--[[ --- This is Wilson's speech file for Don't Starve Together --- Write your character's lines here. If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\ If you want to use quotation marks in a quote, put a \ before it. Example: "Like \"this\"." ]] return { ACTIONFAIL = { SHAVE = { AWAKEBEEFALO = "I'm not going to try that while he's awake.", GENERIC = "I can't shave that!", NOBITS = "There isn't even any stubble left!", }, STORE = { GENERIC = "It's full.", NOTALLOWED = "That can't go in there.", INUSE = "I should wait my turn.", }, RUMMAGE = { GENERIC = "I can't do that.", INUSE = "I should wait my turn.", }, COOK = { GENERIC = "I can't do that.", INUSE = "I should wait my turn.", TOOFAR = "It's too far away!", }, GIVE = { DEAD = "Maybe I'll just hold on to this.", SLEEPING = "Too unconscious to care.", BUSY = "I'll try again in a second.", }, GIVETOPLAYER = { FULL = "Their pockets are too full!", DEAD = "Maybe I'll just hold on to this.", SLEEPING = "Too unconscious to care.", BUSY = "I'll try again in a second.", }, GIVEALLTOPLAYER = { FULL = "Their pockets are too full!", DEAD = "Maybe I'll just hold on to this.", SLEEPING = "Too unconscious to care.", BUSY = "I'll try again in a second.", }, WRITE = { GENERIC = "I can't do that.", INUSE = "There's only room for one scribbler.", }, CHANGEIN = { GENERIC = "I can't do that.", BURNING = "It's too dangerous right now!", INUSE = "It can only handle one style change at a time.", }, ATTUNE = { NOHEALTH = "I don't feel well enough.", }, }, ACTIONFAIL_GENERIC = "I can't do that.", ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.", ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!", ANNOUNCE_BOOMERANG = "Ow! I should try to catch that!", ANNOUNCE_CHARLIE = "What was that?!", ANNOUNCE_CHARLIE_ATTACK = "OW! Something bit me!", ANNOUNCE_COLD = "So cold!", ANNOUNCE_HOT = "Need... ice... or... shade!", ANNOUNCE_CRAFTING_FAIL = "I don't have all of the ingredients.", ANNOUNCE_DEERCLOPS = "That sounded big!", ANNOUNCE_DUSK = "It's getting late. It will be dark soon.", ANNOUNCE_EAT = { GENERIC = "Yum!", PAINFUL = "I don't feel so good.", SPOILED = "Yuck! That was terrible!", STALE = "I think that was starting to turn.", INVALID = "I can't eat that!", YUCKY = "Puting that in my mouth would be disgusting!", }, ANNOUNCE_ENTER_DARK = "It's so dark!", ANNOUNCE_ENTER_LIGHT = "I can see again!", ANNOUNCE_FREEDOM = "I'm free! I'm finally free!", ANNOUNCE_HIGHRESEARCH = "I feel so smart now!", ANNOUNCE_HOUNDS = "Did you hear that?", ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_HUNGRY = "I'm so hungry!", ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the beast must be nearby.", ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.", ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The wet ground won't hold a footprint.", ANNOUNCE_INV_FULL = "I can't carry any more stuff!", ANNOUNCE_KNOCKEDOUT = "Ugh, my head!", ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.", ANNOUNCE_MOSQUITOS = "Aaah! Bug off!", ANNOUNCE_NOWARDROBEONFIRE = "It's too dangerous right now!", ANNOUNCE_NODANGERGIFT = "It's too dangerous right now!", ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!", ANNOUNCE_NODAYSLEEP = "It's too bright out.", ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.", ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, the growling will keep me up!", ANNOUNCE_NOSLEEPONFIRE = "Sleeping in that seems like a bad idea.", ANNOUNCE_NODANGERSIESTA = "It's too dangerous right now!", ANNOUNCE_NONIGHTSIESTA = "Night is for sleeping, not taking siestas.", ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.", ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry for a siesta!", ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!", ANNOUNCE_NO_TRAP = "Well, that was easy.", ANNOUNCE_PECKED = "Ow! Quit it!", ANNOUNCE_QUAKE = "That doesn't sound good.", ANNOUNCE_RESEARCH = "Never stop learning!", ANNOUNCE_SHELTER = "Thanks for the protection from the elements, tree!", ANNOUNCE_THORNS = "Ow!", ANNOUNCE_BURNT = "Yikes! That was hot!", ANNOUNCE_TORCH_OUT = "My light just ran out!", ANNOUNCE_FAN_OUT = "My fan is gone with the wind.", ANNOUNCE_COMPASS_OUT = "This compass doesn't point anymore.", ANNOUNCE_TRAP_WENT_OFF = "Oops.", ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.", ANNOUNCE_WORMHOLE = "That was not a sane thing to do.", ANNOUNCE_CANFIX = "\nI think I can fix this!", ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!", ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...", ANNOUNCE_INSUFFICIENTFERTILIZER = "Are you still hungry, plant?", ANNOUNCE_TOOL_SLIP = "Wow that tool is slippery!", ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Safe from that frightening lightning!", ANNOUNCE_DAMP = "Oh, H2O.", ANNOUNCE_WET = "My clothes appear to be permeable.", ANNOUNCE_WETTER = "Water way to go!", ANNOUNCE_SOAKED = "I've nearly reached my saturation point.", ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!", ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...", DESCRIBE_SAMECHARACTER = "Is that a mirror?", BATTLECRY = { GENERIC = "Go for the eyes!", PIG = "Here piggy piggy!", PREY = "I will destroy you!", SPIDER = "I'm going to stomp you dead!", SPIDER_WARRIOR = "Better you than me!", }, COMBAT_QUIT = { GENERIC = "I sure showed him!", PIG = "I'll let him go. This time.", PREY = "He's too fast!", SPIDER = "He's too gross, anyway.", SPIDER_WARRIOR = "Shoo, you nasty thing!", }, DESCRIBE = { BERNIE_INACTIVE = { BROKEN = "It finally fell apart.", GENERIC = "It's all scorched.", }, BERNIE_ACTIVE = "That teddy bear is moving around. Interesting.", PLAYER = { GENERIC = "It's %s!", ATTACKER = "That %s looks shifty...", MURDERER = "Murderer!", REVIVER = "%s, friend of ghosts.", GHOST = "%s could use a heart.", }, WILSON = { GENERIC = "It's Wilson!", ATTACKER = "That Wilson looks shifty...", MURDERER = "Murderer!", REVIVER = "Wilson, friend of ghosts.", GHOST = "Wilson could use a heart.", }, WOLFGANG = { GENERIC = "It's Wolfgang!", ATTACKER = "That Wolfgang looks shifty...", MURDERER = "Murderer!", REVIVER = "Wolfgang, friend of ghosts.", GHOST = "Wolfgang could use a heart.", }, WAXWELL = { GENERIC = "It's Maxwell!", ATTACKER = "That Maxwell looks shifty...", MURDERER = "Murderer!", REVIVER = "Maxwell, friend of ghosts.", GHOST = "Maxwell could use a heart.", }, WX78 = { GENERIC = "It's WX-78!", ATTACKER = "That WX-78 looks shifty...", MURDERER = "Murderer!", REVIVER = "WX-78, friend of ghosts.", GHOST = "WX-78 could use a heart.", }, WILLOW = { GENERIC = "It's Willow!", ATTACKER = "That Willow looks shifty...", MURDERER = "Murderer!", REVIVER = "Willow, friend of ghosts.", GHOST = "Willow could use a heart.", }, WENDY = { GENERIC = "It's Wendy!", ATTACKER = "That Wendy looks shifty...", MURDERER = "Murderer!", REVIVER = "Wendy, friend of ghosts.", GHOST = "Wendy could use a heart.", }, WOODIE = { GENERIC = "It's Woodie!", ATTACKER = "That Woodie looks shifty...", MURDERER = "Murderer!", REVIVER = "Woodie, friend of ghosts.", GHOST = "Woodie could use a heart.", }, WICKERBOTTOM = { GENERIC = "It's Wickerbottom!", ATTACKER = "That Wickerbottom looks shifty...", MURDERER = "Murderer!", REVIVER = "Wickerbottom, friend of ghosts.", GHOST = "Wickerbottom could use a heart.", }, WES = { GENERIC = "It's Wes!", ATTACKER = "That Wes looks shifty...", MURDERER = "Murderer!", REVIVER = "Wes, friend of ghosts.", GHOST = "Wes could use a heart.", }, MULTIPLAYER_PORTAL = "It's rickety, but it appears to function. After a fashion...", MIGRATION_PORTAL = { GENERIC = "If I had any friends, this could take me to them.", OPEN = "If I step through, will I still be me?", FULL = "It seems to be popular over there.", }, GLOMMER = "It's cute, in a gross kind of way.", GLOMMERFLOWER = { GENERIC = "The petals shimmer in the light.", DEAD = "The petals droop and shimmer in the light.", }, GLOMMERWINGS = "These would look awesome on a helmet!", GLOMMERFUEL = "This goop smells foul.", BELL = "Dingalingaling.", STATUEGLOMMER = { GENERIC = "I'm not sure what that's supposed to be.", EMPTY = "I broke it. For science.", }, WEBBERSKULL = "Poor little guy. He deserves a proper funeral.", WORMLIGHT = "Looks delicious.", WORMLIGHT_LESSER = "Kinda wrinkled.", WORM = { PLANT = "Seems safe to me.", DIRT = "Just looks like a pile of dirt.", WORM = "It's a worm!", }, WORMLIGHT_PLANT = "Seems safe to me.", MOLE = { HELD = "Nowhere left to dig, my friend.", UNDERGROUND = "Something's under there, searching for minerals.", ABOVEGROUND = "I'd sure like to whack that mole... thing.", }, MOLEHILL = "What a nice hole in the ground for a home!", MOLEHAT = "A wretched stench but excellent visibility.", EEL = "This will make a delicious meal.", EEL_COOKED = "Smells great!", UNAGI = "I cooked it myself!", EYETURRET = "I hope it doesn't turn on me.", EYETURRET_ITEM = "I think it's sleeping.", MINOTAURHORN = "Wow! I'm glad that didn't gore me!", MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.", THULECITE_PIECES = "It's some smaller chunks of Thulecite.", POND_ALGAE = "Some algae by a pond.", GREENSTAFF = "This will come in handy.", POTTEDFERN = "A fern in a pot.", THULECITE = "I wonder where this is from?", ARMORRUINS = "It's oddly light.", RUINS_BAT = "It has quite a heft to it.", RUINSHAT = "Fit for a king. Or me.", NIGHTMARE_TIMEPIECE = { CALM = "All is well.", WARN = "Getting pretty magical around here.", WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be staying steady.", WANING = "Feels like it's receding.", DAWN = "The nightmare is almost gone!", NOMAGIC = "There's no magic around here.", }, BISHOP_NIGHTMARE = "It's falling apart!", ROOK_NIGHTMARE = "Terrifying!", KNIGHT_NIGHTMARE = "It's a knightmare!", MINOTAUR = "That thing doesn't look happy.", SPIDER_DROPPER = "Note to self: Don't look up.", NIGHTMARELIGHT = "I wonder what function this served.", NIGHTSTICK = "It's electric!", GREENGEM = "It's green and gemmy.", RELIC = "Ancient household goods.", RUINS_RUBBLE = "This can be fixed.", MULTITOOL_AXE_PICKAXE = "It's brilliant!", ORANGESTAFF = "This beats walking.", YELLOWAMULET = "Warm to the touch.", GREENAMULET = "Just when I thought I couldn't get any better.", SLURPERPELT = "Doesn't look much different dead.", SLURPER = "It's so hairy!", SLURPER_PELT = "Doesn't look much different dead.", ARMORSLURPER = "A soggy, sustaining, succulent suit.", ORANGEAMULET = "Teleportation can be so useful.", YELLOWSTAFF = "I put a gem on a stick.", YELLOWGEM = "This gem is yellow.", ORANGEGEM = "It's an orange gem.", TELEBASE = { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = { VALID = "Looks ready.", GEMS = "It needs a gem.", }, STAFFLIGHT = "That seems really dangerous.", ANCIENT_ALTAR = "An ancient and mysterious structure.", ANCIENT_ALTAR_BROKEN = "This seems to be broken.", ANCIENT_STATUE = "It seems to throb out of tune with the world.", LICHEN = "Only a cyanobacteria could grow in this light.", CUTLICHEN = "Nutritious, but it won't last long.", CAVE_BANANA = "It's mushy.", CAVE_BANANA_COOKED = "Yum!", CAVE_BANANA_TREE = "It's dubiously photosynthetical.", ROCKY = "It has terrifying claws.", COMPASS = { GENERIC="Which way am I facing?", N = "North", S = "South", E = "East", W = "West", NE = "Northeast", SE = "Southeast", NW = "Northwest", SW = "Southwest", }, NIGHTMARE_TIMEPIECE = -- Duplicated { WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be staying steady.", WANING = "Feels like it's receding.", DAWN = "The nightmare is almost gone!", WARN = "Getting pretty magical around here.", CALM = "All is well.", NOMAGIC = "There's no magic around here.", }, HOUNDSTOOTH="It's sharp!", ARMORSNURTLESHELL="It sticks to my back.", BAT="Ack! That's terrifying!", BATBAT = "I wonder if I could fly with two of these.", BATWING="I hate these things, even when they're dead.", BATWING_COOKED="At least it's not coming back.", BATCAVE = "I don't want to wake them.", BEDROLL_FURRY="It's so warm and comfy.", BUNNYMAN="I am filled with an irresitable urge to do science.", FLOWER_CAVE="Science makes it glow.", FLOWER_CAVE_DOUBLE="Science makes it glow.", FLOWER_CAVE_TRIPLE="Science makes it glow.", GUANO="Another flavour of poop.", LANTERN="A more civilized light.", LIGHTBULB="It's strangely tasty looking.", MANRABBIT_TAIL="I just like holding it.", MUSHTREE_TALL = { GENERIC = "That mushroom got too big for its own good.", BLOOM = "You can't tell by looking, but it's smelly.", }, MUSHTREE_MEDIUM = { GENERIC = "These used to grow in my bathroom.", BLOOM = "I'm mildly offended by this.", }, MUSHTREE_SMALL = { GENERIC = "A magic mushroom?", BLOOM = "It's trying to reproduce.", }, MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.", SPORE_TALL = "It's just drifting around.", SPORE_MEDIUM = "It's just drifting around.", SPORE_SMALL = "It's just drifting around.", SPORE_TALL_INV = "I'll keep a little light in my pocket.", SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.", SPORE_SMALL_INV = "I'll keep a little light in my pocket.", RABBITHOUSE= { GENERIC = "That's not a real carrot.", BURNT = "That's not a real roasted carrot.", }, SLURTLE="Ew. Just ew.", SLURTLE_SHELLPIECES="A puzzle with no solution.", SLURTLEHAT="I hope it doesn't mess up my hair.", SLURTLEHOLE="A den of 'ew'.", SLURTLESLIME="If it wasn't useful, I wouldn't touch it.", SNURTLE="He's less gross, but still gross.", SPIDER_HIDER="Gah! More spiders!", SPIDER_SPITTER="I hate spiders!", SPIDERHOLE="It's encrusted with old webbing.", STALAGMITE="Looks like a rock to me.", STALAGMITE_FULL="Looks like a rock to me.", STALAGMITE_LOW="Looks like a rock to me.", STALAGMITE_MED="Looks like a rock to me.", STALAGMITE_TALL="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...", TURF_CARPETFLOOR = "Yet another ground type.", TURF_CHECKERFLOOR = "Yet another ground type.", TURF_DIRT = "Yet another ground type.", TURF_FOREST = "Yet another ground type.", TURF_GRASS = "Yet another ground type.", TURF_MARSH = "Yet another ground type.", TURF_ROAD = "Yet another ground type.", TURF_ROCKY = "Yet another ground type.", TURF_SAVANNA = "Yet another ground type.", TURF_WOODFLOOR = "Yet another ground type.", TURF_CAVE="Yet another ground type.", TURF_FUNGUS="Yet another ground type.", TURF_SINKHOLE="Yet another ground type.", TURF_UNDERROCK="Yet another ground type.", TURF_MUD="Yet another ground type.", TURF_DECIDUOUS = "Yet another ground type.", TURF_SANDY = "Yet another ground type.", TURF_BADLANDS = "Yet another ground type.", POWCAKE = "I don't know if I'm hungry enough.", CAVE_ENTRANCE = "I wonder if I could move that rock.", CAVE_ENTRANCE_RUINS = "It's probably hiding something.", CAVE_ENTRANCE_OPEN = { GENERIC = "The earth itself rejects me!", OPEN = "I bet there's all sorts of things to discover down there.", FULL = "I'll have to wait until someone leaves.", }, CAVE_EXIT = { GENERIC = "I'll just stay down here, I suppose.", OPEN = "I've had enough discovery for now.", FULL = "The surface is too crowded!", }, MAXWELLPHONOGRAPH = "So that's where the music was coming from.", BOOMERANG = "Aerodynamical!", PIGGUARD = "He doesn't look as friendly as the others.", ABIGAIL = "Awww, she has a cute little bow.", ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.", AMULET = "I feel so safe when I'm wearing it.", ANIMAL_TRACK = "Tracks left by food. I mean... an animal.", ARMORGRASS = "I hope there are no bugs in this.", ARMORMARBLE = "This looks really heavy.", ARMORWOOD = "That is a perfectly reasonable piece of clothing.", ARMOR_SANITY = "Wearing this makes me feel safe and insecure.", ASH = { GENERIC = "All that's left after fire has done its job.", REMAINS_GLOMMERFLOWER = "The flower was consumed by fire when I teleported!", REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!", REMAINS_THINGIE = "This was once some thing before it got burned...", }, AXE = "It's my trusty axe.", BABYBEEFALO = "Awwww. So cute!", BACKPACK = "It's for me to put my stuff in.", BACONEGGS = "I cooked it myself!", BANDAGE = "Seems sterile enough.", BASALT = "That's too strong to break through!", BATBAT = "I bet I could fly if I held two of these.", -- Duplicated BEARDHAIR = "I made them with my face.", BEARGER = "What a bear of a badger.", BEARGERVEST = "Welcome to hibernation station!", ICEPACK = "The fur keeps the temperature inside stable.", BEARGER_FUR = "A mat of thick fur.", BEDROLL_STRAW = "It smells like wet.", BEE = { GENERIC = "To bee or not to bee.", HELD = "Careful!", }, BEEBOX = { READY = "It's full of honey.", FULLHONEY = "It's full of honey.", GENERIC = "Bees!", NOHONEY = "It's empty.", SOMEHONEY = "I should wait a bit.", BURNT = "How did it get burned?!!", }, BEEFALO = { FOLLOWER = "He's coming along peacefully.", GENERIC = "It's a beefalo!", NAKED = "Aww, he's so sad.", SLEEPING = "These guys are really heavy sleepers.", }, BEEFALOHAT = "What a nice hat.", BEEFALOWOOL = "It smells like beefalo tears.", BEEHAT = "This should keep me protected.", BEEHIVE = "It's buzzing with activity.", BEEMINE = "It buzzes when I shake it.", BEEMINE_MAXWELL = "Bottled mosquito rage!", BERRIES = "Red berries taste the best.", BERRIES_COOKED = "I don't think heat improved them.", BERRYBUSH = { BARREN = "I think it needs to be fertilized.", WITHERED = "Nothing will grow in this heat.", GENERIC = "Red berries taste the best.", PICKED = "Maybe they'll grow back?", }, BIGFOOT = "That is one biiig foot.", BIRDCAGE = { GENERIC = "I should put a bird in it.", OCCUPIED = "That's my bird!", SLEEPING = "Awwww, he's asleep.", HUNGRY = "He's looking a bit peckish.", STARVING = "Did I forget to feed you?", DEAD = "Maybe he's just resting?", SKELETON = "That bird is definitely deceased.", }, BIRDTRAP = "Gives me a net advantage!", BIRD_EGG = "A small, normal egg.", BIRD_EGG_COOKED = "Sunny side yum!", BISHOP = "Back off, preacherman!", BLOWDART_FIRE = "This seems fundamentally unsafe.", BLOWDART_SLEEP = "Just don't breathe in.", BLOWDART_PIPE = "Good practice for my birthday cake!", BLUEAMULET = "Cool as ice!", BLUEGEM = "It sparkles with cold energy.", BLUEPRINT = "It's scientific!", BELL_BLUEPRINT = "It's scientific!", BLUE_CAP = "It's weird and gooey.", BLUE_CAP_COOKED = "It's different now...", BLUE_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, BOARDS = "Boards.", BOAT = "Is that how I got here?", BONESHARD = "Bits of bone.", BONESTEW = "I cooked it myself!", BUGNET = "For catching bugs.", BUSHHAT = "It's kind of scratchy.", BUTTER = "I can't believe it's butter!", BUTTERFLY = { GENERIC = "Butterfly, flutter by.", HELD = "Now I have you!", }, BUTTERFLYMUFFIN = "I cooked it myself!", BUTTERFLYWINGS = "Without these, it's just a butter.", BUZZARD = "What a bizarre buzzard!", CACTUS = { GENERIC = "Sharp but delicious.", PICKED = "Deflated, but still spiny.", }, CACTUS_MEAT_COOKED = "Grilled fruit of the desert.", CACTUS_MEAT = "There are still some spines between me and a tasty meal.", CACTUS_FLOWER = "A pretty flower from a prickly plant.", COLDFIRE = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, that's over.", }, CAMPFIRE = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, that's over.", }, CANE = "It makes walking seem much easier!", CATCOON = "A playful little thing.", CATCOONDEN = { GENERIC = "It's a den in a stump.", EMPTY = "Its owner ran out of lives.", }, CATCOONHAT = "Ears hat!", COONTAIL = "I think it's still swishing.", CARROT = "Yuck. It's all vegetabley.", CARROT_COOKED = "Mushy.", CARROT_PLANTED = "The earth is making plantbabies.", CARROT_SEEDS = "It's a seed.", WATERMELON_SEEDS = "It's a seed.", CAVE_FERN = "It's a fern.", CHARCOAL = "It's small, dark and smells like burnt wood.", CHESSJUNK1 = "A pile of broken chess pieces.", CHESSJUNK2 = "Another pile of broken chess pieces.", CHESSJUNK3 = "Even more broken chess pieces.", CHESTER = "Otto von Chesterfield, Esq.", CHESTER_EYEBONE = { GENERIC = "It's looking at me.", WAITING = "It went to sleep.", }, COOKEDMANDRAKE = "Poor little guy.", COOKEDMEAT = "Char broiled to perfection.", COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw.", COOKEDSMALLMEAT = "Now I don't have to worry about getting worms!", COOKPOT = { COOKING_LONG = "This is going to take a while.", COOKING_SHORT = "It's almost done!", DONE = "Mmmmm! It's ready to eat!", EMPTY = "It makes me hungry just to look at it.", BURNT = "The pot got cooked.", }, CORN = "High in fructose!", CORN_COOKED = "High in fructose!", CORN_SEEDS = "It's a seed.", CROW = { GENERIC = "Creepy!", HELD = "He's not very happy in there.", }, CUTGRASS = "Cut grass, ready for arts and crafts.", CUTREEDS = "Cut reeds, ready for crafting and hobbying.", CUTSTONE = "I've made them seductively smooth.", DEADLYFEAST = "A most potent dish.", DEERCLOPS = "It's enormous!!", DEERCLOPS_EYEBALL = "This is really gross.", EYEBRELLAHAT = "It will watch over me.", DEPLETED_GRASS = { GENERIC = "It's probably a tuft of grass.", }, DEVTOOL = "It smells of bacon!", DEVTOOL_NODEV = "I'm not strong enough to wield it.", DIRTPILE = "It's a pile of dirt... or IS it?", DIVININGROD = { COLD = "The signal is very faint.", GENERIC = "It's some kind of homing device.", HOT = "This thing's going crazy!", WARM = "I'm headed in the right direction.", WARMER = "I must be getting pretty close.", }, DIVININGRODBASE = { GENERIC = "I wonder what it does.", READY = "It looks like it needs a large key.", UNLOCKED = "Now my machine can work!", }, DIVININGRODSTART = "That rod looks useful!", DRAGONFLY = "That's one fly dragon!", ARMORDRAGONFLY = "Hot mail!", DRAGON_SCALES = "They're still warm.", DRAGONFLYCHEST = "Next best thing to a lockbox!", LAVASPIT = { HOT = "Hot spit!", COOL = "I like to call it 'Basaliva'.", }, LAVAE = "Too hot to handle.", LAVAE_PET = { STARVING = "Poor thing must be starving.", HUNGRY = "I hear a tiny stomach grumbling.", CONTENT = "It seems happy.", GENERIC = "Aww. Who's a good monster?", }, LAVAE_EGG = { GENERIC = "I can feel a faint warmth coming from inside.", }, LAVAE_EGG_CRACKED = { COLD = "I don't think that egg is warm enough.", COMFY = "I never thought I would see a happy egg.", }, LAVAE_TOOTH = "It's an egg tooth!", DRAGONFRUIT = "What a weird fruit.", DRAGONFRUIT_COOKED = "Still weird.", DRAGONFRUIT_SEEDS = "It's a seed.", DRAGONPIE = "I cooked it myself!", DRUMSTICK = "I should gobble it.", DRUMSTICK_COOKED = "Now it's even tastier.", DUG_BERRYBUSH = "I should plant this.", DUG_GRASS = "I should plant this.", DUG_MARSH_BUSH = "I should plant this.", DUG_SAPLING = "I should plant this.", DURIAN = "Oh it smells!", DURIAN_COOKED = "Now it smells even worse!", DURIAN_SEEDS = "It's a seed.", EARMUFFSHAT = "At least my ears won't get cold...", EGGPLANT = "It doesn't look like an egg.", EGGPLANT_COOKED = "It's even less eggy.", EGGPLANT_SEEDS = "It's a seed.", DECIDUOUSTREE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", POISON = "It looks unhappy about me stealing those Birchnuts!", GENERIC = "It's all Leafy. Most of the time.", }, ACORN = "There's definitely something inside there.", ACORN_SAPLING = "It'll be a tree soon!", ACORN_COOKED = "Roasted to perfection.", BIRCHNUTDRAKE = "A mad little nut.", EVERGREEN = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "It's all Piney.", }, EVERGREEN_SPARSE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "This sad tree has no cones.", }, EYEPLANT = "I think I'm being watched.", FARMPLOT = { GENERIC = "I should try planting some crops.", GROWING = "Go plants go!", NEEDSFERTILIZER = "I think it needs to be fertilized.", BURNT = "I don't think anything will grow in a pile of ash.", }, FEATHERHAT = "I AM A BIRD!", FEATHER_CROW = "A crow feather.", FEATHER_ROBIN = "A redbird feather.", FEATHER_ROBIN_WINTER = "A snowbird feather.", FEM_PUPPET = "She's trapped!", FIREFLIES = { GENERIC = "If only I could catch them!", HELD = "They make my pocket glow!", }, FIREHOUND = "That one is glowy.", FIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "Good thing it's contained!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least I can start it up again.", }, COLDFIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "Good thing it's contained!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least I can start it up again.", }, FIRESTAFF = "I don't want to set the world on fire.", FIRESUPPRESSOR = { ON = "Fling on!", OFF = "All quiet on the flinging front.", LOWFUEL = "The fuel tank is getting a bit low.", }, FISH = "Now I shall eat for a day.", FISHINGROD = "Hook, line and stick!", FISHSTICKS = "I cooked it myself!", FISHTACOS = "I cooked it myself!", FISH_COOKED = "Grilled to perfection.", FLINT = "It's a very sharp rock.", FLOWER = "It's pretty but it smells like a common labourer.", FLOWER_WITHERED = "I don't think it got enough sun.", FLOWERHAT = "It smells like prettiness.", FLOWER_EVIL = "Augh! It's so evil!", FOLIAGE = "Some leafy greens.", FOOTBALLHAT = "I don't like sports.", FROG = { DEAD = "He's croaked it.", GENERIC = "He's so cute!", SLEEPING = "Aww, look at him sleep!", }, FROGGLEBUNWICH = "I cooked it myself!", FROGLEGS = "I've heard it's a delicacy.", FROGLEGS_COOKED = "Tastes like chicken.", FRUITMEDLEY = "I cooked it myself!", FURTUFT = "Black and white fur.", GEARS = "A pile of mechanical parts.", GHOST = "That offends me as a Scientist.", GOLDENAXE = "That's one fancy axe.", GOLDENPICKAXE = "Hey, isn't gold really soft?", GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?", GOLDENSHOVEL = "I can't wait to dig holes.", GOLDNUGGET = "I can't eat it, but it sure is shiny.", GRASS = { BARREN = "It needs poop.", WITHERED = "It's not going to grow back while it's so hot.", BURNING = "That's burning fast!", GENERIC = "It's a tuft of grass.", PICKED = "It was cut down in the prime of its life.", }, GREEN_CAP = "It seems pretty normal.", GREEN_CAP_COOKED = "It's different now...", GREEN_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, GUNPOWDER = "It looks like pepper.", HAMBAT = "This seems unsanitary.", HAMMER = "Stop! It's time! To hammer things!", HEALINGSALVE = "The stinging means that it's working.", HEATROCK = { FROZEN = "It's colder than ice.", COLD = "That's a cold stone.", GENERIC = "I could manipulate its temperature.", WARM = "It's quite warm and cuddly... for a rock!", HOT = "Nice and toasty hot!", }, HOME = "Someone must live here.", HOMESIGN = { GENERIC = "It says 'You are here'.", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, ARROWSIGN_POST = { GENERIC = "It says 'Thataway'.", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, ARROWSIGN_PANEL = { GENERIC = "It says 'Thataway'.", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, HONEY = "Looks delicious!", HONEYCOMB = "Bees used to live in this.", HONEYHAM = "I cooked it myself!", HONEYNUGGETS = "I cooked it myself!", HORN = "It sounds like a beefalo field in there.", HOUND = "You ain't nothing, hound dog!", HOUNDBONE = "Creepy.", HOUNDMOUND = "I wouldn't want to pick a bone with the owner.", ICEBOX = "I have harnessed the power of cold!", ICEHAT = "Stay cool, boy.", ICEHOUND = "Are there hounds for every season?", INSANITYROCK = { ACTIVE = "TAKE THAT, SANE SELF!", INACTIVE = "It's more of a pyramid than an obelisk.", }, JAMMYPRESERVES = "I cooked it myself!", KABOBS = "I cooked it myself!", KILLERBEE = { GENERIC = "Oh no! It's a killer bee!", HELD = "This seems dangerous.", }, KNIGHT = "Check it out!", KOALEFANT_SUMMER = "Adorably delicious.", KOALEFANT_WINTER = "It looks warm and full of meat.", KRAMPUS = "He's going after my stuff!", KRAMPUS_SACK = "Ew. It has Krampus slime all over it.", LEIF = "He's huge!", LEIF_SPARSE = "He's huge!", LIGHTNING_ROD = { CHARGED = "The power is mine!", GENERIC = "I can harness the heavens!", }, LIGHTNINGGOAT = { GENERIC = "'Baaaah' yourself!", CHARGED = "I don't think it liked being struck by lightning.", }, LIGHTNINGGOATHORN = "It's like a miniature lightning rod.", GOATMILK = "It's buzzing with tastiness!", LITTLE_WALRUS = "He won't be cute and cuddly forever.", LIVINGLOG = "It looks worried.", LOG = { BURNING = "That's some hot wood!", GENERIC = "It's big, it's heavy, and it's wood.", }, LUREPLANT = "It's so alluring.", LUREPLANTBULB = "Now I can start my very own meat farm.", MALE_PUPPET = "He's trapped!", MANDRAKE_ACTIVE = "Stop following me!", MANDRAKE_PLANTED = "I've heard strange things about those plants.", MANDRAKE = "A mandrake root has strange powers.", MANDRAKESOUP = "I cooked it myself!", MANDRAKE_COOKED = "It doesn't seem so strange anymore.", MARBLE = "Fancy!", MARBLEPILLAR = "I think I could use that.", MARBLETREE = "I don't think an axe will cut it.", MARSH_BUSH = { BURNING = "That's burning fast!", GENERIC = "It looks thorny.", PICKED = "That hurt.", }, BURNT_MARSH_BUSH = "It's all burnt up.", MARSH_PLANT = "It's a plant.", MARSH_TREE = { BURNING = "Spikes and fire!", BURNT = "Now it's burnt and spiky.", CHOPPED = "Not so spiky now!", GENERIC = "Those spikes look sharp!", }, MAXWELL = "I hate that guy.", MAXWELLHEAD = "I can see into his pores.", MAXWELLLIGHT = "I wonder how they work.", MAXWELLLOCK = "Looks almost like a key hole.", MAXWELLTHRONE = "That doesn't look very comfortable.", MEAT = "It's a bit gamey, but it'll do.", MEATBALLS = "I cooked it myself!", MEATRACK = { DONE = "Jerky time!", DRYING = "Meat takes a while to dry.", DRYINGINRAIN = "Meat takes even longer to dry in rain.", GENERIC = "I should dry some meats.", BURNT = "The rack got dried.", }, MEAT_DRIED = "Just jerky enough.", MERM = "Smells fishy!", MERMHEAD = { GENERIC = "The stinkiest thing I'll smell all day.", BURNT = "Burnt merm flesh somehow smells even worse.", }, MERMHOUSE = { GENERIC = "Who would live here?", BURNT = "Nothing to live in, now.", }, MINERHAT = "This will keep my hands free.", MONKEY = "Curious little guy.", MONKEYBARREL = "Did that just move?", MONSTERLASAGNA = "I cooked it myself!", FLOWERSALAD = "A bowl of foliage.", ICECREAM = "I scream for ice cream!", WATERMELONICLE = "Cryogenic watermelon.", TRAILMIX = "A healthy, natural snack.", HOTCHILI = "Five alarm!", GUACAMOLE = "Avogadro's favorite dish.", MONSTERMEAT = "Ugh. I don't think I should eat that.", MONSTERMEAT_DRIED = "Strange-smelling jerky.", MOOSE = "I don't exactly know what that thing is.", MOOSEEGG = "Its contents are like excited electrons trying to escape.", MOSSLING = "Aaah! You are definitely not an electron!", FEATHERFAN = "Down to bring my temperature down.", MINIFAN = "Somehow the breeze comes out the back twice as fast.", GOOSE_FEATHER = "Fluffy!", STAFF_TORNADO = "Spinning doom.", MOSQUITO = { GENERIC = "Disgusting little bloodsucker.", HELD = "Hey, is that my blood?", }, MOSQUITOSACK = "It's probably not someone else's blood...", MOUND = { DUG = "I should probably feel bad about that.", GENERIC = "I bet there's all sorts of good stuff down there!", }, NIGHTLIGHT = "It gives off a spooky light.", NIGHTMAREFUEL = "This stuff is crazy!", NIGHTSWORD = "I dreamed it myself!", NITRE = "I'm not a geologist.", ONEMANBAND = "I should have added a beefalo bell.", PANDORASCHEST = "It may contain something fantastic! Or horrible.", PANFLUTE = "I can serenade the animals.", PAPYRUS = "Some sheets of paper.", PENGUIN = "Must be breeding season.", PERD = "Stupid bird! Stay away from my berries!", PEROGIES = "I cooked it myself!", PETALS = "I showed those flowers who's boss!", PETALS_EVIL = "I'm not sure I want to hold these.", PHLEGM = "It's thick and pliable. And salty.", PICKAXE = "Iconic, isn't it?", PIGGYBACK = "I feel kinda bad for that.", PIGHEAD = { GENERIC = "Looks like an offering to the beast.", BURNT = "Crispy.", }, PIGHOUSE = { FULL = "I can see a snout pressed up against the window.", GENERIC = "These pigs have pretty fancy houses.", LIGHTSOUT = "Come ON! I know you're home!", BURNT = "Not so fancy now, pig!", }, PIGKING = "Ewwww, he smells!", PIGMAN = { DEAD = "Someone should tell his family.", FOLLOWER = "He's part of my entourage.", GENERIC = "They kind of creep me out.", GUARD = "He looks serious.", WEREPIG = "He's not friendly!", }, PIGSKIN = "It still has the tail on it.", PIGTENT = "Smells like bacon.", PIGTORCH = "Sure looks cozy.", PINECONE = "I can hear a tiny tree inside it, trying to get out.", PINECONE_SAPLING = "It'll be a tree soon!", LUMPY_SAPLING = "How did this tree even reproduce?", PITCHFORK = "Maxwell might be looking for this.", PLANTMEAT = "That doesn't look very appealing.", PLANTMEAT_COOKED = "At least it's warm now.", PLANT_NORMAL = { GENERIC = "Leafy!", GROWING = "Guh! It's growing so slowly!", READY = "Mmmm. Ready to harvest.", WITHERED = "The heat killed it.", }, POMEGRANATE = "It looks like the inside of an alien's brain.", POMEGRANATE_COOKED = "Haute Cuisine!", POMEGRANATE_SEEDS = "It's a seed.", POND = "I can't see the bottom!", POOP = "I should fill my pockets!", FERTILIZER = "That is definitely a bucket full of poop.", PUMPKIN = "It's as big as my head!", PUMPKINCOOKIE = "I cooked it myself!", PUMPKIN_COOKED = "How did it not turn into a pie?", PUMPKIN_LANTERN = "Spooky!", PUMPKIN_SEEDS = "It's a seed.", PURPLEAMULET = "It's whispering to me.", PURPLEGEM = "It contains the mysteries of the universe.", RABBIT = { GENERIC = "He's looking for carrots.", HELD = "Do you like science?", }, RABBITHOLE = { GENERIC = "That must lead to the Kingdom of the Bunnymen.", SPRING = "The Kingdom of the Bunnymen is closed for the season.", }, RAINOMETER = { GENERIC = "It measures cloudiness.", BURNT = "The measuring parts went up in a cloud of smoke.", }, RAINCOAT = "Keeps the rain where it ought to be. Outside my body.", RAINHAT = "It'll mess up my hair, but I'll stay nice and dry.", RATATOUILLE = "I cooked it myself!", RAZOR = "A sharpened rock tied to a stick. Hygienic!", REDGEM = "It sparkles with inner warmth.", RED_CAP = "It smells funny.", RED_CAP_COOKED = "It's different now...", RED_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, REEDS = { BURNING = "That's really burning!", GENERIC = "It's a clump of reeds.", PICKED = "I picked all the useful reeds.", }, RELIC = { GENERIC = "Ancient household goods.", BROKEN = "Nothing to work with here.", }, RUINS_RUBBLE = "This can be fixed.", RUBBLE = "Just bits and pieces of rock.", RESEARCHLAB = { GENERIC = "It breaks down objects into their scientific components.", BURNT = "It won't be doing much science now.", }, RESEARCHLAB2 = { GENERIC = "It's even more science-y than the last one!", BURNT = "The extra science didn't keep it alive.", }, RESEARCHLAB3 = { GENERIC = "What have I created?", BURNT = "Whatever it was, it's burnt now.", }, RESEARCHLAB4 = { GENERIC = "Who would name something that?", BURNT = "Fire doesn't really solve naming issues...", }, RESURRECTIONSTATUE = { GENERIC = "What a handsome devil!", BURNT = "Not much use anymore.", }, RESURRECTIONSTONE = "Such a touching stone.", ROBIN = { GENERIC = "Does that mean winter is gone?", HELD = "He likes my pocket.", }, ROBIN_WINTER = { GENERIC = "Life in the frozen wastes.", HELD = "It's so soft.", }, ROBOT_PUPPET = "It's trapped!", ROCK_LIGHT = { GENERIC = "A crusted over lava pit.", OUT = "Looks fragile.", LOW = "The lava's crusting over.", NORMAL = "Nice and comfy.", }, ROCK = "It wouldn't fit in my pocket.", ROCK_ICE = { GENERIC = "A very isolated glacier.", MELTED = "Nothing useful until it freezes again.", }, ROCK_ICE_MELTED = "Nothing useful until it freezes again.", ICE = "Ice to meet you.", ROCKS = "I can make stuff with these.", ROOK = "Storm the castle!", ROPE = "Some short lengths of rope.", ROTTENEGG = "Ew! It stinks!", SANITYROCK = { ACTIVE = "That's a CRAZY looking rock!", INACTIVE = "Where did the rest of it go?", }, SAPLING = { BURNING = "That's burning fast!", WITHERED = "It might be okay if it was cooler.", GENERIC = "Baby trees are so cute!", PICKED = "That'll teach him.", }, SEEDS = "Each one is a tiny mystery.", SEEDS_COOKED = "I cooked all the life out of 'em!", SEWING_KIT = "Darn it! Darn it all to heck!", SHOVEL = "There's a lot going on underground.", SILK = "It comes from a spider's butt.", SKELETON = "Better him than me.", SCORCHED_SKELETON = "Spooky.", SKULLCHEST = "I'm not sure if I want to open it.", SMALLBIRD = { GENERIC = "That's a rather small bird.", HUNGRY = "It looks hungry.", STARVING = "It must be starving.", }, SMALLMEAT = "A tiny chunk of dead animal.", SMALLMEAT_DRIED = "A little jerky.", SPAT = "What a crusty looking animal.", SPEAR = "That's one pointy stick.", SPIDER = { DEAD = "Ewwww!", GENERIC = "I hate spiders.", SLEEPING = "I'd better not be here when he wakes up.", }, SPIDERDEN = "Sticky!", SPIDEREGGSACK = "I hope these don't hatch in my pocket.", SPIDERGLAND = "It has a tangy, antiseptic smell.", SPIDERHAT = "I hope I got all of the spider goo out of it.", SPIDERQUEEN = "AHHHHHHHH! That spider is huge!", SPIDER_WARRIOR = { DEAD = "Good riddance!", GENERIC = "Looks even meaner than usual.", SLEEPING = "I should keep my distance.", }, SPOILED_FOOD = "It's a furry ball of rotten food.", STATUEHARP = "What has happened to the head?", STATUEMAXWELL = "It really captures his personality.", STEELWOOL = "Scratchy metal fibers.", STINGER = "Looks sharp!", STRAWHAT = "What a nice hat.", STUFFEDEGGPLANT = "I cooked it myself!", SUNKBOAT = "It's no use to me out there!", SWEATERVEST = "This vest is dapper as all get-out.", REFLECTIVEVEST = "Keep off, evil sun!", HAWAIIANSHIRT = "It's not lab-safe!", TAFFY = "I cooked it myself!", TALLBIRD = "That's a tall bird!", TALLBIRDEGG = "Will it hatch?", TALLBIRDEGG_COOKED = "Delicious and nutritional.", TALLBIRDEGG_CRACKED = { COLD = "Brrrr!", GENERIC = "Looks like it's hatching.", HOT = "Are eggs supposed to sweat?", LONG = "I have a feeling this is going to take a while...", SHORT = "It should hatch any time now.", }, TALLBIRDNEST = { GENERIC = "That's quite an egg!", PICKED = "The nest is empty.", }, TEENBIRD = { GENERIC = "Not a very tall bird.", HUNGRY = "I'd better find it some food.", STARVING = "It has a dangerous look in it's eye.", }, TELEBASE = -- Duplicated { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = -- Duplicated { VALID = "Looks ready.", GEMS = "It needs a gem.", }, TELEPORTATO_BASE = { ACTIVE = "With this I can surely pass through space and time!", GENERIC = "This appears to be a nexus to another world!", LOCKED = "There's still something missing.", PARTIAL = "Soon, my invention will be complete!", }, TELEPORTATO_BOX = "This may control the polarity of the whole universe.", TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.", TELEPORTATO_POTATO = "This metal potato contains great and fearful power...", TELEPORTATO_RING = "A ring that could focus dimensional energies.", TELESTAFF = "It can show me the world.", TENT = { GENERIC = "I get crazy when I don't sleep.", BURNT = "Nothing left to sleep in.", }, SIESTAHUT = { GENERIC = "A nice place for an afternoon rest out of the heat.", BURNT = "It won't provide much shade now.", }, TENTACLE = "That looks dangerous.", TENTACLESPIKE = "It's pointy and slimy.", TENTACLESPOTS = "I think these were its genitalia.", TENTACLE_PILLAR = "A slimy pole.", TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.", TENTACLE_PILLAR_ARM = "Little slippery arms.", TENTACLE_GARDEN = "Yet another slimy pole.", TOPHAT = "What a nice hat.", TORCH = "Something to hold back the night.", TRANSISTOR = "It's whirring with electricity.", TRAP = "I wove it real tight.", TRAP_TEETH = "This is a nasty surprise.", TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!", TREASURECHEST = { GENERIC = "It's my tickle trunk!", BURNT = "That trunk was truncated.", }, TREASURECHEST_TRAP = "How convenient!", TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.", TRINKET_1 = "They are all melted together.", --Melty Marbles TRINKET_2 = "It's just a cheap replica.", --Fake Kazoo TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot TRINKET_4 = "It must be some kind of religious artifact.", --Gnome TRINKET_5 = "Sadly, it's too small for me to escape on.", --Tiny Rocketship TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires TRINKET_7 = "I have no time for fun and games!", --Ball and Cup TRINKET_8 = "Great. All of my tub stopping needs are met.", --Hardened Rubber Bung TRINKET_9 = "I'm more of a zipper person, myself.", --Mismatched Buttons TRINKET_10 = "I hope I get out of here before I need these.", --Second-hand Dentures TRINKET_11 = "He whispers beautiful lies to me.", --Lying Robot TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", --Dessicated Tentacle TRINKET_13 = "It must be some kind of religious artifact.", --Gnomette TRINKET_14 = "Now if I only had some tea...", -- Leaky Teacup TRINKET_15 = "The king's bishop.", -- White Bishop TRINKET_16 = "This is the wrong bishop.", -- Black Bishop TRINKET_17 = "An ice cream fork!", -- Bent Spork TRINKET_18 = "I wonder what it's hiding?", -- Toy Trojan Horse TRINKET_19 = "It doesn't spin very well.", -- Unbalanced Top TRINKET_20 = "Now I can scratch my back; all my problems are solved!", -- Back Scratcher TRINKET_21 = "This egg beater is all bent out of shape.", -- Beaten Beater TRINKET_22 = "Sadly, it's not strong enough to be useful for anything.", -- Frayed Yarn TRINKET_23 = "I can put my shoes on without help, thanks.", -- Shoe Horn TRINKET_24 = "Is it really lucky?", -- Lucky Cat Jar TRINKET_25 = "It smells kind of stale.", -- Air Unfreshener TRINKET_26 = "Food and a cup! The ultimate survival container.", -- Potato Cup TRINKET_27 = "Good, I can hang my clothes up if I ever find a hook.", -- Wire Hanger TRUNKVEST_SUMMER = "Wilderness casual.", TRUNKVEST_WINTER = "Winter survival gear.", TRUNK_COOKED = "Somehow even more nasal than before.", TRUNK_SUMMER = "A light breezy trunk.", TRUNK_WINTER = "A thick, hairy trunk.", TUMBLEWEED = "Who knows what that tumbleweed has picked up.", TURF_CARPETFLOOR = "It's surprisingly scratchy.", -- Duplicated TURF_CHECKERFLOOR = "These are pretty snazzy.", -- Duplicated TURF_DIRT = "A chunk of ground.", -- Duplicated TURF_FOREST = "A chunk of ground.", -- Duplicated TURF_GRASS = "A chunk of ground.", -- Duplicated TURF_MARSH = "A chunk of ground.", -- Duplicated TURF_ROAD = "Hastily cobbled stones.", -- Duplicated TURF_ROCKY = "A chunk of ground.", -- Duplicated TURF_SAVANNA = "A chunk of ground.", -- Duplicated TURF_WOODFLOOR = "These are floorboards.", -- Duplicated TURKEYDINNER = "Mmmm.", TWIGS = "It's a bunch of small twigs.", UMBRELLA = "This will keep my hair dry, at least.", GRASS_UMBRELLA = "This will keep my hair moderately dry, at least.", UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.", WAFFLES = "I cooked it myself!", WALL_HAY = { GENERIC = "Hmmmm. I guess that'll have to do.", BURNT = "That won't do at all.", }, WALL_HAY_ITEM = "This seems like a bad idea.", WALL_STONE = "That's a nice wall.", WALL_STONE_ITEM = "They make me feel so safe.", WALL_RUINS = "An ancient piece of wall.", WALL_RUINS_ITEM = "A solid piece of history.", WALL_WOOD = { GENERIC = "Pointy!", BURNT = "Burnt!", }, WALL_WOOD_ITEM = "Pickets!", WALL_MOONROCK = "Spacey and smooth!", WALL_MOONROCK_ITEM = "Very light but surprisingly tough.", WALRUS = "Walruses are natural predators.", WALRUSHAT = "It's covered with walrus hairs.", WALRUS_CAMP = { EMPTY = "Looks like somebody was camping here.", GENERIC = "It looks warm and cozy inside.", }, WALRUS_TUSK = "I'm sure I'll find a use for it eventually.", WARDROBE = { GENERIC = "Maybe I can be even more handsome!", BURNING = "That's burning fast!", BURNT = "So long, style.", }, WARG = "You might be something to reckon with, big dog.", WASPHIVE = "I think those bees are mad.", WATERMELON = "Sticky sweet.", WATERMELON_COOKED = "Juicy and warm.", WATERMELONHAT = "Let the juice run down your face.", WETGOOP = "I cooked it myself!", WINTERHAT = "It'll be good for when winter comes.", WINTEROMETER = { GENERIC = "I am one heck of a scientist.", BURNT = "Its measuring days are over.", }, WORMHOLE = { GENERIC = "Soft and undulating.", OPEN = "Science compels me to jump in.", }, WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.", ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.", LIVINGTREE = "Is it watching me?", ICESTAFF = "It's cold to the touch.", REVIVER = "The beating of this hideous heart will bring a ghost back to life!", LIFEINJECTOR = "Booooost!", SKELETON_PLAYER = { MALE = "%s must've died performing an important experiment with %s.", FEMALE = "%s must've died performing an important experiment with %s.", ROBOT = "%s must've died performing an important experiment with %s.", DEFAULT = "%s must've died performing an important experiment with %s.", }, HUMANMEAT = "Flesh is flesh. Where do I draw the line?", HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.", HUMANMEAT_DRIED = "Letting it dry makes it not come from a human, right?", MOONROCKNUGGET = "That rock came from the moon.", }, DESCRIBE_GENERIC = "It's a... thing.", DESCRIBE_TOODARK = "It's too dark to see!", DESCRIBE_SMOLDERING = "That thing is about to catch fire.", EAT_FOOD = { TALLBIRDEGG_CRACKED = "Mmm. Beaky.", }, }