# Can be utilized in ai_chance, ai_will_do, random list weighting and anything that utilizes the triggered modifiers to calculate a value

# good_steward_outcome_score
# bad_steward_outcome_score

# fancy_upgrade_selection_score

# Will make something score higher if current scope is good steward material...!
good_steward_outcome_score = {
	#value = 1
	#### Positive!
	mult_modifier = {
		factor = 1.05
		has_focus = focus_business
	}
	mult_modifier = {
		factor = 1.05
		has_focus = focus_rulership
	}
	mult_modifier = {
		factor = 1.05
		trait = diligent
	}
	mult_modifier = {
		factor = 1.05
		stewardship >= 10
	}
	mult_modifier = {
		factor = 1.05
		stewardship >= 12
	}
	mult_modifier = {
		factor = 1.05
		stewardship >= 14
	}
	mult_modifier = {
		factor = 1.05
		stewardship >= 16
	}
	mult_modifier = {
		factor = 1.05
		has_lifestyle_stewardship_trigger = yes
	}
	mult_modifier = {
		factor = 1.05
		has_education_stewardship_trigger = yes
	}
	mult_modifier = {
		factor = 1.05
		has_education_stewardship_trigger = yes
		has_top_tier_education_trait_trigger = yes
	}
	mult_modifier = {
		factor = 1.05
		OR = {
			trait = quick
			trait = shrewd
		}
	}
	mult_modifier = {
		factor = 1.05
		trait = architect
	}
	mult_modifier = {
		factor = 1.05
		trait = administrator
	}
	mult_modifier = {
		factor = 1.025
		OR = {
			trait = thrifty_clerk
			trait = fortune_builder
		}
	}
	mult_modifier = {
		factor = 1.05
		trait = midas_touched
	}
	mult_modifier = {
		factor = 1.05
		trait = genius
	}

	### Negative
	mult_modifier = {
		factor = 0.5
		trait = imbecile
	}
	mult_modifier = {
		trait = inbred
		factor = 0.5
	}
	mult_modifier = {
		factor = 0.5
		stewardship < 10
	}
	mult_modifier = {
		factor = 0.5
		stewardship < 8
	}
	mult_modifier = {
		factor = 0.5
		stewardship < 6
	}
	mult_modifier = {
		factor = 0.5
		stewardship < 4
	}
	mult_modifier = {
		factor = 0.5
		trait = craven
	}
}

# Will make something score higher if current scope is bad steward material...!
bad_steward_outcome_score = {
	#value = 1
	#### Positive!
	mult_modifier = {
		factor = 1.05
		trait = slothful
	}
	mult_modifier = {
		factor = 1.05
		stewardship < 12
	}
	mult_modifier = {
		factor = 1.05
		stewardship < 10
	}
	mult_modifier = {
		factor = 1.05
		stewardship < 8
	}
	mult_modifier = {
		factor = 1.05
		stewardship < 6
	}
	mult_modifier = {
		factor = 1.05
		stewardship < 4
	}
	mult_modifier = {
		factor = 1.05
		stewardship < 2
	}
	mult_modifier = {
		factor = 1.05
		stewardship < 0
	}
	mult_modifier = {
		factor = 1.05
		has_lifestyle_stewardship_trigger = no
	}
	mult_modifier = {
		factor = 1.05
		has_education_stewardship_trigger = yes
	}
	mult_modifier = {
		factor = 1.05
		has_education_stewardship_trigger = yes
		has_top_tier_education_trait_trigger = yes
	}
	mult_modifier = {
		factor = 1.05
		OR = {
			trait = quick
			trait = shrewd
		}
	}
	mult_modifier = {
		factor = 1.05
		trait = architect
	}
	mult_modifier = {
		factor = 1.05
		trait = administrator
	}
	mult_modifier = {
		factor = 1.025
		OR = {
			trait = thrifty_clerk
			trait = fortune_builder
		}
	}
	mult_modifier = {
		factor = 1.05
		trait = midas_touched
	}
	mult_modifier = {
		factor = 1.05
		trait = genius
	}

	### Negative
	mult_modifier = {
		factor = 0.5
		trait = imbecile
	}
	mult_modifier = {
		factor = 0.5
		trait = inbred
	}
	mult_modifier = {
		factor = 0.5
		stewardship >= 10
	}
	mult_modifier = {
		factor = 0.5
		stewardship >= 8
	}
	mult_modifier = {
		factor = 0.5
		stewardship >= 6
	}
	mult_modifier = {
		factor = 0.5
		stewardship >= 4
	}
	mult_modifier = {
		factor = 0.5
		trait = craven
	}
}

fancy_upgrade_selection_score = {
	#value = 1
	#### Positive!
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 50
	}
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 70
	}
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 100
	}
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 130
	}
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 150
	}
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 175
	}
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 200
	}
	mult_modifier = {
		factor = 1.5
		wonder_upgrade_age >= 250
	}
	mult_modifier = {
		factor = 1.1
		has_wonder_upgrade_flag = inspires_learning
	}
	mult_modifier = {
		factor = 1.2
		has_wonder_upgrade_flag = decorative
	}
	mult_modifier = {
		factor = 1.2
		has_wonder_upgrade_flag = towering
	}
	mult_modifier = {
		factor = 1.1
		has_wonder_upgrade_flag = valuable
	}
	mult_modifier = {
		factor = 1.1
		has_wonder_upgrade_flag = unlocks_minor_title
	}
	mult_modifier = {
		factor = 1.1
		has_wonder_upgrade_flag = scary
	}
	mult_modifier = {
		factor = 1.1
		wonder = {
			any_upgrade_on_wonder = {
				count >= 2
				has_wonder_upgrade_flag = scary
			}
		}
	}
	mult_modifier = {
		factor = 0.1
		has_wonder_upgrade_flag = negative
	}
}