# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops
#
# Each Individual unit type in a formation should have a total of 60% bonus for cultural, 30% for generic
#

RETTYPE_INF1 = {
	first_type = 0
	first_amount = 330

	potential = {
		is_nomadic = no
		NOT = { culture = dwemer }
	}
	
	modifier = {
		light_infantry_morale = 0.1
		light_infantry_offensive = 0.1
		light_infantry_defensive = 0.1
	}
}

RETTYPE_INF2 = {
	first_type = 1
	first_amount = 200

	potential = {
		is_nomadic = no
		NOT = { culture = dwemer }
	}
	
	modifier = {
		heavy_infantry_morale = 0.1
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
	}
}

RETTYPE_MAGE = {
	first_type = 2
	first_amount = 100
	

	potential = {
		is_nomadic = no
		NOT = { culture = dwemer }
	}
	
	modifier = {
		pikemen_morale = 0.1
		pikemen_defensive = 0.1
		pikemen_offensive = 0.1
	}
}

RETTYPE_CAV1 = {
	first_type = 3
	first_amount = 200

	potential = {
		is_nomadic = no
		NOT = { culture = dwemer }
	}
	
	modifier = {
		light_cavalry_morale = 0.1
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
	}
}

RETTYPE_CAV2 = {
	first_type = 4
	first_amount = 100

	potential = {
		is_nomadic = no
		NOT = { culture = dwemer }
	}
	
	modifier = {
		knights_morale = 0.1
		knights_offensive = 0.1
		knights_defensive = 0.1
	}
}

RETTYPE_SKIR1 = {
	first_type = 5
	first_amount = 330

	potential = {
		is_nomadic = no
		NOT = { culture = dwemer }
	}
	
	modifier = {
		archers_morale = 0.1
		archers_offensive = 0.1
		archers_defensive = 0.1
	}
}


RETTYPE_MAGES = {
	first_type = 6
	first_amount = 50
	
	special_troops = battlemages

	potential = {
		is_nomadic = no
		is_undead = no
		NOT = { culture = dwemer }
	}
	
	modifier = {
		battlemages_morale = 0.1
		battlemages_offensive = 0.1
		battlemages_defensive = 0.1
	}
}
RETTYPE_HORSEARCHERS = {
	first_type = 6
	first_amount = 150
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		is_undead = no
		capital_scope = {
			OR = {
				culture_group = tsaesci_group
				culture = akaviri
				NOT = { culture = dwemer }
			}
		}
	}
	
	modifier = {
		horse_archers_morale = 0.1
		horse_archers_offensive = 0.1
		horse_archers_defensive = 0.1
	}
}
RETTYPE_WARBABARS = {
	first_type = 6
	first_amount = 80
	
	special_troops = war_elephants

	potential = {
		is_nomadic = no
		is_undead = no
		capital_scope = {
			OR = {
				region = nirn_akavir_tangmo
				region = nirn_akavir_phaedin
				region = nirn_akavir_nuku
				region = nirn_akavir_panman
			}
			culture_group = tangmo_group
		}
	}
	
	modifier = {
		war_elephants_morale = 0.1
		war_elephants_offensive = 0.1
		war_elephants_defensive = 0.1
	}
}
RETTYPE_CAMEL = {
	first_type = 6
	first_amount = 200
	
	special_troops = camel_cavalry

	potential = {
		is_nomadic = no
		is_undead = no
		capital_scope = {
			OR = {
				region = nirn_yokuda
				region = nirn_tamriel_hammerfell
				region = nirn_akavir_potun
			}
			OR = {
				culture_group = yokudan_group
				culture_group = potun_group
			}
		}
	}
	
	modifier = {
		camel_cavalry_morale = 0.1
		camel_cavalry_offensive = 0.1
		camel_cavalry_defensive = 0.1
	}
}
RETTYPE_WARWOOLIES = {
	first_type = 6
	first_amount = 80
	
	special_troops = war_mammoths

	potential = {
		is_nomadic = no
		is_undead = no
		capital_scope = {
			OR = {
				region = nirn_tamriel_skyrim
				region = nirn_atmora
				region = nirn_akavir_kamal
			}
			OR = {
				culture = nord
				culture = skaal
				culture = atmoran
			}
		}
	}
	
	modifier = {
		war_mammoths_morale = 0.1
		war_mammoths_offensive = 0.1
		war_mammoths_defensive = 0.1
	}
}

RETTYPE_SPHERE = {
	first_type = 6
	first_amount = 200
	
	special_troops = sphere

	potential = {
		is_nomadic = no
		culture = dwemer
	}
	
	modifier = {
		sphere_morale = 0.1
		sphere_offensive = 0.1
		sphere_defensive = 0.1
	}
}

RETTYPE_CENTURION = {
	first_type = 6
	first_amount = 50
	
	special_troops = centurion

	potential = {
		is_nomadic = no
		culture = dwemer
	}
	
	modifier = {
		centurion_morale = 1
		centurion_offensive = 1
		centurion_defensive = 1
	}
}


#Cultural
#RETTYPE_IMPERIAL_1 = { # Imperial Auxilia
#RETTYPE_ORSIMER_1 = { # Orsimer Barbarians
#RETTYPE_COLOVIAN_1 = { # Colovian Horsemen
#RETTYPE_NIBENEAN_1 = { # Nibenean Cadre
#RETTYPE_SKAAL_1 = { # Skaal Berserkers
#RETTYPE_NORD_1 = { # Nord Housecarls
#RETTYPE_REACHMEN_1 = { # Reachmen Forsworn
#RETTYPE_BRETON_1 = { # Breton Yeomenry
#RETTYPE_CROWN_1 = { # Loyalist Militia
#RETTYPE_FOREBEAR_1 = { # Forebear Harbingers
#RETTYPE_YOKUDAN_1 = { # Yokudan Swordsingers
#RETTYPE_KHAJIIT_1 = { # Raht
#RETTYPE_KHAJIIT_2 = { # Dagi
#RETTYPE_quey_1 = { # Island Bowmen
#RETTYPE_DUNMER_1 = { # Dunmer Ordinator
#RETTYPE_ASHLANDER_1 = { # Ashlander Nomads
#RETTYPE_ARGONIAN_1 = { # Argonian Phalanx
#RETTYPE_MAORMER_1 = { # Moarmer Seaguard
#RETTYPE_CHIMER_1 = { # Chimer Ashguard
#RETTYPE_ALTMER_1 = { # Altmer Sunguard
#RETTYPE_AYLEID_1 = { # Ayleid Skyguard
#RETTYPE_BOSMER_1 = { # Bosmer Jaqspur