feudal_governments = {

	chinese_imperial_government = {
		preferred_holdings = {
			CASTLE
			CITY
		}
		allowed_holdings = {
			CASTLE
			CITY
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			muslim_feudal_government
			monastic_feudal_government
			bogomilist_imperial_government
			imperial_government
			muslim_imperial_government
		}
		free_revoke_on_tiers = {
			DUKE
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		vassal_call_to_arms = {
			tribal_government
		}

		frame_suffix = "_chinese_imperial"
		color = { 118 255 163 }

		potential = {
			chinese_imperial_government_potential_trigger = yes
		}

		allow = {
			chinese_imperial_government_allow_trigger = yes
		}

		barons_need_dynasty = yes
		can_build_tribal = no
		can_create_empires = no
		can_demand_religious_conversion = no
		can_grant_kingdoms_and_empires_to_other_government_group = yes
		can_usurp_kingdoms_and_empires = no
		free_retract_vassalage = yes
		gets_religion_opinion_penalties = no
		gives_religion_opinion_penalties = no
		marriage_ignore_religion = yes
		vassal_government_opinion_penalties = no

		capital_move_delay = 200

		## Modifiers
		character_modifier = {
			monthly_character_piety = 1
		}

		court_size_modifier = 15
		vassal_limit = 10
	}

	feudal_government = {
		preferred_holdings = {
			CASTLE
		}
		allowed_holdings = {
			CASTLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			muslim_feudal_government
			monastic_feudal_government
			chinese_imperial_government
			bogomilist_government
			bogomilist_imperial_government
			imperial_government
			muslim_imperial_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}

		frame_suffix = "_feudal"
		color = { 91 133 207 }

		potential = {
			feudal_government_potential_trigger = yes
		}

		allow = {
			feudal_government_allow_trigger = yes
		}

		barons_need_dynasty = yes
		can_build_tribal = no
		dukes_called_kings = yes

		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}

	muslim_feudal_government = {
		preferred_holdings = {
			CASTLE
		}
		allowed_holdings = {
			CASTLE
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			monastic_feudal_government
			chinese_imperial_government
			bogomilist_government
			bogomilist_imperial_government
			imperial_government
			muslim_imperial_government
		}
		free_revoke_on_tiers = {
			DUKE
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}

		frame_suffix = "_muslim_feudal"
		color = { 10 138 57 }

		potential = {
			muslim_feudal_government_potential_trigger = yes
		}

		allow = {
			muslim_feudal_government_allow_trigger = yes
		}

		allows_matrilineal_marriage = no
		barons_need_dynasty = yes
		can_build_tribal = no
		dukes_called_kings = yes
		free_retract_vassalage = yes
		free_levies_in_offensive_war = yes # Took away the hardcoded stuff for muslims where they could raise levies without pissing off vassals if in an offensive war.
		have_gender_laws = no
		uses_decadence = yes
		uses_piety_for_law_change = yes

		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}

	order_government = {
		preferred_holdings = {
			CASTLE
		}
		allowed_holdings = {
			CASTLE
			TEMPLE
			TRIBAL
			FORT
			HOSPITAL
		}
		accepts_liege_governments = {
			feudal_government
			muslim_feudal_government
			theocracy_government
			monastic_feudal_government
			chinese_imperial_government
		}
		free_revoke_on_governments = {
			order_government
		}
		free_revoke_on_tiers = {
			BARON
		}
		forced_contract = {
			order_government
		}

		frame_suffix = "_order"
		title_prefix = "order_"
		color = { 169 169 169 }

		potential = {
			order_government_potential_trigger = yes
		}

		allow = {
			order_government_allow_trigger = yes
		}

		barons_need_dynasty = yes
		can_be_granted_kingdoms_and_empires_by_other_government = no
		can_create_kingdoms = no
		can_create_empires = no
		can_grant_kingdoms_and_empires_to_other_government = no
		can_inherit = no
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		can_usurp_kingdoms_and_empires = no
		dukes_called_kings = yes
		free_retract_vassalage = yes
		have_gender_laws = no
	}

	roman_imperial_government = {
		preferred_holdings = {
			CASTLE
			CITY
		}
		allowed_holdings = {
			CASTLE
			CITY
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			republic_government
			merchant_republic_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}

		frame_suffix = "_roman_imperial"
		color = { 143 12 125 }

		potential = {
			roman_imperial_government_potential_trigger = yes
		}

		allow = {
			roman_imperial_government_allow_trigger = yes
		}

		barons_need_dynasty = yes
		can_be_granted_kingdoms_and_empires_by_other_government = no
		can_build_tribal = no
		can_create_empires = no
		can_grant_kingdoms_and_empires_to_other_government_group = yes
		can_imprison_without_reason = no
		can_usurp_kingdoms_and_empires = no
		free_retract_vassalage = yes
		vassal_government_opinion_penalties = no

		capital_move_delay = 2000

		## Modifiers
		court_size_modifier = 15
	}

	monastic_feudal_government = {
		preferred_holdings = {
			CASTLE
			TEMPLE
		}
		allowed_holdings = {
			CASTLE
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			muslim_feudal_government
			theocracy_government
			feudal_government
			chinese_imperial_government
			bogomilist_government
			bogomilist_imperial_government
			imperial_government
			muslim_imperial_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}

		frame_suffix = "_monastic_feudal"
		color = { 207 145 90 }

		potential = {
			monastic_feudal_government_potential_trigger = yes
		}

		allow = {
			monastic_feudal_government_allow_trigger = yes
		}

		barons_need_dynasty = yes
		can_build_tribal = no
		dukes_called_kings = yes
		uses_piety_for_law_change = yes

		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}

	temporary_fake_theocracy_government = {
		preferred_holdings = {
			CASTLE
			CITY
			TEMPLE
		}

		allowed_holdings = {
			CASTLE
			CITY
			TEMPLE
			TRIBAL
			NOMAD
			TRADE_POST
			FAMILY_PALACE
			FORT
			HOSPITAL
		}

		frame_suffix = "_temporary"
		color = { 0 0 0 }
		capital_move_delay = 600

		potential = {
			has_character_flag = needs_temporary_fake_theocracy_government
		}
	}
}