The Showdown
Wreck 15 cop cars without ever being killed!       # mission objective displayed
none # event participation condition
1st=2000000 2nd=0 3rd=0 4th=0 5th=0 6th=0 # cash payment type
0            # secret bonus cash
5000              # respect points for winning
0           # additional respect points: finish block/division
endmission_cube.trk # track
career/endmission.tga # Background image
none # movie file after event finish
none # spoken briefing audio file
none        # soundtrack for the event
none          # radio message audio file
0           # set to 1 to always unlock track for singleplayer game
wrecking # mode


START_OF_EVENT_DETAILS # ------------------------------------------------------------ #


opps=5
damagerealism=1
forcenitro[*]=abnitro
gamevar=wreck-dm-team
gamemodevalue=15
forceteamcolors=0
forcepickups=0

winningcond=wreck-perfectwin

forceteam[0]=red
forceteam[1]=blue
forceteam[2]=blue
forceteam[3]=blue
forceteam[4]=blue
forceteam[5]=blue

forcecar[0]=incubator
forcecartunings[0]=susp1|fb2|rb2|sid2|hd2|wng3|pnt3
forcecarcolor[0]=1E1E1E
forcewheel[0]=supersport_s2_15.whl
forcenumplate[0]=u_9.tga
forceminigun[0]=force
forceminigunammo[0]=3000
forcemissile[0]=double
forcemissileammo[0]=60
forcestartcp[0]=2
forcestartgridpos[0]=1
forcedrivermodel[0]=driver1.p3d
forcecrashpowerscale[0]=1.5
forcearmourscale[0]=0.45
forceminiguntargetdamagefactor[0]=40
forceminigunshotspersecond[0]=40
forcemissiletargetdamagefactor[0]=600
forcenitrocolor[0]=11

forcecar[1]=police
forceaiskill[1]=hard
forcecartunings[1]=perf2|crsh2|arm2|susp1|fb2|rb2|sid1|wng1|pnt1
forcecarcolor[1]=ffffff
forcewheel[1]=sport_s2_15.whl
forceminigun[1]=force
forceminigunammo[1]=2000
forcemissile[1]=single
forcemissileammo[1]=25
forcestartcp[1]=4
forcestartgridpos[1]=1
forcedrivermodel[1]=driver10.p3d
forcenumplate[1]=l_eur4.tga
forcenitrocolor[1]=10

forcecar[2]=police
forceaiskill[2]=hard
forcecartunings[2]=perf2|crsh2|arm2|susp1|fb2|rb2|sid1|wng1|pnt1
forcecarcolor[2]=ffffff
forcewheel[2]=sport_s3_15.whl
forceminigun[2]=force
forceminigunammo[2]=2000
forcemissile[2]=single
forcemissileammo[2]=25
forcestartcp[2]=4
forcestartgridpos[2]=2
forcedrivermodel[2]=driver10.p3d
forcenumplate[2]=l_eur4.tga
forcenitrocolor[2]=10

forcecar[3]=police
forceaiskill[3]=hard
forcecartunings[3]=perf2|crsh2|arm2|susp1|fb1|rb1|sid1|pnt7
forcecarcolor[3]=047604
forceminigun[3]=force
forceminigunammo[3]=2000
forcemissile[3]=none
forcestartcp[3]=6
forcestartgridpos[3]=1
forcedrivermodel[3]=driver10.p3d
forcenumplate[3]=l_eur4.tga
forcenitrocolor[3]=3

forcecar[4]=police
forceaiskill[4]=hard
forcecartunings[4]=perf2|crsh2|arm2|susp1|fb1|rb1|sid1|pnt7
forcecarcolor[4]=047604
forceminigun[4]=force
forceminigunammo[4]=2000
forcemissile[4]=none
forcestartcp[4]=6
forcestartgridpos[4]=2
forcedrivermodel[4]=driver10.p3d
forcenumplate[4]=l_eur4.tga
forcenitrocolor[4]=3

forcecar[5]=police
forceaiskill[5]=hard
forcecartunings[5]=perf2|crsh2|arm2|susp1|fb2|sid2|rb2|wng1|pnt2
forcecarcolor[5]=0E1D44
forcewheel[5]=supersport_s4_15.whl
forcestartcp[5]=5
forcestartgridpos[5]=1
forcedrivermodel[5]=driver10.p3d
forceminigun[5]=force
forceminigunammo[5]=2000
forcemissile[5]=double
forcemissileammo[5]=25
forcenumplate[5]=l_pol1.tga
forcenitrocolor[5]=1

END_OF_EVENT_DETAILS  # ------------------------------------------------------------ #

START_OF_BRIEFING_TEXT # ----------------------------------------------------------- #
Sal: The cops are still onto you. Take the Incubator you won and show them how you get the things done. If you can keep the car in one piece, you'll be able to settle this once and for all.|Tip: Don't get caught in pile-ups. It's best to use "hit-and-run" tactics.
END_OF_BRIEFING_TEXT # ------------------------------------------------------------- #
