decisions = {
	hold_great_tribal_festival = {
		ai_check_interval = 100

		only_independent = yes

		potential = {
			has_dlc = "Holy Fury"
			independent = yes
			higher_real_tier_than = COUNT
			is_tribal = yes
			age >= 12
			prisoner = no

			NOR = {
				has_character_modifier = held_great_tribal_festival_cooldown
				has_character_flag = flag_holding_great_tribal_festival
			}
		}

		allow = {
			war = no
			is_incapable = no
			is_inaccessible_trigger = no

			custom_tooltip = { # TODO: Redundant
				text = is_not_busy_trigger_tooltip
				NOT = { has_character_flag = do_not_disturb }
			}

			trigger_if = {
				limit = { ai = no }
				wealth >= 50
			}
		}

		effect = {
			if = {
				limit = { ai = no }
				wealth = -50
			}

			set_character_flag = flag_holding_great_tribal_festival

			character_event = {
				id = HF.23800 # Full cleanup event, in case something goes wrong
				days = 300
			}

			custom_tooltip = {
				text = tooltip_preparations_great_tribal_festival

				character_event = { id = HF.23806 } # Send invitations

				add_character_modifier = {
					name = held_great_tribal_festival_cooldown
					years = 15
					hidden = yes
				}
			}

			if = {
				limit = { has_dlc = "Reapers" }

				custom_tooltip = {
					text = capital_prospers_custom_tooltip

					capital_scope = {
						change_variable = {
							which = prosperity_value
							value = 4
						}
					}
				}
			}
		}

		ai_will_do = {
			factor = 1

			mult_modifier = {
				factor = 0.01
				wealth < 150
			}

			mult_modifier = {
				factor = 0.1
				trait = shy
			}

			mult_modifier = {
				factor = 1.5
				trait = gregarious
			}
		}
	}

	prepare_reconquista = {
		ai_check_interval = 36

		is_high_prio = yes

		only_independent = yes

		potential = {
			has_dlc = "Holy Fury"
			is_alternate_start = no

			NOT = {
				has_game_rule = {
					name = reconquista
					value = off
				}
			}

			independent = yes
			is_landed = yes # TODO: Redundant?

			any_demesne_title = {
				higher_tier_than = COUNT
				region = world_europe_west_iberia
			}

			culture_group = iberian
			religion_group = christian

			any_neighbor_independent_ruler = {
				NOT = { religion_group = christian }

				any_realm_province = {
					region = world_europe_west_iberia
					held_under_PREV = yes
				}
			}

			e_hispania = {
				has_holder = no
			}

			NOR = {
				has_character_flag = ex_reconquistador
				has_global_flag = reconquista_finished
			}
		}

		allow = {
			is_adult = yes
			war = no
			prisoner = no

			trigger_if = {
				limit = { ai = no }

				trigger_if = {
					limit = {
						any_owned_bloodline = {
							has_bloodline_flag = cheap_reconquista
						}
					}

					trigger_if = {
						limit = { tier = DUKE }

						prestige >= 150
						piety    >= 100
						wealth   >=  75
					}
					trigger_else_if = {
						limit = { tier = KING }

						prestige >= 250
						piety    >= 200
						wealth   >= 150
					}
					trigger_else_if = {
						limit = { tier = EMPEROR }

						prestige >= 500
						piety    >= 300
						wealth   >= 200
					}
				}
				trigger_else = {
					trigger_if = {
						limit = { tier = DUKE }

						prestige >= 300
						piety    >= 150
						wealth   >= 100
					}
					trigger_else_if = {
						limit = { tier = KING }

						prestige >= 500
						piety    >= 250
						wealth   >= 200
					}
					trigger_else_if = {
						limit = { tier = EMPEROR }

						prestige >= 1000
						piety    >=  500
						wealth   >=  300
					}
				}
			}
			trigger_else = {
				prestige >= 300
				piety    >= 100
				wealth   >= 100
			}

			custom_tooltip = {
				text = active_reconquista_condition_TT

				NOT = { has_global_flag = active_reconquista }
			}

			trigger_if = {
				limit = { ai = yes }

				NOT = { has_global_flag = reconquista_ai_cooldown }
			}
		}

		effect = {
			if = {
				limit = { ai = yes }

				character_event = { id = HF.49480 }

				if = {
					limit = {
						any_owned_bloodline = {
							has_bloodline_flag = cheap_reconquista
						}
					}

					trigger_switch = {
						on_trigger = tier

						DUKE = {
							prestige = -150
							piety    = -100
							wealth   =  -75
						}

						KING = {
							prestige = -250
							piety    = -200
							wealth   = -150
						}

						EMPEROR = {
							prestige = -500
							piety    = -300
							wealth   = -200
						}
					}
				}
				else = {
					trigger_switch = {
						on_trigger = tier

						DUKE = {
							prestige = -300
							piety    = -150
							wealth   = -100
						}

						KING = {
							prestige = -500
							piety    = -250
							wealth   = -200
						}

						EMPEROR = {
							prestige = -1000
							piety    =  -500
							wealth   =  -300
						}
					}
				}
			}
			else = {
				prestige = -300
				piety    = -100
				wealth   = -100
			}

			custom_tooltip = {
				text = start_preparing_reconquista_TT

				set_character_flag = ex_reconquistador
				set_character_flag = currently_reconquering_iberia
				set_global_flag = active_reconquista

				add_character_modifier = {
					name = reconquista_preparation_duration
					years = 1
					hidden = yes
				}

				add_character_modifier = {
					name = reconquista_preparation_left
					years = 2
					hidden = yes
				}

				character_event = {
					id = HF.49207 # Clean-up, if war doesn't start
					years = 2
				}

				character_event = {
					id = HF.49240 # Preparation tombola
					days = 10
					random = 10
				}

				any_player = {
					limit = {
						any_demesne_title = {
							higher_real_tier_than = BARON
							region = world_europe_west_iberia
						}
					}

					narrative_event = { id = HF.49450 } # Notify
				}
			}

			if = {
				limit = { year < 800 }

				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 250 250 }
						heavy_infantry = { 150 150 }
						archers = { 50 50 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
			else_if = {
				limit = { year < 900 }

				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 300 300 }
						heavy_infantry = { 200 200 }
						archers = { 100 100 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
			else_if = {
				limit = { year < 1000 }

				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 350 350 }
						heavy_infantry = { 250 250 }
						archers = { 150 150 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
			else_if = {
				limit = { year < 1100 }

				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 400 400 }
						heavy_infantry = { 300 300 }
						archers = { 200 200 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
			else_if = {
				limit = { year < 1200 }

				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 450 450 }
						heavy_infantry = { 350 350 }
						archers = { 250 250 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
			else_if = {
				limit = { year < 1300 }

				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 500 500 }
						heavy_infantry = { 400 400 }
						archers = { 300 300 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
			else_if = {
				limit = { year < 1400 }

				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 550 550 }
						heavy_infantry = { 450 450 }
						archers = { 350 350 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
			else = {
				spawn_unit = {
					province = capital_scope
					home = capital_scope
					owner = ROOT
					troops = {
						light_infantry = { 600 600 }
						heavy_infantry = { 500 500 }
						archers = { 400 400 }
					}
					earmark = reconquista_event_troops
					attrition = 1
					maintenance_multiplier = 0
					reinforces = no
				}
			}
		}
	}
}

targeted_decisions = {
#	reconquista_beneficiary_self = {
#		filter = self
#		ai_target_filter = self
#		show_third_party_potential = no
#		third_party_filter = dynasty
#		ai_check_interval = 36
#
#		only_playable = yes
#
#		potential = {
#			always = no # Disabled
#			has_character_flag = currently_reconquering_iberia
#		}
#
#		third_party_potential = {
#			FROMFROM = {
#				religion_group = christian
#				is_adult = yes
#				is_feudal = yes
#				is_landed = no
#
#				trigger_if = {
#					limit = {
#						is_female = yes
#						is_married = yes
#					}
#
#					is_married_matrilineally = yes
#				}
#
#				NOR = {
#					trait = bastard
#					government = theocracy_government
#					government = order_government
#					has_character_flag = reconquista_beneficiary_flag
#					has_global_flag = reconquista_finished
#				}
#			}
#		}
#
#		allow = {
#			any_dynasty_member = {
#				religion_group = christian
#				is_adult = yes
#				is_landed = no
#				is_feudal = yes
#
#				NOR = {
#					trait = bastard
#					government = theocracy_government
#					government = order_government
#				}
#
#				trigger_if = {
#					limit = {
#						is_female = yes
#						is_married = yes
#					}
#
#					is_married_matrilineally = yes
#				}
#			}
#		}
#
#		effect = {
#			if = {
#				limit = {
#					any_dynasty_member = {
#						has_character_flag = reconquista_beneficiary_flag
#					}
#				}
#
#				custom_tooltip = {
#					text = remove_previous_reconquista_beneficiary
#
#					event_target:reconquista_beneficiary_target = {
#						clr_character_flag = reconquista_beneficiary_flag
#					}
#				}
#			}
#
#			hidden_effect = {
#				any_dynasty_member_even_if_dead = {
#					clr_character_flag = reconquista_beneficiary_flag
#				}
#			}
#
#			FROMFROM = {
#				show_scope_change = no
#
#				custom_tooltip = {
#					text = new_reconquista_beneficiary_self
#
#					set_character_flag = reconquista_beneficiary_flag
#
#					ROOT = {
#						save_persistent_event_target = {
#							name = reconquista_beneficiary_target
#							scope = PREV
#						}
#					}
#				}
#			}
#		}
#	}

#	reconquista_beneficiary_other = {
#		filter = dynasty
#		ai_target_filter = dynasty
#		ai_check_interval = 36
#
#		only_playable = yes
#
#		from_potential = {
#			has_character_flag = currently_reconquering_iberia
#		}
#
#		potential = {
#			always = no # Disabled
#			NOT = { has_character_flag = reconquista_beneficiary_flag }
#		}
#
#		allow = {
#			religion_group = christian
#			is_alive = yes
#			is_adult = yes
#			is_feudal = yes
#			is_landed = no
#
#			NOR = {
#				trait = bastard
#				government = theocracy_government
#				government = order_government
#			}
#
#			trigger_if = {
#				limit = {
#					is_female = yes
#					is_married = yes
#				}
#
#				is_married_matrilineally = yes
#			}
#		}
#
#		effect = {
#			FROM = {
#				show_scope_change = no
#
#				if = {
#					limit = {
#						any_dynasty_member = {
#							has_character_flag = reconquista_beneficiary_flag
#						}
#					}
#
#					custom_tooltip = {
#						text = remove_previous_reconquista_beneficiary
#
#						event_target:reconquista_beneficiary_target = {
#							clr_character_flag = reconquista_beneficiary_flag
#						}
#					}
#				}
#
#				hidden_effect = {
#					any_dynasty_member_even_if_dead = {
#						clr_character_flag = reconquista_beneficiary_flag
#					}
#				}
#			}
#
#			set_character_flag = reconquista_beneficiary_flag
#
#			FROM = {
#				save_persistent_event_target = {
#					name = reconquista_beneficiary_target
#					scope = ROOT
#				}
#			}
#		}
#	}

#	remove_reconquista_beneficiary_self = {
#		filter = self
#
#		ai = no
#
#		potential = {
#			has_character_flag = currently_reconquering_iberia
#
#			any_dynasty_member = {
#				has_character_flag = reconquista_beneficiary_flag
#			}
#		}
#
#		effect = {
#			if = {
#				limit = {
#					any_dynasty_member = {
#						has_character_flag = reconquista_beneficiary_flag
#					}
#				}
#
#				custom_tooltip = {
#					text = remove_previous_reconquista_beneficiary
#
#					event_target:reconquista_beneficiary_target = {
#						clr_character_flag = reconquista_beneficiary_flag
#					}
#				}
#			}
#
#			hidden_effect = {
#				any_dynasty_member_even_if_dead = {
#					clr_character_flag = reconquista_beneficiary_flag
#				}
#			}
#		}
#	}

#	remove_reconquista_beneficiary_other = {
#		filter = dynasty
#
#		ai = no
#
#		from_potential = {
#			has_character_flag = currently_reconquering_iberia
#		}
#
#		potential = {
#			has_character_flag = reconquista_beneficiary_flag
#		}
#
#		effect = {
#			FROM = {
#				hidden_effect = {
#					any_dynasty_member_even_if_dead = {
#						clr_character_flag = reconquista_beneficiary_flag
#					}
#				}
#			}
#		}
#	}

	promise_to_join_reconquista = {
		# filter = independent_rulers # CleanSlate: Nonfunctional
		ai_target_filter = independent_rulers
		ai_check_interval = 60

		only_independent = yes

		from_potential = {
			NOT = { has_character_flag = promised_reconquista_ally }
			culture_group = iberian
			religion_group = christian
			mercenary = no
			holy_order = no

			trigger_if = {
				limit = { ai = yes }

				OR = {
					ai_zeal >= 5
					trait = zealous
					trait = ambitious
				}
			}
		}

		potential = {
			independent = yes
			has_character_flag = currently_reconquering_iberia
			not_reconquista_check_trigger = yes
			religion = FROM
		}

		allow = {
			FROM = {
				independent = yes
				is_adult = yes
				NOT = { war_with = ROOT }
				prisoner = no
			}
		}

		effect = {
			FROM = {
				show_scope_change = no

				custom_tooltip = {
					text = reconquest_decision_tt

					sound_effect = click_pledge_troops_03
					set_character_flag = promised_reconquista_ally
					character_event = { id = HF.49211 } # Send letter
				}
			}
		}
	}

	christian_mercenary_against_reconquista_mercenary_side = {
		# filter = independent_rulers # CleanSlate: Nonfunctional
		ai_target_filter = independent_rulers
		ai_check_interval = 48

		only_independent = yes

		from_potential = {
			independent = yes
			culture_group = iberian
			religion_group = christian
			higher_real_tier_than = BARON
			mercenary = no
			holy_order = no
			not_reconquista_check_trigger = yes

			any_realm_province = {
				region = world_europe_west_iberia
				held_under_PREV = yes
			}

			trigger_if = {
				limit = { ai = yes }

				ai_zeal < 5
				has_crusade_trait_trigger = no

				NOR = {
					trait = zealous
					trait = holy_warrior
				}

				OR = {
					trait = envious
					trait = greedy
					trait = cynical
					trait = deceitful
				}
			}
		}

		potential = {
			independent = yes
			NOT = { religion_group = christian }

			any_war = {
				defender = { character = ROOT }

				OR = {
					using_cb = reconquista_leon
					using_cb = reconquista_castille
					using_cb = reconquista_aragon
					using_cb = reconquista_galicia
					using_cb = reconquista_beja
					using_cb = reconquista_granada
					using_cb = reconquista_cordoba
					using_cb = reconquista_valencia
					using_cb = reconquista_navarra
				}
			}
		}

		allow = {
			FROM = {
				show_scope_change = no

				prisoner = no
				is_adult = yes

				trigger_if = {
					limit = { real_tier = COUNT }

					ROOT = {
						scaled_wealth >= 0.25
					}
				}
				trigger_else_if = {
					limit = { real_tier = DUKE }

					ROOT = {
						scaled_wealth >= 0.5
					}
				}
				trigger_else_if = {
					limit = { real_tier = KING }

					ROOT = {
						scaled_wealth >= 0.75
					}
				}
				trigger_else_if = {
					limit = { real_tier = EMPEROR }

					ROOT = {
						scaled_wealth >= 1
					}
				}

				trigger_if = {
					limit = { has_character_modifier = reconquista_mercenary_cooldown }

					custom_tooltip = {
						text = reconquista_mercenary_cooldown_TT
						always = no
					}
				}
			}
		}

		effect = {
			FROM = {
				show_scope_change = no

				piety = -100
				remove_trait_silently_zealous_effect = yes
				add_trait_fully_silently_ambitious_effect = yes

				add_character_modifier = {
					name = reconquista_mercenary_cooldown
					years = 1
					hidden = yes
				}
			}

			letter_event = {
				id = HF.49230 # Receive mercenary offer
				days = 3
			}
		}
	}

	christian_mercenary_against_reconquista_defender_side = {
		# filter = independent_rulers # CleanSlate: Nonfunctional
		ai_target_filter = independent_rulers
		ai_check_interval = 48

		only_independent = yes

		from_potential = {
			independent = yes
			NOT = { religion_group = christian }

			any_war = {
				any_defender = {
					character = PREVPREV
				}

				OR = {
					using_cb = reconquista_leon
					using_cb = reconquista_castille
					using_cb = reconquista_aragon
					using_cb = reconquista_galicia
					using_cb = reconquista_beja
					using_cb = reconquista_granada
					using_cb = reconquista_cordoba
					using_cb = reconquista_valencia
					using_cb = reconquista_navarra
					using_cb = reconquista_balearic
				}
			}
		}

		potential = {
			independent = yes
			culture_group = iberian
			religion_group = christian
			higher_real_tier_than = BARON
			mercenary = no
			holy_order = no
			not_reconquista_check_trigger = yes

			any_realm_province = {
				region = world_europe_west_iberia
				held_under_PREV = yes
			}

			trigger_if = {
				limit = {
					FROM = { ai = yes }
					ai = yes
				}

				ai_zeal < 5
				has_crusade_trait_trigger = no

				NOR = {
					trait = zealous
					trait = holy_warrior
				}

				OR = {
					trait = envious
					trait = greedy
					trait = cynical
					trait = deceitful
				}
			}
		}

		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = zealous }

			trigger_if = {
				limit = { real_tier = COUNT }

				FROM = {
					scaled_wealth >= 0.25
				}
			}
			trigger_else_if = {
				limit = { real_tier = DUKE }

				FROM = {
					scaled_wealth >= 0.5
				}
			}
			trigger_else_if = {
				limit = { real_tier = KING }

				FROM = {
					scaled_wealth >= 0.75
				}
			}
			trigger_else_if = {
				limit = { real_tier = EMPEROR }

				FROM = {
					scaled_wealth >= 1
				}
			}

			trigger_if = {
				limit = { has_character_modifier = reconquista_mercenary_other_cooldown }

				custom_tooltip = {
					text = reconquista_mercenary_cooldown_other_TT
					always = no
				}
			}
		}

		effect = {
			hidden_effect = {
				add_character_modifier = {
					name = reconquista_mercenary_other_cooldown
					years = 1
					hidden = yes
				}
			}

			letter_event = {
				id = HF.49233 # Receive mercenary offer
				days = 3
			}
		}
	}

	muslim_mercenary_for_reconquista_mercenary_side = {
		# filter = independent_rulers # CleanSlate: Nonfunctional
		ai_target_filter = independent_rulers
		ai_check_interval = 48

		only_independent = yes

		from_potential = {
			independent = yes
			higher_real_tier_than = BARON
			NOT = { religion_group = christian }
			mercenary = no
			holy_order = no
			not_reconquista_check_trigger = yes

			any_realm_province = {
				region = world_europe_west_iberia
				held_under_PREV = yes
			}

			trigger_if = {
				limit = { ai = yes }

				ai_zeal < 5
				has_crusade_trait_trigger = no

				NOR = {
					trait = zealous
					trait = holy_warrior
				}

				OR = {
					trait = envious
					trait = greedy
					trait = cynical
					trait = deceitful
				}
			}
		}

		potential = {
			independent = yes
			religion_group = christian

			any_war = {
				attacker = { character = ROOT }

				OR = {
					using_cb = reconquista_leon
					using_cb = reconquista_castille
					using_cb = reconquista_aragon
					using_cb = reconquista_galicia
					using_cb = reconquista_beja
					using_cb = reconquista_granada
					using_cb = reconquista_cordoba
					using_cb = reconquista_valencia
					using_cb = reconquista_navarra
					using_cb = reconquista_balearic
				}
			}
		}

		allow = {
			FROM = {
				show_scope_change = no

				is_adult = yes
				prisoner = no

				trigger_if = {
					limit = { real_tier = COUNT }

					ROOT = {
						scaled_wealth >= 0.25
					}
				}
				trigger_else_if = {
					limit = { real_tier = DUKE }

					ROOT = {
						scaled_wealth >= 0.5
					}
				}
				trigger_else_if = {
					limit = { real_tier = KING }

					ROOT = {
						scaled_wealth >= 0.75
					}
				}
				trigger_else_if = {
					limit = { real_tier = EMPEROR }

					ROOT = {
						scaled_wealth >= 1
					}
				}

				trigger_if = {
					limit = { has_character_modifier = reconquista_mercenary_cooldown }

					custom_tooltip = {
						text = reconquista_mercenary_cooldown_TT
						always = no
					}
				}
			}
		}

		effect = {
			FROM = {
				show_scope_change = no

				piety = -100
				remove_trait_silently_zealous_effect = yes
				add_trait_fully_silently_ambitious_effect = yes
			}

			letter_event = {
				id = HF.49230 # Receive mercenary offer
				days = 3
			}

			add_character_modifier = {
				name = reconquista_mercenary_cooldown
				years = 1
				hidden = yes
			}
		}
	}

	muslim_mercenary_for_reconquista_attacker_side = {
		# filter = independent_rulers # CleanSlate: Nonfunctional
		ai_target_filter = independent_rulers
		ai_check_interval = 48

		only_independent = yes

		from_potential = {
			independent = yes
			religion_group = christian

			any_war = {
				any_attacker = {
					character = PREVPREV
				}

				OR = {
					using_cb = reconquista_leon
					using_cb = reconquista_castille
					using_cb = reconquista_aragon
					using_cb = reconquista_galicia
					using_cb = reconquista_beja
					using_cb = reconquista_granada
					using_cb = reconquista_cordoba
					using_cb = reconquista_valencia
					using_cb = reconquista_navarra
					using_cb = reconquista_balearic
				}
			}
		}

		potential = {
			independent = yes
			higher_real_tier_than = BARON
			NOT = { religion_group = christian }
			mercenary = no
			holy_order = no
			not_reconquista_check_trigger = yes

			any_realm_province = {
				region = world_europe_west_iberia
				held_under_PREV = yes
			}

			trigger_if = {
				limit = {
					FROM = { ai = yes }
					ai = yes
				}

				ai_zeal < 5
				has_crusade_trait_trigger = no

				NOR = {
					trait = zealous
					trait = holy_warrior
				}

				OR = {
					trait = envious
					trait = greedy
					trait = cynical
					trait = deceitful
				}
			}
		}

		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = zealous }

			ROOT = {
				show_scope_change = no

				trigger_if = {
					limit = { real_tier = COUNT }

					FROM = {
						scaled_wealth >= 0.25
					}
				}
				trigger_else_if = {
					limit = { real_tier = DUKE }

					FROM = {
						scaled_wealth >= 0.5
					}
				}
				trigger_else_if = {
					limit = { real_tier = KING }

					FROM = {
						scaled_wealth >= 0.75
					}
				}
				trigger_else_if = {
					limit = { real_tier = EMPEROR }

					FROM = {
						scaled_wealth >= 1
					}
				}

				trigger_if = {
					limit = { has_character_modifier = reconquista_mercenary_other_cooldown }

					custom_tooltip = {
						text = reconquista_mercenary_cooldown_other_TT
						always = no
					}
				}
			}
		}

		effect = {
			add_character_modifier = {
				name = reconquista_mercenary_other_cooldown
				years = 1
				hidden = yes
			}

			letter_event = {
				id = HF.49233 # Receive mercenary offer
				days = 3
			}
		}
	}
}