The old "Waxwell" too boring for you? Do you feel as if Waxwell should be more powerful and skillful as the embodiment of Maxwell, the king of the nightmare throne? Well, you have come looking in the right place! You will find such improvements as adjustments to his player stats, new weapons, new damage scaling and revamped single player puppets. Read below for a full listing of the detailed changes all of which can be manipulated in the mod config setting. ENJOY!

-------------------WAXWELL CHANGES-------------------
--character changes
1) Adjust Waxwell's stats (sanity, hunger, hunger drain, and HP)
2) Adjust Waxwell's starting inventory to increase amount of nightmare (NM) fuel or remove the dark sword
3) Waxwell now becomes more powerful as he embraces his dark origins - sanity loss now increases his damage and hp. Similar to Wolfgang, Waxwell will have his damage increased up to 2.25x (1st 50% sanity loss = 1 - 1.5x, 2nd 50% = 1.5 - 2.25x) and hp increased from 0-300 linearly (your choice in mod config but I would suggest using the MAX SANITY option to match his hp gain to his sanity loss) .
4) Waxwell now has his damage halved when not wielding "dark" weapons (aka dark sword, dark axe, and dark spear) to compensate for his damage improvements
5) You can manipulate how many NM fuels Waxwell starts with
6) Waxwell no longer starts with his dark sword (can correct this in mod config if you like) and instead has access to the new Tier 0 dark spear in magic tab. This spear has the exact same stats as the normal ingame spear it costs to create, but drains sanity over time. This starting weapon will help negate Waxwell's damage debuff while keeping him from top tier dark sword damage in the early game.

--Shadow Puppet Changes
7) Waxwell's puppets can be manipulated in the mod config setting to change their life span, run speed, attack speed, damage, max hp, regeneration and time between regeneration. You can also adjust their creation costs to Waxwell (HP loss, sanity penalty, nightmare fuel costs).
8) Waxwell's puppets can now be granted the ability to attack other shadow creatures, if you so choose!

--NEW ITEMS
With all this dark energy unleashed, 4 new items have become available to adventurers...
9) Nightmare Hat (Magic Tier 1): added to Waxwell's starting inventory, this dapper looking top hat is just the opposite. It will drain your sanity (-10/min) while giving you 80% mitigation for 900 armor points. HOWEVER, it can be REPAIRED 20% at the cost of 1 NM fuel and -3.3 sanity.
10) Nightlight 1 AND 2 (Magic Tier 1 & 2): adjustments have been made to the nightlight so that now when you add NM fuel it will attract (spawn) shadow creatures as long as it is burning regardless of if you are insane or not. The upgraded version 2 increases the frequency of the spawns and has a chance to make terrorbeaks as well.
11) Dark Axe (Magic Tier 2): this new axe is a real treat, it increases your chance to spawn tree guards when chopping down trees. Adjust the increase from 1-100x and adjust its efficiency and uses as well. This axe provides normal axe damage (27.2) against all creatures except tree guards where it delivers 3x damage (81.6)!!!
12) Nightmare-me-not Amulet (Magic Tier 2): With Waxwell needing to lower his sanity to have great gains in power, this new ammy will truly shine. The opposite of its counterpart (the NM Ammy) this amulet will prevent shadow creatures from attacking you if you go insane.

------SUGGESTIONS-----
I would suggest coupling this mod with the DST mushroom farm mod as Waxwell will definitely need more sanity control.