﻿Kleer Automaton

CLASS:      Kleer Automaton
METABOLISM: Mechanical
PERCEPTION: Mechanical creature
SIZE:       9 ft
ENDURANCE:  Extreme
HOSTILITY:  Medium
WEAPONS:    Two-ball projectiles, claws, horns
REWARD:     2000 FC
THREAT:     High

GENERAL DESCRIPTION:

An undead skeleton of a being from an extinct race from the planet Kleer, of Alpha Canis Majoris. It has long sharp claws on its hands and a long tail.
They either attack by conjuring two-balls or by slashing with their claws from close range.

VARIATION DESCRIPTION:

The Kleer Automaton is a mechanical unit highly resembling the standard Kleer Skeleton. Created to replace their older, organic brothers, they turned out to be quite expensive to make. Due to this, they are a lot more rare. 
Their body was made from different metal alloys, granting them extreme endurance. Due to this, they can be quite difficult to destroy. Adding to this is the ability to restore their armor and reboot their systems when knocked out, making them look like being raised from death.

TIPS:

- Their jumping attacks are best evaded by sidestepping
- Don't be fooled when they are knocked out. They will regenerate and get back up soon enough. Destroy their bodies completely to avoid this