castle = {

	xgi-palace_lord_personal_array_ca_1 = {
		desc = xgi-palace_lord_personal_array_ca_1_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
				capital_holding = { # Enough to regulate stage I as the other stages require it
					title = FROMFROM
				}
			}
		}
		gold_cost = 750
		build_time = 365
		ai_creation_factor = 95
		liege_piety = 200
		liege_prestige = 2
		extra_tech_building_start = 10
	}

	xgi-palace_lord_personal_array_ca_2 = {
		desc = xgi-palace_lord_personal_array_ca_2_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
			}
		}
		upgrades_from = xgi-palace_lord_personal_array_ca_1
		gold_cost = 1500
		build_time = 730
		ai_creation_factor = 94
		liege_piety = 300
		liege_prestige = 3
		extra_tech_building_start = 10
	}

	xgi-palace_lord_personal_array_ca_3 = {
		desc = xgi-palace_lord_personal_array_ca_3_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
			}
		}
		upgrades_from = xgi-palace_lord_personal_array_ca_2
		gold_cost = 3000
		build_time = 1095
		ai_creation_factor = 93
		liege_piety = 400
		liege_prestige = 4
		extra_tech_building_start = 10
	}

	xgi-palace_lord_personal_array_ca_4 = {
		desc = xgi-palace_lord_personal_array_ca_4_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
			}
		}
		upgrades_from = xgi-palace_lord_personal_array_ca_3
		gold_cost = 6000
		build_time = 1460
		ai_creation_factor = 92
		liege_piety = 500
		liege_prestige = 5
		extra_tech_building_start = 10
	}
}

tribal = {

	xgi-palace_lord_personal_array_tri_1 = {
		desc = xgi-palace_lord_personal_array_tri_1_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
				capital_holding = { # Enough to regulate stage I as the other stages require it
					title = FROMFROM
				}
			}
		}
		gold_cost = 750
		build_time = 365
		ai_creation_factor = 95
		liege_piety = 200
		liege_prestige = 2
		extra_tech_building_start = 10
	}

	xgi-palace_lord_personal_array_tri_2 = {
		desc = xgi-palace_lord_personal_array_tri_2_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 1 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
			}
		}
		upgrades_from = xgi-palace_lord_personal_array_tri_1
		gold_cost = 1500
		build_time = 730
		ai_creation_factor = 94
		liege_piety = 300
		liege_prestige = 3
		extra_tech_building_start = 10
	}

	xgi-palace_lord_personal_array_tri_3 = {
		desc = xgi-palace_lord_personal_array_tri_3_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
			}
		}
		upgrades_from = xgi-palace_lord_personal_array_tri_2
		gold_cost = 3000
		build_time = 1095
		ai_creation_factor = 93
		liege_piety = 400
		liege_prestige = 4
		extra_tech_building_start = 10
	}

	xgi-palace_lord_personal_array_tri_4 = {
		desc = xgi-palace_lord_personal_array_tri_4_desc
		add_number_to_name = yes
		trigger = { TECH_CASTLE_CONSTRUCTION = 4 } # ToDo Add condition Inscription Master
		potential = { 
			FROM = { 
			OR = {
				trait = Lv_1_Spiritual_Seed_Shaping_1
				trait = Lv_1_Spiritual_Seed_Shaping_2
				trait = Lv_1_Spiritual_Seed_Shaping_3
				trait = Lv_2_Spiritual_Seed_Nurturing_1
				trait = Lv_2_Spiritual_Seed_Nurturing_2
				trait = Lv_2_Spiritual_Seed_Nurturing_3
				trait = Lv_3_Soul_Germination_1
				trait = Lv_3_Soul_Germination_2
				trait = Lv_3_Soul_Germination_3
				trait = Lv_4_Soul_Perfection_1
				trait = Lv_4_Soul_Perfection_2
				trait = Lv_4_Soul_Perfection_3
				trait = Lv_5_Soul_Unification_1
				trait = Lv_5_Soul_Unification_2
				trait = Lv_5_Soul_Unification_3
				trait = Lv_6_Undying_Body_1
				trait = Lv_6_Undying_Body_2
				trait = Lv_6_Undying_Body_3
				trait = Lv_7_True_Immortal_1
				trait = Lv_7_True_Immortal_2
				trait = Lv_7_True_Immortal_3
				trait = Lv_8_Immortal_God_1
				trait = Lv_8_Immortal_God_2
				trait = Lv_8_Immortal_God_3
				trait = Lv_9_Ancestral_God_1
				trait = Lv_9_Ancestral_God_2
				trait = Lv_9_Ancestral_God_3
			} 
			}
		}
		upgrades_from = xgi-palace_lord_personal_array_tri_3
		gold_cost = 6000
		build_time = 1460
		ai_creation_factor = 92
		liege_piety = 500
		liege_prestige = 5
		extra_tech_building_start = 10
	}
}