pygmy_group = {
	alternate_start = { 
		NOT = { has_alternate_start_parameter = { key = special_culture value = humanoid_world } } 
	}
	graphical_cultures = { westafricangfx muslimgfx westerngfx }
	pygmy = {
		graphical_cultures = { pygmygfx westafricangfx muslimgfx westerngfx }
		
		color = { 1.0 1.0 0.6 }
		
		# Game rules

		# Names
		male_names = {
			Gaahl Malmo Augh Oogah Teloch Yngwie Ugnei Irkmo Tolnan Guul Doumo Boogah Uzrin Nugen Looga Iroch Narno Gal Moorul Kuron Gadru Moruk Yugnon Gando Morando Oomgut Jath Munh
			Malk Alrehn Wirdih Azanh Unre Joroli Grorthegi Wehedil Delk Vrol Hranh Urgronh Shirdre Grulli Rhekrhar Fechinonh Blolgrama Hrebogeng Duhn Binh Blehn Wabeg Hromran Argunh Durdren
			Fih Shalk Hronh Rhiglinh Alkring Shechu Dog Fuk Dalk Mezrith Blagta Mukrhig Shuka Krokrimanh Jothodilk Mul Rhen Feth Kruh'prug Hralkre Hrardor Krodi Delkerik Gros Rhag Hrus Allik
			Fothanh Loblu Rhoblaputh Kralromer Ublonnonh
		}
		female_names = {
			Udas Khyhral Yglas Lyhneth Bylgeh Yrath Khihnath Mezgeh Migles Nugdeth Heglesh Dhalrath Umroh Nurdel Shybag Wulrazh Lurguh Hadhis Egnag Rybah Gylral Gudal Gugdok Nulgas Ryzgen
			Duzak Khylras Dirdesh Uthet Erdel Weglis Fignith Gemris Wynag Huhnah Rungeh Lurag Emek Buglen Nulmash Ritheg Badal Emesh Ibeh  Enguh  Ymash Alruk Delrih Berdes Lirrak Fubish
			Shugnih Rhyrek Elnus Dhazat Nyglezh Eglan Fegnel Welnun Dudhuh Mergeth Nilgesh Lylrezh Felnit Dyzat Khyhnah Dumreg Falgeh Rurreth Budhuk Nulmol Ehrak Myrdig Bhugdoth Hugnal
			Gerizh Rhemran Hugneg
		}

		# Patronyms
		
		# Title rules
		
		# Dynasty rules
		dynasty_title_names = yes

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 10
		father_name_chance = 25
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 20
		mat_grm_name_chance = 40
		mother_name_chance = 5

		# Modifiers
		modifier = default_culture_modifier

		# War laws
		allow_looting = yes
	}
}