# CHRISTIAN CRUSADE AGAINST MUSLIMS
# Called from 'on_crusade_creation'
# new_character is the targetted enemy
# ROOT is the religious head
# FROM is the attacked kingdom title
namespace=FRA

narrative_event = {
	id = FRA.200
	title = "EVTNAME200"
	desc = "EVTDESC200"
	picture = GFX_evt_crusaders
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	major = yes
	show_ROOT = yes
	#hide_new = yes
	
	trigger = {
		OR = {
			can_call_crusade = yes
			has_landed_title = e_french_religions_head
		}		
		ROOT = {
			religion = frtholic
		}
		new_character = { religion_group = muslim }
	}
	
	option = {
		name = "EVTOPTA200" # Deus Vult!
		trigger = { religion = ROOT }
	}
	option = {
		name = "EVTOPTB200" # No concern of ours
		trigger = {
			NOT = { religion = ROOT }
			new_character = {
				NOT = { religion = PREV }
				NOT = { character = PREV }
			}
		}
	}
	option = {
		name = "EVTOPTD200" # To Arms!
		trigger = {
			new_character = {
				character = PREV
			}
		}
	}
	option = {
		name = "EVTOPTE200" # Terrible News!
		trigger = {
			new_character = {
				religion = PREV
				NOT = { character = PREV }
			}
		}
	}
}

# CHRISTIAN CRUSADE AGAINST PAGANS
# Called from 'on_crusade_creation'
# new_character is the targetted enemy
# ROOT is the religious head
# FROM is the attacked kingdom title
narrative_event = {
	id = FRA.201
	title = "EVTNAME200"
	desc = "EVTDESC201"
	picture = GFX_evt_crusaders
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	major = yes
	show_ROOT = yes
	#hide_new = yes
	
	trigger = {
		OR = {
			can_call_crusade = yes
			has_landed_title = e_french_religions_head
		}	
		ROOT = {
			religion = frtholic
		}
		new_character = { NOT = { religion_group = muslim }	NOT = { religion_group = christian } }
	}
	
	option = {
		name = "EVTOPTA200" # Deus Vult!
		trigger = { religion = ROOT }
	}
	option = {
		name = "EVTOPTB200" # No concern of ours
		trigger = {
			NOT = { religion = ROOT }
			new_character = {
				NOT = { religion = PREV }
				NOT = { character = PREV }
			}
		}
	}
	option = {
		name = "EVTOPTD200" # To Arms!
		trigger = {
			new_character = {
				character = PREV
			}
		}
	}
	option = {
		name = "EVTOPTE200" # Terrible News!
		trigger = {
			new_character = {
				religion = PREV
				NOT = { character = PREV }
			}
		}
	}
}

# CHRISTIAN CRUSADE AGAINST HERETICS
# Called from 'on_crusade_creation'
# new_character is the targetted enemy
# ROOT is the religious head
# FROM is the attacked kingdom title
narrative_event = {
	id = FRA.321
	title = EVTNAME200
	desc = EVTDESC321
	picture = GFX_evt_crusaders
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	major = yes
	show_ROOT = yes
	#hide_new = yes
	
	trigger = {
		OR = {
			can_call_crusade = yes
			has_landed_title = e_french_religions_head
		}	
		ROOT = {
			religion = frtholic
		}
		new_character = {	religion_group = christian }
	}
	
	option = {
		name = "EVTOPTA200" # Deus Vult!
		trigger = { religion = ROOT }
	}
	option = {
		name = "EVTOPTB200" # No concern of ours
		trigger = {
			NOT = { religion = ROOT }
			new_character = {
				NOT = { religion = PREV }
				NOT = { character = PREV }
			}
		}
	}
	option = {
		name = "EVTOPTD200" # To Arms!
		trigger = {
			new_character = {
				character = PREV
			}
		}
	}
	option = {
		name = "EVTOPTE200" # Terrible News!
		trigger = {
			new_character = {
				religion = PREV
				NOT = { character = PREV }
			}
		}
	}
}