culture = {

	religion_group = "muslim"

	templates = {
		"coa_plain_muslim:1"
		#"coa_party_per_fess:2"
		#"coa_party_per_pale:2"
		#"coa_party_per_cross:4"
		#"coa_party_triangle:3"
	}

	color = {
		{ 255 231 93 }		# 0		Gold
		{ 245 245 245 }		# 1		White
		{ 35 101 29 }		# 2		Dark Green
		{ 176 0 0 }			# 3		Red
		{ 83 141 39 }		# 4		Green
		{ 20 20 20 }		# 5		Black
		{ 80 40 0 }			# 6		Brown
		{ 130 0 0 }			# 7		Dark Red
		{ 205 87 10 }		# 8		Orange
		{ 110 181 90 }		# 9		Light Green
		{ 128 0 40 }		# 10	Mulberry
		{ 50 162 150 }		# 11	Turqouise
		{ 195 195 195 }		# 12	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =	{
		{ 0 1 9 12 }			# Gold
		{ 1 0 12 }				# White
		{ 2 4 6 8 10 11 }		# Dark Green
		{ 3 4 6 7 8 10 }		# Red
		{ 4 2 3 6 8 9 11 }		# Green
		{ 5 6 }					# Black
		{ 6 2 3 4 5 7 8 10 11 }	# Brown
		{ 7 3 6 8 10 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 11 }	# Orange
		{ 9 0 4 8 11 12 }		# Light Green
		{ 10 2 3 6 7 8 }		# Mulberry
		{ 11 2 4 6 8 9 }		# Turqouise
		{ 12 0 1 9 }			# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END

	textures = {

		texture = {
			file = "gfx\\coats_of_arms\\pattern_muslim.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 35
			color = 2
			emblem = no
		}

		texture = {
			file = "gfx\\coats_of_arms\\pattern2_muslim.tga"
			size = { x = 10 y = 6 }
			noOfFrames = 55
			color = 3
			emblem = no
		}

		texture = {
			file = "gfx\\coats_of_arms\\dynasties4_muslim.tga"
			size = { x = 3 y = 1 }
			noOfFrames = 3
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}