ancient_group = {
	graphical_cultures = { nightelfgfx censoredgfx westerngfx }
	alternate_start = { 
		NOT = { has_alternate_start_parameter = { key = culture value = random } }
	}
	
	protector = {
		graphical_cultures = { protectorgfx nightelfgfx censoredgfx westerngfx }

		color = { 69 59 27 }
		
		# Game rules
		used_for_random = no

		# Names
		male_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		female_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		
		# Patronyms

		# Title rules

		# Dynasty rules
		from_dynasty_prefix = "of "

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 10
		father_name_chance = 25
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 20
		mat_grm_name_chance = 40
		mother_name_chance = 5
		
		# Modifiers
		modifier = default_culture_modifier
	}
	ancient_war = {
		graphical_cultures = { ancientwargfx nightelfgfx censoredgfx westerngfx }

		color = { 69 59 27 }
		
		# Game rules
		used_for_random = no

		# Names
		male_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		female_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		
		# Patronyms

		# Title rules

		# Dynasty rules
		from_dynasty_prefix = "of "

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 10
		father_name_chance = 25
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 20
		mat_grm_name_chance = 40
		mother_name_chance = 5
		
		# Modifiers
		modifier = default_culture_modifier
	}
	ancient_lore = {
		graphical_cultures = { ancientloregfx nightelfgfx censoredgfx westerngfx }

		color = { 69 59 27 }
		
		# Game rules
		used_for_random = no

		# Names
		male_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		female_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		
		# Patronyms

		# Title rules

		# Dynasty rules
		from_dynasty_prefix = "of "

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 10
		father_name_chance = 25
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 20
		mat_grm_name_chance = 40
		mother_name_chance = 5
		
		# Modifiers
		modifier = default_culture_modifier
	}
	ancient_wind = {
		graphical_cultures = { ancientwindgfx nightelfgfx censoredgfx westerngfx }

		color = { 69 59 27 }
		
		# Game rules
		used_for_random = no

		# Names
		male_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		female_names = {
			Blandfir Tenderyew Tendertrunk Nettlethorn Gentlecedar Junipersplinter Pineshade Yewhusk Beechbush Treeblossom Pygmyacorn Blackfir Splintlocust Algalpoplar Algallegs
			Cypresstwig Oaktwig Sprucebeard Beechnettle Willowleaf Vineleaf Bareacorn Autumnherb Bitterwillow Pygmypine Cypressblade Sprucetooth Cherrysplinter Oakshadow Cherrysplint
		}
		
		# Patronyms

		# Title rules

		# Dynasty rules
		from_dynasty_prefix = "of "

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 10
		father_name_chance = 25
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 20
		mat_grm_name_chance = 40
		mother_name_chance = 5
		
		# Modifiers
		modifier = default_culture_modifier
	}
}