kobold_group = {
	alternate_start = { 
		NOT = { has_alternate_start_parameter = { key = special_culture value = humanoid_world } } 
	}
    graphical_cultures = { easternslavicgfx westerngfx }
	kobold = {
		graphical_cultures = { koboldgfx easternslavicgfx westerngfx }
		
		color = { 0.97 0.79 0.67 }
		
		# Game rules

		# Names
		male_names = {
			Feeboz Sleeby Bezid Biang Biddik Box Bragdiag Brikkurg Bruzind Chink Choh Chredrak Chreekkind Chreldrerc Chrerung Chrigmaang Chring Chrukkarg Chrurkunk Chudod Chunderk Clis Closz 
            Clud Clumkond Clunszid Clus Cres Crezi Crink Crirg Crirgrig Crog Crutruc Degveeg Deitzer Derzing Digger Disz Drac Dras Draugdric Drezid Dric Drorreeng Druzung Duk 
            Dukdrorg Dux Ekgred Eldrain Emgrek Flintdagger Gaih Gamgurk Gemcud Gengiarc Gerdris Ghresz Ghric 
            Ghrikhreel Ghrirg Ghruddec Ghruddirc Gibblesnik Giddek Goldtooth 
            Gomzrung Greenk Griderc Grizlak Ikisk Ikzink Kaac Kadrunk Kaik Kangisk Karid Khal Khem Khiggaurc Khin Khisz Khizzeng Khurdees Kic Knatvig Kneezzong Kondec Krabbirc 
            Kred Krozarc Narg Ogvah Qen Qharoc Qherk Qhir Qhukzeisk Qrigbraun Qrirc Qrizon Qroc Qrubbox Ruklar 
            Shrak Shrudind Shrund Shubid Shuk Skarc Skidded Snemcho Snivvle 
            Snizrin Snizzeing Strigbruk Szokgrees Szongac Szuk Thruddia Triask Trirdrod Trorraank Trud Trurink Uggix Unging Utzesz Vaakvaak Ved Viah Vrag Vrakkak Vred Vrir 
            Vrireex Vrisk Vrond Vrurg Xaank Xidgarc Xirk Xogdresk Xorg Xukkaurk Zeg Zerkrik Ziamgal Zikorg Zimchi Znort Zozzank Zrec 
            Zrikkic Zrugmusk Zug Zugdrax 		
		}
		female_names = {
			Aithring Bahs Bekzih Bez Bharihs Bharkhan Bhragoz Bhrarla Bhrekseng Bhrikka Bhrudan Bina Buy Chaizde Chel Cherro Chikneih 
            Chong Chreetti Chunshe Clazzu Cluggvihs Crin Cyahl Cyez Cyurral Dhas Dhurszi Dildjeh Ding Dus Eddoh Emcheihl Gahs Gaing 
            Gas Gerdjehs Gheal Gilbla Iggo Itteng Itzais Kadjo Khey Khin Khremchez Khribea Kilgee Klihs Knaray Knarde Knithung Kodei 
            Oriax Scagen Scemgeang Sciy Shaahn Sheh Shibuhs Shnatti Shneakka Shnealgil Shnirru Shnis Shnoy Shraan Shres Shrey Shrige 
            Shtikke Shtudju Slaagga Snahs Snamgluhl Snes Snirdje Snoddey Snux Strandaa Strarru Strihn Strikgi Szaakge Szeahl Szeir Szez 
            Szin Sziy Szuzzo Tarsza Tattu Thebbi Theing Therla Thiy Threalkha Threinshi Threlgaang Thrergex Throz Vebbu Vez Vrardjen 
            Vreay Vrehn Vrekzis Vrigreim Vrul Zaaken Zeida Zeirgeen Zimchaas Zrul Zrumsrol
		}

		# Patronyms
		
		# Title rules
				
		# Dynasty rules
		dynasty_title_names = yes
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 10
		father_name_chance = 25
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 20
		mat_grm_name_chance = 40
		mother_name_chance = 5
		
		# Modifiers
		modifier = quantity_culture_modifier

		# War laws
		allow_looting = yes
	}
	snobold = {
		alternate_start = { 
			NOT = { has_alternate_start_parameter = { key = culture value = random } }
		}
		graphical_cultures = { koboldgfx easternslavicgfx westerngfx }
		
		color = { 151 216 216 }
		
		# Game rules

		# Names
		male_names = {
			Feeboz Sleeby Bezid Biang Biddik Box Bragdiag Brikkurg Bruzind Chink Choh Chredrak Chreekkind Chreldrerc Chrerung Chrigmaang Chring Chrukkarg Chrurkunk Chudod Chunderk Clis Closz 
            Clud Clumkond Clunszid Clus Cres Crezi Crink Crirg Crirgrig Crog Crutruc Degveeg Deitzer Derzing Digger Disz Drac Dras Draugdric Drezid Dric Drorreeng Druzung Duk 
            Dukdrorg Dux Ekgred Eldrain Emgrek Flintdagger Gaih Gamgurk Gemcud Gengiarc Gerdris Ghresz Ghric 
            Ghrikhreel Ghrirg Ghruddec Ghruddirc Gibblesnik Giddek Goldtooth 
            Gomzrung Greenk Griderc Grizlak Ikisk Ikzink Kaac Kadrunk Kaik Kangisk Karid Khal Khem Khiggaurc Khin Khisz Khizzeng Khurdees Kic Knatvig Kneezzong Kondec Krabbirc 
            Kred Krozarc Narg Ogvah Qen Qharoc Qherk Qhir Qhukzeisk Qrigbraun Qrirc Qrizon Qroc Qrubbox Ruklar 
            Shrak Shrudind Shrund Shubid Shuk Skarc Skidded Snemcho Snivvle 
            Snizrin Snizzeing Strigbruk Szokgrees Szongac Szuk Thruddia Triask Trirdrod Trorraank Trud Trurink Uggix Unging Utzesz Vaakvaak Ved Viah Vrag Vrakkak Vred Vrir 
            Vrireex Vrisk Vrond Vrurg Xaank Xidgarc Xirk Xogdresk Xorg Xukkaurk Zeg Zerkrik Ziamgal Zikorg Zimchi Znort Zozzank Zrec 
            Zrikkic Zrugmusk Zug Zugdrax 		
		}
		female_names = {
			Aithring Bahs Bekzih Bez Bharihs Bharkhan Bhragoz Bhrarla Bhrekseng Bhrikka Bhrudan Bina Buy Chaizde Chel Cherro Chikneih 
            Chong Chreetti Chunshe Clazzu Cluggvihs Crin Cyahl Cyez Cyurral Dhas Dhurszi Dildjeh Ding Dus Eddoh Emcheihl Gahs Gaing 
            Gas Gerdjehs Gheal Gilbla Iggo Itteng Itzais Kadjo Khey Khin Khremchez Khribea Kilgee Klihs Knaray Knarde Knithung Kodei 
            Oriax Scagen Scemgeang Sciy Shaahn Sheh Shibuhs Shnatti Shneakka Shnealgil Shnirru Shnis Shnoy Shraan Shres Shrey Shrige 
            Shtikke Shtudju Slaagga Snahs Snamgluhl Snes Snirdje Snoddey Snux Strandaa Strarru Strihn Strikgi Szaakge Szeahl Szeir Szez 
            Szin Sziy Szuzzo Tarsza Tattu Thebbi Theing Therla Thiy Threalkha Threinshi Threlgaang Thrergex Throz Vebbu Vez Vrardjen 
            Vreay Vrehn Vrekzis Vrigreim Vrul Zaaken Zeida Zeirgeen Zimchaas Zrul Zrumsrol
		}

		# Patronyms
		
		# Title rules
				
		# Dynasty rules
		dynasty_title_names = yes
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 10
		father_name_chance = 25
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 20
		mat_grm_name_chance = 40
		mother_name_chance = 5
		
		# Modifiers
		modifier = quantity_culture_modifier

		# War laws
		allow_looting = yes
	}
}