Enclosed in this README is a rundown of how this world works, what features to expect, and some statistics. If you want the world generation to be a surprise, stop reading now. If you're curious how the sausage gets made, read on.

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World Size
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Omnificia worlds generate with a size of 352 by 448. This creates a world size of 158976 total tiles. For reference, a fully explored Spaced Out! cluster is smaller at 134304, while a fully explored Classic-style cluster is slightly bigger at 170656. You can use these numbers as a benchmark for what kind of performance to expect.

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World Traits
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ALL World Traits are compatible with Omnificia, even those that are normally exclusive to secondary planetoids. Note that the Radioactive Crust trait may look a little strange, especially how it generates an overhang above the meteor blaster POI, but it functions just fine.

Slightly customized versions of Subsurface Ocean, Lush Core, and Frozen Core are used.

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Achievements
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Because this cluster only has a single planet, the Cluster Conquest achievement will be earned immediately upon starting the game. If you're sensitive to unlocking achievements you didn't truly earn, be warned.

Conversely, the First Teleport of Call and Soft Launch achievements CANNOT be achieved on this map. If you're attempting an all-achievements run, you'll have to exclude those two. All other achievements (aside from Lab-specific ones) can be earned as normal.

Normally, The Great Escape would be impossible to achieve on this world, as both the achievement itself as well as the Temporal Tear Opener require you to found colonies on five different planetoids. However, with a little bit of custom code, I've bypassed the colony requirement on both of those factors, so the achievement CAN be earned here.

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Biome Generation
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Just about every biome in the game is featured in Omnificia, even the special biomes from Spaced Out's exoplanets.

The starting biome will always be Sandstone start. If there is sufficient demand, I can make alternate versions for Forest, Swampy, Ice Cave, and Garden, but they are low-priority at the moment. You can just walk five feet to your left and stumble upon those biomes anyway.

The standard biomes from the base game--Sandstone, Forest, Rust, Ocean, Jungle, Marsh, and Tundra--as well as the Wasteland and Swampy biomes from Spaced Out will all generate as normal. The Rust and Tundra biomes have been set to generate at a slightly reduced rate, to compensate for how many of the DLC biomes are cold, but you're still guaranteed to have a few of each.

The three biomes from Frosty Planet Pack (Ice Cave, Cool Pool, and Nectar) and the three biomes from the Prehistoric Planet Pack (Garden, Feather, and Wetlands) will all generate as well, but at a slightly reduced rate compared to the other biomes. If more DLC adds more biomes, you can bet that I'll be adding them as well.

You are guaranteed to have at least one hex of the true Radioactive biome, complete with Beeta hive, with a rare chance for more. You will also find anywhere from one to three of the smaller, Beeta-less versions you often see in Classic-style worlds (so-called Uranium Sprinkles).

You are guaranteed to have anywhere from one to two hexes of the Barren biome, and anywhere from two to three hexes of the Metallic biome.

From the Aquatic exoplanet, you will find exactly one hex of the Aquatic biome and one hex of the Graphite Caves biome. The former generates interestingly when placed into a world, taking the form of a large underground aquifer with a border made of fossil and lime.

From the Moo exoplanet, you are guaranteed to have at least one Moo Cavern hex generate somewhere along the surface of the planet, with a chance for a second Moo Cavern and/or a Moo Chasms hex.

From the Regolith exoplanet, you are guaranteed to have exactly one hex of the Regolith biome, sunken into the surface.

From the Superconductive exoplanet, you are guaranteed to have a single hex of Niobium biome generate within the planet's core. Careful, it's hot!

There is a chance of having a single hex of Oasisse's scorching-hot version of Sandstone biome, Oceania's flooded version of Ocean biome, and/or the hyper-cold Frozen Uranium Field. These bonus biomes are NOT guaranteed to spawn, however.

As usual, there will be Space biome at the top of the world, Magma biome at the bottom of the world, and a layer of Oily biome above the core. To compensate for the larger world size, the Oily biome will also randomly extend slightly up into the layer above.

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Geysers
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As with any standard Classic-style world, 12 completely random buried geysers can be found throughout the world.

Additionally, to compensate for the larger size of this planet, I've added 8 more semi-curated buried geysers, one of which is guaranteed to be a Tungsten Volcano. As such, you can find a total of 20 buried geysers scattered around the map. 24 if you're playing a Geoactive world, 17 if you're playing a Geodormant world.

There are also a great number of exposed geysers that generate on a per-biome basis, such as the guaranteed Salt Water Geyser in the Ocean biome or the guaranteed Cool Chlorine Vent of the Feather biome.

The Niobium biome will contain a Niobium Volcano. I've had some trouble getting this volcano to spawn in the past, but I think I've successfully resolved that issue; nevertheless, if the world fails to generate, it's probably still because of this volcano. Just try again with a different seed and it should be fine.

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Points of Interest
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The Research Portals from Ceres and Relica can be found somewhere in the world. The Relica one should generate within the starting biome, to give you a leg up on defeating Demolior, but the Ceres one you'll have to explore around for. It's in an Ice Caves biome somewhere.

All five regular Story Traits can generate just fine in Omnificia. Additionally, the Geothermal Heat Pump from DLC2 and Demolior (with accompanying Blaster ruins) from DLC4 will appear by default, without any need for additional mods. You cannot disable the Heat Pump, but if you don't like Demolior you can always disable it in the game's difficulty settings. If you DO decide to wage war with Demolior, I should warn you that due to the scarcity of the Relica biomes and longer trek to the surface, defeating it within the standard 200 Cycle limit may prove more challenging than it is on Relica. Consider playing with 300 Cycles if you're not confident.

The Gravitas ruins from Spaced Out's exoplanets will all generate somewhere in Omnificia, with slightly different preferred spawning conditions for each. These will provide enough Artifacts to fulfill the terrestrial half of the Cosmic Archaeology achievement.

Experiment 52B will appear somewhere in a Marsh biome far away from your starting area. Feed me, Seymour!

The Temporal Tear Opener is somewhere on the surface. As mentioned under Achievements, the requirement to settle five colonies has been bypassed.

A few other small goodies can be found scattered around the world, as well. Smaller Gravitas structures, the Ceres campsite, and more!

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Meteors
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Omnificia will receive most types of meteors in the game. The following cycle is used:
- Copper Meteor Shower        (Copper Ore and Regolith)
- Slimy Meteor Shower         (Slime, Algae, and Phosphorite)
- Gold Meteor Shower          (Gold Amalgam and Regolith)
- Icy Nectar Meteor Shower    (Ice, Snow, and Bonbon Seeds)
- Iron Meteor Shower          (Refined Iron and Regolith)
- Oxylite Meteor Shower       (Just Oxylite)
- Dense Dust Meteor Shower    (Just Regolith)
- Uranium Meteor Shower       (Uranium Ore and Regolith)
- Bleach Stone Meteor Shower  (Just Bleachstone)
- Gassy Mooteor Shower        (Gassy Moos. Don't shoot, they're unarmed!)

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Starmap
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While there are no other planets to land on, the Starmap itself remains explorable and rich with mineable destinations. Unlike most Klei worlds, you are guaranteed to have one of every destination, along with four randomly chosen duplicates.