# ==<游戏主要数据>
# ==格式已优化
# ==已整合 materials.txt/materials_dlc.txt
# ==加载顺序为 materials.txt > materials_dlc.txt > 系统预设
# ==部分对象设定无法叠加生效


#+===============================系统功能===============================

#+无
BEGIN Material
Name                 None  
BEGIN Sprite0    x 0  y 0  END
END
#-

#+建筑框架
BEGIN Material   
Name                 BuildingFrame  
ConstructionTime     1.00000  
MoveCost             0.800000  
SoftEdged            -1  
BlockVisibility      true    
ObjectRequired       Steel  
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    x 0  y 12  END
END
#-

#+建筑/（砖墙）
BEGIN Material   
Name                 Building  
ConstructionTime     1.00000  
BlockMovement        true  
MoveCost             0.800000  
SoftEdged            -1  
IndoorOutdoor        1  
BEGIN Sprite0    x 6  y 14  END
END
#-

#+建筑/（混凝土墙）
BEGIN Material   
Name                 BuildingConcrete  
ConstructionTime     1.00000  
BlockMovement        true  
MoveCost             0.800000  
SoftEdged            -1  
IndoorOutdoor        1  
BEGIN Sprite0    x 6  y 14  END
END
#-

#+填埋地道
BEGIN Material   
Name                 RemoveTunnels
ConstructionTime     5.00000  
SoftEdged            -1  
Price                -20
BEGIN Sprite0    x 13  y 3  END
END
#-

#+【铲平建筑】
BEGIN Material   
Name                 Demolish  
ConstructionTime     1.00000  
SoftEdged            -1  
BEGIN Sprite0    x 0  y 3  END
END
#-

#+【拆除墙壁】
BEGIN Material   
Name                 DemolishWalls
ConstructionTime     1.00000  
SoftEdged            -1  
BEGIN Sprite0    x 0  y 3  END
END
#-

#+【清除室内】
BEGIN Material   
Name                 ClearIndoorArea
ConstructionTime     1.00000  
SoftEdged            -1  
BEGIN Sprite0    x 0  y 3  END
END
#-

#+【拆除物品】
BEGIN Object     
Name                 DismantleObject  
ConstructionTime     10.0000  
Toughness            0.000000  
Sprite               Bulldozer  
AllowRectanglePlacement	true
END
#-

#+【拆除设施】
BEGIN Object     
Name                 DismantleUtility  
ConstructionTime     10.0000  
Sprite               Bulldozer  
Properties           Utility
END
#-

#+【卖掉物品】
BEGIN Object
Name                SellObject
ConstructionTime    0.000000
Toughness           0.000000
Sprite              MoneyBag
AllowRectanglePlacement	true
END
#-

#+【销售设施】
BEGIN Object     
Name                 SellUtility  
ConstructionTime     0.0000  
ToolbarSprite	 MoneyBag
Properties           Utility
END
#-

#+【销售材料】
BEGIN Material
Name                 SellMaterial
ConstructionTime     0.0000
BEGIN Sprite0    	 x 63 y 54  END
BEGIN Sprite1    	 x 1  y 1  END  
END

BEGIN Material
Name                 SellFlooring
ConstructionTime     0.0000
BEGIN Sprite0    	 x 63 y 54  END
BEGIN Sprite1    	 x 1  y 1  END  
END
#-

#+【丢弃物品】
BEGIN Object     
Name                 DumpObject  
ConstructionTime     10.0000  
Toughness            0.000000  
Sprite               Garbage
AllowRectanglePlacement	true
VersionAdded        4000
END
#-

#+快速连接
BEGIN Object     
Name                 QuickConnect
ConstructionTime     1.0000  
Sprite               Connection  
Properties           Utility
Properties           Wired
VersionAdded        4000
END
#-

#+快速建岛
BEGIN Material   
Name                 IslandGenerator
ConstructionTime     1.00000  
MoveCost             1.00000  
IndoorOutdoor        1  
Price                -5
SoftEdged            1  
Inaccessible	 true
SpriteType           AlignedArea
VersionAdded		 3000
PlaceOnWater		true
NumSprites           2
Inaccessible		true
DLC                  		SeaAirLand
BEGIN Sprite0    	 x 63 y 53  END
BEGIN Sprite1    	 x 1  y 1  END
END
#-

#+取消工作
BEGIN Object
Name                CancelJobs
ConstructionTime    0.000000
Toughness           0.000000
Sprite              Bulldozer
END
#-

#+取消工作
BEGIN Material
Name                 CancelJobs
ConstructionTime     1.00000
SoftEdged            -1
BEGIN Sprite0    x 0  y 3  END
END
#-

#+过场动画/宝丽来照片
BEGIN Object
Name                CutscenePolaroid
Sprite              Clipboard
Properties          CutsceneMarker
END
#-

#+动画镜头
BEGIN Object
Name                CutsceneCamera
Sprite              Cctv
Properties          CutsceneMarker
END
#-

#+动画提示
BEGIN Object
Name                CutsceneCue
Sprite              Hob
SpriteScale         0.6
Properties          CutsceneMarker
END
#-

#+动画字幕
BEGIN Object
Name                CutsceneCaption
END
#-

#+锚点
BEGIN Object
Name                 Anchor
ConstructionTime     -1
RenderDepth          6
BEGIN Sprite
x 31
y 0
w 1
h 1
RotateType 0
END
END
#-

#-===========================================================

#+===============================系统图标===============================
BEGIN Object
Name                 Icon_Intercom
RenderDepth          5
Sprite               CbRadio
SpriteScale          1.5
Properties           Material
END

BEGIN Object
Name                 Icon_MobilePhone
RenderDepth          5
Sprite               MobilePhone
SpriteScale          1.5
Properties           Material
END

BEGIN Object
Name                 Icon_Shank
RenderDepth          5
Sprite               HandKnife
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Knife
RenderDepth          5
Sprite               Knife
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Ingredient
RenderDepth          5
Sprite               Food2
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Medicine
RenderDepth          5
Sprite               Medicine
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Poison
RenderDepth          5
Sprite               Poison
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Needle
RenderDepth          5
Sprite               Needle
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Screwdriver
RenderDepth          5
Sprite               Screwdriver
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Screwdriver
RenderDepth          5
Sprite               Screwdriver
SpriteScale          1.5
Properties           Material
END
BEGIN Object
Name                 Icon_Scissors
RenderDepth          5
Sprite               Scissors
SpriteScale          1.5
Properties           Material
END

BEGIN Object
Name                 Icon_Dynamite
RenderDepth          5
Sprite               ShopGoods3
SpriteScale          1.5
Properties           Material
END

BEGIN Object
Name                 Icon_Flammable
RenderDepth          5
BEGIN Sprite
x 20
y 12
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          0.75
Properties           Material
END

BEGIN Object
Name                 Icon_Lighter
RenderDepth          5
Sprite               Lighter
SpriteScale          1.5
Properties           Material
END

BEGIN Object
Name                 Icon_FakeExtinguisher
RenderDepth          5
BEGIN Sprite
x 19
y 13
w 1
h 1
RotateType 0
TopAligned true
END
SpriteScale          1.5
Properties           Material
END

#-===========================================================



#+===============================装备/违禁品===============================

#+
BEGIN Equipment  
Name                 HerbPlant  
Sprite          	 Pills
Properties           Smelly
SearchChance		 55
END
#-

#+橙子
BEGIN Equipment  
Name                 Orange  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_D11Ingredient12
END	
Properties           Luxuries
Properties			 NoImport
SearchChance		 0
END
#-

#+熏蒸消毒器
BEGIN Equipment  
Name                PoisonWand 
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_PoisonWand
END 
Scale                0.800000  
Properties           Tools
Properties           Metal
Properties			 NoImport
Properties           ExtraContraband
END
#-

#+急救箱
BEGIN Equipment  
Name                FirstAidKit 
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_FirstAidKit
END	
Scale                0.800000  
Properties           Tools
END
#-

#+纹身去除工具
BEGIN Equipment  
Name				TattooRemovalTool 
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_TattooRemovalTool
END 
Scale               0.800000
Properties			NoImport
Properties          Tools
Properties          Metal
VersionAdded		7000
Properties          ExtraContraband
END
#-

#+门禁卡
BEGIN Equipment  
Name                 Keycard  
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_Keycard
END
Scale                0.500000
Properties           Metal
Properties           NoImport
Properties           ExtraContraband
END
#-

#+电击棍
BEGIN Equipment
Name				StunBaton
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_StunBaton
END
AttackPower			3.00000
RechargeTime		2.00000
Ammo				3
Properties			Weapons
END
#-

#+砂砾桶
BEGIN Equipment  
Name					GritBucket
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_GritBucket
END
Durability				10.00000
Properties				Tools
Properties				NoImport
END
#-

#+水桶
BEGIN Equipment  
Name					WaterBucket
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_WaterBucket
END
Durability				10.00000
Properties				Tools
Properties				NoImport
END
#-

#+灭火器（材料）
BEGIN Equipment  
Name					FireExtinguisher 
Sprite					FireExtinguisher
Durability				10.00000
Properties				Tools
Properties				NoImport
END
#-

#+僵尸咬伤
BEGIN Equipment  
Name                 ZombieBite
AttackPower          0.25
RechargeTime         3.0 
Properties           Weapons   
Properties           NoImport 
END
#-

#+蛇腹型铁丝网
BEGIN Equipment  
Name                 BarbedWireBat
AttackPower          9 
RechargeTime         1.50000    
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_BarbedWireBat
END 
Properties           Weapons
END
#-

#+撬棍
BEGIN Equipment  
Name                 Crowbar
AttackPower          9 
RechargeTime         1.50000    
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_Crowbar
END 
Properties           Weapons
Properties           Metal
END
#-

#+改装过的手枪
BEGIN Equipment  
Name                 ModifiedHandgun  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_ModifiedHandgun
END  
Scale                0.700000  
AttackPower          20.0000
RechargeTime         0.35000
Range                15.0
Ammo                 6
Properties           Weapons
Properties           Metal
Properties           RangedWeapon    
Properties           NoImport
Properties           ExtraContraband
END
#-

#+改装过的突击步枪
BEGIN Equipment  
Name                 ModifiedAssaultRifle  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_ModifiedAssaultRifle
END 
AttackPower          5.00000  
RechargeTime         0.1000
Range                25.0
Ammo                 30
TwoHanded            true  
Properties           Weapons
Properties           RangedWeapon
Properties           Metal
Properties           NoImport
Properties           ExtraContraband
END
#-

#+链锯
BEGIN Equipment  
Name                 ChainsawWeapon
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_ChainsawWeapon
END 
AttackPower          12.00000  
RechargeTime         2.000
Properties           Weapons
Properties           Metal
END
#-

#+打蛋器
BEGIN Equipment  
Name                 Whisk  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_Whisk
END 
Scale                0.800000  
Properties           Tools
Properties           Metal
END
#-

#+擀面杖
BEGIN Equipment  
Name                 RollingPin
AttackPower          1.50000  
RechargeTime         1.50000    
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_RollingPin
END 
Scale                0.800000  
Properties           Tools
Properties           Weapons
END
#-

#+酒类成品
BEGIN Equipment  
Name                 ProducedBooze  
Sprite               Booze  
Scale                0.700000  
Properties           NoImport 
Properties           Produced
Properties			 Narcotics
END
#-

#+毒品成品
BEGIN Equipment  
Name                 ProducedDrugs  
Sprite               Pills
Scale                0.600000  
Properties           Smelly
Properties           NoImport 
Properties           Produced
Properties			 Narcotics
END
#-

#+麻醉品成品
BEGIN Equipment      
Name                 ProducedNarcotics
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_D11Ingredient12
END		
Properties		NoImport
Properties      Produced
Properties		Narcotics
END
#-

#+酒水
BEGIN Equipment  
Name                 Drink 
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_Drink
END	
Properties           Luxuries
Properties			 NoImport
Properties           Metal
SearchChance		 0
Scale                0.700000  
END
#-

#+发酵水果
BEGIN Equipment  
Name                 Kicker  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_Kicker
END	
Properties           Narcotics
Properties           Smelly
Properties			 NoImport
Properties			 BrewingItem
SearchChance		 55
END
#-

#+酒袋
BEGIN Equipment  
Name                 BoozeBag  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_BoozeBag
END	
Properties           Narcotics
Properties           Smelly
Properties			 NoImport
Properties			 BrewingItem
SearchChance		 55
END
#-

#+园艺铲
BEGIN Equipment
Name				Trowel
Sprite 				Trowel
ToolbarSprite		Trowel
Properties           NoImport
Properties           Metal
Properties           Tools
Properties           Weapons
EscapeModeBaseVal	 100
Durability           80.00000
AttackPowerEM        2.00000
RechargeTimeEM       1.00000
DigPowerSoft         1.00000
DigPowerMedium       1.00000
DigPowerHard         0.70000
SearchChance		 80
Properties           ExtraContraband
END
#-

#+三齿铲
BEGIN Equipment
Name				 HandFork
Sprite 				 HandFork
Properties           NoImport
Properties           Metal
Properties           Tools
Properties           Weapons
EscapeModeBaseVal	 100
Durability           80.00000
AttackPowerEM        2.00000
RechargeTimeEM       1.00000
DigPowerSoft         1.00000
DigPowerMedium       1.00000
DigPowerHard         0.70000
SearchChance		 80
Properties           ExtraContraband
END
#-

#+洒水壶
BEGIN Equipment
Name		WateringCan
Sprite 		WateringCan
Properties           NoImport
Properties           Tools
Properties           ExtraContraband
END
#-

#+电击棍
BEGIN Equipment  
Name                 Baton  
Sprite               HandBaton  
AttackPower          1.50000  
RechargeTime         1.50000  
Properties           Weapons
END
#-

#+木棍
BEGIN Equipment  
Name                 Club
Sprite               Stick  
AttackPower          1.50000  
RechargeTime         1.50000  
Properties           Weapons
Properties           Improvised    
END
#-

#+刃尖
BEGIN Equipment  
Name                 Shank  
Sprite               HandKnife  
AttackPower          9.00000  
RechargeTime         3.00000  
Properties           Weapons
Properties           Metal
Properties           Tools
Properties           Improvised
END
#-

#+绳子
BEGIN Equipment  
Name                 Rope  
Sprite               Rope  
AttackPower          0.00000  
RechargeTime         3.00000  
Properties           Tools
Properties           Improvised
Properties           NoImport
Properties           ExtraContraband
END
#-

#+小刀
BEGIN Equipment  
Name                 Knife  
Sprite               Knife  
Scale                1.00000  
AttackPower          6.00000  
RechargeTime         3.00000  
Properties           Weapons
Properties           Metal
Properties           Tools
END
#-

#+叉子
BEGIN Equipment  
Name                 Fork  
Sprite               Fork  
Scale                0.800000  
AttackPower          3.00000  
RechargeTime         2.00000  
Properties           Weapons
Properties           Metal
Properties           Tools
END
#-

#+勺子
BEGIN Equipment  
Name                 Spoon  
Sprite               Spoon  
Scale                0.800000  
Properties           Tools
Properties           Metal
END
#-

#+烈酒
BEGIN Equipment  
Name                 Booze  
Sprite               Booze  
Scale                0.700000  
Properties           Narcotics
Properties           Luxuries
END
#-

#+毒物
BEGIN Equipment  
Name                 Poison  
Sprite               Poison  
Scale                0.800000  
Properties           Narcotics
Properties           Smelly
END
#-

#+香烟
BEGIN Equipment  
Name                 Cigs  
Sprite               Cigs  
Scale                0.700000
Properties           Narcotics
Properties           Luxuries
Properties           Smelly
END
#-

#+监狱钥匙
BEGIN Equipment  
Name                 JailKeys  
Sprite               JailKey  
Scale                0.800000  
Properties           Metal
Properties           NoImport
Properties           ExtraContraband
END
#-

#+手机
BEGIN Equipment
Name                 MobilePhone
Sprite               MobilePhone
Scale                0.600000
Properties           Luxuries
Properties           Metal
END
#-

#+打火机
BEGIN Equipment  
Name                 Lighter  
Sprite               Lighter  
Scale                0.600000  
Properties           Luxuries
END
#-

#+螺丝刀
BEGIN Equipment  
Name                 Screwdriver  
Sprite               Screwdriver  
Scale                0.800000  
AttackPower          3.00000  
RechargeTime         2.00000  
Properties           Tools
Properties           Weapons
Properties           Metal
END
#-

#+毒品
BEGIN Equipment  
Name                 Drugs  
Sprite               Pills  
Scale                0.600000  
Properties           Narcotics
Properties           Smelly
END
#-

#+药物
BEGIN Equipment  
Name                 Medicine
Sprite               Medicine
Scale                0.700000  
Properties           Narcotics
Properties           Smelly
END
#-

#+小剪刀
BEGIN Equipment  
Name                 Scissors
Sprite               Scissors
Scale                0.800000  
AttackPower          1.00000  
RechargeTime         1.00000  
Properties           Weapons
Properties           Metal
Properties           Tools
END
#-

#+大剪刀
BEGIN Equipment  
Name                 Sheers  
Sprite               Sheers  
Properties           Weapons
Properties           Metal
Properties           Tools
AttackPower          10.00000  
RechargeTime         4.00000  
END
#-

#+抹刀
BEGIN Equipment  
Name                 Spatula  
Sprite               Spatula  
Scale                1.00000  
Properties           NoImport
Properties           ExtraContraband
END
#-

#+清洁刷
BEGIN Equipment  
Name                 CleaningBrush  
Sprite               CleaningBrush  
Scale                0.900000
Properties           NoImport
Properties           ExtraContraband
END
#-

#+锤子
BEGIN Equipment  
Name                 Hammer  
Sprite               Hammer  
AttackPower          9.00000  
RechargeTime         2.50000  
Properties           Tools
Properties           Weapons
Properties           Metal
END
#-

#+写字板
BEGIN Equipment  
Name                 Clipboard  
Sprite               Clipboard  
Scale                0.600000  
Properties           NoImport
Properties           ExtraContraband
END
#-

#+钻头
BEGIN Equipment  
Name                 Drill  
Sprite               Drill  
AttackPower          0.70000
RechargeTime         0.15000
Properties           Tools
Properties           Metal
Properties           Weapons
END
#-

#+钢琴线
BEGIN Equipment
Name                 PianoWire
Sprite               PianoWire
Scale                0.5
AttackPower          0.50000
RechargeTime         0.15000
TwoHanded            true
END
#-

#+手枪
BEGIN Equipment  
Name                 Gun  
Sprite               Gun  
Scale                0.700000  
AttackPower          15.0000
RechargeTime         0.50000
Range                10.0
Ammo                 6
Properties           Weapons
Properties           Metal
Properties           RangedWeapon    
Properties           NoImport
Properties           ExtraContraband
END
#-

#+霰弹枪
BEGIN Equipment
Name                 Shotgun
Sprite               Shotgun
Scale                1.20000
AttackPower          25
RechargeTime         10
TwoHanded            true
Range                10
Ammo                 3
Properties           Weapons
Properties           RangedWeapon
Properties           Metal
Properties           NoImport
END
#-

#+狙击步枪
BEGIN Equipment  
Name                 Rifle  
Sprite               Rifle  
Scale                1.20000  
AttackPower          50.00000  
RechargeTime         2.00000
TwoHanded            true  
Range                40.0
Ammo                 10
WardenExcluded       true
Properties           Weapons
Properties           RangedWeapon
Properties           Metal
Properties           NoImport
Properties           ExtraContraband
END
#-

#+突击步枪
BEGIN Equipment  
Name                 AssaultRifle  
Sprite               AssaultRifle  
Scale                1.10000  
AttackPower          15.00000  
RechargeTime         0.1000
Range                20.0
Ammo                 30
TwoHanded            true  
Properties           Weapons
Properties           RangedWeapon
Properties           Metal
Properties           NoImport
Properties           ExtraContraband
END
#-

#+冲锋枪
BEGIN Equipment  
Name                 SubMachineGun
Sprite               Mac10
Scale                1.10000  
AttackPower          2.00000
RechargeTime         0.1000
Range                20.0
Ammo                 30
Properties           Weapons
Properties           RangedWeapon
Properties           Metal
Properties           NoImport
Properties           ExtraContraband
END
#-

#+电击枪
BEGIN Equipment
Name                 Tazer
Sprite               Tazer
Scale                0.8
AttackPower          1.0
RechargeTime         10.0
TwoHanded            false
Ammo                 1
Properties           Weapons
Properties           RangedWeapon
Properties           NoImport
Properties           ExtraContraband
Properties           Metal
END
#-

#+手电筒
BEGIN Equipment  
Name                 Torch  
Sprite               Torch
AttackPower          4.00000  
RechargeTime         2.50000  
Properties           Tools
Properties           Weapons    
Properties           Metal     
Properties           NoImport
Properties           ExtraContraband
END
#-

#+熨斗
BEGIN Equipment  
Name                 Iron  
Sprite               Iron  
Properties           Metal
Properties           NoImport
AttackPower          15.00000  
RechargeTime         2.50000  
Properties           ExtraContraband
END
#-

#+狗绳
BEGIN Equipment  
Name                 DogLeash  
Sprite               DogLeash  
Scale                0.5
TwoHanded            true 
Properties           NoImport
END
#-

#+斧子
BEGIN Equipment  
Name                 Axe  
Sprite               Axe  
Properties           NoImport
Properties           ExtraContraband
Properties           Metal
Properties           Tools
Properties           Weapons
AttackPower          15.00000  
RechargeTime         2.50000  
END
#-

#+攻坚锤
BEGIN Equipment  
Name                 BatteringRam
Sprite               BatteringRam
Properties           NoImport
Properties           ExtraContraband
Properties           Weapons
Properties           Tools
Properties           Metal
TwoHanded            true
AttackPower          60.00000  
RechargeTime         10.00000 
END
#-

#+麦克风
BEGIN Equipment  
Name                 Microphone
Sprite               Microphone
Properties           NoImport
Scale                0.75   
Properties           ExtraContraband
END
#-

#+对讲机
BEGIN Equipment  
Name                 CbRadio
Sprite               CbRadio
Scale                0.8
Properties           NoImport
Properties           ExtraContraband
END
#-

#+罢工标语牌
BEGIN Equipment
Name                StrikePlacard
Sprite              StrikePlacard
Properties          NoImport
Scale               1.300000	
END
#-

#+钢笔
BEGIN Equipment  
Name                 FountainPen  
Sprite               d_FountainPen
AttackPower          9.00000  
RechargeTime         3.00000 
Scale                0.700000  
Properties           Weapons
Properties           Metal
END
#-

#+金怀表
BEGIN Equipment  
Name                 GoldPocketWatch  
Sprite               d_GoldPocketWatch
Scale                0.700000  
Properties           Metal
Properties           Luxuries
END
#-

#+镇静剂（注射）
BEGIN Equipment  
Name                 SedativeSyringe  
Sprite               Needle  
Properties           Narcotics
AttackPower          0.750000
RechargeTime         2.00000  
END
#-

#+镇静针（注射）
BEGIN Equipment  
Name                 SedativeShot  
Sprite               Needle
Scale                0.700000 
AttackPower          1.00000
RechargeTime         2.00000  
TwoHanded            false  
Range				 1.0
Ammo                 1 
Properties           Narcotics
Properties           Weapons
Properties			 RangedWeapon
Properties           NoImport
Properties           ExtraContraband
END
#-




#-===========================================================

#+===============================材料===============================

#+==食品

#+食材
BEGIN Object     
Name                 Ingredients  
MaxStackSize         40  
RenderDepth          1  
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_D11Ingredient01  
StackSprite		d_D11StackIngredients01
END
Properties           Material
Properties           SlowDelivery
Properties           Undamageable
SpecialRestriction	 NoShadow
END
#-

#+食材(烹饪)
BEGIN Object     
Name                 IngredientsCooking  
MaxStackSize         40  
RenderDepth          1  

BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_D11StackMeals01  
StackSprite		d_D11StackMeals01
END
Properties           Material
END
#-

#+食材(煮熟)
BEGIN Object     
Name                 IngredientsCooked  
MaxStackSize         40  
RenderDepth          1  

BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_D11Ingredient01
StackSprite		d_D11StackMealsCooked01
END
Properties          Material
Properties          Undamageable
END
#-

#+食材(变质)
BEGIN Object     
Name                 IngredientsSpoiled  
MaxStackSize         40  
RenderDepth          1  

BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_D11Ingredient01  
StackSprite     d_D11StackIngredients01
END
Properties           Material
Properties           SlowDelivery
END
#-

#+伙食
BEGIN Object     
Name                 Meal  
MaxStackSize         10  
Price                -15  
RenderDepth          1
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_D11FoodTray  
END
Properties           Material
END
#-

#+餐盘
BEGIN Object     
Name                 FoodTray  
MaxStackSize         80  
Price                -1  
RenderDepth          1  
Sprite               FoodTray  
StackSprite          StackFoodTrays
Properties           Material
Properties           SlowDelivery
END
#-

#+餐盘(脏)
BEGIN Object     
Name                 FoodTrayDirty  
MaxStackSize         80  
Price                -1  
RenderDepth          1  
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_D11FoodTrayDirty  
END
StackSprite          StackFoodTraysDirty
Properties           Material
END
#-

#+一碗食物
BEGIN Object
Name                FoodBowl
Sprite              Food2
RenderDepth         2
Properties          Uncloneable
END
#-

#+食物残渣
BEGIN Object
Name                 FoodWaste
RenderDepth          0
Properties           Rubbish
Sprite               FoodTrash1
END
#-

#+员工餐
BEGIN Object     
Name                 StaffFood
MaxStackSize         40  
RenderDepth          1  
SpriteVariants       3
Sprite               StaffFood1
StackSprite          StaffFoodStack1
Properties           Material
Properties           SlowDelivery
END
#-

#+员工餐
BEGIN Object     
Name                 StaffFoodBoxed
MaxStackSize         40  
RenderDepth          1  
SpriteVariants       3
Price                -10
Sprite               StaffFoodStack1
StackSprite          StaffFoodBoxed1
Properties           Material
Properties           SlowDelivery
END
#-

#-==

#+==囚服

#+购买囚服
BEGIN Object
Name                ImmediatePrisonerUniform
Research            Deployment
Toughness           1
Price               -20
RenderDepth          3
Width 1
Height 1
Sprite              PrisonerUniform
BlockedBy           Wall
BlockedBy           UtilityStation
Properties          Entity
Properties          Staff
Properties          Scripted
END
#-




#-

#+囚服（干净）
BEGIN Object     
Name                 PrisonerUniform
MaxStackSize         40  
Price                -10  
RenderDepth          1  
Sprite               PrisonerUniform  
StackSprite          StackPrisonUniform
Properties           Material
Properties           SlowDelivery
END
#-

#+囚服(脏)
BEGIN Object     
Name                 DirtyPrisonerUniform  
MaxStackSize         40  
RenderDepth          1
Sprite               PrisonUniformDirty  
StackSprite          StackPrisonUniformDirty
SpriteScale          1.2
Properties           Material
END
#-

#+囚服(皱)
BEGIN Object
Name                CrumpledPrisonerUniform
MaxStackSize        40
RenderDepth         1
Sprite              PrisonUniformDirty
StackSprite         StackPrisonUniformDirty
Properties          Material
END
#-

#-==

#+==邮件

#+邮件(未分类)
BEGIN Object     
Name                 MailUnsorted
RenderDepth          1  
MaxStackSize         40
Sprite               MailUnsorted
StackSprite          StackMailUnsorted
Properties           Material    
Properties           RoomSpecific
WorkGroup            MailRoom
Properties           SlowDelivery
Properties           Uncloneable
END
#-

#+邮件(已分类)
BEGIN Object     
Name                 MailSorted
RenderDepth          1  
MaxStackSize         20
Sprite               MailSorted
StackSprite          StackMailSorted
Properties           Material    
Properties           RoomSpecific
WorkGroup            MailRoom
Properties           Uncloneable
END 
#-

#+邮包
BEGIN Object
Name                MailSatchel
RenderDepth         1
Sprite              MailSatchel
StackSprite         StackBooksSorted
Properties          RoomSpecific
Properties          SlowDelivery
Properties          Material
Properties          MobileObject
NumSlots            10
WorkGroup           MailRoom
Properties           Uncloneable
END    
#-

#+邮件(待读)
BEGIN Object
Name                PrisonerMail
RenderDepth         2
Sprite              MailUnopened1
SpriteVariants      3 
Properties          Uncloneable
END 
#-

#+邮件(已拆开)
BEGIN Object
Name                PrisonerMailOpened
RenderDepth         2
Sprite              MailOpened1
SpriteVariants      3
Properties          Uncloneable
END 
#-

#+囚犯信件
BEGIN Object
Name                PrisonerLetter
RenderDepth         2
MaxStackSize        20
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_PrisonerLetter
StackSprite     d_StackPrisonerLetter
END 
Properties          Uncloneable
Properties          Material  
Properties           SlowDelivery
END 
#-

#+情书
BEGIN Object
Name                LoveLetter
RenderDepth         2
MaxStackSize        20
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_LoveLetter
StackSprite     d_StackPrisonerLetter
END 
Properties          Uncloneable
Properties          Material  
Properties          SlowDelivery
END 
#-

#+情书（已打开）
BEGIN Object
Name                LoveLetterOpened
RenderDepth         2
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_LoveLetterOpened
END 
Properties          Uncloneable
Properties          Material  
END 
#-

#-==

#+==劳役

#+金属板
BEGIN Object     
Name                 SheetMetal
MaxStackSize         40
RenderDepth          1  
Price                -10
Sprite               SheetMetal
StackSprite          StackSheetMetal
Properties           Material    
Properties           SlowDelivery
END
#-

#+空白车牌
BEGIN Object     
Name                 LicensePlateBlank
MaxStackSize         40
RenderDepth          1  
Sprite               PlateBlank
StackSprite          StackPlatesBlank
Properties           Material  
END
#-

#+车牌
BEGIN Object     
Name                 LicensePlate
MaxStackSize         40
RenderDepth          1  
Price                -30
Sprite               Plate
StackSprite          StackPlates
Properties           Material
Properties           Sellable
END
#-

#+原木
BEGIN Object
Name                Log
MaxStackSize        9
RenderDepth         1
Price               -100
Sprite              RawWood
StackSprite         StackLogs
Properties          Material
Properties          Sellable
END
#-

#+木板
BEGIN Object
Name                Wood
MaxStackSize        40
RenderDepth         1
Price               -100
Sprite              Wood
StackSprite         StackWood
Properties          Material
Properties          Sellable
END 
#-

#+漂白剂
BEGIN Object     
Name                 Bleach
MaxStackSize         10
RenderDepth          1  
Price                -2
Sprite               StackBleach
StackSprite          StackBleach
Properties           Material
Properties           SlowDelivery
END
#-

#+购买商店货物
BEGIN Object
Name                ImmediateShopGoods
Research            Deployment
Toughness           1
Price               -200
RenderDepth          3
Width 1
Height 1
Sprite              StackShopGoods1
BlockedBy           Wall
BlockedBy           UtilityStation
Properties          Entity
Properties          Staff
Properties          Scripted
END
#-

#+商店货物
BEGIN Object     
Name                 ShopGoods  
MaxStackSize         40  
RenderDepth          1  
Sprite               ShopGoods1  
StackSprite          StackShopGoods1
SpriteVariants       3  
Properties           Material
Properties           SlowDelivery
WorkGroup            Shop
END   
#-

#+图书(未分类)
BEGIN Object     
Name                 LibraryBookUnsorted
MaxStackSize         20
RenderDepth          1  
Price                -10
Sprite               BooksUnSorted
StackSprite          StackBooksUnsorted
Properties           Material    
Properties           SlowDelivery
Properties           RoomSpecific
WorkGroup            Library
END
#-

#+图书(已分类)
BEGIN Object     
Name                 LibraryBookSorted
MaxStackSize         10
RenderDepth          1  
Price                -10
Sprite               BooksSorted
StackSprite          StackBooksSorted
Properties           Material    
Properties           RoomSpecific
WorkGroup            Library
END
#-

#+损毁的图书
BEGIN Object
Name                RuinedBook
Sprite              Rubble1
SpriteScale         0.500
RenderDepth         2
Properties          Rubbish
END
#-

#-==

#+==建材

#+砖块
BEGIN Object     
Name                 Brick  
Toughness            1.00000  
MaxStackSize         20  
Teleportable         true  
Price                -50  
RenderDepth          1  
Sprite               Brick  
StackSprite          StackBrick
Properties           Material
END
#-

#+混凝土
BEGIN Object     
Name                 Concrete  
MaxStackSize         20  
Teleportable         true  
Price                -10  
RenderDepth          1  
Sprite               Concrete  
StackSprite          StackConcrete
Properties           Material
END
#-

#+钢材
BEGIN Object     
Name                 Steel  
MaxStackSize         20  
Teleportable         true  
Price                -10  
RenderDepth          1  
Sprite               Girder  
StackSprite          StackGirder
Properties           Material
END
#-

#+草坪
BEGIN Object     
Name                 GrassTurf  
MaxStackSize         10  
Price                -5  
RenderDepth          1  
Teleportable         true  
Sprite               GrassTurf  
StackSprite          StackGrass
Properties           Material
END
#-

#+垃圾
BEGIN Object     
Name                 Garbage  
MoveSpeedFactor      0.800000  
Toughness            1.00000  
MaxStackSize         -1  
RenderDepth          2
Properties           Rubbish
Sprite               Garbage  
END
#-

#+瓦砾
BEGIN Object
Name                 Rubble
MoveSpeedFactor      0.8
MaxStackSize         10
RenderDepth          0
NumSprites           4
SpriteVariants       4
BEGIN Sprite
x 7
y 0
w 1
h 1
RotateType 0
TopAligned false
END
BEGIN Sprite
x 7
y 1
w 1
h 1
RotateType 0
TopAligned false
END
BEGIN Sprite
x 7
y 2
w 1
h 1
RotateType 0
TopAligned false
END
BEGIN Sprite
x 7
y 3
w 1
h 1
RotateType 0
TopAligned false
END
BEGIN StackSprite
x 7
y 4
w 1
h 1
RotateType 0
TopAligned false
END
Properties           Rubbish
END
#-

#-==

#+==会计
BEGIN Object
Name                 AccountingBookUnfinished
MaxStackSize         20
RenderDepth          1
Price                -10
Sprite               BooksUnSorted
StackSprite          StackBooksUnsorted
Properties           Material
Properties           SlowDelivery
Properties           RoomSpecific
WorkGroup            Bookkeeping
END

BEGIN Object
Name                 AccountingBookFinished
MaxStackSize         10
RenderDepth          1
Price                -100
Sprite               BooksSorted
StackSprite          StackBooksSorted
Properties           Material
WorkGroup            Bookkeeping
Properties           Sellable
END

BEGIN Object
Name                 AccountingBookFailed
RenderDepth          1
Sprite               BooksSorted
END

BEGIN Object
Name                 AccountingBookFailed2
MaxStackSize         1
RenderDepth          1
Sprite               BooksSorted
MadeOf               HollowMetal
Properties           StaticObject
Properties           DontAvoid
END

BEGIN Object
Name                 AccountingBookCorrecting
MaxStackSize         1
RenderDepth          1
Sprite               Book
MadeOf               HollowMetal
Properties           StaticObject
Properties           DontAvoid
END
#-==

#+==奖金
BEGIN Object
Name                 MoneyBag10
RenderDepth          1
Price                -12
Sprite               MoneyBag
SpriteScale          0.4
Properties           Sellable
Properties           Uncloneable
END

BEGIN Object
Name                 MoneyBag100
RenderDepth          1
Price                -118
Sprite               MoneyBag
SpriteScale          0.9
Properties           Sellable
Properties           Uncloneable
END

BEGIN Object
Name                 MoneyBag1000
RenderDepth          1
Price                -1177
Sprite               MoneyBag
SpriteScale          1.3
Properties           Sellable
Properties           Uncloneable
END

BEGIN Object
Name                 DiciplineBonus
RenderDepth          3
Price                -2353
Sprite               GuardUniform
SpriteScale          1
Properties           Sellable
Properties           Uncloneable
END
#-==	

#+==农作物
BEGIN Object
Name                Barley
MaxStackSize        40
RenderDepth         1
Price               0
BEGIN SpriteBank	
Name			objects_d11_2
Sprite              d_Barley
StackSprite         d_BarleyStack
END
Properties          Material
Properties          Sellable
VersionAdded        4000
END

BEGIN Object
Name                Wheat
MaxStackSize        40
RenderDepth         1
Price               0
BEGIN SpriteBank	
Name			objects_d11_2
Sprite              d_Wheat
StackSprite         d_WheatStack
END
Properties          Material
Properties          Sellable
VersionAdded        4000
END

BEGIN Object
Name                Corn
MaxStackSize        40
RenderDepth         1
Price               0
BEGIN SpriteBank	
Name			objects_d11_2
Sprite              d_Corn
StackSprite         d_CornStack
END
Properties          Material
Properties          Sellable
VersionAdded        4000
END

#-==

#+==其他

#+火
BEGIN Object
Name                 Fire
MoveSpeedFactor      0.25
Toughness            10
MaxStackSize         -1
RenderDepth          4
BEGIN Sprite
x 20
y 0
w 2
h 2
RotateType 0
TopAligned false
END
Properties           RadiatesHeat
RadiantTemperature   233
END
#-

#+宝丽来照片
BEGIN Object     
Name                 Polaroid
Toughness            10.000000  
RenderDepth          1  
END
#-

#+假人
BEGIN Object     
Name                 Dummy  
RenderDepth          1  
Sprite               Dummy  
END
#-

#+不当行为标记
BEGIN Object
Name                 MisconductMarker
Toughness            1000
RenderDepth          6
Width 2
Height 2
BEGIN Sprite
x 11
y 0
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          1.2
Properties           DontAvoid
Properties           Scripted
Properties           Uncloneable
END
#-

#+可回收袋
BEGIN Object     
Name                 RecyclingBag 
MoveSpeedFactor      0.800000  
Toughness            1.00000  
MaxStackSize         -1  
RenderDepth          2
Properties           Rubbish
Properties           Sellable
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_RecyclingBag
END	 
END
#-

#+有机废物
BEGIN Object
Name                	OrganicWaste
RenderDepth          	0
Properties          	Rubbish
Sprite             		FoodTrash1
END
#-

#-==

#-===========================================================

#+===============================【物品】===============================

#+===============================卫生

#+厕所 $100
BEGIN Object
Name                 Toilet
Price                -100
MadeOf               HollowMetal
Toughness            15
MoveSpeedFactor      0.5
ConstructionTime     5

Sprite               Toilet
RenderDepth          1
NumSlots             1
AttachToWall         true

BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation

Filter				 RequiresWater
Group                StaticObject
Properties           StaticObject
END
#-

#+淋浴花洒 $100
BEGIN Object
Name                 ShowerHead
ConstructionTime     1
Toughness            100
Price                -100
RenderDepth          3
AttachToWall         true
BlockedBy            Wall
BlockedBy            UtilityStation
Sprite               ShowerHead
MadeOf               HollowMetal
ToolbarSprite        ShowerHeadToolbar
Properties           StaticObject
Properties           DontAvoid
Properties		 	 RoomSpecific
Filter				 RequiresWater
END
#-

#+淋浴柱 $100
BEGIN Object     
Name                 ShowerPillar  
ConstructionTime     3.00000  
Toughness            10.0000  
Price                -100  
Filter				 RequiresWater
Group                StaticObject  
IndoorOutdoor		 2
BlockMovement        true  
BlockVisibility      true  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
ObjectNeeded		 Concrete
Sprite               d_ShowerPillar  
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
VersionAdded		 1000
END
#-

#+排水渠 $50
BEGIN Object     
Name                 Drain  
ConstructionTime     1.00000  
Toughness            10.0000  
Price                -50  
Filter				 RequiresWater
RenderDepth          -1  
GroundBaseOveride	 1.1
AttachToWall         false
BlockedBy            Wall    
BlockedBy            UtilityStation  
Sprite               Drain  
MadeOf               HollowMetal
Properties           StaticObject
Properties           DontAvoid
Properties		 	 RoomSpecific
Submersible		 true
SpecialRestriction	 NoShadow
END
#-

#+木排水渠 $50
BEGIN Object     
Name                 WoodDrain  
ConstructionTime     1.00000  
Toughness            10.0000  
Price                -50  
Filter		 RequiresWater
RenderDepth          -1  
GroundBaseOveride	 1.1
AttachToWall         false
BlockedBy            Wall    
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name             objects_d11_2
Sprite           d_WoodDrain

END 
MadeOf               Wood
Properties           StaticObject
Properties           DontAvoid
Properties		 	 RoomSpecific
Submersible		 true
SpecialRestriction	 NoShadow
END
#-

#+洗手池 $70
BEGIN Object
Name                 BathroomSink  
ConstructionTime     1.00000  
MoveCost             1  
SpriteScale			 1.4
Price                -70
Filter				 RequiresWater
VersionAdded		 2000
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Properties           StaticObject
Properties           RoomSpecific
AttachToWall		 true
IndoorOutdoor        IndoorOnly
SpecialRestriction	 AgainstWall
Sprite               d_BathroomSink
ToolbarSprite        d_BathroomSinkToolbar
END
#-

#+大洗手池 $100
BEGIN Object
Name                 PersonalSink
ConstructionTime     5
MoveSpeedFactor      0.5
Toughness            15
Price                -100
RenderDepth          2
NumSlots             1
AttachToWall         true
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 0
y 18
w 2
h 2
RotateType 1
TopAligned true
BEGIN Marker
	  x 1
	  y 1.9
	  orientation.x 0
	  orientation.y -1
	  Index 0
	END
BEGIN Marker
	  x 3
	  y 0.3
	  orientation.x 0
	  orientation.y 1
	  Index 0
	END
BEGIN Marker
	  x 4.2
	  y 0.35
	  orientation.x 1
	  orientation.y 0
	  Index 0
	END
END
SpriteScale          1.1
MadeOf               HollowMetal
Properties           StaticObject
Properties           RoomSpecific
Filter				 RequiresWater
END
#-

#+洗手池和镜子 $150
BEGIN Object
Name                 SinkMirror
ConstructionTime     3.00000   
Price                -150
Filter				 RequiresWater
Group                StaticObject 
BlockedBy            StaticObject     
BlockedBy			 Wall
BlockedBy            UtilityStation  
Sprite               d_SinkMirror
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Dormitory END
AttachToWall		 true
IndoorOutdoor        IndoorOnly
SpecialRestriction	 AgainstWall
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+干手机 $150
BEGIN Object
Name                 BathroomHandDryer  
ConstructionTime     1.00000  
MoveCost             1  
SpriteScale			 1.4
Price                -150
Filter				 RequiresWater
SoftEdged            -1
VersionAdded		 2000
Group                StaticObject  
BlockedBy            Wall 
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Properties           StaticObject
Properties           Electrical
Properties		 RoomSpecific
IndoorOutdoor        IndoorOnly	
AttachToWall		 true
SpecialRestriction	 AgainstWall	
Sprite               d_HandDryer
ToolbarSprite        d_HandDryerToolbar
END
#-

#+洗衣机 $1000
BEGIN Object
Name                 LaundryMachine
Price                -1000
Filter		 RequiresWater
Filter		 Work
ConstructionTime     20
MoveSpeedFactor      0.500000  
Toughness            15.0000
RenderDepth          2
NumSlots             1  
Sprite               LaundryMachine
ToolbarSprite        LaundryMachineToolbar
Properties           StaticObject
Properties           Electrical
Properties           RoomSpecific 
MadeOf               Composite
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             PrisonLabour
END
#-

#+熨衣板 $150
BEGIN Object
Name                 IroningBoard
Price                -150
Filter		 RequiresWater
Filter		 Work
ConstructionTime     2
RenderDepth          0
MoveSpeedFactor      0.6
Toughness            15
Width                3
NumSlots             3
BEGIN Sprite
x 0
y 12
w 6
h 2
RotateType 9

BEGIN Marker
  x 5
  y 0.7
  orientation.x 0
  orientation.y 1
  Index 0
END
BEGIN Marker
  x 3
  y 0.7
  orientation.x 0
  orientation.y 1
  Index 1
END
BEGIN Marker
  x 1
  y 0.7
  orientation.x 0
  orientation.y 1
  Index 2
END

BEGIN Marker
  x 7
  y 0.7
  orientation.x 0
  orientation.y -1
  Index 0
END
BEGIN Marker
  x 9
  y 0.7
  orientation.x 0
  orientation.y -1
  Index 1
END
BEGIN Marker
  x 11
  y 0.7
  orientation.x 0
  orientation.y -1
  Index 2
END

BEGIN Marker
  x 13
  y 1
  orientation.x 1
  orientation.y 0
  Index 0
END
BEGIN Marker
  x 13
  y -1
  orientation.x 1
  orientation.y 0
  Index 1
END
BEGIN Marker
  x 13
  y -3
  orientation.x 1
  orientation.y 0
  Index 2
END
END
Properties           StaticObject
Properties           RoomSpecific
Properties           Processor
MadeOf               HollowMetal
ToolbarSprite        IroningBoardToolbar
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             PrisonLabour
END
#-

#+熨衣板（小） $200
BEGIN Object
Name				IroningBoardShort
Price				-200
Filter		 RequiresWater
Filter		 Work
ConstructionTime	2
MoveSpeedFactor		0.70000
Toughness			15.000
Width				2
NumSlots			3
Sprite				d_IroningBoardShort
Properties			StaticObject
Properties           RoomSpecific 
Properties           Processor
MadeOf              HollowMetal
ToolbarSprite       IroningBoardToolbar
Group                StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
Research             PrisonLabour
VersionAdded		 1000
END
#-

#+洗衣篮 $50
BEGIN Object
Name                 LaundryBasket
Price                -50
Filter		 RequiresWater
Filter		 Work
ConstructionTime     2
MoveSpeedFactor      0.800000  
Toughness            15.0000  
NumSlots             1
Sprite               LaundryBasket
SpriteScale          1.2
Properties           RoomSpecific 
Properties           MobileObject
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             PrisonLabour
RenderDepth	         1
END
#-

#-===============================

#+===============================照明

#+灯 $15
BEGIN Object     
Name                 Light  
ConstructionTime     1.00000  
Toughness            1.00000  
Teleportable         true  
Price                -15  
Filter		 RequiresElectricity
RenderDepth          5
BlockedBy            Wall
BlockedBy            UtilityStation  
Sprite               Light
SpriteScale          0.4  
Properties           StaticObject
Properties           Electrical
SpecialRestriction	 NoShadow
Properties           DontAvoid
END
#-

#+壁灯 $15
BEGIN Object     
Name                 WallLight  
ConstructionTime     3.00000  
Toughness            5.00000  
MoveSpeedFactor      0.500000
Price                -15  
Filter		 RequiresElectricity
Group                StaticObject  
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               Composite
Sprite               d_WallLight
Properties           StaticObject
Properties           BuiltOnWall
SpriteScale          0.5
IndoorOutdoor        Either
VersionAdded		 1000
END
#-

#+灯（太阳能） $60
BEGIN Object
Name				SolarLight
ConstructionTime	1.00000  
Toughness           1.00000  
Teleportable        true 
Price               -60
MadeOf               Composite
Filter		 		RequiresElectricity
Group               StaticObject  
BlockedBy           Wall
BlockedBy		    StaticObject  
BlockedBy           UtilityStation  
SpecialRestriction	NoShadow
Properties          StaticObject
Properties          DontAvoid
Properties           RoomSpecific
IndoorOutdoor	 	OutdoorOnly
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_SolarLight
ToolbarSprite	d_SolarLightToolbar
END
VersionAdded        4000
END
#-

#+壁灯（太阳能） $60
BEGIN Object
Name                SolarWallLight
Width               1
Height              1
ConstructionTime    3.00000
Toughness           5.00000
MoveSpeedFactor     0.50000
MadeOf               Composite
Price               -60
Filter              RequiresElectricity
Group               StaticObject
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties          BuiltOnWall
Properties           RoomSpecific
SpriteScale         0.75
IndoorOutdoor       Either
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_SolarWallLight
ToolbarSprite   d_SolarWallLightToolbar
END
VersionAdded        4000
END
#-

#+路灯 $250
BEGIN Object     
Name                 StreetLamp  
ConstructionTime     1.00000  
Toughness            1.00000  
MoveSpeedFactor      0.800000 
RenderDepth			 1.5
Height				 1
Width				 1
SpriteScale			 1
Price                -250  
Filter		 RequiresElectricity
IndoorOutdoor        1  
Group                StaticObject 
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation  
Sprite               d_StreetLamp
ToolbarSprite        d_StreetLampToolbar
Properties           StaticObject
Properties		 	 RoomSpecific
VersionAdded		 1000
END
#-

#+泛光灯 $300
BEGIN Object     
Name                 FloodLight  
ConstructionTime     1.00000  
Toughness            1.00000  
MoveSpeedFactor      0.800000 
RenderDepth			 3
Price                -300  
Filter		 RequiresElectricity
IndoorOutdoor        1  
Group                StaticObject 
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_FloodLight
ToolbarSprite        d_FloodLightToolbar
Properties           StaticObject
Properties		 	 RoomSpecific
VersionAdded		 1000
END
#-

#+探照灯 $350
BEGIN Object     
Name                 SearchLight  
ConstructionTime     1.00000  
Toughness            1.00000  
MoveSpeedFactor      0.800000 
RenderDepth          3
Price                -350  
Filter		 RequiresElectricity
IndoorOutdoor        OutdoorOnly   
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties		 	 RoomSpecific
Group                StaticObject 
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
VersionAdded         8000
BEGIN SpriteBank	
Name             objects_d11_2
Sprite           d_SearchLightPole
ToolbarSprite    d_SearchLightBulb
END
END
#-

#+高级探照灯 $500
BEGIN Object     
Name                 AdvancedSearchLight  
ConstructionTime     1.00000  
Toughness            1.00000  
MoveSpeedFactor      0.800000 
RenderDepth          3
Price                -500  
Filter		 RequiresElectricity
IndoorOutdoor        1   
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties           Wired
Properties           DontAvoid
Properties		 	 RoomSpecific
Research             Cctv
Group                StaticObject 
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
Name             objects_d11_2
Sprite           d_AdvancedSearchLightPole
ToolbarSprite    d_AdvancedSearchLightCamera
END
END
#-

#+豪华吊灯 $100
BEGIN Object     
Name                 Chandelier
ConstructionTime     1.00000  
Toughness            1.00000  
Teleportable         true  
Price                -100  
Filter		 RequiresElectricity
RenderDepth          4
BlockedBy            Wall
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_Chandelier       
END  
Properties           StaticObject
Properties           Electrical
Properties           RoomSpecific
SpecialRestriction	NoShadow
Properties           DontAvoid
IndoorOutdoor	 	IndoorOnly
END
#-

#+豪华壁灯 $100
BEGIN Object
Name                 OrnateLantern
ConstructionTime     1.00000   
Price                -100  
Filter		 RequiresElectricity
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_OrnateLantern       
END  
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
SpecialRestriction	 AgainstWall
AttachToWall		 true	
SpecialRestriction 	 NoShadow	

VersionAdded		 4000
END
#-

#+豪华落地灯 $120
BEGIN Object     
Name                 Lamp  
ConstructionTime     1.00000  
Toughness            1.00000  
MoveSpeedFactor      0.800000 
Price                -120  
Filter		 RequiresElectricity
IndoorOutdoor		 2
RenderDepth          2
Group                StaticObject 
BlockedBy            Wall
BlockedBy            UtilityStation    
BlockedBy            StaticObject  
Sprite               d_Lamp
ToolbarSprite        d_LampToolbar
Properties           StaticObject
Properties           Electrical
Properties           RoomSpecific
VersionAdded		 2000
END
#-

#+灯（绿色） $30
BEGIN Object     
Name                 LightGreen  
ConstructionTime     1.00000  
Toughness            1.00000  
Sprite				 d_LightGreen 
Price                -30  
Filter		 RequiresElectricity
RenderDepth          1
BlockedBy            Wall
BlockedBy            UtilityStation  
BlockedBy			 StaticObject
Group				 StaticObject
Properties           StaticObject
SpecialRestriction	NoShadow
Properties		 	 RoomSpecific
IndoorOutdoor		 OutdoorOnly
VersionAdded		 3000
DLC					 SeaAirLand
END
#-

#+灯（红色） $30
BEGIN Object     
Name                 LightRed 
ConstructionTime     1.00000  
Toughness            1.00000  
Sprite				 d_LightRed
Price                -30  
Filter		 RequiresElectricity
RenderDepth          1
BlockedBy            Wall
BlockedBy            UtilityStation
BlockedBy			 StaticObject
Group				 StaticObject
Properties           StaticObject
SpecialRestriction	NoShadow
Properties		 	 RoomSpecific
IndoorOutdoor		 OutdoorOnly
VersionAdded		 3000
DLC					 SeaAirLand
END
#-

#-===============================

#+===============================需求设施!

#+==娱乐

#+收音机
BEGIN Object
	Name                 Radio
	ConstructionTime     1
	RenderDepth          2
	MoveSpeedFactor      0.9
	Toughness            2
	Price                -100
	Filter               Entertainment
	AttachToWall         true
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	Sprite               Radio
	MadeOf               Composite
	ToolbarSprite        Radio
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+立体扬声器
BEGIN Object
	Name                 BoomBoxRoundhouse
	Width                1
	ConstructionTime     1.50000
	MoveSpeedFactor      0.900000  
	Toughness            10.0000  
	Price                -100  
	Filter               Entertainment
	AttachToWall         false
	Group                StaticObject  
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	Sprite               Boombox
	MadeOf               Composite
	ToolbarSprite        Boombox
	Properties           StaticObject
	Properties           RoomSpecific
	BEGIN ImprovesRoom	 Room	Cell END
	BEGIN ImprovesRoom	 Room	CommonRoom END
	BEGIN ImprovesRoom	 Room	Dormitory END
END
#-

#+电视
BEGIN Object
	Name                 Tv
	ConstructionTime     20
	Toughness            10
	Price                -200
	RenderDepth          1
	MoveSpeedFactor      0.7
	Filter               Entertainment
	AttachToWall         true
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	BEGIN Sprite
	x 0
	y 10
	w 2
	h 2
	RotateType 1
	TopAligned false
	END
	MadeOf               Composite
	Properties           StaticObject
	Properties           Electrical
	Properties           RoomSpecific
END
#-

#+大型电视
BEGIN Object
	Name                 LargeTv
	AttachToWall         false
	Width                1
	Toughness            15
	ConstructionTime     20
	Price                -800
	RenderDepth          1
	MoveSpeedFactor      0.3
	Filter               Entertainment
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	BEGIN Sprite
	x 0
	y 6
	w 3
	h 2
	RotateType 1
	TopAligned false
	END
	SpriteScale          1
	MadeOf               Composite
	Properties           StaticObject
	Properties           Electrical
	Properties           RoomSpecific
END
#-

#+投影幕布
BEGIN Object
	Name                CinemaScreen
	RenderDepth         3
	Price               -400
	BEGIN SpriteBank	
		Name             objects_d11_2
		Sprite           d_cinemaScreenBottom
		ToolbarSprite    d_cinemaScreenIcon
	END
	Width                3  
	Height               1  
	ConstructionTime     20.0000
	Filter               Entertainment
	Group                StaticObject  
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	MadeOf               Wood
	Properties           StaticObject
	Properties           BlockMovement
END 
#-

#+投影仪
BEGIN Object
	Name                CinemaProjector
	RenderDepth         1
	Price               -600
	BEGIN SpriteBank	
		Name             objects_d11_2
		Sprite           d_cinemaProjector
	END
	Width                1  
	Height               1  
	ConstructionTime     20.0000
	Filter               Entertainment
	Group                StaticObject  
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	MadeOf               Composite
	Properties           StaticObject
END 
#-

#+游戏街机
BEGIN Object
	Name                 ArcadeCabinet
	ConstructionTime     4
	MoveSpeedFactor      0.3
	Price                -500
	Toughness            30
	NumSlots             2
	RenderDepth          2
	Filter               Entertainment
	AttachToWall         true
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	Sprite               ArcadeCabinet
	ToolbarSprite        ArcadeCabinetToolbar
	MadeOf               Composite
	Properties           StaticObject
	Properties          RoomSpecific
END
#-

#+台球桌
BEGIN Object
	Name                 PoolTable
	Width                3
	Height               2
	Toughness            50
	ConstructionTime     20
	Price                -300
	RenderDepth          1
	AttachToWall         false
	NumSlots             2
	Filter               Entertainment
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	Sprite               PoolTable
	MadeOf               Wood
	ToolbarSprite        PoolTableToolbar
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+乒乓球
BEGIN Object
	Name                 TableTennis
	ConstructionTime     3.00000   
	Price                -200
	Filter               Entertainment
	 Width               3  
	 Height				 2
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy			 Wall
	BlockedBy            UtilityStation  
	Sprite               d_TableTennis 
	NumSlots             2
	MadeOf               Composite
	Properties           StaticObject
	Properties           RoomSpecific
	BEGIN ImprovesRoom	 Room	CommonRoom END
	BEGIN ImprovesRoom	 Room	Dormitory END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
END
#-

#+桌上足球
BEGIN Object
	Name                 TableFootball
	ConstructionTime     3.00000   
	Price                -200
	Filter               Entertainment
	 Width               3
	 Height				 2  
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy			 Wall
	BlockedBy            UtilityStation  
	Sprite               d_TableFootball 
	NumSlots             2
	MadeOf               Composite
	Properties           StaticObject
	Properties           RoomSpecific
	BEGIN ImprovesRoom	 Room	CommonRoom END
	BEGIN ImprovesRoom	 Room	Dormitory END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
END
#-

#+画布
BEGIN Object     
	Name                 Canvas
	ConstructionTime     3.00000  
	Toughness            10.0000 
	Price                -50  
	Filter               Entertainment
	NumSlots             1  
	RenderDepth          2  
	RenderPostOffset     2  
	Group                StaticObject  
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	MadeOf               Composite
	Properties           StaticObject
	Properties		 	 RoomSpecific
	BEGIN ImprovesRoom	 Room	Cell END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
	Sprite 				 d_Canvas
	ToolbarSprite		 d_CanvasToolbar
	SpriteScale          0.8
END
#-

#+国际象棋桌
BEGIN Object
	Name                 ChessTable 
	ConstructionTime     1.00000   
	Price                -50  
	Filter               Entertainment
	Group                StaticObject 
	NumSlots			 2 
	BlockedBy            StaticObject   
	BlockedBy            Wall   
	BlockedBy            UtilityStation  
	Sprite               d_ChessTable 
	MadeOf               Composite
	Properties           StaticObject
	Properties           RoomSpecific
	BEGIN ImprovesRoom	 Room	CommonRoom END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
END
#-

#+玩耍垫
BEGIN Object
	Name                 PlayMat  
	Price                -50  
	MadeOf               Composite
	Toughness            5.0000  
	ConstructionTime     3.00000  

	Sprite               PlayMat  
	NumSlots             1  

	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  

	Filter				 Entertainment
	Group                StaticObject  
	Properties           StaticObject
	Properties           WomenOnly
	Properties           RoomSpecific

	Submersible		 true
END
#-

#-==

#+==家庭

#+会客桌
BEGIN Object
	Name                 VisitorTable
	Width                3
	Height               2
	Price                -300
	ConstructionTime     2
	MoveSpeedFactor      0.500000
	Toughness            15.0000
	NumSlots             4
	Filter               Entertainment
	Sprite               VisitorTable
	MadeOf               Wood
	ToolbarSprite        VisitorTableToolbar
	Properties           StaticObject
	Properties           RoomSpecific
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
END
#-

#+电话亭
BEGIN Object     
	Name                 PhoneBooth  
	Width                1  
	Height               1  
	ConstructionTime     10.0000  
	Price                -200  
	Filter               Entertainment
	RenderDepth          1  
	AttachToWall         true  
	Group                StaticObject
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	Sprite               PhoneBooth
	MadeOf               Composite
	Properties           StaticObject
	Properties		 	 RoomSpecific
	Properties           Wired
	BEGIN ImprovesRoom	 Room	CommonRoom END
END
#-

#+视频通话亭
BEGIN Object
	Name				VideoCallBooth
	ConstructionTime		7.00000
	Price				-450
	Filter				Entertainment
	Properties			Wired
	Properties			StaticObject
	IndoorOutdoor       		IndoorOnly
	NumSlots			1
	BlockedBy			Wall
	BlockedBy			StaticObject
	BlockedBy           		UtilityStation
	Group				StaticObject
	AttachToWall			true
	Height				3
	Width				2
	BEGIN SpriteBank
		Name			objects_d11_2
		Sprite			d_VideoCallBooth
	END
	BEGIN ImprovesRoom	 Room	CommonRoom END
END
#-

#+探监柜台
BEGIN Object
	Name                 VisitorTableSecure
	Width                2
	Height               2
	Price                -1000
	ConstructionTime     4
	RenderPostOffset     3
	MoveSpeedFactor      0.500000
	Toughness            15.0000
	NumSlots             2
	Filter               Entertainment
	Sprite               VisitationSecure
	MadeOf               Metal
	ToolbarSprite        VisitationSecure
	Properties           StaticObject
	Properties           RoomSpecific
	Properties           BlockMovement
	Properties           Wired
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
END
#-

#+宠物鸟
BEGIN Object     
	Name                 PetBird
	ConstructionTime     3.00000  
	Toughness            10.0000 
	Price                -150  
	Filter               Entertainment
	RenderDepth 		 1
	RenderPostOffset     2  
	Group                StaticObject  
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	MadeOf               Composite
	Properties           StaticObject
	Properties		 	 RoomSpecific
	BEGIN ImprovesRoom	 Room	Cell END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
	Sprite 				 d_BirdCage
	ToolbarSprite		 d_BirdCageToolbar
	SpriteScale          0.8
END
#-

#-==

#+==文化宗教

#+小书架
BEGIN Object
	Name                 Bookshelf
	ConstructionTime     2
	MoveSpeedFactor      0.7
	Toughness            5
	Price                -50
	RenderDepth          2
	Filter               Entertainment
	AttachToWall         true
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	MadeOf               Wood
	BEGIN Sprite
		x 14
		y 16
		w 2
		h 2
		RotateType 1
		TopAligned true
		BEGIN Marker
			  x 1
			  y 1.3
			  orientation.x 0
			  orientation.y -1
			  Index 0
			END
		BEGIN Marker
			  x 3
			  y 0.1
			  orientation.x 0
			  orientation.y 1
			  Index 0
			END
		BEGIN Marker
			  x 4.2
			  y 0.5
			  orientation.x 1
			  orientation.y 0
			  Index 0
			END
		END
	SpriteScale          1
	NumSlots             1
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+黑板
BEGIN Object
	Name				Blackboard
	Height               1
	Width 		 		 2
	ConstructionTime    3.00000  
	Toughness           30.0000
	Price				-50
	Filter               Entertainment
	IndoorOutdoor		IndoorOnly
	Group               StaticObject  
	BlockMovement       true  
	BlockVisibility     true  
	BlockedBy           Wall  
	BlockedBy           StaticObject  
	BlockedBy           UtilityStation 
	RenderDepth         2 
	BEGIN SpriteBank	
		Name			objects_d11_2
		Sprite			d_Blackboard
	END
	Properties          StaticObject
	Properties          BlockMovement
	Properties		 	RoomSpecific
	BEGIN ImprovesRoom	Room	Classroom END
END
#-

#+计算机
BEGIN Object
	Name				ComputerStation
	RenderDepth 		1
	Width				1
	Height				2
	Sprite				d_ComputerStation
	ConstructionTime	5.00000
	MoveSpeedFactor		0.600000
	Price				-200
	Filter               Entertainment
	NumSlots			1
	Group				StaticObject
	BlockedBy			Wall
	BlockedBy			StaticObject
	BlockedBy			UtilityStation
	MadeOf				Composite
	Properties			StaticObject
	Properties			Electrical
	Properties		 	RoomSpecific
	BEGIN ImprovesRoom	 Room	CommonRoom END
	IndoorOutdoor       IndoorOnly
	VersionAdded		3000
END
#-

#+图书馆书架
BEGIN Object
	Name                ShortBookcase
	Width               3
	Height              1
	Sprite              LibraryBookshelf
	StackSprite			LibraryBooks1
	RenderDepth         2
	ConstructionTime    4.0
	MoveCost            1
	Toughness           10.000
	Price               -150
	Filter               Entertainment
	Filter               Work
	Group               StaticObject
	BlockedBy           Wall
	BlockedBy           StaticObject
	BlockedBy           UtilityStation
	MadeOf              Wood
	NumSlots            1
	AttachToWall		false
	Properties          StaticObject
	Properties          RoomSpecific
	Properties          ShelfObject
	Research            PrisonLabour
	IndoorOutdoor       IndoorOnly
	ToolbarSprite       d_BookshelfShortToolbar
	VersionAdded		2000
END
#-

#+图书馆矮书架
BEGIN Object
	Name                ShortBookcase
	Width               3
	Height              1
	Sprite              LibraryBookshelf
	StackSprite			LibraryBooks1
	RenderDepth         2
	ConstructionTime    4.0
	MoveCost            1 
	Toughness           10.000
	Price               -150
	Filter               Entertainment
	Filter               Work
	Group               StaticObject
	BlockedBy           Wall
	BlockedBy           StaticObject  
	BlockedBy           UtilityStation  
	MadeOf              Wood
	AttachToWall		true
	Properties          StaticObject
	Properties          RoomSpecific
	Properties          ShelfObject
	Research            PrisonLabour
	IndoorOutdoor       IndoorOnly
	ToolbarSprite       d_BookshelfShortToolbar
	VersionAdded		2000  
END 
#-

#+圣坛
BEGIN Object
	Name                Altar
	Width               3
	Height              2
	ConstructionTime    5.0
	MoveSpeedFactor     0.5
	Toughness           10.000
	Price               -500
	Filter               Entertainment
	AttachToWall        true
	Group               StaticObject
	BlockedBy           Wall
	BlockedBy           StaticObject
	BlockedBy           UtilityStation
	MadeOf              Wood
	Properties          StaticObject
	Properties          RoomSpecific
	BEGIN Sprite
	x 18
	y 27
	w 4
	h 3
	RotateType 1
	TopAligned true
	END
	SpriteScale         0.8000
	ToolbarSprite       ChurchAltar
END
#-

#+教堂长凳
BEGIN Object
	Name                Pews
	Width               4
	Height              1
	Sprite              ChurchPew
	ConstructionTime    5.0
	MoveSpeedFactor     0.5
	Toughness           10.000
	Price               -200
	NumSlots            4
	Filter               Entertainment
	AttachToWall        false
	Group               StaticObject
	BlockedBy           Wall
	BlockedBy           StaticObject
	BlockedBy           UtilityStation
	MadeOf              Wood
	Properties          StaticObject
	Properties          RoomSpecific
	ToolbarSprite       ChurchPewToolbar
END
#-

#+祈祷垫
BEGIN Object
	Name                PrayerMat
	Width               1
	Height              1
	Sprite              PrayerMat
	SpriteScale         1.2
	ConstructionTime    5.0
	MoveSpeedFactor     0.5
	Toughness           10.000
	Price               -50
	Filter               Entertainment
	NumSlots            1
	AttachToWall        false
	Group               StaticObject
	BlockedBy           Wall
	BlockedBy           StaticObject  
	BlockedBy           UtilityStation  
	MadeOf              Composite
	Properties          StaticObject  
	Properties          RoomSpecific
	ToolbarSprite       PrayerMat
	Submersible		true
	SpecialRestriction	NoShadow
END
#-

#-==

#+==其他

#+风扇
BEGIN Object
	Name                 Fan
	ConstructionTime     3.00000
	MoveSpeedFactor      0.600000
	Price                -100 
	Filter               Entertainment
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy			 Wall
	BlockedBy            UtilityStation  
	BEGIN SpriteBank
		Name            objects_d11_2
		Sprite          d_Fan
		ToolbarSprite	d_FanToolbar 
	END 
	SpriteScale          0.9
	AttachToWall        true
	RenderDepth 		 1
	MadeOf               Composite
	Properties           RadiatesHeat
	Properties           StaticObject
	Properties		 	 RoomSpecific
	RadiantTemperatureChange   -2
	RadiantRange         3
	BEGIN ImprovesRoom	 Room	Canteen END
	BEGIN ImprovesRoom	 Room	Dormitory END	
	BEGIN ImprovesRoom	 Room	Gymnasium END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
END
#-

#+帮派涂鸦
BEGIN Object
	Name                 GangGraffiti  
	ConstructionTime     -7
	Toughness            5.0000  
	Price                -50  
	RenderDepth          -2
	SpecialRestriction	NoShadow
	BEGIN SpriteBank
		Name            objects_d11_2
		Sprite          d_Graffiti1
	END 
	Filter               Entertainment
	Properties          Undamageable
	Properties          Uncloneable
END
#-

#+纹身去除机
BEGIN Object
	Name					TattooRemovalMachine
	ConstructionTime		3.00000   
	Price					-1000
	Filter               Entertainment
	Width					3  
	Height					2
	Group					StaticObject 
	BlockedBy				StaticObject     
	BlockedBy				Wall
	BlockedBy				UtilityStation
	BEGIN SpriteBank
		Name				objects_d11_2
		Sprite				d_TattooRemovalMachine 
	END
	NumSlots				2
	MadeOf					Composite
	IndoorOutdoor 			IndoorOnly
	Properties				StaticObject
	Properties				Electrical
	Properties				RequiresEnhancedGangs
	VersionAdded			7000
END
#-

#-==

#-===============================

#+===============================劳役

#+冲压机 $1500
BEGIN Object
Name                WorkshopSaw
Price               -1500
Filter 				Work
ConstructionTime    20
MoveSpeedFactor     0.500000
Toughness           15.0000
Width               3
NumSlots            3
Sprite              WorkshopSaw
SpriteScale         1.1
ToolbarSprite       WorkshopSawToolbar
Properties          StaticObject
Properties          Electrical
Properties          RoomSpecific
Properties          Processor
MadeOf              Composite
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Research            PrisonLabour
BEGIN Workers
Worker          Laborer
Worker          Prisoner
END
END
#-

#+电锯台 $1500
BEGIN Object
Name                WorkshopPress
Price               -1500
Filter 				Work
ConstructionTime    20
MoveSpeedFactor     0.500000
Toughness           15.0000
Width               3
NumSlots            3
Sprite              WorkshopPress
SpriteScale         1.1
ToolbarSprite       WorkshopPressToolbar
Properties          StaticObject
Properties          Electrical
Properties          RoomSpecific
Properties          Processor
MadeOf              Composite
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Research            PrisonLabour
BEGIN Workers
Worker          Laborer
Worker          Prisoner
END
END
#-

#+木工桌 $1500
BEGIN Object
Name                CarpenterTable
Price               -1500
ConstructionTime    20
Filter 				Work
MoveSpeedFactor     0.500000
Toughness           15.0000
Width               3
Height              2
NumSlots            3
Sprite              CarpenterTable
SpriteScale         1.1
ToolbarSprite       CarpenterTableToolbar
Properties          StaticObject
Properties          RoomSpecific
Properties          Processor
MadeOf              Composite
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Research            PrisonLabour
BEGIN Workers
Worker          Laborer
Worker          Prisoner
END
END
#-

#+分拣台 $300
BEGIN Object
Name                 SortingTable
Width                3
Filter 				Work
ConstructionTime     2
MoveSpeedFactor      0.5
Toughness            20
Price                -300
NumSlots             3
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               Composite
BEGIN Sprite
x 0
y 24
w 6
h 2
RotateType 1

BEGIN Marker
  x 1
  y 0.7
  orientation.x 0
  orientation.y 1
  Index 0
END
BEGIN Marker
	  x 3
	  y 0.7
	  orientation.x 0
	  orientation.y 1
	  Index 1
	END
BEGIN Marker
	  x 5
	  y 0.7
	  orientation.x 0
	  orientation.y 1
	  Index 2
	END
BEGIN Marker
	  x 11
	  y 0.7
	  orientation.x 0
	  orientation.y 1
	  Index 0
	END
BEGIN Marker
	  x 9
	  y 0.7
	  orientation.x 0
	  orientation.y 1
	  Index 1
	END
BEGIN Marker
	  x 7
	  y 0.7
	  orientation.x 0
	  orientation.y 1
	  Index 2
	END
BEGIN Marker
	  x 13
	  y -3
	  orientation.x 0
	  orientation.y 1
	  Index 0
	END
BEGIN Marker
	  x 13
	  y -1.15
	  orientation.x 0
	  orientation.y 1
	  Index 1
	END
BEGIN Marker
	  x 13
	  y 0.7
	  orientation.x 0
	  orientation.y 1
	  Index 2
	END
END
ToolbarSprite        SortingTableToolbar
Properties           StaticObject
Properties           Processor
Properties           RoomSpecific
Research             PrisonLabour
WorkGroup            LibraryMailRoom
END
#-

#+店面 $1000
BEGIN Object
Name                 ShopFront
Width                2
ConstructionTime     10
Filter 				Work
MoveSpeedFactor      0.5
Toughness            20
Price                -1000
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               ShopFront
ToolbarSprite        ShopFrontToolbar
MadeOf               Composite
Properties           StaticObject
Properties           BuiltOnWall
Properties           RoomSpecific
WorkGroup            Shop
Research             PrisonLabour
END
#-

#+商店前台 $1000
BEGIN Object     
Name                 ShopCounter  
Width                2  
ConstructionTime     10.00000  
MoveSpeedFactor      0.500000  
Price                -1000  
Filter	         Work
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name		     objects_d11_2
Sprite               d_ShopCounter
ToolbarSprite        d_ShopCounterToolbar
END
MadeOf               Composite
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
IndoorOutdoor        IndoorOnly 
Research             PrisonLabour
END
#-

#+商店货架 $250
BEGIN Object
Name                ShopShelf
Width               3
Height              1
Sprite              LibraryBookshelf
RenderDepth         2
ConstructionTime    6
MoveSpeedFactor     0.4
Toughness           10
Price               -250
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
MadeOf              Wood
Properties          StaticObject
Properties          RoomSpecific
Properties          ShelfObject
NumSlots            3
Filter 				Work
WorkGroup           Shop
ToolbarSprite       StackShopGoods1
AutoOrder           ShopGoods
AutoOrderQuantity   30
StackSprite         ShopShelfGoods1
Research            PrisonLabour
END
#-

#+会计桌 $300
BEGIN Object
Name                 AccountingTable
Width                3
ConstructionTime     10
MoveSpeedFactor      0.4
Toughness            15
Price                -300
NumSlots             3
Group                StaticObject
Filter 				Work
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               Composite
BEGIN Sprite
x 2
y 26
w 6
h 2
RotateType 1
BEGIN Marker
	x 1
	y 0.7
	orientation.x 0
	orientation.y 1
	Index 0
	END
BEGIN Marker
	x 3
	y 0.7
	orientation.x 0
	orientation.y 1
	Index 1
	END
BEGIN Marker
	x 5
	y 0.7
	orientation.x 0
	orientation.y 1
	Index 2
	END
BEGIN Marker
	x 11
	y 0.7
	orientation.x 0
	orientation.y 1
	Index 0
	END
BEGIN Marker
	x 9
	y 0.7
	orientation.x 0
	orientation.y 1
	Index 1
	END
BEGIN Marker
	x 7
	y 0.7
	orientation.x 0
	orientation.y 1
	Index 2
	END
BEGIN Marker
	x 13
	y -3
	orientation.x 0
	orientation.y 1
	Index 0
	END
BEGIN Marker
	x 13
	y -1.15
	orientation.x 0
	orientation.y 1
	Index 1
	END
BEGIN Marker
	x 13
	y 0.7
	orientation.x 0
	orientation.y 1
	Index 2
	END
END
ToolbarSprite        SortingTableToolbar
Properties           StaticObject
Properties           Processor
Properties           RoomSpecific
WorkGroup            Bookkeeping
Research             PrisonLabour
AutoOrder            AccountingBookUnfinished
AutoOrderQuantity   20
BEGIN Workers
Worker           Prisoner
END
END
#-

#+农屋 $1000
BEGIN Object     
Name                Shed
BEGIN SpriteBank	
Name			objects_d11_2
Sprite 			d_Shed
ToolbarSprite	d_ShedToolbar
END
ConstructionTime    	5.0
NumSlots 		5
Width			2
Height			2    
Price               	-1000
Filter			Work
Group               	StaticObject
BlockedBy           	StaticObject
BlockedBy           	Wall
BlockedBy           	UtilityStation
BlockedBy           	MustBeOutdoor 
IndoorOutdoor		1
MadeOf              	Composite
Properties          	StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
VersionAdded        4000
END
#-

#+初级自动收集器 $1000
BEGIN Object     
Name                	BasicAutoGatherer
BEGIN SpriteBank	
Name				objects_d11_2
Sprite           	d_BasicAutoGatherer
ToolbarSprite    	d_BasicAutoGatherer
END
ConstructionTime    	5.0
NumSlots 				5
Width					1
Height					1    
Price               	-1000
Filter 				Work
Group               	StaticObject
BlockedBy           	StaticObject
BlockedBy           	Wall
BlockedBy           	UtilityStation
BlockedBy           	MustBeOutdoor 
IndoorOutdoor			1
MadeOf              	Composite
Properties          	StaticObject	
Properties              Electrical
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
Research             Farming
VersionAdded        4000
END
#-

#+高级自动收集器 $2500
BEGIN Object     
Name                	AdvancedAutoGatherer
BEGIN SpriteBank	
Name				objects_d11_2
Sprite           	d_AdvancedAutoGatherer
ToolbarSprite    	d_AdvancedAutoGathererToolbar
END
ConstructionTime    	5.0
NumSlots 				5
Width					2
Height					2    
Price               	-2500
Filter 				Work
Group               	StaticObject
BlockedBy           	StaticObject
BlockedBy           	Wall
BlockedBy           	UtilityStation
BlockedBy           	MustBeOutdoor 
IndoorOutdoor			1
MadeOf              	Composite
Properties          	StaticObject	
Properties              Electrical
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
Research             Farming
VersionAdded        4000
END
#-

#+自动镰刀工具 $1000
BEGIN Object     
Name                	AutoScythe
BEGIN SpriteBank	
Name				objects_d11_2
Sprite           	d_AutoScythe
ToolbarSprite    	d_AutoScytheIcon
END
SpriteScale			    1.8
ConstructionTime    	5.0
NumSlots 				5
Width					1
Height					1  
Price               	-1000
Filter 				Work
Group               	StaticObject
BlockedBy           	StaticObject
BlockedBy           	Wall
BlockedBy           	UtilityStation
BlockedBy           	MustBeOutdoor 
IndoorOutdoor			1
MadeOf              	Composite
Properties          	StaticObject	
Properties              Electrical
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
Research             Farming
VersionAdded        4000
END
#-

#+自动收割机 $2500
BEGIN Object     
Name                	AutoHarvester
BEGIN SpriteBank	
Name				objects_d11_2
Sprite           	d_AutoHarvester
ToolbarSprite    	d_AutoHarvesterIcon
END
ConstructionTime    	5.0
NumSlots 				5
Width					4
Height					1  
RenderDepth         	2
RenderPostOffset        3
Price               	-2500
Filter 				Work
Group               	StaticObject
BlockedBy           	StaticObject
BlockedBy           	Wall
BlockedBy           	UtilityStation
BlockedBy           	MustBeOutdoor 
IndoorOutdoor			1
MadeOf              	Composite
Properties          	StaticObject	
Properties              Electrical
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
Research             Farming
VersionAdded        4000
END
#-

#+滴管 $200
BEGIN Object
Name                	DripPipe
Height					1
Width					1
GroundBaseOveride		1
Price					-200
Filter 				Work
ConstructionTime		5.00000
OnlyPlacedInLikelyRoom	true
BEGIN SpriteBank	
Name			objects_d11_2
Sprite                  d_DripPipe
END
Properties		StaticObject
IndoorOutdoor		OutdoorOnly
Group               	StaticObject
BlockedBy		StaticObject
BlockedBy           UtilityStation
AllowRectanglePlacement	true
Research 	            Farming
BlockedBy           	Wall
SpecialRestriction	NoShadow
Properties           RoomSpecific
VersionAdded        4000
END
#-

#+农作物喷洒装置 $2000
BEGIN Object
Name                		CropSprinkler
Height				        1
Width				        1
Price				        -2000
Filter 				Work
ConstructionTime		    5.00000
IndoorOutdoor		        OutdoorOnly
BEGIN SpriteBank	
Name			        objects_d11_2
Sprite                  d_OutdoorSprinkler
END 
NumSlots                     1  
Properties		            StaticObject
Group                       StaticObject
BlockedBy		            StaticObject
BlockedBy                   Wall
BlockedBy                   UtilityStation
RenderPostOffset            1
Properties           RoomSpecific
SpecialRestriction	        NoShadow
VersionAdded                4000
END
#-

#+堆肥桶 $100
BEGIN Object
Name				 	CompostBin
Width            	 	1
IndoorOutdoor		OutdoorOnly
Height           		1
ConstructionTime     	1.00000  
MoveSpeedFactor      	0.800000  
Toughness            	3.00000  
Price                	-100  
Filter 				Work
Group                	StaticObject  
BlockedBy            	Wall  
BlockedBy            	StaticObject  
BlockedBy            	UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_CompostBin
END
MadeOf               	Composite
Properties           	StaticObject
Properties           RoomSpecific
Research             	Farming
VersionAdded        4000
END
#-

#+仓库货架 $250
BEGIN Object
Name                StorageShelf
Width               3
Height              2
RenderDepth         2
GroundBaseOveride	1.0
ConstructionTime    6.0
MoveSpeedFactor     0.4
Toughness           10.000
Price               -250
Filter 				Work
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject  
BlockedBy           UtilityStation  
MadeOf              Wood
Properties          StaticObject
Properties           RoomSpecific
NumSlots            6
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_StorageShelf
ToolbarSprite   d_StorageShelfToolbar
END
VersionAdded        4000
END
#-

#+太阳能电池板组装练习 $500
BEGIN Object     
Name                 PracticeSolarPanel
Width                1  
Height               2 
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -500 
Filter		Work
NumSlots             4   
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
Group                StaticObject  
IndoorOutdoor		 2
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_PracticeSolarPanel
ToolbarSprite	d_PracticeSolarPanelToolbar
END
VersionAdded        4000
END
#-

#-===============================

#+===============================家具

#+==床

#+松软枕头 $20
BEGIN Object     
Name                 SoftPillow
ConstructionTime     1.00000  
Toughness            1.0000 
Price                -20
Filter               Rest
RenderDepth          1.9 
AttachToWall         true
Group                StaticObject  
BlockedBy            Wall
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
Properties		 	 RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
Sprite 				 d_SoftPillow
END
#-

#+床 $200
BEGIN Object
	Name                 Bed
	Price                -200
	ConstructionTime     3
	MadeOf               Wood
	Toughness            20
	MoveSpeedFactor      0.5

	Sprite               Bed
	ToolbarSprite        BedToolbar
	Height               2	
	NumSlots             2

	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation

	Filter				 Rest
	Group                StaticObject
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+海绵床垫 $50
BEGIN Object     
Name                 Mattress  
Height               2
Width 		 		 1
GroundBaseOveride	 1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            30.0000  
Price                -50  
Filter               Rest
NumSlots             1  
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_FoamMattress
ToolbarSprite        d_FoamMattressToolbar
Properties           StaticObject
Properties		 	 RoomSpecific
BEGIN DecreasesRoom	 Room	Cell END
END
#-

#+旧床 $100
BEGIN Object     
Name                 OldBed
Height               2
Width 		 		 1
GroundBaseOveride	 1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            30.0000  
Price                -100  
Filter               Rest
NumSlots             1  
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_OldBed
ToolbarSprite        d_OldBedToolbar
Properties           StaticObject
Properties		 	 RoomSpecific
BEGIN DecreasesRoom	 Room	Cell END
END
#-

#+双层床 $500
BEGIN Object
	Name                 BunkBed
	Price                -500
	ConstructionTime     5
	MadeOf               Wood
	Toughness            30
	MoveSpeedFactor      0.5

	Sprite               BunkBed
	ToolbarSprite        BunkBedToolbar
	Height               2
	NumSlots             2
	RenderDepth			 3

	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation


	Filter				 Rest
	Group                StaticObject
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+棺床 $250
BEGIN Object
Name				CoffinBed
Height				2
ConstructionTime	3.00000
MoveSpeedFactor		0.500000
Toughness			30.0000
Price				-250
Filter				Rest
NumSlots			2
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite			d_CoffinBed
	ToolbarSprite	d_CoffinBedToolbar
END
MadeOf				Wood
Properties			StaticObject
Properties			RoomSpecific
IndoorOutdoor       IndoorOnly 
VersionAdded		5000
END
#-

#+豪华床 $1000
BEGIN Object
Name                 ComfyBed
Height               2
ConstructionTime     3.00000
MoveSpeedFactor      0.500000
Toughness            20.0000
Price                -1000
NumSlots             2
AttachToWall         true
Filter               Rest
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               Wood
Sprite               SuperiorBed
SpriteScale          1.1
ToolbarSprite        SuperiorBedToolbar
Properties           StaticObject
Properties           RoomSpecific
BEGIN ImprovesRoom   Room   Cell END
DLC                  PrisonWingPriviledges
END
#-

#+高级床 $1000
BEGIN Object
	Name                 SuperiorBed
	Price                -1000
	ConstructionTime     3.00000
	MadeOf               Wood
	Toughness            10.0000
	MoveSpeedFactor      0.500000
	
	Sprite               SuperiorBed
	SpriteScale          1.1
	ToolbarSprite        SuperiorBedToolbar
	Height               2
	NumSlots             2

	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation

	Filter				 Rest
	Group                StaticObject
	Properties           StaticObject
	Properties           Sellable
	Properties           RoomSpecific
END
#-

#+婴儿床 $200
BEGIN Object     
Name                 Crib  
Price                -200  
ConstructionTime     3.00000  
MadeOf               Wood
Toughness            30.0000  
MoveSpeedFactor      0.500000  
GroundBaseOveride	 1.0

Sprite               Cot  
NumSlots             1  
AttachToWall         true  

BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  

Filter		 		 Rest
Group                StaticObject  
Properties           StaticObject
Properties           WomenOnly
Properties           RoomSpecific 
END
#-

#+行军床 $150
BEGIN Object     
Name                 CampBed 
Height               2  
Width 				 1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            30.0000  
Price                -150  
Filter	         	 Rest
NumSlots             2  
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name             objects_d11_2
	Sprite           d_CampBed
	ToolBarSprite	 d_CampBedToolbar
END
MadeOf               Wood
Properties           StaticObject
StashSlots			 2
END
#-

#+网床 $150
BEGIN Object     
Name                 NettedBed 
Height               2  
Width 				 1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            30.0000  
Price                -150 
Filter	         	 Rest
NumSlots             2   
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name             objects_d11_2
	Sprite           d_CampBed
ToolbarSprite	 d_NettedBedToolbar	
END
MadeOf               Wood
Properties           StaticObject
StashSlots			 2
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Dormitory END
END
#-

#-==

#+==桌椅套装

#+木凳 $20
BEGIN Object
Name                 WoodenStool  
ConstructionTime     1.00000  
MoveCost             1  
Price                -20
Filter               Rest
VersionAdded		 2000
MoveSpeedFactor      0.500000 
NumSlots             1 	
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
Properties		 RoomSpecific	
BEGIN ImprovesRoom	 Room	Cell END
Sprite               d_WoodenStool
END
#-

#+木桌 $80
BEGIN Object
Name                 WoodenTable  
ConstructionTime     1.00000  
MoveCost             1  
Price                -80
Filter               Rest
MoveSpeedFactor      0.500000 
GroundBaseOveride		 1

Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
Properties		 RoomSpecific
VersionAdded		 2000
Sprite               d_WoodenTable
NumSlots             1  						
END
#-

#+竹制凳 $20
BEGIN Object     
Name                 JungleBench  
Width                4  
ConstructionTime     1.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -20  
Filter               Rest
Filter	         	 Rest
NumSlots             4  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name		objects_d11_2	
	Sprite               d_JungleBench
	ToolbarSprite        d_JungleBenchIcon
END
MadeOf               Composite
Properties           StaticObject
END
#-

#+竹制桌 $100
BEGIN Object     
Name                 JungleTable  
Width                4
ConstructionTime     3.00000  
MoveSpeedFactor      0.250000  
Toughness            10.0000  
Price                -100  
Filter               Rest
AttachToWall         true
NumSlots             4 
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_JungleTable
	ToolbarSprite    d_JungleTableIcon
END
Properties           StaticObject
END
#-

#+长桌 $160
BEGIN Object
	Name                 Table
	Price                -160
	ConstructionTime     2
	MadeOf               Composite
	Toughness            10
	MoveSpeedFactor      0.250000

	BEGIN Sprite
		x 8
		y 5
		w 8
		h 3
		RotateType 2
		TopAligned true

		BEGIN Marker
			x 1
			y 0.7
			orientation.x 0
			orientation.y 1
			Index 0
		END
		BEGIN Marker
			x 3
			y 0.7
			orientation.x 0
			orientation.y 1
			Index 1
		END
		BEGIN Marker
			x 5
			y 0.7
			orientation.x 0
			orientation.y 1
			Index 2
		END
		BEGIN Marker
			x 7
			y 0.7
			orientation.x 0
			orientation.y 1
			Index 3
		END
		BEGIN Marker
			x 9.5
			y -4
			orientation.x 0
			orientation.y 1
			Index 0
		END
		BEGIN Marker
			x 9.5
			y -2.2
			orientation.x 0
			orientation.y 1
			Index 1
		END
		BEGIN Marker
			x 9.5
			y -0.4
			orientation.x 0
			orientation.y 1
			Index 2
		END
		BEGIN Marker
			x 9.5
			y 1.4
			orientation.x 0
			orientation.y 1
			Index 3
		END

	END
	
	ToolbarSprite        TableToolbar
	Width                4
	NumSlots             4
	AttachToWall         true

	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation

Filter               Rest
	Group                StaticObject
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+长凳 $80
BEGIN Object
	Name                 Bench
	Price                -80
	ConstructionTime     1
	MadeOf               Composite
	Toughness            6
	MoveSpeedFactor      0.5

	BEGIN Sprite
		  x 0
		  y 14
		  w 8
		  h 2
		  RotateType 1
		  TopAligned false
	END
	ToolbarSprite        BenchToolbar
	Width                4
	NumSlots             4

	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
Filter               Rest
	Group                StaticObject
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+短桌 $80
BEGIN Object     
Name                 SmallTable  
Width                2
GroundBaseOveride		 1	
ConstructionTime     3.00000  
MoveSpeedFactor      0.250000  
Toughness            10.0000  
Price                -80  
Filter               Rest
AttachToWall         true
NumSlots             2 
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Sprite               d_SmallTable  
ToolbarSprite        TableToolbar
Properties           StaticObject
Properties		 	 RoomSpecific
VersionAdded		 1000
END
#-

#+短凳 $40
BEGIN Object     
Name                 SmallBench  
Width                2
GroundBaseOveride		 1	
ConstructionTime     1.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -40
Filter               Rest
Filter	             Rest
NumSlots             2  
Teleportable         false  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
BEGIN SpriteBank	
	Name		objects_d11_2	
	Sprite               d_BenchSmallFullRotate
	ToolbarSprite        d_BenchFullRotateToolbar
	END
MadeOf               Composite
Properties           StaticObject
Properties		 	 RoomSpecific
VersionAdded		 1000
DLC					 FreeContentPack_1
END
#-

#+橡木桌 $200
BEGIN Object
Name                 OakTable 
Width				 3
Height				 2
GroundBaseOveride		 1
ConstructionTime     3.00000    
MoveSpeedFactor      0.250000 
Toughness			 10.0000
Price                -200
Filter               Rest
AttachToWall         true
NumSlots             4  						
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
Properties		 RoomSpecific
VersionAdded		 2000
Sprite               d_OakTable
ToolbarSprite		 d_OakTableToolbar
END
#-

#+橡木板凳 $60
BEGIN Object     
Name                 OakBench  
Width                3  
GroundBaseOveride		 1
ConstructionTime     1.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -60 
Filter               Rest
Filter	             Rest
NumSlots             3  
Teleportable         false  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Sprite               d_OakBench  
ToolbarSprite        d_OakBenchToolbar
Properties           StaticObject
Properties		 RoomSpecific
VersionAdded		 2000
END
#-

#+书桌 $100
BEGIN Object
Name                 SchoolDesk
Height               2
ConstructionTime     4
MoveSpeedFactor      0.6
Price                -100
NumSlots             1
RenderDepth          1
Toughness            10
AttachToWall         false
Group                StaticObject
Research             Education
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
	x 14  y 28  w 2  h 4  RotateType 1  TopAligned false
	BEGIN Marker
		  x 1
		  y 0.9
		  orientation.x 0
		  orientation.y 1
		  Index 0
		END
	BEGIN Marker
		  x 3
		  y 2.2
		  orientation.x 0
		  orientation.y -1
		  Index 0
		END
	BEGIN Marker
		  x 6.8
		  y 2.8
		  orientation.x -1
		  orientation.y 0
		  Index 0
		END
	END
SpriteScale          0.95
ToolbarSprite        SchoolDeskToolbar
MadeOf               Wood
Properties           StaticObject
Properties           RoomSpecific
Filter               Rest
END
#-

#+文件柜 $80
BEGIN Object     
Name                 FilingCabinet  
ConstructionTime     5.00000  
MoveSpeedFactor      0.800000  
Price                -80  
Filter               Rest
RenderDepth          1  
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               FilingCabinet 
MadeOf               HollowMetal
ToolbarSprite        FilingCabinetToolbar
Properties           StaticObject
Properties           RoomSpecific
END
#-

#+办公桌 $200
BEGIN Object
Name                 OfficeDesk
Width                2
ConstructionTime     5
MoveSpeedFactor      0.8
Price                -200
Filter               Rest
RenderDepth          1
AttachToWall         true
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 22
y 30
w 4
h 2
RotateType 1
TopAligned true
END
MadeOf               Wood
ToolbarSprite        OfficeDeskToolbar
Properties           StaticObject
Properties           RoomSpecific
END
#-

#+抽屉柜 $160
BEGIN Object
Name                 ChestOfDrawers  
ConstructionTime     1.00000  
MoveSpeedFactor      0.600000
MoveCost             1  
Price                -160
Filter               Rest
SpriteType           AlignedArea
VersionAdded		 2000  

Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
Properties		 RoomSpecific
AttachToWall		 true
IndoorOutdoor        IndoorOnly

Sprite               d_ChestOfDrawers
ToolbarSprite        d_ChestOfDrawersToolbar
END
#-

#+办公椅 $120
BEGIN Object     
Name                 SwivelChair
Width		2
ConstructionTime     3.00000  
GroundBaseOveride	 1
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -120  
Filter	         Rest
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy            Wall
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite			d_SwivelChair
	ToolbarSprite	d_SwivelChairToolbar
END	
Properties           StaticObject
Properties           RoomSpecific
NumSlots             1 
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Dormitory END
END
#-

#+豪华办公桌 $1000
BEGIN Object     
Name                 FancyDesk
Width		 2
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -1000  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy            Wall  
Sprite               OakDesk	
ToolbarSprite        OakDesk   
Properties           StaticObject
Properties           RoomSpecific
Filter               Rest
END
#-

#+豪华办公椅 $600
BEGIN Object     
Name                 OfficeChair  
ConstructionTime     4.00000  
GroundBaseOveride		 1
MoveSpeedFactor      0.800000  
Price                -600  
Filter               Rest
RenderDepth          1.5 
NumSlots			 1
Width				 2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_OfficeLeatherChair  
ToolbarSprite		 d_OfficeLeatherChairToolbar
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		 1000
END
#-

#+豪华档案柜 $800
BEGIN Object     
Name                 FilingCabinetFancy  
ConstructionTime     5.00000  
MoveSpeedFactor      0.800000  
Price                -800  
Filter               Rest
RenderDepth          1  
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_FilingCabinetFancy
	ToolbarSprite   d_FilingCabinetFancyToolbar
END
MadeOf               Wood
Properties           StaticObject
Properties           RoomSpecific
END
#-

#+室外桌椅 $300
BEGIN Object     
Name                 OutdoorTable  
ConstructionTime     4.00000 
Height				 3
Width				 3
GroundBaseOveride	 1
MoveCost             1    
Toughness            10.0000  
Price                -300   
Filter               Rest
NumSlots			 6
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Sprite               d_OutdoorPicnicTable  
Properties           StaticObject
Properties           RoomSpecific
IndoorOutdoor        OutdoorOnly
VersionAdded		 2000
END
#-

#-==

#+==桌椅单件

#+椅子（蓝） $30
BEGIN Object
Name                 Chair
Price                -30
ConstructionTime     1.00000
MadeOf               Composite
Toughness            5
MoveSpeedFactor      0.500000

Sprite               OfficeChair
NumSlots             1

BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation

Filter               Rest
Group                StaticObject
Properties           StaticObject
Properties           RoomSpecific
BEGIN ImprovesRoom   Room Cell END
BEGIN ImprovesRoom   Room Dormitory END
END
#-

#+椅子（黄） $30
BEGIN Object     
Name                 ChairYellow
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -30  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy            Wall  
Sprite               DiningChair
ToolbarSprite        DiningChair   
Properties           StaticObject
Properties           RoomSpecific
NumSlots             1 
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Dormitory END
Filter	         Rest
END
#-

#+沙发蓝短 $200
BEGIN Object
Name                 SofaChairSingle
ConstructionTime     2
MoveSpeedFactor      0.5
Toughness            15
Price                -200
Filter               Rest
AttachToWall         true
NumSlots             1
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               SofaSingle
MadeOf               Composite
ToolbarSprite        SofaSingle
Properties           StaticObject
Properties           RoomSpecific
END
#-

#+沙发蓝长 $400
BEGIN Object
Name                 SofaChairDouble
Width                2
ConstructionTime     2
MoveSpeedFactor      0.4
Toughness            25
Price                -400
Filter               Rest
AttachToWall         true
NumSlots             2
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               SofaDouble
MadeOf               Composite
ToolbarSprite        SofaDoubleToolbar
Properties           StaticObject
Properties           RoomSpecific
END
#-

#+沙发棕短 $200
BEGIN Object
Name                 SofaChairBrown
ConstructionTime     1.00000  
GroundBaseOveride		 1
MoveSpeedFactor      0.300000  
Toughness            10.0000 
Price                -200  
Filter               Rest
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite 
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		2000
Sprite 				LeatherChair
END
#-

#+沙发棕长 $400
BEGIN Object
Name                 SofaChairDoubleBrown
Width			     2
Height				 1
ConstructionTime     1.00000  
GroundBaseOveride		 1
MoveSpeedFactor      0.300000  
Toughness            10.0000 
Price                -400  
Filter               Rest
NumSlots             2  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite 
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		 8000
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_DoubleBrownSofa
	ToolbarSprite   d_DoubleBrownSofaToolbar
END				
END
#-

#+皮革沙发短 $300
BEGIN Object     
Name                 LeatherChair  
ConstructionTime     1.00000  
GroundBaseOveride		 1
MoveSpeedFactor      0.300000  
Toughness            10.0000 
Price                -300  
Filter               Rest
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite 
Properties           StaticObject
IndoorOutdoor		 IndoorOnly
VersionAdded		2000

Sprite 				d_LeatherChair
END
#-

#+皮革沙发长 $600
BEGIN Object     
Name                 LeatherSofa  
ConstructionTime     5.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000 
Price                -600
Filter		 Rest
Filter		 Security  
NumSlots             2  
Width				 2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
IndoorOutdoor		 IndoorOnly
VersionAdded	2000

Sprite 				d_LeatherSofa
ToolbarSprite		d_LeatherSofaToolbar
END
#-

#+员工休闲桌 $100
BEGIN Object     
Name                 OvalStaffTable  
ConstructionTime     1.00000  
MoveSpeedFactor      0.600000 
MoveCost             1    
RenderDepth          0.9
Toughness            10.0000  
Price                -100 
Filter		 Rest    
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
IndoorOutdoor		 Either
Height			     2
Sprite               d_OvalStaffTable  
ToolbarSprite        d_OvalStaffTableToolbar
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+折叠躺椅 $60
BEGIN Object
Name				DeckChair
Height				1
Width				1
GroundBaseOveride		 1
RenderDepth         1.5 
ConstructionTime    3.00000   
Toughness           30.0000
Type				StaticObject
Group				StaticObject
Price				-60
	Filter		 	Rest
NumSlots             1  
IndoorOutdoor		OutdoorOnly
BlockedBy           Wall  
BlockedBy           StaticObject      	
BlockedBy           UtilityStation
Sprite				d_DeckChair
Properties          StaticObject
Properties           RoomSpecific
VersionAdded		3000
END
#-

#+金属凳 $40
BEGIN Object
Name					MetalStool
ConstructionTime		1.00000   
Price					-40
Filter					Rest
Group					StaticObject 
BlockedBy				StaticObject     
BlockedBy				Wall
BlockedBy				UtilityStation
BEGIN SpriteBank
	Name				objects_d11_2
	Sprite				d_MetalStool 
END
NumSlots				1
IndoorOutdoor 			IndoorOnly
Properties				StaticObject
BEGIN ImprovesRoom		Room	Cell END
BEGIN ImprovesRoom		Room	Dormitory END
VersionAdded			7000
END
#-

#+公园板凳 $150
BEGIN Object     
Name                 ParkBench  
Width                3  
ConstructionTime     1.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -150  
Filter               Rest
IndoorOutdoor		 1
RenderDepth          2 
GroundBaseOveride		 1	
NumSlots             3  
Teleportable         false  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_ParkBench  
MadeOf               Composite
ToolbarSprite        d_ParkBenchToolbar
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		 2000
END
#-

#+露天看台 $400
BEGIN Object     
Name                 Bleachers  
ConstructionTime     7.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000
Height				 3
Width				 4
Price                -400  
Filter               Rest
NumSlots             9  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_Bleachers  
MadeOf               Composite
ToolbarSprite        d_BleachersToolbar
Properties           StaticObject
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Yard END
VersionAdded		 1000
END
#-

#-==

#+==窗

#+牢窗 $100
BEGIN Object
Name                 Window
ConstructionTime     4
Toughness            50
Price                -100
Filter               Rest
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               HollowMetal
Properties           StaticObject
Properties           Window
Properties           BuiltOnWall
Properties           RoomSpecific
BEGIN Sprite
	x 22
	y 0
	w 2
	h 2
	RotateType 2
	TopAligned false
	END
END
#-

#+牢窗（大） $200
BEGIN Object
Name                 WindowLarge
ConstructionTime     7
Toughness            70
Price                -200
Width                2
Filter               Rest
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               HollowMetal
Properties           StaticObject
Properties           Window
Properties           BuiltOnWall
Properties           RoomSpecific
BEGIN Sprite
	x 22
	y 2
	w 4
	h 2
	RotateType 2
	TopAligned false
	END
ToolbarSprite        Window
END
#-

#+木窗 $150
BEGIN Object     
Name                 WoodenWindowSmall 
Width		 		 1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
GroundBaseOveride	 2  
Price                -150  
Filter               Rest
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               WoodenWindowSmall
ToolbarSprite        WoodenWindowSmall
Properties           StaticObject
Properties           Window
Properties           BuiltOnWall
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END
BEGIN ImprovesRoom	 Room	Gymnasium END
END
#-

#+木窗（大） $300
BEGIN Object     
Name                 WoodenWindowLarge
Width		 		 2
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
GroundBaseOveride	 2  
Price                -300  
Filter               Rest
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               WoodenWindowLarge
ToolbarSprite        WoodenWindowLarge
Properties           StaticObject
Properties           Window
Properties           BuiltOnWall
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END
BEGIN ImprovesRoom	 Room	Gymnasium END
END
#-

#+玻璃窗 $200
BEGIN Object
Name                 GlassWindow 
ConstructionTime     3.00000   
Price                -200  
GroundBaseOveride	 2  
Filter               Rest
Group                StaticObject 
BlockedBy            StaticObject     
BlockedBy            UtilityStation  
Sprite               d_WindowGlass 
MadeOf               Composite
Properties           StaticObject
Properties			 Window
Properties			 BuiltOnWall
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END
BEGIN ImprovesRoom	 Room	Gymnasium END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+玻璃窗（大）$400
BEGIN Object
Name                 GlassWindowLarge
ConstructionTime     3.00000   
Price                -400
Filter               Rest
 Width                2  
GroundBaseOveride	 2  
Group                StaticObject 
BlockedBy            StaticObject     
BlockedBy            UtilityStation  
Sprite               d_WindowGlassLarge 
MadeOf               Composite
Properties           StaticObject
Properties			 Window
Properties			 BuiltOnWall
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END
BEGIN ImprovesRoom	 Room	Gymnasium END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+高级窗户 $250
BEGIN Object     
Name                 WindowClassy  
VersionAdded		 2000
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            20.0000  
GroundBaseOveride	 2  
Price                -250  
Filter               Rest
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
MadeOf               HollowMetal
Properties           StaticObject
Properties           Window
Properties           BuiltOnWall
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END
BEGIN ImprovesRoom	 Room	Gymnasium END
Sprite 				d_WindowClassy
ToolbarSprite		d_WindowClassy
END
#-

#+高级窗户（大） $500
BEGIN Object     
Name                 WindowClassyLarge  
VersionAdded		 2000
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Width                2 
Toughness            20.0000  
GroundBaseOveride	 2  
Price                -500  
Filter               Rest
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
MadeOf               HollowMetal
Properties           StaticObject
Properties           Window
Properties           BuiltOnWall
Properties		 RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END
BEGIN ImprovesRoom	 Room	Gymnasium END	
Sprite 				d_WindowClassyLarge
ToolbarSprite		d_WindowClassyLargeToolbar
END
#-

#+彩绘玻璃窗 $300
BEGIN Object     
Name                 StainGlassWindow
Width				 1
Height				 1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
GroundBaseOveride	 2  
Toughness            20.0000  
Price                -300  
Filter               Rest
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               StainedGlassWindow
ToolbarSprite        StainedGlassWindow 
Properties           StaticObject
Properties			 Window
Properties			 BuiltOnWall
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Cell END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END
BEGIN ImprovesRoom	 Room	Gymnasium END
END
#-

#-==

#-===============================

#+===============================锻炼

#+举重凳 $200
BEGIN Object
	Name                 WeightsBench
	ConstructionTime     3
	MoveSpeedFactor      0.5
	Price                -200
	Toughness            15
	RenderDepth          1
	RenderPostOffset     2
	NumSlots             1
	Filter               Exercise
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	Sprite               WeightsBench
	SpriteScale          0.8
	MadeOf               HollowMetal
	ToolbarSprite        WeightsToolbar
	Properties           StaticObject
	Properties           RoomSpecific
END
#-

#+健身垫 $50
BEGIN Object
	Name                 GymMat
	ConstructionTime     1.00000   
	Price                -50
	Filter               Exercise
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy            UtilityStation  
	BlockedBy			 Wall
	RenderPostOffset     2  
	NumSlots             1
	Sprite               d_GymMat 
	MadeOf               Composite
	Properties           StaticObject
	Properties		 	 RoomSpecific
	BEGIN ImprovesRoom	 Room	Gymnasium END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
	Submersible			 true
	SpecialRestriction		NoShadow
END
#-

#+哑铃架 $100
BEGIN Object
	Name                 DumbbellRack
	ConstructionTime     3.00000   
	Price                -100
	Filter               Exercise
	RenderDepth 		 1
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy			 Wall
	BlockedBy            UtilityStation  
	Sprite               d_DumbbellRack 
	ToolbarSprite        d_DumbbellRackToolbar 
	RenderDepth          1   
	NumSlots             1
	MadeOf               HollowMetal
	Properties           StaticObject
	Properties		 	 RoomSpecific	
	BEGIN ImprovesRoom	 Room	Gymnasium END
	BEGIN ImprovesRoom	 Room	Yard END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
END
#-

#+跑步机 $500
BEGIN Object
	Name                 Treadmill
	Height		 		 2
	GroundBaseOveride	 1
	ConstructionTime     3.00000   
	Price                -500
	Filter               Exercise
	MoveSpeedFactor      0.500000 
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy		 	 Wall
	BlockedBy            UtilityStation  
	Sprite               d_Treadmill 
	ToolbarSprite        d_TreadmillToolbar
	MadeOf               Composite
	IndoorOutdoor		 IndoorOnly
	NumSlots             1
	Properties			 Electrical
	Properties           StaticObject
	Properties		 	 RoomSpecific
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
	BEGIN ImprovesRoom	 Room	Gymnasium END
END
#-

#+拳击袋 $150
BEGIN Object
	Name                 PunchBag
	ConstructionTime     3.00000
	Price                -150
	Filter               Exercise
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy			 Wall
	BlockedBy            UtilityStation  
	Sprite               d_PunchBag
	MadeOf				 Composite
	RenderDepth 		 1
	NumSlots			 2
	ToolbarSprite		 d_PunchBagToolbar
	Properties           StaticObject
	Properties		 	 RoomSpecific
	BEGIN ImprovesRoom	 Room	Cell END
	BEGIN ImprovesRoom	 Room	Gymnasium END
	BEGIN ImprovesRoom	 Room	Yard END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
END
#-

#+木人桩 $150
BEGIN Object
	Name                 TrainingDummy 		 
	ConstructionTime     3.00000   
	Price                -150
	Filter               Exercise
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy			 Wall
	BlockedBy            UtilityStation  
	Sprite               d_TrainingDummy 
	MadeOf               Composite
	RenderDepth 		 1
	NumSlots			 1
	Properties           StaticObject
	Properties		 	 RoomSpecific
	VersionAdded		 3000
	IndoorOutdoor        Either
	DLC					 PrisonWingPriviledges
END
#-

#+轮胎器械 $350
BEGIN Object
	Name                 TyreApparatus
	ConstructionTime     3.00000 
	RenderPostOffset     2
	Price                -350
	Filter               Exercise
	RenderDepth 		 1
	Width                3  
	Group                StaticObject 
	BlockedBy            StaticObject     
	BlockedBy			 Wall
	BlockedBy            UtilityStation  
	Sprite               d_TyreApparatus 
	ToolbarSprite		 d_TyreApparatusFull
	NumSlots             3
	IndoorOutdoor		 OutdoorOnly
	MadeOf               Composite
	Properties           StaticObject
	Properties		 	 RoomSpecific
	Properties			 BlockMovement
	BEGIN ImprovesRoom	 Room	Yard END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
END
#-

#+拳击场 $1000
BEGIN Object     
	Name                 FightRing
	ConstructionTime     3.00000  
	MoveSpeedFactor      0.300000  
	Width				 4
	Height				 4
	Toughness            10.0000 
	Price                -1000
	Filter               Exercise
	NumSlots             2
	AttachToWall         true
	Group                StaticObject
	IndoorOutdoor        IndoorOnly  
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	MadeOf               Composite
	Properties           StaticObject
	VersionAdded		 7000
	BEGIN SpriteBank
		Name            objects_d11_2
		Sprite          d_FightRing
	END 
	Filter				Exercise
END
#-

#+引体向上杆 $50
BEGIN Object     
	Name                 PullUpBars  
	Width                3  
	Height               1  
	ConstructionTime     3.0000  
	MoveSpeedFactor      0.500000  
	Price                -50  
	Filter               Exercise
	RenderPostOffset     2
	NumSlots             1
	Group                StaticObject 
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation
	IndoorOutdoor        OutdoorOnly
	RenderDepth             10
	SpecialRestriction	NoShadow
	BEGIN SpriteBank
		Name            objects_d11_2
		Sprite          d_PullUpBars
	END 
	MadeOf               HollowMetal
	Properties           StaticObject	
END
#-

#+屈膝举腿 $75
BEGIN Object     
	Name                 KneeRaise  
	Width                1  
	Height               2  
	ConstructionTime     3.0000  
	MoveSpeedFactor      0.500000  
	Price                -75  
	Filter               Exercise
	NumSlots             2
	GroundBaseOveride    1	
	Group                StaticObject 
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation
	IndoorOutdoor        OutdoorOnly
	BEGIN SpriteBank
		Name            objects_d11_2
		Sprite          d_KneeRaise
	END  
	MadeOf               HollowMetal
	Properties           StaticObject	
END
#-

#+俯卧撑石 $30
BEGIN Object     
	Name                 PushUpStones  
	Width                1  
	Height               2  
	ConstructionTime     3.0000  
	MoveSpeedFactor      0.500000  
	Price                -30  
	Filter               Exercise
	NumSlots             1
	GroundBaseOveride    1	
	Group                StaticObject 
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation
	IndoorOutdoor        OutdoorOnly
	BEGIN SpriteBank
		Name            objects_d11_2
		Sprite          d_PushUpStones
		ToolbarSprite   d_PushUpStonesToolbar
	END 
	SpriteScale         0.9
	Properties           StaticObject	
END
#-

#+拳击台 $2000
BEGIN Object     
	Name                 BoxingRing
	ConstructionTime     3.00000  
	MoveSpeedFactor      0.300000  
	Width				 5
	Height				 5
	Toughness            10.0000 
	Price                -2000 
	Filter               Exercise
	GroundBaseOveride	 1.1
	NumSlots             2
	AttachToWall         true
	Group                StaticObject
	IndoorOutdoor        IndoorOnly  
	BlockedBy            Wall  
	BlockedBy            StaticObject  
	BlockedBy            UtilityStation  
	MadeOf               Composite
	Properties           StaticObject
	Properties		 	 RoomSpecific
	BEGIN ImprovesRoom	 Room	Gymnasium END
	VersionAdded		 3000
	DLC					 PrisonWingPriviledges
	Sprite 				 d_BoxingRing
END
#-

#-===============================

#+===============================装饰/结构

#+==装饰

#+火坑
BEGIN Object
Name                FirePit
Width               2
Height              2
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_FirePit
END
ConstructionTime    4.0
MoveCost            1 
Toughness           10.000
Price               -150
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject  
BlockedBy           UtilityStation
Properties          StaticObject
Properties           RoomSpecific
Filter 				Decoration
BlockMovement        true
IndoorOutdoor       1
SpecialRestriction	NoShadow
END
#-

#+树藤
BEGIN Object     
Name                 TreeVines 
Width                3
Height               3  
ConstructionTime     30.00000  
Toughness            10.0000  
GroundBaseOveride	 0.33
RenderDepth          2
Price                -100
Filter 				Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
BEGIN SpriteBank	
Name             objects_d11_2
Sprite           d_TreeVinesSapling
ToolbarSprite    d_TreeVines
END
StackSprite          StackTrees
SpriteScale          0.5
MadeOf               Wood
MaxStackSize         10  
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties		 	 RoomSpecific
Properties           RoomSpecific
IndoorOutdoor       1
END
#-

#+轮胎堆
BEGIN Object     
Name                 TyreStack
ConstructionTime     1.00000  
BlockMovement        true
MoveSpeedFactor      0.300000  
SpriteVariants		 4
Price                -50  
Filter 				Decoration
NumSlots             1  
RenderDepth			 2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_TyreStack  
MadeOf				 Composite
ToolbarSprite        d_TyreStackToolbar
Properties           StaticObject
Properties		 RoomSpecific
Properties           BlockMovement
Properties           RoomSpecific
VersionAdded		 2000
END
#-

#+门垫
BEGIN Object
Name                 DoorMat  
ConstructionTime     1.00000   
Price                -10  
Filter               Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_DoorMat  
MadeOf               Composite
Properties           StaticObject
Properties		 RoomSpecific
Properties           RoomSpecific
VersionAdded		 1000
Submersible		true
SpecialRestriction	NoShadow
END
#-

#+装饰性墓碑
BEGIN Object     
Name                 OrnamentalGravestone  
ConstructionTime     3.00000
MoveSpeedFactor      0.800000  
Price                -100  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Properties           StaticObject
Properties           RoomSpecific
IndoorOutdoor        OutdoorOnly
Width				1
Height				1
Filter               Decoration
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_ornamental_gravestone
ToolbarSprite	d_ornamental_gravestone
END
END
#-

#+花园边缘植物
BEGIN Object     
Name                 BorderPlantA 
ConstructionTime     1.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000  
RenderDepth          2
Price                -25  
Filter               Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_BorderPlantA
END
MadeOf               Wood
Properties           StaticObject
Properties           HeatWaveAffected
Properties           RoomSpecific
IndoorOutdoor        OutdoorOnly
END

BEGIN Object     
Name                 BorderPlantB 
ConstructionTime     1.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000  
RenderDepth          2
Price                -25  
Filter               Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_BorderPlantB
END
MadeOf               Wood
Properties           StaticObject
Properties           HeatWaveAffected
Properties           RoomSpecific
IndoorOutdoor        OutdoorOnly
END

BEGIN Object     
Name                 BorderPlantC 
ConstructionTime     1.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000  
RenderDepth          2
Price                -25  
Filter               Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_BorderPlantC
END  
MadeOf               Wood
Properties           StaticObject
Properties           HeatWaveAffected
Properties           RoomSpecific
IndoorOutdoor        OutdoorOnly
END
#-

#+绘画1
BEGIN Object
Name                 Painting1  
ConstructionTime     1.00000   
Price                -150  
Filter               Decoration
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            Wall
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_PaintingFull1
END
SpriteScale          0.8
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
Properties           RoomSpecific
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+绘画2
BEGIN Object
Name                 Painting2 
ConstructionTime     1.00000   
Price                -150  
Filter               Decoration
Group                StaticObject  
BlockedBy            Wall
BlockedBy            StaticObject   
BlockedBy            UtilityStation
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_PaintingFull2
END
SpriteScale          0.8
MadeOf               Composite
Properties           StaticObject
Properties		 	 RoomSpecific
Properties           RoomSpecific
Properties			 BuiltOnWall

VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+条幅
BEGIN Object
Name                 Banner
Width                4  
ConstructionTime     -1.0000
Toughness            1.000000
Properties           RoomSpecific
Sprite               Banner
Filter               Decoration
END
#-

#+爬绳
BEGIN Object
Name				ClimbingRope
ConstructionTime    -1.0000  
Toughness           1.000000  
Sprite				ClimbingRope
Properties          BuiltOnWall
Properties          StaticObject
Properties           RoomSpecific
Filter               Decoration
END
#-

#+衣帽架
BEGIN Object     
Name                 CoatStand  
ConstructionTime     3.00000  
MoveSpeedFactor      0.200000  
Price                -30  
Filter               Decoration
IndoorOutdoor        2 
RenderDepth			 2
RenderPostOffset     3
RenderPreOffset      2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_CoatStand  
MadeOf               Wood
ToolbarSprite        d_CoatStandToolbar
Properties           StaticObject
Properties           RoomSpecific
Properties           RoomSpecific
VersionAdded		 2000
END
#-

#+驼鹿头
BEGIN Object
Name                 MooseHead  
ConstructionTime     1.00000   
Price                -500  
Filter               Decoration
RenderPostOffset	 1
Group                StaticObject   
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_MooseHead  
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
Properties           RoomSpecific
IndoorOutdoor		 IndoorOnly

SpecialRestriction	 AgainstWall
AttachToWall		 true

VersionAdded		 2000
END
#-

#+装饰性墓碑
BEGIN Object     
Name                 Gravestone  
ConstructionTime     3.00000
MoveSpeedFactor      0.800000  
Price                -100  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		 2000
IndoorOutdoor        OutdoorOnly
Sprite 				d_gravestone
Filter               Decoration
END
#-

#+木桶
BEGIN Object
Name				WoodenBarrel
Width				1
Height				1
Sprite				d_WoodenBarrel
ToolbarSprite		d_WoodenBarrelToolbar
ConstructionTime	5.00000
MoveSpeedFactor		0.600000
Price				-150
Filter		 	Decoration
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
MadeOf				Wood
Properties			StaticObject
Properties           RoomSpecific
Properties		 	RoomSpecific
IndoorOutdoor		Either
VersionAdded		3000
DLC					SeaAirLand
END
#-

#+金属桶
BEGIN Object
Name				MetalBarrel
Width				1
Height				1
Sprite				d_MetalBarrel
ToolbarSprite		d_MetalBarrelToolbar
ConstructionTime	5.00000
MoveSpeedFactor		0.600000
Price				-50
Filter		 	Decoration
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
MadeOf				HollowMetal
Properties			StaticObject
Properties		 	RoomSpecific
Properties           RoomSpecific
IndoorOutdoor		Either
VersionAdded		3000
DLC					SeaAirLand
END
#-

#+石质喷水嘴
BEGIN Object
Name				StoneWaterSpout
ConstructionTime	3.00000
MoveCost			1.00000
IndoorOutdoor		Either
Price				-150
Filter               Decoration
Sprite				d_StoneWaterSpout
ToolbarSprite		d_StoneWaterSpoutToolbar
MadeOf				Composite
Group				StaticObject
Properties			StaticObject
Properties			RoomSpecific
Properties           RoomSpecific
AttachToWall		true
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
VersionAdded		3000
DLC					SeaAirLand
END
#-

#+喷泉
BEGIN Object
Name                Fountain
Width	1
Depth	1
Price		-20
Filter               Decoration
ConstructionTime	5.00000
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_Fountain
END
RenderPostOffset    1
Group				StaticObject	
Properties			StaticObject
Properties           RoomSpecific
MadeOf				SolidMetal
BlockedBy           StaticObject  
Inaccessible		true
PlaceOnWater			true
SpecialRestriction	NoShadow
DLC					SeaAirLand
END
#-

#+花园小矮人玩偶
BEGIN Object
Name				GardenGnome
ConstructionTime	1.00000
Toughness           1.00000 
MoveSpeedFactor     0.7
Price               -50   
Filter               Decoration
Group               StaticObject  
BlockedBy           Wall  
BlockedBy           StaticObject  
BlockedBy           UtilityStation  
Properties          StaticObject
Properties           RoomSpecific
MadeOf               Composite
IndoorOutdoor	 	OutdoorOnly
BEGIN SpriteBank	
Name		objects_d11_2
Sprite      d_GardenGnome
END
VersionAdded        4000
END
#-

#+造型灌木
BEGIN Object
Name			TopiaryBush
ConstructionTime	2.00000
Toughness           	1.00000
RenderDepth		2
Price               	-100
Filter               Decoration
NumSlots		1
Group               	StaticObject  
BlockedBy           	Wall  
BlockedBy           	StaticObject  
BlockedBy           	UtilityStation  
Properties          	StaticObject
Properties		BlockMovement
Properties           RoomSpecific
Properties           HeatWaveAffected
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
MadeOf               Wood
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_TopiaryBush
ToolbarSprite	d_TopiaryBushToolbar
END
VersionAdded        4000
END
#-

#+造型灌木
BEGIN Object
Name			TopiaryBushBall
ConstructionTime	2.00000
Toughness           	1.00000
RenderDepth		2
Price               	-100
Filter               Decoration
NumSlots		1
Group               	StaticObject
MadeOf               Wood  
BlockedBy           	Wall  
BlockedBy           	StaticObject  
BlockedBy           	UtilityStation  
Properties          	StaticObject
Properties		     BlockMovement
Properties           RoomSpecific
Properties           HeatWaveAffected
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_TopiaryBushBall
END
VersionAdded        4000
END

BEGIN Object
Name			TopiaryBushWarden
ConstructionTime	2.00000
Toughness           	1.00000
RenderDepth		2
Price               	-150
Filter 				Decoration
NumSlots		1
Group               	StaticObject
MadeOf               Wood  
BlockedBy           	Wall  
BlockedBy           	StaticObject  
BlockedBy           	UtilityStation  
Properties          	StaticObject
Properties		     BlockMovement
Properties           RoomSpecific
Properties           HeatWaveAffected
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_TopiaryBushWarden
END
VersionAdded        4000
END

BEGIN Object
Name			TopiaryBushSwan
ConstructionTime	2.00000
Toughness           	1.00000
RenderDepth		2
Price               	-250
Filter 				Decoration
MadeOf               Wood
NumSlots		1
Group               	StaticObject  
BlockedBy           	Wall  
BlockedBy           	StaticObject  
BlockedBy           	UtilityStation  
Properties          StaticObject
Properties		    BlockMovement
Properties           RoomSpecific
Properties          HeatWaveAffected
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_TopiaryBushSwan
END
VersionAdded        4000
END

BEGIN Object
Name			TopiaryBushDeer
ConstructionTime	2.00000
Toughness           	1.00000
RenderDepth		2
Price               	-250
Filter 				Decoration
MadeOf               Wood
NumSlots		1
Group               	StaticObject  
BlockedBy           	Wall  
BlockedBy           	StaticObject  
BlockedBy           	UtilityStation  
Properties          	StaticObject
Properties              HeatWaveAffected
Properties           RoomSpecific
Properties		BlockMovement
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_TopiaryBushDeer
END
VersionAdded        4000
END

BEGIN Object
Name			TopiaryBushDog
ConstructionTime	2.00000
Toughness           	1.00000
RenderDepth		2
Price               	-150
Filter 				Decoration
MadeOf               Wood
NumSlots		1
Group               	StaticObject  
BlockedBy           	Wall  
BlockedBy           	StaticObject  
BlockedBy           	UtilityStation  
Properties           StaticObject
Properties		     BlockMovement
Properties           RoomSpecific
Properties           HeatWaveAffected
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_TopiaryBushDog
END
VersionAdded        4000
END

BEGIN Object
Name			TopiaryBushCat
ConstructionTime	2.00000
Toughness           	1.00000
RenderDepth		2
Price               	-150
Filter 				Decoration
MadeOf               Wood
NumSlots		1
Group               	StaticObject  
BlockedBy           	Wall  
BlockedBy           	StaticObject  
BlockedBy           	UtilityStation  
Properties          	StaticObject
Properties		     BlockMovement
Properties           HeatWaveAffected
Properties           RoomSpecific
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank	
Name		objects_d11_2
Sprite          d_TopiaryBushCat
END
VersionAdded        4000
END

BEGIN Object
Name				TopiaryBushRex
ConstructionTime	2.00000
Toughness           1.00000
RenderDepth			2
Price			    -500
Filter 				Decoration
NumSlots			1
Group               StaticObject
MadeOf               Wood  
BlockedBy           Wall  
BlockedBy           StaticObject  
BlockedBy           UtilityStation  
Properties          StaticObject
Properties			BlockMovement
Properties           RoomSpecific
Properties           HeatWaveAffected
IndoorOutdoor	 	OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_TopiaryBushRex
ToolbarSprite	d_TopiaryBushRexToolbar
END
VersionAdded        4000
END
#-

#+牛雕像
BEGIN Object
Name				OxStatue
ConstructionTime	2.00000
Toughness           1.00000
RenderDepth			2
Price			    -1000
Filter				Decoration
NumSlots			1
Group               StaticObject
MadeOf               HollowMetal   
BlockedBy           Wall  
BlockedBy           StaticObject  
BlockedBy           UtilityStation  
Properties          StaticObject
Properties			BlockMovement
Properties           RoomSpecific
IndoorOutdoor	 	OutdoorOnly
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_OxStatue
ToolbarSprite	d_OxStatueToolbar
END
VersionAdded        4000
END
#-

#+龙
BEGIN Object
Name                 PaperDragonHead  
ConstructionTime     1.00000   
Price                -25  
Filter               Decoration
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            Wall
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_PaperDragonHead
END
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
Properties           RoomSpecific
VersionAdded		 4000
END

BEGIN Object
Name                 PaperDragonBody 
ConstructionTime     1.00000   
Price                -25  
Filter               Decoration
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            Wall
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_PaperDragonBody
END
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
Properties           RoomSpecific
VersionAdded		 4000
END

BEGIN Object
Name                 PaperDragonTail  
ConstructionTime     1.00000   
Price                -25 
Filter               Decoration
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            Wall
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_PaperDragonTail
END
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
Properties           RoomSpecific
VersionAdded		 4000
END
#-

#+灯笼
BEGIN Object
Name                 PaperLantern 
ConstructionTime     1.00000   
Price                -50  
Filter               Decoration
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_PaperLantern        
END  
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
SpecialRestriction	 AgainstWall
AttachToWall		 true	
SpecialRestriction 	 NoShadow	

VersionAdded		 4000
END
#-

#+对联横批
BEGIN Object
Name                 CoupletBanner 
ConstructionTime     1.00000   
Price                -150  
Filter               Decoration
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            Wall
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_CoupletBanner
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		 4000
END
#-

#+粉红色火烈鸟
BEGIN Object
Name                PinkFlamingo
ConstructionTime    1.00000
Toughness           1.00000
MoveSpeedFactor     0.7
Price               -50
Filter              Decoration
Group               StaticObject
MadeOf               Composite
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties           RoomSpecific
IndoorOutdoor       OutdoorOnly
BEGIN SpriteBank
Name        objects_d11_2
Sprite      d_PinkFlamingo
END
VersionAdded        4000
END
#-

#+花盆
BEGIN Object
Name				FlowerPlanterWateringCan
ConstructionTime	1.00000
Toughness			1.00000
MoveSpeedFactor		0.3
Price				-150
Filter               Decoration
Group               StaticObject
BlockedBy           Wall
MadeOf		 Wood
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties           RoomSpecific
Properties          HeatWaveAffected
IndoorOutdoor       OutdoorOnly
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_FlowerPlanterWateringCan
END
VersionAdded        4000
END

BEGIN Object
Name                FlowerPlanterWellies
ConstructionTime    1.00000
Toughness           1.00000
MoveSpeedFactor     0.3
Price               -50
Filter 				Decoration
Group               StaticObject
MadeOf		 Wood
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties          HeatWaveAffected
Properties           RoomSpecific
IndoorOutdoor       OutdoorOnly
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_FlowerPlanterWellies
END
VersionAdded        4000
END

BEGIN Object
Name                FlowerPlanterWheelbarrow
ConstructionTime    1.00000
Toughness           1.00000
MoveSpeedFactor     0.3
Price               -250
Filter 				Decoration
MadeOf		 Wood
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties           RoomSpecific
Properties          HeatWaveAffected
IndoorOutdoor       OutdoorOnly
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_FlowerPlanterWheelbarrow
END
VersionAdded        4000
END
#-

#+干草堆
BEGIN Object
Name                HayBale
ConstructionTime    1.00000
Toughness           1.00000
MoveSpeedFactor     0.7
Price               -30
Filter              Decoration
Group               StaticObject
BlockedBy           Wall
MadeOf		 Wood
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties           RoomSpecific
Properties          HeatWaveAffected
IndoorOutdoor       OutdoorOnly
BEGIN SpriteBank
Name        objects_d11_2
Sprite      d_HayBale
END
VersionAdded        4000
END
#-

#+蜘蛛网
BEGIN Object
Name				SpiderWeb
ConstructionTime	1.00000
Price				-25
Filter				Decoration
Group				StaticObject
BlockedBy			StaticObject
BlockedBy			Wall
BlockedBy			UtilityStation
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_SpiderWeb1
END
MadeOf				Composite
Properties			StaticObject
Properties           RoomSpecific
Properties			BuiltOnWall
VersionAdded		5000
END
#-

#+南瓜灯
BEGIN Object
Name				JackOLantern
ConstructionTime	1.00000
Price				-25
Filter				Decoration
Group				StaticObject
BlockedBy			StaticObject
BlockedBy			Wall
BlockedBy			UtilityStation
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_JackOLantern1
END
MadeOf				Composite
Properties			StaticObject
Properties			BlockMovement
Properties           RoomSpecific
IndoorOutdoor		OutdoorOnly
VersionAdded		5000
END
#-

#+带装饰的树（阴森可怖）
BEGIN Object
Name				DecoratedTree
Width				3
Height				3
ConstructionTime	30.00000
Toughness			10.0000
GroundBaseOveride	0.33
RenderDepth			2
Price				-50
Filter				Decoration
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
StackSprite			StackTrees
SpriteScale			0.5
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_TreeDecorated
ToolbarSprite	d_TreeDecorated
END
MadeOf				Wood
MaxStackSize		10
Properties			StaticObject
Properties			SlowDelivery
Properties			RoomSpecific
Research            		GroundsKeeping
Properties          HeatWaveAffected
VersionAdded		5000
END
#-

#-==

#+==结构

#+码头（木制）
BEGIN Material
Name				WoodenDockFloor
ConstructionTime	1.00000
MoveCost			1.00000
IndoorOutdoor       1
Filter				Decoration
Price				-40
SpriteType			AlignedArea
SoftEdged           -1
VersionAdded		3000
NumSprites			2
CanPlaceOnWater		true
BEGIN Sprite0		x 47 y 50  END
BEGIN Sprite1		x 5 y 2	 END
DLC					SeaAirLand
END
#-

#+墙板
BEGIN Object     
Name                 WallPanel
ConstructionTime     1.00000  
BlockMovement        true
MoveSpeedFactor      0.300000  
Price                -50  
NumSlots             1  
RenderDepth			 1.5
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name				objects_d11_2
Sprite           	d_WallPanelRed
ToolbarSprite    	d_WallPanelRed
END
MadeOf				 Composite
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板（木质）
BEGIN Object     
Name                 WallPanelWood
ConstructionTime     1.00000  
BlockMovement        true
MoveSpeedFactor      0.300000  
Price                -50  
NumSlots             1  
RenderDepth			 1.5
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name				objects_d11_2
Sprite           	d_WallPanelWood
ToolbarSprite    	d_WallPanelWood
END
MadeOf				 Composite
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板（石质）
BEGIN Object     
Name                 WallPanelStone
ConstructionTime     1.00000  
BlockMovement        true
MoveSpeedFactor      0.300000  
Price                -50  
NumSlots             1  
RenderDepth			 1.5
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name				objects_d11_2
Sprite           	d_WallPanelStone
ToolbarSprite    	d_WallPanelStone
END
MadeOf				 Composite
Properties           StaticObject
Properties           RoomSpecific
Properties           BlockMovement
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板角件（A型）
BEGIN Object
Name                 WallPanelCorner_A
Width                1
ConstructionTime     1.50000
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -50  
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			    objects_d11_2
Sprite           	d_WallPanelRed_CornerA
ToolbarSprite    	d_WallPanelRed_CornerA
END  
MadeOf               Composite
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
RenderDepth          1.5
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板角件（A型木制）
BEGIN Object
Name                 WallPanelWoodCorner_A
Width                1
ConstructionTime     1.50000
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -50  
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			    objects_d11_2
Sprite           	d_WallPanelWood_CornerA
ToolbarSprite    	d_WallPanelWood_CornerA
END  
MadeOf               Composite
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
RenderDepth          1.5
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板角件（A型石质）
BEGIN Object
Name                 WallPanelStoneCorner_A
Width                1
ConstructionTime     1.50000
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -50  
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			    objects_d11_2
Sprite           	d_WallPanelStone_CornerA
ToolbarSprite    	d_WallPanelStone_CornerA
END  
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
Properties           BlockMovement
RenderDepth          1.5
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板角件（B型红色）
BEGIN Object
Name                 WallPanelCorner_B
Width                1
ConstructionTime     1.50000
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -50  
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			    objects_d11_2
Sprite           	d_WallPanelRed_CornerB
ToolbarSprite    	d_WallPanelRed_CornerB
END  
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
Properties           BlockMovement
RenderDepth          1.5
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板角件（B型木质）
BEGIN Object
Name                 WallPanelWoodCorner_B
Width                1
ConstructionTime     1.50000
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -50  
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			    objects_d11_2
Sprite           	d_WallPanelWood_CornerB
ToolbarSprite    	d_WallPanelWood_CornerB   
END  
MadeOf               Composite
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
RenderDepth          1.5
AllowRectanglePlacement	true
VersionAdded	5000
END
#-

#+墙板角件（B型石质）
BEGIN Object
Name                 WallPanelStoneCorner_B
Width                1
ConstructionTime     1.50000
MoveSpeedFactor      0.500000  
Toughness            20.0000  
Price                -50  
Filter				Decoration
Group                StaticObject  
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			    objects_d11_2
Sprite           	d_WallPanelStone_CornerB
ToolbarSprite    	d_WallPanelStone_CornerB
END  
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
Properties           BlockMovement
RenderDepth          1.5
AllowRectanglePlacement	true
VersionAdded	5000
END
#-


#+人行桥
BEGIN Object
Name                Footbridge
RenderDepth         4
RenderPostOffset    1
GroundBaseOveride	0	
Width               1
Height              1
Filter				Decoration
Sprite              d_Footbridge
ToolbarSprite		d_FootbridgeIcon
ConstructionTime    3.0
Price               -250
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          DontAvoid
Properties           RoomSpecific
Properties           Undamageable
IndoorOutdoor		OutdoorOnly
VersionAdded		 2000
END
#-

#+人行桥（铺草）
BEGIN Object
Name                GrassBridge
RenderDepth         4
RenderPostOffset    1
GroundBaseOveride   0
Width               1
Height              3
Filter				Decoration
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_GrassBridge1    
ToolbarSprite   d_GrassBridgeToolbar  
END  
ConstructionTime    3.0
Price               -250
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          DontAvoid
Properties           RoomSpecific
Properties		    CanPlaceOnRoad
Properties          HeatWaveAffected
Properties          Undamageable
IndoorOutdoor	    OutdoorOnly
VersionAdded	5000
END
#-

#+人行桥（钢制）
BEGIN Object
Name                FootbridgeSteel
RenderDepth         4
RenderPostOffset    1
Width               1
Height              1
Filter				Decoration
Sprite              d_FootbridgeSteel
ToolbarSprite		d_FootbridgeSteelIcon
ConstructionTime    3.0
Price               -250
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          DontAvoid
Properties		    RoomSpecific
Properties           Undamageable
IndoorOutdoor		OutdoorOnly
VersionAdded		 2000
END
#-

#+人行桥（B型）
BEGIN Object
Name                FootbridgeB
RenderDepth         4
RenderPostOffset    1
Width               1
Height              1
Filter				Decoration
Sprite              d_Footbridge
ToolbarSprite		d_FootbridgeBIcon
ConstructionTime    3.0
Price               -250
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          DontAvoid
Properties          Undamageable
Properties           RoomSpecific
IndoorOutdoor		OutdoorOnly
VersionAdded		 2000
END
#-

#+人行桥（B型钢制）
BEGIN Object
Name                FootbridgeSteelB
RenderDepth         4
RenderPostOffset    1
Width               1
Height              1
Filter				Decoration
Sprite              d_FootbridgeSteel
ToolbarSprite		d_FootbridgeSteelBIcon
ConstructionTime    3.0
Price               -250
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          DontAvoid
Properties		    RoomSpecific
Properties          Undamageable
IndoorOutdoor		OutdoorOnly
VersionAdded		 2000
END
#-

#-==

#-===============================

#+===============================环境/植物

#+==环境

#+垃圾桶 $30
BEGIN Object
Name                 Bin
ConstructionTime     1
RenderDepth          0
MoveSpeedFactor      0.8
Toughness            3
AttachToWall         true
Price                -30
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               Bin
SpriteScale          0.7
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
Filter               Foliage
Filter               Work
END
#-

#+可回收垃圾桶 $60
BEGIN Object
Name				 	RecyclingBin
Width            	 	1
Height           		1
ConstructionTime     	1.00000  
MoveSpeedFactor      	0.800000  
Toughness            	3.00000  
Price                	-60  
Filter               Work
Group                	StaticObject  
BlockedBy            	Wall  
BlockedBy            	StaticObject  
BlockedBy            	UtilityStation  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_RecyclingBin
	ToolbarSprite   d_RecyclingBinToolbar
END
SpriteScale          0.7
AttachToWall         true
MadeOf               	Composite
Properties           	StaticObject
IndoorOutdoor			Either
VersionAdded        4000
Research             	RecyclingIncentive
Filter               Foliage
Filter               Work
END
#-

#+植物盆栽 $40
BEGIN Object     
Name                 Plant  
ConstructionTime     1.00000  
MoveSpeedFactor      0.300000  
Price                -40  
Filter               Foliage
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_Plant  
Properties           StaticObject
Properties           HeatWaveAffected
Properties           RoomSpecific
BEGIN ImprovesRoom	 Room	Canteen END
VersionAdded		 2000
END
#-

#+仙人掌盆栽 $40
BEGIN Object     
Name                 PlantCactus 
ConstructionTime     1.00000  
MoveSpeedFactor      0.300000  
Price                -40  
Filter               Foliage
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_PlantCactus  
Properties           StaticObject
Properties		     RoomSpecific
Properties           HeatWaveAffected
VersionAdded		 2000
END
#-

#+常春藤 $55
BEGIN Object
Name                Ivy
ConstructionTime    1.00000
Toughness           1.00000
MoveSpeedFactor     0.3
Price               -55
Filter              Foliage
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties          HeatWaveAffected
Properties           RoomSpecific
IndoorOutdoor       OutdoorOnly
Research            GroundsKeeping
Width               1
Height              1
BEGIN SpriteBank
	Name            objects_d11_2
	Sprite          d_Ivy3
END
END
#-

#+灌木 $50
BEGIN Object     
Name                 Bush 
ConstructionTime     1.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000  
RenderDepth          2
Price                -50  
Filter               Foliage
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_Bush  
MadeOf               Wood
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties           HeatWaveAffected
Properties           RoomSpecific
VersionAdded		 1000
IndoorOutdoor        OutdoorOnly
END
#-

#+灌木树篱 $50
BEGIN Object
Name                FernBush
ConstructionTime    1.00000
Toughness           1.00000
MoveSpeedFactor     0.3
Price               -50
Filter              Foliage
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties          HeatWaveAffected
Properties           RoomSpecific
IndoorOutdoor       OutdoorOnly
Research             GroundsKeeping
BEGIN SpriteBank
	Name            objects_d11_2
	Sprite          d_FernBush
END
END
#-

#-==

#+==树木

#+树 $100
BEGIN Object
Name                 Tree
Width                3
Height               3
ConstructionTime     20
Toughness            300
RenderDepth          2
Price                -100
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               TreeInPot
NumSlots             3
StackSprite          StackTrees
SpriteScale          0.5
ToolbarSprite        Tree
MadeOf               Wood
MaxStackSize         10
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties           RoomSpecific
Filter               Foliage
END
#-

#+光秃的树 $100
BEGIN Object
Name				BareTree
Width				3
Height				3
ConstructionTime	30.00000
Toughness			10.0000
GroundBaseOveride	0.33
RenderDepth			2
Price				-100
Filter				Foliage
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
StackSprite			StackTrees
SpriteScale			0.5
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite			d_FruitAppleTree
	ToolbarSprite	d_BareTree
END
MadeOf				Wood
MaxStackSize		10
Properties			StaticObject
Properties			SlowDelivery
Properties           RoomSpecific
Research   	         	GroundsKeeping
Properties          HeatWaveAffected
END
#-

#+仙人掌树 $150
BEGIN Object     
Name                 CactusTree 
Width                3
Height               3  
ConstructionTime     30.00000  
Toughness            10.0000  
GroundBaseOveride	 0.33
RenderDepth          2
Price                -150
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               TreeInPot
StackSprite          StackTrees
SpriteScale          0.5
ToolbarSprite        d_TreeCactus
MadeOf               Wood
MaxStackSize         10  
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties		 	 RoomSpecific
Properties           HeatWaveAffected
VersionAdded		 2000
END
#-

#+阴森的树 $150
BEGIN Object     
Name                 SpookyTree 
Width                3
Height               3  
ConstructionTime     30.00000  
Toughness            10.0000  
GroundBaseOveride	 0.33
RenderDepth          2
Price                -150
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               TreeInPot
StackSprite          StackTrees
SpriteScale          0.5
ToolbarSprite        d_TreeSpooky
MadeOf               Wood
MaxStackSize         10  
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties		 	 RoomSpecific
Properties           HeatWaveAffected
VersionAdded		 2000
END
#-

#+棕榈树 $200
BEGIN Object     
Name                 PalmTree 
Width                3
Height               3  
ConstructionTime     30.00000  
Toughness            10.0000  
GroundBaseOveride	 0.33
RenderDepth          2
Price                -200
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
Sprite               TreeInPot
StackSprite          StackTrees
SpriteScale          0.5
ToolbarSprite        Tree6
MadeOf               Wood
MaxStackSize         10  
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties           HeatWaveAffected
Properties           RoomSpecific
VersionAdded		 1000
END
#-

#+黑檀木
BEGIN Object     
    Name                 KayuMalamTree 
    Width                3
    Height               3  
    ConstructionTime     30.00000  
    Toughness            10.0000  
	GroundBaseOveride	 0.33
    RenderDepth          2
    Price                -200
    Filter               Foliage
    Group                StaticObject  
    BlockedBy            Wall  
    BlockedBy            StaticObject  
    BlockedBy            UtilityStation 
    BEGIN SpriteBank	
        Name             objects_d11_2
		Sprite           d_KayuMalamTreeSapling
        ToolbarSprite    d_KayuMalamTree
    END
    StackSprite          StackTrees
    SpriteScale          0.5
    MadeOf               Wood
    MaxStackSize         10  
    Research             GroundsKeeping
    Properties           StaticObject
    Properties           SlowDelivery
    Properties		 	 RoomSpecific
    Properties           HeatWaveAffected
END
#-

#+雪松树 $200
BEGIN Object     
Name                 SnowyConiferTree 
Width                3
Height               3  
ConstructionTime     30.00000  
Toughness            10.0000  
GroundBaseOveride	 0.33
RenderDepth          2
Price                -200
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               TreeInPot
StackSprite          StackTrees
SpriteScale          0.5
ToolbarSprite        d_TreeSnowyConifer
MadeOf               Wood
MaxStackSize         10  
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties           RoomSpecific
Properties           HeatWaveAffected
VersionAdded		 1000
END
#-

#+柳树 $250
BEGIN Object
Name				WillowTree
Width				3
Height				3
ConstructionTime	30.00000
Toughness			10.0000
GroundBaseOveride	0.33
RenderDepth			2
Price				-250
Filter				Foliage
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
StackSprite			StackTrees
SpriteScale			0.5
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite			d_FruitAppleTree
	ToolbarSprite	d_WillowTree
END
MadeOf				Wood
MaxStackSize		10
Properties			StaticObject
Properties			SlowDelivery
Properties           RoomSpecific
Research            		GroundsKeeping
Properties          HeatWaveAffected
END
#-

#+樱花树 $300
BEGIN Object     
Name                 SakuraTree 
Width                3
Height               3  
ConstructionTime     30.00000  
Toughness            10.0000  
GroundBaseOveride	 0.33
RenderDepth          2
Price                -300
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
Sprite               TreeInPot
StackSprite          StackTrees
SpriteScale          0.5
ToolbarSprite        d_TreeSakura
MadeOf               Wood
MaxStackSize         10  
Research             GroundsKeeping
Properties           StaticObject
Properties           SlowDelivery
Properties		 	 RoomSpecific
Properties           HeatWaveAffected
VersionAdded		 2000
END
#-

#+室内植树区域 $100
BEGIN Object
Name				IndoorTreePlanter
ConstructionTime	2.00000
IndoorOutdoor       IndoorOnly
Price				-100
	Filter               Foliage
GroundBaseOveride		 1	
Sprite				d_IndoorTreePlanter
MadeOf				Composite
Properties			StaticObject
Properties		 	RoomSpecific
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
VersionAdded		3000
DLC					PrisonWingPriviledges
END
#-

#+倾倒的树 $50
BEGIN Object
Name                FallenTree
Width                3
Height               1
ConstructionTime     -1.00000  
Price                -50
Filter               Foliage
MadeOf               Wood
Group                StaticObject  
BlockedBy            StaticObject  
Properties           StaticObject
BEGIN SpriteBank
	Name            objects_d11_2
	Sprite          d_FallenTree
END
Properties           CanPlaceOnRoad
END
#-

#+多棵倾倒的树 $80
BEGIN Object
Name                FallenTreeBig
Width                7
Height               1
ConstructionTime     -1.00000  
Price                -80
Filter               Foliage
MadeOf               Wood
Group                StaticObject  
BlockedBy            StaticObject  
Properties           StaticObject
BEGIN SpriteBank
	Name            objects_d11_2
	Sprite          d_FallenTreeBig
END
Properties           CanPlaceOnRoad
END
#-

#+树桩
BEGIN Object     
Name                 TreeStump  
Width                1  
Height               1  
ConstructionTime     -1.00000
Toughness            50.0000  
RenderDepth          2
Filter               Foliage
IndoorOutdoor		 OutdoorOnly
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               TreeStump
MadeOf               Wood
Properties           StaticObject
Properties           HeatWaveAffected
SpecialRestriction	 NoShadow
END
#-

#-==

#+==迈向绿色

#+种子
BEGIN Object     
Name                 CropCarrotPlant  
ConstructionTime     3.00000  
Price                -3
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite			d_CropCarrotPlant1
	ToolbarSprite	d_CropCarrotPlant4
	StackSprite		d_VegetableSeedStack
END
ToolbarSprite        d_TreeYoungCactus
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END

BEGIN Object     
Name                 CropPotatoPlant  
ConstructionTime     3.00000  
Price                -5
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite			d_CropPotatoPlant1
	ToolbarSprite	d_CropPotatoPlant4
	StackSprite		d_VegetableSeedStack
END
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1
VersionAdded        4000
END

BEGIN Object     
Name                 CropTomatoPlant  
ConstructionTime     3.00000  
Filter               Foliage
Price                -10
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite			d_CropTomatoPlant1
	ToolbarSprite	d_CropTomatoPlant4
	StackSprite		d_VegetableSeedStack
END
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END

BEGIN Object     
Name                 CropCabbagePlant  
ConstructionTime     3.00000  
Filter               Foliage
Price                -2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite			d_CropCabbagePlant1
	ToolbarSprite	d_CropCabbagePlant4
	StackSprite		d_VegetableSeedStack
END
MadeOf               Wood
MaxStackSize         100  
Research			 Farming
Properties           StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
VersionAdded        4000
END

BEGIN Object     
Name                 CropCornPlant
ConstructionTime     3.00000  
Price                -15
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_CropCornPlant1
	StackSprite		d_CerealSeedStack
	ToolbarSprite   d_CropCornPlant4
END
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END

BEGIN Object     
Name                 CropWheatPlant
ConstructionTime     3.00000  
Price                -10
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1 
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite                  d_CropWheatPlant1
	StackSprite				d_CerealSeedStack
		ToolbarSprite        d_CropWheatPlant4
END
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END

BEGIN Object     
Name                 CropBarleyPlant
ConstructionTime     3.00000  
Price                -5
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite                  d_CropBarleyPlant1
	StackSprite				d_CerealSeedStack
		ToolbarSprite        d_CropBarleyPlant4
END
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END

BEGIN Object     
Name                 CropAppleTree
Height				 3
Width				 3
ConstructionTime     3.00000 
GroundBaseOveride	 0 
Price                -175
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite                  d_FruitAppleTree
		ToolbarSprite        d_FruitAppleTree4
END
StackSprite		StackTrees
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
Research             Farming
Properties           HeatWaveAffected
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
VersionAdded        4000
END

BEGIN Object     
Name                 CropOrangeTree
Height				 3
Width				 3
ConstructionTime     3.00000 
GroundBaseOveride	 0
Price                -150
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1	
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite                  d_FruitOrangeTree
		ToolbarSprite        d_FruitOrangeTree4
END
StackSprite		StackTrees
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           RoomSpecific
Properties           HeatWaveAffected
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END

BEGIN Object     
Name                 CropPeachTree
Height				 3
Width				 3
ConstructionTime     3.00000 
GroundBaseOveride	 0 
Price                -175
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite                  d_FruitPeachTree
		ToolbarSprite        d_FruitPeachTree4
END
StackSprite		StackTrees
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           HeatWaveAffected
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END

BEGIN Object     
Name                 CropBananaTree
Height				 3
Width				 3
ConstructionTime     3.00000  
GroundBaseOveride	 0
Price                -200
Filter               Foliage
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BlockedBy           MustBeOutdoor 
IndoorOutdoor	1  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite                  d_FruitBananaTree
		ToolbarSprite        d_FruitBananaTree4
END
StackSprite		 StackTrees
MadeOf               Wood
MaxStackSize         100  
Properties           StaticObject
Properties           HeatWaveAffected
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
VersionAdded        4000
END
#-

#+花丛
BEGIN Object    
	Name                 FlowerRoseBush
Research             GroundsKeeping
	ConstructionTime     3.00000
	Price                -15
	Filter               Foliage
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	BlockedBy           MustBeOutdoor
	IndoorOutdoor    1
BEGIN SpriteBank   
	Name               objects_d11_2
	Sprite             d_FlowerStage1
	StackSprite        d_FlowerSeedStack
	ToolbarSprite      d_FlowerRoseBush
END
	MadeOf               Wood
	MaxStackSize         100
	Properties           StaticObject
	Properties           HeatWaveAffected
	Properties           RoomSpecific
OnlyPlacedInLikelyRoom    true
AllowRectanglePlacement    true
VersionAdded        4000
END

BEGIN Object    
	Name                 FlowerSunflower
Research             GroundsKeeping
	ConstructionTime     3.00000
	Price                -15
Filter               Foliage
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	BlockedBy            MustBeOutdoor
	IndoorOutdoor    1
BEGIN SpriteBank   
	Name               objects_d11_2
	Sprite             d_FlowerStage1
	StackSprite        d_FlowerSeedStack
	ToolbarSprite      d_FlowerSunflower
END
	MadeOf               Wood
	MaxStackSize         100
	Properties           StaticObject
	Properties           HeatWaveAffected
	Properties           RoomSpecific
OnlyPlacedInLikelyRoom    true
AllowRectanglePlacement    true
VersionAdded        4000
END

BEGIN Object    
	Name                 FlowerMixedBegonias
Research             GroundsKeeping
	ConstructionTime     3.00000
	Price                -15
	Filter               Foliage
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	BlockedBy           MustBeOutdoor
	IndoorOutdoor    1
BEGIN SpriteBank   
	Name               objects_d11_2
	Sprite             d_FlowerStage1
	StackSprite        d_FlowerSeedStack
	ToolbarSprite  	   d_FlowerBegonias
END
	MadeOf               Wood
	MaxStackSize         100
	Properties           StaticObject
	Properties           HeatWaveAffected
	Properties           RoomSpecific
OnlyPlacedInLikelyRoom    true
AllowRectanglePlacement    true
VersionAdded        4000
END

BEGIN Object    
	Name                FlowerHeatherBushes
Research             GroundsKeeping
	ConstructionTime    3.00000
	Price               -15
	Filter              Foliage
	Group               StaticObject
	BlockedBy           Wall
	BlockedBy           StaticObject
	BlockedBy           UtilityStation
	BlockedBy           MustBeOutdoor
	IndoorOutdoor    1
BEGIN SpriteBank   
	Name                objects_d11_2
	Sprite              d_FlowerStage1
	StackSprite         d_FlowerSeedStack
	ToolbarSprite       d_FlowerHeatherBush
END
	MadeOf               Wood
	MaxStackSize         100
	Properties           StaticObject
	Properties           HeatWaveAffected
	Properties           RoomSpecific
OnlyPlacedInLikelyRoom    true
AllowRectanglePlacement    true
VersionAdded        4000
END

BEGIN Object    
	Name                 FlowerHydrangeaPlant
Research             GroundsKeeping
	ConstructionTime     3.00000
	Price                -15
	Filter               Foliage
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	BlockedBy           MustBeOutdoor
	IndoorOutdoor    1
BEGIN SpriteBank   
	Name            objects_d11_2
	Sprite          d_FlowerStage1
	StackSprite     d_FlowerSeedStack
	ToolbarSprite   d_FlowerHydrangeas
END
	MadeOf               Wood
	MaxStackSize         100
	Properties           StaticObject
	Properties           HeatWaveAffected
	Properties           RoomSpecific
OnlyPlacedInLikelyRoom    true
AllowRectanglePlacement    true
VersionAdded        4000
END
#-


#+肥料 $10
BEGIN Object     
Name                 CompostFertilizer  
ConstructionTime     3.00000  
Price                -10  
Filter 				Work
	Filter               Foliage
RenderDepth          -1
GroundBaseOveride	 1.0
BlockedBy            Wall  
BEGIN SpriteBank	
Name			 objects_d11_2
Sprite 			 d_FertilizerPatch
StackSprite		 d_FertilizerBag
ToolbarSprite	 d_FertilizerBag
END

MaxStackSize         100  
Properties           RoomSpecific
OnlyPlacedInLikelyRoom	true
AllowRectanglePlacement	true
Research             Farming
SpecialRestriction	NoShadow
VersionAdded        4000
END
#-

#+肥料优质 $25
BEGIN Object
Name		HighQualityFertilizer
ConstructionTime	3.00000
Price		-25
Filter 				Work
	Filter               Foliage
RenderDepth	-1
GroundBaseOveride	1.0
BlockedBy	Wall
BEGIN SpriteBank
Name	objects_d11_2
Sprite	d_FertilizerPatch
StackSprite	d_HQFertilizerBag
ToolbarSprite	d_HQFertilizerBag
END
MaxStackSize	100
Properties           RoomSpecific
OnlyPlacedInLikelyRoom true
AllowRectanglePlacement true
Research	Farming
SpecialRestriction	NoShadow
VersionAdded        4000
END
#-

#-==

#-===============================

#+===============================标识

#+标识
BEGIN Object
Name                 BakerySign
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_BakerySign      
END  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
VersionAdded	5000
END

BEGIN Object
Name                 GymSign
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite         d_GymSign       
END  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END

BEGIN Object
Name                 NoEntrySign
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_NoEntrySign     
END    
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END

BEGIN Object
Name                 PhoneSign  
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_PhoneSign        
END  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END

BEGIN Object
Name                 RestaurantSign
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_RestaurantSign      
END  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END

BEGIN Object
Name                 VisitationSign
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite               d_VisitationSign        
END  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 ArmourySign  
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_ArmourySign  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 LeftArrowSign  
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_LeftArrowSign  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 RightArrowSign  
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_RightArrowSign  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 CanteenSign  
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_CanteenSign  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 InfirmarySign  
ConstructionTime     1.00000   
Price                -10
Filter		 Signs  
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_InfirmarySign  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 ShowerSign  
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_ShowerSign  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 ToiletSign  
ConstructionTime     1.00000   
Price                -10 
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_ToiletSign  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber0
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber0  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber1
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber1  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber2
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber2 
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber3
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber3  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber4
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber4  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber5
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber5  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber6
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber6  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber7
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber7  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber8
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber8  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignNumber9
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignNumber9  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterA
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterA  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterB
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterB  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterC
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterC  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterD
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterD  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterE
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterE  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterF
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterF  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterG
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterG  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterH
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterH  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterI
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterI  
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterJ
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterJ 
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterK
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterK
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterL
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterL
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterM
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterM
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterN
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterN
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterO
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterO
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterP
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterP
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterQ
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterQ
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterR
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterR
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterS
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterS
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterT
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterT
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterU
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterU
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterV
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterV
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterW
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterW
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterX
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterX
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterY
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterY
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#+
BEGIN Object
Name                 SignLetterZ
ConstructionTime     1.00000   
Price                -10  
Filter		 Signs
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            StaticObject   
BlockedBy            UtilityStation  
Sprite               d_SignLetterZ
MadeOf               Composite
Properties           StaticObject
Properties			 BuiltOnWall
END
#-

#-===============================

#+===============================安保/医疗

#+==安保

#+灭火器 $50
BEGIN Object     
Name					FireExtinguisher
Sprite					FireExtinguisher
ConstructionTime		1.00000  
Price					-50 
RenderDepth				1 
Toughness				1.00000 
Filter 					Security
Group					StaticObject  
BlockedBy				Wall  
BlockedBy				StaticObject  
BlockedBy				UtilityStation  
MadeOf					HollowMetal
Properties				StaticObject
IndoorOutdoor			Either
END
#-

#+火灾警报器 $250
BEGIN Object
Name                 FireAlarm
ConstructionTime    1.00000
Price               -250
RenderDepth          4
Width                1
Height               1
NumSlots             1  
BlockedBy            Wall
BEGIN SpriteBank	
	Name			        objects_d11_2
	Sprite                  d_FireAlarm
END 
IndoorOutdoor       IndoorOnly
Properties		    StaticObject
Properties          Electrical
Filter 					Security
SpecialRestriction	NoShadow
Properties          DontAvoid
END
#-

#+喷水灭火器 $100
BEGIN Object
Name                 Sprinkler
ConstructionTime     5
Price                -100
Toughness            100
RenderDepth          4
Filter 					Security
AttachToWall         false
BlockedBy            Wall
BlockedBy            UtilityStation
Sprite               FireSprinkler
SpriteScale          0.5
MadeOf               HollowMetal
Properties           StaticObject
Properties           DontAvoid
Properties           RoomSpecific
END
#-

#+金属探测器 $2000
BEGIN Object     
Name                 MetalDetector  
ConstructionTime     10.0000  
MoveSpeedFactor      0.500000  
Price                -2000  
Filter 					Security
RenderDepth          3  
Group                StaticObject 
BlockedBy            Wall    
BlockedBy            UtilityStation
BlockedBy            StaticObject  
Sprite               MetalDetector  
MadeOf               SolidMetal
Properties           StaticObject
Properties           Electrical
Properties           DontAvoid
END
#-

#+武器架 $500
BEGIN Object
Name                 WeaponRack
Width                2
ConstructionTime     1.50000
MoveSpeedFactor      0.900000
Toughness            20.0000
Price                -500				   
Filter 					Security
AttachToWall         false
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Armoury
MadeOf               Wood
ToolbarSprite        GunRackToolbar
Properties           StaticObject
Properties           RoomSpecific
BEGIN Sprite
	x 24
	y 21
	w 4
	h 3
	RotateType 2
	TopAligned false
	END
END
#-

#+枪柜 $500
BEGIN Object
Name                 GuardLocker
ConstructionTime     1.50000
MoveSpeedFactor      0.600000  
Toughness            50.0000  
Price                -500  
Filter 					Security
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             Armoury
Sprite               GuardLocker  
MadeOf               HollowMetal
ToolbarSprite        GuardLockerToolbar
Properties           StaticObject
Properties           RoomSpecific 
END
#-

#+狗笼 $150
BEGIN Object
Name                 DogCrate
Height               2
ConstructionTime     1.50000
MoveSpeedFactor      0.800000
Toughness            30.0000
Price                -150
NumSlots             1
RenderPostOffset     3
AttachToWall         false
Filter 					Security
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Dogs
BEGIN Sprite
x 16
y 20
w 2
h 4
RotateType 1
TopAligned false
BEGIN Marker
  x 1
  y 2.7
  orientation.x 0
  orientation.y 1
  Index 0
END
BEGIN Marker
  x 3
  y 1.25
  orientation.x 0
  orientation.y -1
  Index 0
END
BEGIN Marker
  x 4.5
  y 2.5
  orientation.x -1
  orientation.y 0
  Index 0
END
END
MadeOf               Composite
ToolbarSprite        DogCrateToolbar
Properties           StaticObject
Properties           RoomSpecific
END
#-

#+狗屎
BEGIN Object
Name                 DogDoo
ConstructionTime     -1
RenderDepth          -11
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_DogDoo
END
Properties          Uncloneable
Properties          Undamageable
SpecialRestriction	NoShadow
END
#-

#+狗屎
BEGIN Object
Name                 RobotDogDoo
RenderDepth          0
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_RobotDogDoo
END
Properties           Uncloneable
Properties           Undamageable
SpecialRestriction	 NoShadow
END
#-

#+警犬食盆 $50
BEGIN Object     
Name                 DogBowl  
ConstructionTime     3.00000  
MoveSpeedFactor      0.800000  
Price                -50    
Filter 					Security
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             Dogs
Sprite               d_DogBowl  
Properties           StaticObject
Properties           RoomSpecific
VersionAdded		 2000
END
#-

#+警戒塔 $3000
BEGIN Object
Name                GuardTower
RenderDepth         3
RenderPostOffset    1
Width               2
Height              2
Sprite              GuardTower
ConstructionTime    60
MoveSpeedFactor     0.25
Toughness           1000
NumSlots            3
Price               -3000
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject
BlockedBy           UtilityStation
BlockedBy           Wall
Filter 					Security
MadeOf              Composite
Properties          StaticObject
Properties          BlockMovement
Properties          RoomSpecific
Research            GuardTowers
END
#-

#+竹警戒塔 $3000
BEGIN Object
Name                BambooGuardTower
RenderDepth         3
RenderPostOffset    1
Width               2
Height              2
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_BambooGuardTower
END
ConstructionTime    60.0
MoveSpeedFactor     0.25
Toughness           1000
NumSlots            3
Price               -3000
Filter 					Security
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject  
BlockedBy           UtilityStation  
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          BlockMovement
Research            GuardTowers
END
#-

#+警卫亭 $4000
BEGIN Object
Name                GuardPavilion
RenderPostOffset    20
Width               3
Height              3
GroundBaseOveride   0.33
Sprite              d_GuardPavilion
ToolbarSprite		d_GuardPavFull
ConstructionTime    60.0
MoveSpeedFactor     0.25
Toughness           1000
NumSlots            7
Price               -4000
Filter 					Security
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject  
BlockedBy           UtilityStation  
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          BlockMovement
IndoorOutdoor		OutdoorOnly
VersionAdded		 1000
END
#-

#+警卫亭（角落） $4000
BEGIN Object
Name                GuardPavilionCorner

RenderPostOffset    20
Width               3
Height              3
Sprite              d_GuardPavCorner
ToolbarSprite		d_GuardPavCornerFull
ConstructionTime    60.0
MoveSpeedFactor     0.25
Toughness           1000
NumSlots            6
Price               -4000
Filter 					Security
Group               StaticObject
BlockedBy           MustBeOutdoor
BlockedBy           StaticObject  
BlockedBy           UtilityStation  
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties          BlockMovement
IndoorOutdoor		OutdoorOnly
VersionAdded		 1000
END
#-

#+铁丝网 $100
BEGIN Object
Name                 BarbedWire
ConstructionTime     3.00000
MoveSpeedFactor      0.500000
Toughness            20.0000
Price                -100
Filter 					Security
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               BarbedWire
SpriteScale          1.25
MadeOf               HollowMetal
Properties           StaticObject
Properties           BuiltOnWall
IndoorOutdoor        OutdoorOnly
MaxStackSize         30
StackSprite          StackBarbedWire
END
#-

#+风向标 $200
BEGIN Object
Name				WindSock
Width				1
Height				1
GroundBaseOveride	0
ConstructionTime    10.0000  
MoveSpeedFactor     0.500000  
Toughness           20.0000
IndoorOutdoor		OutdoorOnly
Price				-200
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite	    	d_WindSock
	ToolbarSprite	d_WindSockToolbar
END
MadeOf				Composite
Group				StaticObject
Properties			StaticObject
Properties		 	RoomSpecific
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
Filter 					Security
END
#-

#+广播系统 $500
BEGIN Object
Name				PASystem
RenderDepth			0.9
Width				1
Height				1
RenderDepth 		1
Sprite				d_PASystem
ToolbarSprite		d_PASystemToolBar
ConstructionTime	5.00000
MoveSpeedFactor		0.600000
Price				-500
Filter 					Security
Filter				RequiresElectricity
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
MadeOf				Composite
Properties			StaticObject
Properties			Electrical
Properties          Utility
BEGIN DecreasesRoom	 Room	Yard END
IndoorOutdoor       Either
VersionAdded		3000
END
#-

#+追踪监视器 $1000
BEGIN Object
Name				TrackingMonitor
Filter 					Security
RenderDepth         1
ConstructionTime	7.00000
Toughness			100.000
Price				-1000
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy           UtilityStation
Group				StaticObject
Properties          StaticObject
Properties          Electrical
Properties          Wired
Properties		 	RoomSpecific
OnlyPlacedInLikelyRoom	true
Research             Cctv
NumSlots             1  
Width				2
Height				1
IndoorOutdoor		0
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite			d_TrackingMonitor
END
END
#-

#+监控摄像机 $400
BEGIN Object
Name                 Cctv
ConstructionTime     10
Price                -400
RenderDepth          3
Toughness            100
AttachToWall         true
Filter 					Security
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 27
y 20
w 1
h 1
RotateType 6
TopAligned false
END
SpriteScale          0.9
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties           Wired
Properties           DontAvoid
Properties           Scripted
Research             Cctv
END
#-

#+摄像机柱 $100
BEGIN Object     
Name                 CameraPillar  
ConstructionTime     3.00000  
Toughness            10.0000  
Price                -100  
Filter 					Security
Group                StaticObject  
BlockMovement        true  
BlockVisibility      true  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
ObjectNeeded	 	 Concrete
Sprite               d_CameraPillar  
Properties           StaticObject
Properties           BlockMovement
Properties           RoomSpecific
VersionAdded		 3000
END
#-

#+监控监视器 $2000
BEGIN Object     
Name                 CctvMonitor
Width                3  
Height               1  
ConstructionTime     30.0000  
Price                -2000  
Filter 					Security
Toughness            30
RenderDepth          1  
AttachToWall         false
Group                StaticObject
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               CctvMonitor
ToolbarSprite        CctvMonitorToolbar
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties           Wired
Properties           RoomSpecific 
Research             Cctv
END
#-

#+监控迷彩 $450
BEGIN Object     
Name                 CctvCamo  
Width                1  
Height               1  
ConstructionTime     10.0000  
Price                -450  
Filter 					Security
RenderDepth          2  
AttachToWall         true
Group                StaticObject
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name             objects_d11_2
	Sprite           d_Cctv_Camo
END
SpriteScale          0.9
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties           Wired
Properties           DontAvoid
Research             Cctv
BEGIN DecreasesRoom	 Room	Canteen END
BEGIN DecreasesRoom	 Room	CommonRoom END
END
#-

#+门禁控制器 $150
BEGIN Object     
Name                 Servo
ConstructionTime     10.0000  
Price                -150  
Height               2
RenderDepth          3
AttachToWall         false
Sprite               DoorServo
SpriteScale          0.5
ToolbarSprite        DoorServoToolbar
MadeOf               Composite
Filter 					Security
Properties           StaticObject
Properties           Wired
Properties           Electrical    
Research             RemoteAccess
END
#-

#+门禁控制器（代理） $150
BEGIN Object
Name                 ServoProxy
ConstructionTime     10
MoveSpeedFactor      1
Price                -150
Height               2
RenderDepth          3
Filter 					Security
AttachToWall         false
Group                StaticObject
BlockedBy            UtilityStation
Sprite               DoorServo
SpriteScale          0.5
ToolbarSprite        DoorServoToolbar
MadeOf               Composite
Properties           StaticObject
Properties           DontAvoid
Properties           Scripted
Research             RemoteAccess
END
#-

#+门禁定时器 $1000
BEGIN Object
Name                 DoorTimer
ConstructionTime     20.0
Price                -1000
AttachToWall         false
Group                StaticObject
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
Sprite               DoorTimer
Filter 					Security
ToolbarSprite        DoorTimer    
MadeOf               Composite    
Properties           StaticObject
Properties           Electrical
Properties           Wired
Research             RemoteAccess
END
#-

#+门禁控制系统 $1000
BEGIN Object     
Name                 DoorControlSystem
Width                2  
Height               1  
ConstructionTime     30.0000  
Price                -1000  
Filter 					Security
Toughness            30
AttachToWall         false
Group                StaticObject
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               DoorControlSystem    
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties           Wired
Properties           RoomSpecific  
Research             RemoteAccess
END
#-

#+电话窃听器 $1500
BEGIN Object     
Name                 PhoneMonitor
Width                1
Height               1  
ConstructionTime     30.0000  
Price                -1500 
Filter 					Security
Toughness            30
AttachToWall         false
Group                StaticObject
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               PhoneMonitor
ToolbarSprite        PhoneMonitor
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties           Wired
Properties           RoomSpecific 
Research             Cctv
END
#-

#+囚犯分类器 $2000
BEGIN Object
Name                 TargetSorter
ConstructionTime     10
Price                -2000
RenderDepth          3
AttachToWall         false
BlockedBy            Wall
Filter 					Security
BlockedBy            UtilityStation
BEGIN Sprite
x 14
y 20
w 1
h 1
RotateType 0
TopAligned false
END
MadeOf               Composite
Properties           StaticObject
Properties           Staff
Properties           DontAvoid
Properties           Scripted
Research             PrisonerSorting
END
#-

#+帮派分类器 $2000
BEGIN Object
Name                 GangSorter
ConstructionTime     10
Price                -2000
RenderDepth          3
AttachToWall         false
BlockedBy            Wall
Filter 					Security
BlockedBy            UtilityStation
BEGIN Sprite
x 15
y 20
w 1
h 1
RotateType 0
TopAligned false
END
MadeOf               Composite
Properties           StaticObject
Properties           Staff
Properties           DontAvoid
Properties           Scripted
Research             PrisonerSorting
END
#-

#+典狱长雕像 $1000
BEGIN Object
Name                 WardenStatue
ConstructionTime     5.00000   
Price                -1000
Filter 					Security
MoveSpeedFactor	 	 0.600000  
Group                StaticObject 
BlockedBy            StaticObject     
BlockedBy			 Wall
BlockedBy            UtilityStation 
MadeOf               Composite 
Sprite               d_WardenStatue
Properties           StaticObject
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+安检仪监视器 $1000
BEGIN Object     
Name                ScannerMonitor
Width               1
Height              1
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite	    	d_ScannerMonitor
END
ConstructionTime    3.0
Price               -1000
Filter 					Security
Group               StaticObject
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
Properties           Electrical
Properties           Wired
Research             Cctv
END
#-

#+安检仪主机 $1000
BEGIN Object     
Name                ScannerMachine
Height             	4    
Width               2
GroundBaseOveride	0
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite	    	d_ScannerMachine
	ToolbarSprite	d_ScannerMachineToolbar
END
ConstructionTime    3.0
Price               -1000
Filter 					Security
MoveCost			0.70000
Group               StaticObject
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
BlockedBy            UtilityStation  
NumSlots 		3
Properties          StaticObject
Properties           Electrical
Properties           Wired
Properties		RoomSpecific
RenderPreOffset    -1
Research             Cctv
END
#-

#+检查点 $200
BEGIN Object     
Name                CheckPoint
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite	    	d_Checkpoint
	ToolbarSprite	d_CheckpointToolbar
END
ConstructionTime    3.0
Width		5
Height		2    
Price               -200
Filter 					Security
Group               StaticObject
BlockedBy           StaticObject
BlockedBy           Wall
MadeOf              Composite
Properties          StaticObject
RenderDepth         0
END
#-

#+干扰装置 $500
BEGIN Object
Name				DistractionContraption
ConstructionTime	1.50000
MoveSpeedFactor		0.90000
Toughness			10.0000
Price				-500
Width				1
Height				1
AttachToWall		false
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
Sprite				Boombox
Filter 					Security
MadeOf				Composite
ToolbarSprite		Boombox
Properties			StaticObject
Properties			RequiresUndead
END
#-



#+停机坪
BEGIN Object
Name                 Helipad
Height		 7
Width 		 7
GroundBaseOveride		 1
RenderDepth			 0
ConstructionTime     8  
RenderDepth			 -10
Toughness            1000.0000  
Price                -5000
Filter		 Security
Group                StaticObject  
BlockedBy	 	 Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite				d_Helipad
ToolbarSprite       d_Helipad
END
MadeOf               Composite
Properties	 	 StaticObject
IndoorOutdoor	 OutdoorOnly
Inaccessible		true
DLC              SeaAirLand
END
#-

#+船只码头
BEGIN Object
Name				BoatDock
Width				10
Height				5
GroundBaseOveride		 1.155
RenderDepth			-10
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	 	        d_BoatDock
ToolbarSprite        		d_BoatDock
END
ConstructionTime		20.00000
Toughness			1000
Price				-5000
Filter				Security
BlockedBy	 	 	Wall
BlockedBy            		StaticObject  
BlockedBy            		UtilityStation 
NumSlots			1
Group				StaticObject  
MadeOf				Composite
Properties			StaticObject
IndoorOutdoor		OutdoorOnly
Inaccessible		true
DLC                  		SeaAirLand
END
#-

#+渡轮码头
BEGIN Object
Name				FerryDock
Width				10
Height				5
GroundBaseOveride	1.2
RenderDepth			-10
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	 	        d_FerryDock
ToolbarSprite        		d_FerryDock
END
ConstructionTime		20.00000
Toughness			1000
Price				-5000
Filter				Security
BlockedBy	 	 	Wall
BlockedBy            		StaticObject  
BlockedBy            		UtilityStation 
NumSlots			1
Group				StaticObject  
MadeOf				Composite
Properties			StaticObject
IndoorOutdoor		OutdoorOnly
Inaccessible		true
DLC                  		SeaAirLand
END
#-

#-==

#+==医疗

#+病床 $500
BEGIN Object     
Name                 MedicalBed  
Width                2  
Height               2  
GroundBaseOveride	 1
RenderDepth          0
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            30.0000  
Price                -500  
Filter 					Security
NumSlots             1  
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               MedicalBed  
MadeOf               HollowMetal
Properties           StaticObject
Properties           RoomSpecific 
Research             Health
END
#-

#+医药箱 $1000
BEGIN Object
Name                MedicineCabinet
RenderDepth         2
ConstructionTime    5
MoveSpeedFactor     0.4
Toughness           10.000
Price               -1000
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
MadeOf              Wood
Properties          StaticObject
Properties          Scripted
Properties		 	RoomSpecific
AttachToWall        true
Research            Health
Filter 				Security
BEGIN Sprite
	x 0
	y 28
	w 2
	h 3
	RotateType 3
	TopAligned false
	END
END
#-

#+医疗箱 $1500
BEGIN Object     
Name                 MedicalBox
ConstructionTime     1.00000  
Toughness            1.00000  
MoveSpeedFactor      0.800000 
RenderDepth          2
Price                -1500 
Filter 					Security
MadeOf               Composite
Properties           StaticObject
Group                StaticObject 
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
BEGIN SpriteBank	
	Name             objects_d11_2
	Sprite           d_MedicalBox
	ToolbarSprite    d_MedicalBox
END
END
#-

#+停尸台 $200
BEGIN Object     
Name                 MorgueSlab  
Width                1  
Height               2  
GroundBaseOveride	 1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            30.0000  
Price                -200  
Filter 					Security
NumSlots             1  
RenderDepth          0
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Sprite               MorgueSlab    
ToolbarSprite        MorgueSlabToolbar
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific 
Research             Health
END
#-

#+急救站 $250
BEGIN Object
Name                 FirstAidStation
ConstructionTime      1.00000
Price               -250
Width                1
Height               1
NumSlots             1 
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_FirstAidStation
END
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Properties           StaticObject
Properties		     RoomSpecific
AttachToWall		 true
IndoorOutdoor        IndoorOnly
SpecialRestriction	 AgainstWall
Filter 					Security
END
#-

#+精神病医药箱 $400
BEGIN Object     
Name                 MedicineCabinetPsych  
ConstructionTime     5.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000  
Price                -400  
Filter 					Security
NumSlots             2  
RenderDepth          2  
RenderPostOffset     2  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
IndoorOutdoor		 IndoorOnly
VersionAdded		 2000

Sprite 				 d_MedicineCabinetPsych
ToolbarSprite		 d_MedicineCabinetPsychToolbar
END
#-

#+罗夏测试 $100
BEGIN Object     
Name                 RorschachTest  
ConstructionTime     5.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000 
Price                -100  
Filter 					Security
NumSlots             1  
RenderDepth          2  
RenderPostOffset     2  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
IndoorOutdoor		 IndoorOnly
VersionAdded		 2000

Sprite 				 d_RorschachTest
ToolbarSprite		 d_RorschachTestToolbar
END
#-

#+解剖模型 $200
BEGIN Object     
Name                 AnatomyModel  
ConstructionTime     5.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000 
Price                -200  
Filter 					Security
NumSlots             1  
RenderDepth          2  
RenderPostOffset     2  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
VersionAdded		2000
IndoorOutdoor		 IndoorOnly

Sprite 				d_AnatomyModel
ToolbarSprite		d_AnatomyModelToolbar
END
#-

#+翻转板 $100
BEGIN Object     
Name                 Flipboard  
ConstructionTime     5.00000  
MoveSpeedFactor      0.300000  
Toughness            10.0000 
Price                -100  
Filter 					Security
NumSlots             1  
RenderDepth          2  
RenderPostOffset     2  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               Composite
Properties           StaticObject
IndoorOutdoor		 IndoorOnly
VersionAdded	2000

Sprite 				d_Flipboard
ToolbarSprite		d_FlipboardToolbar
END
#-

#+提供治疗的动物笼
BEGIN Object
Name    TherapyAnimalContainer
Width                1
Height               1
RenderDepth          2
BlockedBy           Wall
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_AnimalContainer       
END  
Properties           Uncloneable
END
#-

#+提供治疗的动物
BEGIN Object
Name    TherapyAnimal
Width                1
Height               1
RenderDepth          2
BlockedBy           Wall
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_TherapyDalmation    
END  
END
#-

#+健康监视器 $400
BEGIN Object
Name				HealthMonitor
Filter 				Security
ConstructionTime	7.00000
Toughness			100.000
Price				-400
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy           UtilityStation
Group				StaticObject
Properties          StaticObject
Properties          Electrical
Properties          Wired
Properties		 	RoomSpecific
OnlyPlacedInLikelyRoom	true
Research             Cctv
IndoorOutdoor		0
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite			d_HealthMonitor
END
END
#-

#+路由器
BEGIN Object
Name				Router
SpriteScale			 1.4
ConstructionTime	7.00000
Price				-250
Filter				Security
RenderDepth         2
AttachToWall        true
Group				StaticObject
BlockedBy           Wall 
BlockedBy           StaticObject  
BlockedBy           UtilityStation
Research             Cctv
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_Router
END
Properties          StaticObject
Properties          Electrical
Properties          Wired
SpecialRestriction   AgainstWall
SpecialRestriction	 NoShadow
IndoorOutdoor		0
END
#-

#+模组药品
BEGIN Object
Name                 Medicine1
RenderDepth          3
SpriteScale          0.6
BEGIN Sprite
x 6
y 28
w 2
h 2
RotateType 0
TopAligned true
END
Properties           Uncloneable
END

BEGIN Object
Name                 Medicine2
RenderDepth          3
SpriteScale          0.6
Sprite               Medicine
END

BEGIN Object
Name                 Medicine3
RenderDepth          3
SpriteScale          0.6
BEGIN Sprite
x 10
y 28
w 2
h 2
RotateType 0
TopAligned true
END
Properties           Uncloneable
END

BEGIN Object
Name                 MedWaste1
RenderDepth          3
SpriteScale          0.6
Properties           Rubbish
BEGIN Sprite
x 6
y 30
w 2
h 2
RotateType 0
TopAligned true
END
Properties           Uncloneable
END

BEGIN Object
Name                 MedWaste2
RenderDepth          3
SpriteScale          0.6
Properties           Rubbish
BEGIN Sprite
x 8
y 30
w 2
h 2
RotateType 0
TopAligned true
END
Properties           Uncloneable
END

BEGIN Object
Name                 MedWaste3
RenderDepth          3
SpriteScale          0.6
Properties           Rubbish
BEGIN Sprite
x 10
y 30
w 2
h 2
RotateType 0
TopAligned true
END
Properties           Uncloneable
END
#-

#+模组健身奖励 $6
BEGIN Object
Name                 BodyBonus0
Sprite               Prisoner
Price                -6
RenderDepth          3
SpriteScale          0.9
Properties           Sellable
Properties           Uncloneable
END

BEGIN Object
Name                 BodyBonus2
Sprite               Prisoner3
Price                -6
RenderDepth          3
SpriteScale          1.1
Properties           Sellable
Properties           Uncloneable
END

BEGIN Object
Name                 BodyBonus3
Sprite               Prisoner4
Price                -6
RenderDepth          3
SpriteScale          0.8
Properties           Sellable
Properties           Uncloneable
END
#-

#+处刑电椅
BEGIN Object
	Name                 ElectricChair
	Width                2
	Height               2
	ConstructionTime     10.0000
	MoveSpeedFactor      0.500000
	Toughness            40.0000
	Price                -5000
	Filter 					Security
	Group                StaticObject
	BlockedBy            Wall
	BlockedBy            StaticObject
	BlockedBy            UtilityStation
	Sprite               ElectricChair
	MadeOf               SolidMetal
	Properties           StaticObject
	Properties           Electrical
	Properties           RoomSpecific
	Properties           Scripted
END
#-

#-==

#-===============================

#+===============================餐饮

#+==厨房

#+炊具 $500
BEGIN Object     
Name                 Cooker  
Width                2
GroundBaseOveride	 1	
ConstructionTime     7.00000  
MoveSpeedFactor      0.750000  
Toughness            10.0000  
Price                -500  
Filter               Catering
NumSlots             2  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Cooker  
ToolbarSprite        CookerToolbar
MadeOf               Composite
Properties           StaticObject
Properties           Electrical
Properties           RoomSpecific 
Properties           RadiatesHeat
Properties           DoesNotShareAcrossRooms
RadiantTemperature   40
END
#-

#+厨房水槽 $200
BEGIN Object     
Name                 Sink  
Width                3  
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -200  
Filter               Catering
Filter		 RequiresWater
NumSlots             3  
Group                StaticObject 
GroundBaseOveride 	 1.0
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               KitchenSink2
MadeOf               HollowMetal
ToolbarSprite        KitchenSinkToolbar
Properties           StaticObject
Properties           RoomSpecific 
Properties           DoesNotShareAcrossRooms
END
#-

#+冰柜 $400
BEGIN Object     
Name                 Fridge  
Width                2
GroundBaseOveride	 1	
ConstructionTime     7.00000  
MoveSpeedFactor      0.750000  
Price                -400  
Filter               Catering
NumSlots             2  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Fridge  
MadeOf               Composite
ToolbarSprite        FridgeToolbar
Properties           StaticObject
Properties           Electrical
Properties           RoomSpecific 
Properties           DoesNotShareAcrossRooms
END
#-

#+立式冰箱 $800
BEGIN Object     
Name                 TallFridge
ConstructionTime     5.00000  
Price                -800 
Filter               Catering
AttachToWall         true  
IndoorOutdoor           Either
NumSlots			 2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name			 objects_d11_2
	Sprite           d_TallFridge
	ToolbarSprite    d_TallFridgeToolbar
END
MadeOf               HollowMetal
Properties           StaticObject	
Properties           Electrical
Properties           RoomSpecific
Research             Farming
VersionAdded        4000
END
#-

#-==

#+==配餐

#+配餐桌 $200
BEGIN Object     
Name                 ServingTable  
Width                5  
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -200  
Filter               Catering
NumSlots             5  
RenderPostOffset     2
GroundBaseOveride	 1
RenderDepth         2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Sprite               ServingTable  
MadeOf               Composite
ToolbarSprite        ServingTableToolbar
Properties           StaticObject
Properties           RoomSpecific 
END
#-

#+配餐桌（小） $120
BEGIN Object     
Name                 SmallServingTable
Width                3
ConstructionTime     1.00000
MoveSpeedFactor      0.800000
Price                -120
Filter               Catering
NumSlots             3
RenderPostOffset     2
RenderDepth          2
GroundBaseOveride    1
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
IndoorOutdoor        Either
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_SmallServingTable
	ToolbarSprite    d_SmallServingTableToolbar
END
VersionAdded        4000
END
#-

#+竹制配餐桌 $200
BEGIN Object     
Name                 JungleServingTable  
Width                5  
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -200  
Filter               Catering
NumSlots             5  
RenderPostOffset     2
RenderDepth          2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name                 objects_d11_2	
	Sprite               d_JungleServingTable
	ToolbarSprite        d_JungleServingTableIcon
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific 
END
#-

#+餐盘分发柜 $100
BEGIN Object     
Name                 TrayDispenser
Width                1
Height               1
GroundBaseOveride    1
ConstructionTime     1.00000
MoveSpeedFactor      0.750000
Price                -100
Filter               Catering
NumSlots             5
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
IndoorOutdoor        Either
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_TrayDispenser
	ToolbarSprite    d_TrayDispenserToolbar
END
VersionAdded        4000
END
#-

#+餐盘堆 $40
BEGIN Object
Name            FoodTrayPack
Width                1
Height               1
ConstructionTime     1.00000
GroundBaseOveride    1
Price               -40
Filter 				Catering
Group               StaticObject
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Properties          StaticObject
Properties           RoomSpecific
Sprite              StackFoodTrays
VersionAdded        4000
END
#-

#-==

#+==餐厅DLC

#+展示柜 $50
BEGIN Object     
Name                 DisplayCounter  
Width                3
Height				 1
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -50  
Filter               Catering
NumSlots             5  
RenderPostOffset     2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name		objects_d11_2
	Sprite          d_DisplayCounter
	ToolbarSprite	d_DisplayCounterToolbar
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
IndoorOutdoor        IndoorOnly
VersionAdded	5000	
END
#-

#+蛋糕架 $20
BEGIN Object     
Name                 CakeStand
Width                1
Height				 1
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -20
Filter               Catering
NumSlots             10  
RenderPostOffset	 1
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name		objects_d11_2
	Sprite          d_CakeStandEmpty
	ToolbarSprite	d_CakeStandEmpty
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific
IndoorOutdoor        IndoorOnly
VersionAdded	5000	
END
#-

#+餐桌（大型） $200
BEGIN Object     
Name                 DiningTableLarge
Width                1
Height				 4
GroundBaseOveride	 0.8
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -200  
Filter	             Catering
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name		objects_d11_2
	Sprite          d_DiningTableLarge
	ToolbarSprite	d_DiningTableToolbar
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific 
IndoorOutdoor        IndoorOnly
VersionAdded	5000
END
#-

#+餐桌（小型） $100
BEGIN Object     
Name                 DiningTableSmall
Width                1
Height				 2
GroundBaseOveride	 0.8
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -100  
Filter	             Catering
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name		objects_d11_2
	Sprite          d_DiningTableSmall
	ToolbarSprite	d_DiningTableToolbar
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific 
IndoorOutdoor        IndoorOnly
VersionAdded	5000
END
#-

#+餐厅卡座 $300
BEGIN Object     
Name                 DinerBooth
Width                2
Height				 3
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -300 
Filter	             Catering
NumSlots             4  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name		objects_d11_2
	Sprite          d_DiningBooth
	ToolbarSprite	d_DiningBoothToolbar
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific 
IndoorOutdoor        IndoorOnly
VersionAdded	5000	
END
#-

#+烤箱 $500
BEGIN Object
Name                 Oven
Price                -500
Filter               Catering
ConstructionTime     7
MoveSpeedFactor      0.500000  
Toughness            10.0000
Height		 2
Width                2
NumSlots             3  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_BreadOven
	ToolbarSprite	d_BreadOvenToolbar
END
Properties           StaticObject
Properties           Electrical
Properties           RoomSpecific
Properties           Processor
IndoorOutdoor        IndoorOnly
MadeOf               Composite
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             PrisonLabour
BEGIN Workers
	Worker           Prisoner
END
VersionAdded	5000
END
#-

#+揉面机 $500
BEGIN Object
Name                 DoughMixer
Price                -500
Filter               Catering
ConstructionTime     7
MoveSpeedFactor      0.500000  
Toughness            10.0000
Width                1
NumSlots             3  
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_DoughMixer
	ToolbarSprite	d_DoughMixerToolbar
END
Properties           StaticObject
Properties           Electrical
Properties           RoomSpecific
Properties           Processor
IndoorOutdoor        IndoorOnly
MadeOf               Composite
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             PrisonLabour
BEGIN Workers
	Worker           Prisoner
END
VersionAdded	5000
END
#-

#+餐椅 $50
BEGIN Object     
Name                 DiningChair
Width                1
Height				 1
GroundBaseOveride	 1
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -50  
Filter	             Catering
NumSlots             1  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name		objects_d11_2
	Sprite          d_DiningChair
	ToolbarSprite	d_DiningChair
END
MadeOf               Composite
Properties           StaticObject
Properties           RoomSpecific 
IndoorOutdoor        IndoorOnly
Filter	         Rest
VersionAdded	5000	
END
#-

#-==

#+==自助机器

#+咖啡机 $300
BEGIN Object
Name				CoffeeMachine
Width				1
Height				1
Sprite				d_CoffeeMachine
ToolbarSprite		d_CoffeeMachineToolbar
ConstructionTime	5.00000
MoveSpeedFactor		0.600000
Price				-300
Filter               Catering
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
MadeOf				Composite
Properties			StaticObject
Properties		 	RoomSpecific
IndoorOutdoor       IndoorOnly
VersionAdded		3000
END
#-

#+壁挂饮水机 $200
BEGIN Object
Name				DrinkingFountain
ConstructionTime     1.00000  
Price                -200
Filter               Catering
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Properties           StaticObject
Properties		 	 RoomSpecific
AttachToWall		 true
SpecialRestriction	 AgainstWall
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite	    	d_DrinkingFountain
	ToolbarSprite	d_DrinkingFountain
END
END
#-

#+饮水机 $150
BEGIN Object
Name                 WaterCooler
ConstructionTime     3.00000
MoveSpeedFactor      0.600000  
Price                -150
Filter               Catering
Group                StaticObject 
BlockedBy            StaticObject     
BlockedBy			 Wall
BlockedBy            UtilityStation 
AttachToWall		 true
MadeOf               Composite 
Sprite               d_WaterCooler
ToolbarSprite        d_WaterCoolerToolbar
RenderDepth 		 1
Properties           StaticObject
Properties		 	 RoomSpecific
BEGIN ImprovesRoom	 Room	Canteen   END
BEGIN ImprovesRoom	 Room	Classroom END
BEGIN ImprovesRoom	 Room	Dormitory END	
BEGIN ImprovesRoom	 Room	Gymnasium END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+零食贩卖机 $1000
BEGIN Object
Name                 SnackMachine
ConstructionTime     1.50000
MoveSpeedFactor      0.300000  
Toughness            50.0000  
Price                -1000  
Filter               Catering
ItemCost		 	 2
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
Sprite 				 d_SnackMachine
ToolbarSprite 		 d_SnackMachineToolbar 
MadeOf               Composite
RenderDepth 		 1
NumSlots 			 1          
IndoorOutdoor        0   
Properties           StaticObject
Properties		 	 RoomSpecific
BEGIN ImprovesRoom	 Room	Canteen    END
BEGIN ImprovesRoom	 Room	CommonRoom END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+饮料贩卖机 $1000
BEGIN Object
Name                 DrinkMachine
ConstructionTime     5
RenderDepth          2
MoveSpeedFactor      0.3
Toughness            30
Price                -1000
AttachToWall         true
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               DrinkMachine
NumSlots             1
ToolbarSprite        DrinkMachineToolbar
MadeOf               Composite
Properties           StaticObject
Properties           Scripted
Properties           RoomSpecific
Filter               Catering
END
#-

#-==

#-===============================

#+===============================公共设施

#+==电力

#+发电站 $5000
BEGIN Object     
Name                 PowerStation  
Width                3  
Height               3  
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -5000  
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation  
Sprite               PowerStation  
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
Properties           ExplodeWhenWet
Properties           RadiatesHeat
RadiantTemperature   25
END
#-

#+电容器 $1000
BEGIN Object     
Name                 Capacitor  
ConstructionTime     10.0000  
MoveSpeedFactor      0.500000  
Price                -1000  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Capacitor  
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
END
#-

#+高级电容器 $3000
BEGIN Object     
Name                 PowerCapacitorMaxPlus
ConstructionTime     10.0000  
MoveSpeedFactor      0.500000  
Price                -3000 
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name             objects_d11_2
Sprite           d_CapacitorMax
END
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
END
#-

#+电缆 $10
BEGIN Object     
Name                 ElectricalCable  
ConstructionTime     1.00000  
Toughness            5.00000  
MaxStackSize         10  
Price                -10  
RenderDepth          2  
Sprite               ElectricalCable  
StackSprite          StackCable
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
END
#-

#+气象天线 $750
BEGIN Object
Name				WeatherAntenna
Width				1
Height				1
ConstructionTime    30.0000  
MoveSpeedFactor     0.500000  
Toughness           40.0000
IndoorOutdoor		OutdoorOnly
Price				-750
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite	    	d_WeatherAntenna
	ToolbarSprite	d_WeatherAntennaToolbar
END
MadeOf				Composite
BlockedBy           Wall  
BlockedBy           StaticObject  
BlockedBy           UtilityStation
Properties			StaticObject
Properties			BlockMovement
Properties			Electrical
Filter				RequiresElectricity
Filter				Work
END
#-

#+气象仪 $2500
BEGIN Object
Name				WeatherMachine
Width				3
Height				1
ConstructionTime    30.0000  
	MoveSpeedFactor     0.500000  
	Toughness           40.0000
BEGIN SpriteBank
	Name			objects_d11_2
	Sprite	    	d_WeatherMachine
	ToolbarSprite	d_WeatherMachineToolbar
END
MadeOf				Composite
Price				-2500
Group               StaticObject
BlockedBy           Wall  
BlockedBy           StaticObject  
BlockedBy           UtilityStation
Properties			StaticObject
Properties		 	RoomSpecific
Properties			Electrical
Properties          Utility
Filter				RequiresElectricity
Filter				Work
RenderDepth			2
END
#-

#+避雷针 $2500
BEGIN Object
Name                LightningRod
Width               1
Height              1
RenderDepth         1.5
ConstructionTime    5.00000
Price               -2500
MadeOf              SolidMetal
IndoorOutdoor       OutdoorOnly
Group               StaticObject
BlockedBy           StaticObject
BlockedBy			Wall
BlockedBy			UtilityStation
Properties          StaticObject
BEGIN SpriteBank
	Name            objects_d11_2
	Sprite          d_LightningRod5
	ToolbarSprite   d_LightningRodToolbar
END
VersionAdded        4000
Filter		Work
END
#-

#+电缆保护器 $75
BEGIN Object     
Name                 HeavyDutyElectricalCable  
ConstructionTime     1.00000  
Toughness            10.00000  
MaxStackSize         10  
Price                -75  
RenderDepth          2  
Sprite               HeavyDutyElectricalCable  
StackSprite          StackCable
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
END
#-

#+实践中受损的电缆
BEGIN Object     
Name                    TrainingElectricalCable
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_DamagedElectricalCable
END
SpriteScale          0.8
RenderDepth          2
Properties           Uncloneable
END
#-

#+将损坏的电缆 $8
BEGIN Object
Name                 WillBeDamagedElectricalCable
ConstructionTime     -1.00000  
Toughness            5.00000  
Price                -8  
RenderDepth          2  
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_DamagedElectricalCable
END
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
Properties           Uncloneable
END
#-

#+损坏的电缆 $5
BEGIN Object
Name                 DamagedElectricalCable
ConstructionTime     -5.00000  
Toughness            5.00000  
Price                -5 
RenderDepth          3.5	
BEGIN SpriteBank
	Name             objects_d11_2
	Sprite           d_DamagedElectricalCable
END
Properties           CanPlaceOnRoad
Properties           Uncloneable
END
#-

#+备用发电机 $5000
BEGIN Object
Name                 BackupGenerator
ConstructionTime    1.00000
Price               -5000
Width                3
Height               3
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation 
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
Properties           ExplodeWhenWet
IndoorOutdoor		 1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_BackupGenerator
	ToolbarSprite	d_BackupGenerator
END
VersionAdded        4000
END
#-

#-==

#+==水源

#+水泵站 $5000
BEGIN Object     
Name                 WaterPumpStation  
Width                3  
Height               3  
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -5000  
RenderDepth          1  
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
	Name             objects_d11_2
	Sprite           d_WaterStation
END
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
Properties           RadiatesHeat
RadiantTemperature   21
Properties			 WaterUtility
END
#-

#+锅炉 $500
BEGIN Object
Name                 WaterBoiler
Width                2
Height               1
ConstructionTime     20.0000
MoveSpeedFactor      0.500000
Toughness            50.0000
Price                -500
RenderDepth          1
Group                UtilityStation
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            Cable
BlockedBy            UtilityStation
BEGIN SpriteBank	
	Name             objects_d11_2
	Sprite           d_WaterBoiler
	ToolbarSprite    d_WaterBoilerToolbar
END
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
Properties           RadiatesHeat
RadiantTemperature   30
Properties			 WaterUtility
END
#-

#+水管阀门 $10
BEGIN Object
Name                 PipeValve
ConstructionTime     5.00000
MoveSpeedFactor      0.800000  
Toughness            5.00000  
Price                -10  
RenderDepth          1  
Group                StaticObject
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               PipeValve  
Properties           StaticObject
Properties           Utility
Properties			 WaterUtility
END
#-

#+大型水管 $20
BEGIN Object     
Name                 PipeLarge  
ConstructionTime     2.00000  
MaxStackSize         10  
Price                -20  
RenderDepth          1  
Group                LargePipe  
BlockedBy            LargePipe  
BlockedBy            UtilityStation  
Sprite               PipeLarge  
StackSprite          StackPipes
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
Properties			 WaterUtility
END
#-

#+小型水管 $5
BEGIN Object     
Name                 PipeSmall  
ConstructionTime     1.00000  
MaxStackSize         10  
Price                -5  
RenderDepth          1  
Group                SmallPipe  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation  
Sprite               PipeSmall  
StackSprite          StackPipes
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
Properties			 WaterUtility
END
#-

#+热水管道 $5
BEGIN Object
Name                 PipeHotWater
ConstructionTime     1.00000  
MaxStackSize         10  
Price                -5  
RenderDepth          1  
Group                HotPipe
BlockedBy            HotPipe
BlockedBy            UtilityStation  
Sprite               PipeHot  
StackSprite          StackPipes
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
Properties			 WaterUtility
END
#-

#+暖气片 $200
BEGIN Object     
Name                 Radiator
Height               1
ConstructionTime     3.00000  
MoveSpeedFactor      0.500000  
Toughness            50.0000
Price                -200  
NumSlots             0
AttachToWall         true  
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Radiator
IndoorOutdoor        2
MadeOf               SolidMetal
Properties           StaticObject
Properties           RadiatesHeat
Properties           Utility
RadiantTemperature   21
RadiantRange         20
Properties			 WaterUtility
END
#-

#+管道（小）隔热层 $20
BEGIN Object     
Name                 PipeSmallLagged  
ConstructionTime     1.00000  
MaxStackSize         10  
Price                -20  
RenderDepth          1  
Group                SmallPipe  
BlockedBy            LargePipe  
Sprite               PipeSmall_Lagged  
StackSprite          StackPipes
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
Inaccessible	 	 true
Properties			 WaterUtility
END
#-

#+管道阀门隔热层 $25
BEGIN Object
Name                 PipeValveLagged
ConstructionTime     5.00000
MoveSpeedFactor      0.800000  
Toughness            5.00000  
Price                -25  
RenderDepth          1  
Group                StaticObject
BlockedBy            Wall  
BlockedBy            UtilityStation  
Sprite               PipeValve_Lagged  
Properties           StaticObject
Properties           Utility
Properties			 WaterUtility
END
#-

#+管道（热）隔热层 $15
BEGIN Object     
Name                 PipeHotLagged  
ConstructionTime     1.00000  
MaxStackSize         10  
Price                -15  
RenderDepth          1  
Group                SmallPipe  
Sprite               PipeHot_Lagged  
StackSprite          StackPipes
Properties           Utility
Properties           Material
Properties           CanPlaceOnRoad
Inaccessible	 	 true
Properties			 WaterUtility
END
#-

#+水泵隔热层 $5000
BEGIN Object     
Name                 WaterStationLagged  
Width                3  
Height               3  
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -5000  
RenderDepth          1  
Group                UtilityStation  
BlockedBy            Wall   
BlockedBy            Cable   
BlockedBy            SmallPipe   
BEGIN SpriteBank	
	Name			 objects_d11_2
	Sprite           d_WaterStation_Lagged
END
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties			 WaterUtility
END
#-

#+烧水器隔热层 $500
BEGIN Object
Name                 WaterBoilerLagged
Width                2
Height               1
ConstructionTime     20.0000
MoveSpeedFactor      0.500000
Toughness            50.0000
Price                -500
RenderDepth          1
Group                UtilityStation
BlockedBy            Wall
BlockedBy            Cable    
BEGIN SpriteBank	
	Name			 objects_d11_2
	Sprite           d_WaterBoiler_Lagged
	ToolbarSprite	 d_WaterBoilerToolbar_Lagged
END
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties			 WaterUtility
END
#-

#-==

#+==绿色能源

#+风力发电机 $2000
BEGIN Object     
Name                 WindTurbine
Width                2  
Height               3
GroundBaseOveride	 0  
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -2000  
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
IndoorOutdoor		 1	
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_TurbineBody
	ToolbarSprite	d_TurbineToolbar
END
VersionAdded        4000
END
#-

#+风光互补发电机 $5000
BEGIN Object     
Name                 SolarWindHybrid  
Width                3  
Height               3
SpriteScale			 1.3
GroundBaseOveride	 0
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -5000  
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
IndoorOutdoor		 1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_HybridBody
	ToolbarSprite	d_HybridToolbar
END
VersionAdded        4000
END
#-

#+太阳能发电机 $2000
BEGIN Object     
Name                 SolarPanels
Width                3  
Height               2  
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -2000  
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation 
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
IndoorOutdoor		 1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_SolarPanels
	ToolbarSprite	d_SolarToolbar
END
VersionAdded        4000
END
#-

#+外销电能测量仪 $1500
BEGIN Object     
Name                 PowerExportMeter
Width				 2
Height				 2
GroundBaseOveride	 0
ConstructionTime     10.0000  
MoveSpeedFactor      0.500000  
Price                -1500  
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation 
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
Properties			 Wired
IndoorOutdoor		 Either
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_PowerExportMeter
	ToolbarSprite	d_PowerExportMeterToolbar
END
VersionAdded        4000
END
#-

#+变压器 $1000
BEGIN Object     
Name                 Transformer
	Width                2  
	Height               2 
GroundBaseOveride	 0 
ConstructionTime     20.0000  
MoveSpeedFactor      0.500000  
Toughness            50.0000  
Price                -1000 
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation 
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
Properties           ExplodeWhenWet
IndoorOutdoor		 0
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_Transformer
	ToolbarSprite	d_TransformerToolbar
END
VersionAdded        4000
END
#-

#+变压器电池 $500
BEGIN Object     
Name                 Battery
Width				 1
Height				 1
ConstructionTime     10.0000  
MoveSpeedFactor      0.500000  
Price                -500  
Group                UtilityStation  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation 
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
IndoorOutdoor		 0
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite          d_Battery
END
VersionAdded        4000
END
#-

#-==

#+==逻辑电路

#+压力板 $100
BEGIN Object  
Name                 PressurePad
ConstructionTime     10.0000  
Price                -100
RenderDepth          0
AttachToWall         false 
BlockedBy            Wall    
BlockedBy            UtilityStation  
Sprite               PressurePad
MadeOf               Composite
Properties           StaticObject
Properties           Wired
Properties           Electrical   
Properties           CanPlaceOnRoad
Research             RemoteAccess 
Properties           DontAvoid
END  
#-

#+电源开关 $10
BEGIN Object     
Name                 PowerSwitch  
ConstructionTime     1.00000  
MoveSpeedFactor      0.800000  
Price                -10  
RenderDepth          2
Group                StaticObject  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            Cable  
BlockedBy            LargePipe  
BlockedBy            SmallPipe  
BlockedBy            UtilityStation  
Sprite               ElectricalSwitch  
MadeOf               Composite
Properties           StaticObject
Properties           Utility
Properties           Electrical
Properties           Wired
END
#-

#+逻辑电路 $100
BEGIN Object     
Name                 LogicCircuit
ConstructionTime     10.0000  
Price                -100
RenderDepth          3
AttachToWall         false
Group                StaticObject
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               CircuitBox
MadeOf               Composite
Properties           StaticObject
Properties           Wired
Properties           Electrical   
Research             RemoteAccess 
END
#-

#+逻辑桥 $100
BEGIN Object     
Name                 LogicBridge
ConstructionTime     10.0000  
Price                -100
RenderDepth          3
AttachToWall         false
Group                StaticObject
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               LogicBridge
MadeOf               Composite
Properties           StaticObject
Properties           Wired
Properties           Electrical   
Research             RemoteAccess
END
#-

#+状态灯 $50
BEGIN Object  
Name                 StatusLight
ConstructionTime     2.0000  
Price                -50
RenderDepth          1
AttachToWall         false
Group                StaticObject
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               StatusLight
MadeOf               Composite
Properties           StaticObject
Properties           Wired
Properties           Electrical   
Research             RemoteAccess 
END 
#-

#+连接 $10
BEGIN Object     
Name                 Wire
ConstructionTime     1.0000  
Price                -10  
Sprite               Connection
MadeOf               Composite
Properties           Wired
END
#-

#+整理线缆 $1
BEGIN Object     
Name                 TidyWires
ConstructionTime     1.0000  
Price                -1  
Sprite               Connection
MadeOf               Composite
Properties           Wired
END
#-

#+显示线缆 $10
BEGIN Object     
Name                 ShowAllWires
ConstructionTime     10.0000  
Sprite               Connection  
Properties           Utility
Properties           Wired
END
#-

#-==

#-===============================

#+===============================未分类

#+杀手48功能
BEGIN Object
Name                 HitmanMarker
Toughness            1000
RenderDepth          6
BEGIN Sprite
x 22
y 8
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          1
Properties           DontAvoid
Properties           Scripted
Properties           Uncloneable
END

BEGIN Object
Name                 TargetDirection
RenderDepth          5
Width                2.5
Height               2.5
BEGIN Sprite
x 22
y 12
w 2
h 2
RotateType 0
TopAligned true
END
SpriteScale          1
Properties           DontAvoid
Properties           Scripted
END

BEGIN Object
Name                 SightMarker
Toughness            1000
RenderDepth          1
BEGIN Sprite
x 22
y 10
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          0.7
Properties           DontAvoid
Properties           Uncloneable
END

BEGIN Object
Name                 HitmanReward
RenderDepth          4
Price                -3530
BEGIN Sprite
x 20
y 8
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          0.9
Properties           Sellable
END

BEGIN Object
Name                 HitmanFine
RenderDepth          4
Price                1177
BEGIN Sprite
x 20
y 10
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          0.9
Properties           Sellable
END

BEGIN Object
Name                 DeathFine
RenderDepth          4
Price                4706
BEGIN Sprite
x 20
y 10
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          1
Properties           Sellable
END

BEGIN Object
Name                 A48Clothes
RenderDepth          1
Sprite               AnthonyClothes
SpriteScale          1.1
Properties           Rubbish
END

BEGIN Object
Name                 FlammableUniform
RenderDepth          1
Sprite               PrisonerUniform
Properties           Material
Properties           SlowDelivery
END

BEGIN Object
Name                 FakeExtinguisher
RenderDepth          2
BEGIN Sprite
x 19
y 13
w 1
h 1
RotateType 0
TopAligned true
END
Properties           StaticObject
Properties           CanPlaceOnRoad
END

BEGIN Object
Name                 Explosion
#   ConstructionTime     1
Toughness            10
RenderDepth          4
#    Properties           StaticObject
Properties           Scripted
Properties           CanPlaceOnRoad
ToolbarSprite        Fire
END








#-

#+[作弊]囚犯闹事
BEGIN Object
Name                CheatPrisonerMisbehavior
ConstructionTime    1
MoveSpeedFactor     0.9
Toughness           1000
Price               -10000
RenderDepth         2
ViewRange           1
Sprite              Alert
SpriteScale         1.5
Group               StaticObject
BlockedBy           Wall
BlockedBy           UtilityStation
BlockedBy           StaticObject
MadeOf              Composite
Properties          StaticObject
Properties          RoomSpecific
Properties          Scripted
Teleportable        true
Research            AdvancedManagement
Properties          Uncloneable
END
#-

#+模组克隆
BEGIN Object
Name                 RoomCellMarker
RenderDepth          6
BEGIN Sprite
x 4
y 20
w 2
h 2
RotateType 0
END
Properties           Uncloneable
END

BEGIN Object
Name                 RoomSelector
Toughness            10
Price                -1
RenderDepth          5
BEGIN Sprite
x 0
y 20
w 2
h 2
RotateType 0
TopAligned true
END
BlockedBy            Wall
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
Properties           Uncloneable
END

BEGIN Object
Name                 CloneSimple
Toughness            10
Price                -100
RenderDepth          6
BEGIN Sprite
x 0
y 22
w 2
h 2
RotateType 1
TopAligned true
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

BEGIN Object
Name                 CloneFlipX
Toughness            10
Price                -100
RenderDepth          6
BEGIN Sprite
x 6
y 22
w 2
h 2
RotateType 1
TopAligned true
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

BEGIN Object
Name                 CloneFlipY
Toughness            10
Price                -100
RenderDepth          6
BEGIN Sprite
x 8
y 22
w 2
h 2
RotateType 1
TopAligned true
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

BEGIN Object
Name                 CloneSpreadAligned
Toughness            10
Price                -200
RenderDepth          6
BEGIN Sprite
x 2
y 22
w 2
h 2
RotateType 1
TopAligned true
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

BEGIN Object
Name                 CloneSpreadAngled
Toughness            10
Price                -200
RenderDepth          6
BEGIN Sprite
x 4
y 22
w 2
h 2
RotateType 1
TopAligned true
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

BEGIN Object
Name                 MoveRoom
Toughness            10
Price                -100
RenderDepth          6
BEGIN Sprite
x 10
y 22
w 2
h 2
RotateType 1
TopAligned true
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

BEGIN Object
Name                 ClearSelector
Toughness            10
Price                -1
RenderDepth          6
BEGIN Sprite
x 2
y 20
w 2
h 2
RotateType 1
TopAligned true
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

BEGIN Object
Name                 MoveObjectMarker
RenderDepth          6
Toughness            1000
BEGIN Sprite
x 4
y 20
w 2
h 2
RotateType 1
TopAligned true
END
SpriteScale          1.2
BlockedBy            Wall
Properties           DontAvoid
Properties           Scripted
Properties           Uncloneable
END

BEGIN Object
Name                 MoveObject
Toughness            10
Price                -1
RenderDepth          6
BEGIN Sprite
x 6
y 20
w 2
h 2
RotateType 1
END
Properties           Entity
Properties           Staff
Properties           Scripted
END

BEGIN Object
Name                 RotateObject
Toughness            10
Price                -1
RenderDepth          6
BEGIN Sprite
x 8
y 20
w 2
h 2
RotateType 1
END
Properties           Entity
Properties           Staff
Properties           Scripted
Research             AdvancedManagement
END

#-

#+灯在这 $30
BEGIN Object
Name                 LightHere
Price                -30
RenderDepth          6
Sprite               Light
SpriteScale          0.4
BlockedBy            Wall
Properties           Entity
Properties           Staff
Properties           Scripted
Research             Maintainance
END
#-

#+关注囚犯 $50
BEGIN Object
Name                AttentionToPrisoner
Toughness           10
Price               -50
RenderDepth          2
ViewRange            5
Width 1
Height 1
Research             Cctv
BEGIN Sprite
x 22
y 6
w 2
h 2
RotateType 1
TopAligned true
END
BlockedBy           Wall
BlockedBy           UtilityStation
Properties          Entity
Properties          Staff
Properties          Scripted
END

BEGIN Object
Name                 AttentionMarker
Toughness            1000
RenderDepth          5
BEGIN Sprite
x 22
y 6
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          1
Properties           DontAvoid
Properties           Scripted
ViewRange            2
Properties           Uncloneable
END
#-

#+睡眠加速
BEGIN Object
Name                 TimeWarpNeedModifier
ConstructionTime     1
Toughness            100
Price                -0
RenderDepth          1
BlockedBy            Wall
BEGIN Sprite
x 30
y 0
w 1
h 1
RotateType 0
TopAligned false
END
Properties           StaticObject
Properties           DontAvoid
Properties           RoomSpecific
Teleportable         true
Properties           Uncloneable
END
#-

#+模组指令
BEGIN Object
Name                 PCommand
RenderDepth          6
Properties           Uncloneable
END

BEGIN Object
Name                 CCommand
RenderDepth          6
Properties           Uncloneable
END
#-

#+交换办公室 $10
BEGIN Object
Name                SwapOffice
Research            Deployment
Toughness           1
Price               -10
RenderDepth         3
Sprite              FilingCabinet
ToolbarSprite       FilingCabinetToolbar
BlockedBy           Wall
BlockedBy           UtilityStation
Properties          Entity
Properties          Staff
Properties          Scripted
END
BEGIN Object
Name                 SwapOfficeMarker
Toughness            1000
RenderDepth          5
BEGIN Sprite
x 22
y 6
w 2
h 2
RotateType 0
TopAligned false
END
SpriteScale          1
Properties           DontAvoid
Properties           Scripted
ViewRange            2
Properties           Uncloneable
END
#-

#+定时呼叫器 $350
BEGIN Object
Name                 TimedCaller
Research             Deployment
ConstructionTime     2
RenderDepth          6
Price                -350
Group                StaticObject
BlockedBy            Wall
BlockedBy            UtilityStation
BEGIN Sprite
x 8
y 3
w 2
h 2
RotateType 0
TopAligned true
END
MadeOf               Composite
Teleportable         true
Properties           StaticObject
Properties           DontAvoid
Properties           Scripted
END
#-

#+召集警卫 $100
BEGIN Object
Name                MusterGuards
Research            Deployment
Toughness           1
Price               -100
RenderDepth          3
Width 1
Height 1
BEGIN Sprite
x 8
y 0
w 3
h 3
RotateType 1
TopAligned true
END
BlockedBy           Wall
BlockedBy           UtilityStation
Properties          Entity
Properties          Staff
Properties          Scripted
END
#-

#+搜查厕所 $20
BEGIN Object
Name                 SearchToilets
Price                -20
RenderDepth          4
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Deployment
Sprite               Toilet
SpriteScale          1.3
Properties           Entity
Properties           Staff
Properties           DoesNotTire
END
#-


#-===============================

#-===========================================================

#+===============================建筑结构===============================

#+==地板

#+==水

#+湖泊
BEGIN Material   
Name                 Water
ConstructionTime     -1.00000  
SpriteType           RandomArea
Price                -10
BlockMovement        true
MoveCost             0.100000  
SoftEdged            1
NumSprites           2 
Inaccessible	 true
BEGIN Sprite0    x 0  y 26  END
BEGIN Sprite1    x 6  y 1  END
IndoorOutdoor		1
END
#-

#+可涉水
BEGIN Material
Name				WaterWalkable
SoftEdged			1
ConstructionTime	1.00000
IndoorOutdoor		1
Inaccessible	 true
SpriteType			RandomArea
MoveCost			0.30000
SoftEdged			1
NumSprites			2
BEGIN Sprite0    x 0  y 26  END
BEGIN Sprite1    x 6  y 1   END
VersionAdded		3000
DLC					SeaAirLand
END
#-

#+浅水
BEGIN Material
Name				WaterShallow
ConstructionTime	1.00000
MoveCost			0.70000
MoveSpeedFactor		0.1
IndoorOutdoor		1
Price				-10
SoftEdged			1
Inaccessible	 true
SpriteType			AlignedArea
BlockMovement		false
VersionAdded		3000
NumSprites			2
CanPlaceOnWater		true
BEGIN Sprite0		x 0 y 26  END  
BEGIN Sprite1		x 6	 y 1  END
DLC					SeaAirLand
DLC_Replace_Type	Water
END
#-

#+深水
BEGIN Material   
Name                 WaterLarge
Price				 -10
ConstructionTime     1.00000  
MoveSpeedFactor		 0.1
IndoorOutdoor		 1
Inaccessible	 true
SpriteType           AlignedArea
BlockMovement        true
SoftEdged            1
NumSprites           2 
CanPlaceOnWater		 true
BEGIN Sprite0    x 0  y 26  END
BEGIN Sprite1    x 6  y 1   END
VersionAdded		 3000
DLC					 SeaAirLand
END
#-

#+水底
BEGIN Material
Name                 WaterBed
ConstructionTime     1.00000  
MoveCost             0.50000  
Price			    -10
SoftEdged            1  
IndoorOutdoor        1  
Inaccessible	     true
SpriteType           AlignedArea
VersionAdded		 3000
NumSprites           2  
BEGIN Sprite0    	 x 47 y 32  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+浑水
BEGIN Material   
Name                 MurkyWater
Price				 -5
ConstructionTime     1.00000  
MoveSpeedFactor		 0.1
IndoorOutdoor		 1
Inaccessible	 true
SpriteType           AlignedArea
BlockMovement        true
SoftEdged            1
NumSprites           2 
CanPlaceOnWater		 true
BEGIN Sprite0    x 57  y 50  END
BEGIN Sprite1    x 6  y 1   END
END

BEGIN Material   
Name                 MurkyWaterLarge
Price				 -5
ConstructionTime     1.00000  
MoveSpeedFactor		 0.1
IndoorOutdoor		 1
Inaccessible	 true
SpriteType           AlignedArea
BlockMovement        true
SoftEdged            1
NumSprites           2 
CanPlaceOnWater		 true
BEGIN Sprite0    x 57  y 50  END
BEGIN Sprite1    x 6  y 1   END
END

BEGIN Material
Name				MurkyWaterShallow
Price				 -5
SoftEdged			1
ConstructionTime	1.00000
IndoorOutdoor		1
Inaccessible	 true
SpriteType			RandomArea
MoveCost			0.30000
SoftEdged			1
NumSprites			2
CanPlaceOnWater		true
BEGIN Sprite0    x 57  y 50  END
BEGIN Sprite1    x 6  y 1   END
END

BEGIN Material
Name				MurkyWaterWalkable
SoftEdged			1
ConstructionTime	1.00000
IndoorOutdoor		1
Inaccessible	 true
SpriteType			RandomArea
MoveCost			0.30000
SoftEdged			1
NumSprites			2
BEGIN Sprite0    x 57  y 50  END
BEGIN Sprite1    x 6  y 1   END
END
#-

#+浑浊的水底
BEGIN Material
Name                 MurkyWaterBed
ConstructionTime     1.00000  
MoveCost             0.50000  
Price			    -10
SoftEdged            1  
IndoorOutdoor        1  
Inaccessible	     true
SpriteType           AlignedArea
VersionAdded		 3000
NumSprites           2  
BEGIN Sprite0    	 x 47 y 32  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+垫脚石
BEGIN Object
Name				SteppingStone
RenderDepth			0
GroundBaseOveride	1
Width				1
Depth 				1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite				d_SteppingStone
END
ConstructionTime		5.00000
Price				-5
Filter               Decoration
VersionAdded		3000
Group				StaticObject	
Properties			StaticObject
BlockedBy           StaticObject 
SpecialRestriction	NoShadow	
MadeOf				Composite
PlaceOnWater			true
Inaccessible		true
	DLC                  		SeaAirLand
END
#-

#+垫脚石（睡莲）
BEGIN Object
Name				SteppingStoneLillyPad
RenderDepth			0
GroundBaseOveride	1	
Width				1
Depth 				1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite				d_SteppingStoneLillyPad
END

ConstructionTime		5.00000
Price				-5
Filter               Foliage
VersionAdded		3000
Group				StaticObject	
Properties			StaticObject
BlockedBy           StaticObject  
SpecialRestriction	NoShadow
MadeOf				Composite
PlaceOnWater			true
Inaccessible		true
	DLC                  		SeaAirLand
END
#-

#+垫脚石（冰）
BEGIN Object
Name				SteppingStoneIceBlock
RenderDepth			0
GroundBaseOveride	1
Width				1
Depth 				1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite				d_SteppingStoneIceBlock
END
ConstructionTime		5.00000
Price				-5
	Filter               Decoration
VersionAdded		3000
Group				StaticObject	
Properties			StaticObject
BlockedBy           StaticObject  
SpecialRestriction	NoShadow
MadeOf				Composite
PlaceOnWater			true
Inaccessible		true
	DLC                  		SeaAirLand
END
#-

#+垫脚石（草垫）
BEGIN Object
Name				SteppingStonePallet
RenderDepth			0
GroundBaseOveride	1
Width				1
Depth 				1
BEGIN SpriteBank	
	Name			objects_d11_2
	Sprite				d_SteppingStonePallet
END
ConstructionTime		5.00000
Price				-10
	Filter               Decoration
VersionAdded		3000
Group				StaticObject	
Properties			StaticObject
BlockedBy           StaticObject  
SpecialRestriction	NoShadow
MadeOf				Composite
PlaceOnWater			true
Inaccessible		true
	DLC                  		SeaAirLand
END
#-

#-==

#+==仅限户外

#+泥土 $0
BEGIN Material
Name                 Dirt
ConstructionTime     1
MoveCost             0.7
SoftEdged            1
IndoorOutdoor        1
SpriteType           RandomArea
SpriteOverlayScale   5
NumSprites           2
BEGIN Sprite0    x 5  y 4  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+泥地 $0
BEGIN Material
Name                 Mud
ConstructionTime     1
MoveCost             0.7
SoftEdged            1
IndoorOutdoor        1
ObjectRequired       GrassTurf
SpriteType           RandomArea
SpriteOverlayScale   4
NumSprites           2
BEGIN Sprite0    x 25  y 8  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+红泥地 $0
BEGIN Material
Name                 NewMud  
ConstructionTime     1.00000  
MoveCost             0.50000  
Price                0
SoftEdged            1  
IndoorOutdoor        1  
SpriteType           AlignedArea
Inaccessible	 true
VersionAdded		 1000
NumSprites           2  
BEGIN Sprite0    	 x 47 y 32  END
BEGIN Sprite1    	 x 5  y 2  END
BEGIN DecreasesRoom	 Room	Yard END
END
#-

#+沙土 $0
BEGIN Material
Name                 Sand
ConstructionTime     1
MoveCost             0.50000
SoftEdged            1
IndoorOutdoor        1
SpriteOverlayScale   5
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 15  y 10  END
BEGIN Sprite1    x 5  y 2  END
END
#-


#+草坪 $10=5+5
BEGIN Material
Name                 Grass
ConstructionTime     3
MoveCost             1
SoftEdged            1
IndoorOutdoor        1
Price                -5
ObjectRequired       GrassTurf
SpriteType           RandomArea
SpriteOverlayScale   4
NumSprites           2
BEGIN Sprite0    x 0  y 4  END
BEGIN Sprite1    x 4  y 2  END
END
#-

#+草坪拐角 $5
BEGIN Material   
Name                 GrassCornerFloor  
ConstructionTime     1.00000  
MoveCost             0.70000  
IndoorOutdoor        1  
Price                -5
SoftEdged            -1  
Inaccessible	 true
SpriteType           AlignedArea
VersionAdded		 2000
NumSprites           2
BEGIN Sprite0    	 x 62 y 51  END
BEGIN Sprite1    	 x 1  y 1  END
Properties           HeatWaveAffected
END
#-

#+草坪拐角1 $5
BEGIN Material   
Name                 GrassCornerFloor1  
ConstructionTime     1.00000  
MoveCost             0.70000  
IndoorOutdoor        1  
Price                -5
SoftEdged            -1  
Inaccessible	 true
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 63 y 51  END
BEGIN Sprite1    	 x 1  y 1  END
Properties           HeatWaveAffected
END
#-

#+草坪拐角2 $5
BEGIN Material   
Name                 GrassCornerFloor2 
ConstructionTime     1.00000  
MoveCost             0.70000  
IndoorOutdoor        1  
Price                -5
SoftEdged            -1  
Inaccessible	 true
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 63 y 52  END
BEGIN Sprite1    	 x 1  y 1  END
Properties           HeatWaveAffected
END
#-

#+草坪拐角3 $5
BEGIN Material   
Name                 GrassCornerFloor3 
ConstructionTime     1.00000  
MoveCost             0.70000  
IndoorOutdoor        1  
Price                -5
SoftEdged            -1  
Inaccessible	 true
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 62 y 52  END
BEGIN Sprite1    	 x 1  y 1  END
Properties           HeatWaveAffected
END
#-


#+草地 $20
BEGIN Material   
Name                 FieldGrass 
ConstructionTime     1.00000  
MoveCost             0.400000  
IndoorOutdoor    1
Price                -20
SoftEdged            0  
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 42 y 40  END
BEGIN Sprite1    	 x 5  y 2  END
Properties           HeatWaveAffected
END
#-

#+茂密杂草 $15
BEGIN Material
Name                 LongGrass
ConstructionTime     4
Price                -15
MoveCost             0.7
SoftEdged            1
IndoorOutdoor        1
ObjectRequired       GrassTurf
SpriteType           RandomArea
SpriteOverlayScale   4
NumSprites           2
BEGIN Sprite0    x 25  y 6  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+花田 $30
BEGIN Material   
Name                 FlowerField 
ConstructionTime     1.00000  
MoveCost             1.00000  
IndoorOutdoor        1  
Price                -30
SoftEdged            1  
Inaccessible	 true
SpriteType           AlignedArea
VersionAdded		 3000
NumSprites           2
BEGIN Sprite0    	 x 47 y 52  END
BEGIN Sprite1    	 x 5  y 2  END
Properties           HeatWaveAffected
END
#-

#+草坪石头 $10
BEGIN Material   
Name                 GrassStones  
ConstructionTime     1.00000  
MoveCost             1.00000  
IndoorOutdoor        1  
Price                -10
SoftEdged            1  
Inaccessible	 true
SpriteType           AlignedArea
VersionAdded		 2000
NumSprites           2
BEGIN Sprite0    	 x 42 y 52  END
BEGIN Sprite1    	 x 5  y 2  END
Properties           HeatWaveAffected
END
#-

#+砂岩 $20
BEGIN Material
Name                 Sandstone  
ConstructionTime     1.00000  
MoveCost             1.00000  
Price                -20
SoftEdged            -1  
IndoorOutdoor        1  
SpriteType           AlignedArea
VersionAdded		 2000
NumSprites           2  
BEGIN Sprite0    	 x 42 y 60  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-


#+铺路石※ $30=20+10
BEGIN Material
Name                 PavingStone
ConstructionTime     4
Price                -20
MoveCost             1.30000
SoftEdged            0
IndoorOutdoor        1
ObjectRequired       Concrete
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 15  y 4  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+碎石路 $10=0+10
BEGIN Material
Name                 Gravel
ConstructionTime     2
Price                -0
MoveCost             0.7
SoftEdged            1
IndoorOutdoor        1
ObjectRequired       Concrete
SpriteType           RandomArea
SpriteOverlayScale   3
NumSprites           2
BEGIN Sprite0    x 20  y 4  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+石板路 $20=10+10
BEGIN Material   
Name                 Stone  
ConstructionTime     1.00000  
IndoorOutdoor        1  
Price                -10
ObjectRequired       Concrete  
SpriteType           AlignedArea  
NumSprites           2  
BEGIN Sprite0    x 25  y 4  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+丛林道路 $30
BEGIN Material   
Name                 JunglePath 
ConstructionTime     1.00000  
MoveCost             1.30000  
IndoorOutdoor        1 
Price                -30
SoftEdged            1  
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 52 y 42  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+污染地板
BEGIN Material
Name				TaintedFloor
ConstructionTime	1.00000
MoveCost			0.50000
Price				-5
SoftEdged			-1
Properties			NoGrowTrees
SpriteType			AlignedArea
IndoorOutdoor		1
NumSprites			2
BEGIN Sprite0		x 42 y 46  END
BEGIN Sprite1		x 5  y 2  END
END

#+跑道 $150
BEGIN Material   
Name                 RunningTrack  
ConstructionTime     1.00000  
MoveCost             2.00000  
Price                -150
SoftEdged            -1  
IndoorOutdoor        1  
SpriteType           AlignedArea
VersionAdded		 3000
NumSprites           2
BEGIN Sprite0    	 x 47  y 54  END
BEGIN Sprite1    	 x 5  y 2  END
BEGIN ImprovesRoom	 Room	Yard END
DLC					 PrisonWingPriviledges
END
#-

#+马路 $200=190+10
BEGIN Material
Name                 Road
MoveCost             1.5
Price                -190
ConstructionTime     5
IndoorOutdoor        1
ObjectRequired       Concrete
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 15  y 6  END
BEGIN Sprite1    x 2  y 2  END
END
#-

#+马路标识线（共6个） $200
BEGIN Material   
Name                 RoadMarkings  
ConstructionTime     1
IndoorOutdoor        1  
Price                -190
ObjectRequired       Concrete  
SpriteType           RandomArea
NumSprites           2  
BEGIN Sprite0    x 19  y 6  END
BEGIN Sprite1    x 1  y 2  END
END
BEGIN Material   
Name                 RoadMarkingsLeft  
ConstructionTime     1
IndoorOutdoor        1  
Price                -190
ObjectRequired       Concrete  
SpriteType           RandomArea
NumSprites           2  
BEGIN Sprite0    x 17  y 6  END
BEGIN Sprite1    x 1  y 2  END
END
BEGIN Material   
Name                 RoadMarkingsRight  
ConstructionTime     1
IndoorOutdoor        1  
Price                -190
ObjectRequired       Concrete  
SpriteType           RandomArea
NumSprites           2  
BEGIN Sprite0    x 18  y 6  END
BEGIN Sprite1    x 1  y 2  END
END
BEGIN Material   
Name                 RoadCrossing  
ConstructionTime     1
IndoorOutdoor        1  
Price                -190
ObjectRequired       Concrete  
SpriteType           SingleSprite
NumSprites           2  
SoftEdged            -1 
BEGIN Sprite0    x 15  y 16  END
END
BEGIN Material   
Name                 RoadCrossingLeft  
ConstructionTime     1
IndoorOutdoor        1  
Price                -190
ObjectRequired       Concrete  
SpriteType           SingleSprite
NumSprites           2  
SoftEdged            -1 
BEGIN Sprite0    x 17  y 16  END
END
BEGIN Material   
Name                 RoadCrossingRight  
ConstructionTime     1
IndoorOutdoor        1  
Price                -190
ObjectRequired       Concrete  
SpriteType           SingleSprite
NumSprites           2  
SoftEdged            -1 
BEGIN Sprite0    x 18  y 16  END
END
#-

#+雪 $10
BEGIN Material   
Name                 Snow  
ConstructionTime     1.00000  
MoveCost             0.70000  
Price                -10
SoftEdged            1  
IndoorOutdoor        1  
Inaccessible	 true
SpriteType           AlignedArea
VersionAdded		200
NumSprites           2  
BEGIN Sprite0    	x 47  y 34  END
BEGIN Sprite1    	x 5  y 2  END
END
#-

#+月球 $20
BEGIN Material   
Name                 LunarFloor  
ConstructionTime     1.00000  
MoveCost             1.00000  
IndoorOutdoor        1  
Price                -20
SoftEdged            1  
Inaccessible	 true
SpriteType           RandomArea
VersionAdded		 2000
NumSprites           2
BEGIN Sprite0    	 x 42 y 50  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-

#-==

#+==两者皆可

#+混凝土地板※ $30=20+10
BEGIN Material
Name                 ConcreteFloor
ConstructionTime     2
Price               -20
MoveCost             1.3
SoftEdged            -1
IndoorOutdoor        0
ObjectRequired       Concrete
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 20  y 6  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+混凝土砖（直墙） $30=20+10
BEGIN Material
Name				YellowStraightLineTiles
ConstructionTime	1.00000
MoveCost			1.30000
SoftEdged			-1
Price               -20
ObjectRequired		Concrete
SpriteType			RandomArea
NumSprites			2
BEGIN Sprite0		x 52 y 32  END
BEGIN Sprite1		x 2  y 2  END
DLC_Replace_Type	ConcreteTiles
END
#-

#+混凝土砖（角落） $30=20+10
BEGIN Material
Name				YellowCornerLineTiles
ConstructionTime	1.00000
MoveCost			1.30000
SoftEdged			-1
Price               -20
ObjectRequired		Concrete
SpriteType			RandomArea
NumSprites			2
BEGIN Sprite0		x 57 y 32  END
BEGIN Sprite1		x 2  y 2  END
DLC_Replace_Type	ConcreteTiles
END
#-

#+混凝土砖※ $30=20+10
BEGIN Material
Name                 ConcreteTiles
ConstructionTime     2
MoveCost             1.3
SoftEdged            -1
Price               -20
ObjectRequired       Concrete
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 10  y 6  END
BEGIN Sprite1    x 2  y 2  END
END
#-

#+混凝土苔地板 $15=5+10
BEGIN Material   
Name                 ConcreteMossFlooring 
ConstructionTime     1.00000  
MoveCost             1.00000  
Price                -5
SoftEdged            -1  
Price               -30
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    	 x 52 y 46  END
BEGIN Sprite1    	 x 2  y 2  END
END
#-

#+混凝土叶子地板 $20=10+10
BEGIN Material   
Name                 ConcreteLeavesFlooring
ConstructionTime     1.00000  
MoveCost             1.00000  
Price                -10
SoftEdged            -1  
Price               -30
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    	 x 52 y 48  END
BEGIN Sprite1    	 x 2  y 2  END
END
#-


#+木地板 $50=0+50
BEGIN Material
Name                 WoodenFloor
ConstructionTime     2
MoveCost             1.3
IndoorOutdoor        0
Price               -0
ObjectRequired       Brick
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 0  y 6  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+深色木地板 $50
BEGIN Material   
Name                 DarkWoodFloor  
ConstructionTime     1.00000  
MoveCost             1.00000  
Price                -50
SoftEdged            -1  
SpriteType           AlignedArea
IndoorOutdoor        0
NumSprites           2	
BEGIN Sprite0    	 x 47 y 46  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+复合木地板（防火） $100
BEGIN Material   
Name                 LaminateFlooringFR 
ConstructionTime     1.00000  
MoveCost             1.00000  
IndoorOutdoor        0 
Price                -100
SoftEdged            -1  
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 47 y 40  END
BEGIN Sprite1    	 x 5  y 2  END

END
#-

#+竹地板 $50
BEGIN Material   
Name                 BambooFloor  
ConstructionTime     1.00000  
MoveCost             1.00000  
Price                -50
SoftEdged            -1  
SpriteType           AlignedArea
IndoorOutdoor        0
NumSprites           2	
VersionAdded		 3000
BEGIN Sprite0    	 x 42 y 56  END
BEGIN Sprite1    	 x 5  y 2  END
DLC					 PrisonWingPriviledges
END
#-


#+金属地板 $70=60+10
BEGIN Material
Name                 MetalFloor
ConstructionTime     2
MoveCost             1.3
SoftEdged            -1
IndoorOutdoor        0
Price               -60
ObjectRequired       Concrete
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 15  y 8  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+铁板 $70=60+10
BEGIN Material   
Name                 NewIronFloor  
ConstructionTime     1.00000  
MoveCost             1.00000  
SoftEdged            -1  
IndoorOutdoor        0  
Price               -60    
ObjectRequired       Concrete  
SpriteType           RandomArea  
NumSprites           2  
VersionAdded		 200
BEGIN Sprite0    x 47  y 56  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+货箱底板 $70=60+10
BEGIN Material   
Name                 NewCargoFloor  
ConstructionTime     1.00000  
MoveCost             1.30000  
SoftEdged            -1  
IndoorOutdoor        0  
Price               -60
ObjectRequired       Concrete  
SpriteType           RandomArea  
NumSprites           2  
VersionAdded		200
BEGIN Sprite0    x 47  y 60  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+高科技地板 $70=60+10
BEGIN Material
	Name                 SolacoFloor  
	ConstructionTime     1.00000  
	MoveCost             1.00000  
	Price                -60
	SoftEdged            -1  
	IndoorOutdoor        2 
	ObjectRequired       Concrete  
	SpriteType           AlignedArea
	VersionAdded		 1000
	NumSprites           2  
	BEGIN Sprite0    	 x 47 y 58  END
	BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+金属格柵板 $70=60+10
BEGIN Material
	Name                 GrateFloor  
	ConstructionTime     1.00000  
	MoveCost             1.00000  
	Price                -60
	SoftEdged            -1  
	IndoorOutdoor        2 
	ObjectRequired       Concrete  
	SpriteType           AlignedArea
	VersionAdded		 1000
	NumSprites           2  
	BEGIN Sprite0    	 x 42 y 58  END
	BEGIN Sprite1    	 x 5  y 2  END
END
#-



#+屋顶
BEGIN Material   
Name                 Roof  
ConstructionTime     -1.00000  
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    x 15  y 12  END
END
#-

#+烧焦的地板
BEGIN Material   
Name                 BurntFloor  
ConstructionTime     -1.00000  
MoveCost             0.500000  
SoftEdged            1  
ObjectRequired       Concrete  
SpriteType           RandomArea  
NumSprites           2  
BEGIN Sprite0    x 20  y 4  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+翻新的砖石地砖 $30
BEGIN Material
Name                 ReclaimedBrickFloor
ConstructionTime     1.00000  
MoveCost             1  
Price                -30
SoftEdged            -1
SpriteType           AlignedArea
NumSprites           2  
BEGIN Sprite0    	 x 42 y 48  END
BEGIN Sprite1    	 x 5  y 2  END
VersionAdded        4000
DLC_Replace_Type	 ConcreteFloor
END
#-

#+翻新的橡胶地砖 $60
BEGIN Material
Name                 ReclaimedRubberFloor
ConstructionTime     1.00000  
MoveCost             1.3  
Price                -60
SoftEdged            -1 
SpriteType           AlignedArea
NumSprites           2  
BEGIN Sprite0    	 x 47 y 48  END
BEGIN Sprite1    	 x 5  y 2  END
VersionAdded        4000
DLC_Replace_Type	 ConcreteFloor
END
#-

#-==

#+==仅限室内

#+陶瓷地板 $50=0+50
BEGIN Material
Name                 CeramicFloor
ConstructionTime     3
MoveCost             1.3
IndoorOutdoor        2
Price               -0
ObjectRequired       Brick
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 5  y 6  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+白色瓷砖 $50=40+00
BEGIN Material
Name                 WhiteTiles
ConstructionTime     2
MoveCost             1.3
SoftEdged            -1
IndoorOutdoor        2
Price               -40
ObjectRequired       Concrete
BEGIN Sprite0    x 22  y 9  END
END
#-

#+拼花瓷砖 $60=50+10
BEGIN Material
Name                 MosaicFloor
ConstructionTime     3
MoveCost             1.3
IndoorOutdoor        2
Price               -50
ObjectRequired       Concrete
SpriteType           RandomArea
NumSprites           2
BEGIN Sprite0    x 10  y 4  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+花式瓷砖 $60=50+10
BEGIN Material
Name                 FancyTiles
ConstructionTime     3
MoveCost             1.3
SoftEdged            -1
IndoorOutdoor        2
Price               -50
ObjectRequired       Concrete
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    x 20  y 8  END
BEGIN Sprite1    x 2  y 2  END
END
#-

#+黑白方格瓷砖 $60=50+10
BEGIN Material   
Name                 NewCheckeredFloor  
ConstructionTime     1.00000  
MoveCost             1.30000  
SoftEdged            -1  
Price               -50
IndoorOutdoor        2
ObjectRequired       Concrete  
SpriteType           RandomArea  
NumSprites           2  
VersionAdded		200
BEGIN Sprite0    x 47  y 62  END
BEGIN Sprite1    x 5  y 2  END
END
#-

#+大理石瓷砖 $70=60+10
BEGIN Material
Name                 MarbleTiles
ConstructionTime     3
MoveCost             1.3
SoftEdged            -1
IndoorOutdoor        2
Price               -60
ObjectRequired       Concrete
BEGIN Sprite0    x 22  y 8  END
END
#-

#+六边形瓷砖
BEGIN Material   
Name                 HexagonalTiles  
ConstructionTime     1.00000  
MoveCost             1.50000  
Price                -70
SoftEdged            -1  
SpriteType           AlignedArea
IndoorOutdoor        2
NumSprites           2	
BEGIN Sprite0    	 x 47 y 44  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+三角形瓷砖
BEGIN Material   
Name                 TriangularTiles  
ConstructionTime     1.00000  
MoveCost             1.50000  
Price                -70
SoftEdged            -1  
SpriteType           AlignedArea
IndoorOutdoor        2
NumSprites           2	
BEGIN Sprite0    	 x 47 y 42  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-


#+石灰岩 $40
BEGIN Material
	Name                 LimestoneFloor  
	ConstructionTime     1.00000  
	MoveCost             1.30000  
	Price                -60
	SoftEdged            -1  
	IndoorOutdoor        2 
	ObjectRequired       Concrete  
	SpriteType           AlignedArea
	VersionAdded		 2000
	NumSprites           2  
	BEGIN Sprite0    	 x 42 y 62  END
	BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+风化石地板 $40
BEGIN Material   
Name                 WeatheredStoneFlooring 
ConstructionTime     1.00000  
MoveCost             1.00000  
IndoorOutdoor        2 
	Price                -60
SoftEdged            -1  
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 52 y 40  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-


#+地毯蓝色 $50
BEGIN Material
Name                 BlueCarpet  
ConstructionTime     1.00000  
MoveCost             1  
Price                -50
SoftEdged            -1
IndoorOutdoor        2  
SpriteType           AlignedArea
VersionAdded		 2000
NumSprites           2  
BEGIN Sprite0    	 x 42 y 32  END
BEGIN Sprite1    	 x 5  y 2  END
DLC_Replace_Type	 ConcreteFloor
END

BEGIN Material
Name                 BrownCarpet  
ConstructionTime     1.00000  
MoveCost             1  
Price                -50
SoftEdged            -1
IndoorOutdoor        2  
SpriteType           AlignedArea
VersionAdded		 2000
NumSprites           2  
BEGIN Sprite0    	 x 42 y 34  END
BEGIN Sprite1    	 x 5  y 2  END
DLC_Replace_Type	 ConcreteFloor
END
	
BEGIN Material
Name                 RedCarpet  
ConstructionTime     1.00000  
MoveCost             1  
Price                -50
SoftEdged            -1
IndoorOutdoor        2  
SpriteType           AlignedArea
VersionAdded		 2000
NumSprites           2  
BEGIN Sprite0    	 x 42  y 36  END
BEGIN Sprite1    	 x 5  y 2  END
DLC_Replace_Type	 ConcreteFloor
END
#-

#+防火地毯 $100
BEGIN Material   
Name                 CarpetFR 
ConstructionTime     1.00000  
MoveCost             0.400000  
IndoorOutdoor        2 
Price                -100
SoftEdged            -1  
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 42 y 42  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-


#+彩色石砖 $50
BEGIN Material   
Name                 ColouredStoneTiles 
ConstructionTime     1.00000  
MoveCost             1.30000  
IndoorOutdoor        2 
Price                -70
SoftEdged            -1  
SpriteType           AlignedArea
NumSprites           2
BEGIN Sprite0    	 x 52 y 44  END
BEGIN Sprite1    	 x 5  y 2  END
END
#-

#+软垫 $40
BEGIN Material   
	Name                 PaddedFloor  
	ConstructionTime     1.00000  
	MoveCost             0.5  
	IndoorOutdoor        2 
	Price                -40
	SoftEdged            -1  
	SpriteType           AlignedArea
	VersionAdded		 2000
	NumSprites           2
	BEGIN Sprite0    	 x 42 y 54  END
	BEGIN Sprite1    	 x 5  y 2  END
END
#-

#-==

#-==

#+=====墙壁

#+==装饰类

#+篱笆 $10
BEGIN Material   
Name                 NewHedgeWall  
ConstructionTime     10.0000  
BlockMovement        true
BlockVisibility      true  	
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        1
Price                -10
SpriteType           Connected  
NumSprites           1
VersionAdded		 200
BEGIN Sprite0		 x 0  y 40  END
Properties           HeatWaveAffected
END
#-

#+干草墙 $10
BEGIN Material
Name				 HayBailWall
ConstructionTime     10.0000  
BlockMovement        true
BlockVisibility      true  	
MoveCost             0.400000  
SoftEdged            -1
MadeOf		 Wood  
IndoorOutdoor        1
Price                -10
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    	 x 21  y 48 END
VersionAdded        4000
Properties           HeatWaveAffected
END
#-

#+竹栅栏 $15
BEGIN Material   
Name                 BambooFence
ConstructionTime     5.0000  
BlockMovement        true  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        1
Price                -15
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    	 x 0  y 60  END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
Properties           HeatWaveAffected
END
#-

#+木栅栏 $15
BEGIN Material
Name				 WoodenFence
ConstructionTime     10.0000  
BlockMovement        true	
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        1
Price                -15
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    	 x 21  y 44 END
VersionAdded        4000
Properties           HeatWaveAffected
DLC_Replace_Type	 FenceAndGrass
END
#-

#+白色栅栏 $15
BEGIN Material   
Name                 WhitePicketFence
ConstructionTime     5.0000  
BlockMovement        true  
MoveCost             0.400000  
SoftEdged            -1  
BlendIntoScale       0.7
IndoorOutdoor        1
Price                -15
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    	 x 21  y 36 END
VersionAdded        4000
Properties           HeatWaveAffected
DLC_Replace_Type	 FenceAndGrass
END
#-

#-

#+==简易

#+铁网围栏（混凝土） $20
BEGIN Material
Name                 Fence
ConstructionTime     10.0000
BlockMovement        true
MoveCost             0.400000
IndoorOutdoor        1
SoftEdged            -1
Price                -20
SpriteType           Connected
NumSprites           1
BEGIN Sprite0    x 0  y 16  END
END
#-

#+铁网围栏（草坪） $25
BEGIN Material   
Name                 FenceAndGrass
ConstructionTime     5.0000  
BlockMovement        true  
MoveCost             0.400000  
SoftEdged            -1  
BlendIntoScale       0.7
IndoorOutdoor        1
Price                -25
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    	 x 14  y 40 END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
Properties           HeatWaveAffected
END
#-

#+铁栅栏 $30
BEGIN Material   
Name                 NewBarredWall  
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      false  
MoveCost             0.400000  
SoftEdged            -1  
Price                -30
ObjectRequired       Steel  
SpriteType           Connected  
Properties			 IsFoundationWall
NumSprites           1
VersionAdded		 200
BEGIN Sprite0		 x 0  y 36  END
END
#-

#+生锈栅栏（混凝土） $15
BEGIN Material   
Name                 RustyFenceConcrete 
BlockMovement        true  
ConstructionTime     10.00000  
MoveCost             1.00000  
IndoorOutdoor        1 
Price                -15
SoftEdged            -1  
SpriteType           Connected
NumSprites           1
BEGIN Sprite0    	 x 52 y 60  END
DLC_Replace_Type	 ConcreteWall
MadeOf               Metal
END

#-

#+生锈栅栏（草坪） $15
BEGIN Material   
Name                 RustyFenceGrass 
BlockMovement        true
ConstructionTime     10.00000  
MoveCost             1.00000  
IndoorOutdoor        1 
Price                -15
SoftEdged            -1  
SpriteType           Connected
NumSprites           1
BEGIN Sprite0    	 x 35 y 40  END
DLC_Replace_Type	 ConcreteWall
MadeOf               Metal
END
#-

#+生锈栅栏（茂密草丛） $15
BEGIN Material   
Name                 RustyFenceLongGrass 
BlockMovement        true
ConstructionTime     10.00000  
MoveCost             1.00000  
IndoorOutdoor        1 
Price                -15
SoftEdged            -1  
SpriteType           Connected
NumSprites           1
BEGIN Sprite0    	 x 34 y 36  END
DLC_Replace_Type	 ConcreteWall
MadeOf               Metal
END
#-

#+==混凝土-劣质

#+墙壁（生锈） $40 
BEGIN Material   
Name                 RustyWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -40 
SpriteType           Connected  
NumSprites           1
Properties			 AffectsGrading
Properties			 IsFoundationWall
VersionAdded		 3000
BEGIN Sprite0		 x 0  y 56  END
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（贫民窟） $40 
BEGIN Material   
Name                 SlumWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -40 
SpriteType           Connected  
NumSprites           1
Properties			 AffectsGrading
Properties			 IsFoundationWall
VersionAdded		 3000
BEGIN Sprite0		 x 7  y 56  END
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（破旧） $40 
BEGIN Material   
Name                 DerelictWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -40
SpriteType           Connected  
NumSprites           1
Properties			 AffectsGrading
Properties			 IsFoundationWall
VersionAdded		 3000
BEGIN Sprite0		 x 0  y 52  END
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（藤蔓） $40 
BEGIN Material   
Name                 OvergrownWall 
ConstructionTime     5.00000  
BlockMovement        true
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -40 
SpriteType           Connected  
NumSprites           1
Properties			 AffectsGrading
Properties			 IsFoundationWall
Properties           HeatWaveAffected
VersionAdded		 3000
BEGIN Sprite0		 x 7  y 52  END
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（腐朽） $40 
BEGIN Material   
Name                 DecayedWall
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -40 
SpriteType           Connected  
NumSprites           1
Properties			 AffectsGrading
Properties			 IsFoundationWall
VersionAdded		 3000
BEGIN Sprite0		 x 14  y 36  END
DLC					 PrisonWingPriviledges
END
#-

#-==

#+==混凝土-分区

#+混凝土墙壁 $80
BEGIN Material   
Name                 ConcreteWall  
ConstructionTime     5.00000  
Price                -80
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1  
ObjectRequired       Brick  
SpriteType           Linked  
NumSprites           18  
BEGIN Sprite0    x 1  y 2  END
BEGIN Sprite1    x 0  y 2  END
BEGIN Sprite2    x 1  y 1  END
BEGIN Sprite3    x 0  y 1  END
BEGIN Sprite4    x 1  y 2  END
BEGIN Sprite5    x 2  y 1  END
BEGIN Sprite6    x 2  y 0  END
BEGIN Sprite7    x 3  y 0  END
BEGIN Sprite8    x 3  y 1  END
BEGIN Sprite9    x 0  y 0  END
BEGIN Sprite10   x 1  y 1  END
BEGIN Sprite11   x 1  y 0  END
BEGIN Sprite12   x 1  y 1  END
BEGIN Sprite13   x 4  y 2  END
BEGIN Sprite14   x 4  y 0  END
BEGIN Sprite15   x 5  y 2  END
BEGIN Sprite16   x 4  y 1  END
BEGIN Sprite17   x 6  y 2  END
END
#-

#+墙壁（低戒备） $90
BEGIN Material   
Name                 WallMinSec
ConstructionTime     5.0000  
BlockMovement        true  
BlockVisibility      true  
ObjectRequired       Brick  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        0
Price                -90
SpriteType           Connected
Properties			 IsFoundationWall	
NumSprites           1
BEGIN Sprite0    	 x 14  y 44 END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（中戒备） $90
BEGIN Material   
Name                 WallMedSec
ConstructionTime     5.0000  
BlockMovement        true  
BlockVisibility      true  
ObjectRequired       Brick  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        0
Price                -90
SpriteType           Connected  
Properties			 IsFoundationWall
NumSprites           1
BEGIN Sprite0    	 x 14  y 48 END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（高戒备） $90
BEGIN Material   
Name                 WallMaxSec
ConstructionTime     5.0000  
BlockMovement        true  
BlockVisibility      true  
ObjectRequired       Brick  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        0
Price                -90
SpriteType           Connected  
Properties			 IsFoundationWall
NumSprites           1
BEGIN Sprite0    	 x 14  y 52 END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（超高戒备） $90
BEGIN Material   
Name                 WallSuperMaxSec
ConstructionTime     5.0000  
BlockMovement        true  
BlockVisibility      true  
ObjectRequired       Brick  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        0
Price                -90
SpriteType           Connected
Properties			 IsFoundationWall	
NumSprites           1
BEGIN Sprite0    	 x 52  y 56 END
END
#-

#+墙壁（死刑犯） $90
BEGIN Material   
Name                 WallDeathRowSec
ConstructionTime     5.0000  
BlockMovement        true  
BlockVisibility      true  
ObjectRequired       Brick  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        0
Price                -90
SpriteType           Connected
Properties			 IsFoundationWall	
NumSprites           1
BEGIN Sprite0    	 x 52  y 52 END
END
#-

#+墙壁（精神病犯）  $90
BEGIN Material   
Name                 WallInsaneSec
ConstructionTime     5.0000  
BlockMovement        true  
BlockVisibility      true  
ObjectRequired       Brick  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        0
Price                -90
SpriteType           Connected  
Properties			 IsFoundationWall
NumSprites           1
BEGIN Sprite0    	 x 14  y 56 END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+墙壁（重点保护） $90
BEGIN Material   
Name                 WallProtective
ConstructionTime     5.0000  
BlockMovement        true  
BlockVisibility      true  
ObjectRequired       Brick  
MoveCost             0.400000  
SoftEdged            -1  
IndoorOutdoor        0
Price                -90
SpriteType           Connected  
Properties			 IsFoundationWall
NumSprites           1
BEGIN Sprite0    	 x 14  y 60 END
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#-==

#+==混凝土-装饰

#+墙壁（红砖） $100
BEGIN Material   
Name                 BrickWall  
ConstructionTime     5.00000  
Price                -100
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1  
ObjectRequired       Brick  
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    x 8  y 8  END
END
#-

#+墙壁（白色）  $100
BEGIN Material   
Name                 NewBBlockWall  
ConstructionTime     5.00000  
Price                -100
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
ObjectRequired       Concrete  
Properties			 IsFoundationWall
SpriteType           Connected  
NumSprites           1
VersionAdded		 200
BEGIN Sprite0		 x 0  y 32  END
END
#-

#+墙壁（瓷砖） $100
BEGIN Material   
Name                 NewTiledWall  
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
Properties			 IsFoundationWall
NumSprites           1
VersionAdded		 200
BEGIN Sprite0        x 0  y 44  END
END
#-

#+墙壁（艺术）  $100
BEGIN Material   
Name                 ArtDecoWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
NumSprites           1
Properties			 IsFoundationWall
VersionAdded		 2000
BEGIN Sprite0		 x 0  y 48  END
END
#-

#+墙壁（日式）  $100
BEGIN Material   
Name                 OrientalWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
NumSprites           1
Properties			 IsFoundationWall
VersionAdded		 2000
BEGIN Sprite0		 x 7  y 60  END
END
#-

#+墙壁（科技）  $100
BEGIN Material   
Name                 YutaniWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
NumSprites           1
Properties			 IsFoundationWall
VersionAdded		 1000
BEGIN Sprite0		 x 7  y 44  END
END
#-

#+墙壁（木制）  $100
BEGIN Material   
Name                 ReclaimedWoodWall
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected
Properties			 IsFoundationWall  
Properties           HeatWaveAffected
NumSprites           1
BEGIN Sprite0		 x 21  y 32  END
VersionAdded        4000
DLC_Replace_Type	 ConcreteWall
END
#-

#+墙壁（回收） $100
BEGIN Material   
Name                 BottleWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
Properties			 IsFoundationWall  
NumSprites           1
BEGIN Sprite0		 x 21  y 40  END
VersionAdded        4000
DLC_Replace_Type	 ConcreteWall
END
#-

#+墙壁（花园） $100
BEGIN Material   
Name                 GardenWall 
ConstructionTime     5.00000  
BlockMovement        true
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
SpriteType           Connected  
NumSprites           1
Properties			 IsFoundationWall
BEGIN Sprite0		 x 21  y 52  END
VersionAdded        4000
Properties           HeatWaveAffected
DLC_Replace_Type	 ConcreteWall
END
#-


#+墙壁（蓝色条纹） $100
BEGIN Material   
Name                 BlueWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
NumSprites           1
Properties			 IsFoundationWall
VersionAdded		 2000
BEGIN Sprite0		 x 7  y 40  END
DLC_Replace_Type	 ConcreteWall
END
#-

#+墙壁（勃艮第色） $100
BEGIN Material   
Name                 BurgundyWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
NumSprites           1
Properties			 IsFoundationWall
VersionAdded		 2000
BEGIN Sprite0		 x 7  y 32  END
DLC_Replace_Type	 ConcreteWall
END
#-

#+墙壁（衬垫） $100
BEGIN Material   
Name                 CushionedWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
IndoorOutdoor        2
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
Properties			 IsFoundationWall
NumSprites           1
VersionAdded		 2000
BEGIN Sprite0		 x 14  y 32  END
DLC_Replace_Type	 ConcreteWall
END
#-

#+墙壁（绿色） $100
BEGIN Material   
Name                 GreenWall 
ConstructionTime     5.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1
Price                -100
ObjectRequired       Concrete  
SpriteType           Connected  
NumSprites           1
Properties			 IsFoundationWall
VersionAdded		 2000
BEGIN Sprite0		 x 7  y 36  END
DLC_Replace_Type	 ConcreteWall
END
#-

#+墙壁（阴森） $100
BEGIN Material
Name				FenceWall
ConstructionTime	5.00000
BlockMovement		true
BlockVisibility		true
MoveCost			0.400000
SoftEdged			-1
Price				-100
ObjectRequired		Concrete
SpriteType			Connected
IndoorOutdoor		1
NumSprites			1
BEGIN Sprite0		x 35  y 56  END
DLC_Replace_Type	ConcreteWall
END
#-

#-==


#+==其他

#+监狱围墙 $200
BEGIN Material   
Name                 PerimeterWall  
ConstructionTime     25.00000
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.100000
SoftEdged            -1  
ObjectRequired       Brick  
Price                -200
IndoorOutdoor        1  
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0    x 8  y 16  END
END
#-

#+悬崖 $250
BEGIN Material
Name				CliffEdge		
ConstructionTime	25.00000
BlockMovement       true  
BlockVisibility     false  
MoveCost            0.400000  
SoftEdged           0  
BlendIntoScale      0.7
IndoorOutdoor       1    
SpecialRestriction	NoShadow
Price               -250
SpriteType          ChoosableSingle 
NumSprites          12  
BEGIN Sprite0    	x 62  y 60  END
BEGIN Sprite1    	x 62  y 61  END
BEGIN Sprite2    	x 63  y 60  END
BEGIN Sprite3    	x 63  y 61  END
BEGIN Sprite4		x 62  y 62  END
BEGIN Sprite5    	x 62  y 63  END
BEGIN Sprite6    	x 63  y 62  END
BEGIN Sprite7   	x 63  y 63  END
BEGIN Sprite8    	x 62  y 58  END
BEGIN Sprite9    	x 62  y 59  END
BEGIN Sprite10   	x 63  y 58  END
BEGIN Sprite11   	x 63  y 59  END 
VersionAdded		3000
DLC					SeaAirLand
END
#-


#+牢笼栅栏 $20
BEGIN Material   
Name                 CageFence
ConstructionTime     5.00000  
BlockMovement        true    
MoveCost             0.400000  
SoftEdged            -1
Price                -20  
SpriteType           Connected  
NumSprites           1
BEGIN Sprite0		 x 34  y 32  END
DLC_Replace_Type	 ConcreteWall
MadeOf               Metal
Properties           HeatWaveAffected
IndoorOutdoor       1
END
#-

#+玻璃墙 $90
BEGIN Material
Name				GlassWall
ConstructionTime	5.00000
BlockMovement		true
BlockVisibility		false
MoveCost			0.400000
SoftEdged			-1
Price				-100
ObjectRequired		Steel
SpriteType			Connected
Properties			IsFoundationWall
IndoorOutdoor		0
NumSprites			1
BEGIN Sprite0		x 35  y 52  END
DLC_Replace_Type	ConcreteWall
BEGIN	DecreasesRoom	Room	Cell		END
BEGIN	DecreasesRoom	Room	Dormitory	END
BEGIN	ImprovesRoom	Room	Classroom	END
BEGIN	ImprovesRoom	Room	Canteen		END
BEGIN	ImprovesRoom	Room	Gymnasium	END
BEGIN	ImprovesRoom	Room	CommonRoom	END
END
#-

#+高压电墙 $165
BEGIN Material
Name				ElectrifiedFence
ConstructionTime	5.00000
BlockMovement		true
BlockVisibility		false
MoveCost			0.400000
SoftEdged			-1
Price				-200
ObjectRequired		Concrete
SpriteType			Connected
IndoorOutdoor		1
NumSprites			1
BEGIN Sprite0		x 35  y 44  END
DLC_Replace_Type	ConcreteWall
END
#-

#+烧焦的墙
BEGIN Material   
Name                 BurntWall  
ConstructionTime     -1.00000  
BlockMovement        true  
BlockVisibility      true  
MoveCost             0.400000  
SoftEdged            -1  
ObjectRequired       Brick  
Properties			 IsFoundationWall
SpriteType           RandomArea  
NumSprites           2  
BEGIN Sprite0    x 15  y 6  END
BEGIN Sprite1    x 2  y 2  END
END
#-

#+牢房栏杆 $100
BEGIN Object
Name                 JailBars
MoveSpeedFactor      0.500000
Toughness            100.000
BlockMove            true
Price                -100
RenderDepth          2
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               JailBars
MadeOf               HollowMetal
Properties           StaticObject
Properties           BlockMovement
END
#-


#-==







#-=====

#+==门

#+==其他

#+道路闸门 $2000
BEGIN Object
Name                 RoadGate
Width                7
Height               1
ConstructionTime     20
Toughness            500
Teleportable         true
Price                -2000
RenderPreOffset      -2
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               RoadGate
MadeOf               SolidMetal
ToolbarSprite        RoadGateToolbar
Properties           StaticObject
Properties           Door
Properties           CanPlaceOnRoad
END
#-

#+路障 $10000
BEGIN Object
Name                 RoadBarrier
Width                7
Height               1
ConstructionTime     30.00000
Toughness            750.000
Teleportable         true
Price                -10000
RenderPreOffset      -2
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               RoadBarrier
MadeOf               SolidMetal
ToolbarSprite        RoadBarrierToolbar
Properties           StaticObject
Properties           Door
Properties           CanPlaceOnRoad
END
#-

#+门 $50
BEGIN Object
Name                 Door
ConstructionTime     7.00000
Toughness            20.0000
Teleportable         true
Price                -50
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               Door
MadeOf               Wood
Properties           StaticObject
Properties           Door
END
#-

#+双开门$100
BEGIN Object     
Name                 DoubleDoor
Width		 2
ConstructionTime     7.00000  
Toughness            20.0000  
Teleportable         true  
Price                -100  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite		 DoubleDoor
ToolbarSprite	 DoubleDoorToolbar
MadeOf               Wood
Properties           StaticObject
Properties           Door
VersionAdded        4000
END
#-

#+竹门$30
BEGIN Object     
Name                 BambooDoor
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -30  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_BambooGate
MadeOf               Wood
Properties           StaticObject
Properties           Door
SpecialRestriction 	 NoShadow
VersionAdded		 3000
DLC					 PrisonWingPriviledges
END
#-

#+沙龙门$200
BEGIN Object     
Name                 SaloonDoor
Width		         2
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_SaloonDoubleDoor    
ToolbarSprite   d_SaloonDoubleDoorToolbar
END  
MadeOf               Wood
Properties           StaticObject
Properties           Door
VersionAdded         4000
END
#-

#+谷仓门$250
BEGIN Object     
Name                 BarnDoor
ConstructionTime     7.00000  
Toughness            100.000  
Teleportable         true  
Price                -250  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  	
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_BarnDoor
END
MadeOf               Wood  
Properties           StaticObject
Properties           Door
VersionAdded        4000
END
#-

#+白色栅栏门（无锁）$30
BEGIN Object     
Name                 WhitePicketGate
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -30  
RenderDepth          2 
IndoorOutdoor		OutdoorOnly 
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_WhitePicketGate
END
MadeOf               Wood
Properties           StaticObject
Properties           Door
VersionAdded         4000
SpecialRestriction	NoShadow
END
#-



#+铁艺门 $200
BEGIN Object
Name				Gate
ConstructionTime	7.00000
Toughness			100.000
Price				-200
RenderDepth			2
IndoorOutdoor		0
Group				StaticObject
BlockedBy			StaticObject
BlockedBy			UtilityStation
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_Gate
END
MadeOf				SolidMetal
Properties			StaticObject
Properties			Door
END
#-

#+双开铁艺门 $400
BEGIN Object
Name				DoubleGate
Width				2
ConstructionTime	7.00000
Toughness			100.000
Price				-400
RenderDepth			2
IndoorOutdoor		0
Group				StaticObject
BlockedBy			StaticObject
BlockedBy			UtilityStation
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_DoubleGate
ToolbarSprite	d_DoubleGate_Toolbar
END
MadeOf				SolidMetal
Properties			StaticObject
Properties			Door
END
#-

#+牢笼大门 $30
BEGIN Object     
Name                 CageGate
ConstructionTime     7.00000  
Toughness            100.000  
Price                -150 
RenderDepth          2  
IndoorOutdoor		 1
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_CageGate
END 
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#+电磁锁门 $500
BEGIN Object
Name                 KeycardDoor  
ConstructionTime     7.00000  
Toughness            200.000  
Teleportable         true  
Price                -500  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               SolidMetal
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_KeycardDoor
END		
Properties           StaticObject
Properties           Door
END
#-

#+双开电磁锁门 $600
BEGIN Object
Name		 KeycardDoorLarge
Width                2  
ConstructionTime     7.00000  
Toughness            200.000  
Teleportable         true  
Price                -1000  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
MadeOf               SolidMetal
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_KeycardDoorLarge
ToolbarSprite		d_KeycardDoorLargeToolbar
END	
Properties           StaticObject
Properties           Door
END
#-

#-==

#+==铁网

#+铁网门（无锁） $70
BEGIN Object     
Name                 FenceGateStandard
ConstructionTime     7.00000  
Toughness            100.000  
Price                -70  
RenderDepth          2  
IndoorOutdoor		 1
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_FenceGateStandard
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
DoorRestriction		 Standard
VersionAdded		 1000
END
#-

#+铁网门（员工） $70
BEGIN Object     
Name                 FenceGateStaff
ConstructionTime     7.00000  
Toughness            100.000  
Price                -70  
RenderDepth          2  
IndoorOutdoor		 1
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_FenceGateStaff
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
DoorRestriction		 Staff
VersionAdded		 1000
END
#-

#+铁网门（警卫） $70
BEGIN Object     
Name                 FenceGateGuard
ConstructionTime     7.00000  
Toughness            100.000  
Price                -70  
RenderDepth          2  
IndoorOutdoor		 1
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_FenceGateGuard
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+铁网门（访客） $70
BEGIN Object     
Name                 FenceGateVisitor
ConstructionTime     7.00000  
Toughness            100.000  
Price                -70  
RenderDepth          2  
IndoorOutdoor		 1
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_FenceGateVisitor
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
DoorRestriction		 Visitor
VersionAdded		 1000
END
#-

#-

#+==员工

#+隐藏门 $100
BEGIN Object     
Name                 SecretDoor
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -100  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_SecretDoor
MadeOf               Wood
Properties           StaticObject
Properties           Door
DoorRestriction		 Staff
VersionAdded		 2000
Properties           HeatWaveAffected
END
#-


#+员工门（绿色） $100
BEGIN Object
Name                 StaffDoor
ConstructionTime     7
Toughness            40
Teleportable         true
Price                -100
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 14
y 16
w 2
h 2
RotateType 6
END
MadeOf               Wood
ToolbarSprite        StaffDoor
Properties           StaticObject
Properties           Door
END
#-

#+员工门（蓝色） $100
BEGIN Object     
Name                 StaffDoorBlue
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -100  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_StaffDoorBlue
END
MadeOf               Wood
Properties           StaticObject
Properties           Door
END
#-

#+员工门（橙色） $100
BEGIN Object     
Name                 StaffDoorOrange
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -100  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_StaffDoorOrange
END
MadeOf               Wood
Properties           StaticObject
Properties           Door
END
#-

#+探视门 $100
BEGIN Object     
Name                 VisitorDoor
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -100  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_VisitorDoor
MadeOf               Wood
Properties           StaticObject
Properties           Door
VersionAdded		 1000
END
#-


#+双开员工门（绿色） $200
BEGIN Object     
Name                 DoubleStaffDoor
Width		 2
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -200 
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               DoubleStaffDoor
ToolbarSprite	 DoubleDoorStaffToolbar
MadeOf               Wood
Properties           StaticObject
Properties           Door
VersionAdded        4000
END
#-

#+双开员工门（蓝色） $200
BEGIN Object     
Name                 DoubleStaffDoorBlue
Width		 2
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -200 
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_DoubleStaffDoorBlue
ToolbarSprite	d_DoubleStaffDoorBlue_Toolbar
END
MadeOf               Wood
Properties           StaticObject
Properties           Door
END
#-

#+双开员工门（橙色） $200
BEGIN Object     
Name                 DoubleStaffDoorOrange
Width		 2
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -200 
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_DoubleStaffDoorOrange
ToolbarSprite	d_DoubleStaffDoorOrange_Toolbar
END
MadeOf               Wood
Properties           StaticObject
Properties           Door
END
#-

#+双开探视门 $200
BEGIN Object     
Name                 DoubleVisitorDoor
Width		 2
ConstructionTime     7.00000  
Toughness            40.0000  
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_VisitorDoubleDoor
ToolbarSprite	 d_VisitorDoubleDoorToolbar
MadeOf               Wood
Properties           StaticObject
Properties           Door
VersionAdded        4000
END
#-

#-==

#+==监狱

#+监狱门 $200
BEGIN Object     
Name                 JailDoor  
Price                -200  
ConstructionTime     7.00000  
MadeOf               SolidMetal  
Toughness            150.000

BEGIN Sprite
	x 0
	y 0
	w 2
	h 2
	RotateType 1
END
RenderDepth          2  

BlockedBy            StaticObject  
BlockedBy            UtilityStation  

Group                StaticObject 
Properties           StaticObject
Properties           Door
Teleportable         true  
END
#-

#+监狱门（灰色） $200
BEGIN Object     
Name                 JailDoorGrey  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorGrey
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+监狱门（黄色） $200
BEGIN Object     
Name                 JailDoorYellow 
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorYellow
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+监狱门（橙色） $200
BEGIN Object     
Name                 JailDoorOrange  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorOrange
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+监狱门（红色） $200
BEGIN Object     
Name                 JailDoorRed  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorRed
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+监狱门-深红 $200
BEGIN Object
Name                 JailDoorDarkRed
Width                1
ConstructionTime     7
Toughness            150.000
Teleportable         true
Price                -200
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 0
y 46
w 2
h 2
RotateType 1
END
ToolbarSprite        d_JailDoorDarkRed
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+监狱门-黑 $200
BEGIN Object
Name                 JailDoorBlack
Width                1
ConstructionTime     7
Toughness            150.000
Teleportable         true
Price                -200
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 0
y 50
w 2
h 2
RotateType 1
END
ToolbarSprite        d_JailDoorBlack
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+监狱门（白色） $200
BEGIN Object     
Name                 JailDoorWhite
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorWhite
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+监狱门（生锈） $100
BEGIN Object     
Name                 JailDoorRusty 
ConstructionTime     7.00000  
Toughness            100.000  
Teleportable         true  
Price                -150  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_RustyDoor
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-


#+中型监狱门 $400
BEGIN Object
Name                 JailDoorLarge
Price                -400
ConstructionTime     7
MadeOf               SolidMetal
Toughness            150.000

BEGIN Sprite
	x 22
	y 4
	w 4
	h 2
	RotateType 1
END
Width                2
RenderDepth          2

BlockedBy            StaticObject
BlockedBy            UtilityStation
ToolbarSprite        JailDoorLargeToolbar

Group                StaticObject
Properties           StaticObject
Properties           Door
Teleportable         true
END
#-

#+中型监狱门（灰色） $400
BEGIN Object     
Name                 JailDoorLargeGrey
Width                2  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -400  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorLargeGrey
ToolbarSprite        d_JailDoorLargeGreyToolbar
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+中型监狱门（黄色） $400
BEGIN Object     
Name                 JailDoorLargeYellow
Width                2  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -400  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorLargeYellow
ToolbarSprite        d_JailDoorLargeYellowToolbar
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+中型监狱门（橙色） $400
BEGIN Object     
Name                 JailDoorLargeOrange
Width                2  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -400  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorLargeOrange
ToolbarSprite        d_JailDoorLargeOrangeToolbar
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+中型监狱门（红色） $400
BEGIN Object     
Name                 JailDoorLargeRed
Width                2  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -400  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorLargeRed
ToolbarSprite        d_JailDoorLargeRedToolbar
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+中型监狱门-深红 $400
BEGIN Object
Name                 JailDoorLargeDarkRed
Width                2
ConstructionTime     7
Toughness            150.000
Teleportable         true
Price                -400
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation

BEGIN ToolbarSprite	 x 2 y 48 w 2 h 2 END
BEGIN	Sprite		 x 0 y 48 w 4 h 2 RotateType 1 TopAligned false END

MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大型监狱门-黑 $400
BEGIN Object
Name                 JailDoorLargeBlack
Width                2
ConstructionTime     7
Toughness            150.000
Teleportable         true
Price                -400
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation

BEGIN ToolbarSprite	 x 2 y 52 w 2 h 2 END
BEGIN	Sprite		 x 0 y 52 w 4 h 2 RotateType 1 TopAligned false END

MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大型监狱门（白色） $400
BEGIN Object     
Name                 JailDoorLargeWhite
Width                2  
ConstructionTime     7.00000  
Toughness            150.000
Teleportable         true  
Price                -400  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_JailDoorLargeWhite
ToolbarSprite        d_JailDoorLargeWhiteToolbar
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 2000
END
#-

#+大型监狱门（生锈） $200
BEGIN Object     
Name                 JailDoorLargeRusty
Width                2  
ConstructionTime     7.00000  
Toughness            150.000  
Teleportable         true  
Price                -200  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_RustyDoorLarge
ToolbarSprite    d_RustyDoorLargeToolbar	
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门 $800
BEGIN Object
Name                 JailDoorXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 0
y 34
w 6
h 2
RotateType 1
END
ToolbarSprite        JailDoorLargeToolbar
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门-灰 $800
BEGIN Object
Name                 JailDoorGreyXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 2
y 36
w 6
h 2
RotateType 1
END
ToolbarSprite        d_JailDoorLargeGreyToolbar
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门-橙 $800
BEGIN Object
Name                 JailDoorOrangeXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 4
y 38
w 6
h 2
RotateType 1
END
ToolbarSprite        d_JailDoorLargeOrangeToolbar
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门-红 $800
BEGIN Object
Name                 JailDoorRedXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 6
y 40
w 6
h 2
RotateType 1
END
ToolbarSprite        d_JailDoorLargeRedToolbar
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门-深红 $800
BEGIN Object
Name                 JailDoorDarkRedXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation

BEGIN ToolbarSprite	 x 16 y 46 w 2 h 2 END
BEGIN	Sprite		 x 12 y 46 w 6 h 2 RotateType 1 TopAligned false END

MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门-黑 $800
BEGIN Object
Name                 JailDoorBlackXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation

BEGIN ToolbarSprite	 x 18 y 48 w 2 h 2 END
BEGIN	Sprite		 x 14 y 48 w 6 h 2 RotateType 1 TopAligned false END

MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门-黄 $800
BEGIN Object
Name                 JailDoorYellowXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 8
y 42
w 6
h 2
RotateType 1
END
ToolbarSprite        d_JailDoorLargeYellowToolbar
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+大监狱门-白 $800
BEGIN Object
Name                 JailDoorWhiteXL
Width                3
ConstructionTime     7
Toughness            150
Teleportable         true
Price                -800
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
x 10
y 44
w 6
h 2
RotateType 1
END
ToolbarSprite        d_JailDoorLargeWhiteToolbar
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#-==

#+==禁闭遥控

#+禁闭门 $500
BEGIN Object
Name                 SolitaryDoor
ConstructionTime     15
Toughness            500
Teleportable         true
Price                -500
RenderDepth          2
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
BEGIN Sprite
	x 0
	y 2
	w 2
	h 2
	RotateType 1
	END
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+安全禁闭门 $800
BEGIN Object     
Name                 SecureDoor 
ConstructionTime     15.00000  
Toughness            800.000  
Teleportable         true  
Price                -800  
RenderDepth          2  
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_SecureDoor
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
VersionAdded		 1000
END
#-

#+遥控门 $800
BEGIN Object
Name                 RemoteDoor
ConstructionTime     20.00000
Toughness            500.000
Teleportable         true
Price                -800
RenderDepth          2
Research             RemoteAccess
Group                StaticObject
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               RemoteDoor
MadeOf               SolidMetal
Properties           StaticObject
Properties           Door
END
#-

#+遥控门（黄色） $800
BEGIN Object     
Name                 RemoteDoorYellow
ConstructionTime     20.00000  
Toughness            500.000  
Teleportable         true  
Price                -800  
RenderDepth          2  
Research             RemoteAccess
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_RemoteDoorYellow
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#+遥控门（橙色） $800
BEGIN Object     
Name                 RemoteDoorOrange
ConstructionTime     20.00000  
Toughness            500.000  
Teleportable         true  
Price                -800  
RenderDepth          2  
Research             RemoteAccess
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_RemoteDoorOrange
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#+遥控门（红色） $800
BEGIN Object     
Name                 RemoteDoorRed
ConstructionTime     20.00000  
Toughness            500.000  
Teleportable         true  
Price                -800  
RenderDepth          2  
Research             RemoteAccess
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_RemoteDoorRed
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#+遥控门（黑色） $800
BEGIN Object     
Name                 RemoteDoorBlack
ConstructionTime     20.00000  
Toughness            500.000  
Teleportable         true  
Price                -800  
RenderDepth          2  
Research             RemoteAccess
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_RemoteDoorBlack
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#+遥控门（白色） $800
BEGIN Object     
Name                 RemoteDoorWhite
ConstructionTime     20.00000  
Toughness            500.000  
Teleportable         true  
Price                -800  
RenderDepth          2  
Research             RemoteAccess
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_RemoteDoorWhite
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#+遥控门（栗色） $800
BEGIN Object     
Name                 RemoteDoorMaroon
ConstructionTime     20.00000  
Toughness            500.000  
Teleportable         true  
Price                -800  
RenderDepth          2  
Research             RemoteAccess
Group                StaticObject  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name            objects_d11_2
Sprite          d_RemoteDoorMaroon
END
MadeOf               SolidMetal  
Properties           StaticObject
Properties           Door
END
#-

#-==

#-===============================

#+==结构

#-==

#+==各种未分类




#-==

#-==

#-===========================================================



#+===============================实体===============================

#+==行政人员

#+典狱长
BEGIN Object
Name                 Warden
Price                -1000
Upkeep               -250
RenderDepth          2
ViewRange            3
Toughness            30
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Warden
Sprite               Warden
Properties           Entity
Properties           Administrator
Properties           DoesNotTire
Properties           Staff
Properties           Scripted
Equipment            Gun
END
#-

#+安保主管
BEGIN Object
Name                 Chief
Price                -1000
Upkeep               -250
RenderDepth          2
ViewRange            12
Toughness            20
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Security
Sprite               Chief
Properties           Entity
Properties           Administrator
Properties           DoesNotTire
Properties           Staff
Properties           Scripted
Equipment            Gun
END
#-

#+会计
BEGIN Object
Name                 Accountant
Price                -1000
Upkeep               -150
RenderDepth          2
Toughness            5
ViewRange            3
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Finance
Sprite               Accountant
Properties           Entity
Properties           Administrator
Properties           DoesNotTire
Properties           Staff
Equipment            Clipboard
Properties           Scripted
END
#-

#+律师
BEGIN Object
Name                 Lawyer
Price                -5000
Upkeep               -250
Toughness            5
RenderDepth          2
ViewRange            3
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Legal
Sprite               Lawyer
Properties           Entity
Properties           Administrator
Properties           DoesNotTire
Properties           Staff
Properties           Scripted
Equipment            Clipboard
END
#-

#+工头
BEGIN Object
Name                 Foreman
Price                -1000
Upkeep               -200
RenderDepth          2
Toughness            5
ViewRange            3
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Maintainance
Sprite               Foreman
Properties           Entity
Properties           Administrator
Properties           DoesNotTire
Properties           Staff
Properties           Scripted
Equipment            Clipboard
MaxAllowed			 10
END
#-

#+心理医生
BEGIN Object
Name                 Psychologist
Price                -1000
Upkeep               -200
RenderDepth          2
Toughness            5
ViewRange            3
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             MentalHealth
Sprite               Shrink
Properties           Entity
Properties           Administrator
Properties           DoesNotTire
Properties           Staff
Equipment            Clipboard
END
#-

#-==

#+==工作人员

#+工人
BEGIN Object
Name                 Workman
MoveSpeedFactor      2.00000
Toughness            5
Price                -500
Upkeep               -100
RenderDepth          2
ViewRange            3
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Sprite               Workman
SpriteVariants       4
Properties           Entity
Properties           Staff
END
#-

#+医生
BEGIN Object
Name                 Doctor
Toughness            10.0000
Price                -1000
Upkeep               -150
Toughness            5
RenderDepth          2
ViewRange            3
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Health
Sprite               Doctor
SpriteVariants       4
Properties           Entity
Properties           Staff
Properties           Scripted
Equipment            Needle
END
#-

#+[模组]劳工
BEGIN Object    
Name                Laborer
MoveSpeedFactor     0.700000
Toughness           5.0000
RenderDepth         3
ViewRange           6
Price               -1000
Upkeep              -200
BlockedBy           Wall
BlockedBy           StaticObject
BlockedBy           UtilityStation
Equipment           Hammer
BEGIN    Sprite     x 32 y 12 w 2 h 2 RotateType 1 END
BEGIN    Sprite     x 32 y 14 w 2 h 2 RotateType 1 END
BEGIN    Sprite     x 32 y 16 w 2 h 2 RotateType 1 END
BEGIN    Sprite     x 32 y 18 w 2 h 2 RotateType 1 END
SpriteVariants      4
WorkGroup           Workshop
Properties          Entity
Properties          Staff
Properties          DefaultBehaviour
Properties          StaffNeeds
HangOutRoom         Staffroom
END
#-

#+[模组]大胆主持人
BEGIN Object
Name                 BoldHost
MoveSpeedFactor      0.5
Toughness            5
Price                -5000
Upkeep               -100
RenderDepth          2
ViewRange            5
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             PrisonerEvaluation
Sprite               SonnyIRL
Properties           Entity
Properties           Administrator
Properties           Staff
Properties           DoesNotTire
Properties           Scripted
Equipment            Microphone
END
#-

#+厨师
BEGIN Object     
Name                 Cook  
Price                -500
Upkeep			     -100
Toughness            5
RenderDepth          2  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Chef  
SpriteVariants       4  
ViewRange            3    
Properties           Entity
Properties           Staff
ZombieTier           Low
END
#-

#+园丁
BEGIN Object     
Name                 Gardener  
Price                -500  
Upkeep				 -50
Toughness            5
RenderDepth          2  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             GroundsKeeping
Sprite               Gardener  
SpriteVariants       4  
Properties           Entity
Properties           Staff
ZombieTier           Low
END
#-

#+清洁工
BEGIN Object     
Name                 Janitor  
Price                -500  
Upkeep				 -50
Toughness            5
RenderDepth          2  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             Cleaning
Sprite               Janitor  
SpriteVariants       4  
Properties           Entity
Properties           Staff
ZombieTier           Low
END
#-

#+农民
BEGIN Object     
Name                 Farmer  
Price                -1000  
Upkeep				 -150
Toughness            5
RenderDepth          2  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Sprite               Farmer
SpriteVariants       4  
Properties           Entity
Properties           Staff
EscapeModeKillXp     25
VersionAdded        4000
ZombieTier           Low
END
#-

#-==

#+==警备人员

#+警卫
BEGIN Object     
Name                 Guard  
MoveSpeedFactor      1.500000  
Toughness            20.0000  
Price                -500  
Upkeep               -100
RenderDepth          2  
ViewRange            18
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Guard
SpriteVariants       4  
Properties           Entity
Properties           Staff
Properties           Guard
Equipment            Baton
END
#-

#+武装警卫
BEGIN Object     
Name                 ArmedGuard
MoveSpeedFactor      1.200000  
Toughness            30.0000  
Price                -1500  
Upkeep               -350
RenderDepth          2  
ViewRange            24
BlockedBy            Wall
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             Armoury
Sprite               ArmedGuard
SpriteVariants       4
Properties           Entity
Properties           Staff
Properties           Guard
Equipment            Shotgun
END
#-

#+训犬员
BEGIN Object     
Name                 DogHandler  
MoveSpeedFactor      1.800000  
Toughness            15.0000
Price                -500  
Upkeep				 -150
RenderDepth          2  
ViewRange            20
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             Dogs
Sprite               DogHandler  
SpriteVariants       4  
Properties           Entity
Properties           Staff
Properties           Guard
Equipment            Baton
END
#-

#+警犬
BEGIN Object     
Name                 Dog  
MoveSpeedFactor      2.00000  
Toughness            20.0000  
RenderDepth          2  
ViewRange            24
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research             Dogs
Sprite               GuardDog
Properties           Entity
Properties           Staff
END
#-

#+防爆警察
BEGIN Object     
Name                 RiotGuard  
MoveSpeedFactor      1.800000  
Toughness            60.0000  
RenderDepth          2  
ViewRange            30
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               RiotGuard  
Properties           Entity
Properties           Guard
Properties           DoesNotTire
Equipment            Baton
END
#-

#+士兵
BEGIN Object     
Name                 Soldier  
MoveSpeedFactor      2.000000  
Toughness            80.0000  
RenderDepth          2  
ViewRange            30
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Soldier  
Properties           Entity
Properties           Guard
Properties           Staff
SpriteVariants       4
Equipment            AssaultRifle
END
#-

#-==

#+==其他人员

#+囚犯
BEGIN Object     
Name                 Prisoner  
MoveSpeedFactor      0.750000  
Toughness            20.0000  
RenderDepth          2  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Prisoner  
Properties           Entity
Properties           DoesNotTire
END
#-

#+潜在犯罪者
BEGIN Object     
Name                 CivilianChild
RenderDepth          2  
Toughness            5
Sprite               PalermoDaughter1  
Properties           Entity
Properties           DoesNotTire
END
#-

#+已改造的囚犯
BEGIN Object     
Name                 RehabilitatedPrisoner
MoveSpeedFactor      0.500000  
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               d_Psychiatrist 
SpriteVariants       1
Properties           Entity
Properties           DoesNotTire
EscapeModeKillXp     25
ZombieTier           Low
END
#-

#+精神领袖
BEGIN Object
Name                 SpiritualLeader
MoveSpeedFactor      1.000000
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Priest
SpriteVariants       7
Properties           Entity
Properties           DoesNotTire
END 
#-

#+假释官
BEGIN Object
Name                 ParoleOfficer
MoveSpeedFactor      1.000000
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               ParoleBoardMember
SpriteVariants       4
Properties           Entity
Properties           DoesNotTire
END 
#-

#+假释律师
BEGIN Object
Name                 ParoleLawyer
MoveSpeedFactor      1.000000
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               ParoleLawyer
SpriteVariants       4
Properties           Entity
Properties           DoesNotTire
END 
#-

#+上诉律师
BEGIN Object
Name                 AppealsLawyer
MoveSpeedFactor      1.000000
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               ParoleLawyer
SpriteVariants       4
Properties           Entity
Properties           DoesNotTire
END 
#-

#+上诉裁判官
BEGIN Object
Name                 AppealsMagistrate
MoveSpeedFactor      1.000000
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               ParoleBoardMember
SpriteVariants       4
Properties           Entity
Properties           DoesNotTire
END 
#-

#+教师
BEGIN Object     
Name                 Teacher
MoveSpeedFactor      1.000000  
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Teacher 
SpriteVariants       4
Properties           Entity
Properties           DoesNotTire
END
#-

#+行刑见证人
BEGIN Object
Name                 ExecutionWitness
RenderDepth          2
Toughness            5
Sprite               PalermoDaughter1
Properties           Entity
Properties           DoesNotTire
Properties           Scripted
END
#-

#+探监者
BEGIN Object     
Name                 Visitor
RenderDepth          2  
Toughness            5
Sprite               PalermoDaughter1  
Properties           Entity
Properties           DoesNotTire
ZombieTier           Low
END
#-

#+消防员
BEGIN Object     
Name                 Fireman  
RenderDepth          2  
Toughness            10
ViewRange            12
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Fireman  
Properties           Entity
Properties           DoesNotTire
Equipment            Hose
ZombieTier           Medium
END
#-

#+卡车司机
BEGIN Object     
Name                 TruckDriver
Toughness            5.0000
RenderDepth          2  
ViewRange            3
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               TruckDriver
Properties           Entity
Properties           Staff
ZombieTier           Low
END
#-

#+代号48
BEGIN Object
Name                 Avatar
Toughness            30
Price                -1000
RenderDepth          2
ViewRange            10
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             Hitman
NumSprites           6
BEGIN Sprite
x 24
y 8
w 2
h 2
RotateType 1
TopAligned false
END
BEGIN Sprite
x 24
y 10
w 2
h 2
RotateType 1
TopAligned false
END
BEGIN Sprite
x 24
y 12
w 2
h 2
RotateType 1
TopAligned false
END
BEGIN Sprite
x 24
y 14
w 2
h 2
RotateType 1
TopAligned false
END
BEGIN Sprite
x 24
y 16
w 2
h 2
RotateType 1
TopAligned false
END
BEGIN Sprite
x 24
y 18
w 2
h 2
RotateType 1
TopAligned false
END
SpriteVariants       6
Properties           Entity
Properties           Scripted
END
#-

#-==

#+==载具

#+供给车
BEGIN Object     
Name                 SupplyTruck  
Width                2  
Height               8  
Toughness            35
MaxStackSize         -1  
NumSlots             8
Sprite               SupplyTruck
SpriteScale          1.2
Properties           Vehicle
TopSpeed		 6.0
END
#-

#+囚犯巴士
BEGIN Object     
Name                 PrisonerBus  
Width                2  
Height               8
GroundBaseOveride	 1	
RenderDepth          3 
Toughness            35
MaxStackSize         -1  
NumSlots             8
Sprite               PrisonerBus
SpriteScale          1
Properties           Vehicle
TopSpeed		 6.0
END
#-

#+消防车
BEGIN Object     
Name                 FireEngine  
Width                2  
Height               7  
MaxStackSize         -1  
NumSlots             4  
Toughness            35
Sprite               FireEngine  
SpriteScale          1.2
Properties           Vehicle
Properties           Undamageable
TopSpeed		 10.0
END
#-

#+防暴车
BEGIN Object     
Name                 RiotVan
Width                2
Height               5  
MaxStackSize         -1  
NumSlots             6
Toughness            35
Sprite               RiotVan
SpriteScale          1.4
Properties           Vehicle
TopSpeed		 10.0
END
#-

#+救护车
BEGIN Object     
Name                 Ambulance
Width                2 
Height               5  
MaxStackSize         -1  
NumSlots             4
Toughness            35
Sprite               Ambulance
SpriteScale          1.2
Properties           Vehicle
TopSpeed		 10.0
END
#-

#+灵车
BEGIN Object     
Name                 Hearse
Width                2 
Height               5  
MaxStackSize         -1  
NumSlots             4
Toughness            35
Sprite               Ambulance
SpriteScale          1.2
Properties           Vehicle
TopSpeed		 6.0
END
#-

#+轿车
BEGIN Object     
Name                 Limo
Width                2 
Height               5  
MaxStackSize         -1  
NumSlots             4
Toughness            35
Sprite               RiotVan
SpriteScale          1.4
Properties           Vehicle
TopSpeed		 6.0
END
#-

#+军用卡车
BEGIN Object     
Name                 TroopTruck
Width                2
Height               5  
MaxStackSize         -1  
NumSlots             6
Toughness            35
Sprite               TroopTruck
Properties           Vehicle
TopSpeed		 10.0
END
#-

#+排水车
BEGIN Object
Name				DrainageVan
Width				2
Height				6
MaxStackSize		-1
NumSlots			2
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_DrainageVan
END
Toughness           35
Properties			Vehicle
TopSpeed			8.0
END
#-

#-==

#-===========================================================

#+===============================紧急服务===============================

#+防爆警察
BEGIN Callout  
Name                 RiotPolice  
Cost                 -300  
MaxNumber            5 
Vehicle              RiotVan
Entity               RiotGuard
NumEntities          6
Sprite               EmergencyRiotPolice
END
#-

#+武装警察
BEGIN Callout  
Name                 ArmedPolice
MaxNumber            1
Vehicle              RiotVan
Entity               ArmedGuard
NumEntities          4
Sprite               EmergencyRiotPolice
END
#-

#+救护车
BEGIN Callout  
Name                 Paramedics
Cost                 -100  
MaxNumber            5 
Vehicle              Ambulance
Entity               Paramedic
NumEntities          4
Sprite               EmergencyParamedics
END
#-

#+消防车
BEGIN Callout  
Name                 FireEngine
Cost                 -100 
MaxNumber            5  
Vehicle              FireEngine
Entity               Fireman
NumEntities          4
Sprite               EmergencyFireEngine
END
#-

#+[模组]部队
BEGIN Callout
Name                 NationalGuard
MaxNumber            5
Cost                 -1500
Vehicle              TroopTruck
Entity               Soldier
NumEntities          6
Sprite               EmergencyRiotPolice
END
#-

#+[模组]供给车
BEGIN Callout  
Name                 Truck  
Cost                 -100
MaxNumber            100
Vehicle              SupplyTruck
Entity               TruckDriver
END
#-

#+[模组]灵车
BEGIN Callout  
Name                 Hearse  
Cost                 -100
MaxNumber            100 
Vehicle              Hearse
Entity               Paramedic
END
#-

#-===========================================================

#+===============================房间===============================

#+==========囚犯专用

#+==禁闭室

BEGIN Room
Name                 Solitary
Research             Security
Properties           RequiresSector
Properties           CanAssignGangSegregation

BEGIN Requirement Type Enclosed END

#+推荐物品
BEGIN LikelyObject  Id    Toilet           END

BEGIN LikelyObject  Id    ServoProxy           END
#-

#+其他
BEGIN Incompatible Zone FamilyCell END
#-
END
#-==

#+==拘留室

BEGIN Room
Name                 HoldingCell
Capturable           true
Properties           Housing
Properties           CanAssignGangSegregation

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type MinimumSize  x 4  y 4  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Toilet  END
BEGIN Requirement Type Object  Id Bench Alt SmallBench  END
#-	

#+推荐物品
BEGIN LikelyObject  Id    light             END
BEGIN LikelyObject  Id    Walllight             END
BEGIN LikelyObject  Id    Bench             END
BEGIN LikelyObject  Id    SmallBench             END


BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    Windowlarge	             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead	             END
BEGIN LikelyObject  Id    Drain	             END
BEGIN LikelyObject  Id    PersonalSink	             END
BEGIN LikelyObject  Id    BathroomSink	             END
BEGIN LikelyObject  Id    SinkMirror	             END
BEGIN LikelyObject  Id    BathroomHandDryer	             END

BEGIN LikelyObject  Id    Bed             END
BEGIN LikelyObject  Id    Mattress             END
BEGIN LikelyObject  Id    OldBed             END
BEGIN LikelyObject  Id    BunkBed             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    Cctv             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    PASystem             END
#-
END
#-==

#+==宿舍
BEGIN Room
Name                 Dormitory
Capturable           true
Properties           Housing
Properties           QualityGraded
Properties           RequiresSector
Properties           CanAssignGangSegregation

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Toilet  END
BEGIN Requirement Type Object  Id Bed Alt Mattress,OldBed,BunkBed,ComfyBed,CampBed,NettedBed,CoffinBed END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END
BEGIN LikelyObject  Id    SoftPillow             END
BEGIN LikelyObject  Id    Bed             END
BEGIN LikelyObject  Id    Mattress             END
BEGIN LikelyObject  Id    OldBed             END
BEGIN LikelyObject  Id    BunkBed             END
BEGIN LikelyObject  Id    ComfyBed             END
BEGIN LikelyObject  Id    CampBed             END
BEGIN LikelyObject  Id    NettedBed             END
BEGIN LikelyObject  Id    CoffinBed             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END

BEGIN LikelyObject  Id    WoodenTable	             END
BEGIN LikelyObject  Id    WoodenStool	             END
BEGIN LikelyObject  Id    OakTable	             END
BEGIN LikelyObject  Id    OakBench	             END
BEGIN LikelyObject  Id    Chair	             END
BEGIN LikelyObject  Id    ChairYellow	             END
BEGIN LikelyObject  Id    SchoolDesk	             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead	             END
BEGIN LikelyObject  Id    Drain	             END
BEGIN LikelyObject  Id    PersonalSink	             END
BEGIN LikelyObject  Id    BathroomSink	             END
BEGIN LikelyObject  Id    SinkMirror	             END
BEGIN LikelyObject  Id    BathroomHandDryer	             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END
BEGIN LikelyObject  Id    Fan             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    PASystem             END
#-	

#+品质评级
BEGIN Grading       Type    OutsideWindow   Large true      END

BEGIN Grading       Type    Item    Id      ComfyBed Alt SoftPillow Multi true Quantity 4 END
BEGIN Grading       Type    Item    Id      WoodenTable Alt OakTable,SchoolDesk Multi true END
BEGIN Grading       Type    Item    Id      WoodenStool Alt OakBench,Chair,ChairYellow,MetalStool,SchoolDesk Multi true Quantity 2 END
BEGIN Grading       Type    Item    Id      ShowerHead Alt PersonalSink,BathroomSink,SinkMirror Multi true END
BEGIN Grading       Type    Item    Id      Plant Alt PlantCactus Multi true END
BEGIN Grading       Type    Item    Id      Fan END
BEGIN Grading       Type    Item    Id      Radio Alt BoomBoxRoundhouse,Tv,LargeTv,Canvas,PetBird,ChessTable Multi true END
BEGIN Grading       Type    Item    Id      DumbbellRack Alt WeightsBench,GymMat,TrainingDummy,PunchBag,Treadmill Multi true END
BEGIN Grading       Type    Item    Id      Bookshelf END
BEGIN Grading       Type    Item    Id      PrayerMat END

BEGIN Grading       Type    MultiItems  Quantity 10 END
BEGIN Grading		Type	Item    Id		OldBed Alt Mattress Multi true Quantity 1 GradeEffect -1	 END
BEGIN Grading		Type	Item    Id		OldBed Alt Mattress Multi true Quantity 2 GradeEffect -1	 END
BEGIN Grading		Type	Item    Id		OldBed Alt Mattress Multi true Quantity 3 GradeEffect -1	 END
BEGIN Grading		Type	Item    Id		OldBed Alt Mattress Multi true Quantity 4 GradeEffect -1	 END

BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading		Type	HasGlassWalls Percent 50	GradeEffect -1		END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
END
#-
#-==

#+==牢房

BEGIN Room
Name                 Cell
Capturable           true
Properties           Housing
Properties           QualityGraded
Properties           CanAssignGangSegregation

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 2  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Toilet  END
BEGIN Requirement Type Object  Id Bed Alt Mattress,ComfyBed,CoffinBed,OldBed,CampBed,NettedBed END	
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    SoftPillow             END
BEGIN LikelyObject  Id    Bed             END
BEGIN LikelyObject  Id    Mattress             END
BEGIN LikelyObject  Id    OldBed             END
BEGIN LikelyObject  Id    BunkBed             END
BEGIN LikelyObject  Id    ComfyBed             END
BEGIN LikelyObject  Id    CampBed             END
BEGIN LikelyObject  Id    NettedBed             END
BEGIN LikelyObject  Id    CoffinBed             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END

BEGIN LikelyObject  Id    WoodenTable	             END
BEGIN LikelyObject  Id    WoodenStool	             END
BEGIN LikelyObject  Id    OakTable	             END
BEGIN LikelyObject  Id    OakBench	             END
BEGIN LikelyObject  Id    Chair	             END
BEGIN LikelyObject  Id    ChairYellow	             END
BEGIN LikelyObject  Id    SchoolDesk	             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead	             END
BEGIN LikelyObject  Id    Drain	             END
BEGIN LikelyObject  Id    PersonalSink	             END
BEGIN LikelyObject  Id    BathroomSink	             END
BEGIN LikelyObject  Id    SinkMirror	             END
BEGIN LikelyObject  Id    BathroomHandDryer	             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END
BEGIN LikelyObject  Id    Fan             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-	

#+品质评级
BEGIN Grading       Type    RoomSize Size   6               END
BEGIN Grading       Type    RoomSize Size   9              END
BEGIN Grading       Type    RoomSize Size   16              END
BEGIN Grading       Type    OutsideWindow   Large true      END

BEGIN Grading       Type    Item    Id      WoodenTable Alt OakTable,SchoolDesk Multi true END
BEGIN Grading       Type    Item    Id      WoodenStool Alt OakBench,Chair,ChairYellow,MetalStool,SchoolDesk Multi true END
BEGIN Grading       Type    Item    Id      ShowerHead Alt PersonalSink,BathroomSink,SinkMirror Multi true END
BEGIN Grading       Type    Item    Id      Plant Alt PlantCactus Multi true END
BEGIN Grading       Type    Item    Id      Fan END
BEGIN Grading       Type    Item    Id      Radio Alt BoomBoxRoundhouse,Tv,LargeTv,Canvas,PetBird,ChessTable Multi true END
BEGIN Grading       Type    Item    Id      DumbbellRack Alt WeightsBench,GymMat,TrainingDummy,PunchBag,Treadmill Multi true END
BEGIN Grading       Type    Item    Id      Bookshelf END
BEGIN Grading       Type    Item    Id      PrayerMat END

BEGIN Grading       Type    MultiItems  Quantity 5 END
BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading		Type	HasGlassWalls Percent 50	GradeEffect -1		END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END

BEGIN Grading       Type    Item    Id      Mattress   GradeEffect -2    END 
BEGIN Grading		Type	Item    Id		OldBed	   GradeEffect -1	 END
BEGIN Grading		Type	Item    Id		Bed	   GradeEffect -0	 END
BEGIN Grading       Type    Item    Id      ComfyBed Alt SoftPillow Multi true END

END
#-
#-==

#+==行刑室

BEGIN Room
Name                 Execution

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 4  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id ElectricChair  END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light  END
BEGIN LikelyObject  Id      WallLight  END
BEGIN LikelyObject  Id      ElectricChair  END
BEGIN LikelyObject  Id      Chair  END
BEGIN LikelyObject  Id      ServoProxy  END
END
#-
#-==

#-==========

#+==========狱中劳役

#+==厨房
BEGIN Room
Name                 Kitchen
Properties           PrisonersCanWork
Properties           RequiresSector
Properties           BlockMaterialTransfer
Qualification        KitchenInduction
QualificationAlternativeWorkExperienceType	WorkCook
WorkExperience		WorkCook
WorkExperienceRate	0.05

BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Cooker                END
BEGIN Requirement Type Object  Id Sink                END
BEGIN Requirement Type Object  Id Fridge Alt TallFridge END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Toilet             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    Cooker             END
BEGIN LikelyObject  Id    Fridge             END
BEGIN LikelyObject  Id    TallFridge             END
BEGIN LikelyObject  Id    Sink             END
BEGIN LikelyObject  Id    ServingTable             END
BEGIN LikelyObject  Id    SmallServingTable             END
BEGIN LikelyObject  Id    JungleServingTable             END
BEGIN LikelyObject  Id    TrayDispenser             END
BEGIN LikelyObject  Id    FoodTrayPack             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Fan             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id    Knife            END
BEGIN Contraband    Id    Fork             END
BEGIN Contraband    Id    Spoon            END
END
#-	
#-==

#+==洗衣房
BEGIN Room
Name                 Laundry
Research             Cleaning
Properties           PrisonersCanWork
Properties           RequiresSector
WorkExperience		WorkCleaner
WorkExperienceRate	0.05

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id LaundryMachine  END
BEGIN Requirement Type Object  Id LaundryBasket  END
BEGIN Requirement Type Object  Id IroningBoard Alt IroningBoardShort END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Toilet             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    LaundryMachine     END
BEGIN LikelyObject  Id    LaundryBasket     END
BEGIN LikelyObject  Id    IroningBoard     END
BEGIN LikelyObject  Id    IroningBoardShort     END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id    Rope      END
END
#-
#-==

#+==清洁用品间

BEGIN Room
Name                 CleaningCupboard
Research             Cleaning
Properties           PrisonersCanWork
WorkExperience		WorkCleaner
WorkExperienceRate	0.01

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 1  y 4  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END

BEGIN Requirement Type Object  Id PersonalSink  Alt BathroomSink,SinkMirror END
BEGIN Requirement Type Object  Id BathroomHandDryer END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Toilet             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    PersonalSink             END
BEGIN LikelyObject  Id    BathroomSink             END
BEGIN LikelyObject  Id    SinkMirror             END
BEGIN LikelyObject  Id    BathroomHandDryer             END
BEGIN LikelyObject  Id    ShowerHead             END
BEGIN LikelyObject  Id    Drain             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END

#-

#+违禁品
BEGIN Contraband    Id      Poison  END
BEGIN Contraband    Id      Club END
END
#-
#-==

#+==工坊

BEGIN Room
Name                 Workshop
Research             PrisonLabour
Properties           RequiresSector
Properties           PrisonersCanWork
Qualification        WorkshopInduction
QualificationAlternativeWorkExperienceType	WorkCraftsman
WorkExperience		WorkCraftsman
WorkExperienceRate	0.05

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type MinimumSize  x 5  y 4  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object   Id WorkshopSaw Alt WorkshopPress,CarpenterTable Multi true END
BEGIN Requirement Type Object   Id Table Alt SmallTable END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Toilet             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    WorkshopSaw             END
BEGIN LikelyObject  Id    WorkshopPress             END
BEGIN LikelyObject  Id    CarpenterTable             END
BEGIN LikelyObject  Id    PracticeSolarPanel             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      Saw             END
BEGIN Contraband    Id      Screwdriver     END
BEGIN Contraband    Id      Hammer          END
BEGIN Contraband    Id      Drill           END
BEGIN Contraband    Id      Shank           END
BEGIN Contraband    Id      WoodenPickAxe   END
END
#-
#-==

#+==图书馆

BEGIN Room
Name                 Library
Research             PrisonLabour
Properties           PrisonerRelax
Properties           PrisonersCanWork
Properties           RequiresSector
Qualification        Academic
WorkGroup            Library
WorkExperience		WorkLabourer
WorkExperienceRate	0.01

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id LibraryBookshelf Alt ShortBookcase END
BEGIN Requirement Type Object Id SortingTable END
BEGIN Requirement Type Object  Id Bin  Alt RecyclingBin END
#-

#+推荐物品
BEGIN LikelyObject  Id    light             END
BEGIN LikelyObject  Id    Walllight             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    WoodenTable             END
BEGIN LikelyObject  Id    WoodenStool             END
BEGIN LikelyObject  Id    OakTable             END
BEGIN LikelyObject  Id    OakBench             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    Chair             END
BEGIN LikelyObject  Id    ChairYellow             END
BEGIN LikelyObject  Id    SofaChairsingle             END
BEGIN LikelyObject  Id    SofaChairdouble             END
BEGIN LikelyObject  Id    SofaChairBrown             END
BEGIN LikelyObject  Id    SofaChairDoubleBrown             END
BEGIN LikelyObject  Id    SchoolDesk             END
BEGIN LikelyObject  Id    Canvas             END
BEGIN LikelyObject  Id    ChessTable             END
BEGIN LikelyObject  Id    Bookshelf             END
BEGIN LikelyObject  Id    LibraryBookshelf             END
BEGIN LikelyObject  Id    ShortBookcase             END
BEGIN LikelyObject  Id    ComputerStation             END
BEGIN LikelyObject  Id    Bin             END

BEGIN LikelyObject  Id    SortingTable	             END

BEGIN LikelyObject  Id    Painting1	             END
BEGIN LikelyObject  Id    Painting2	             END
BEGIN LikelyObject  Id    Plant	             END
BEGIN LikelyObject  Id    PlantCactus	             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Fan             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      Scissors        END
BEGIN Contraband    Id      FountainPen     END
END
#-
#-==

#+==邮件收发室

BEGIN Room
Name                MailRoom
Research            PrisonLabour
Properties          PrisonersCanWork
Properties          BlockMaterialTransfer
WorkGroup           MailRoom
WorkExperience		WorkLabourer
WorkExperienceRate	0.01

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Indoor END
BEGIN Requirement Type MinimumSize x 3 y 3 END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object Id SortingTable END
BEGIN Requirement Type Object Id Table Alt SmallTable END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    SortingTable             END
BEGIN LikelyObject  Id    Table             END
BEGIN LikelyObject  Id    SmallTable             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
END
#-
#-==

#+==商店

BEGIN Room
Name                Shop
Research            PrisonLabour
Properties          PrisonersCanWork
Properties          RequiresSector
WorkGroup           Shop
WorkExperience		WorkRCS
WorkExperienceRate	0.025

BEGIN Requirement Type Indoor END
BEGIN Requirement Type MinimumSize x 3 y 3 END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object Id ShopShelf END
BEGIN Requirement Type Object Id SnackMachine END
BEGIN Requirement Type AdjacentObject Id ShopFront END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END

BEGIN LikelyObject  Id      Table         END
BEGIN LikelyObject  Id      SmallTable         END
BEGIN LikelyObject  Id      ShopShelf         END
BEGIN LikelyObject  Id      ShopFront         END
BEGIN LikelyObject  Id    SnackMachine             END
BEGIN LikelyObject  Id    DrinkMachine             END
BEGIN LikelyObject  Id    PhoneBooth             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
END
#-
#-==

#+==林场

BEGIN Room
Name                 Forestry
Research             GroundsKeeping
Properties			PrisonersCanWork
WorkResearch		ForestryLabour
WorkExperience		WorkLabourer
WorkExperienceRate	0.05

BEGIN Requirement Type Outdoor END
BEGIN Requirement Type MinimumSize  x 4  y 4  END

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject  Id    OutdoorTable     END
BEGIN LikelyObject  Id    ParkBench     END

BEGIN LikelyObject  Id    Toilet     END

BEGIN LikelyObject  Id    Bin     END
BEGIN LikelyObject  Id    RecyclingBin     END

BEGIN LikelyObject  Id    Bush     END
BEGIN LikelyObject  Id    FernBush     END
BEGIN LikelyObject  Id    Ivy     END

BEGIN LikelyObject  Id    Tree     END
BEGIN LikelyObject  Id    SnowyConiferTree     END
BEGIN LikelyObject  Id    PalmTree     END
BEGIN LikelyObject  Id    KayuMalamTree     END
BEGIN LikelyObject  Id    WillowTree     END
BEGIN LikelyObject  Id    SakuraTree     END
BEGIN LikelyObject  Id    CactusTree     END
BEGIN LikelyObject  Id    SpookyTree     END
BEGIN LikelyObject  Id    WillowTree     END
BEGIN LikelyObject  Id    BareTree     END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
BEGIN LikelyObject  Id    PASystem             END
#-

#+违禁品
BEGIN Contraband  Id   Saw END
BEGIN Contraband  Id   Axe END
BEGIN Contraband  Id   Spade END
END
#-
#-==

#+==会计工作间

BEGIN Room
Name                 Accounting
Research             Finance
Properties           PrisonersCanWork
Qualification        Bookkeeping
WorkGroup            Bookkeeping
WorkExperience		WorkCraftsman
WorkExperienceRate	0.03

BEGIN Requirement Type MinimumSize  x 3  y 3  END
BEGIN Requirement Type Indoor END
BEGIN Requirement Type Enclosed END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id AccountingTable END
BEGIN Requirement Type Object  Id Table Alt SmallTable END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END
BEGIN LikelyObject  Id      AccountingTable         END
BEGIN LikelyObject  Id      Table         END
BEGIN LikelyObject  Id      SmallTable         END
#-

#+违禁品
BEGIN Contraband  Id   Scissors END
END
#-
#-==

#-==========

#+==========囚犯活动

#+==食堂

BEGIN Room
Name                 Canteen
Properties           RequiresSector
Properties           DiningArea
Properties           QualityGraded
Properties           CanAssignGangSegregation

BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id ServingTable Alt SmallServingTable,JungleServingTable END
BEGIN Requirement Type Object  Id Table Alt SmallTable,OakTable,DiningTableLarge,DiningTableSmall,DinerBooth,JungleTable END
BEGIN Requirement Type Object  Id Bench Alt SmallBench,JungleBench,OakBench,DiningChair,DinerBooth END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END

BEGIN LikelyObject  Id      ServingTable             END
BEGIN LikelyObject  Id      SmallServingTable             END
BEGIN LikelyObject  Id      JungleServingTable             END

BEGIN LikelyObject  Id      Table             END
BEGIN LikelyObject  Id      SmallTable             END
BEGIN LikelyObject  Id      OakTable             END
BEGIN LikelyObject  Id      DiningTableLarge             END
BEGIN LikelyObject  Id      DiningTableSmall             END
BEGIN LikelyObject  Id      DinerBooth             END
BEGIN LikelyObject  Id      JungleTable             END

BEGIN LikelyObject  Id      Bench             END
BEGIN LikelyObject  Id      SmallBench             END
BEGIN LikelyObject  Id      JungleBench             END
BEGIN LikelyObject  Id      OakBench             END
BEGIN LikelyObject  Id      DiningChair             END
BEGIN LikelyObject  Id      DinerBooth             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    TrayDispenser             END
BEGIN LikelyObject  Id    FoodTrayPack             END

BEGIN LikelyObject  Id    SnackMachine             END
BEGIN LikelyObject  Id    DrinkMachine             END
BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    DrinkingFountain             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    PersonalSink             END
BEGIN LikelyObject  Id    BathroomSink             END
BEGIN LikelyObject  Id    SinkMirror             END
BEGIN LikelyObject  Id    BathroomHandDryer             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin	             END
BEGIN LikelyObject  Id    Fan	             END
BEGIN LikelyObject  Id    Plant	             END
BEGIN LikelyObject  Id    PlantCactus	             END

BEGIN LikelyObject  Id    Radio	             END
BEGIN LikelyObject  Id    BoomBoxRoundhouse	             END
BEGIN LikelyObject  Id    Tv	             END
BEGIN LikelyObject  Id    LargeTv	             END

BEGIN LikelyObject  Id    MedicineCabinet	             END
BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    PASystem             END
#-

#+质量评级
BEGIN Grading       Type    RoomSize Size 20    END
BEGIN Grading       Type    OutsideWindow   Large true      END
BEGIN Grading       Type    MealQuality         END
BEGIN Grading       Type    MealVariety         END

BEGIN Grading       Type    Item    Id      Sprinkler  END
BEGIN Grading       Type    Item    Id      Fan        END
BEGIN Grading       Type    Item    Id      SnackMachine  END
BEGIN Grading       Type    Item    Id      WaterCooler Alt DrinkingFountain   END
BEGIN Grading       Type    Item    Id      PersonalSink Alt BathroomSink,SinkMirror Multi true END

BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    Item    Id      Cctv   GradeEffect -1    END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
#-

#+违禁品
BEGIN Contraband    Id    Knife            END
BEGIN Contraband    Id    Fork             END
BEGIN Contraband    Id    Spoon            END
END
#-
#-==

#+==淋浴间

BEGIN Room
Name                 Shower
Properties           RequiresSector
Properties           CanAssignGangSegregation

BEGIN Requirement Type MinimumSize  x 2  y 2  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id ShowerHead  END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead             END
BEGIN LikelyObject  Id    ShowerPillar             END
BEGIN LikelyObject  Id    Drain             END
BEGIN LikelyObject  Id    PersonalSink             END
BEGIN LikelyObject  Id    BathroomSink             END
BEGIN LikelyObject  Id    SinkMirror             END
BEGIN LikelyObject  Id    BathroomHandDryer             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    PASystem             END
END
#-
#-==

#+==公共活动室

BEGIN Room
Name                 CommonRoom
Properties           QualityGraded
Properties           PrisonerRelax

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    WoodenTable             END
BEGIN LikelyObject  Id    WoodenStool             END
BEGIN LikelyObject  Id    OakTable             END
BEGIN LikelyObject  Id    OakBench             END
BEGIN LikelyObject  Id    Chair             END
BEGIN LikelyObject  Id    ChairYellow             END
BEGIN LikelyObject  Id    SofaChairSingle             END
BEGIN LikelyObject  Id    SofaChairDouble             END
BEGIN LikelyObject  Id    SofaChairBrown             END
BEGIN LikelyObject  Id    SofaChairDoubleBrown             END
BEGIN LikelyObject  Id    SchoolDesk             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    SnackMachine             END
BEGIN LikelyObject  Id    DrinkMachine             END
BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    CoffeeMachine             END
BEGIN LikelyObject  Id    DrinkingFountain             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Fan             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END
BEGIN LikelyObject  Id    IndoorTreePlanter             END

BEGIN LikelyObject  Id    Radio             END
BEGIN LikelyObject  Id    BoomBoxRoundhouse             END
BEGIN LikelyObject  Id    Tv             END
BEGIN LikelyObject  Id    LargeTv             END
BEGIN LikelyObject  Id    Canvas             END
BEGIN LikelyObject  Id    PetBird             END
BEGIN LikelyObject  Id    ChessTable             END
BEGIN LikelyObject  Id    ArcadeCabinet             END
BEGIN LikelyObject  Id    TableFootball             END
BEGIN LikelyObject  Id    TableTennis             END
BEGIN LikelyObject  Id    PoolTable             END
BEGIN LikelyObject  Id    CinemaScreen             END
BEGIN LikelyObject  Id    CinemaProjector             END

BEGIN LikelyObject  Id    DumbbellRack             END
BEGIN LikelyObject  Id    WeightsBench             END
BEGIN LikelyObject  Id    GymMat             END
BEGIN LikelyObject  Id    TrainingDummy             END
BEGIN LikelyObject  Id    PunchBag             END
BEGIN LikelyObject  Id    Treadmill             END
BEGIN LikelyObject  Id    BoxingRing             END

BEGIN LikelyObject  Id    Bookshelf             END
BEGIN LikelyObject  Id    ComputerStation             END

BEGIN LikelyObject  Id    PhoneBooth             END
BEGIN LikelyObject  Id    VideoCallBooth             END

BEGIN LikelyObject  Id    MedicineCabinet	             END
BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    PASystem             END
#-

#+质量评级
BEGIN Grading       Type    RoomSize    Size    25      END
BEGIN Grading       Type    RoomSize    Size    50      END
BEGIN Grading       Type    OutsideWindow   Large true      END

BEGIN Grading       Type    Item    Id      Radio Alt BoomBoxRoundhouse Multi true END
BEGIN Grading       Type    Item    Id      Tv Alt LargeTv Multi true END
BEGIN Grading       Type    Item    Id      TableTennis Alt PoolTable,TableFootball Multi true END
BEGIN Grading       Type    Item    Id      ChessTable END
BEGIN Grading       Type    Item    Id      ArcadeCabinet END
BEGIN Grading       Type    Item    Id      ComputerStation  END
BEGIN Grading       Type    Item    Id      Fan  END
BEGIN Grading       Type    Item    Id      Plant Alt PlantCactus Multi true END

BEGIN Grading       Type    MultiItems  Quantity 10 END
BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    Item    Id      Cctv   GradeEffect -1    END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
END
#-
#-==

#+==健身房

BEGIN Room       
Name                 Gymnasium  
Capturable           true
VersionAdded		 3000
DLC					PrisonWingPriviledges
Properties			 QualityGraded
Properties           PrisonerRelax

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+物品要求
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    SnackMachine             END
BEGIN LikelyObject  Id    DrinkMachine             END
BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    DrinkingFountain             END

BEGIN LikelyObject  Id    DumbbellRack             END
BEGIN LikelyObject  Id    WeightsBench             END
BEGIN LikelyObject  Id    GymMat             END
BEGIN LikelyObject  Id    TrainingDummy             END
BEGIN LikelyObject  Id    PunchBag             END
BEGIN LikelyObject  Id    Treadmill             END
BEGIN LikelyObject  Id    BoxingRing             END

BEGIN LikelyObject	Id		TableTennis			 END

BEGIN LikelyObject  Id    Fan             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END

BEGIN LikelyObject  Id    MedicineCabinet             END
BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    PASystem             END
#-	

#+违禁品
BEGIN Contraband    Id      Rope		END
BEGIN Contraband    Id      Club		END
BEGIN Contraband    Id      Medicine	END

#-

#+品质评级
BEGIN Grading      Type    RoomSize Size   50               END
BEGIN Grading       Type    OutsideWindow   Large true      END
BEGIN Grading      Type    OutsideWindow  Quantity 2   END

BEGIN Grading      Type    Item    Id  Treadmill Quantity 4 END
BEGIN Grading      Type    Item    Id  WeightsBench Quantity 4 END
BEGIN Grading      Type    Item    Id  GymMat Quantity 4   END
BEGIN Grading      Type    Item    Id  DumbbellRack Quantity 4       END
BEGIN Grading      Type    Item    Id  PunchBag Quantity 2           END
BEGIN Grading      Type    Item    Id  TrainingDummy Quantity 2           END
BEGIN Grading      Type    Item    Id  BoxingRing          END
BEGIN Grading      Type    Item    Id  Fan                 END
BEGIN Grading      Type    Item    Id  WaterCooler Alt DrinkMachine,DrinkingFountain Multi true END


BEGIN Grading       Type    MultiItems  Quantity 16 END
BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    Item    Id      Cctv   GradeEffect -1    END
BEGIN Grading       Type    Item    Id      PASystem    GradeEffect -1 END
END	
#-	
#-==

#+==庭院

BEGIN Room
Name                 Yard
Properties           QualityGraded

BEGIN Requirement Type Outdoor END
BEGIN Requirement Type Secure END
BEGIN Requirement Type MinimumSize  x 4  y 4  END

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject  Id    WoodenTable     END
BEGIN LikelyObject  Id    WoodenStool     END
BEGIN LikelyObject  Id    OakTable     END
BEGIN LikelyObject  Id    OakBench     END
BEGIN LikelyObject  Id    OutdoorTable     END
BEGIN LikelyObject  Id    ParkBench     END
BEGIN LikelyObject  Id    DeckChair     END
BEGIN LikelyObject  Id    Bleachers     END

BEGIN LikelyObject  Id    SnackMachine     END
BEGIN LikelyObject  Id    DrinkMachine     END

BEGIN LikelyObject  Id    Toilet     END

BEGIN LikelyObject  Id    Bin     END
BEGIN LikelyObject  Id    RecyclingBin     END
BEGIN LikelyObject  Id    Bush     END
BEGIN LikelyObject  Id    FernBush     END
BEGIN LikelyObject  Id    Ivy     END

BEGIN LikelyObject  Id    Tree     END
BEGIN LikelyObject  Id    SnowyConiferTree     END
BEGIN LikelyObject  Id    PalmTree     END
BEGIN LikelyObject  Id    KayuMalamTree     END
BEGIN LikelyObject  Id    WillowTree     END
BEGIN LikelyObject  Id    SakuraTree     END
BEGIN LikelyObject  Id    CactusTree     END
BEGIN LikelyObject  Id    SpookyTree     END
BEGIN LikelyObject  Id    WillowTree     END
BEGIN LikelyObject  Id    BareTree     END

BEGIN LikelyObject  Id    Radio             END
BEGIN LikelyObject  Id    BoomBoxRoundhouse             END
BEGIN LikelyObject  Id    Canvas             END
BEGIN LikelyObject  Id    PetBird             END
BEGIN LikelyObject  Id    ChessTable             END
BEGIN LikelyObject  Id    TableFootball             END
BEGIN LikelyObject  Id    TableTennis             END
BEGIN LikelyObject  Id    PoolTable             END

BEGIN LikelyObject  Id    DumbbellRack             END
BEGIN LikelyObject  Id    WeightsBench             END
BEGIN LikelyObject  Id    GymMat             END
BEGIN LikelyObject  Id    TrainingDummy             END
BEGIN LikelyObject  Id    PunchBag             END
BEGIN LikelyObject  Id    TyreApparatus             END

BEGIN LikelyObject  Id    PhoneBooth             END
BEGIN LikelyObject  Id    VideoCallBooth             END

BEGIN LikelyObject  Id    MedicineCabinet             END
BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
BEGIN LikelyObject  Id    PASystem             END

#-

#+质量评级
BEGIN Grading       Type    RoomSize    Size    100  END

BEGIN Grading       Type    Item    Id      Radio Alt BoomBoxRoundhouse Multi true END
BEGIN Grading       Type    Item    Id      PhoneBooth Quantity 4 END
BEGIN Grading       Type    Item    Id      Canvas  END
BEGIN Grading       Type    Item    Id      PetBird END
BEGIN Grading       Type    Item    Id      Tree Alt SnowyConiferTree,PalmTree,KayuMalamTree,WillowTree,SakuraTree Multi true END
BEGIN Grading       Type    Item    Id      OutdoorTable Alt ParkBench,DeckChair Multi true END
BEGIN Grading       Type    Item    Id      Bleachers END
BEGIN Grading       Type    Item    Id      DumbbellRack Alt WeightsBench,GymMat,PunchBag,TrainingDummy Quantity 10  Multi true  END
BEGIN Grading       Type    Item    Id      TyreApparatus  END

BEGIN Grading       Type    Floor   Id      RunningTrack Quantity 20 END
BEGIN Grading       Type    MultiItems  Quantity 16 END
BEGIN Grading       Type    RoomSizeLess Size   25 GradeEffect -1 END
BEGIN Grading       Type    RoomSizeLess Size   50 GradeEffect -1   END
BEGIN Grading       Type    Floor   Id      Mud Alt NewMud Percent  50 GradeEffect -1 END
BEGIN Grading       Type    Item    Id      Cctv   GradeEffect -1    END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
END
#-
#-==

#+==假释听证室
BEGIN Room
Name                 ParoleRoom
Research             Legal

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 4  y 5  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id VisitorTable  END
#-
#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END

BEGIN LikelyObject  Id      VisitorTable         END

BEGIN LikelyObject  Id    MedicineCabinet	             END
BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#+违禁品
BEGIN Contraband    Id      FountainPen END
END
#-
#-==










#-==========

#+==教室

BEGIN Room
Name                 Classroom
Research             Education
Properties           QualityGraded
Properties           RequiresSector

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 4  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Blackboard END
BEGIN Requirement Type Object  Id SchoolDesk END
BEGIN Requirement Type Object  Id OfficeDesk Alt FancyDesk END
BEGIN Requirement Type Object  Id SwivelChair Alt Chair,ChairYellow,OfficeChair END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    Blackboard             END
BEGIN LikelyObject  Id    SchoolDesk             END
BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END

BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    DrinkingFountain             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Fan             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END

BEGIN LikelyObject  Id    Bookshelf             END
BEGIN LikelyObject  Id    LibraryBookshelf             END
BEGIN LikelyObject  Id    ShortBookcase             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    PASystem             END
#-

#+质量评级
BEGIN Grading       Type    RoomSize    Size    25      END
BEGIN Grading       Type    RoomSize    Size    50      END
BEGIN Grading       Type    OutsideWindow   Quantity    2   END
BEGIN Grading       Type    OutsideWindow   Large true      END

BEGIN Grading       Type    Item    Id  SchoolDesk  Quantity    10   END
BEGIN Grading       Type    Item    Id  SchoolDesk  Quantity    20  END
BEGIN Grading       Type    Item    Id  ChestOfDrawers Alt FilingCabinet,FilingCabinetFancy Multi true END
BEGIN Grading       Type    Item    Id  Blackboard  END
BEGIN Grading       Type    Item    Id  Bookshelf Alt LibraryBookshelf,ShortBookcase Quantity 2 Multi true END
BEGIN Grading       Type    Item    Id  WaterCooler Alt DrinkingFountain Multi true  END
BEGIN Grading       Type    Item    Id  Bin Alt RecyclingBin Multi true  END
BEGIN Grading       Type    Item    Id  Sprinkler   END

BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    Item    Id      Cctv   GradeEffect -1    END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
END
#-
#-==

#+==礼拜堂

BEGIN Room
Name                Chapel
Research            MentalHealth
Properties           RequiresSector
Properties           CanAssignGangSegregation
Properties           PrisonerRelax
WorkGroup           Chapel

BEGIN Requirement Type Indoor END
BEGIN Requirement Type MinimumSize x 4 y 4 END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object Id Altar END
BEGIN Requirement Type Object Id Pews END
BEGIN Requirement Type Object Id PrayerMat END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END

BEGIN LikelyObject  Id      Altar         END
BEGIN LikelyObject  Id      Pews         END
BEGIN LikelyObject  Id      PrayerMat         END

BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END

BEGIN LikelyObject  Id    ServoProxy             END
END
#-
#-==

#+==医务室

BEGIN Room
Name                 MedicalWard
Research             Health

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize x 2 y 3 END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id MedicalBed  END
BEGIN Requirement Type Object  Id MedicineCabinet  END
BEGIN Requirement Type Object  Id PersonalSink Alt BathroomSink,SinkMirror Multi true END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END

BEGIN LikelyObject  Id      MedicalBed    END

BEGIN LikelyObject  Id      PersonalSink    END
BEGIN LikelyObject  Id      BathroomSink    END
BEGIN LikelyObject  Id      SinkMirror    END
BEGIN LikelyObject  Id      BathroomHandDryer    END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END

BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    DrinkingFountain             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Fan             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END

BEGIN LikelyObject	Id		HealthMonitor	END
#-

#+违禁品
BEGIN Contraband    Id      Needle          END
BEGIN Contraband    Id      Poison          END
BEGIN Contraband    Id      Medicine        END
BEGIN Contraband    Id      Scissors        END
END
#-
#-==

#+==探监室

BEGIN Room
Name                 Visitation
Properties           RequiresSector
Properties           CanAssignGangSegregation	

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize x 2 y 3 END
BEGIN Requirement Type Enclosed END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id VisitorTable  Alt VisitorTableSecure END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END

BEGIN LikelyObject  Id      VisitorTable    END
BEGIN LikelyObject  Id      VisitorTableSecure    END

BEGIN LikelyObject  Id      Plant    END
BEGIN LikelyObject  Id      PlantCactus    END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      Cigs    END
BEGIN Contraband    Id      Lighter         END
BEGIN Contraband    Id      Drugs   END
BEGIN Contraband    Id      Booze   END
BEGIN Contraband    Id      MobilePhone END
END
#-
#-==
#-==========

#+==========员工专用

#+==办公室
BEGIN Room
Name                 Office
Properties           StaffCanUseFacilities

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END

BEGIN Requirement Type Object  Id OfficeDesk Alt FancyDesk END
BEGIN Requirement Type Object  Id SwivelChair Alt Chair,ChairYellow,OfficeChair END
BEGIN Requirement Type Object  Id FilingCabinet Alt FilingCabinetFancy END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END
BEGIN LikelyObject  Id      Lamp         END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    Chair             END
BEGIN LikelyObject  Id    ChairYellow             END
BEGIN LikelyObject  Id    SofaChairsingle             END
BEGIN LikelyObject  Id    SofaChairdouble             END
BEGIN LikelyObject  Id    SofaChairBrown             END
BEGIN LikelyObject  Id    SofaChairDoubleBrown             END
BEGIN LikelyObject  Id    OvalStaffTable             END

BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END

BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    CoffeeMachine             END

BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END

BEGIN LikelyObject  Id    Radio             END
BEGIN LikelyObject  Id    BoomBoxRoundhouse             END
BEGIN LikelyObject  Id    Tv             END
BEGIN LikelyObject  Id    LargeTv             END
BEGIN LikelyObject  Id    Bookshelf             END

BEGIN LikelyObject  Id    DoorMat             END
BEGIN LikelyObject  Id    MooseHead             END
BEGIN LikelyObject  Id    Painting1             END
BEGIN LikelyObject  Id    Painting2             END
BEGIN LikelyObject  Id    CoatStand             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id       MobilePhone     END
BEGIN Contraband    Id      Booze           END
BEGIN Contraband    Id      Cigs            END
BEGIN Contraband    Id      Lighter         END
END
#-
#-==

#+==员工休息室

BEGIN Room
Name                 Staffroom
Properties           StaffCanUseFacilities
Properties			 DiningArea
Properties           RequiresSector

BEGIN Requirement Type Indoor END
BEGIN Requirement Type MinimumSize  x 4  y 4  END

#+必要物品	
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id SofaChairDouble Alt SofaChairBrown,SofaChairDoubleBrown,SofaChairSingle END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    WoodenTable             END
BEGIN LikelyObject  Id    WoodenStool             END
BEGIN LikelyObject  Id    OakTable             END
BEGIN LikelyObject  Id    OakBench             END
BEGIN LikelyObject  Id    Chair             END
BEGIN LikelyObject  Id    ChairYellow             END
BEGIN LikelyObject  Id    SofaChairsingle             END
BEGIN LikelyObject  Id    SofaChairdouble             END
BEGIN LikelyObject  Id    SofaChairBrown             END
BEGIN LikelyObject  Id    SofaChairDoubleBrown             END
BEGIN LikelyObject  Id    SchoolDesk             END

BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END
BEGIN LikelyObject  Id    OvalStaffTable             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    ShowerHead             END
BEGIN LikelyObject  Id    ShowerPillar             END
BEGIN LikelyObject  Id    Drain             END
BEGIN LikelyObject  Id    PersonalSink             END
BEGIN LikelyObject  Id    BathroomSink             END
BEGIN LikelyObject  Id    SinkMirror             END
BEGIN LikelyObject  Id    BathroomHandDryer             END

BEGIN LikelyObject  Id    SnackMachine             END
BEGIN LikelyObject  Id    DrinkMachine             END
BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    CoffeeMachine             END
BEGIN LikelyObject  Id    DrinkingFountain             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Fan             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END
BEGIN LikelyObject  Id    IndoorTreePlanter             END

BEGIN LikelyObject  Id    Radio             END
BEGIN LikelyObject  Id    BoomBoxRoundhouse             END
BEGIN LikelyObject  Id    Tv             END
BEGIN LikelyObject  Id    LargeTv             END
BEGIN LikelyObject  Id    Canvas             END
BEGIN LikelyObject  Id    PetBird             END
BEGIN LikelyObject  Id    ChessTable             END
BEGIN LikelyObject  Id    ArcadeCabinet             END
BEGIN LikelyObject  Id    TableFootball             END
BEGIN LikelyObject  Id    TableTennis             END
BEGIN LikelyObject  Id    PoolTable             END
BEGIN LikelyObject  Id    CinemaScreen             END
BEGIN LikelyObject  Id    CinemaProjector             END

BEGIN LikelyObject  Id    DumbbellRack             END
BEGIN LikelyObject  Id    WeightsBench             END
BEGIN LikelyObject  Id    GymMat             END
BEGIN LikelyObject  Id    TrainingDummy             END
BEGIN LikelyObject  Id    PunchBag             END
BEGIN LikelyObject  Id    Treadmill             END
BEGIN LikelyObject  Id    BoxingRing             END


BEGIN LikelyObject  Id    Bookshelf             END
BEGIN LikelyObject  Id    LibraryBookshelf             END
BEGIN LikelyObject  Id    ShortBookcase             END
BEGIN LikelyObject  Id    ComputerStation             END

BEGIN LikelyObject  Id    PhoneBooth             END
BEGIN LikelyObject  Id    VideoCallBooth             END

BEGIN LikelyObject  Id    MedicineCabinet	             END
BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      Cigs            END
BEGIN Contraband    Id      Lighter         END
BEGIN Contraband    Id      MobilePhone     END
BEGIN Contraband    Id      Knife           END
BEGIN Contraband    Id      Fork            END

END
#-
#-==

#+==警备室
BEGIN Room
Name                 Security
Research             Security
Properties          StaffCanUseFacilities

BEGIN Requirement Type MinimumSize  x 2  y 2  END
BEGIN Requirement Type Indoor END
BEGIN Requirement Type Enclosed END

#+必要物品	
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id      CctvMonitor       END
BEGIN LikelyObject  Id      DoorControlSystem END
BEGIN LikelyObject  Id      PhoneMonitor      END
BEGIN LikelyObject  Id      TrackingMonitor   END
BEGIN LikelyObject  Id      Router END

BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END
BEGIN LikelyObject  Id    OvalStaffTable             END

BEGIN LikelyObject  Id    Toilet             END

BEGIN LikelyObject  Id      SofaChairSingle END
BEGIN LikelyObject  Id      SofaChairDouble END
BEGIN LikelyObject  Id      SofaChairBrown END
BEGIN LikelyObject  Id      SofaChairDoubleBrown END

BEGIN LikelyObject  Id    MedicineCabinet	             END
BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      JailKeys          END
BEGIN Contraband    Id      Keycard           END
BEGIN Contraband    Id      Baton             END
BEGIN Contraband    Id      Cigs              END
BEGIN Contraband    Id      Lighter           END
BEGIN Contraband    Id      Torch             END
END
#-
#-==

#+==枪械库

BEGIN Room
Name                 Armoury
Research             Armoury
BEGIN Requirement Type Object  Id WeaponRack  END
Properties           StaffCanUseFacilities

BEGIN Requirement Type Indoor END
BEGIN Requirement Type Enclosed END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id GuardLocker END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END
BEGIN LikelyObject  Id    OvalStaffTable             END

BEGIN LikelyObject  Id      SofaChairSingle END
BEGIN LikelyObject  Id      SofaChairDouble END
BEGIN LikelyObject  Id      SofaChairBrown END
BEGIN LikelyObject  Id      SofaChairDoubleBrown END

BEGIN LikelyObject  Id    Toilet             END

BEGIN LikelyObject  Id    GuardLocker             END
BEGIN LikelyObject  Id    WeaponRack             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      Shotgun         END
BEGIN Contraband    Id      Gun             END
BEGIN Contraband    Id      Tazer           END
BEGIN Contraband    Id      Baton           END
BEGIN Contraband    Id      Rifle           END
END
#-
#-==

#+==狗舍

BEGIN Room
Name                 Kennel
Research             Dogs
Properties           StaffCanUseFacilities

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品	
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id DogCrate  END
BEGIN Requirement Type Object  Id DogBowl  END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END
BEGIN LikelyObject  Id    OvalStaffTable             END

BEGIN LikelyObject  Id      SofaChairSingle END
BEGIN LikelyObject  Id      SofaChairDouble END
BEGIN LikelyObject  Id      SofaChairBrown END
BEGIN LikelyObject  Id      SofaChairDoubleBrown END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    DogCrate             END
BEGIN LikelyObject  Id    DogBowl             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
END
#-
#-==

#-==========

#+==========交通运输

#+==入狱搜查室

BEGIN Room
Name                 Intake
Research             Security
Properties       RequiresSector

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品	
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Table Alt SmallTable END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id      Cctv    END
BEGIN LikelyObject  Id      Table    END
BEGIN LikelyObject  Id      SmallTable    END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
END
#-
#-==

#+==停尸房

BEGIN Room
Name                 Morgue
Research             Health

BEGIN Requirement Type Indoor  END

#+必要物品
BEGIN Requirement Type Object  Id MorgueSlab  END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    MorgueSlab             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      Scissors         END
BEGIN Contraband    Id      Knife END
END
#-
#-==

#+==仓库

BEGIN Room
Name                 Storage
Properties           StaffCanUseFacilities

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject  Id      StorageShelf    END
BEGIN LikelyObject  Id      ScannerMachine  END
BEGIN LikelyObject  Id      ScannerMonitor  END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
#-

#+违禁品
BEGIN Contraband    Id      Screwdriver     END
BEGIN Contraband    Id      Saw             END
BEGIN Contraband    Id      Drill           END
BEGIN Contraband    Id      Hammer          END
END
#-
#-==

#+==卸货区

BEGIN Room
Name Deliveries

BEGIN Requirement Type MinimumSize  x 1  y 3  END

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject  Id      ScannerMachine  END
BEGIN LikelyObject  Id      ScannerMonitor  END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
END
#-
#-==

#+==出货区

BEGIN Room       
Name Exports
Research             PrisonLabour

BEGIN Requirement Type MinimumSize  x 1  y 3  END  

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
END
#-
#-==

#+==垃圾场

BEGIN Room       
Name Garbage

BEGIN Requirement Type MinimumSize  x 1  y 3  END

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject  Id      Bin  END
BEGIN LikelyObject  Id      RecyclingBin  END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
END
#-
#-==
#-==========

#+==========DLC

#+=====女性囚犯

#+==家庭牢房
BEGIN Room
Name                FamilyCell
Properties          Housing
Properties          WomenOnly
Properties          MothersOnly
Properties           CanAssignGangSegregation

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Toilet  END
BEGIN Requirement Type Object  Id Bed Alt Mattress,ComfyBed,CoffinBed,OldBed,CampBed,NettedBed  END

BEGIN Requirement Type Object  Id Crib END
BEGIN Requirement Type Object  Id ShowerHead END
BEGIN Requirement Type Object  Id Drain END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Crib             END
BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead	             END
BEGIN LikelyObject  Id    Drain	             END
BEGIN LikelyObject  Id    PersonalSink	             END
BEGIN LikelyObject  Id    BathroomSink	             END
BEGIN LikelyObject  Id    SinkMirror	             END
BEGIN LikelyObject  Id    BathroomHandDryer	             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END

BEGIN LikelyObject  Id    WoodenTable	             END
BEGIN LikelyObject  Id    WoodenStool	             END
BEGIN LikelyObject  Id    OakTable	             END
BEGIN LikelyObject  Id    OakBench	             END
BEGIN LikelyObject  Id    Chair	             END
BEGIN LikelyObject  Id    ChairYellow	             END
BEGIN LikelyObject  Id    SchoolDesk	             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END
BEGIN LikelyObject  Id    Fan             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-	

#+品质评级
BEGIN Grading       Type    MultiItems  Quantity 5 END
BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading		Type	HasGlassWalls Percent 50	GradeEffect -1		END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    Item    Id      Mattress   GradeEffect -2    END 
BEGIN Grading		Type	Item    Id		OldBed	   GradeEffect -1	 END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
END
#-
#-==

#+==托儿所
BEGIN Room
Name                Nursery
Properties          RequiresSector
Properties          WomenOnly
Properties          MothersOnly
Properties          DiningArea

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id ServingTable Alt SmallServingTable,JungleServingTable  END
BEGIN Requirement Type Object  Id Table Alt SmallTable,OakTable,JungleTable END
BEGIN Requirement Type Object  Id Bench Alt SmallBench,JungleBench END
BEGIN Requirement Type Object  Id Crib END
BEGIN Requirement Type Object  Id PlayMat END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    Crib             END
BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead	             END
BEGIN LikelyObject  Id    Drain	             END
BEGIN LikelyObject  Id    PersonalSink	             END
BEGIN LikelyObject  Id    BathroomSink	             END
BEGIN LikelyObject  Id    SinkMirror	             END
BEGIN LikelyObject  Id    BathroomHandDryer	             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    Radio	             END
BEGIN LikelyObject  Id    BoomBoxRoundhouse	             END
BEGIN LikelyObject  Id    Tv	             END
BEGIN LikelyObject  Id    LargeTv	             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin	             END
BEGIN LikelyObject  Id    Fan	             END
BEGIN LikelyObject  Id    Plant	             END
BEGIN LikelyObject  Id    PlantCactus	             END

BEGIN LikelyObject  Id    MedicineCabinet	             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
END
#-
#-==
#-=====

#+=====迈向绿色

#+==农田

BEGIN Room       
Name                 FarmingField
Properties          PrisonersCanWork
Properties	    RequiresSector
Qualification        FarmTraining
Research             Farming
VersionAdded        4000
WorkExperience		WorkLabourer
WorkExperienceRate	0.025

BEGIN Requirement Type Outdoor END
BEGIN Requirement Type MinimumSize  x 5  y 5  END

#+必要物品
BEGIN Requirement Type Object  Id Shed  END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject 	Id		Shed		  END
BEGIN LikelyObject	Id		AutoScythe	  END
BEGIN LikelyObject	Id		AutoHarvester	      END
BEGIN LikelyObject	Id		BasicAutoGatherer	  END
BEGIN LikelyObject	Id		AdvancedAutoGatherer	  END
BEGIN LikelyObject	Id		DripPipe 		  END
BEGIN LikelyObject	Id		CropSprinkler	  END
BEGIN LikelyObject	Id		CompostBin	 	  END
BEGIN LikelyObject	Id		CompostFertilizer END
BEGIN LikelyObject	Id		HighQualityFertilizer END

BEGIN LikelyObject	Id		CropCornPlant	  END
BEGIN LikelyObject	Id		CropBarleyPlant	  END
BEGIN LikelyObject	Id		CropWheatPlant	  END

BEGIN LikelyObject	Id		Bin	END
BEGIN LikelyObject	Id		RecyclingBin	END

BEGIN LikelyObject  Id      HayBale    END
BEGIN LikelyObject  Id    Bush     END
BEGIN LikelyObject  Id    FernBush     END
BEGIN LikelyObject  Id    Ivy     END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
#-

#+违禁品
BEGIN Contraband    Id      Sheers	END
BEGIN Contraband    Id      Spade	END
BEGIN Contraband    Id      Trowel	END
BEGIN Contraband    Id      HandFork	END
BEGIN Contraband    Id      Axe 	END
BEGIN Contraband    Id      Saw 	END
BEGIN Contraband    Id 	    ProducedDrugs	END

END
#-
#-==

#+==菜田

BEGIN Room       
Name                 VegetableAllotment
Properties          PrisonersCanWork
Properties	    	RequiresSector
Qualification        FarmTraining
Research             Farming
VersionAdded        4000
WorkExperience		WorkLabourer
WorkExperienceRate	0.025

BEGIN Requirement Type Outdoor END	
BEGIN Requirement Type MinimumSize  x 5  y 5  END

#+必要物品
BEGIN Requirement Type Object  Id Shed  END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject 	Id		Shed		  END
BEGIN LikelyObject	Id		AutoScythe	  END
BEGIN LikelyObject	Id		AutoHarvester	      END
BEGIN LikelyObject	Id		BasicAutoGatherer	  END
BEGIN LikelyObject	Id		AdvancedAutoGatherer	  END
BEGIN LikelyObject	Id		DripPipe 		  END
BEGIN LikelyObject	Id		CropSprinkler	  END
BEGIN LikelyObject	Id		CompostBin	 	  END
BEGIN LikelyObject	Id		CompostFertilizer END
BEGIN LikelyObject	Id		HighQualityFertilizer END

BEGIN LikelyObject	Id		CropCarrotPlant	  END
BEGIN LikelyObject	Id		CropPotatoPlant	  END
BEGIN LikelyObject	Id		CropTomatoPlant	  END
BEGIN LikelyObject	Id		CropCabbagePlant	  END

BEGIN LikelyObject	Id		Bin	END
BEGIN LikelyObject	Id		RecyclingBin	END

BEGIN LikelyObject  Id      HayBale    END
BEGIN LikelyObject  Id    Bush     END
BEGIN LikelyObject  Id    FernBush     END
BEGIN LikelyObject  Id    Ivy     END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
#-

#+违禁品
BEGIN Contraband    Id      Sheers	END
BEGIN Contraband    Id      Spade	END
BEGIN Contraband    Id      Trowel	END
BEGIN Contraband    Id      HandFork	END
BEGIN Contraband    Id      Axe 	END
BEGIN Contraband    Id      Saw 	END

END
#-
#-==

#+==果园

BEGIN Room       
Name                 FruitOrchard
Properties          PrisonersCanWork
Properties			RequiresSector
Qualification        FarmTraining
Research             Farming
VersionAdded        4000
WorkExperience		WorkLabourer
WorkExperienceRate	0.025

BEGIN Requirement Type Outdoor END
BEGIN Requirement Type MinimumSize  x 5  y 5  END

#+必要物品
BEGIN Requirement Type Object  Id Shed  END    
#-

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject 	Id		Shed		  END
BEGIN LikelyObject	Id		BasicAutoGatherer	  END
BEGIN LikelyObject	Id		AdvancedAutoGatherer	  END

BEGIN LikelyObject	Id		CropAppleTree	END
BEGIN LikelyObject	Id		CropBananaTree	END
BEGIN LikelyObject	Id		CropPeachTree	END
BEGIN LikelyObject	Id		CropOrangeTree	END

BEGIN LikelyObject	Id		Bin	END
BEGIN LikelyObject	Id		RecyclingBin	END

BEGIN LikelyObject  Id      HayBale    END
BEGIN LikelyObject  Id    Bush     END
BEGIN LikelyObject  Id    FernBush     END
BEGIN LikelyObject  Id    Ivy     END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
#-

#+违禁品
BEGIN Contraband    Id      Sheers	END
BEGIN Contraband    Id      Spade	END
BEGIN Contraband    Id      Trowel	END
BEGIN Contraband    Id      HandFork	END
BEGIN Contraband    Id      Axe 	END
BEGIN Contraband    Id      Saw 	END
BEGIN Contraband    Id 	    ProducedNarcotics END
END
#-
#-==

#+==花园

BEGIN Room       
Name                 FlowerGarden
Research             Farming
Properties           PrisonerRelax
VersionAdded        4000

#+必要物品
BEGIN Requirement Type 		Outdoor 				END	
BEGIN Requirement Type 		MinimumSize  x 5  y 5   		END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light     END
BEGIN LikelyObject  Id    SolarLight     END
BEGIN LikelyObject  Id    WallLight     END
BEGIN LikelyObject  Id    SolarWallLight     END
BEGIN LikelyObject  Id    FloodLight     END
BEGIN LikelyObject  Id    StreetLamp     END
BEGIN LikelyObject  Id    SearchLight     END

BEGIN LikelyObject	Id    FlowerRoseBush		END
BEGIN LikelyObject	Id    FlowerSunflower		END
BEGIN LikelyObject	Id    FlowerMixedBegonias	END
BEGIN LikelyObject	Id    FlowerHeatherBushes	END
BEGIN LikelyObject	Id    FlowerHydrangeaPlant	END
BEGIN LikelyObject	Id    FlowerPlanterWateringCan	END
BEGIN LikelyObject	Id    FlowerPlanterWellies	END
BEGIN LikelyObject	Id    FlowerPlanterWheelbarrow	END

BEGIN LikelyObject	Id    Bin	END
BEGIN LikelyObject	Id    RecyclingBin	END

BEGIN LikelyObject  Id    HayBale    END
BEGIN LikelyObject  Id    Bush     END
BEGIN LikelyObject  Id    FernBush     END
BEGIN LikelyObject  Id    Ivy     END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    GuardPavilion             END
BEGIN LikelyObject  Id    GuardPavilionCorner             END
BEGIN LikelyObject  Id    GuardTower             END
#-

#+违禁品
BEGIN Contraband    Id      Sheers	END
BEGIN Contraband    Id      Spade	END
BEGIN Contraband    Id      Trowel	END
BEGIN Contraband    Id      HandFork	END

END
#-
#-==

#+==食品储藏室

BEGIN Room       
Name                 Pantry
Research             Farming

BEGIN Requirement Type 		Enclosed 		END
BEGIN Requirement Type Indoor END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject	Id		TallFridge		END
BEGIN LikelyObject	Id		StorageShelf	END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id 	    ProducedNarcotics END
END
#-
#-==
#-=====

#+=====二次机会

#+==面包房

BEGIN Room       
Name                 Bakery  
Research             PrisonLabour
Properties           PrisonersCanWork
Properties           RequiresSector
Properties           BlockMaterialTransfer
QualificationAlternativeWorkExperienceType	WorkCook    
QualificationAlternativeWorkExperienceType	WorkRCS
VersionAdded	5000

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize x 5 y 5 END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id DoughMixer	END
BEGIN Requirement Type Object  Id Oven	END
BEGIN Requirement Type Object  Id ShopCounter	END
BEGIN Requirement Type Object  Id DisplayCounter  END
BEGIN Requirement Type Object  Id CakeStand END
BEGIN Requirement Type Object  Id Fridge  Alt	TallFridge	END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id      DoughMixer      END
BEGIN LikelyObject  Id      Oven            END
BEGIN LikelyObject  Id      ShopCounter     END
BEGIN LikelyObject  Id      DisplayCounter  END
BEGIN LikelyObject  Id      CakeStand	    END
BEGIN LikelyObject  Id      Fridge          END   
BEGIN LikelyObject  Id      TallFridge          END   

BEGIN LikelyObject  Id      WallPanel       END
BEGIN LikelyObject  Id      WallPanelWood   END
BEGIN LikelyObject  Id      WallPanelStone  END
BEGIN LikelyObject  Id      WallPanelCorner_A       END
BEGIN LikelyObject  Id      WallPanelWoodCorner_A   END
BEGIN LikelyObject  Id      WallPanelStoneCorner_A  END
BEGIN LikelyObject  Id      WallPanelCorner_B       END
BEGIN LikelyObject  Id      WallPanelWoodCorner_B   END
BEGIN LikelyObject  Id      WallPanelStoneCorner_B  END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-	

#+违禁品
BEGIN Contraband      Id      Knife           END
BEGIN Contraband      Id      Fork            END
BEGIN Contraband      Id      Spoon           END
BEGIN Contraband      Id      Scissors        END
BEGIN Contraband      Id 	  ProducedNarcotics END
BEGIN Contraband      Id      Bacon           END	
BEGIN Contraband      Id      Whisk           END
BEGIN Contraband      Id      RollingPin      END
#-	

#+走私
BEGIN ContrabandEM    Id      Knife           END
BEGIN ContrabandEM    Id      Fork            END
BEGIN ContrabandEM    Id      Spoon           END
BEGIN ContrabandEM    Id      Scissors        END
BEGIN ContrabandEM    Id 	  ProducedNarcotics END
BEGIN ContrabandEM    Id      Bacon           END	
BEGIN ContrabandEM    Id      Whisk           END   
BEGIN ContrabandEM    Id      RollingPin      END   
END
#-
#-==

#+==餐厅

BEGIN Room       
Name                 Restaurant  
Research             PrisonLabour
Properties           PrisonersCanWork
Properties           RequiresSector
Properties           BlockMaterialTransfer
QualificationAlternativeWorkExperienceType	WorkCook    
QualificationAlternativeWorkExperienceType	WorkRCS
VersionAdded	5000
BEGIN Requirement Type Indoor  END
BEGIN Requirement Type Enclosed END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END

BEGIN Requirement Type Object  Id Cooker  END
BEGIN Requirement Type Object  Id Fridge  Alt	TallFridge	END
BEGIN Requirement Type Object  Id Sink END
BEGIN Requirement Type Object  Id ShopCounter	END
BEGIN Requirement Type Object  Id DisplayCounter	END

BEGIN Requirement Type Object  Id Table	Alt	DiningTableLarge,DiningTableSmall,DinerBooth	END
BEGIN Requirement Type Object  Id Chair   Alt	DiningChair,DinerBooth,ChairYellow,SwivelChair	END    
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id      Cooker          END
BEGIN LikelyObject  Id      Fridge          END
BEGIN LikelyObject  Id      TallFridge          END
BEGIN LikelyObject  Id      Sink            END
BEGIN LikelyObject  Id      ShopCounter  END
BEGIN LikelyObject  Id      DisplayCounter  END

BEGIN LikelyObject  Id      Table           END
BEGIN LikelyObject  Id      DiningTableLarge      END
BEGIN LikelyObject  Id      DiningTableSmall      END
BEGIN LikelyObject  Id      DinerBooth      END
BEGIN LikelyObject  Id      Chair           END
BEGIN LikelyObject  Id      ChairYellow     END
BEGIN LikelyObject  Id      DiningChair     END
BEGIN LikelyObject  Id      SwivelChair     END

BEGIN LikelyObject  Id      WallPanel       END
BEGIN LikelyObject  Id      WallPanelWood   END
BEGIN LikelyObject  Id      WallPanelStone  END
BEGIN LikelyObject  Id      WallPanelCorner_A       END
BEGIN LikelyObject  Id      WallPanelWoodCorner_A   END
BEGIN LikelyObject  Id      WallPanelStoneCorner_A  END
BEGIN LikelyObject  Id      WallPanelCorner_B       END
BEGIN LikelyObject  Id      WallPanelWoodCorner_B   END
BEGIN LikelyObject  Id      WallPanelStoneCorner_B  END

BEGIN LikelyObject  Id      Chandelier  END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-	

#+违禁品
BEGIN Contraband      Id      Knife           END
BEGIN Contraband      Id      Fork            END
BEGIN Contraband      Id      Spoon           END
BEGIN Contraband      Id      Scissors        END
BEGIN Contraband      Id 	  ProducedNarcotics END
#-	

#+走私
BEGIN ContrabandEM    Id      Knife           END
BEGIN ContrabandEM    Id      Fork            END
BEGIN ContrabandEM    Id      Spoon           END
BEGIN ContrabandEM    Id      Scissors        END
BEGIN ContrabandEM    Id 	  ProducedNarcotics END

END
#-
#-==

#+==会客室

BEGIN Room  

Name                   TherapyRoom
VersionAdded	5000

BEGIN Requirement Type Indoor                    END
BEGIN Requirement Type MinimumSize  x 5  y 5     END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Chair Alt ChairYellow,SwivelChair         END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id      Chair          END
BEGIN LikelyObject  Id      ChairYellow          END
BEGIN LikelyObject  Id      SwivelChair          END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-	

#+走私
BEGIN ContrabandEM  Id  Booze                    END
BEGIN ContrabandEM  Id  Cigs                     END
BEGIN ContrabandEM  Id  Lighter                  END
END
#-
#-==
#-==========

#+=====完美风暴

#+==气象中心

BEGIN Room       
Name                 WeatherCentre
VersionAdded        4000

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 3  y 2  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id WeatherMachine END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject 	Id	WeatherMachine END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
END
#-	
#-==

#+==培训室

BEGIN Room       
Name                 TrainingRoom
Capturable           true
Research             Education
Properties           StaffCanUseFacilities

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 4  y 5  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id OfficeDesk Alt FancyDesk END
BEGIN Requirement Type Object  Id Chair Alt ChairYellow,SwivelChair 	 END
BEGIN Requirement Type Object  Id RatTrap    	 END
BEGIN Requirement Type Object  Id FirstAidStation  END
BEGIN Requirement Type Object  Id GritBin   	 END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END


BEGIN LikelyObject	Id	OfficeDesk		END
BEGIN LikelyObject	Id	FancyDesk		END
BEGIN LikelyObject	Id	Chair		END
BEGIN LikelyObject	Id	ChairYellow		END
BEGIN LikelyObject	Id	SwivelChair		END

BEGIN LikelyObject	Id	RatTrap		END
BEGIN LikelyObject	Id	FirstAidStation	END
BEGIN LikelyObject	Id	GritBin		END

BEGIN LikelyObject	Id	WaterCooler			END
BEGIN LikelyObject	Id	Blackboard			END
BEGIN LikelyObject	Id	Bookshelf			END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
END
#-
#-==
#-=====

#+=====精神病房

#+==软垫牢房
BEGIN Room       
Name                 PaddedCell  
Capturable           true
DLC_Replace_Type	 Cell
VersionAdded		 2000
Properties           Housing
Properties			 HasPaddedWalls

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type Enclosed END
BEGIN Requirement Type MinimumSize  x 2  y 3  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Toilet     END
BEGIN Requirement Type Object  Id Bed Alt Mattress,ComfyBed,OldBed,CoffinBed,CampBed,NettedBed  END
#-

#+推荐物品
BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END

BEGIN LikelyObject  Id    SoftPillow             END
BEGIN LikelyObject  Id    Bed             END
BEGIN LikelyObject  Id    Mattress             END
BEGIN LikelyObject  Id    OldBed             END
BEGIN LikelyObject  Id    BunkBed             END
BEGIN LikelyObject  Id    ComfyBed             END
BEGIN LikelyObject  Id    CampBed             END
BEGIN LikelyObject  Id    NettedBed             END
BEGIN LikelyObject  Id    CoffinBed             END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END

BEGIN LikelyObject  Id    WoodenTable	             END
BEGIN LikelyObject  Id    WoodenStool	             END
BEGIN LikelyObject  Id    OakTable	             END
BEGIN LikelyObject  Id    OakBench	             END
BEGIN LikelyObject  Id    Chair	             END
BEGIN LikelyObject  Id    ChairYellow	             END
BEGIN LikelyObject  Id    SchoolDesk	             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead	             END
BEGIN LikelyObject  Id    Drain	             END
BEGIN LikelyObject  Id    PersonalSink	             END
BEGIN LikelyObject  Id    BathroomSink	             END
BEGIN LikelyObject  Id    SinkMirror	             END
BEGIN LikelyObject  Id    BathroomHandDryer	             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END
BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END
BEGIN LikelyObject  Id    Fan             END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-	

#+品质评级
BEGIN Grading       Type    RoomSize Size   6                END
BEGIN Grading       Type    RoomSize Size   9                END
BEGIN Grading       Type    RoomSize Size   16               END
BEGIN Grading       Type    OutsideWindow   Stackable true	END
BEGIN Grading       Type    OutsideWindow   Large true      END

BEGIN Grading       Type    Item    Id      ComfyBed Alt SoftPillow Multi true END
BEGIN Grading       Type    Item    Id      WoodenTable Alt OakTable,SchoolDesk Multi true END
BEGIN Grading       Type    Item    Id      WoodenStool Alt OakBench,Chair,ChairYellow,MetalStool,SchoolDesk Multi true END
BEGIN Grading       Type    Item    Id      ShowerHead Alt PersonalSink,BathroomSink,SinkMirror Multi true END
BEGIN Grading       Type    Item    Id      Plant Alt PlantCactus Multi true END
BEGIN Grading       Type    Item    Id      Fan END
BEGIN Grading       Type    Item    Id      Radio Alt BoomBoxRoundhouse,Tv,LargeTv,Canvas,PetBird,ChessTable Multi true END
BEGIN Grading       Type    Item    Id      DumbbellRack Alt WeightsBench,GymMat,TrainingDummy,PunchBag,Treadmill Multi true END
BEGIN Grading       Type    Item    Id      Bookshelf END
BEGIN Grading       Type    Item    Id      PrayerMat END

BEGIN Grading       Type    MultiItems  Quantity 5 END
BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading		Type	HasGlassWalls Percent 50	GradeEffect -1		END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    Item    Id      Mattress   GradeEffect -2    END 
BEGIN Grading		Type	Item    Id		OldBed	   GradeEffect -1	 END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
END
#-
#-==

#+==软垫拘留室

BEGIN Room       
Name                 PaddedHoldingCell  
Capturable           true
DLC_Replace_Type	 HoldingCell
VersionAdded         2000
Properties           Housing
Properties			 HasPaddedWalls

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type Enclosed END
BEGIN Requirement Type MinimumSize  x 5  y 5  END

#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id Toilet  END
BEGIN Requirement Type Object  Id Bench Alt SmallBench,JungleBench,OakBench END
#-	

#+推荐物品
BEGIN LikelyObject  Id    light             END
BEGIN LikelyObject  Id    Walllight             END

BEGIN LikelyObject  Id    Bench             END
BEGIN LikelyObject  Id    SmallBench             END


BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    Windowlarge	             END

BEGIN LikelyObject  Id    Toilet             END
BEGIN LikelyObject  Id    ShowerHead	             END
BEGIN LikelyObject  Id    Drain	             END
BEGIN LikelyObject  Id    PersonalSink	             END
BEGIN LikelyObject  Id    BathroomSink	             END
BEGIN LikelyObject  Id    SinkMirror	             END
BEGIN LikelyObject  Id    BathroomHandDryer	             END

BEGIN LikelyObject  Id    Bed             END
BEGIN LikelyObject  Id    Mattress             END
BEGIN LikelyObject  Id    OldBed             END
BEGIN LikelyObject  Id    BunkBed             END

BEGIN LikelyObject  Id    Bin             END
BEGIN LikelyObject  Id    RecyclingBin             END

BEGIN LikelyObject  Id    MetalDetector             END
BEGIN LikelyObject  Id    Cctv             END
BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
BEGIN LikelyObject  Id    PASystem             END
END
#-
#-==

#+==软垫禁闭室

BEGIN Room       
Name                 PaddedSolitary
DLC_Replace_Type	 Solitary
VersionAdded		 2000
Properties           RequiresSector
Properties			 HasPaddedWalls

BEGIN Requirement Type Enclosed END

#+推荐物品
BEGIN LikelyObject  Id    Toilet           END

BEGIN LikelyObject  Id    ServoProxy           END
END
#-
#-==

#+==精神科医生办公室

BEGIN Room       
Name                 PsychiatristOffice  
VersionAdded		 2000
Properties           QualityGraded
Properties           StaffCanUseFacilities

BEGIN Requirement Type Indoor  END
BEGIN Requirement Type MinimumSize  x 4  y 4  END


#+必要物品
BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END

BEGIN Requirement Type Object  Id OfficeDesk Alt FancyDesk END
BEGIN Requirement Type Object  Id Chair Alt OfficeChair END
BEGIN Requirement Type Object  Id FilingCabinet Alt FilingCabinetFancy  END
BEGIN Requirement Type Object  Id SofaChairDouble Alt SofaChairBrown,SofaChairDoubleBrown,SofaChairSingle END
#-

#+推荐物品
BEGIN LikelyObject  Id      Light         END
BEGIN LikelyObject  Id      WallLight         END
BEGIN LikelyObject  Id      Lamp         END

BEGIN LikelyObject  Id    Window             END
BEGIN LikelyObject  Id    WindowLarge             END
BEGIN LikelyObject  Id    GlassWindow             END
BEGIN LikelyObject  Id    GlassWindowLarge             END
BEGIN LikelyObject  Id    WoodenWindowSmall             END
BEGIN LikelyObject  Id    WoodenWindowLarge             END
BEGIN LikelyObject  Id    StainGlassWindow             END
BEGIN LikelyObject  Id    WindowClassy             END
BEGIN LikelyObject  Id    WindowClassyLarge             END

BEGIN LikelyObject  Id    LeatherSofa             END
BEGIN LikelyObject  Id    Chair             END
BEGIN LikelyObject  Id    ChairYellow             END
BEGIN LikelyObject  Id    SofaChairsingle             END
BEGIN LikelyObject  Id    SofaChairdouble             END
BEGIN LikelyObject  Id    SofaChairBrown             END
BEGIN LikelyObject  Id    SofaChairDoubleBrown             END
BEGIN LikelyObject  Id    OvalStaffTable             END

BEGIN LikelyObject  Id    OfficeDesk             END
BEGIN LikelyObject  Id    FancyDesk             END
BEGIN LikelyObject  Id    SwivelChair             END
BEGIN LikelyObject  Id    OfficeChair             END
BEGIN LikelyObject  Id    ChestOfDrawers             END
BEGIN LikelyObject  Id    FilingCabinet             END
BEGIN LikelyObject  Id    FilingCabinetFancy             END

BEGIN LikelyObject  Id    WaterCooler             END
BEGIN LikelyObject  Id    CoffeeMachine             END

BEGIN LikelyObject  Id    Plant             END
BEGIN LikelyObject  Id    PlantCactus             END

BEGIN LikelyObject  Id    Radio             END
BEGIN LikelyObject  Id    BoomBoxRoundhouse             END
BEGIN LikelyObject  Id    Tv             END
BEGIN LikelyObject  Id    LargeTv             END
BEGIN LikelyObject  Id    Bookshelf             END

BEGIN LikelyObject	Id		LeatherSofa	END
BEGIN LikelyObject	Id		MedicineCabinetPsych	END
BEGIN LikelyObject	Id		RorschachTest	END
BEGIN LikelyObject	Id		Flipboard	END
BEGIN LikelyObject	Id		AnatomyModel	END

BEGIN LikelyObject  Id    ServoProxy             END
BEGIN LikelyObject  Id    Sprinkler             END
#-

#+违禁品
BEGIN Contraband    Id      MobilePhone     END
BEGIN Contraband    Id      Booze           END
BEGIN Contraband    Id      Cigs            END
BEGIN Contraband    Id      Lighter         END
BEGIN Contraband    Id      FountainPen     END
BEGIN Contraband    Id      GoldPocketWatch END
#-	

#+品质评级
BEGIN Grading       Type    OutsideWindow   Large true      END

BEGIN Grading       Type    Item    Id      LeatherSofa				GradeEffect		1		END
BEGIN Grading       Type    Item    Id      MedicineCabinetPsych	GradeEffect		1		END
BEGIN Grading       Type    Item    Id      RorschachTest			GradeEffect		1		END
BEGIN Grading       Type    Item    Id      Flipboard				GradeEffect		1		END
BEGIN Grading       Type    Item    Id      AnatomyModel			GradeEffect		1		END

BEGIN Grading       Type    BadWalls    Percent 50  GradeEffect -1          END
BEGIN Grading       Type    HasWindow   Quantity 0 GradeEffect -1   END
BEGIN Grading       Type    Item    Id      Cctv   GradeEffect -1    END
BEGIN Grading       Type    HasPASystem GradeEffect -1  END
END
#-
#-==
#-=====

#+=====帮派

#+==牢笼

BEGIN Room       
Name                 TheCage
Properties           RequiresSector

BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Secure END

BEGIN LikelyObject	Id		FenceGateGuard	END
BEGIN LikelyObject	Id		SecureDoor		END
BEGIN LikelyObject	Id		CageGate		END

END
#-=====

#+==搏击俱乐部房间

BEGIN Room  
Name	FightClubRoom
VersionAdded	7000

BEGIN Requirement Type Indoor					END
BEGIN Requirement Type MinimumSize  x 5  y 5    END

BEGIN Requirement Type Object  Id FightRing		END

BEGIN LikelyObject  Id      Chair   			END
BEGIN LikelyObject  Id      PunchBag			END
BEGIN LikelyObject  Id      TrainingDummy		END
BEGIN LikelyObject  Id      WaterCooler			END
BEGIN LikelyObject  Id      Boombox				END
BEGIN LikelyObject  Id      Bench				END
BEGIN LikelyObject  Id      SmallBench			END
BEGIN LikelyObject  Id      OakBench				END
BEGIN LikelyObject  Id      JungleBench				END
END
#-=====

#+==纹身去除室

BEGIN Room  
Name	TattooRemovalRoom
Properties			RequiresEnhancedGangs
VersionAdded	7000

BEGIN Requirement Type Indoor					END
BEGIN Requirement Type MinimumSize  x 3  y 4    END

BEGIN Requirement Type Object  Id Light  Alt SolarLight,Chandelier,OrnateLantern END
BEGIN Requirement Type Object  Id TattooRemovalMachine	END

BEGIN LikelyObject  Id    Light             END
BEGIN LikelyObject  Id    WallLight             END
BEGIN LikelyObject  Id      TattooRemovalMachine   END
BEGIN LikelyObject  Id      CoatStand   END
BEGIN LikelyObject  Id      Plant       END
END
#-=====
#-=====

#+=====亡灵

#+==墓地

BEGIN Room       
Name                 Graveyard
Properties           RequiresSector
Properties           PrisonerRelax

BEGIN Requirement Type Outdoor END	

BEGIN Requirement Type Object  Id OrnamentalGravestone	END

BEGIN LikelyObject	Id		ParkBench	END
BEGIN LikelyObject	Id		OrnateLantern	END
BEGIN LikelyObject	Id		ChairYellow	END
BEGIN LikelyObject	Id		Bookshelf	END
BEGIN LikelyObject	Id		FilingCabinetFancy	END
BEGIN LikelyObject	Id		SpookyTree	END
END
#-==
#-=====
#-==========

#-===========================================================

#+===============================DLC：紧急服务与实体===============================

#+供给船
BEGIN Object     
Name                 SupplyBoat		
Width                7  
Height               4
MaxStackSize         -1  
NumSlots             8
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_SupplyBoat
END
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
TopSpeed		6.0    	
DLC                  	SeaAirLand
END
#-

#+运输渡轮
BEGIN Object     
Name                 FerryBoat		
Width                7  
Height               4
MaxStackSize         -1  
NumSlots             20
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_FerryBoat
END
RenderDepth			2
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
TopSpeed		6.0    	
DLC                  	SeaAirLand
END
#-

#+囚犯渡轮
BEGIN Object     
Name                 PrisonBoat		
Width                7  
Height               4
MaxStackSize         -1  
NumSlots             20
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_PrisonBoat
END
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
TopSpeed		6.0    	
DLC                  	SeaAirLand
END
#-

#+供给直升机
BEGIN Object     
Name                 SupplyHeli		
Width                8  
Height               3
GroundBaseOveride	 0.33	
RenderDepth          2
RenderPreOffset      -1
MaxStackSize         -1  
NumSlots             20
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_TransportHeli
END
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
Properties           Uncloneable
TopSpeed		6.0    	
DLC                  	SeaAirLand
END
#-

#+监狱直升机
BEGIN Object     
Name                 PrisonHeli	
Width                8  
Height               3
GroundBaseOveride	 0.33
RenderDepth          2  
RenderPreOffset      -1
MaxStackSize         -1  
NumSlots             20
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_PrisonHeli
END
SpriteScale          1
Properties           Vehicle
TopSpeed		6.0    	
Properties           Uncloneable
Properties           Undamageable
DLC                  	SeaAirLand
END
#-

#+探视者船只
BEGIN Object     
Name                 VisitorBoat
Width                7  
Height               4
GroundBaseOveride	 0.0
MaxStackSize         -1 
RenderDepth          2   
NumSlots             20
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_VisitorBoat
END
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
TopSpeed		6.0
DLC              SeaAirLand
END
#-

#+空中消防员
BEGIN Object     
Name                 FireHeli  
Width                8  
Height               3
GroundBaseOveride	 0.33
RenderDepth          2  
MaxStackSize         -1  
NumSlots             4
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_FireHeli
END
SpriteScale          1
Properties           Vehicle
TopSpeed		8.0
RenderPreOffset      -1
DLC                  	SeaAirLand
Properties           Uncloneable
Properties           Undamageable
END
#-

#+精英行动小队
BEGIN Object     
Name                 EliteOpsHeli  
Width                8  
Height               3
GroundBaseOveride	 0.33
RenderDepth          2  
MaxStackSize         -1  
NumSlots             15
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_EliteOpsHeli
END
SpriteScale          1
Properties           Vehicle
TopSpeed		8.0
RenderPreOffset      -1
DLC                  	SeaAirLand
Properties           Uncloneable
Properties           Undamageable
END
#-

#+殡葬用船
BEGIN Object     
Name                 HearseBoat		
Width                7  
Height               4
MaxStackSize         -1  
NumSlots             7
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_SupplyBoat
END
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
TopSpeed		6.0    	
DLC                  	SeaAirLand
END
#-

#+空中医护人员
BEGIN Object     
Name                 ParamedicsHeli  
Width                8  
Height               3
GroundBaseOveride	 0.33
RenderDepth          2  
MaxStackSize         -1  
NumSlots             4
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_ParamedicsHeli
END
SpriteScale          1
Properties           Vehicle
TopSpeed		8.0
RenderPreOffset      -1
DLC                  	SeaAirLand
Properties           Uncloneable
Properties           Undamageable
END
#-

#+精英行动
BEGIN Object     
Name                 EliteOps
MoveSpeedFactor      0.500000  
Toughness            80.0000  
RenderDepth          2  
ViewRange            16
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation
Sprite               EliteOp
SpriteVariants       4
Properties           Entity
Properties           Guard
Properties           DoesNotTire
Equipment            AssaultRifle
EscapeModeKillXp     500
ZombieTier           High
END
#-

#+空中医护人员
BEGIN Callout  
Name                 AirParamedics  
Cost                 -1000  
MaxNumber            3 
Vehicle              ParamedicsHeli
Entity               Paramedic
NumEntities          4
Sprite               EmergencyParamedics
END
#-

#+空中消防员
BEGIN Callout  
Name                 FireHeli  
Cost                 -2000
MaxNumber            3
Vehicle              FireHeli
Entity               Fireman
NumEntities          4
Sprite               EmergencyFireEngine
END
#-

#+精英行动小队
BEGIN Callout  
Name                 EliteOps  
Cost                 -3000  
MaxNumber            3 
Vehicle              EliteOpsHeli
Entity               EliteOps
NumEntities          4
Sprite               EmergencyRiotPolice
END
#-

#+精英行动人员
BEGIN Callout  
Name                 AirSoldiers  
MaxNumber            2 
Vehicle              SoldiersHeli
Entity               Soldier
NumEntities          15
Sprite               EmergencyRiotPolice
END
#-

#+精英行动部队
BEGIN Object     
Name                 SoldiersHeli
Width                8  
Height               3
GroundBaseOveride	 0.33
RenderDepth          2  
MaxStackSize         -1  
NumSlots             15
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_EliteOpsHeli
END
SpriteScale          1
Properties           Vehicle
TopSpeed		8.0
RenderPreOffset      -1
DLC                  	SeaAirLand
Properties           Uncloneable
Properties           Undamageable
END
#-

#+殡葬用直升机
BEGIN Object     
Name                 HearseHeli
Width                8  
Height               3
GroundBaseOveride	 0.33
RenderDepth          2  
MaxStackSize         -1  
NumSlots             4
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_ParamedicsHeli
END
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
TopSpeed		8.0
RenderPreOffset      -1
DLC                  	SeaAirLand
END
#-

#+探视者直升机
BEGIN Object     
Name                 VisitorHeli	
Width                8  
Height               3
GroundBaseOveride	 0.33
RenderDepth          2
RenderPreOffset      -1
MaxStackSize         -1  
NumSlots             20
ViewRange            10
ViewThroughObstacles true	
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_TransportHeli
END
SpriteScale          1
Properties           Vehicle
Properties           Undamageable
TopSpeed		6.0    	
DLC                  	SeaAirLand
END
#-

#+赏金猎人服务
BEGIN Callout  
Name                 BountyHunters  
Cost                 -3000
MaxNumber            2
Vehicle              BountyHunterTrike
Entity               BountyHunter
NumEntities          2
BEGIN SpriteBank
Name             ui_d11
Sprite           EmergencyBountyHunters
END
END
#-

#+害虫防治
BEGIN Callout  
Name                 PestControl
Cost                 -250
MaxNumber            2 
Vehicle              PestControlTruck
Entity               PestControlWorker
NumEntities          2
BEGIN SpriteBank
Name             ui_d11
Sprite           EmergencyPestControl
END
IsAutomatedService   true
END
#-

#+空中害虫防治
BEGIN Callout  
Name                 AirPestControl
Cost                 -2500
MaxNumber            2 
Vehicle              AirPestControlHeli
Entity               PestControlWorker
NumEntities          2
BEGIN SpriteBank
Name             ui_d11
Sprite           EmergencyPestControl
END
IsAutomatedService   true
END
#-

#+道路维护
BEGIN Callout  
Name                 RoadMaintenance  
Cost                 -500
MaxNumber            1
Vehicle              RoadMaintenanceVehicle
Entity               GritterDriver
NumEntities          1
BEGIN SpriteBank
Name            ui_d11
Sprite          EmergencyRoadMaintenance
END
IsAutomatedService   true
END
#-

#+消防安全教师
BEGIN Object     
Name                 FireSafetyTeacher
MoveSpeedFactor      0.500000  
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Fireman 
SpriteVariants       1
Properties           Entity
Properties           DoesNotTire
EscapeModeKillXp     25
ZombieTier           Medium
END
#-

#+精神科医生
BEGIN Object     
Name                 Psychiatrist  
Price                -1000  
Upkeep				 -200
RenderDepth          2
Toughness            5
ViewRange            3
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Properties           Entity
Properties           Administrator    
Properties           Staff
VersionAdded		 2000
Sprite				d_Psychiatrist
SpriteVariants      1  
ZombieTier          Medium	
END
#-

#+动物治疗师
BEGIN Object     
Name                 AnimalTherapist
MoveSpeedFactor      0.500000  
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation 
BEGIN SpriteBank
Name            objects_d11_2 
Sprite				 d_AnimalTherapist
END
SpriteVariants       1
Properties           Entity
Properties           DoesNotTire
ZombieTier           Low
END
#-

#+护理人员
BEGIN Object     
Name                 	Orderly  
MoveSpeedFactor      0.500000  
Toughness            23.0000  
Price                -500
Upkeep				 -75
RenderDepth          2  
ViewRange            12
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Research			 Orderly
Properties           Entity
Properties           Staff
Equipment            SedativeSyringe
VersionAdded		 2000
Sprite 				d_Orderly
ToolbarSprite		d_OrderlyToolbar
ZombieTier           Medium
END
#-

#+害虫防治工人
BEGIN Object     
Name                 PestControlWorker  
MoveSpeedFactor      0.500000  
Toughness            60.0000  
RenderDepth          2  
ViewRange            12
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_PestControl1
END
Properties           Entity
Properties           DoesNotTire
SpriteVariants       4
Equipment		 PoisonWand
ZombieTier           Medium
END
#-

#+害虫防治老师
BEGIN Object
Name                 PestControlTeacher
MoveSpeedFactor      0.500000
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_PestControl1
END
SpriteVariants       4
Properties           Entity
Properties           DoesNotTire
ZombieTier           Medium
END 
#-

#+管道工
BEGIN Object
Name				Waterman
RenderDepth			2
Toughness			10
ViewRange			12
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_Waterman1
END
Properties			Entity
Properties			DoesNotTire
SpriteVariants		4
Equipment			Hose
END
#-

#+排水专家
BEGIN Callout
Name				DrainageSpecialists
Cost				-100
MaxNumber			2
Vehicle				DrainageVan
Entity				Waterman
NumEntities			2
BEGIN SpriteBank
Name			ui_d11
Sprite			EmergencyDrainageSpecialists
END
END
#-

#+空中排水专家
BEGIN Callout
Name				AirDrainageSpecialists
Cost				-1000
MaxNumber			2
Vehicle				DrainageHeli
Entity				Waterman
NumEntities			2
BEGIN SpriteBank
Name			ui_d11
Sprite			EmergencyDrainageSpecialists
END
END
#-

#+健身教练
BEGIN Object     
Name                 GymInstructor
MoveSpeedFactor      0.500000  
Toughness            5.0000
RenderDepth          2  
ViewRange            5
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_GymInstructor
END
Properties           Entity
Properties           DoesNotTire
ZombieTier           Low
END
#-

#+活尸
BEGIN Object     
Name                 Zombie 
MoveSpeedFactor      0.200000  
Toughness            5.0000  
RenderDepth          2  
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               Prisoner  
Properties           Entity
Properties           DoesNotTire
END
#-

#+快递员
BEGIN Object     
Name                 EntityDeliveryMan
RenderDepth          2  
Toughness            5
Sprite               PalermoDaughter1  
Properties           Entity
Properties           DoesNotTire
END
#-

#+赏金猎人
BEGIN Object
Name				BountyHunter
MoveSpeedFactor		0.500000
Toughness			50.0000
RenderDepth			2
ViewRange			12
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_BountyHunter_Female1
END
Properties			Entity
Properties			Staff
Properties			DoesNotTire
SpriteVariants		4
Equipment			Crowbar
ZombieTier			High
END
#-

#+重建专家
BEGIN Callout
Name				ReconstructionSpecialists
Cost				-300
MaxNumber			2
Vehicle				ConstructionVan
Entity				Repairman
NumEntities			4
BEGIN SpriteBank
Name			ui_d11
Sprite			EmergencyReconstructionSpecialists
END
IsAutomatedService   true
END
#-

#+铺砂车司机
BEGIN Object     
Name                 GritterDriver
Toughness            5.0000
RenderDepth          2  
ViewRange            3
BlockedBy            Wall  
BlockedBy            StaticObject  
BlockedBy            UtilityStation  
Sprite               TruckDriver
Properties           Entity
Properties           Staff
ZombieTier           Low
END
#-

#+修理工
BEGIN Object
Name				Repairman
MoveSpeedFactor		0.500000
Toughness			60.0000
RenderDepth			2
ViewRange			12
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_Repairman1
END
Properties			Entity
Properties			DoesNotTire
SpriteVariants		4
ZombieTier           Low
END
#-

#+空中重建专家
BEGIN Callout
Name				AirReconstructionSpecialists
Cost				-3000
MaxNumber			2
Vehicle				ConstructionHeli
Entity				Repairman
NumEntities			4
BEGIN SpriteBank
Name			ui_d11
Sprite			EmergencyReconstructionSpecialists
END
IsAutomatedService   true
END
#-

#+摄影师
BEGIN Object
Name                 CameraMan
Price                -2000
MoveSpeedFactor      0.700000
Toughness            2
RenderDepth          2
ViewRange            5
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation
Research             PrisonerEvaluation
Sprite               CameraMan
Properties           Entity
Properties           Staff
Properties           DoesNotTire
Properties           Scripted
END
#-

#+平民顾客
BEGIN Object     
Name                 RestaurantCustomer
RenderDepth          2  
Toughness            5
Sprite               PalermoDaughter1  
Properties           Entity
Properties           DoesNotTire
ZombieTier           Low
END
#-

#+消防直升机
BEGIN Object
Name					DrainageHeli
Width                	8  
Height               	3
GroundBaseOveride	 	0.33	
RenderDepth          	2
RenderPreOffset      	-1
MaxStackSize         	-1  
NumSlots             	20
ViewRange            	10
ViewThroughObstacles true	
BEGIN SpriteBank
Name				objects_d11_2
Sprite				d_DrainageHeli
END
SpriteScale          	1
Properties           	Vehicle
TopSpeed				8.0
Properties				Uncloneable
Properties              Undamageable
DLC						SeaAirLand
END
#-

#+害虫防治卡车
BEGIN Object     
Name                 PestControlTruck
Width                2
Height               5  
MaxStackSize         -1  
NumSlots             6
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_PestControlVan
END
Toughness            35
Properties           Vehicle
TopSpeed			 8.0
END
#-

#+空中害虫防治直升机
BEGIN Object     
Name                 AirPestControlHeli
Width                8  
Height               3
RenderDepth          5  
MaxStackSize         -1  
NumSlots             6
BEGIN SpriteBank
Name			objects_d11_2
Sprite	    	d_TransportHeli
END
SpriteScale          1
Properties           Vehicle
TopSpeed		8.0
RenderPreOffset      -1
Properties           Undamageable
END
#-

#+维修卡车
BEGIN Object     
Name                 RoadMaintenanceVehicle  
Width                2  
Height               5  
MaxStackSize         -1  
NumSlots             4  
BEGIN SpriteBank
Name             objects_d11_2
Sprite           d_RoadMaintenanceTruck
END  
SpriteScale          1.2
Toughness            35
Properties           Vehicle
TopSpeed             8.0
END
#-

#+修理车
BEGIN Object
Name				ConstructionVan
Width				2
Height				6
MaxStackSize		-1
NumSlots			6
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_ConstructionVan
END
Toughness            35
Properties			Vehicle
TopSpeed			8.0
END
#-

#+修理直升机
BEGIN Object
Name					ConstructionHeli
Width					8
Height					3
GroundBaseOveride		0.33
RenderDepth				2
RenderPreOffset			-1
MaxStackSize			-1
NumSlots				20
ViewRange				10
ViewThroughObstacles	true
BEGIN SpriteBank
Name				objects_d11_2
Sprite				d_TransportHeli
END
SpriteScale				1
Properties				Vehicle
TopSpeed				6.0
Properties				Uncloneable
Properties              Undamageable
DLC						SeaAirLand
END
#-

#+赏金猎人三轮车
BEGIN Object
Name				BountyHunterTrike
Width				2
Height				3
MaxStackSize		-1
NumSlots			2
BEGIN SpriteBank
Name			objects_d11_2
Sprite			d_BountyHunter_Trike
END
Properties			Vehicle
TopSpeed			8.0
END
#-

#-===========================================================

#+===============================DLC：其他未分类===============================

#+活尸密友
BEGIN Object
Name                 ZombieChum
ConstructionTime     1.00000
Price               -250
Width                1
Height               1
NumSlots             1  
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_ZombieChum
ToolbarSprite	d_ZombieChum
END
Properties		    StaticObject
Properties          DoNotRepair
Properties			RequiresUndead
Toughness           20.0000  
END
#-

#+砂砾桶
BEGIN Object
Name                GritBin
ConstructionTime    1
Price               -500	
Width		1
Height		1
Group               StaticObject
BlockedBy           StaticObject
BlockedBy           Wall
BlockedBy           UtilityStation
Properties          StaticObject
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_GritBin
END
Filter              Work
END
#-

#+系缆桩
BEGIN Object
Name				MooringBollard
RenderDepth			1
Width				1
Height				1
Sprite				d_MooringBollard
ConstructionTime	5.00000
Price				-50
Filter		 	Decoration
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
MadeOf				SolidMetal
Properties			StaticObject
Properties			BlockMovement
Properties		 	RoomSpecific
IndoorOutdoor		OutdoorOnly
VersionAdded		3000
DLC					SeaAirLand
END
#-

#+步道楼梯（建造中）
BEGIN Object
Name				WalkwayStairs
Width				1
Height				1
Sprite				d_WalkwayStairs
ConstructionTime	-1
Price				-200
Filter				Security
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
MadeOf				Wood
Properties			StaticObject
Properties			BlockMovement
IndoorOutdoor		OutdoorOnly
VersionAdded		3000
END
#-

#+浮标
BEGIN Object
Name				Buoy
Width				1
Height				1
Sprite				d_Buoy
ToolbarSprite		d_BouyToolbar
ConstructionTime	5.00000
Price				-250
Filter		 	Decoration
Group				StaticObject	
Properties			StaticObject
MadeOf				SolidMetal
IndoorOutdoor		OutdoorOnly
BlockedBy           StaticObject  
PlaceOnWater		true
Inaccessible		true
VersionAdded		3000
DLC					SeaAirLand
END
#-

#+救生圈
BEGIN Object
Name				LifeRing
RenderDepth			2
Width				1
Height				1
Sprite				d_LifeRing
ToolbarSprite		d_LifeRingToolbar
ConstructionTime	5.00000
MoveSpeedFactor		0.600000
Price				-50
Filter				Decoration
Group				StaticObject
BlockedBy			Wall
BlockedBy			StaticObject
BlockedBy			UtilityStation
MadeOf				Composite
Properties			StaticObject
IndoorOutdoor		Either
VersionAdded		3000
DLC					SeaAirLand
END
#-

#+超声波老鼠威慑器
BEGIN Object
Name                 SonicDeterrent
ConstructionTime    1.00000
Price               -25
Width                1
Height               1
NumSlots             1  
Group                StaticObject
BlockedBy            Wall
BlockedBy            StaticObject
BlockedBy            UtilityStation  
BEGIN SpriteBank	
Name			objects_d11_2
Sprite          d_SonicDeterrent
ToolbarSprite	d_SonicDeterrent
END
IndoorOutdoor       IndoorOnly
Properties		    StaticObject
Properties          Electrical
Filter				RequiresElectricity
END
#-


#-===========================================================