is_vampire = {
    custom_tooltip = {
        text = is_vampire_tooltip
        OR = {
        trait = vampire
        trait = vampire2
        trait = vampire3
        trait = vampire4
        trait = vampire5
        } 
    }       
}

vampires_is_suspected = {
    custom_tooltip = {
        text = is_vampire_suspected_tooltip
        OR = {
        has_character_modifier = vampires_suspected
        has_character_modifier = vampires_highly_suspected
        has_character_modifier = vampires_exposed
        }
    }  
}

############################
###### FEEDING FILTERS #####

#filters out all dangerous traits - should be added upon when dangerous feeding is added
#used for intrigue hunting option when hungry
is_easy_victim = {
    NOT = { intrigue = 15 }
    NOT = { martial = 20 }
    NOT = { combat_rating = 50 }
    NOT = { trait = duelist }
    NOT = { trait = berserker }
}

#used for intrigue hunting preferred_limit
is_easy_victim_preference = {
    OR = {
        NOT = { trait = strong }
        trait = wounded
        trait = incapable
        trait = depressed
        trait = one_legged
        trait = one_handed
        trait = maimed
    }
}

#filters out "unpleasant" traits that constitute no challenge
#used for martial hunting option when hungry
is_healthy_victim = {
    OR = {
        trait = strong
        trait = robust #brawny
        trait = sturdy
        AND = {
            NOT = { trait = feeble }
            NOT = { trait = weak }
        }
    }
}

#used for intrigue hunting preferred_limit
is_healthy_victim_preference = {
    NOT = { intrigue = 11 } #keeping higher intrigue characters out of trouble when there are other options
    NOT = { trait = ugly }
    NOT = { trait = inbred }
    NOT = { trait = hunchback }
    combat_rating = 0  #anyone with non-negative combat_rating
}

##  FEEDING FILTERS END   ##
############################