namespace = ckrpg_marriage
character_event = {
    id = ckrpg_marriage.0001
    desc = ckrpg_marriage_0001
    is_triggered_only = yes
    only_playable = yes
    hide_window = yes
    trigger = {

    }
    immediate = {
        set_variable = {
            which = local_count
            value = 0
        }
    }
    option = {
        name = OK
        new_character = {
            save_event_target_as = target_spouse1
        }
        FROM = {
            save_event_target_as = target_you
            character_event = { id = ckrpg_marriage.0003 days = 365}
        }
    }

}

character_event = {
    id = ckrpg_marriage.0002
    picture = GFX_evt_gift
    desc = {
        trigger = {
            check_variable = {
        	    which = local_count
        	    value >= 2
	       }
        }
        text = ckrpg_marriage_0002
        picture = GFX_evt_gift
    }
    desc = {
        trigger = {
            check_variable = {
                which = local_count
                value < 2
            }
        }
        text = ckrpg_marriage_0002_one_year
        picture = GFX_evt_gift
    }
    is_triggered_only = yes
    trigger = {
        event_target:target_spouse1 = {
            is_close_relative = ROOT
        }
    }
    immediate = {
        change_variable = {
            which = local_count
            value = 1
        }
    }
    option = {
        name = OPTA_ckrpg_marriage_0002
        ai_chance = {
            factor = 5
        }
        wealth = -1
        event_target:target_spouse1 = {
            wealth = 1
        }
        add_character_modifier = {
            name = ckrpg_recent_small_gift
            months = 1
        }
        character_event = { id = ckrpg_marriage.0003 days = 365}
    }
    option = {
        name = OPTB_ckrpg_marriage_0002
        ai_chance = {
            factor = {
                5
            }
        }
        wealth = -2
        event_target:target_spouse1 = {
            wealth = 2
        }
        add_character_modifier = {
            name = ckrpg_recent_big_gift
            months = 2
        }
        character_event = { id = ckrpg_marriage.0003 days = 365}
    }
    option = {
        name = OPTC_ckrpg_marriage_0002
        ai_chance = {
            factor = 1
        }
        wealth = -5
        event_target:target_spouse1 = {
            wealth = 5
        }
        add_character_modifier = {
            name = ckrpg_recent_getaway
            months = 3
        }
        character_event = { id = ckrpg_marriage.0003 days = 365}
    }
    option = {
        name = OPTD_ckrpg_marriage_0002
        ai_chance = {
            factor = 89
        }
        character_event = { id = ckrpg_marriage.0003 days = 365}
    }
}

character_event = {
    id = ckrpg_marriage.0003
    desc = ckrpg_marriage_0003
    is_triggered_only = yes
    only_playable = yes
    hide_window = yes
    trigger = {
        event_target:target_spouse1 = {
            is_alive = yes
            is_close_relative = ROOT
        }
    }
    immediate = {

    }
    option = {
        name = OK
    }
    after = {
        if = {
            limit = {
                event_target:target_you = {
                    is_alive = yes
                }
                event_target:target_spouse1 = {
                    is_alive = yes
                    is_close_relative = ROOT
                }
            }
            character_event = { id = ckrpg_marriage.0002}
        }
    }

}
