religion_nature = {
	
	religion_FrtholicNature = {
		picture = GFX_religion_feature_default
		#picture = GFX_religion_feature_theocratic_head
		potential = {
			#has_game_started = yes
			#religion_group = christian
		}
		trigger = {
			#religion_group = christian
		}
		effect = {
			custom_tooltip = { text = tooltip_religion_FrtholicNature }			
			hidden_tooltip = {
				#set_pacifist = no
				set_peace_piety_gain = 0
				set_peace_prestige_loss = no
				set_piety_loss_for_attacking_same_religion = no
				set_raised_vassal_opinion_loss = yes
				set_allow_looting = no
				#set_hard_to_convert = no				
				set_convert_other_groups = 2
				set_convert_same_group = 2
				set_ai_aggression = 1.0
				any_playable_ruler = { 
					limit = { religion_group = christian }
					add_intermarry = ROOT
					ROOT = { add_intermarry = PREV }
				}
			}						
		}
		ai_will_do = {
			factor = 0
			modifier = {
				factor = 10000
				religion_group = christian
			}
		}
	}
	
}

religion_doctrine = {
	
}

religion_leadership = {
	
	religion_FrtholicLeadership = {
		picture = GFX_religion_feature_default
		#picture = GFX_religion_feature_theocratic_head
		potential = {
			#has_game_started = yes
			religion = frtholic
		}
		trigger = {
			religion = frtholic
		}
		effect = {
			custom_tooltip = { text = tooltip_religion_FrtholicLeadership }
			hidden_tooltip = {
			  #set_religion_head = d_frtholic_head
			  set_autocephaly = yes
			  set_can_call_crusade = no
				set_can_excommunicate = yes
				set_can_grant_divorce = yes
				set_can_grant_invasion_cb = yes
				set_can_grant_claim = yes
				set_hard_to_convert = yes
				#make_reformer_head_of_religion = yes
				any_playable_ruler = { 
					limit = { religion_group = christian }
					add_intermarry = frtholic
					frtholic = { add_intermarry = PREV }
				}
			}								
		}
		ai_will_do = {
			factor = 10000			
		}
	}	
	
}
