<?xml version="1.0" encoding="utf-8"?>
<GameScenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Alliences>
    <GameScenarioAlliance>
      <Id>NATO</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>NATO</Id>
          <CountryId>dk</CountryId>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>false</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>NATO Airbase</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>ukairportlarge</UnitClassId>
                  <UnitName>Aalborg Airport</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>e3sentry</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Default</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35a</UnitClassId>
                      <UnitCount>8</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>pegasus</UnitClassId>
                      <UnitCount>4</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Naval Strike</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>fa18sh</UnitClassId>
                      <UnitCount>8</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>amraam</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>57.018043518066406</Latitude>
                <Longitude>9.9226245880126953</Longitude>
                <LatitudeOrthoProjected>3420.16015625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>598.30523681640625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>56.742469787597656</Latitude>
                    <Longitude>9.8243579864501953</Longitude>
                    <LatitudeOrthoProjected>3446.497314453125</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>596.82244873046875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>UK TF</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.585502624511719</Latitude>
                <Longitude>12.733948707580566</Longitude>
                <LatitudeOrthoProjected>3516.106201171875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>794.57818603515625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>168.105728</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.120326995849609</Latitude>
                    <Longitude>13.179821014404297</Longitude>
                    <LatitudeOrthoProjected>3551.294921875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>831.62921142578125</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>54.829620361328125</Latitude>
                    <Longitude>13.631854057312012</Longitude>
                    <LatitudeOrthoProjected>3570.37744140625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>865.8665771484375</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>German TF</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>sachsen</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>sachsen</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>f125frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>54.519191741943359</Latitude>
                <Longitude>12.349535942077637</Longitude>
                <LatitudeOrthoProjected>3616.40185546875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>791.7789306640625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>63.4361267</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>54.9829216003418</Latitude>
                    <Longitude>13.4615478515625</Longitude>
                    <LatitudeOrthoProjected>3559.355712890625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>851.9996337890625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Danish TF</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>absalon</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>iverhuitfeldt</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>iverhuitfeldt</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>54.447452545166016</Latitude>
                <Longitude>11.866395950317383</Longitude>
                <LatitudeOrthoProjected>3629.311279296875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>762.59295654296875</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>60.26432</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.087226867675781</Latitude>
                    <Longitude>13.494641304016113</Longitude>
                    <LatitudeOrthoProjected>3549.610107421875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>851.8348388671875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls />
          <HighLevelOrders />
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Destroy the enemy carrier</DescriptionPlayer>
              <DescriptionEnemy>Protect your carrier</DescriptionEnemy>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>kuznetsov</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>55.620021820068359</Latitude>
                <Longitude>14.857158660888672</Longitude>
                <LatitudeOrthoProjected>3481.18994140625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>923.48626708984375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Destroy the Mistrals</DescriptionPlayer>
              <DescriptionEnemy>Protect your amphibious assault ship</DescriptionEnemy>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>mistralassault</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>55.721874237060547</Latitude>
                <Longitude>15.535917282104492</Longitude>
                <LatitudeOrthoProjected>3460.984130859375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>962.15277099609375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>2</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <Description>Defend Denmark. Take out enemy landing craft and CVBG.</Description>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
    <GameScenarioAlliance>
      <Id>Russia</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>Russia</Id>
          <CountryId>ru</CountryId>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>Admiral Kuznetsov CVBG</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>kuznetsov</UnitClassId>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>mig29k</UnitClassId>
                      <UnitCount>8</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Naval Strike</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>sukhoipakfa</UnitClassId>
                      <UnitCount>8</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>slava</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>vulcan</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>slava</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>vulcan</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>closeright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>udaloy2</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>35</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.006320953369141</Latitude>
                <Longitude>16.7130184173584</Longitude>
                <LatitudeOrthoProjected>3503.258544921875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1051.8955078125</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>250.5727</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Afterburner</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>54.629550933837891</Latitude>
                    <Longitude>14.9603271484375</Longitude>
                    <LatitudeOrthoProjected>3566.910400390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>953.10406494140625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>54.939861297607422</Latitude>
                    <Longitude>13.809337615966797</Longitude>
                    <LatitudeOrthoProjected>3557.929931640625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>874.5262451171875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Amphibious Assault Group</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>mistralassault</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>mistralassault</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>slava</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>vulcan</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>steregushchy</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>48</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>steregushchy</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>48</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.817024230957031</Latitude>
                <Longitude>15.65770435333252</Longitude>
                <LatitudeOrthoProjected>3450.499267578125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>967.1436767578125</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>239.471359</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.0824089050293</Latitude>
                    <Longitude>13.932270050048828</Longitude>
                    <LatitudeOrthoProjected>3543.427490234375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>879.02783203125</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.287521362304688</Latitude>
                    <Longitude>12.441224098205566</Longitude>
                    <LatitudeOrthoProjected>3546.794921875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>782.48907470703125</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 9</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>berieva50u</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Default</WeaponLoad>
                  <ActualSpeedKph>700</ActualSpeedKph>
                  <InitialOrders>
                    <UnitOrder>
                      <UnitOrderType>SensorActivationOrder</UnitOrderType>
                      <ParameterList />
                      <UnitOrders />
                      <RemoveAllExistingWaypoints>false</RemoveAllExistingWaypoints>
                      <ValueParameter>0</ValueParameter>
                      <IsParameter>true</IsParameter>
                      <RadiusM>0</RadiusM>
                      <SpecialOrder>None</SpecialOrder>
                      <UnitSpeedType>UnchangedDefault</UnitSpeedType>
                      <HeightDepthPoints>Surface</HeightDepthPoints>
                      <FriendOrFoeDesignation>Undetermined</FriendOrFoeDesignation>
                      <SensorType>Radar</SensorType>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </UnitOrder>
                  </InitialOrders>
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.624015808105469</Latitude>
                <Longitude>17.259777069091797</Longitude>
                <LatitudeOrthoProjected>3439.065185546875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1068.50146484375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                <HeightDepth>MaxHeight</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>aircraftdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>56.103115081787109</Latitude>
                    <Longitude>17.1155948638916</Longitude>
                    <LatitudeOrthoProjected>3399.554443359375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1046.8524169921875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>56.063796997070313</Latitude>
                    <Longitude>17.931007385253906</Longitude>
                    <LatitudeOrthoProjected>3387.767822265625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1096.244140625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.526046752929688</Latitude>
                    <Longitude>17.9576358795166</Longitude>
                    <LatitudeOrthoProjected>3434.353759765625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1113.082275390625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.617893218994141</Latitude>
                    <Longitude>17.270351409912109</Longitude>
                    <LatitudeOrthoProjected>3439.4052734375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1069.30322265625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
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                    <BingoFuelPercent>0</BingoFuelPercent>
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                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
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            <GameScenarioGroup>
              <Name>Group 11</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>il78</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>In-Air Refuelling</WeaponLoad>
                  <ActualSpeedKph>750</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.42279052734375</Latitude>
                <Longitude>18.119926452636719</Longitude>
                <LatitudeOrthoProjected>3440.1875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1125.7509765625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
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                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>aircraftdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.779678344726563</Latitude>
                    <Longitude>18.087787628173828</Longitude>
                    <LatitudeOrthoProjected>3409.6572265625</LatitudeOrthoProjected>
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                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
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                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.677772521972656</Latitude>
                    <Longitude>18.679695129394531</Longitude>
                    <LatitudeOrthoProjected>3406.851806640625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1151.81005859375</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
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                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>54.921142578125</Latitude>
                    <Longitude>18.758302688598633</Longitude>
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                    <LongitudeOrthoProjected>1178.7510986328125</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
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                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
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                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.23834228515625</Latitude>
                    <Longitude>18.176422119140625</Longitude>
                    <LatitudeOrthoProjected>3455.1201171875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1134.410400390625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
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                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.422260284423828</Latitude>
                    <Longitude>18.104984283447266</Longitude>
                    <LatitudeOrthoProjected>3440.527099609375</LatitudeOrthoProjected>
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                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
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                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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            <GameScenarioGroup>
              <Name>Group 13</Name>
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                <GameScenarioUnit>
                  <UnitClassId>russianairportlarge</UnitClassId>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>sukhoipakfaa</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority (R-37)</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>il78</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>In-Air Refuelling</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>berieva50u</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Default</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>kinzhal</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>57.387752532958984</Latitude>
                <Longitude>21.928211212158203</Longitude>
                <LatitudeOrthoProjected>3188.8076171875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1283.716552734375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
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                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
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              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
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            <GameScenarioGroup>
              <Name>Slava TF</Name>
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                <GameScenarioUnit>
                  <UnitClassId>slava</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>vulcan</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
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                <GameScenarioUnit>
                  <UnitClassId>udaloy2</UnitClassId>
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                  <CarriedWeaponStore />
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                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>35</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
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                <GameScenarioUnit>
                  <UnitClassId>udaloy2</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>35</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.700321197509766</Latitude>
                <Longitude>14.960441589355469</Longitude>
                <LatitudeOrthoProjected>3472.388427734375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>927.85455322265625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>222.026428</BearingDeg>
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                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.019931793212891</Latitude>
                    <Longitude>13.992366790771484</Longitude>
                    <LatitudeOrthoProjected>3548.03515625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>884.12237548828125</LongitudeOrthoProjected>
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                    <HeightDepth>Surface</HeightDepth>
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                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>55.481918334960938</Latitude>
                    <Longitude>12.759536743164063</Longitude>
                    <LatitudeOrthoProjected>3525.023193359375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>798.24810791015625</LongitudeOrthoProjected>
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                    <HeightDepth>Surface</HeightDepth>
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                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
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          </Groups>
          <InitialGameUiControls>
            <GameUiControl>
              <GameUiControlType>SetMapPositionFlag</GameUiControlType>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>55.309188842773438</Latitude>
                <Longitude>12.459115982055664</Longitude>
                <LatitudeOrthoProjected>3544.61376953125</LatitudeOrthoProjected>
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                <HeightDepth>Surface</HeightDepth>
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                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <RadiusM>0</RadiusM>
            </GameUiControl>
          </InitialGameUiControls>
          <HighLevelOrders />
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Destroy the Airport</DescriptionPlayer>
              <DescriptionEnemy>Protect your airport</DescriptionEnemy>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>ukairportlarge</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>55.651496887207031</Latitude>
                <Longitude>12.454163551330566</Longitude>
                <LatitudeOrthoProjected>3514.0244140625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>776.091552734375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Get your amphibious assault ship to Denmark</DescriptionPlayer>
              <DescriptionEnemy>Stop the enemy assault</DescriptionEnemy>
              <EventTriggerType>CountUnitRoleInSectorEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>55.309188842773438</Latitude>
                <Longitude>12.459115982055664</Longitude>
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                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
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                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>14638.908203125</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>2</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsAmphibiousAssault</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>false</IsVictoryCondition>
              <IsExclusiveVictoryCondition>true</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <Description>Invade Denmark. Suppress enemy air. Protect your CVBG and landing craft.</Description>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
  </Alliences>
  <Id>127cabac-e2c9-4269-b9d2-75fef4a71ec0</Id>
  <GameName>Invaision of Denmark</GameName>
  <GameDescription>Russian Invasion of Denmark</GameDescription>
  <EconomicModel>NoEconomy</EconomicModel>
  <CreditsPerMinute>0</CreditsPerMinute>
  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>0</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
  <IsMultiplayer>true</IsMultiplayer>
  <InitialRealTimeCompressionFactor>0</InitialRealTimeCompressionFactor>
  <Season>Spring</Season>
  <WeatherType>Fair</WeatherType>
  <StartDateTime>
    <Year>2035</Year>
    <Month>6</Month>
    <Day>14</Day>
    <Hour>6</Hour>
    <Minute>0</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>ScenarioPreview/custom_scenario</PreviewImage>
</GameScenario>