frtholic_catholic_pilgrimage = {        # For all Christians
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 120
		potential = {
			has_dlc = "Sons of Abraham"
			OR = {
				NOT = { has_dlc = "Way of Life" }
				has_focus = focus_theology
				has_quest = quest_monastic_order_pilgrimage_christian
			}
			is_playable = yes
			#religion_group = christian
			OR = {
				religion = frtholic
				religion = frtholic_OLD
			}
			NOT = { trait = pilgrim }
			NOT = {
				has_alternate_start_parameter = { key = religion_names value = random }
			}
		}
		allow = {
			war = no
			in_command = no
			conditional_tooltip = {
				trigger = { has_character_modifier = coronation_request_cooldown }
				custom_tooltip = {
					text = TT_NOT_RECENTLY_ASKED_CORONATION
					hidden_tooltip = {  
						NOT = { has_character_modifier = coronation_request_cooldown } 
					} 
				} 
			} 
			custom_tooltip = {
				text = UNOCCUPIED_DEMESNE_TITLE
				hidden_tooltip = {
					any_demesne_title = {
						NOT = { higher_tier_than = count }
						is_occupied = no
					}
				}
			}
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			scaled_wealth = 0.2
			age = 16
			custom_tooltip = {
				text = health_travel_condition
				hidden_tooltip = {
					NOT = {	trait = pregnant }
					NOT = {	trait = incapable }
					NOT = {	trait = blinded }
					NOT = {	trait = has_tuberculosis }
					NOT = {	trait = has_typhoid_fever }
					NOT = {	trait = has_typhus }
					NOT = {	trait = has_bubonic_plague }
					NOT = {	trait = has_measles }
					NOT = {	trait = has_small_pox }
					NOT = {	trait = has_aztec_disease }
				}
			}
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		effect = {
			scaled_wealth = -0.2
			set_character_flag = activated_pilgrimage
			set_character_flag = do_not_disturb
			hidden_tooltip = {
				character_event = { 
					id = FRC.5000
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.1             # Only a small minority of Christians ever go on a pilgrimage
			}
			modifier = {
				factor = 3
				trait = zealous
			}
			modifier = {
				factor = 0
				NOT = { wealth = 200 }
			}			
			modifier = {
				factor = 0
				NOT = { age = 30 }
			}
		}
	}
