﻿Bio-Mechanoid, General

CLASS:      Bio-Mechanoid, General
METABOLISM: Endothermous cyborg
PERCEPTION: Genetically programmed
SIZE:       50 ft standing
ENDURANCE:  Extreme
HOSTILITY:  High
WEAPONS:    Beam gun, plasmabombs
REWARD:     20000 FC
THREAT:     Extreme

GENERAL DESCRIPTION:

A biological mechanism grown in Mental's bio-tanks. Its genome is programmed to give it biologically grown mechanical parts and side slots where weapons are attached and directly connected to its nervous system.
Adjusted to attack without thinking.

VARIATION DESCRIPTION:

This variation has beam guns attached to its side slots.

TIPS:

- Highly dangerous, eliminate quickly
- The most rare and dangerous of the Biomechanoids; pray if you meet one, not to survive, but for only meeting one of these
- Its beamgun, while weak, its constant fire can drain your health fast; not to mention, it's almost impossible to avoid, try to use the environment to your advantage
- Don't get too close, thinking the beam won't hit you, it would be suicide
