# Character scope
on_yearly_pulse = {
	events = {
		REP.0 # Shipping Events
		REP.399 # Dynastic Marriage
	}
}

# Character scope
on_bi_yearly_pulse = {
	events = {
		REP.40 # The Rise of the Hansa
	}

	random_events = {
		republic_dynastic_feud_events = {
			delay = 75

			750 = 0

			 60 = REP.101 # The Great Ball
			 46 = REP.151 # The New Flagship
			360 = REP.161 # Romeo & Juliet
			 57 = REP.182 # The Smugglers
			 33 = REP.191 # The Right of Way
			 75 = REP.201 # Rival Dynasty Rules the Republic
			 75 = REP.203 # Player Dynasty Rules the Republic
			 57 = REP.206 # Riots
		}
	}
}

# Fires when the player changes character
# FROM is the old character
# ROOT is the new holder
on_chronicle_owner_change = {
	events = {
		REP.109 # AI gets Feuding opinion modifier
	}
}
