Tank Biomechanoid, General

CLASS:      Tank Biomechanoid, General
METABOLISM: Cyborg
PERCEPTION: genetically programmed
SIZE:       60 ft
ENDURANCE:  very high
HOSTILITY:  very high
WEAPONS:    rocket launchers
REWARD:     30000 FC
THREAT:     High

DESCRIPTION:

The Tank Biomechanoid General is a mixture of leftovers from a Sirian slaughterhouse, a caterpillar mount and Rocket Launchers for hands. The mount allows it to travel on many types of terrain, making it useful for many different types of environments.
It is equipped with a rocket launcher on each hand and can smash a target with its guns if the target is very close to it. When firing at a target, it uses both rocket launchers at a time.

- The General's rockets can be avoided by strafing in one direction. Make sure there's enough room to dodge, as close-range rockets are a bit harder to dodge than medium or long range ones.
- The General's rockets can also be blown up by shooting them, which is handy when the player if they can't deal with The General at the moment, but still need a way to neutralize his rockets so they don't hit the player while they're dodging other enemies and their attacks.
- When paired with other enemies, The General is a medium threat. While it's rockets are dangerous, they can be shot down, which makes it easier to handle it when swarmed by other enemies.