namespace = NE

# Notification event for invited character
character_event = {
	id = NE.1
	picture = GFX_evt_emissary

	desc = {
		text = EVTDESC_NE_1_debutant
		trigger = {
			event_target:invited_character = {
				has_character_flag = debutante
			}
		}
	}
	desc = {
		text = EVTDESC_NE_1 # Not debutantes
		trigger = {
			event_target:invited_character = {
				NOT = { has_character_flag = debutante }
			}
		}
	}

	is_triggered_only = yes

	option = {
		name = EVTOPTA_NE_1

		trigger = {
			event_target:invited_character = {
				has_character_flag = invited_soldier
			}

			can_grant_title = title_commander
			byzantines_can_grant_commander_trigger = yes
		}

		event_target:invited_character = {
			show_scope_change = no

			give_minor_title = title_commander
		}
	}

	option = {
		name = EXCELLENT
	}

	option = {
		name = EVTOPTB_NE_1

		hidden_effect = {
			event_target:invited_character = {
				any_artifact = {
					destroy_artifact = yes
				}

				death = {
					death_reason = death_missing
				}
			}
		}
	}
}