namespace = HFP

# Written by Joachim
# HFP.42000-HFP.42999

## Crusader State Event

# Narrative Event for new Crusader State
narrative_event = {
	id = HFP.42001
	title = EVTTITLE_HFP_42001
	desc = EVTDESC_HFP_42001
	picture = GFX_evt_mounted_knights_hf
	portrait = event_target:current_crusade_beneficiary
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes # HFP.42000

	immediate = {
		FROM = {
			crusade_target_title = {
				save_event_target_as = crusade_title
			}

			crusade_target_char = {
				save_event_target_as = crusade_target_ruler
			}
		}
	}

	option = {
		name = {
			text = EVTOPTA_HFP_42001
			trigger = { religion = FROM }
		}
		name = {
			text = EVTOPTX_HFP_42001
			trigger = {
				religion_group = FROM
				NOT = { religion = FROM }
			}
		}
		name = {
			text = EVTOPTB_HFP_42001
			trigger = {
				NOT = { religion_group = FROM }
			}
		}
	}

	option = {
		name = EVTOPTC_HFP_42001
		tooltip_info = yes

		trigger = {
			character = FROM
			dynasty = event_target:current_crusade_beneficiary
		}

		custom_tooltip = {
			text = player_character_dynamic_crusader_state_TT

			if = {
				limit = {
					event_target:current_crusade_beneficiary = {
						is_playable = yes
						is_alive = yes
						ai = yes
					}
				}

				set_player_character = event_target:current_crusade_beneficiary
			}
		}
	}
}

# Remove the Crusader Titular Title
character_event = {
	id = HFP.42002
	desc = EVTDESC_HFP_42002
	picture = GFX_evt_throne_room
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes # on_new_holder(_inheritance/usurpation)

	trigger = {
		FROM = {
			higher_real_tier_than = COUNT
		}

		any_realm_title = {
			real_tier = DUKE
			has_title_flag = temporary_crusade_title_flag
		}

		any_realm_title = {
			higher_real_tier_than = COUNT
			NOT = { has_title_flag = temporary_crusade_title_flag }
		}

		NOT = { has_character_flag = crusader_state_titular_removal_event_fired }
	}

	immediate = {
		primary_title = {
			save_event_target_as = current_primary_title
		}

		capital_scope = {
			location = {
				duchy = {
					save_event_target_as = duchy_title
				}
			}
		}

		random_realm_title = {
			limit = { has_title_flag = temporary_crusade_title_flag }

			save_event_target_as = old_crusade_title
			clr_title_flag = temporary_crusade_title_flag
		}

		set_character_flag = crusader_state_titular_removal_event_fired
	}

	# Legitimize the beloved Crusader title
	option = {
		name = EVTOPTA_HFP_42002

		trigger = {
			real_tier = DUKE

			primary_title = {
				title = event_target:old_crusade_title
			}

			capital_scope = {
				duchy = {
					trigger_if = {
						limit = { has_holder = yes }
						holder = ROOT
					}
				}
			}
		}

		custom_tooltip = {
			text = EVTOPTA_HFP_42002_TT

			event_target:duchy_title = {
				kingdom = {
					event_target:current_primary_title = {
						de_jure_liege = PREV
					}
				}
			}

			event_target:duchy_title = {
				grant_title_no_opinion = ROOT
				set_name = event_target:old_crusade_title
				set_coa = event_target:old_crusade_title
				copy_title_history = event_target:old_crusade_title
				copy_title_laws = event_target:old_crusade_title
			}

			destroy_landed_title = event_target:old_crusade_title

			activate_title = {
				title = event_target:duchy_title
				status = no
			}
		}

		prestige = 100

		scaled_wealth = {
			value = 0.5
			min = 100
			max = 300
		}

		ai_chance = { factor = 0 }
	}

	# Let go of the old Crusader title
	option = {
		name = EVTOPTB_HFP_42002

		if = {
			limit = {
				primary_title = {
					title = event_target:old_crusade_title
				}
			}

			FROM = {
				copy_title_laws = event_target:current_primary_title
			}
		}

		destroy_landed_title = event_target:old_crusade_title
		add_claim = event_target:duchy_title
		prestige = 250
	}

	# I will keep the title no matter what
	option = {
		name = EVTOPTC_HFP_42002

		prestige = -100

		ai_chance = { factor = 0 }
	}

	after = {
		clr_character_flag = crusader_state_titular_removal_event_fired
	}
}

# Narrative Event if ruler takes Crusader State lands for himself/herself
narrative_event = {
	id = HFP.42003
	title = EVTTITLE_HFP_42003
	desc = EVTDESC_HFP_42003
	picture = GFX_evt_mounted_knights_hf
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes # HFP.42000

	option = {
		name = {
			text = EVTOPTA_HFP_42003
			trigger = {
				religion = FROM
				NOT = { character = FROM }
			}
		}
		name = {
			text = EVTOPTB_HFP_42001
			trigger = {
				NOT = { religion = FROM }
			}
		}
		name = {
			text = EVTOPTC_HFP_42003
			trigger = { character = FROM }
		}
	}
}

## New Crusader State Event
# Intro Event
character_event = {
	id = HFP.42100
	desc = EVTDESC_HFP_42000
	picture = GFX_evt_mountaintop_castle_hf
	border = GFX_event_normal_frame_religion
	portrait = event_target:current_crusade_beneficiary

	is_triggered_only = yes # dynamic_crusader_state, HFP_crusades.txt

	immediate = {
		# Saves the capital of the new Crusader state as an event target
		event_target:duchy_region = {
			capital_scope = {
				county = {
					save_event_target_as = crusade_state_capital
				}
			}
		}

		# Saves heir
		player_heir = {
			save_event_target_as = crusader_heir
		}

		# Check if you have a Beneficiary
		if = {
			limit = {
				crusade_beneficiary = { always = yes }
			}

			save_event_target_as = current_crusade_beneficiary
		}

		# Set up a backup Beneficiary like character if you don't have one
		else = {
			random_dynasty_member = {
				limit = {
					trigger_if = {
						limit = { is_female = yes }

						practical_age < 40

						NOT = {
							any_child = { is_ruler = yes }
						}
					}

					is_ruler = no
					is_lowborn = no
					is_incapable = no

					trigger_if = {
						limit = { is_adult = no }

						age >= 12
						is_female = no
					}

					NOR = {
						trait = monk
						trait = nun

						any_heir_title = {
							always = yes
						}

						any_spouse = {
							OR = {
								is_ruler = yes
								any_heir_title = { always = yes }
							}
						}

						betrothed = {
							OR = {
								is_ruler = yes
								any_heir_title = { always = yes }
							}
						}

						player_heir = {
							OR = {
								is_ruler = yes
								any_heir_title = { always = yes }
							}
						}
					}
				}

				save_event_target_as = current_crusade_beneficiary
			}
		}
	}

	option = { # I will find an appropriate ruler
		name = EVTOPTB_HFP_42000

		add_character_modifier = {
			name = settled_crusader_state
			years = 15
		}

		piety = 100

		if = {
			limit = {
				NOR = {
					trait = crusader_king
					trait = crusader_queen
					trait = crusader
				}
			}

			add_trait = crusader
		}

		custom_tooltip = {
			text = EVTOPTB_HFP_42000_TT

			set_crusade_beneficiary = none

			event_target:duchy_region = {
				# Grant all the provinces to the new Crusader Lord/Lady
				any_direct_de_jure_vassal_title = {
					holder_scope = {
						save_event_target_as = previous_holder
					}

					gain_title = event_target:current_crusade_beneficiary
					add_claim = event_target:previous_holder

					event_target:previous_holder = {
						top_liege = {
							if = {
								limit = { ai = no }
								add_claim = PREVPREV
							}
						}
					}
				}

				event_target:current_crusade_beneficiary = {
					set_defacto_liege = THIS
				}

				# Check if the Duchy has an owner, receive the Duchy if nobody owns it
				if = {
					limit = { has_holder = no }
					gain_title = event_target:current_crusade_beneficiary
				}

				# Make a titular Duchy if there already is a Duke/Duchess for the title, and get a claim on the real Duchy title
				else = {
					create_title = {
						tier = DUKE
						name = crusade_state_duchy_name
						culture = event_target:current_crusade_beneficiary
						holder = event_target:current_crusade_beneficiary
						custom_created = yes
						base_title = event_target:crusade_state_capital
					}

					new_title = {
						set_title_flag = temporary_crusade_title_flag
						adjective = crusade_state_duchy_adjective
					}

					add_claim = event_target:duchy_region
				}
			}

			event_target:current_crusade_beneficiary = {
				# Grab all remaining vassal titles held by characters of the wrong Religion
				any_vassal = {
					limit = { NOT = { religion_group = PREV } }

					any_demesne_title = {
						usurp_title = event_target:current_crusade_beneficiary
					}
				}

				any_demesne_title = {
					limit = { real_tier = BARON }

					# Make Stewards for the cities, and grant them a city each
					if = {
						limit = { holding_type = city }

						event_target:current_crusade_beneficiary = {
							create_random_steward = {
								random_traits = yes
							}

							new_character = {
								grant_title_no_opinion = PREVPREV
							}
						}
					}

					# Make Bishops for the temples, and grant them a temple each
					else_if = {
						limit = { holding_type = temple }

						event_target:current_crusade_beneficiary = {
							create_random_priest = {
								random_traits = yes
							}

							new_character = {
								grant_title_no_opinion = PREVPREV
							}
						}
					}
				}

				# Refill your holding
				character_event = {
					id = HFP.41090
					days = 1
				}

				# Set the Crusader State to have Primogeniture and be highly centralized
				primary_title = {
					add_law = {
						law = succ_primogeniture
						cooldown = no
						opinion_effect = no
					}

					add_law = {
						law = centralization_3
						cooldown = no
						opinion_effect = no
					}

					# Set up the realm to be Late Feudal, if using Conclave
					if = {
						limit = { has_dlc = "Conclave" }

						add_law = {
							law = ze_administration_laws_1
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = law_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = war_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = revoke_title_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = imprison_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = grant_title_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = banish_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = execution_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = succession_voting_power_0
							cooldown = no
							opinion_effect = no
						}
					}
				}

				# Change the capital to be of the same religion as the Crusader Lord/Lady
				reverse_religion = capital_scope

				# Apply nickname, if they don't have one
				if = {
					limit = { can_apply_average_nickname_trigger = yes }
					give_nickname = nick_the_crusader
				}

				# Apply the Crusader trait
				add_trait = crusader

				# Have the Crusader Lord/Lady join the Crusade
				pledge_crusade_participation = yes

				# Make sure the Crusader Lord/Lady have some cash
				if = {
					limit = { wealth < 150 }

					clear_wealth = yes
					wealth = 150
				}

				# Set character flag
				set_character_flag = settled_crusader
			}

			any_playable_ruler = {
				narrative_event = { id = HFP.42001 }
			}

			narrative_event = { id = HFP.42001 }

			reverse_opinion = {
				name = in_non_aggression_pact
				who = event_target:current_crusade_beneficiary
				years = 20
			}
		}

		make_tributary = { who = event_target:current_crusade_beneficiary }

		ai_chance = { factor = 1 }
	}

	option = { # I will take the land for myself
		name = EVTOPTA_HFP_42000

		add_character_modifier = {
			name = settled_crusader_state
			years = 15
		}

		custom_tooltip = {
			text = EVTOPTA_HFP_42000_TT_1

			event_target:duchy_region = {
				any_direct_de_jure_vassal_title = {
					holder_scope = {
						save_event_target_as = previous_holder
					}

					usurp_title = ROOT
					add_claim = event_target:previous_holder

					event_target:previous_holder = {
						top_liege = {
							if = {
								limit = { ai = no }
								add_claim = PREVPREV
							}
						}
					}
				}

				if = {
					limit = { has_holder = no }
					usurp_title = ROOT
				}
			}
		}

		custom_tooltip = {
			text = EVTOPTA_HFP_42000_TT_2

			any_crusade_participant = {
				opinion = {
					name = opinion_selfish_crusader
					who = ROOT
					years = 10
				}
			}
		}

		any_playable_ruler = {
			narrative_event = { id = HFP.42003 }
		}

		narrative_event = { id = HFP.42003 }

		piety = -100

		ai_chance = { factor = 0 }
	}

	option = { # Abdicate in favor of new land
		name = EVTOPTC_HFP_42100

		event_target:crusader_heir = {
			show_scope_change = no

			add_character_modifier = {
				name = settled_crusader_state
				years = 15
			}
		}

		custom_tooltip = {
			text = hfp_abdicate_crusader_state_tooltip

			abdicate = yes

			if = {
				limit = {
					NOR = {
						trait = crusader_king
						trait = crusader_queen
						trait = crusader
					}
				}

				add_trait = crusader
			}

			event_target:duchy_region = {
				# Grant all the provinces to the new Crusader Lord/Lady
				holder_scope = {
					save_event_target_as = previous_holder
				}

				usurp_title = ROOT
				add_claim = event_target:previous_holder

				event_target:previous_holder = {
					top_liege = {
						if = {
							limit = { ai = no }
							add_claim = PREVPREV
						}
					}
				}

				any_direct_de_jure_vassal_title = {
					grant_title_no_opinion = ROOT
				}
			}

			event_target:crusader_lord = {
				set_defacto_liege = THIS
				set_name = ""

				# Grab all remaining vassal titles held by characters of the wrong Religion
				any_vassal = {
					limit = { NOT = { religion_group = PREV } }

					any_demesne_title = {
						usurp_title = PREVPREV
					}
				}

				any_demesne_title = {
					limit = { real_tier = BARON }

					# Make Stewards for the cities, and grant them a city each
					if = {
						limit = { holding_type = city }

						event_target:crusader_lord = {
							create_random_steward = {
								random_traits = yes
							}

							new_character = {
								grant_title_no_opinion = PREVPREV
							}
						}
					}

					# Make Bishops for the temples, and grant them a temple each
					else_if = {
						limit = { holding_type = temple }

						event_target:crusader_lord = {
							create_random_priest = {
								random_traits = yes
							}

							new_character = {
								grant_title_no_opinion = PREVPREV
							}
						}
					}
				}

				# Refill your holding
				character_event = {
					id = HFP.41090
					days = 1
				}

				# Set the Crusader State to have Primogeniture and be highly centralized
				primary_title = {
					add_law = {
						law = succ_primogeniture
						cooldown = no
						opinion_effect = no
					}

					add_law = {
						law = centralization_3
						cooldown = no
						opinion_effect = no
					}

					# Set up the realm to be Late Feudal, if using Conclave
					if = {
						limit = { has_dlc = "Conclave" }

						add_law = {
							law = ze_administration_laws_1
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = law_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = war_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = revoke_title_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = imprison_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = grant_title_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = banish_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = execution_voting_power_0
							cooldown = no
							opinion_effect = no
						}

						add_law = {
							law = succession_voting_power_0
							cooldown = no
							opinion_effect = no
						}
					}
				}

				# Change the capital to be of the same religion as the Crusader Lord/Lady
				reverse_religion = capital_scope

				# Apply nickname, if they don't have one
				if = {
					limit = { can_apply_average_nickname_trigger = yes }
					give_nickname = nick_the_crusader
				}

				# Apply the Crusader trait
				add_trait = crusader

				# Have the Crusader Lord/Lady join the Crusade
				pledge_crusade_participation = yes

				# Make sure the Crusader Lord/Lady have some cash
				if = {
					limit = { wealth < 150 }

					clear_wealth = yes
					wealth = 150
				}

				# Set character flag
				set_character_flag = settled_crusader
			}
		}

		any_playable_ruler = {
			narrative_event = { id = HFP.42101 }
		}

		narrative_event = { id = HFP.42101 }

		event_target:crusader_heir = {
			narrative_event = { id = HFP.42101 }
		}

		ai_chance = { factor = 0 }
	}

	option = { # No interest in these lands after all
		name = EVTOPTC_HFP_42000

		if = {
			limit = {
				any_owned_bloodline = {
					has_bloodline_flag = crusade_lord_bloodline
					bloodline_is_active_for = PREV
				}
			}

			prestige = 300
			wealth = 100
		}
		else = {
			prestige = 500
			wealth = 300
		}

		ai_chance = { factor = 0 }
	}
}

# Narrative event if Crusader Lord/Lady abdicates titles to settle down in Crusader State
narrative_event = {
	id = HFP.42101
	title = EVTTITLE_HFP_42101
	desc = EVTDESC_HFP_42101
	picture = GFX_evt_mounted_knights_hf
	border = GFX_event_narrative_frame_religion
	portrait = event_target:crusader_lord

	is_triggered_only = yes

	immediate = {
		FROM = {
			crusade_target_title = {
				save_event_target_as = crusade_title
			}

			crusade_target_char = {
				save_event_target_as = crusade_target_ruler
			}
		}
	}

	option = {
		name = {
			text = EVTOPTA_HFP_42001
			trigger = { religion = FROM }
		}
		name = {
			text = EVTOPTX_HFP_42001
			trigger = {
				religion_group = FROM
				NOT = { religion = FROM }
			}
		}
		name = {
			text = EVTOPTB_HFP_42001
			trigger = {
				NOT = { religion_group = FROM }
			}
		}
	}

	option = {
		name = EVTOPTC_HFP_42101
		tooltip_info = yes

		trigger = {
			character = event_target:crusader_heir
			dynasty = FROM
		}

		custom_tooltip = {
			text = player_character_dynamic_crusader_state_2_TT

			if = {
				limit = {
					FROM = {
						is_playable = yes
						is_alive = yes
						ai = yes
					}
				}

				set_player_character = FROM
			}
		}
	}
}

## Monthly Pulse Crusade Events
# Tombola
character_event = {
	id = HFP.42200

	is_triggered_only = yes # on_crusade_monthly
	hide_window = yes

	trigger = {
		any_war = {
			using_cb = new_crusade
		}
	}

	immediate = {
		crusade_target_title = {
			save_event_target_as = new_crusade_title
		}

		crusade_target_char = {
			save_event_target_as = new_crusade_target
		}

		any_crusade_participant = {
			limit = {
				is_adult = yes
				in_command = yes
				prisoner = no

				location = {
					owner = {
						OR = {
							character = event_target:new_crusade_target
							is_vassal_or_below_of = event_target:new_crusade_target

							any_war = {
								using_cb = new_crusade

								any_defender = {
									character = PREVPREV
								}
							}

							any_liege = {
								any_war = {
									using_cb = new_crusade

									any_defender = {
										character = PREVPREV
									}
								}
							}
						}
					}
				}
			}

			crusade_flavor_event_tombola_effect = yes
		}
	}
}

## Generic Events
# Meeting other Crusaders
character_event = {
	id = HFP.42201
	desc = EVTDESC_HFP_42201
	picture = GFX_evt_group_hf
	portrait = event_target:other_crusader

	is_triggered_only = yes # crusade_flavor_event_tombola_effect

	immediate = {
		random_crusade_participant = {
			limit = {
				ai = yes
				is_adult = yes

				NOR = {
					is_foe = ROOT
					is_friend = ROOT
				}
			}

			save_event_target_as = other_crusader
		}

		location = {
			save_event_target_as = current_location
		}

		crusade_target_title = {
			save_event_target_as = crusade_title
		}
	}

	# Sounds like a pleasant experience
	option = {
		name = EVTOPTA_HFP_42201

		random_list = {
			50 = { add_friend = event_target:other_crusader }

			50 = {
				reverse_opinion = {
					name = opinion_budding_friendship
					who = event_target:other_crusader
					years = 10
				}
			}
		}
	}

	# God calls upon me to fight, not mingle!
	option = {
		name = EVTOPTB_HFP_42201

		piety = 25
		add_trait_partially_silently_zealous_effect = yes
	}
}

# Seeing the local culture
character_event = {
	id = HFP.42202
	desc = EVTDESC_HFP_42202
	picture = GFX_evt_market_hf
	portrait = none

	is_triggered_only = yes
	hide_new = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}

		create_character = {
			random_traits = yes
			religion = event_target:current_location
			culture = event_target:current_location
			age = 20
			dynasty = none
		}
	}

	option = {
		name = EVTOPTA_HFP_42202

		trigger = {
			OR = {
				NOT = { has_character_modifier = well_versed_in_local_culture }

				AND = {
					NOR = {
						trait = zealous
						religion_group = event_target:current_location
					}

					trigger_if = {
						limit = { event_target:current_location = { religion_group = muslim } }
						NOT = { trait = sympathy_islam }
					}
					trigger_else_if = {
						limit = { event_target:current_location = { religion_group = zoroastrian_group } }
						NOT = { trait = sympathy_zoroastrianism }
					}
					trigger_else_if = {
						limit = { event_target:current_location = { religion_group = pagan_group } }
						NOT = { trait = sympathy_pagans }
					}
					trigger_else_if = {
						limit = { event_target:current_location = { religion_group = jewish_group } }
						NOT = { trait = sympathy_judaism }
					}
					trigger_else = {
						event_target:current_location = { religion_group = indian_group }
						NOT = { trait = sympathy_indian }
					}
				}
			}
		}

		random_list = {
			1 = {
				trigger = {
					NOT = { has_character_modifier = exploring_local_culture }
				}

				add_character_modifier = {
					name = exploring_local_culture
					years = 3
				}
			}

			1 = {
				trigger = { has_character_modifier = exploring_local_culture }

				add_character_modifier = {
					name = well_versed_in_local_culture
					years = 3
				}

				hidden_effect = {
					remove_character_modifier = exploring_local_culture
				}
			}

			1 = {
				trigger = {
					NOR = {
						trait = zealous
						religion_group = event_target:current_location
					}

					trigger_if = {
						limit = { event_target:current_location = { religion_group = muslim } }
						NOT = { trait = sympathy_islam }
					}
					trigger_else_if = {
						limit = { event_target:current_location = { religion_group = zoroastrian_group } }
						NOT = { trait = sympathy_zoroastrianism }
					}
					trigger_else_if = {
						limit = { event_target:current_location = { religion_group = pagan_group } }
						NOT = { trait = sympathy_pagans }
					}
					trigger_else_if = {
						limit = { event_target:current_location = { religion_group = jewish_group } }
						NOT = { trait = sympathy_judaism }
					}
					trigger_else = {
						event_target:current_location = { religion_group = indian_group }
						NOT = { trait = sympathy_indian }
					}
				}

				if = {
					limit = { event_target:current_location = { religion_group = muslim } }
					add_trait = sympathy_islam
				}
				else_if = {
					limit = { event_target:current_location = { religion_group = zoroastrian_group } }
					add_trait = sympathy_zoroastrianism
				}
				else_if = {
					limit = { event_target:current_location = { religion_group = pagan_group } }
					add_trait = sympathy_pagans
				}
				else_if = {
					limit = { event_target:current_location = { religion_group = jewish_group } }
					add_trait = sympathy_judaism
				}
				else_if = {
					limit = { event_target:current_location = { religion_group = indian_group } }
					add_trait = sympathy_indian
				}
			}
		}
	}

	option = {
		name = EVTOPTD_HFP_42202

		trigger = {
			has_character_modifier = well_versed_in_local_culture
			NOT = { culture = event_target:current_location }
		}

		culture = event_target:current_location
	}

	option = {
		name = EVTOPTB_HFP_42202

		set_character_flag = chose_a_friend

		event_target:new_friend = {
			show_scope_change = no

			opinion = {
				name = opinion_loyal_servant
				who = ROOT
			}

			add_friend = ROOT
		}
	}

	option = {
		name = EVTOPTC_HFP_42202

		piety = 10

		random = {
			chance = 20
			add_trait_partially_zealous_effect = yes
		}
	}

	after = {
		hidden_effect = {
			if = {
				limit = { NOT = { has_character_flag = chose_a_friend } }

				event_target:new_friend = {
					leave_court_and_die_effect = yes
				}
			}
			else = {
				# clr_character_flag = chose_a_friend
			}
		}
	}
}

# Dead Crusaders
character_event = {
	id = HFP.42203
	desc = EVTDESC_HFP_42203
	picture = GFX_evt_died_battle
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}
	}

	option = {
		name = EVTOPTA_HFP_42203

		piety = 15

		scaled_wealth = {
			value = -0.2
			min = -50
			max = -150
		}

		add_trait_partially_silently_charitable_effect = yes

		random = {
			chance = 30
			add_trait_fully_zealous_effect = yes
		}
	}

	option = {
		name = EVTOPTB_HFP_42203

		trigger = {
			NOT = { trait = zealous }
		}

		piety = 30

		scaled_wealth = {
			value = -0.5
			min = -100
			max = -300
		}

		add_trait_fully_silently_charitable_effect = yes
	}

	option = {
		name = EVTOPTC_HFP_42203

		piety = -20

		scaled_wealth = {
			value = 0.3
			min = 125
			max = 500
		}

		add_trait_fully_silently_greedy_effect = yes
		remove_trait_silently_zealous_effect = yes
	}
}

# Meeting caravan
character_event = {
	id = HFP.42204
	desc = EVTDESC_HFP_42204
	picture = GFX_evt_merchant_caravan
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}

		# Crusade against Christians or Jews
		if = {
			limit = {
				event_target:current_location = {
					OR = {
						religion_group = christian
						religion_group = jewish_group
					}
				}
			}

			random_list = {
				1 = { set_character_flag = crown_of_majesty }
				1 = { set_character_flag = emerald_scepter }
				1 = { set_character_flag = sword_of_heroes }
				1 = { set_character_flag = crown_of_pearls }
				1 = { set_character_flag = ruby_scepter }
				1 = { set_character_flag = golden_sword }

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = the_lily_crown
				}

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = noble_scepter
				}

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = engraved_sword
				}
			}
		}

		# Muslim or West African
		else_if = {
			limit = {
				event_target:current_location = {
					OR = {
						religion_group = muslim
						religion_openly_west_african_or_reformed_trigger = yes
					}
				}
			}

			random_list = {
				1 = { set_character_flag = dagger_of_glory }
				1 = { set_character_flag = ruby_bracelets }
				1 = { set_character_flag = bejeweled_dagger }
				1 = { set_character_flag = golden_bracelets }

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = engraved_dagger
				}

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = silver_bracelets
				}
			}
		}

		# Eastern
		else_if = {
			limit = {
				event_target:current_location = {
					religion_group = indian_group
				}
			}

			random_list = {
				1 = { set_character_flag = celestial_necklace }
				1 = { set_character_flag = necklace_of_radiance }

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = collar_of_pearls
				}
			}
		}

		# Zoroastrian or Zun
		else_if = {
			limit = {
				event_target:current_location = {
					OR = {
						religion_group = zoroastrian_group
						religion_openly_zun_or_reformed_trigger = yes
					}
				}
			}

			random_list = {
				1 = { set_character_flag = circlet_of_the_heavens }
				1 = { set_character_flag = staff_of_majesty }
				1 = { set_character_flag = circlet_of_the_sun }
				1 = { set_character_flag = golden_staff }

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = circlet_of_twilight
				}

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = silver_staff
				}
			}
		}

		# Germanics
		else_if = {
			limit = {
				event_target:current_location = {
					religion_openly_norse_or_reformed_trigger = yes
				}
			}

			random_list = {
				1 = { set_character_flag = crown_of_crows }
				1 = { set_character_flag = sword_of_heroes }
				1 = { set_character_flag = crown_of_the_sea }
				1 = { set_character_flag = golden_sword }

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = iron_crown
				}

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = engraved_sword
				}
			}
		}

		# Slavic, Romuva, Suomenski or Tengri
		else_if = {
			limit = {
				event_target:current_location = {
					OR = {
						religion_openly_slavic_or_reformed_trigger = yes
						religion_openly_baltic_or_reformed_trigger = yes
						religion_openly_finnish_or_reformed_trigger = yes
						religion_openly_tengri_or_reformed_trigger = yes
					}
				}
			}

			random_list = {
				1 = { set_character_flag = heros_crown }
				1 = { set_character_flag = axe_of_the_ancestors }
				1 = { set_character_flag = amber_crown }
				1 = { set_character_flag = obsidian_axe }

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = engraved_crown
				}

				1 = {
					trigger = { lower_real_tier_than = KING }
					set_character_flag = ceremonial_axe
				}
			}
		}
	}

	option = {
		name = EVTOPTA_HFP_42204

		scaled_wealth = {
			value = -0.7
			min = -100
			max = -300
		}

		trigger_switch = {
			on_trigger = has_character_flag

			crown_of_majesty = { add_artifact = crown_of_majesty }
			emerald_scepter = { add_artifact = emerald_scepter }
			sword_of_heroes = { add_artifact = sword_of_heroes }
			crown_of_pearls = { add_artifact = crown_of_pearls }
			ruby_scepter = { add_artifact = ruby_scepter }
			golden_sword = { add_artifact = golden_sword }
			the_lily_crown = { add_artifact = the_lily_crown }
			noble_scepter = { add_artifact = noble_scepter }
			engraved_sword = { add_artifact = engraved_sword }
			dagger_of_glory = { add_artifact = dagger_of_glory }
			ruby_bracelets = { add_artifact = ruby_bracelets }
			bejeweled_dagger = { add_artifact = bejeweled_dagger }
			golden_bracelets = { add_artifact = golden_bracelets }
			engraved_dagger = { add_artifact = engraved_dagger }
			celestial_necklace = { add_artifact = celestial_necklace }
			necklace_of_radiance = { add_artifact = necklace_of_radiance }
			collar_of_pearls = { add_artifact = collar_of_pearls }
			circlet_of_the_heavens = { add_artifact = circlet_of_the_heavens }
			staff_of_majesty = { add_artifact = staff_of_majesty }
			circlet_of_the_sun = { add_artifact = circlet_of_the_sun }
			golden_staff = { add_artifact = golden_staff }
			circlet_of_twilight = { add_artifact = circlet_of_twilight }
			silver_staff = { add_artifact = silver_staff }
			crown_of_crows = { add_artifact = crown_of_crows }
			crown_of_the_sea = { add_artifact = crown_of_the_sea }
			iron_crown = { add_artifact = iron_crown }
			heros_crown = { add_artifact = heros_crown }
			axe_of_the_ancestors = { add_artifact = axe_of_the_ancestors }
			amber_crown = { add_artifact = amber_crown }
			obsidian_axe = { add_artifact = obsidian_axe }
			engraved_crown = { add_artifact = engraved_crown }
			ceremonial_axe = { add_artifact = ceremonial_axe }
		}
	}

	option = {
		name = EVTOPTB_HFP_42204

		trigger = {
			OR = {
				trait = zealous
				trait = cruel
			}
		}

		piety = -50

		scaled_wealth = {
			value = 1
			min = 50
			max = 1000
		}

		add_trait_fully_silently_cruel_effect = yes

		trigger_switch = {
			on_trigger = has_character_flag

			crown_of_majesty       = { add_artifact = crown_of_majesty }
			emerald_scepter        = { add_artifact = emerald_scepter }
			sword_of_heroes        = { add_artifact = sword_of_heroes }
			crown_of_pearls        = { add_artifact = crown_of_pearls }
			ruby_scepter           = { add_artifact = ruby_scepter }
			golden_sword           = { add_artifact = golden_sword }
			the_lily_crown         = { add_artifact = the_lily_crown }
			noble_scepter          = { add_artifact = noble_scepter }
			engraved_sword         = { add_artifact = engraved_sword }
			dagger_of_glory        = { add_artifact = dagger_of_glory }
			ruby_bracelets         = { add_artifact = ruby_bracelets }
			bejeweled_dagger       = { add_artifact = bejeweled_dagger }
			golden_bracelets       = { add_artifact = golden_bracelets }
			engraved_dagger        = { add_artifact = engraved_dagger }
			celestial_necklace     = { add_artifact = celestial_necklace }
			necklace_of_radiance   = { add_artifact = necklace_of_radiance }
			collar_of_pearls       = { add_artifact = collar_of_pearls }
			circlet_of_the_heavens = { add_artifact = circlet_of_the_heavens }
			staff_of_majesty       = { add_artifact = staff_of_majesty }
			circlet_of_the_sun     = { add_artifact = circlet_of_the_sun }
			golden_staff           = { add_artifact = golden_staff }
			circlet_of_twilight    = { add_artifact = circlet_of_twilight }
			silver_staff           = { add_artifact = silver_staff }
			crown_of_crows         = { add_artifact = crown_of_crows }
			crown_of_the_sea       = { add_artifact = crown_of_the_sea }
			iron_crown             = { add_artifact = iron_crown }
			heros_crown            = { add_artifact = heros_crown }
			axe_of_the_ancestors   = { add_artifact = axe_of_the_ancestors }
			amber_crown            = { add_artifact = amber_crown }
			obsidian_axe           = { add_artifact = obsidian_axe }
			engraved_crown         = { add_artifact = engraved_crown }
			ceremonial_axe         = { add_artifact = ceremonial_axe }
		}
	}

	option = {
		name = EVTOPTD_HFP_42204

		trigger = {
			NOR = {
				trait = zealous
				trait = cruel
			}
		}

		piety = -25

		scaled_wealth = {
			value = 0.5
			min = 25
			max = 500
		}

		add_trait_partially_silently_cruel_effect = yes
	}

	option = {
		name = EVTOPTC_HFP_42204
	}

	after = {
		clr_character_flag = crown_of_majesty
		clr_character_flag = emerald_scepter
		clr_character_flag = sword_of_heroes
		clr_character_flag = crown_of_pearls
		clr_character_flag = ruby_scepter
		clr_character_flag = golden_sword
		clr_character_flag = the_lily_crown
		clr_character_flag = noble_scepter
		clr_character_flag = engraved_sword
		clr_character_flag = dagger_of_glory
		clr_character_flag = ruby_bracelets
		clr_character_flag = bejeweled_dagger
		clr_character_flag = golden_bracelets
		clr_character_flag = engraved_dagger
		clr_character_flag = celestial_necklace
		clr_character_flag = necklace_of_radiance
		clr_character_flag = collar_of_pearls
		clr_character_flag = circlet_of_the_heavens
		clr_character_flag = staff_of_majesty
		clr_character_flag = circlet_of_the_sun
		clr_character_flag = golden_staff
		clr_character_flag = circlet_of_twilight
		clr_character_flag = silver_staff
		clr_character_flag = crown_of_crows
		clr_character_flag = crown_of_the_sea
		clr_character_flag = iron_crown
		clr_character_flag = heros_crown
		clr_character_flag = axe_of_the_ancestors
		clr_character_flag = amber_crown
		clr_character_flag = obsidian_axe
		clr_character_flag = engraved_crown
		clr_character_flag = ceremonial_axe

		add_character_modifier = {
			name = crusade_event_meeting_caravan_cooldown
			years = 1
			hidden = yes
		}
	}
}

# Reminiscing about home
character_event = {
	id = HFP.42205
	desc = EVTDESC_HFP_42205
	picture = GFX_evt_riders_night_hf
	portrait = none

	is_triggered_only = yes

	immediate = {
		add_character_modifier = {
			name = crusade_event_reminiscing_about_home_cooldown
			years = 1
			hidden = yes
		}
	}

	# I will just have to deal
	option = {
		name = EVTOPTA_HFP_42205

		prestige = 50
		add_trait_partially_silently_diligent_effect = yes

		random = {
			chance = 50

			if = {
				limit = { NOT = { trait = stressed } }
				add_trait_stressed_effect = yes
			}
			else_if = {
				limit = { NOT = { trait = depressed } }

				remove_trait = stressed
				add_trait_depressed_effect = yes
			}
		}
	}

	# I will take it a bit easier from now on
	option = {
		name = EVTOPTB_HFP_42205

		prestige = -25
		add_trait_partially_silently_slothful_effect = yes
	}

	# The Lord will guide me through these hardships!
	option = {
		name = EVTOPTC_HFP_42205

		piety = 25
		add_trait_fully_silently_zealous_effect = yes

		random = {
			chance = 50

			if = {
				limit = { NOT = { trait = stressed } }
				add_trait_stressed_effect = yes
			}
			else_if = {
				limit = { NOT = { trait = depressed } }

				remove_trait = stressed
				add_trait_depressed_effect = yes
			}
		}
	}
}

# The Holy Comet
character_event = {
	id = HFP.42206
	desc = EVTDESC_HFP_42206
	picture = GFX_evt_comet
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}
	}

	option = {
		name = EVTOPTA_HFP_42206

		trigger = {
			NOT = { has_character_modifier = very_inspirational_comet }
		}

		piety = 10

		add_trait_fully_silently_zealous_effect = yes

		if = {
			limit = { has_character_modifier = inspirational_comet }

			add_character_modifier = {
				name = very_inspirational_comet
				years = 3
			}

			hidden_effect = {
				remove_character_modifier = inspirational_comet
			}
		}
		else = {
			add_character_modifier = {
				name = inspirational_comet
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTB_HFP_42206

		trigger = {
			NOT = { has_character_modifier = tough_taskmaster }
		}

		prestige = 25

		if = {
			limit = { has_character_modifier = taskmaster }

			add_character_modifier = {
				name = tough_taskmaster
				years = 3
			}

			hidden_effect = {
				remove_character_modifier = taskmaster
			}
		}
		else = {
			add_character_modifier = {
				name = taskmaster
				years = 2
			}
		}
	}

	option = {
		name = EVTOPTC_HFP_42206

		piety = 25

		trigger = {
			has_character_modifier = very_inspirational_comet
			has_character_modifier = tough_taskmaster
		}

		add_trait_silently_possessed_effect = yes

		add_character_modifier = {
			name = military_jesus
			duration = -1
		}
	}

	option = {
		name = EVTOPTD_HFP_42206

		piety = 25
		add_trait_partially_silently_humble_effect = yes
	}
}

# Questioning the faith
character_event = {
	id = HFP.42207
	desc = EVTDESC_HFP_42207
	picture = GFX_evt_beheading
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}

		add_character_modifier = {
			name = crusade_event_questioning_the_faith_cooldown
			years = 1
			hidden = yes
		}
	}

	option = {
		name = EVTOPTA_HFP_42207

		prestige = 10
		piety = -20
		add_trait_partially_silently_cruel_effect = yes
	}

	option = {
		name = EVTOPTB_HFP_42207

		piety = 30

		if = {
			limit = { trait = cruel }
			remove_trait = cruel
		}
		else_if = {
			limit = { trait = kind }

			if = {
				limit = {
					event_target:current_location = { religion_group = muslim }
					NOT = { trait = sympathy_islam }
				}

				add_trait = sympathy_islam
			}
			else_if = {
				limit = {
					event_target:current_location = { religion_group = zoroastrian_group }
					NOT = { trait = sympathy_zoroastrianism }
				}

				add_trait = sympathy_zoroastrianism
			}
			else_if = {
				limit = {
					event_target:current_location = { religion_group = pagan_group }
					NOT = { trait = sympathy_pagans }
				}

				add_trait = sympathy_pagans
			}
			else_if = {
				limit = {
					event_target:current_location = { religion_group = jewish_group }
					NOT = { trait = sympathy_judaism }
				}

				add_trait = sympathy_judaism
			}
			else_if = {
				limit = {
					event_target:current_location = { religion_group = indian_group }
					NOT = { trait = sympathy_indian }
				}

				add_trait = sympathy_indian
			}
		}
		else = {
			add_trait = kind
		}
	}

	option = {
		name = EVTOPTC_HFP_42207

		piety = 10
		add_trait_fully_silently_zealous_effect = yes
	}
}

# The little group of faithful
character_event = {
	id = HFP.42208
	desc = EVTDESC_HFP_42208
	picture = GFX_evt_woman_praying_hf
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location

			if = {
				limit = { region = world_africa }
				miaphysite = { save_event_target_as = faithful_religion }
			}
			else_if = {
				limit = {
					OR = {
						region = world_steppe
						region = world_india
						region = world_persia
						region = world_middle_east
						region = world_himalayas
					}
				}

				nestorian = { save_event_target_as = faithful_religion }
			}
			else = {
				ROOT = {
					religion_scope = { save_event_target_as = faithful_religion }
				}
			}
		}
	}

	option = {
		name = EVTOPTA_HFP_42208

		trigger = {
			event_target:current_location = {
				NOT = { religion = event_target:faithful_religion }
			}
		}

		piety = 50

		scaled_wealth = {
			value = -1.5
			min = -150
			max = -800
		}

		add_trait_partially_silently_charitable_effect = yes

		event_target:current_location = {
			show_scope_change = no

			religion = event_target:faithful_religion
		}
	}

	option = {
		name = EVTOPTB_HFP_42208

		create_character = {
			random_traits = yes
			dynasty = random
			religion = event_target:faithful_religion
			culture = event_target:current_location
		}

		add_friend = new_character
	}

	option = {
		name = EVTOPTC_HFP_42208

		piety = 10
	}
}

# The little thief
character_event = {
	id = HFP.42209
	desc = EVTDESC_HFP_42209
	picture = GFX_evt_market_hf
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}
	}

	# Laugh it off
	option = {
		name = EVTOPTA_HFP_42209

		prestige = -15

		scaled_wealth = {
			value = -0.1
			min = -20
			max = -100
		}

		add_trait_partially_silently_kind_effect = yes

		random = {
			chance = 50
			add_trait_fully_content_effect = yes
		}
	}

	# That little thief!
	option = {
		name = EVTOPTB_HFP_42209

		prestige = 30

		add_trait_partially_silently_cruel_effect = yes
		remove_trait_silently_content_effect = yes
	}

	# Recruit him
	option = {
		name = EVTOPTC_HFP_42209

		create_character = {
			random_traits = yes
			religion = event_target:current_location
			culture = event_target:current_location
			age = 6
			dynasty = none

			attributes = {
				diplomacy = 0
				martial = 3
				stewardship = 2
				intrigue = 5
				learning = 0
			}
		}

		new_character = {
			opinion = {
				name = opinion_loyal_servant
				who = ROOT
			}

			add_friend = ROOT

			random = { chance = 50 add_trait = cynical }
			random = { chance = 50 add_trait = diligent }
			random = { chance = 50 add_trait = greedy }
			random = { chance = 50 add_trait = ambitious }
			random = { chance = 50 add_trait = paranoid }
			random = { chance = 50 add_trait = shrewd }
		}

		ai_chance = { factor = 0 }
	}
}

# Meeting the wise man
character_event = {
	id = HFP.42210
	desc = EVTDESC_HFP_42210
	picture = GFX_evt_meeting_hf
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}
	}

	# Learn something from the man
	option = {
		name = EVTOPTA_HFP_42210

		if = {
			limit = { has_character_modifier = ephemeral_knowledge }
			change_learning = 1
		}
		else = {
			add_character_modifier = {
				name = ephemeral_knowledge
				years = 10
			}
		}

		culture_techpoints = 20
	}

	# Kill him and take his things
	option = {
		name = EVTOPTB_HFP_42210

		add_trait_fully_silently_zealous_effect = yes
		add_trait_partially_silently_cruel_effect = yes
		culture_techpoints = 50
	}

	# Maybe <religion> has more to offer me?
	option = {
		name = EVTOPTC_HFP_42210

		piety = -100

		trigger = {
			holy_order = no
			NOT = { religion = event_target:current_location }
		}

		custom_tooltip = {
			text = EVTOPTC_HFP_42210_TT

			set_secret_religion = {
				target_type = public
				target = event_target:current_location
			}
		}
	}
}

# Coming across a local festival
character_event = {
	id = HFP.42211
	desc = EVTDESC_HFP_42211
	picture = GFX_evt_jugglers
	portrait = none

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}
	}

	option = {
		name = EVTOPTA_HFP_42211

		piety = -25

		scaled_wealth = {
			value = -0.1
			min = -20
			max = -200
		}

		remove_trait_silently_zealous_effect = yes

		add_character_modifier = {
			name = joyous_festivities
			years = 3
		}

		random = {
			chance = 50

			if = {
				limit = { trait = stressed }
				remove_trait_stressed_effect = yes
			}
			else_if = {
				limit = { trait = depressed }
				remove_trait_depressed_effect = yes
			}
		}

		ai_chance = {
			factor = 1

			trigger = {
				NOR = {
					trait = possessed
					trait = lunatic
				}
			}
		}
	}

	option = {
		name = EVTOPTB_HFP_42211

		add_trait_fully_silently_zealous_effect = yes

		random = {
			chance = 50
			add_trait_partially_shy_effect = yes
		}

		piety = 25

		ai_chance = {
			factor = 1

			trigger = {
				NOR = {
					trait = possessed
					trait = lunatic
				}
			}
		}
	}

	option = {
		name = EVTOPTC_HFP_42211

		if = {
			limit = { NOT = { trait = possessed } }
			add_trait = possessed
		}
		else_if = {
			limit = { NOT = { trait = lunatic } }
			remove_trait = possessed
			add_trait = lunatic
		}

		remove_trait_silently_stressed_effect = yes
		remove_trait_silently_depressed_effect = yes

		add_character_modifier = {
			name = harvest_festival_believer
			years = 20
		}

		piety = -50

		ai_chance = {
			factor = 1

			trigger = {
				trait = possessed
				trait = lunatic
			}
		}
	}
}

# Guided by God or Alcohol
character_event = {
	id = HFP.42212
	desc = EVTDESC_HFP_42212
	picture = GFX_evt_religious_exultation
	portrait = none

	is_triggered_only = yes

	immediate = {
		random_list = {
			10 = {
				trigger = {
					is_title_active = d_knights_templar
					religion = d_knights_templar
				}

				d_knights_templar = {
					holder_scope = {
						save_event_target_as = decided_holy_order
					}
				}
			}

			10 = {
				trigger = {
					is_title_active = d_knights_calatrava
					religion = d_knights_calatrava
				}

				d_knights_calatrava = {
					holder_scope = {
						save_event_target_as = decided_holy_order
					}
				}
			}

			10 = {
				trigger = {
					is_title_active = d_knights_santiago
					religion = d_knights_santiago
				}

				d_knights_santiago = {
					holder_scope = {
						save_event_target_as = decided_holy_order
					}
				}
			}

			10 = {
				trigger = {
					is_title_active = d_knights_hospitaller
					religion = d_knights_hospitaller
				}

				d_knights_hospitaller = {
					holder_scope = {
						save_event_target_as = decided_holy_order
					}
				}
			}

			10 = {
				trigger = {
					is_title_active = d_teutonic_order
					religion = d_teutonic_order
				}

				d_teutonic_order = {
					holder_scope = {
						save_event_target_as = decided_holy_order
					}
				}
			}

			10 = {
				trigger = {
					is_title_active = k_teutonic_state
					religion = k_teutonic_state
				}

				k_teutonic_state = {
					holder_scope = {
						save_event_target_as = decided_holy_order
					}
				}
			}

			10 = {
				trigger = {
					is_title_active = d_livonian_order
					religion = d_livonian_order
				}

				d_livonian_order = {
					holder_scope = {
						save_event_target_as = decided_holy_order
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA_HFP_42212

		piety = 50

		scaled_wealth = {
			value = -0.2
			min = -30
			max = -300
		}

		add_trait_fully_silently_zealous_effect = yes
	}

	option = {
		name = EVTOPTB_HFP_42212

		piety = -50

		add_trait_fully_silently_zealous_effect = yes
		remove_trait_silently_drunkard_effect = yes
		add_trait_partially_silently_temperate_effect = yes
	}

	option = {
		name = EVTOPTC_HFP_42212
		tooltip_info = yes

		trigger = {
			trait = zealous
			is_heretic = no
			piety >= 500
			religion = event_target:decided_holy_order
		}

		piety = 150
		abdicate = yes
		add_trait = celibate
		move_character = event_target:decided_holy_order
	}
}

# Meeting a Holy Order
character_event = {
	id = HFP.42213
	desc = EVTDESC_HFP_42213
	picture = GFX_evt_riders_night_hf
	portrait = none

	is_triggered_only = yes

	ai = no

	trigger = {
		any_playable_ruler = {
			holy_order = yes
			religion = ROOT

			NOT = {
				has_opinion_modifier = {
					name = opinion_insulted
					who = ROOT
				}
			}
		}
	}

	immediate = {
		random_playable_ruler = {
			limit = {
				holy_order = yes
				religion = ROOT

				NOT = {
					has_opinion_modifier = {
						name = opinion_insulted
						who = ROOT
					}
				}
			}

			preferred_limit = {
				trigger_if = {
					limit = {
						ROOT = {
							any_war = {
								using_cb = new_crusade
							}
						}
					}

					any_war = {
						using_cb = new_crusade
					}
				}
			}

			save_event_target_as = holy_order_meeting
		}
	}

	option = {
		name = EVTOPTA_HFP_42213

		piety = 20

		random = {
			chance = 20

			custom_tooltip = {
				text = you_get_a_cold_of_some_sort_tt

				if = {
					limit = { has_dlc = "Reapers" }
					give_flu_effect = yes
				}
				else = {
					give_ill_effect = yes
				}
			}
		}

		add_friend = event_target:holy_order_meeting
	}

	option = {
		name = EVTOPTB_HFP_42213

		piety = -20

		reverse_opinion = {
			name = opinion_insulted
			who = event_target:holy_order_meeting
			years = 5
		}
	}
}

# Crusader Brothels
character_event = {
	id = HFP.42214
	picture = GFX_evt_outside_tavern_hf
	portrait = none

	desc = {
		text = EVTDESC_HFP_42214_A
		trigger = { prefers_men_trigger = no }
	}
	desc = {
		text = EVTDESC_HFP_42214_B
		trigger = { prefers_men_trigger = yes }
	}

	is_triggered_only = yes

	immediate = {
		location = {
			save_event_target_as = current_location
		}

		if = {
			limit = { prefers_men_trigger = no }

			create_random_intriguer = {
				culture = event_target:current_location
				religion = event_target:current_location
				female = yes
				dynasty = none
			}
		}
		else = {
			create_random_intriguer = {
				culture = event_target:current_location
				religion = event_target:current_location
				female = no
				dynasty = none
			}
		}

		new_character = {
			save_event_target_as = brothel_employee

			# One type of Smart
			random_list = {
				50 = { add_trait = shrewd }
				50 = { add_trait = quick }
			}

			# A negative attribute
			random_list = {
				33 = { add_trait = greedy }
				33 = { add_trait = envious }
				33 = { add_trait = deceitful }
			}

			# A postive attribute
			random_list = {
				50 = { add_trait = diligent }
				50 = { add_trait = patient }
			}

			add_trait = attractive
			add_trait = lustful
			add_trait = ambitious
			add_trait = cynical
		}
	}

	option = {
		name = EVTOPTA_HFP_42214

		prestige = -25
		piety = 25
		add_trait_partially_silently_chaste_effect = yes

		hidden_effect = {
			event_target:brothel_employee = {
				leave_court_and_die_effect = yes
			}
		}
	}

	option = {
		name = EVTOPTB_HFP_42214

		prestige = 25
		piety = -25

		add_trait_partially_silently_lustful_effect = yes

		hidden_effect = {
			event_target:brothel_employee = {
				leave_court_and_die_effect = yes
			}
		}
	}

	option = {
		name = EVTOPTC_HFP_42214

		prestige = -25
		piety = -25
		add_lover = event_target:brothel_employee

		hidden_effect = {
			reverse_opinion = {
				name = opinion_loyal_servant
				who = event_target:brothel_employee
				years = 20
			}
		}
	}
}

# The men are restless
# character_event = {
#	id = HFP.42215
#	desc = EVTDESC_HFP_42215
#	picture = GFX_evt_large_army
#	portrait = none
#
#	is_triggered_only = yes
#
#	trigger = {
#		NOT = { has_character_modifier = crusade_great_general }
#	}
#
#	immediate = {
#		location = {
#			save_event_target_as = current_location
#		}
#	}
#
#	option = {
#		name = EVTOPTA_HFP_42215
#
#		trigger = {
#			NAND = {
#				has_character_modifier = crusade_very_inspired_army
#				has_character_modifier = crusade_very_organized_army
#			}
#		}
#
#		if = {
#			limit = {
#				can_have_more_leadership_traits = yes
#				NOT = { trait = organizer }
#			}
#
#			add_trait = organizer
#		}
#		else_if = {
#			limit = {
#				NOR = {
#					has_character_modifier = crusade_organized_army
#					has_character_modifier = crusade_very_organized_army
#				}
#			}
#
#			add_character_modifier = {
#				name = crusade_organized_army
#				years = 5
#			}
#		}
#		else_if = {
#			limit = {
#				has_character_modifier = crusade_organized_army
#				NOT = { has_character_modifier = crusade_very_organized_army }
#			}
#
#			add_character_modifier = {
#				name = crusade_very_organized_army
#				years = 10
#			}
#
#			hidden_effect = {
#				remove_character_modifier = crusade_organized_army
#			}
#		}
#		else = {
#			change_martial = 1
#		}
#	}
#
#	option = {
#		name = EVTOPTB_HFP_42215
#
#		trigger = {
#			NAND = {
#				has_character_modifier = crusade_very_inspired_army
#				has_character_modifier = crusade_very_organized_army
#			}
#		}
#
#		if = {
#			limit = {
#				can_have_more_leadership_traits = yes
#				NOT = { trait = inspiring_leader }
#			}
#
#			add_trait = inspiring_leader
#		}
#		else_if = {
#			limit = {
#				NOR = {
#					has_character_modifier = crusade_inspired_army
#					has_character_modifier = crusade_very_inspired_army
#				}
#			}
#
#			add_character_modifier = {
#				name = crusade_inspired_army
#				years = 5
#			}
#		}
#		else_if = {
#			limit = {
#				has_character_modifier = crusade_inspired_army
#				NOT = { has_character_modifier = crusade_very_inspired_army }
#			}
#
#			add_character_modifier = {
#				name = crusade_very_inspired_army
#				years = 10
#			}
#
#			hidden_effect = {
#				remove_character_modifier = crusade_inspired_army
#			}
#		}
#		else = {
#			change_martial = 1
#		}
#	}
#
#	option = {
#		name = EVTOPTC_HFP_42215
#
#		trigger = {
#			has_character_modifier = crusade_very_inspired_army
#			has_character_modifier = crusade_very_organized_army
#		}
#
#		add_character_modifier = {
#			name = crusade_great_general
#			years = 50
#		}
#
#		hidden_effect = {
#			remove_character_modifier = crusade_very_inspired_army
#			remove_character_modifier = crusade_very_organized_army
#		}
#	}
# }

## Shepherds' Crusade
# Failed Crusade start of event chain
character_event = {
	id = HFP.42300

	is_triggered_only = yes # new_crusade CB
	hide_window = yes

	has_dlc = "Sons of Abraham"

	immediate = {
		event_target:pulse_province = {
			province_event = { id = HFP.42301 }
		}
	}
}

# Set up
province_event = {
	id = HFP.42301

	is_triggered_only = yes
	hide_window = yes

	immediate = {
		event_target:pulse_province = {
			if = {
				limit = { has_global_flag = qa_testing }

				province_event = {
					id = HFP.42302
					days = 1
					random = 1
				}
			}
			else = {
				province_event = {
					id = HFP.42302
					years = 3
					random = 730
				}
			}
		}
	}
}

# Set up
province_event = {
	id = HFP.42302

	is_triggered_only = yes
	hide_window = yes

	immediate = {
		if = {
			limit = { has_global_flag = catholic_shepherds_crusade }

			k_papacy = {
				holder_scope = {
					character_event = { id = HFP.42303 }
				}
			}
		}
		else_if = {
			limit = { has_global_flag = fraticelli_shepherds_crusade }

			d_fraticelli = {
				holder_scope = {
					character_event = { id = HFP.42303 }
				}
			}
		}
	}

	after = {
		clr_global_flag = catholic_shepherds_crusade
		clr_global_flag = fraticelli_shepherds_crusade
	}
}

# The Pope angry for losing a Crusade
character_event = {
	id = HFP.42303

	is_triggered_only = yes
	hide_window = yes

	trigger = {
		any_province = {
			OR = {
				region = world_europe_west_germania
				region = world_europe_west_francia
				region = world_europe_west_iberia
				region = world_europe_south
			}

			religion = ROOT
		}
	}

	immediate = {
		random_province = {
			limit = {
				OR = {
					region = world_europe_west_germania
					region = world_europe_west_francia
					region = world_europe_west_iberia
					region = world_europe_south
				}

				religion = ROOT
			}

			save_event_target_as = shepherds_province
			province_event = { id = HFP.42304 }
		}

		any_player = {
			limit = { religion = ROOT }
			narrative_event = { id = HFP.42305 }
		}
	}
}

# Set Up
province_event = {
	id = HFP.42304

	is_triggered_only = yes
	hide_window = yes

	immediate = {
		if = {
			limit = { has_global_flag = qa_testing }

			province_event = {
				id = HFP.42306
				days = 1
				random = 1
			}
		}
		else = {
			province_event = {
				id = HFP.42306
				years = 1
				random = 730
			}
		}
	}
}

# The Pope amassing Crusader spirit among the local populace across the Catholic/Fraticelli world
narrative_event = {
	id = HFP.42305
	title = EVTTITLE_HFP_42305
	desc = EVTDESC_HFP_42305
	picture = GFX_evt_beatification
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HFP_42305
	}
}

# Final set Up
province_event = {
	id = HFP.42306

	is_triggered_only = yes
	hide_window = yes

	trigger = {
		any_province = {
			has_owner = yes

			OR = {
				empire = { title = e_hispania }
				kingdom = { title = k_jerusalem }
			}

			owner = {
				NOT = { religion = FROMFROM } # Pope
			}
		}
	}

	immediate = {
		event_target:shepherds_province = {
			owner = {
				create_random_soldier = {
					random_traits = yes
					dynasty = none
					religion = THIS
					culture = THIS
					age = 25
				}

				new_character = {
					save_event_target_as = shepherds_leader

					create_title = {
						tier = DUKE
						landless = yes
						adventurer = yes
						name = THE_SHEPHERDS_CRUSADE
						holder = THIS
						culture = THIS
					}

					add_trait = brave
					add_trait = ambitious
					add_trait = holy_warrior
					add_trait = zealous
					set_focus = focus_war
					add_ambition = obj_become_exalted
					set_character_flag = shepherds_leader

					spawn_unit = {
						province = ROOT
						home = ROOT
						owner = THIS
						attrition = 0

						troops = {
							archers = { 1000 1000 }
							light_infantry = { 8000 8000 }
						}
					}

					random_province = {
						limit = {
							has_owner = yes

							OR = {
								empire = { title = e_hispania }
								kingdom = { title = k_jerusalem }
							}

							owner = {
								top_liege = {
									NOT = { religion = FROMFROM }
								}
							}
						}

						preferred_limit = {
							owner = {
								top_liege = { real_tier = EMPEROR }
							}
						}
						preferred_limit = {
							owner = {
								top_liege = { real_tier = KING }
							}
						}
						preferred_limit = {
							owner = {
								top_liege = { real_tier = DUKE }
							}
						}

						kingdom = {
							save_event_target_as = kingdom_target
						}

						owner = {
							top_liege = {
								event_target:shepherds_leader = {
									war = {
										target = PREV
										casus_belli = shepherds_crusade_invasion
										thirdparty_title = event_target:kingdom_target
									}
								}
							}
						}
					}
				}
			}
		}

		any_player = {
			narrative_event = { id = HFP.42307 }
		}
	}
}

# The Appearance of the Shepherd's Crusade
narrative_event = {
	id = HFP.42307
	title = EVTTITLE_HFP_42307
	desc = EVTDESC_HFP_42307
	picture = GFX_evt_peasants
	border = GFX_event_narrative_frame_religion
	portrait = event_target:shepherds_leader

	is_triggered_only = yes

	option = {
		name = {
			text = EVTOPTA_HFP_42307
			trigger = { religion_group = christian }
		}
		name = {
			text = EVTOPTB_HFP_42307
			trigger = {
				NOT = { religion_group = christian }
			}
		}
	}
}

# Failed Shepherds' Crusade
narrative_event = {
	id = HFP.42308
	title = EVTTITLE_HFP_42308
	desc = EVTDESC_HFP_42308
	picture = GFX_evt_cornered_duel_hf
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes # shepherds_crusade_invasion

	option = {
		name = EVTOPTA_HFP_42308
	}
}

# Victorious Shepherds' Crusade
narrative_event = {
	id = HFP.42309
	title = EVTTITLE_HFP_42309
	desc = EVTDESC_HFP_42309
	picture = GFX_evt_mass_crusade
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes # shepherds_crusade_invasion

	option = {
		name = EVTOPTA_HFP_42309
	}
}

# Faltering Shepherds' Crusade
narrative_event = {
	id = HFP.42310
	title = EVTTITLE_HFP_42310
	desc = EVTDESC_HFP_42310
	picture = GFX_evt_died_battle
	border = GFX_event_narrative_frame_religion

	is_triggered_only = yes # shepherds_crusade_invasion

	option = {
		name = EVTOPTA_HFP_42310
	}
}

# Shepherds Tombola
character_event = {
	id = HFP.42320

	is_triggered_only = yes # on_unit_entering_province
	hide_window = yes

	has_character_flag = shepherds_leader

	trigger = {
		location = {
			owner = {
				NAND = {
					has_character_modifier = shepherds_crusade_cooldown
					has_character_flag = shepherds_crusade_do_not_disturb
				}
			}
		}
	}

	immediate = {
		location = {
			save_event_target_as = current_location

			owner = {
				save_event_target_as = location_owner
				set_character_flag = shepherds_crusade_do_not_disturb
			}
		}

		if = {
			limit = { has_character_flag = shepherds_leader }
			save_event_target_as = shepherds_leader
		}
		else = {
			top_liege = {
				save_event_target_as = shepherds_leader
			}
		}

		if = {
			limit = { religion_group = event_target:location_owner }

			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = ROOT
				match_character = event_target:location_owner
				match_mult = 0.1
				match_max = 1000
				match_min = 50
				attrition = 0

				troops = {
					light_infantry = { 100 100 }
				}
			}

			random_list = {
				# A random character joins
				2 = {
					create_random_soldier = {
						random_traits = yes
						culture = event_target:location_owner
						religion = ROOT
						dynasty = none
					}

					spawn_unit = {
						province = ROOT
						home = ROOT
						owner = THIS
						match_character = event_target:location_owner
						match_mult = 0.2
						match_max = 1000
						match_min = 200
						attrition = 0

						troops = {
							light_infantry = { 100 100 }
						}
					}
				}

				# Some locals decide to pick up their arms to join the Crusade
				2 = {
					spawn_unit = {
						province = ROOT
						home = ROOT
						owner = ROOT
						attrition = 0

						troops = {
							light_infantry = { 100 100 }
						}
					}
				}

				# Dropping by and asking for help in their quest
				1 = {
					event_target:location_owner = {
						character_event = { id = HFP.42321 }
					}
				}

				# Asking for the removal of all Jews from the location
				1 = {
					trigger = {
						event_target:location_owner = {
							independent = yes
							NOT = { has_character_modifier = expelled_jewish }
						}
					}

					event_target:location_owner = {
						character_event = { id = HFP.42322 }
					}
				}

				# Causing chaos among the local populace
				1 = {
					event_target:location_owner = {
						character_event = { id = HFP.42323 }
					}
				}

				# Some of the peasants settle in the area
				1 = {
					event_target:location_owner = {
						character_event = { id = HFP.42324 }
					}
				}

				# Killing the local bishop
				1 = {
					trigger = {
						event_target:current_location = {
							any_province_holding = {
								holding_type = temple
								holder_scope = {
									government = theocracy_government
								}
							}
						}
					}

					event_target:location_owner = {
						character_event = { id = HFP.42325 }
					}
				}
			}
		}
		else = {
			random_list = {
				# Nothing happens
				2 = { }

				# Chaos in the local province
				1 = {
					event_target:location_owner = {
						character_event = { id = HFP.42330 }
					}
				}

				# The repressed local Christian communities support the Shepherds' Crusade
				1 = {
					create_random_soldier = {
						random_traits = yes
						dynasty = none
						culture = event_target:location_owner
						religion = ROOT
					}

					spawn_unit = {
						province = ROOT
						home = ROOT
						owner = ROOT
						match_character = event_target:location_owner
						match_mult = 0.4
						match_min = 500
						match_max = 5000
						attrition = 0

						troops = {
							light_infantry = { 500 500 }
						}
					}
				}
			}
		}
	}

	after = {
		event_target:location_owner = {
			add_character_modifier = {
				name = shepherds_crusade_cooldown
				days = 50
				hidden = yes
			}

			clr_character_flag = shepherds_crusade_do_not_disturb
		}
	}
}

# The Shepherds Crusade drops by, asking for help (Christian)
character_event = {
	id = HFP.42321
	desc = EVTDESC_HFP_42321
	picture = GFX_evt_peasants

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HFP_42321

		piety = -25

		ai_chance = { factor = 10 }
	}

	option = {
		name = EVTOPTB_HFP_42321

		trigger = {
			NOT = {
				any_war = {
					using_cb = shepherds_crusade_invasion
				}
			}
		}

		piety = 50

		custom_tooltip = {
			text = EVTOPTB_HFP_42321_TT
			join_attacker_wars = FROM
		}
	}

	option = {
		name = EVTOPTC_HFP_42321

		piety = 50

		event_target:current_location = {
			show_scope_change = no

			add_province_modifier = {
				name = left_for_shepherds_crusade
				years = 5
			}
		}

		custom_tooltip = {
			text = EVTOPTC_HFP_42321_TT

			FROM = {
				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = THIS
					attrition = 1

					troops = {
						heavy_infantry = { 500 500 }
					}
				}
			}
		}

		ai_chance = { factor = 2 }
	}
}

# Demanding the expulsion of Jews (Christian)
character_event = {
	id = HFP.42322
	desc = EVTDESC_HFP_42322
	picture = GFX_evt_peasants

	is_triggered_only = yes

	immediate = {
		set_character_flag = currently_considering_expelling_jews
	}

	option = {
		name = EVTOPTA_HFP_42322

		if = {
			limit = { NOT = { trait = just } }

			remove_trait_silently_arbitrary_effect = yes
			add_trait = just

			event_target:current_location = {
				show_scope_change = no

				add_province_modifier = {
					name = epidemic_blame_1
					years = 2
				}
			}
		}

		ai_chance = { factor = 5 }
	}

	option = {
		name = EVTOPTB_HFP_42322

		banish_religion = jewish

		if = {
			limit = { trait = sympathy_judaism }
			remove_trait = sympathy_judaism
		}

		if = {
			limit = { has_character_modifier = borrowed_from_jews }

			remove_character_modifier = borrowed_from_jews
			add_trait_fully_silently_arbitrary_effect = yes
		}

		add_character_modifier = {
			name = expelled_jewish
			duration = -1
			inherit = yes
		}

		custom_tooltip = {
			text = jews_are_expelled

			character_event = { id = SoA.105 }

			add_character_modifier = {
				name = expelled_jews_timer
				years = 20
				hidden = yes
			}
		}

		any_friend = {
			show_scope_change = no
			limit = { religion_group = jewish_group }
			remove_friend = ROOT
		}
	}

	after = {
		clr_character_flag = currently_considering_expelling_jews
	}
}

# Causing chaos among the local populace (Christian)
character_event = {
	id = HFP.42323
	desc = EVTDESC_HFP_42323
	picture = GFX_evt_peasants

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HFP_42323

		if = {
			limit = {
				has_dlc = "Reapers"

				event_target:current_location = {
					OR = {
						has_province_modifier = prosperity_modifier_1
						has_province_modifier = prosperity_modifier_2
						has_province_modifier = prosperity_modifier_3
					}
				}
			}

			custom_tooltip = {
				text = EVTOPTA_HFP_42323_TT

				event_target:current_location = {
					decrease_prosperity_effect = yes
				}
			}
		}
		else = {
			event_target:current_location = {
				show_scope_change = no

				add_province_modifier = {
					name = shepherds_chaos
					years = 3
				}
			}
		}
	}

	option = {
		name = EVTOPTB_HFP_42323

		custom_tooltip = {
			text = EVTOPTB_HFP_42323_TT

			set_looter_hostility_days = {
				who = FROM
				days = 365
			}
		}

		ai_chance = { factor = 0 }
	}
}

# Some of the peasants settle in the area (Christian)
character_event = {
	id = HFP.42324
	desc = EVTDESC_HFP_42324
	picture = GFX_evt_culture_change

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HFP_42324

		event_target:current_location = {
			show_scope_change = no

			if = {
				limit = { has_dlc = "Reapers" }

				if = {
					limit = {
						OR = {
							has_province_modifier = depopulated_1
							has_province_modifier = depopulated_2
							has_province_modifier = depopulated_3
						}
					}

					decrease_depopulation_effect = yes
				}
				else = {
					increase_prosperity_effect = yes
				}
			}
			else = {
				add_province_modifier = {
					name = shepherds_settled
					years = 3
				}
			}
		}
	}

	option = {
		name = EVTOPTB_HFP_42324

		piety = 25
		add_trait_fully_silently_zealous_effect = yes
	}
}

# Killing the local bishop (Christian)
character_event = {
	id = HFP.42325
	desc = EVTDESC_HFP_42325
	picture = GFX_evt_dead_body_hf

	is_triggered_only = yes

	immediate = {
		event_target:current_location = {
			random_province_holding = {
				limit = {
					holding_type = temple

					holder_scope = {
						government = theocracy_government
					}
				}

				holder_scope = {
					save_event_target_as = local_bishop

					death = {
						death_reason = death_execution
						killer = FROM
					}
				}
			}
		}
	}

	option = {
		name = EVTOPTA_HFP_42325

		prestige = -50
		add_trait_fully_silently_craven_effect = yes
	}

	option = {
		name = EVTOPTB_HFP_42325

		custom_tooltip = {
			text = EVTOPTB_HFP_42323_TT

			set_looter_hostility_days = {
				who = FROM
				days = 365
			}
		}

		ai_chance = { factor = 0 }
	}

	option = {
		name = EVTOPTC_HFP_42325
		tooltip_info = intrigue

		trigger = { intrigue >= 15 }
	}
}

# Chaos among the local populace (Other Religion)
character_event = {
	id = HFP.42330
	desc = EVTDESC_HFP_42330
	picture = GFX_evt_peasants

	is_triggered_only = yes

	option = {
		name = EVTOPTA_HFP_42330

		prestige = -100
		piety = -25

		event_target:current_location = {
			show_scope_change = no

			if = {
				limit = {
					has_dlc = "Reapers"

					OR = {
						has_province_modifier = prosperity_modifier_1
						has_province_modifier = prosperity_modifier_2
						has_province_modifier = prosperity_modifier_3
					}
				}

				custom_tooltip = {
					text = EVTOPTA_HFP_42323_TT

					event_target:current_location = {
						decrease_prosperity_effect = yes
					}
				}
			}
			else = {
				add_province_modifier = {
					name = shepherds_chaos
					years = 3
				}
			}
		}

		ai_chance = { factor = 0 }
	}

	option = {
		name = EVTOPTB_HFP_42330

		custom_tooltip = {
			text = EVTOPTB_HFP_42323_TT

			top_liege = {
				set_looter_hostility_days = {
					who = FROM
					days = 1825 # five years
				}
			}

			set_looter_hostility_days = {
				who = FROM
				days = 1825 # five years
			}
		}
	}
}