# remove_assassins_debt_effect
# pay_back_assassins_effect

remove_assassins_debt_effect = {
	if = {
		limit = { has_character_modifier = assassins_debt_modifier }

		remove_character_modifier = assassins_debt_modifier
		clr_character_flag = assassins_target_debt
		clear_delayed_event = { id = MNM.6006 }

		hidden_effect = {
			set_variable = {
				which = assassins_debt
				value = 0
			}
		}
	}
}

pay_back_assassins_effect = {
	hidden_effect = {
		set_variable = {
			which = local_assassins_debt
			which = assassins_debt
		}

		multiply_variable = {
			which = local_assassins_debt
			value = -1
		}
	}

	wealth = local_assassins_debt

	log = "[This.GetBestName] paid [assassins_debt.GetValue] to [grand_master.GetBestName], paying back [This.GetHerHis] debt"

	hidden_effect = {
		event_target:grand_master = {
			if = {
				limit = {
					ai = yes
					has_landed_title = d_fedayeen
				}

				multiply_variable = {
					which = local_assassins_debt
					value = -1
				}

				wealth = local_assassins_debt

				log = "[This.GetBestName] was paid [local_assassins_debt.GetValue] by [Prev.GetBestName]"
			}
		}
	}
}