﻿Kleer Skeleton, Mage

CLASS:      Kleer Mage
METABOLISM: undead
PERCEPTION: magical creature
SIZE:       5 ft
ENDURANCE:  low
HOSTILITY:  medium
WEAPONS:    Homing Fireballs, Magic, Horns, Tusks
REWARD:     1000 FC
THREAT:     medium

DESCRIPTION:

An undead skeleton of a being from an extinct race from the planet Kleer, of Alpha Canis Majoris. It has long sharp claws on its hands and a long tail. They either attack by conjuring two-balls or by slashing with their claws from close range. The bones of undead Kleers are connected by relatively weak magical links. A powerful blow will shatter the skeleton into pieces. Some Kleers that were reanimated weren't perfect and eroded through stronger enchantments as evidenced by their jerking sudden movements, these were also subspecies of the Kleer Family in which they attack with magic and sometimes charge in an attempt to gore their foes with their tusks.

TIPS:

- Their Fireballs are slow moving but tracking, they can also use them while running.
- The sound of its hooves running is a tell-tale sign of an incoming Kleer.
- They are unstable and unpredictable.