defined_text = {
	name = GetStActivity
	use_first_valid = yes

	text = {
		trigger = {
			religion_group = christian
			any_war = {
				OR = {
					using_cb = crusade
					using_cb = new_crusade
				}
			}
		}
		localisation_key = string_rp_crusading
	}

	text = {
		trigger = {
			NOT = { religion_group = christian }
			any_war = {
				OR = {
					using_cb = crusade
					using_cb = new_crusade
				}
			}
		}
		localisation_key = string_rp_ghw
	}

	text = {
		trigger = { prisoner = yes }
		localisation_key = string_rp_prison
	}

	text = {
		trigger = { immortal = yes }
		localisation_key = string_rp_immortal
	}

	text = {
		trigger = { has_character_modifier = crazy_cannibal }
		localisation_key = string_rp_crazy_cannibal
	}

	text = {
		trigger = {
			trait = cruel
			has_artifact = prosthetic_hand_metal
		}
		localisation_key = string_rp_metalhand
	}

	text = {
		trigger = { has_ambition = obj_forge_bloodline }
		localisation_key = string_rp_bloodline
	}

	text = {
		trigger = { has_ambition = obj_make_friends }
		localisation_key = string_rp_friends
	}

	text = {
		trigger = { num_of_rivals >= 1 }
		localisation_key = string_rp_rivals
	}

	text = {
		trigger = { trait = impaler }
		localisation_key = string_rp_impaler
	}

	text = {
		trigger = { is_any_kinslayer_trigger = yes }
		localisation_key = string_rp_kinslayer
	}

	text = {
		trigger = { trait = cannibal }
		localisation_key = string_rp_cannibal
	}

	text = {
		trigger = { trait = bubonic_plague }
		localisation_key = string_rp_plague
	}

	text = {
		trigger = { culture = horse }
		localisation_key = string_rp_horse
	}

	text = {
		trigger = { trait = bloodthirsty_gods_3 }
		localisation_key = string_rp_bloodthirsty_gods_3
	}

	text = {
		trigger = { trait = bloodthirsty_gods_2 }
		localisation_key = string_rp_bloodthirsty_gods_2
	}

	text = {
		trigger = { trait = bloodthirsty_gods_1 }
		localisation_key = string_rp_bloodthirsty_gods_1
	}

	text = {
		trigger = { controls_religion = yes }
		localisation_key = string_rp_religion_head
	}

	text = {
		trigger = { trait = on_pilgrimage }
		localisation_key = string_rp_pilgrimage
	}

	text = {
		trigger = { trait = kow_tow_travels }
		localisation_key = string_rp_kow_tow
	}

	text = {
		trigger = { has_character_modifier = writing_a_book }
		localisation_key = string_rp_book
	}

	text = {
		trigger = {
			religion = zoroastrian
			# random_religion setting check?

			OR = {
				any_spouse = {
					OR = {
						is_parent_of = ROOT
						sibling = ROOT
						is_child_of = ROOT
					}
				}
				any_consort = {
					OR = {
						is_parent_of = ROOT
						sibling = ROOT
						is_child_of = ROOT
					}
				}
			}
		}
		localisation_key = string_rp_sacred_xwedodah
	}

	text = {
		trigger = { has_landed_title = e_roman_empire }
		localisation_key = string_rp_rome
	}

	text = {
		trigger = { has_focus = focus_seduction }
		localisation_key = string_rp_seduction
	}

	text = {
		trigger = { trait = poet }
		localisation_key = string_rp_poet
	}

	text = {
		trigger = { trait = drunkard }
		localisation_key = string_rp_drinking
	}

	text = {
		trigger = { trait = gluttonous }
		localisation_key = string_rp_gluttonous
	}

	text = {
		trigger = { trait = content }
		localisation_key = string_rp_content
	}

	text = {
		trigger = { trait = craven }
		localisation_key = string_rp_craven
	}

	text = {
		trigger = { trait = stressed }
		localisation_key = string_rp_stressed
	}

	text = {
		trigger = { trait = paranoid }
		localisation_key = string_rp_paranoid
	}

	text = {
		trigger = { trait = gardener }
		localisation_key = string_rp_gardener
	}
	text = {
		trigger = { has_character_modifier = pet_hunting_dog }
		localisation_key = string_hunting_with_their_dog
	}
	text = {
		trigger = { has_character_modifier = pet_cat }
		localisation_key = string_taking_advice_from_their_cat
	}
	text = {
		trigger = { has_character_modifier = nomad_warhorse }
		localisation_key = string_riding_a_horse
	}
	text = {
		trigger = { has_character_modifier = pet_owl }
		localisation_key = string_keeping_a_pet_owl
	}
	text = {
		trigger = { has_character_modifier = pet_hunting_eagle }
		localisation_key = string_taming_an_eagle
	}
	text = {
		trigger = { is_member_of_any_warrior_lodge_trigger = yes }
		localisation_key = string_rp_lodge
	}

	text = {
		trigger = { trait = greedy }
		localisation_key = string_rp_greedy
	}

	text = {
		trigger = {
			age >= 90
			immortal = no
		}
		localisation_key = string_refusing_to_die
	}

	text = {
		trigger = { stewardship < 5 }
		localisation_key = string_rp_ruling_poorly
	}

	text = {
		trigger = { wealth > 1000 }
		localisation_key = string_rp_hoarding_gold
	}
	text = {
		trigger = {
			any_kill_list_character = {
				count >= 10
				OR = {
					death_reason = death_legendary_win_duel
					death_reason = death_duel
					death_reason = death_mission_duel
					death_reason = death_battle_duel
					death_reason = death_claim_duel_attacker
					death_reason = death_claim_duel_defender
				}
			}
		}
		localisation_key = string_dueling_for_their_life
	}
	text = {
		trigger = {
			persistent_event_target:antagonize_target = { is_alive = yes }
		}
		localisation_key = string_provoking_enemies
	}

	text = {
		trigger = { is_random_world = yes }
		localisation_key = string_rp_random_world
	}

	text = {
		trigger = { is_shattered_world = yes }
		localisation_key = string_rp_shattered_world
	}

	text = {
		localisation_key = string_ruling
	}
}