decisions = {

	school_tao = {
		ai_check_interval = 36

		only_playable = yes

		potential = {
			religion = taoist
			is_adult = yes
			is_incapable = no

			NOR = {
				trait = infirm
				trait = possessed

				has_character_modifier = school_zhengyi
				has_character_modifier = school_quanzhen
				has_character_modifier = school_shangqing

				has_character_flag = selecting_patron_deity

				has_alternate_start_parameter = {
					key = religion_names
					value = random
				}
			}
		}

		allow = {
			prisoner = no
			piety >= 100
		}

		effect = {
			custom_tooltip = {
				text = choose_school_taoist

				character_event = { id = 39807 }
				set_character_flag = selecting_patron_deity
			}
		}

		ai_will_do = {
			factor = 1

			mult_modifier = {
				factor = 0.2
				trait = slothful
			}

			mult_modifier = {
				factor = 0.1
				trait = cynical
			}
		}
	}

}