#become vampire yourself
character_event = {
    id = vampires.9001

    ai = no
    hide_from = yes
    title = EVTTITLEvampires.9001
    picture = GFX_evt_vampires_grows
    desc = EVTDESCvampires.9001
    
    is_triggered_only = yes

    trigger = {
        ai = no
        is_vampire = no
        is_adult = yes
    }

    option = {
        name = EVTOPTAvampires.9001

        custom_tooltip = {
            text = EVTOPTATTvampires.9001
            add_trait = vampire
        }
    }

    option = {
        name = EVTOPTBvampires.9001
        custom_tooltip = {
            text = EVTOPTBTTvampires.9001
        }
        #nothing
    }
}


#make Ai vampires
character_event = {
    id = vampires.9002

    ai = no

    title = EVTTITLEvampires.9002
    picture = GFX_evt_vampires_frenzy
    desc = EVTDESCvampires.9002
    
    is_triggered_only = yes

    option = {
        name = EVTOPTAvampires.9002

        custom_tooltip = {
            text = EVTOPTATTvampires.9002
            character_event = { id = vampires.9003 } #doing it like this, hides vampire traits on the option
        }
    }

    option = {        
        name = EVTOPTBvampires.9002
        custom_tooltip = {
            text = EVTOPTBTTvampires.9002
        }
        #nothing
    }
}

character_event = {
    id = vampires.9003
    hide_window = yes   
    is_triggered_only = yes

    immediate = {
        vampires_populate = yes
    }
}


character_event = {
    id = vampires.9004
    hide_window = yes   
    is_triggered_only = yes

    trigger = {
        is_vampire = no
    }

    immediate = {
        #call become vampire event with a delay so the character would get enough time to becomme non AI.
        character_event = {
            id = vampires.9001
            days = 1
        }
    }
}