culture = {

	religion = {
		"pagan"
		"norse_pagan_reformed"
		"norse_pagan"
		"baltic_pagan_reformed"
		"baltic_pagan"
		"finnish_pagan_reformed"
		"finnish_pagan"
		"aztec_pagan_reformed"
		"aztec_pagan"
		"slavic_pagan_reformed"
		"slavic_pagan"
	}

	templates = {
		"coa_plain_pagan:1"
	}

	color = {
		{ 255 231 93 }		# 0		Gold
		{ 245 245 245 }		# 1		White
		{ 35 101 29 }		# 2		Dark Green
		{ 176 0 0 }			# 3		Red
		{ 83 141 39 }		# 4		Green
		{ 20 20 20 }		# 5		Black
		{ 80 40 0 }			# 6		Brown
		{ 130 0 0 }			# 7		Dark Red
		{ 205 87 10 }		# 8		Orange
		{ 119 201 94 }		# 9		Light Green
		{ 128 0 40 }		# 10	Mulberry
		{ 15 15 204 }		# 11	Deep Blue
		{ 50 153 162 }		# 12	Turqouise
		{ 190 190 190 }		# 13	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =	{
		{ 0 1 4 9 13 }				# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Dark Green
		{ 3 4 6 7 8 10 11 }			# Red
		{ 4 0 2 3 6 8 9 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 9 10 11 12 } # Brown
		{ 7 3 6 8 10 11 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 12 }		# Orange
		{ 9 0 1 2 4 6 8 12 13 }		# Light Green
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9 }			# Turqouise
		{ 13 0 1 9 }				# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END

	textures = {

		texture = {
			file = "gfx\\coats_of_arms\\pattern_norse.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 32
			color = 2
			emblem = no
		}

		texture = {
			file = "gfx\\coats_of_arms\\pattern2_norse.tga"
			size = { x = 10 y = 4 }
			noOfFrames = 32
			color = 3
			emblem = no
		}

		texture = {
			# Jylland, Kiev, Livonia, Meath, Novgorod, Orkney, Ostlandet, Sjaelland, The Isles, Trondelag, Uppland, Vastergotland, York
			file = "gfx\\coats_of_arms\\pagans.tga"
			size = { x = 13 y = 1 }
			noOfFrames = 13
			color = 0
			random = no # Do not use for random CoAs
		}

		texture = {
			# Skara, Kinda, Tiohrad, Sevede, Kiev, Minsk, Vladimir, Volhynia
			file = "gfx\\coats_of_arms\\pagans2.tga"
			size = { x = 8 y = 1 }
			noOfFrames = 8
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}

culture = {

	religion = {
		"west_african_pagan_reformed"
		"west_african_pagan"
	}

	templates = {
		"coa_plain_pagan:1"
	}

	color = {
		{ 255 231 93 }		# 0		Gold
		{ 245 245 245 }		# 1		White
		{ 35 101 29 }		# 2		Dark Green
		{ 176 0 0 }			# 3		Red
		{ 83 141 39 }		# 4		Green
		{ 20 20 20 }		# 5		Black
		{ 80 40 0 }			# 6		Brown
		{ 130 0 0 }			# 7		Dark Red
		{ 205 87 10 }		# 8		Orange
		{ 110 181 90 }		# 9		Light Green
		{ 128 0 40 }		# 10	Mulberry
	}

	rebel_colors = { 3 5 7 }

	banned_colors =	{
		{ 0 1 4 9 }				# Gold
		{ 1 0 9 }				# White
		{ 2 4 6 8 9 10 }		# Dark Green
		{ 3 4 6 7 8 10 }		# Red
		{ 4 0 2 3 6 8 9 }		# Green
		{ 5 6 }					# Black
		{ 6 2 3 4 5 7 8 9 10 }	# Brown
		{ 7 3 6 8 10 }			# Dark Red
		{ 8 2 3 4 6 7 9 10 }	# Orange
		{ 9 0 1 2 4 6 8 }		# Light Green
		{ 10 2 3 6 7 8 }		# Mulberry
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END

	textures = {

		texture = {
			file = "gfx\\coats_of_arms\\pattern_westafrican.tga"
			size = { x = 10 y = 1 }
			noOfFrames = 10
			color = 2
			emblem = no
		}

		texture = {
			file = "gfx\\coats_of_arms\\pattern2_westafrican.tga"
			size = { x = 10 y = 1 }
			noOfFrames = 10
			color = 3
			emblem = no
		}

		texture = {
			# Jylland, Kiev, Livonia, Meath, Novgorod, Orkney, Ostlandet, Sjaelland, The Isles, Trondelag, Uppland, Vastergotland, York
			file = "gfx\\coats_of_arms\\pagans.tga"
			size = { x = 13 y = 1 }
			noOfFrames = 13
			color = 0
			random = no # Do not use for random CoAs
		}

		texture = {
			# Skara, Kinda, Tiohrad, Sevede, Kiev, Minsk, Vladimir, Volhynia
			file = "gfx\\coats_of_arms\\pagans2.tga"
			size = { x = 8 y = 1 }
			noOfFrames = 8
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}

culture = {

	religion = {
		"tengri_pagan_reformed"
		"tengri_pagan"
		"bon_pagan"
		"bon_pagan_reformed"
	}

	templates = {
		"coa_plain_pagan:1"
	}

	color = {
		{ 255 231 93 }		# 0		Gold
		{ 245 245 245 }		# 1		White
		{ 48 92 164 }		# 2		Azure ( Blue)
		{ 201 43 43 }		# 3		Gules (Red)
		{ 83 141 39 }		# 4		Green
		{ 20 20 20 }		# 5		Black
		{ 80 40 0 }			# 6		Brown
		{ 130 0 0 }			# 7		Dark Red
		{ 205 87 10 }		# 8		Orange
		{ 133 194 226 }		# 9		Bleu-Celeste (Sky Blue)
		{ 128 0 40 }		# 10	Mulberry
		{ 15 15 204 }		# 11	Deep Blue
		{ 50 153 162 }		# 12	Turqouise
		{ 195 195 195 }		# 13	Silver
	}

	rebel_colors = { 3 5 7 }

	banned_colors =	{
		{ 0 1 4 9 13 }				# Gold
		{ 1 0 9 13 }				# White
		{ 2 4 6 8 9 10 11 12 }		# Azure ( Blue)
		{ 3 4 6	 8 10 11 }			# Gules (Red)
		{ 4 0 2 3 6 8 11 12 }		# Green
		{ 5 6 }						# Black
		{ 6 2 3 4 5 7 8 10 11 12 }  # Brown
		{ 7 6 8 10 11 }				# Dark Red
		{ 8 2 3 4 6 7 10 12 }		# Orange
		{ 9 0 1 2 12 }				# Bleu-Celeste (Sky Blue)
		{ 10 2 3 6 7 8 11 }			# Mulberry
		{ 11 2 3 4 6 7 10 }			# Deep Blue
		{ 12 2 4 6 8 9 }			# Turqouise
		{ 13 0 1 }					# Silver
	}

	emblem = {
		file = "gfx\\coats_of_arms\\emblem_muslim.dds"
		noOfFrames = 1
	}

	# WHEN ADDING NEW, ALWAYS ADD AT THE END

	textures = {

		texture = {
			file = "gfx\\coats_of_arms\\pattern_mongol.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 50
			color = 2
			emblem = no
		}

		texture = {
			file = "gfx\\coats_of_arms\\pattern2_mongol.tga"
			size = { x = 10 y = 5 }
			noOfFrames = 50
			color = 3
			emblem = no
		}

		texture = {
			# Jylland, Kiev, Livonia, Meath, Novgorod, Orkney, Ostlandet, Sjaelland, The Isles, Trondelag, Uppland, Vastergotland, York
			file = "gfx\\coats_of_arms\\pagans.tga"
			size = { x = 13 y = 1 }
			noOfFrames = 13
			color = 0
			random = no # Do not use for random CoAs
		}

		texture = {
			# Skara, Kinda, Tiohrad, Sevede, Kiev, Minsk, Vladimir, Volhynia
			file = "gfx\\coats_of_arms\\pagans2.tga"
			size = { x = 8 y = 1 }
			noOfFrames = 8
			color = 0
			random = no # Do not use for random CoAs
		}
	}
}