decisions = {
    create_personalguard = {
	    is_high_prio = yes
        only_playable = yes

        potential = {
            is_ruler = yes
        }

        allow = {
            wealth = 500
            prestige = 1000
            piety = 100
        }

        effect = {
            wealth = -500
            prestige = -1000
            piety = -100

            hidden_tooltip = { character_event = { id = PG.200 } }
            capital_scope = {
                PREV = {
                    spawn_unit = {
    			        owner = ROOT
    			        province = PREV
    			        home = PREV
    			        disband_on_peace = no
    			        reinforces = yes
    			        reinforce_rate_multiplier = 0.25
    			        troops = {
        			        heavy_infantry = 300
        			        knights = 200
    				    }
			        }              
		        }
            }
        }
        ai_will_do = { factor = 1 }
    }
}