#Don't forget to add new deaths to the scripted death triggers
# Frames can be specified for individual death reason, using icon = 2 or similar. Defaults to 1 if not specified
# Only the first frame gets recolored based on illness/known killer
# Use killer_icon = 2 or similar to have a different icon shown if there's a known killer. It'll default to using whatever you specified with icon otherwise
# The icons themselves are defined in GFX_overlay_char_dead and GFX_overlay_char_dead_small
# sound = no will prevent this death reason from playing a death sound
# death_date_desc will define a different loc key than the default DEATH_DATE_DESC to use for descriptions of their date of death. E.G., to use Went to China: $DATE|Y$ at age $AGE|Y$ instead of describing them as having died
# can_nokiller = yes will cause it to have different localisation if there's a killer defined together with the death_reason or not. If there's no killer defined then it will look for the localisation key of <long_desc>_NO_KILLER

#GENERAL
death_battle = {
	violent = yes
	long_desc = DEATH_BATTLE
	can_nokiller = yes
}

death_duel = {
	violent = yes
	long_desc = DEATH_DUEL
	can_nokiller = yes
}

death_dungeon = {
	long_desc = DEATH_DUNGEON
	can_nokiller = yes
	sound_list = {
		female = {
			death_prison_female_01
			death_prison_female_02
			death_prison_female_03
		}
		male = {
			death_prison_male_01
			death_prison_male_02
			death_prison_male_03
		}
	}
}
death_slavery = {
	long_desc = DEATH_SLAVERY
	can_nokiller = yes
	icon = 3
	sound_list = {
		female = {
			death_prison_female_01
			death_prison_female_02
			death_prison_female_03
		}
		male = {
			death_prison_male_01
			death_prison_male_02
			death_prison_male_03
		}
	}
}

death_hashshashin = {
	violent = yes
	long_desc = DEATH_MURDER_HASHSHASHIN
}

death_natural = {
	long_desc = DEATH_BY_NATURE
	sound_list = {
		female = {
			natural_death_female_01
			natural_death_female_02
			natural_death_female_03
			natural_death_female_04
			natural_death_female_05
		}
		male = {
			natural_death_male_0
			natural_death_male_01
			natural_death_male_02
			natural_death_male_03
			natural_death_male_04
		}
	}
}

death_childbirth = {
	long_desc = DEATH_CHILDBIRTH
}

death_poor_health = {
	long_desc = DEATH_POOR_HEALTH
}

death_rabble = {
	long_desc = DEATH_RABBLE
	sound_list = {
		female = {
			female_violent_death_01
			female_violent_death_02
			female_violent_death_03
			female_violent_death_04
		}
		male = {
			male_violent_death_01
			male_violent_death_02
			male_violent_death_03
			male_violent_death_04
			male_violent_death_05
		}
	}
}

death_trait = {
	long_desc = DEATH_BY_TRAIT
	sound_list = {
		female = {
			death_female_illness_01
		}
		male = {
			death_male_illness_01
		}
	}
}

death_platypus = {
	violent = yes
	long_desc = DEATH_PLATYPUS
	can_nokiller = yes
	icon = 2
	killer_icon = 1
}

death_hashish_overdose = {
	long_desc = DEATH_HASHISH_OVERDOSE
}

death_drank_poison = {
	violent = yes
	long_desc = DEATH_BY_DRINKING_POISON
	can_nokiller = yes
	sound_list = {
		female = {
			death_poisoning_female_01
			death_poisoning_female_02
			death_poisoning_female_03
		}
		male = {
			death_poisoning_male_01
			death_poisoning_male_02
			death_poisoning_male_03
		}
	}
}

#NO TRACE
#Update the death_no_trace_trigger with new death reasons
death_missing = {
	long_desc = DEATH_MISSING
	death_date_desc = DEATH_DATE_MISSING
}

death_vanished = {
	violent = yes
	can_nokiller = yes
	murder_unknown = yes
	long_desc = DEATH_MISSING
	death_date_desc = DEATH_DATE_MISSING
}

#ACCIDENT
#Update the death_accident_trigger with new death reasons
death_accident = {
	violent = yes
	long_desc = DEATH_ACCIDENT
}

death_accident_generic_beast = {
	violent = yes
	long_desc = DEATH_ACCIDENT_GENERIC_BEAST
	sound_list = {
		female = {
			attacked_bear_female_01
			attacked_bear_female_02
			attacked_bear_female_03
		}
		male = {
			attacked_bear_male_01
			attacked_bear_male_02
			attacked_bear_male_03
		}
	}
}

death_accident_bear = {
	violent = yes
	long_desc = DEATH_ACCIDENT_BEAR
	sound_list = {
		female = {
			attacked_bear_female_01
			attacked_bear_female_02
			attacked_bear_female_03
		}
		male = {
			attacked_bear_male_01
			attacked_bear_male_02
			attacked_bear_male_03
		}
	}
}

death_accident_boar = {
	violent = yes
	long_desc = DEATH_ACCIDENT_BOAR
	sound_list = {
		female = {
			attacked_boar_female_01
			attacked_boar_female_02
			attacked_boar_female_03
		}
		male = {
			attacked_boar_male_01
			attacked_boar_male_02
		}
	}
}

death_accident_drowning = {
	violent = yes
	long_desc = DEATH_ACCIDENT_DROWNING
	execution = yes
	sound_list = {
		female = {
			drowning_female_01
			drowning_female_02
		}
		male = {
			drowning_male_01
		}
	}
}

death_accident_arrow = {
	violent = yes
	long_desc = DEATH_ACCIDENT_ARROW
	sound_list = {
		female = {
			arrow_in_the_back_female
		}
		male = {
			arrow_in_the_back_male
		}
	}
}

death_accident_fall = {
	violent = yes
	long_desc = DEATH_ACCIDENT_FALL
	sound_list = {
		female = {
			falling_female_01
			falling_female_02
			falling_female_03
		}
		male = {
			falling_male_01
			falling_male_02
			falling_male_03
		}
	}
}

death_accident_snakes = {
	violent = yes
	long_desc = DEATH_ACCIDENT_SNAKES
	sound_list = {
		female = {
			snake_pit_female_01
			snake_pit_female_02
			snake_pit_female_03
		}
		male = {
			snake_pit_male_01
			snake_pit_male_02
			snake_pit_male_03
		}
	}
}

death_accident_tiger = {
	violent = yes
	long_desc = DEATH_ACCIDENT_TIGER
	sound_list = {
		female = {
			attacked_tiger_female_01
			attacked_tiger_female_02
			attacked_tiger_female_03
		}
		male = {
			attacked_tiger_male_01
			attacked_tiger_male_02
			attacked_tiger_male_03
		}
	}
}

#MURDER
#Update the death_murder_unknown_trigger and the death_murder_known_trigger with new death reasons
death_murder = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
}

death_murder_unknown = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
}

death_execution_eaten_unknown = {
	violent = yes
	long_desc = DEATH_EXECUTION_EATEN_UNKNOWN
	can_nokiller = yes
	murder_unknown = yes
	sound_list = {
		female = {
			female_violent_death_01
			female_violent_death_02
			female_violent_death_03
			female_violent_death_04
		}
		male = {
			male_violent_death_01
			male_violent_death_02
			male_violent_death_03
			male_violent_death_04
			male_violent_death_05
		}
	}
}

death_murder_poison = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			death_poisoning_female_01
			death_poisoning_female_02
			death_poisoning_female_03
		}
		male = {
			death_poisoning_male_01
			death_poisoning_male_02
			death_poisoning_male_03
		}
	}
}

death_murder_unknown_poison = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			death_poisoning_female_01
			death_poisoning_female_02
			death_poisoning_female_03
		}
		male = {
			death_poisoning_male_01
			death_poisoning_male_02
			death_poisoning_male_03
		}
	}
}

death_murder_beheading = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			neutral_beheading_01
		}
		male = {
			neutral_beheading_01
		}
	}
}

death_murder_unknown_beheading = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			neutral_beheading_01
		}
		male = {
			neutral_beheading_01
		}
	}
}

death_murder_fall = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			falling_female_01
			falling_female_02
			falling_female_03
		}
		male = {
			falling_male_01
			falling_male_02
			falling_male_03
		}
	}
}

death_murder_unknown_fall = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			falling_female_01
			falling_female_02
			falling_female_03
		}
		male = {
			falling_male_01
			falling_male_02
			falling_male_03
		}
	}
}

death_murder_drowning = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			drowning_female_01
			drowning_female_02
		}
		male = {
			drowning_male_01
		}
	}
}

death_murder_unknown_drowning = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			drowning_female_01
			drowning_female_02
		}
		male = {
			drowning_male_01
		}
	}
}

death_murder_snakes = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			snake_pit_female_01
			snake_pit_female_02
			snake_pit_female_03
		}
		male = {
			snake_pit_male_01
			snake_pit_male_02
			snake_pit_male_03
		}
	}
}

death_murder_unknown_snakes = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			snake_pit_female_01
			snake_pit_female_02
			snake_pit_female_03
		}
		male = {
			snake_pit_male_01
			snake_pit_male_02
			snake_pit_male_03
		}
	}
}

death_murder_butchered = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			impaling_female_01
			impaling_female_02
			impaling_female_03
		}
		male = {
			impaling_male_01
			impaling_male_02
			impaling_male_03
		}
	}
}

death_murder_unknown_butchered = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			impaling_female_01
			impaling_female_02
			impaling_female_03
		}
		male = {
			impaling_male_01
			impaling_male_02
			impaling_male_03
		}
	}
}

death_murder_arrow = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			arrow_in_the_back_female
		}
		male = {
			arrow_in_the_back_male
		}
	}
}

death_murder_unknown_arrow = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			arrow_in_the_back_female
		}
		male = {
			arrow_in_the_back_male
		}
	}
}

death_murder_strangle = {
	violent = yes
	long_desc = DEATH_BY_MURDER
	can_nokiller = yes
	sound_list = {
		female = {
			garroting_female_01
			garroting_female_02
			garroting_female_03
		}
		male = {
			garroting_male_01
			garroting_male_02
			garroting_male_03
		}
	}
}

death_murder_unknown_strangle = {
	violent = yes
	long_desc = DEATH_BY_MURDER_UNKNOWN
	murder_unknown = yes
	sound_list = {
		female = {
			garroting_female_01
			garroting_female_02
			garroting_female_03
		}
		male = {
			garroting_male_01
			garroting_male_02
			garroting_male_03
		}
	}
}

death_murder_hashashin = {
	violent = yes
	long_desc = DEATH_MURDER_KNOWN_HASHSHASHIN
}

death_murder_unknown_hashashin = {
	violent = yes
	long_desc = DEATH_MURDER_HASHSHASHIN
	murder_unknown = yes
}

death_murder_unknown_fear = {
	violent = yes
	long_desc = DEATH_FEAR
	murder_unknown = yes
}

death_murder_unknown_lightning = {
	violent = yes
	long_desc = DEATH_LIGHTNING
	murder_unknown = yes
}

death_murder_unknown_combustion = {
	violent = yes
	long_desc = DEATH_COMBUSTION
	murder_unknown = yes
	sound_list = {
		female = {
			burning_female_01
			burning_female_02
			burning_female_03
		}
		male = {
			burning_male_01
			burning_male_02
			burning_male_03
			burning_male_04
		}
	}
}

death_murder_unknown_crows = {
	violent = yes
	long_desc = DEATH_CROWS
	murder_unknown = yes
}

death_murder_unknown_possessed_fall = {
	violent = yes
	long_desc = DEATH_SUICIDE
	murder_unknown = yes
}

#SUICIDE
#Update the death_suicide_trigger with new death reasons
death_suicide = {
	violent = yes
	long_desc = DEATH_SUICIDE
}

death_suicide_fall = {
	violent = yes
	long_desc = DEATH_SUICIDE
	sound_list = {
		female = {
			falling_female_01
			falling_female_02
			falling_female_03
		}
		male = {
			falling_male_01
			falling_male_02
			falling_male_03
		}
	}
}

death_suicide_hanging = {
	violent = yes
	long_desc = DEATH_SUICIDE
	sound_list = {
		female = {
			death_hanging_neutral_01
		}
		male = {
			death_hanging_neutral_01
		}
	}
}

death_suicide_poison = {
	violent = yes
	long_desc = DEATH_SUICIDE
	sound_list = {
		female = {
			death_poisoning_female_01
			death_poisoning_female_02
			death_poisoning_female_03
		}
		male = {
			death_poisoning_male_01
			death_poisoning_male_02
			death_poisoning_male_03
		}
	}
}

#SACRIFICE
#Update the death_sacrificed_trigger with new death reasons
death_sacrificed = {
	violent = yes
	long_desc = DEATH_SACRIFICED
	can_nokiller = yes
	sound_list = {
		female = {
			generic_sacrifice_female_01
			generic_sacrifice_female_02
		}
		male = {
			generic_sacrifice_male_01
			generic_sacrifice_male_02

		}
	}
}

death_sacrificed_norse = {
	violent = yes
	long_desc = DEATH_SACRIFICED
	can_nokiller = yes
	sound_list = {
		female = {
			norse_sacrifice_female_01
			norse_sacrifice_female_02
		}
		male = {
			norse_sacrifice_male_01
			norse_sacrifice_male_02
			norse_sacrifice_male_03
		}
	}
}

death_sacrificed_ancestors = {
	violent = yes
	long_desc = DEATH_SACRIFICED_ANCESTORS
	sound_list = {
		female = {
			norse_sacrifice_female_01
			norse_sacrifice_female_02
		}
		male = {
			norse_sacrifice_male_01
			norse_sacrifice_male_02
			norse_sacrifice_male_03
		}
	}
}

#EXECUTION
#Update the death_execution_trigger with new death reasons
death_execution = {
	violent = yes
	long_desc = DEATH_EXECUTION
	can_nokiller = yes
	execution = yes
}

death_execution_crushing = {
	violent = yes
	long_desc = DEATH_EXECUTION_CRUSHING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			crushing_female_01
			crushing_female_02
		}
		male = {
			crushing_male_01
			crushing_male_02
			crushing_male_03
		}
	}
}

death_execution_ash = {
	violent = yes
	long_desc = DEATH_EXECUTION_ASH
	can_nokiller = yes
	execution = yes
}

death_execution_burning = {
	violent = yes
	long_desc = DEATH_EXECUTION_BURNING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			burning_female_01
			burning_female_02
			burning_female_03
		}
		male = {
			burning_male_01
			burning_male_02
			burning_male_03
			burning_male_04
		}
	}
}

death_execution_hdq = {
	violent = yes
	long_desc = DEATH_EXECUTION_HDQ
	can_nokiller = yes
	execution = yes
}

death_execution_bear = {
	violent = yes
	long_desc = DEATH_EXECUTION_BEAR
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			attacked_bear_female_01
			attacked_bear_female_02
			attacked_bear_female_03
		}
		male = {
			attacked_bear_male_01
			attacked_bear_male_02
			attacked_bear_male_03
		}
	}
}

death_execution_lion = {
	violent = yes
	long_desc = DEATH_EXECUTION_LION
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			attacked_tiger_female_01
			attacked_tiger_female_02
			attacked_tiger_female_03
		}
		male = {
			attacked_tiger_male_01
			attacked_tiger_male_02
			attacked_tiger_male_03
		}
	}
}

death_execution_snake_pit = {
	violent = yes
	long_desc = DEATH_EXECUTION_SNAKE_PIT
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			snake_pit_female_01
			snake_pit_female_02
			snake_pit_female_03
		}
		male = {
			snake_pit_male_01
			snake_pit_male_02
			snake_pit_male_03
		}
	}
}

death_execution_disembowelment = {
	violent = yes
	long_desc = DEATH_EXECUTION_DISEMBOWELMENT
	can_nokiller = yes
	execution = yes
}

death_execution_boiling = {
	violent = yes
	long_desc = DEATH_EXECUTION_BOILING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			boiled_alive_female_01
			boiled_alive_female_02
		}
		male = {
			boiled_alive_male_01
			boiled_alive_male_02
		}
	}
}

death_execution_sawing = {
	violent = yes
	long_desc = DEATH_EXECUTION_SAWING
	can_nokiller = yes
	execution = yes
}

death_execution_hunt = {
	violent = yes
	long_desc = DEATH_EXECUTION_HUNT
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			arrow_in_the_back_female
		}
		male = {
			arrow_in_the_back_male
		}
	}
}

death_execution_live_burial = {
	violent = yes
	long_desc = DEATH_EXECUTION_LIVE_BURIAL
	can_nokiller = yes
	execution = yes
}

death_execution_hanging = {
	violent = yes
	long_desc = DEATH_EXECUTION_HANGING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			death_hanging_neutral_01
		}
		male = {
			death_hanging_neutral_01
		}
	}
}

death_execution_immurement = {
	violent = yes
	long_desc = DEATH_EXECUTION_IMMUREMENT
	can_nokiller = yes
	execution = yes
}

death_execution_beheading = {
	violent = yes
	long_desc = DEATH_EXECUTION_BEHEADING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			neutral_beheading_01
		}
		male = {
			neutral_beheading_01
		}
	}
}

death_execution_wine = {
	violent = yes
	long_desc = DEATH_EXECUTION_WINE
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			death_poisoning_female_01
			death_poisoning_female_02
			death_poisoning_female_03
		}
		male = {
			death_poisoning_male_01
			death_poisoning_male_02
			death_poisoning_male_03
		}
	}
}

death_execution_poison = {
	violent = yes
	long_desc = DEATH_EXECUTION_POISON
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			death_poisoning_female_01
			death_poisoning_female_02
			death_poisoning_female_03
		}
		male = {
			death_poisoning_male_01
			death_poisoning_male_02
			death_poisoning_male_03
		}
	}
}

death_execution_flaying = {
	violent = yes
	long_desc = DEATH_EXECUTION_FLAYING
	can_nokiller = yes
	execution = yes
}

death_execution_impaling = {
	violent = yes
	long_desc = DEATH_EXECUTION_IMPALING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			impaling_female_01
			impaling_female_02
			impaling_female_03
		}
		male = {
			impaling_male_01
			impaling_male_02
			impaling_male_03
		}
	}
}

death_execution_tiger = {
	violent = yes
	long_desc = DEATH_EXECUTION_TIGER
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			attacked_tiger_female_01
			attacked_tiger_female_02
			attacked_tiger_female_03
		}
		male = {
			attacked_tiger_male_01
			attacked_tiger_male_02
			attacked_tiger_male_03
		}
	}
}

death_execution_elephants = {
	violent = yes
	long_desc = DEATH_EXECUTION_ELEPHANTS
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			trampling_elephant_female_01
			trampling_elephant_female_02
			trampling_elephant_female_03
			trampling_elephant_female_04
		}
		male = {
			trampling_elephant_male_01
			trampling_elephant_male_02
			trampling_elephant_male_03
			trampling_elephant_male_04
		}
	}
}

death_execution_bamboo = {
	violent = yes
	long_desc = DEATH_EXECUTION_BAMBOO
	can_nokiller = yes
	execution = yes
}

death_execution_stoning = {
	violent = yes
	long_desc = DEATH_EXECUTION_STONING
	can_nokiller = yes
	execution = yes
}

death_execution_crucifixion = {
	violent = yes
	long_desc = DEATH_EXECUTION_CRUCIFIXION
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			cruxifiction_female_01
			cruxifiction_female_02
		}
		male = {
			cruxifiction_male_01
			cruxifiction_male_02
		}
	}
}

death_execution_blood_eagle = {
	violent = yes
	long_desc = DEATH_EXECUTION_BLOOD_EAGLE
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			aztec_blood_sacrifice_female_01
		}
		male = {
			aztec_blood_sacrifice_male_01
		}
	}
}

death_execution_scaphism = {
	violent = yes
	long_desc = DEATH_EXECUTION_SCAPHISM
	can_nokiller = yes
	execution = yes
}

death_execution_drowning_pit = {
	violent = yes
	long_desc = DEATH_EXECUTION_DROWNING_PIT
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			drowning_female_01
			drowning_female_02
		}
		male = {
			drowning_male_01
		}
	}
}

death_execution_garrotting = {
	violent = yes
	long_desc = DEATH_EXECUTION_GARROTTING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			garroting_female_01
			garroting_female_02
			garroting_female_03
		}
		male = {
			garroting_male_01
			garroting_male_02
			garroting_male_03
		}
	}
}

death_execution_horses = {
	violent = yes
	long_desc = DEATH_EXECUTION_HORSES
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			trampling_horse_female_01
			trampling_horse_female_02
			trampling_horse_female_03
		}
		male = {
			trampling_horse_male_01
			trampling_horse_male_02
			trampling_horse_male_03
		}
	}
}

death_execution_back_breaking = {
	violent = yes
	long_desc = DEATH_EXECUTION_BACK_BREAKING
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			back_breaking_female_02
			back_breaking_female_03
			back_breaking_female_04
		}
		male = {
			back_breaking_male_01
			back_breaking_male_02
			back_breaking_male_03
			back_breaking_male_04
		}
	}
}

death_execution_wheel = {
	violent = yes
	long_desc = DEATH_EXECUTION_WHEEL
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			breaking_upon_wheel_female_01
			breaking_upon_wheel_female_02
			breaking_upon_wheel_female_03
		}
		male = {
			breaking_upon_wheel_male_01
			breaking_upon_wheel_male_02
			breaking_upon_wheel_male_03
		}
	}
}

death_execution_boar = {
	violent = yes
	long_desc = DEATH_EXECUTION_BOAR
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			attacked_boar_female_01
			attacked_boar_female_02
			attacked_boar_female_03
		}
		male = {
			attacked_boar_male_01
			attacked_boar_male_02
		}
	}
}

death_execution_eaten = {
	violent = yes
	long_desc = DEATH_EXECUTION_EATEN
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			female_violent_death_01
			female_violent_death_02
			female_violent_death_03
			female_violent_death_04
		}
		male = {
			male_violent_death_01
			male_violent_death_02
			male_violent_death_03
			male_violent_death_04
			male_violent_death_05
		}
	}
}

death_execution_aztec_sacrifice = {
	violent = yes
	long_desc = DEATH_EXECUTION_AZTEC_SACRIFICE
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			aztec_blood_sacrifice_female_01
		}
		male = {
			aztec_blood_sacrifice_male_01
		}
	}
}

death_executed_by_chinese_emperor = {
	can_nokiller = yes
	long_desc = DEATH_EXECUTED_BY_CHINESE_EMPEROR
	icon = 1
	killer_icon = 1
	sound = no
}

#CHINA
#Update the death_in_china_trigger with new death reasons
death_went_to_china = {
	can_nokiller = yes
	long_desc = DEATH_WENT_TO_CHINA
	death_date_desc = DEATH_DATE_CHINA
	icon = 2
	killer_icon = 1
	sound = no
}

# This needs to exist if you have offmap powers! Anyone who dies to this is assumed to have been an offmap ruler
death_offmap = {
	can_nokiller = yes
	long_desc = DEATH_IN_CHINA
	icon = 1
	killer_icon = 1
}

death_went_back_to_china = {
	can_nokiller = yes
	long_desc = DEATH_WENT_BACK_TO_CHINA
	death_date_desc = DEATH_DATE_CHINA_RETURN
	icon = 2
	killer_icon = 1
	sound = no
}

death_in_china_historic = { #Use this for characters who ARE NOT THE EMPEROR that historically died in China, it will display as died in China but not give them the portrait frames automatically
	can_nokiller = yes
	long_desc = DEATH_IN_CHINA
	icon = 1
	killer_icon = 1
}

death_troubled_pregnancy = {
	long_desc = DEATH_TROUBLED_PREGNANCY
}

death_pilgrimage = {
	can_nokiller = yes
	long_desc = DEATH_DURING_PILGRIMAGE
	icon = 1
}

death_execution_brazen_bull = {
	violent = yes
	long_desc = DEATH_EXECUTION_BRAZEN_BULL
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			boiled_alive_female_01
			boiled_alive_female_02
		}
		male = {
			boiled_alive_male_01
			boiled_alive_male_02
		}
	}
}

death_execution_macabre_banquet = {
	violent = yes
	long_desc = DEATH_EXECUTION_MACABRE_BANQUET
	can_nokiller = yes
	execution = yes
	sound_list = {
		female = {
			garroting_female_01
			garroting_female_02
			garroting_female_03
		}
		male = {
			garroting_male_01
			garroting_male_02
			garroting_male_03
		}
	}
}

### Warrior Lodges ###
death_berserker_rage = {
	violent = yes
	long_desc = DEATH_BERSERKER_RAGE
	can_nokiller = yes
}
death_mission_duel = {
	violent = yes
	long_desc = DEATH_MISSION_DUEL
	can_nokiller = yes
}
death_battle_duel = {
	violent = yes
	long_desc = DEATH_BATTLE_DUEL
	can_nokiller = yes
}
death_legendary_fail_duel = {
	violent = yes
	long_desc = DEATH_LEGENDARY_FAIL_DUEL
	can_nokiller = yes
}
death_legendary_win_duel = {
	violent = yes
	long_desc = DEATH_LEGENDARY_WIN_DUEL
	can_nokiller = yes
}
death_claim_duel_attacker = {
	violent = yes
	long_desc = DEATH_CLAIM_DUEL_ATTACKER
	can_nokiller = yes
}
death_claim_duel_defender = {
	violent = yes
	long_desc = DEATH_CLAIM_DUEL_DEFENDER
	can_nokiller = yes
}

death_crocodile = {
	violent = yes
	long_desc = DEATH_CROCODILE
	can_nokiller = yes
}

death_execution_wonder_spikes = {
	can_nokiller = yes
	long_desc = DEATH_EXECUTION_SPIKES
	execution = yes
	icon = 1
	killer_icon = 1
	sound = no
}

death_execution_wonder_moat_spikes = {
	can_nokiller = yes
	long_desc = DEATH_EXECUTION_MOAT_SPIKES
	execution = yes
	icon = 1
	killer_icon = 1
	sound = no
}

death_execution_wonder_moat_pit = {
	can_nokiller = yes
	long_desc = DEATH_EXECUTION_MOAT_PIT
	execution = yes
	icon = 1
	killer_icon = 1
	sound = no
}

death_execution_wonder_moat_water = {
	can_nokiller = yes
	long_desc = DEATH_EXECUTION_MOAT_WATER
	execution = yes
	icon = 1
	killer_icon = 1
	sound = no
}

death_accident_wonder_traps = {
	violent = yes
	long_desc = DEATH_ACCIDENT_TRAPS
	sound_list = {
		female = {
			arrow_in_the_back_female
			crushing_female_01
			falling_female_01
			female_violent_death_01
		}
		male = {
			arrow_in_the_back_male
			crushing_male_01
			falling_male_01
			male_violent_death_01
		}
	}
}
