"controller_mappings"
{
	"version"		"3"
	"revision"		"11"
	"title"		" PS6 GAME"
	"description"		"Your modified layout for this game."
	"creator"		"76561198797781327"
	"progenitor"		""
	"url"		"autosave:///var/home/bazzite/.local/share/Steam/steamapps/common/Steam Controller Configs/837515599/config/3280350/controller_xbox360.vdf"
	"export_type"		"community"
	"controller_type"		"controller_xbox360"
	"controller_caps"		"1590271"
	"major_revision"		"0"
	"minor_revision"		"0"
	"Timestamp"		"0"
	"actions"
	{
		"InGame"
		{
			"title"		"#InGame"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"SteamGyro"
				{
					"title"		"#SteamGyro"
					"input_mode"		"absolute_mouse"
				}
				"SteamLook"
				{
					"title"		"#SteamLook"
					"input_mode"		"joystick_move"
				}
				"SteamMove"
				{
					"title"		"#SteamMove"
					"input_mode"		"joystick_move"
				}
				"SteamTouchPad"
				{
					"title"		"#SteamTouchPad"
					"input_mode"		"absolute_mouse"
				}
			}
			"Button"
			{
				"SystemReserved_Decide"		"#SystemReserved_Decide"
				"SystemReserved_Cancel"		"#SystemReserved_Cancel"
				"Common_MainMenu"		"#Common_MainMenu"
				"Common_Shout"		"#Common_Shout"
				"Common_Like"		"#Common_Like"
				"Common_RideAndGetOff"		"#Common_RideAndGetOff"
				"PhotoMode_OpenMenu"		"#PhotoMode_OpenMenu"
				"PhotoMode_OpenMenu_L1"		"#PhotoMode_OpenMenu_L1"
				"PhotoMode_OpenMenu_Triangle"		"#PhotoMode_OpenMenu_Triangle"
				"Action_ADS"		"#Action_ADS"
				"Action_Fire"		"#Action_Fire"
				"Action_LeftSideAction"		"#Action_LeftSideAction"
				"Action_RightSideAction"		"#Action_RightSideAction"
				"Action_LeftSideActionGrab"		"#Action_LeftSideActionGrab"
				"Action_RightSideActionGrab"		"#Action_RightSideActionGrab"
				"Action_LeftSideActionBrace"		"#Action_LeftSideActionBrace"
				"Action_RightSideActionBrace"		"#Action_RightSideActionBrace"
				"Common_Sensor"		"#Common_Sensor"
				"Common_ChangeAttachment"		"#Common_ChangeAttachment"
				"Common_ChangeAmmoType"		"#Common_ChangeAmmoType"
				"Common_ChangeFireMode"		"#Common_ChangeFireMode"
				"Common_ChangeTacticalLight"		"#Common_ChangeTacticalLight"
				"Action_Reload"		"#Action_Reload"
				"Action_Melee"		"#Action_Melee"
				"Action_Action"		"#Action_Action"
				"Action_Access"		"#Action_Access"
				"Action_Pickup"		"#Action_Pickup"
				"Action_PickupCollectible"		"#Action_PickupCollectible"
				"Action_Stealth"		"#Action_Stealth"
				"Action_SteadyAim"		"#Action_SteadyAim"
				"Action_ChangeStance"		"#Action_ChangeStance"
				"Action_Sprint"		"#Action_Sprint"
				"Action_Jump"		"#Action_Jump"
				"Action_StepOn"		"#Action_StepOn"
				"View_SwitchCamera"		"#View_SwitchCamera"
				"View_ZoomIn"		"#View_ZoomIn"
				"View_FirstPersonView"		"#View_FirstPersonView"
				"Action_TakeABreak"		"#Action_TakeABreak"
				"Action_BuildAngleUp"		"#Action_BuildAngleUp"
				"Action_BuildAngleDown"		"#Action_BuildAngleDown"
				"HUD_WeaponSelector"		"#HUD_WeaponSelector"
				"HUD_AmmoSelector"		"#HUD_AmmoSelector"
				"HUD_ItemSelector"		"#HUD_ItemSelector"
				"HUD_BaggageSelector"		"#HUD_BaggageSelector"
				"HUD_NextTrack"		"#HUD_NextTrack"
				"Action_RepairVehicle"		"#Action_RepairVehicle"
				"Common_Marker"		"#Common_Marker"
				"Common_MarkerPrev"		"#Common_MarkerPrev"
				"Common_MarkerNext"		"#Common_MarkerNext"
				"Construction_RefillWater"		"#Construction_RefillWater"
				"Action_SwitchChiralBridgeHeight"		"#Action_SwitchChiralBridgeHeight"
				"Construction_MarkerOnZipline"		"#Construction_MarkerOnZipline"
				"Action_PickupBackpack"		"#Action_PickupBackpack"
				"Action_Transfer"		"#Action_Transfer"
				"Action_UseCoffinBoard"		"#Action_UseCoffinBoard"
				"PrivateRoom_Button0"		"#PrivateRoom_Button0"
				"PrivateRoom_Button1"		"#PrivateRoom_Button1"
				"PrivateRoom_Button2"		"#PrivateRoom_Button2"
				"PrivateRoom_Button3"		"#PrivateRoom_Button3"
			}
		}
		"Menu"
		{
			"title"		"#Menu"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"SteamGyro"
				{
					"title"		"#SteamGyro"
					"input_mode"		"absolute_mouse"
				}
				"SteamLook"
				{
					"title"		"#SteamLook"
					"input_mode"		"joystick_move"
				}
				"SteamMove"
				{
					"title"		"#SteamMove"
					"input_mode"		"joystick_move"
				}
				"SteamTouchPad"
				{
					"title"		"#SteamTouchPad"
					"input_mode"		"absolute_mouse"
				}
			}
			"Button"
			{
				"EMenuInputFunction_FUNCTION_ACCEPT"		"#EMenuInputFunction_FUNCTION_ACCEPT"
				"EMenuInputFunction_FUNCTION_CANCEL"		"#EMenuInputFunction_FUNCTION_CANCEL"
				"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"#EMenuInputFunction_FUNCTION_DPAD_NAV_UP"
				"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"#EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"
				"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"#EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"
				"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"#EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"
				"EMenuInputFunction_FUNCTION_OPEN_VKB"		"#EMenuInputFunction_FUNCTION_OPEN_VKB"
				"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"#EMenuInputFunction_FUNCTION_TAB_PREVIOUS"
				"EMenuInputFunction_FUNCTION_TAB_NEXT"		"#EMenuInputFunction_FUNCTION_TAB_NEXT"
				"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"#EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"
				"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"#EMenuInputFunction_FUNCTION_CYCLE_NEXT"
				"EMenuInputFunction_FUNCTION_INBOX"		"#EMenuInputFunction_FUNCTION_INBOX"
				"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"#EMenuInputFunction_FUNCTION_MENU_OPTIONS"
				"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"#EMenuInputFunction_FUNCTION_INGAME_OPTIONS"
				"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"#EMenuInputFunction_FUNCTION_ANALOG_LEFT"
				"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"#EMenuInputFunction_FUNCTION_ANALOG_RIGHT"
				"HUD_WeaponSelector"		"#HUD_WeaponSelector"
				"HUD_AmmoSelector"		"#HUD_AmmoSelector"
				"HUD_ItemSelector"		"#HUD_ItemSelector"
				"HUD_BaggageSelector"		"#HUD_BaggageSelector"
			}
		}
	}
	"action_layers"
	{
		"Vehicle"
		{
			"title"		"#Vehicle"
			"legacy_set"		"0"
			"set_layer"		"1"
			"parent_set_name"		"InGame"
			"StickPadGyro"
			{
				"SteamGyro"
				{
					"title"		"#SteamGyro"
					"input_mode"		"absolute_mouse"
				}
				"SteamLook"
				{
					"title"		"#SteamLook"
					"input_mode"		"joystick_move"
				}
				"SteamMove"
				{
					"title"		"#SteamMove"
					"input_mode"		"joystick_move"
				}
				"SteamTouchPad"
				{
					"title"		"#SteamTouchPad"
					"input_mode"		"absolute_mouse"
				}
			}
			"Button"
			{
				"Vehicle_Drift"		"#Vehicle_Drift"
				"Vehicle_Accelerator"		"#Vehicle_Accelerator"
				"Vehicle_Booster"		"#Vehicle_Booster"
				"Vehicle_Jump"		"#Vehicle_Jump"
				"Vehicle_HandBrake"		"#Vehicle_HandBrake"
				"Vehicle_Brake"		"#Vehicle_Brake"
				"Vehicle_Pickup"		"#Vehicle_Pickup"
				"Vehicle_GetOffFromFloatingCarrier"		"#Vehicle_GetOffFromFloatingCarrier"
				"Vehicle_KickFloatingCarrier"		"#Vehicle_KickFloatingCarrier"
				"Common_RideAndGetOff"		"#Common_RideAndGetOff"
				"View_SwitchCamera"		"#View_SwitchCamera"
				"View_ZoomIn"		"#View_ZoomIn"
				"Common_Marker"		"#Common_Marker"
			}
		}
	}
	"localization"
	{
		"english"
		{
			"title"		"Official Layout for Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Accept"
			"SystemReserved_Cancel"		"Cancel"
			"Common_MainMenu"		"Pause/Open Ring Terminal"
			"Common_Shout"		"Communication"
			"Common_Like"		"Like"
			"Common_RideAndGetOff"		"Use/Dismount Vehicle"
			"PhotoMode_OpenMenu"		"Photo Mode"
			"Action_ADS"		"Ready Tool"
			"Action_Fire"		"Place Structure/Fire Weapon"
			"Action_LeftSideAction"		"Center Balance/Carry Cargo (Right)"
			"Action_RightSideAction"		"Center Balance/Carry Cargo (Left)"
			"Action_LeftSideActionGrab"		"Invalid Action"
			"Action_RightSideActionGrab"		"Invalid Action"
			"Action_LeftSideActionBrace"		"Invalid Action"
			"Action_RightSideActionBrace"		"Invalid Action"
			"Common_Sensor"		"Scan"
			"Common_ChangeAttachment"		"Weapon Attachment (Activate/Deactivate)"
			"Common_ChangeAmmoType"		"Change Ammo Type"
			"Common_ChangeFireMode"		"Change Firing Mode"
			"Common_ChangeTacticalLight"		"Weapon Light (On/Off)"
			"Action_Reload"		"Reload Weapon"
			"Action_Melee"		"Melee Attack"
			"Action_Action"		"Perform Action"
			"Action_Access"		"Activate Terminal"
			"Action_Pickup"		"Carry on Back"
			"Action_PickupCollectible"		"Pickup Collectable"
			"Action_Stealth"		"Hold Breath"
			"Action_SteadyAim"		"Steady Scope"
			"Action_ChangeStance"		"Crouch/Stand"
			"Action_Sprint"		"Sprint"
			"Action_Jump"		"Jump"
			"Action_StepOn"		"Climb"
			"View_SwitchCamera"		"Switch Camera Left/Right"
			"View_ZoomIn"		"Focus"
			"View_FirstPersonView"		"Compass Mode"
			"Action_TakeABreak"		"Rest"
			"Action_BuildAngleUp"		"Adjust Structure Angle Up"
			"Action_BuildAngleDown"		"Adjust Structure Angle Down"
			"HUD_WeaponSelector"		"Weapons/Tools"
			"HUD_AmmoSelector"		"Signs"
			"HUD_ItemSelector"		"Fieldwear"
			"HUD_BaggageSelector"		"Cargo Options"
			"Action_RepairVehicle"		"Repair Vehicle"
			"Common_Marker"		"Select Marker"
			"Common_MarkerPrev"		"Jump to Marker (Left)"
			"Common_MarkerNext"		"Jump to Marker (Right)"
			"Construction_RefillWater"		"Fill Canteen"
			"Action_SwitchChiralBridgeHeight"		"(While Readying PCC) Adjust Structure Length "
			"Construction_MarkerOnZipline"		"Select Zipline"
			"Action_PickupBackpack"		"Put On Backpack"
			"Action_Transfer"		"Unload Cargo from Vehicle"
			"Action_UseCoffinBoard"		"Hide in Coffin Board"
			"Vehicle_Drift"		"Drift"
			"Vehicle_Accelerator"		"Accelerate"
			"Vehicle_Booster"		"Speed Boost"
			"Vehicle_Jump"		"Jump"
			"Vehicle_HandBrake"		"Handbrake"
			"Vehicle_Brake"		"Brake/Reverse"
			"Vehicle_Pickup"		"Pick Up"
			"Vehicle_GetOffFromFloatingCarrier"		"(Floating Carrier) Get Off"
			"Vehicle_KickFloatingCarrier"		"(Riding Floating Carrier) Kick Ground "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Accept"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Cancel/Close"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Up"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Down"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Left"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Right"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Menu Option 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Cycle Menu Tab (Left)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Cycle Menu Tab (Right)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Cycle Previous"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Cycle Next"
			"EMenuInputFunction_FUNCTION_INBOX"		"Menu Option 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Menu Option 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pause/Ring Terminal"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Menu Option 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Menu Option 5"
			"SteamGyro"		"Camera Movement (Gyroscope)"
			"SteamLook"		"Camera Movement (Joystick)"
			"SteamMove"		"Player/Menu Movement"
			"SteamTouchPad"		"Camera Movement (Touchpad/Mouse)"
			"PrivateRoom_Button0"		"Private Room Action 1"
			"PrivateRoom_Button1"		"Private Room Action 2"
			"PrivateRoom_Button2"		"Private Room Action 3"
			"PrivateRoom_Button3"		"Private Room Action 4"
			"PhotoMode_OpenMenu_L1"		"Photo Mode Combo Button 1 (Press in tandem with Button 2)"
			"PhotoMode_OpenMenu_Triangle"		"Photo Mode Combo Button 2 (Press in tandem with Button 1)"
			"InGame"		"General"
			"Menu"		"Menu"
			"Vehicle"		"Vehicle"
			"HUD_NextTrack"		"Next Song"
		}
		"japanese"
		{
			"title"		"DEATH STRANDING 2の公式レイアウト"
			"SystemReserved_Decide"		"決定"
			"SystemReserved_Cancel"		"キャンセル"
			"Common_MainMenu"		"ポーズ/指輪端末"
			"Common_Shout"		"コミュニケーション"
			"Common_Like"		"“いいね”する"
			"Common_RideAndGetOff"		"乗車/降車"
			"PhotoMode_OpenMenu"		"フォトモード"
			"Action_ADS"		"アイテムを構える"
			"Action_Fire"		"建設物の設置/武器の使用"
			"Action_LeftSideAction"		"踏ん張る/荷物を手に持つ（右）"
			"Action_RightSideAction"		"踏ん張る/荷物を手に持つ（左）"
			"Action_LeftSideActionGrab"		"無効なアクション"
			"Action_RightSideActionGrab"		"無効なアクション"
			"Action_LeftSideActionBrace"		"無効なアクション"
			"Action_RightSideActionBrace"		"無効なアクション"
			"Common_Sensor"		"センサーを打つ"
			"Common_ChangeAttachment"		"武器のアタッチメントの切替"
			"Common_ChangeAmmoType"		"武器の弾種の切替"
			"Common_ChangeFireMode"		"武器の射撃モード切替"
			"Common_ChangeTacticalLight"		"武器のライトの切替"
			"Action_Reload"		"武器のリロード"
			"Action_Melee"		"近接攻撃"
			"Action_Action"		"アクション"
			"Action_Access"		"端末にアクセスする"
			"Action_Pickup"		"荷物を背負う"
			"Action_PickupCollectible"		"拾う（クリプトビオシス、カイラル結晶、靴底草）"
			"Action_Stealth"		"息止め"
			"Action_SteadyAim"		"手ぶれ軽減"
			"Action_ChangeStance"		"しゃがむ/立つ"
			"Action_Sprint"		"ダッシュ"
			"Action_Jump"		"ジャンプ"
			"Action_StepOn"		"登る"
			"View_SwitchCamera"		"カメラ左右切替"
			"View_ZoomIn"		"注視"
			"View_FirstPersonView"		"コンパスモード"
			"Action_TakeABreak"		"休憩"
			"Action_BuildAngleUp"		"[建設装置構え中]建設物の角度を上げる"
			"Action_BuildAngleDown"		"[建設装置構え中]建設物の角度を下げる"
			"HUD_WeaponSelector"		"道具切替"
			"HUD_AmmoSelector"		"看板の選択"
			"HUD_ItemSelector"		"装備品切替"
			"HUD_BaggageSelector"		"荷物の操作"
			"Action_RepairVehicle"		"車両を修理"
			"Common_Marker"		"マーカーを選択する"
			"Common_MarkerPrev"		"左のマーカーに注目する"
			"Common_MarkerNext"		"右のマーカーに注目する"
			"Construction_RefillWater"		"水筒に補充"
			"Action_SwitchChiralBridgeHeight"		"[建設装置構え時]橋の長さを切り替える"
			"Construction_MarkerOnZipline"		"ジップラインを選択する"
			"Action_PickupBackpack"		"バックパックを背負う"
			"Action_Transfer"		"車両の荷物を積み降ろす"
			"Action_UseCoffinBoard"		"コフィン・ボードに隠れる"
			"Vehicle_Drift"		"ドリフト"
			"Vehicle_Accelerator"		"アクセル"
			"Vehicle_Booster"		"ブースト"
			"Vehicle_Jump"		"ジャンプ"
			"Vehicle_HandBrake"		"ハンドブレーキ"
			"Vehicle_Brake"		"ブレーキ/バック"
			"Vehicle_Pickup"		"回収"
			"Vehicle_GetOffFromFloatingCarrier"		"フローターから降りる"
			"Vehicle_KickFloatingCarrier"		"地面を蹴る（フローターで走行中）"
			"EMenuInputFunction_FUNCTION_ACCEPT"		"決定"
			"EMenuInputFunction_FUNCTION_CANCEL"		"キャンセル / 閉じる"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"上"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"下"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"左"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"右"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"メニュー操作中の操作（ボタン１）"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"左のタブに切り替える"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"右のタブに切り替える"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"前の項目へ切り替える"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"次の項目へ切り替える"
			"EMenuInputFunction_FUNCTION_INBOX"		"メニュー操作中の操作（ボタン２）"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"メニュー操作中の操作（ボタン３）"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"ポーズ / 指輪端末"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"メニュー操作中の操作（ボタン４）"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"メニュー操作中の操作（ボタン５）"
			"SteamGyro"		"ジャイロ操作"
			"SteamLook"		"カメラ"
			"SteamMove"		"移動"
			"SteamTouchPad"		"タッチパッド"
			"PrivateRoom_Button0"		"プライベート・ルームでの操作（ボタン1）"
			"PrivateRoom_Button1"		"プライベート・ルームでの操作（ボタン2）"
			"PrivateRoom_Button2"		"プライベート・ルームでの操作（ボタン3）"
			"PrivateRoom_Button3"		"プライベート・ルームでの操作（ボタン4）"
			"PhotoMode_OpenMenu_L1"		"フォトモード起動１（１と２同時押し）"
			"PhotoMode_OpenMenu_Triangle"		"フォトモード起動２（１と２同時押し）"
			"InGame"		"通常時操作"
			"Menu"		"メニュー操作"
			"Vehicle"		"車両"
			"HUD_NextTrack"		"次の曲へ送る"
		}
		"arabic"
		{
			"title"		"تخطيط Death Stranding 2: On the Beach الرسمي"
			"SystemReserved_Decide"		"موافقة"
			"SystemReserved_Cancel"		"إلغاء"
			"Common_MainMenu"		"إيقاف مؤقت/فتح خاتم وحدة الاتصال"
			"Common_Shout"		"تواصل"
			"Common_Like"		"إعجاب"
			"Common_RideAndGetOff"		"ركوب/نزول من المركبة"
			"PhotoMode_OpenMenu"		"وضع الصور"
			"Action_ADS"		"الأداة الجاهزة"
			"Action_Fire"		"وضع البناء/إطلاق السلاح"
			"Action_LeftSideAction"		"الحفاظ على التوازن/ الإمساك بالشحنة (يمينًا)"
			"Action_RightSideAction"		"الحفاظ على التوازن/ الإمساك بالشحنة (يسارًا)"
			"Action_LeftSideActionGrab"		"إجراء غير صالح"
			"Action_RightSideActionGrab"		"إجراء غير صالح"
			"Action_LeftSideActionBrace"		"إجراء غير صالح"
			"Action_RightSideActionBrace"		"إجراء غير صالح"
			"Common_Sensor"		"فحص"
			"Common_ChangeAttachment"		"مرفق السلاح (تفعيل/تعطيل)"
			"Common_ChangeAmmoType"		"تغيير نوع الذخيرة"
			"Common_ChangeFireMode"		"تغيير وضع إطلاق النار"
			"Common_ChangeTacticalLight"		"ضوء السلاح (تشغيل/إيقاف)"
			"Action_Reload"		"إعادة تلقيم السلاح"
			"Action_Melee"		"هجوم اشتباك"
			"Action_Action"		"تنفيذ الإجراء"
			"Action_Access"		"تفعيل وحدة الاتصال"
			"Action_Pickup"		"الحمل على الظهر"
			"Action_PickupCollectible"		"التقاط عنصر قابل للجمع"
			"Action_Stealth"		"حبس الأنفاس"
			"Action_SteadyAim"		"ثبات المنظار"
			"Action_ChangeStance"		"انحناء/وقوف"
			"Action_Sprint"		"ركض"
			"Action_Jump"		"قفز"
			"Action_StepOn"		"تسلق"
			"View_SwitchCamera"		"تبديل الكاميرا لليسار/لليمين"
			"View_ZoomIn"		"تركيز"
			"View_FirstPersonView"		"وضع البوصلة"
			"Action_TakeABreak"		"استراحة"
			"Action_BuildAngleUp"		"ضبط زاوية البناء للأعلى"
			"Action_BuildAngleDown"		"ضبط زاوية البناء للأسفل"
			"HUD_WeaponSelector"		"الأسلحة/الأدوات"
			"HUD_AmmoSelector"		"لافتات"
			"HUD_ItemSelector"		"المعدات الميدانية"
			"HUD_BaggageSelector"		"خيارات الشحنات"
			"Action_RepairVehicle"		"إصلاح المركبة"
			"Common_Marker"		"تحديد علامة"
			"Common_MarkerPrev"		"انتقال إلى العلامة (يسارًا)"
			"Common_MarkerNext"		"انتقال إلى العلامة (يمينًا)"
			"Construction_RefillWater"		"ملء الحافظة"
			"Action_SwitchChiralBridgeHeight"		"(عند تجهيز بمصنّع كيرالي محمول) ضبط طول البناء "
			"Construction_MarkerOnZipline"		"تحديد خط ناقل"
			"Action_PickupBackpack"		"ارتداء حقيبة الظهر"
			"Action_Transfer"		"تفريغ البضائع من المركبة"
			"Action_UseCoffinBoard"		"الاختباء داخل لوح التابوت"
			"Vehicle_Drift"		"دريفت"
			"Vehicle_Accelerator"		"تسريع"
			"Vehicle_Booster"		"تعزيز السرعة"
			"Vehicle_Jump"		"قفز"
			"Vehicle_HandBrake"		"فرامل اليد"
			"Vehicle_Brake"		"كبح/عودة"
			"Vehicle_Pickup"		"التقاط"
			"Vehicle_GetOffFromFloatingCarrier"		"(الناقلة الطافية) النزول"
			"Vehicle_KickFloatingCarrier"		"(ركوب الناقلة الطافية) ركل الأرض "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"موافقة"
			"EMenuInputFunction_FUNCTION_CANCEL"		"إلغاء/ إغلاق"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"للأعلى"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"للأسفل"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"لليسار"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"لليمين"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"الخيار 1 من القائمة"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"التنقل بين علامات تبويب القائمة (يسارًا)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"التنقل بين علامات تبويب القائمة (يمينًا)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"الانتقال إلى السابق"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"الانتقال إلى التالي"
			"EMenuInputFunction_FUNCTION_INBOX"		"الخيار 2 من القائمة"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"الخيار 3 من القائمة"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"إيقاف مؤقت/ خاتم وحدة الاتصال"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"الخيار 4 من القائمة"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"الخيار 5 من القائمة"
			"SteamGyro"		"حركة الكاميرا (جيروسكوب)"
			"SteamLook"		"حركة الكاميرا (عصا اللعب)"
			"SteamMove"		"حركة اللاعب/القائمة"
			"SteamTouchPad"		"حركة الكاميرا (لوحة اللمس/الماوس)"
			"PrivateRoom_Button0"		"إجراء الغرفة الخاصة 1"
			"PrivateRoom_Button1"		"إجراء الغرفة الخاصة 2"
			"PrivateRoom_Button2"		"إجراء الغرفة الخاصة 3"
			"PrivateRoom_Button3"		"إجراء الغرفة الخاصة 4"
			"PhotoMode_OpenMenu_L1"		"مجموعة وضع الصور زر 1 (اضغط بالتزامن مع الزر 2)"
			"PhotoMode_OpenMenu_Triangle"		"مجموعة وضع الصور زر 2 (اضغط بالتزامن مع الزر 1)"
			"InGame"		"عامة"
			"Menu"		"القائمة"
			"Vehicle"		"المركبة"
			"HUD_NextTrack"		"الأغنية التالية"
		}
		"brazilian"
		{
			"title"		"Layout Oficial de Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Aceitar"
			"SystemReserved_Cancel"		"Cancelar"
			"Common_MainMenu"		"Pausar/Abrir Terminal Anelar"
			"Common_Shout"		"Comunicação"
			"Common_Like"		"Curtir"
			"Common_RideAndGetOff"		"Usar Veículo/Sair do Veículo"
			"PhotoMode_OpenMenu"		"Modo Foto"
			"Action_ADS"		"Preparar Ferramenta"
			"Action_Fire"		"Colocar Estrutura/Disparar Arma"
			"Action_LeftSideAction"		"Equilibrar-se/Carregar (Direita)"
			"Action_RightSideAction"		"Equilibrar-se/Carregar (Esquerda)"
			"Action_LeftSideActionGrab"		"Ação Inválida"
			"Action_RightSideActionGrab"		"Ação Inválida"
			"Action_LeftSideActionBrace"		"Ação Inválida"
			"Action_RightSideActionBrace"		"Ação Inválida"
			"Common_Sensor"		"Analisar"
			"Common_ChangeAttachment"		"Complemento de Arma (Ativar/Desativar)"
			"Common_ChangeAmmoType"		"Alterar Tipo de Munição"
			"Common_ChangeFireMode"		"Alterar Modo de Disparo"
			"Common_ChangeTacticalLight"		"Luz da Arma (Ligar/Desligar)"
			"Action_Reload"		"Recarregar Arma"
			"Action_Melee"		"Ataque Corpo a Corpo"
			"Action_Action"		"Realizar Ação"
			"Action_Access"		"Ativar Terminal"
			"Action_Pickup"		"Carregar nas Costas"
			"Action_PickupCollectible"		"Pega Colecionável"
			"Action_Stealth"		"Prender a Respiração"
			"Action_SteadyAim"		"Estabilizar Mira"
			"Action_ChangeStance"		"Agachar/Levantar"
			"Action_Sprint"		"Correr"
			"Action_Jump"		"Pular"
			"Action_StepOn"		"Subir"
			"View_SwitchCamera"		"Alternar Câmera (Esquerda/Direita)"
			"View_ZoomIn"		"Foco"
			"View_FirstPersonView"		"Modo Bússola"
			"Action_TakeABreak"		"Descansar"
			"Action_BuildAngleUp"		"Ajustar ângulo da estrutura para cima"
			"Action_BuildAngleDown"		"Ajustar ângulo da estrutura para baixo"
			"HUD_WeaponSelector"		"Armas/Ferramentas"
			"HUD_AmmoSelector"		"Placas"
			"HUD_ItemSelector"		"Equipamentos de Campo"
			"HUD_BaggageSelector"		"Opções de Carga"
			"Action_RepairVehicle"		"Reparar Veículo"
			"Common_Marker"		"Selecionar Marcador"
			"Common_MarkerPrev"		"Ir para Marcador (Esquerda)"
			"Common_MarkerNext"		"Ir para Marcador (Direita)"
			"Construction_RefillWater"		"Encher Cantil"
			"Action_SwitchChiralBridgeHeight"		"(Preparando CQP) Ajustar tamanho da Estrutura "
			"Construction_MarkerOnZipline"		"Selecionar Tirolesa"
			"Action_PickupBackpack"		"Colocar a Mochila"
			"Action_Transfer"		"Descarregar Carga do Veículo"
			"Action_UseCoffinBoard"		"Esconder-se na Prancha de Caixão"
			"Vehicle_Drift"		"Drift"
			"Vehicle_Accelerator"		"Acelerar"
			"Vehicle_Booster"		"Aumento de Velocidade"
			"Vehicle_Jump"		"Pular"
			"Vehicle_HandBrake"		"Freio de Mão"
			"Vehicle_Brake"		"Frear/Dar Ré"
			"Vehicle_Pickup"		"Pegar"
			"Vehicle_GetOffFromFloatingCarrier"		"(Trator Flutuante) Sair"
			"Vehicle_KickFloatingCarrier"		"(Movendo-se com Trator Flutuante) Empurrar com o pé "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Aceitar"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Cancelar/Fechar"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Para Cima"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Para Baixo"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Esquerda"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Direita"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Opção 1 do Menu"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Alternar Aba do Menu (Esquerda)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Alternar Aba do Menu (Direita)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Alternar para Anterior"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Alternar para Próximo"
			"EMenuInputFunction_FUNCTION_INBOX"		"Opção 2 do Menu"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Opção 3 do Menu"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pausar/Terminal Anelar"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Opção 4 do Menu"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Opção 5 do Menu"
			"SteamGyro"		"Movimento da Câmera (Giroscópio)"
			"SteamLook"		"Movimento da Câmera (Joystick)"
			"SteamMove"		"Movimento do Jogador/Menu"
			"SteamTouchPad"		"Movimento da Câmera (Touchpad/Mouse)"
			"PrivateRoom_Button0"		"Ação de Quarto Privado 1"
			"PrivateRoom_Button1"		"Ação de Quarto Privado 2"
			"PrivateRoom_Button2"		"Ação de Quarto Privado 3"
			"PrivateRoom_Button3"		"Ação de Quarto Privado 4"
			"PhotoMode_OpenMenu_L1"		"Combo do Modo Foto: botão 1 (pressione junto com o botão 2)"
			"PhotoMode_OpenMenu_Triangle"		"Combo do Modo Foto: botão 2 (pressione junto com o botão 1)"
			"InGame"		"Geral"
			"Menu"		"Menu"
			"Vehicle"		"Veículo"
			"HUD_NextTrack"		"Próxima Música"
		}
		"czech"
		{
			"title"		"Oficiální rozvržení pro Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Přijmout"
			"SystemReserved_Cancel"		"Zrušit"
			"Common_MainMenu"		"Pozastavit/Otevřít prstenový terminál"
			"Common_Shout"		"Komunikace"
			"Common_Like"		"Dát lajk"
			"Common_RideAndGetOff"		"Použít/Vystoupit z vozidla"
			"PhotoMode_OpenMenu"		"Fotorežim"
			"Action_ADS"		"Připravit nástroj"
			"Action_Fire"		"Umístit stavbu/Použít zbraň"
			"Action_LeftSideAction"		"Přesunout rovnováhu/nést náklad (vpravo)"
			"Action_RightSideAction"		"Přesunout rovnováhu/nést náklad (vlevo)"
			"Action_LeftSideActionGrab"		"Neplatná akce"
			"Action_RightSideActionGrab"		"Neplatná akce"
			"Action_LeftSideActionBrace"		"Neplatná akce"
			"Action_RightSideActionBrace"		"Neplatná akce"
			"Common_Sensor"		"Skenovat"
			"Common_ChangeAttachment"		"Zbraňový nástavec (aktivovat/deaktivovat)"
			"Common_ChangeAmmoType"		"Změnit typ munice"
			"Common_ChangeFireMode"		"Změnit režim střelby"
			"Common_ChangeTacticalLight"		"Svítilna (zap/vyp)"
			"Action_Reload"		"Přebít zbraň"
			"Action_Melee"		"Útok zblízka"
			"Action_Action"		"Provést akci"
			"Action_Access"		"Aktivovat terminál"
			"Action_Pickup"		"Nést na zádech"
			"Action_PickupCollectible"		"Sebrat sběratelský předmět"
			"Action_Stealth"		"Zadržet dech"
			"Action_SteadyAim"		"Stabilizovat puškohled"
			"Action_ChangeStance"		"Skrčit se/Postavit se"
			"Action_Sprint"		"Sprintovat"
			"Action_Jump"		"Skočit"
			"Action_StepOn"		"Šplhat"
			"View_SwitchCamera"		"Přepnout kameru doleva/doprava"
			"View_ZoomIn"		"Zaostření"
			"View_FirstPersonView"		"Režim kompasu"
			"Action_TakeABreak"		"Odpočívat"
			"Action_BuildAngleUp"		"Upravit úhel umístění směrem nahoru"
			"Action_BuildAngleDown"		"Upravit úhel umístění směrem dolů"
			"HUD_WeaponSelector"		"Zbraně/Nástroje"
			"HUD_AmmoSelector"		"Cedule"
			"HUD_ItemSelector"		"Oblečení do terénu"
			"HUD_BaggageSelector"		"Možnosti nákladu"
			"Action_RepairVehicle"		"Opravit vozidlo"
			"Common_Marker"		"Vybrat značku"
			"Common_MarkerPrev"		"Přeskočit na značku (vlevo)"
			"Common_MarkerNext"		"Přeskočit na značku (vpravo)"
			"Construction_RefillWater"		"Naplnit polní láhev"
			"Action_SwitchChiralBridgeHeight"		"(Při přípravě PCK) Nastavit délku stavby "
			"Construction_MarkerOnZipline"		"Vybrat lanový skluz"
			"Action_PickupBackpack"		"Nasadit si batoh"
			"Action_Transfer"		"Vyložit náklad z vozidla"
			"Action_UseCoffinBoard"		"Schovat se v coffinboardu"
			"Vehicle_Drift"		"Drift"
			"Vehicle_Accelerator"		"Zrychlit"
			"Vehicle_Booster"		"Zrychlení"
			"Vehicle_Jump"		"Skočit"
			"Vehicle_HandBrake"		"Ruční brzda"
			"Vehicle_Brake"		"Zabrzdit/Zacouvat"
			"Vehicle_Pickup"		"Sebrat"
			"Vehicle_GetOffFromFloatingCarrier"		"(vznášedlo) Vystoupit"
			"Vehicle_KickFloatingCarrier"		"(při jízdě na vznášedle) Odrazit se "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Přijmout"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Zrušit/Zavřít"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Nahoru"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Dolů"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Vlevo"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Vpravo"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Volba nabídky 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Procházet záložky nabídky (vlevo)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Procházet záložky nabídky (vpravo)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Procházet předchozí"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Procházet další"
			"EMenuInputFunction_FUNCTION_INBOX"		"Volba nabídky 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Volba nabídky 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pauza/Prstenový terminál"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Volba nabídky 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Volba nabídky 5"
			"SteamGyro"		"Pohyb kamerou (gyroskop)"
			"SteamLook"		"Pohyb kamerou (joystick)"
			"SteamMove"		"Pohyb s hráčem/v menu"
			"SteamTouchPad"		"Pohyb kamerou (dotykový panel/myš)"
			"PrivateRoom_Button0"		"Akce soukromého pokoje 1"
			"PrivateRoom_Button1"		"Akce soukromého pokoje 2"
			"PrivateRoom_Button2"		"Akce soukromého pokoje 3"
			"PrivateRoom_Button3"		"Akce soukromého pokoje 4"
			"PhotoMode_OpenMenu_L1"		"Kombo tlačítko fotorežimu 1 (stiskni společně s tlačítkem 2)"
			"PhotoMode_OpenMenu_Triangle"		"Kombo tlačítko fotorežimu 2 (stiskni společně s tlačítkem 1)"
			"InGame"		"Obecné"
			"Menu"		"Nabídka"
			"Vehicle"		"Vozidlo"
			"HUD_NextTrack"		"Další skladba"
		}
		"dutch"
		{
			"title"		"Officiële indeling voor Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Accepteren"
			"SystemReserved_Cancel"		"Annuleren"
			"Common_MainMenu"		"Ringterminal pauzeren/openen"
			"Common_Shout"		"Communicatie"
			"Common_Like"		"Like"
			"Common_RideAndGetOff"		"Voertuig gebruiken/verlaten"
			"PhotoMode_OpenMenu"		"Fotomodus"
			"Action_ADS"		"Gereedschap pakken"
			"Action_Fire"		"Bouwwerk plaatsen/Wapen afvuren"
			"Action_LeftSideAction"		"Evenwicht bewaren/Vracht dragen (rechts)"
			"Action_RightSideAction"		"Evenwicht bewaren/Vracht dragen (links)"
			"Action_LeftSideActionGrab"		"Ongeldige actie"
			"Action_RightSideActionGrab"		"Ongeldige actie"
			"Action_LeftSideActionBrace"		"Ongeldige actie"
			"Action_RightSideActionBrace"		"Ongeldige actie"
			"Common_Sensor"		"Scannen"
			"Common_ChangeAttachment"		"Wapenuitbreiding (activeren/deactiveren)"
			"Common_ChangeAmmoType"		"Andere munitie"
			"Common_ChangeFireMode"		"Andere vuurstand"
			"Common_ChangeTacticalLight"		"Wapenlamp (aan/uit)"
			"Action_Reload"		"Wapen herladen"
			"Action_Melee"		"Contactaanval"
			"Action_Action"		"Actie uitvoeren"
			"Action_Access"		"Terminal activeren"
			"Action_Pickup"		"Op rug dragen"
			"Action_PickupCollectible"		"Verzamelitem oppakken"
			"Action_Stealth"		"Adem inhouden"
			"Action_SteadyAim"		"Vizier stabiliseren"
			"Action_ChangeStance"		"Hurken/Staan"
			"Action_Sprint"		"Sprinten"
			"Action_Jump"		"Springen"
			"Action_StepOn"		"Klim"
			"View_SwitchCamera"		"Camera links/rechts"
			"View_ZoomIn"		"Scherpstellen"
			"View_FirstPersonView"		"Kompas"
			"Action_TakeABreak"		"Rusten"
			"Action_BuildAngleUp"		"Hoek omhoog"
			"Action_BuildAngleDown"		"Hoek omlaag"
			"HUD_WeaponSelector"		"Wapens/gereedschap"
			"HUD_AmmoSelector"		"Borden"
			"HUD_ItemSelector"		"Veldkleding"
			"HUD_BaggageSelector"		"Vrachtopties"
			"Action_RepairVehicle"		"Voertuig repareren"
			"Common_Marker"		"Markering selecteren"
			"Common_MarkerPrev"		"Naar markering springen (links)"
			"Common_MarkerNext"		"Naar markering springen (rechts)"
			"Construction_RefillWater"		"Veldfles vullen"
			"Action_SwitchChiralBridgeHeight"		"(Tijdens gebruik PCC) Lengte bouwwerk wijzigen "
			"Construction_MarkerOnZipline"		"Zipline selecteren"
			"Action_PickupBackpack"		"Backpack dragen"
			"Action_Transfer"		"Vracht uit voertuig laden"
			"Action_UseCoffinBoard"		"In zweefkist verbergen"
			"Vehicle_Drift"		"Driften"
			"Vehicle_Accelerator"		"Gas geven"
			"Vehicle_Booster"		"Snelheidsboost"
			"Vehicle_Jump"		"Springen"
			"Vehicle_HandBrake"		"Handrem"
			"Vehicle_Brake"		"Remmen/Achteruit"
			"Vehicle_Pickup"		"Pakken"
			"Vehicle_GetOffFromFloatingCarrier"		"(Zweefkar) Afstappen"
			"Vehicle_KickFloatingCarrier"		"(Op zweefkar rijden) Afzetten op grond "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Accepteren"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Annuleren/Sluiten"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Omhoog"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Omlaag"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Links"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Rechts"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Menu-optie 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Door menu-tabs bladeren (links)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Door menu-tabs bladeren (rechts)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Vorige"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Volgende"
			"EMenuInputFunction_FUNCTION_INBOX"		"Menu-optie 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Menu-optie 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pauzeren/ringterminal"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Menu-optie 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Menu-optie 5"
			"SteamGyro"		"Camerabeweging (gyroscoop)"
			"SteamLook"		"Camerabeweging (joystick)"
			"SteamMove"		"Verplaatsing speler / Menunavigatie"
			"SteamTouchPad"		"Camerabeweging (touchpad/muis)"
			"PrivateRoom_Button0"		"Privéruimte actie 1"
			"PrivateRoom_Button1"		"Privéruimte actie 2"
			"PrivateRoom_Button2"		"Privéruimte actie 3"
			"PrivateRoom_Button3"		"Privéruimte actie 4"
			"PhotoMode_OpenMenu_L1"		"Combinatietoets 1 voor fotomodus (gelijktijdig indrukken met toets 2)"
			"PhotoMode_OpenMenu_Triangle"		"Combinatietoets 2 voor fotomodus (gelijktijdig indrukken met toets 1)"
			"InGame"		"Algemeen"
			"Menu"		"Menu"
			"Vehicle"		"Voertuig"
			"HUD_NextTrack"		"Volgende nummer"
		}
		"french"
		{
			"title"		"Configuration officielle pour Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Accepter"
			"SystemReserved_Cancel"		"Annuler"
			"Common_MainMenu"		"Mettre en pause/Ouvrir la bague-terminal"
			"Common_Shout"		"Communication"
			"Common_Like"		"Like"
			"Common_RideAndGetOff"		"Utiliser le véhicule/En descendre"
			"PhotoMode_OpenMenu"		"Mode Photo"
			"Action_ADS"		"Préparer l'outil"
			"Action_Fire"		"Placer la structure/Tirer"
			"Action_LeftSideAction"		"Maintenir l'équilibre/Porter des marchandises (droite)"
			"Action_RightSideAction"		"Maintenir l'équilibre/Porter des marchandises (gauche)"
			"Action_LeftSideActionGrab"		"Action non valide"
			"Action_RightSideActionGrab"		"Action non valide"
			"Action_LeftSideActionBrace"		"Action non valide"
			"Action_RightSideActionBrace"		"Action non valide"
			"Common_Sensor"		"Scanner"
			"Common_ChangeAttachment"		"Accessoire pour arme (activer/désactiver)"
			"Common_ChangeAmmoType"		"Changer le type de munitions"
			"Common_ChangeFireMode"		"Changer de mode de tir"
			"Common_ChangeTacticalLight"		"Lampe d'arme (allumer/éteindre)"
			"Action_Reload"		"Recharger l'arme"
			"Action_Melee"		"Attaque au corps à corps"
			"Action_Action"		"Exécuter une action"
			"Action_Access"		"Activer le terminal"
			"Action_Pickup"		"Porter sur le dos"
			"Action_PickupCollectible"		"Ramasser l'objet"
			"Action_Stealth"		"Retenir sa respiration"
			"Action_SteadyAim"		"Stabiliser la lunette"
			"Action_ChangeStance"		"S'accroupir/Se lever"
			"Action_Sprint"		"Courir"
			"Action_Jump"		"Sauter"
			"Action_StepOn"		"Escalader"
			"View_SwitchCamera"		"Intervertir la caméra"
			"View_ZoomIn"		"Mise au point"
			"View_FirstPersonView"		"Mode Boussole"
			"Action_TakeABreak"		"Se reposer"
			"Action_BuildAngleUp"		"Ajuster l'angle de structure à la hausse"
			"Action_BuildAngleDown"		"Ajuster l'angle de structure à la baisse"
			"HUD_WeaponSelector"		"Armes/outils"
			"HUD_AmmoSelector"		"Panneaux"
			"HUD_ItemSelector"		"Vêtements utilitaires"
			"HUD_BaggageSelector"		"Options de marchandise"
			"Action_RepairVehicle"		"Réparer le véhicule"
			"Common_Marker"		"Sélectionner le repère"
			"Common_MarkerPrev"		"Passer au repère (gauche)"
			"Common_MarkerNext"		"Passer au repère (droite)"
			"Construction_RefillWater"		"Remplir la gourde"
			"Action_SwitchChiralBridgeHeight"		"(En préparant le CCP) Ajuster la longueur de structure "
			"Construction_MarkerOnZipline"		"Sélectionner la tyrolienne"
			"Action_PickupBackpack"		"Mettre le sac à dos"
			"Action_Transfer"		"Décharger les marchandises du véhicule"
			"Action_UseCoffinBoard"		"Se cacher dans la planche-cercueil"
			"Vehicle_Drift"		"Déraper"
			"Vehicle_Accelerator"		"Accélérer"
			"Vehicle_Booster"		"Boost de vitesse"
			"Vehicle_Jump"		"Sauter"
			"Vehicle_HandBrake"		"Frein à main"
			"Vehicle_Brake"		"Frein/Marche arrière"
			"Vehicle_Pickup"		"Prendre"
			"Vehicle_GetOffFromFloatingCarrier"		"(Transporteur flottant) Descendre"
			"Vehicle_KickFloatingCarrier"		"(Sur un transporteur flottant) Frapper le sol "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Accepter"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Annuler/Fermer"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Haut"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Bas"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Gauche"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Droite"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Option du menu 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Parcourir les onglets du menu (gauche)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Parcourir les onglets du menu (droite)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Voir précédent"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Voir suivant"
			"EMenuInputFunction_FUNCTION_INBOX"		"Option du menu 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Option du menu 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Mettre en pause/Bague-terminal"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Option du menu 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Option du menu 5"
			"SteamGyro"		"Mouvement de la caméra (gyroscope)"
			"SteamLook"		"Mouvement de la caméra (joystick)"
			"SteamMove"		"Mouvement joueur/menu"
			"SteamTouchPad"		"Mouvement de la caméra (pavé tactile/souris)"
			"PrivateRoom_Button0"		"Chambre privée - Action 1"
			"PrivateRoom_Button1"		"Chambre privée - Action 2"
			"PrivateRoom_Button2"		"Chambre privée - Action 3"
			"PrivateRoom_Button3"		"Chambre privée - Action 4"
			"PhotoMode_OpenMenu_L1"		"Combo mode Photo touche 1 (appuyer en même temps que la touche 2)"
			"PhotoMode_OpenMenu_Triangle"		"Combo mode Photo touche 2 (appuyer en même temps que la touche 1)"
			"InGame"		"Général"
			"Menu"		"Menu"
			"Vehicle"		"Véhicule"
			"HUD_NextTrack"		"Chanson suivante"
		}
		"german"
		{
			"title"		"Offizielles Layout für Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Akzeptieren"
			"SystemReserved_Cancel"		"Abbrechen"
			"Common_MainMenu"		"Pause/Ringterminal öffnen"
			"Common_Shout"		"Kommunikation"
			"Common_Like"		"Like"
			"Common_RideAndGetOff"		"Fahrzeug benutzen/verlassen"
			"PhotoMode_OpenMenu"		"Fotomodus"
			"Action_ADS"		"Werkzeug bereit machen"
			"Action_Fire"		"Konstruktion platzieren/Waffe abfeuern"
			"Action_LeftSideAction"		"Gleichgewicht halten/Fracht tragen (Rechts)"
			"Action_RightSideAction"		"Gleichgewicht halten/Fracht tragen (Links)"
			"Action_LeftSideActionGrab"		"Unzulässige Aktion"
			"Action_RightSideActionGrab"		"Unzulässige Aktion"
			"Action_LeftSideActionBrace"		"Unzulässige Aktion"
			"Action_RightSideActionBrace"		"Unzulässige Aktion"
			"Common_Sensor"		"Scannen"
			"Common_ChangeAttachment"		"Waffenaufsatz (aktivieren/deaktivieren)"
			"Common_ChangeAmmoType"		"Munitionstyp wechseln"
			"Common_ChangeFireMode"		"Feuermodus ändern"
			"Common_ChangeTacticalLight"		"Waffenleuchte (ein/aus)"
			"Action_Reload"		"Waffe nachladen"
			"Action_Melee"		"Nahkampfangriff"
			"Action_Action"		"Aktion ausführen"
			"Action_Access"		"Terminal aktivieren"
			"Action_Pickup"		"Auf dem Rücken tragen"
			"Action_PickupCollectible"		"Sammelobjekt aufheben"
			"Action_Stealth"		"Luft anhalten"
			"Action_SteadyAim"		"Visier stabilisieren"
			"Action_ChangeStance"		"Ducken/Stehen"
			"Action_Sprint"		"Sprinten"
			"Action_Jump"		"Springen"
			"Action_StepOn"		"Klettern"
			"View_SwitchCamera"		"Kamera wechseln links/rechts"
			"View_ZoomIn"		"Fokus"
			"View_FirstPersonView"		"Kompassmodus"
			"Action_TakeABreak"		"Ausruhen"
			"Action_BuildAngleUp"		"Konstruktionswinkel nach oben anpassen"
			"Action_BuildAngleDown"		"Konstruktionswinkel nach unten anpassen"
			"HUD_WeaponSelector"		"Waffen/Werkzeuge"
			"HUD_AmmoSelector"		"Schilder"
			"HUD_ItemSelector"		"Feldkleidung"
			"HUD_BaggageSelector"		"Frachtoptionen"
			"Action_RepairVehicle"		"Fahrzeug reparieren"
			"Common_Marker"		"Markierung wählen"
			"Common_MarkerPrev"		"Zu Markierung springen (Links)"
			"Common_MarkerNext"		"Zu Markierung springen (Rechts)"
			"Construction_RefillWater"		"Feldflasche auffüllen"
			"Action_SwitchChiralBridgeHeight"		"(Beim Bereitmachen des TCK) Konstruktionslänge anpassen "
			"Construction_MarkerOnZipline"		"Seilrutsche wählen"
			"Action_PickupBackpack"		"Rucksack aufsetzen"
			"Action_Transfer"		"Fracht aus dem Fahrzeug entladen"
			"Action_UseCoffinBoard"		"In Surfsarg verstecken"
			"Vehicle_Drift"		"Driften"
			"Vehicle_Accelerator"		"Beschleunigen"
			"Vehicle_Booster"		"Geschwindigkeitsboost"
			"Vehicle_Jump"		"Springen"
			"Vehicle_HandBrake"		"Handbremse"
			"Vehicle_Brake"		"Bremsen/Rückwärts"
			"Vehicle_Pickup"		"Einsammeln"
			"Vehicle_GetOffFromFloatingCarrier"		"(Lastenschweber) Absteigen"
			"Vehicle_KickFloatingCarrier"		"(Auf Lastenschweber) Vom Boden abstoßen "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Akzeptieren"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Abbrechen/Schließen"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Oben"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Unten"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Links"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Rechts"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Menü-Option 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Menüreiter wechseln (Links)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Menüreiter wechseln (Rechts)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Zurück"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Weiter"
			"EMenuInputFunction_FUNCTION_INBOX"		"Menü-Option 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Menü-Option 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pause/Ringterminal"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Menü-Option 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Menü-Option 5"
			"SteamGyro"		"Kamerabewegung (Gyroskop)"
			"SteamLook"		"Kamerabewegung (Joystick)"
			"SteamMove"		"Spieler-/Menübewegung"
			"SteamTouchPad"		"Kamerabewegung (Touchpad/Maus)"
			"PrivateRoom_Button0"		"„Privater Raum“-Aktion 1"
			"PrivateRoom_Button1"		"„Privater Raum“-Aktion 2"
			"PrivateRoom_Button2"		"„Privater Raum“-Aktion 3"
			"PrivateRoom_Button3"		"„Privater Raum“-Aktion 4"
			"PhotoMode_OpenMenu_L1"		"Fotomodus-Kombo-Taste 1 (Zusammen mit Taste 2 drücken)"
			"PhotoMode_OpenMenu_Triangle"		"Fotomodus-Kombo-Taste 2 (Zusammen mit Taste 1 drücken)"
			"InGame"		"Allgemein"
			"Menu"		"Menü"
			"Vehicle"		"Fahrzeug"
			"HUD_NextTrack"		"Nächster Song"
		}
		"greek"
		{
			"title"		"Επίσημη Διάταξη του Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Αποδοχή"
			"SystemReserved_Cancel"		"Ακύρωση"
			"Common_MainMenu"		"Παύση/Άνοιγμα Τερματικού Δακτυλίου"
			"Common_Shout"		"Επικοινωνία"
			"Common_Like"		"Like"
			"Common_RideAndGetOff"		"Χρήση/Έξοδος από Όχημα"
			"PhotoMode_OpenMenu"		"Λειτουργία Φωτογραφίας"
			"Action_ADS"		"Προετοιμασία Εργαλείου"
			"Action_Fire"		"Τοποθέτηση Κτίσματος/Χρήση Όπλου"
			"Action_LeftSideAction"		"Κεντράρισμα Ισορροπίας / Κουβάλημα Φορτίου (Δεξιά)"
			"Action_RightSideAction"		"Κεντράρισμα Ισορροπίας / Κουβάλημα Φορτίου (Αριστερά)"
			"Action_LeftSideActionGrab"		"Άκυρη Ενέργεια"
			"Action_RightSideActionGrab"		"Άκυρη Ενέργεια"
			"Action_LeftSideActionBrace"		"Άκυρη Ενέργεια"
			"Action_RightSideActionBrace"		"Άκυρη Ενέργεια"
			"Common_Sensor"		"Σάρωση"
			"Common_ChangeAttachment"		"Προσάρτηση Όπλου (Ενεργοποίηση/Απενεργοποίηση)"
			"Common_ChangeAmmoType"		"Αλλαγή Τύπου Πυρομαχικών"
			"Common_ChangeFireMode"		"Αλλαγή Λειτουργίας Πυρός"
			"Common_ChangeTacticalLight"		"Φακός Όπλου (Ενεργοποίηση/Απενεργοποίηση)"
			"Action_Reload"		"Γέμισμα Όπλου"
			"Action_Melee"		"Επίθεση σε Μάχη Σώμα με Σώμα"
			"Action_Action"		"Εκτέλεση Ενέργειας"
			"Action_Access"		"Ενεργοποίηση Τερματικού"
			"Action_Pickup"		"Κουβάλημα στην Πλάτη"
			"Action_PickupCollectible"		"Περισυλλογή Συλεκτικού Αντικειμένου"
			"Action_Stealth"		"Κράτημα Αναπνοής"
			"Action_SteadyAim"		"Σταθεροποίησε τη Διόπτρα"
			"Action_ChangeStance"		"Σκύψιμο/Όρθια Στάση"
			"Action_Sprint"		"Τρέξιμο"
			"Action_Jump"		"Άλμα"
			"Action_StepOn"		"Σκαρφάλωσε"
			"View_SwitchCamera"		"Αλλαγή Κάμερας Αριστερά/Δεξιά"
			"View_ZoomIn"		"Εστίαση"
			"View_FirstPersonView"		"Λειτουργία Πυξίδας"
			"Action_TakeABreak"		"Ξεκουράσου"
			"Action_BuildAngleUp"		"Προσαρμογή Γωνίας Δομής προς τα Πάνω"
			"Action_BuildAngleDown"		"Προσαρμογή Γωνίας Δομής προς τα Κάτω"
			"HUD_WeaponSelector"		"Όπλα/Εργαλεία"
			"HUD_AmmoSelector"		"Πινακίδες"
			"HUD_ItemSelector"		"Εξοπλισμός Πεδίου"
			"HUD_BaggageSelector"		"Επιλογές Φορτίου"
			"Action_RepairVehicle"		"Επισκεύασε το Όχημα"
			"Common_Marker"		"Επιλογή Δείκτη"
			"Common_MarkerPrev"		"Άλμα σε Δείκτη (Αριστερά)"
			"Common_MarkerNext"		"Άλμα σε Δείκτη (Δεξιά)"
			"Construction_RefillWater"		"Γέμισε το Παγούρι"
			"Action_SwitchChiralBridgeHeight"		"(Καθώς Ετοιμάζεις το PCC) Προσαρμογή Μήκους Δομής "
			"Construction_MarkerOnZipline"		"Επιλογή Εναέριας Τροχαλίας"
			"Action_PickupBackpack"		"Φόρεσε το Σακίδιο"
			"Action_Transfer"		"Ξεφόρτωμα Φορτίου από το Όχημα"
			"Action_UseCoffinBoard"		"Κρύψου στο Φερετροκίνητο"
			"Vehicle_Drift"		"Ελεγχόμενο Γλίστρημα"
			"Vehicle_Accelerator"		"Επιτάχυνση"
			"Vehicle_Booster"		"Ενίσχυση Ταχύτητας"
			"Vehicle_Jump"		"Άλμα"
			"Vehicle_HandBrake"		"Χειρόφρενο"
			"Vehicle_Brake"		"Φρένο/Όπισθεν"
			"Vehicle_Pickup"		"Σήκωσε"
			"Vehicle_GetOffFromFloatingCarrier"		"(Αιωρούμενο Όχημα) Αποβίβαση"
			"Vehicle_KickFloatingCarrier"		"(Ενώ Βρίσκεσαι στο Αιωρούμενο Όχημα) Κλότσημα Εδάφους "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Αποδοχή"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Ακύρωση/Κλείσιμο"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Πάνω"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Κάτω"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Αριστερά"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Δεξιά"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Επιλογή Μενού 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Μετάβαση στον Σελιδοδείκτη Μενού (Αριστερά)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Μετάβαση στον Σελιδοδείκτη Μενού (Δεξιά)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Μετάβαση στο Προηγούμενο"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Μετάβαση στο Επόμενο"
			"EMenuInputFunction_FUNCTION_INBOX"		"Επιλογή Μενού 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Επιλογή Μενού 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Παύση/Τερματικό Δακτυλίου"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Επιλογή Μενού 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Επιλογή Μενού 5"
			"SteamGyro"		"Κίνηση Κάμερας (Γυροσκόπιο)"
			"SteamLook"		"Κίνηση Κάμερας (Χειριστήριο)"
			"SteamMove"		"Κίνηση Παίκτη/Μενού"
			"SteamTouchPad"		"Κίνηση Κάμερας (Επιφάνεια Αφής/Ποντίκι)"
			"PrivateRoom_Button0"		"Ενέργεια Ιδιωτικού Δωματίου 1"
			"PrivateRoom_Button1"		"Ενέργεια Ιδιωτικού Δωματίου 2"
			"PrivateRoom_Button2"		"Ενέργεια Ιδιωτικού Δωματίου 3"
			"PrivateRoom_Button3"		"Ενέργεια Ιδιωτικού Δωματίου 4"
			"PhotoMode_OpenMenu_L1"		"Κουμπί Συνδυαστικών Ενεργειών Λειτουργίας Φωτογράφισης 1 (Πάτησε σε συνδυασμό με το Κουμπί 2)"
			"PhotoMode_OpenMenu_Triangle"		"Κουμπί Συνδυαστικών Ενεργειών Λειτουργίας Φωτογράφισης 2 (Πάτησε σε συνδυασμό με το Κουμπί 1)"
			"InGame"		"Γενικά"
			"Menu"		"Μενού"
			"Vehicle"		"Όχημα"
			"HUD_NextTrack"		"Επόμενο Τραγούδι"
		}
		"italian"
		{
			"title"		"Layout ufficiale Death Stranding 2: On The Beach"
			"SystemReserved_Decide"		"Accetta"
			"SystemReserved_Cancel"		"Annulla"
			"Common_MainMenu"		"Metti in pausa/Apri il terminale anello"
			"Common_Shout"		"Comunicazione"
			"Common_Like"		"Mi piace"
			"Common_RideAndGetOff"		"Usa veicolo/Scendi dal veicolo"
			"PhotoMode_OpenMenu"		"Modalità Foto"
			"Action_ADS"		"Prepara strumento"
			"Action_Fire"		"Posiziona struttura/Usa arma"
			"Action_LeftSideAction"		"Recupera l’equilibrio/Porta il carico (destra)"
			"Action_RightSideAction"		"Recupera l’equilibrio/Porta il carico (sinistra)"
			"Action_LeftSideActionGrab"		"Azione non valida"
			"Action_RightSideActionGrab"		"Azione non valida"
			"Action_LeftSideActionBrace"		"Azione non valida"
			"Action_RightSideActionBrace"		"Azione non valida"
			"Common_Sensor"		"Analizza"
			"Common_ChangeAttachment"		"Arma integrata (Attiva/Disattiva)"
			"Common_ChangeAmmoType"		"Cambia tipo di munizioni"
			"Common_ChangeFireMode"		"Cambia modalità di fuoco"
			"Common_ChangeTacticalLight"		"Luce dell’arma (Accendi/Spegni)"
			"Action_Reload"		"Ricarica arma"
			"Action_Melee"		"Attacco in mischia"
			"Action_Action"		"Esegui azione"
			"Action_Access"		"Attiva terminale"
			"Action_Pickup"		"Trasporta sulla schiena"
			"Action_PickupCollectible"		"Raccogli collezionabile"
			"Action_Stealth"		"Trattieni il respiro"
			"Action_SteadyAim"		"Mirino stabile"
			"Action_ChangeStance"		"Accovacciati/Alzati"
			"Action_Sprint"		"Scatta"
			"Action_Jump"		"Salta"
			"Action_StepOn"		"Arrampicati"
			"View_SwitchCamera"		"Sposta visuale a sinistra/destra"
			"View_ZoomIn"		"Messa a fuoco"
			"View_FirstPersonView"		"Bussola"
			"Action_TakeABreak"		"Riposa"
			"Action_BuildAngleUp"		"Regola l'inclinazione della struttura verso l'alto"
			"Action_BuildAngleDown"		"Regola l'inclinazione della struttura verso il basso"
			"HUD_WeaponSelector"		"Armi/Strumenti"
			"HUD_AmmoSelector"		"Cartelli"
			"HUD_ItemSelector"		"Abbigliamento da campo"
			"HUD_BaggageSelector"		"Opzioni carico"
			"Action_RepairVehicle"		"Ripara veicolo"
			"Common_Marker"		"Seleziona indicatore"
			"Common_MarkerPrev"		"Vai all'indicatore (sinistra)"
			"Common_MarkerNext"		"Vai all'indicatore (destra)"
			"Construction_RefillWater"		"Riempi la borraccia"
			"Action_SwitchChiralBridgeHeight"		"(Con il CCP preparato) Regola lunghezza struttura "
			"Construction_MarkerOnZipline"		"Seleziona teleferica"
			"Action_PickupBackpack"		"Indossa zaino"
			"Action_Transfer"		"Rimuovi carico dal veicolo"
			"Action_UseCoffinBoard"		"Nasconditi nella bara mobile"
			"Vehicle_Drift"		"Derapata"
			"Vehicle_Accelerator"		"Accelera"
			"Vehicle_Booster"		"Turbo"
			"Vehicle_Jump"		"Salta"
			"Vehicle_HandBrake"		"Freno a mano"
			"Vehicle_Brake"		"Frena/Retromarcia"
			"Vehicle_Pickup"		"Raccogli"
			"Vehicle_GetOffFromFloatingCarrier"		"(Hovercarro) Scendi"
			"Vehicle_KickFloatingCarrier"		"(Mentre guidi hovercarro) Datti una spinta "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Accetta"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Annulla/Chiudi"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"In alto"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"In basso"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"A sinistra"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"A destra"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Opzione menu 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Cambia scheda menu (sinistra)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Cambia scheda menu (destra)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Precedente"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Successivo"
			"EMenuInputFunction_FUNCTION_INBOX"		"Opzione menu 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Opzione menu 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pausa/Terminale anello"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Opzione menu 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Opzione menu 5"
			"SteamGyro"		"Movimento telecamera (giroscopio)"
			"SteamLook"		"Movimento telecamera (joystick)"
			"SteamMove"		"Movimento menu/giocatore"
			"SteamTouchPad"		"Movimento telecamera (touch pad/mouse)"
			"PrivateRoom_Button0"		"Azione stanza privata 1"
			"PrivateRoom_Button1"		"Azione stanza privata 2"
			"PrivateRoom_Button2"		"Azione stanza privata 3"
			"PrivateRoom_Button3"		"Azione stanza privata 4"
			"PhotoMode_OpenMenu_L1"		"Modalità foto - combinazione tasto 1 (premere insieme a tasto 2)"
			"PhotoMode_OpenMenu_Triangle"		"Modalità foto - combinazione tasto 2 (premere insieme a tasto 1)"
			"InGame"		"Generale"
			"Menu"		"Menu"
			"Vehicle"		"Veicolo"
			"HUD_NextTrack"		"Canzone successiva"
		}
		"koreana"
		{
			"title"		"Death Stranding 2: On the Beach 공식 레이아웃"
			"SystemReserved_Decide"		"동의"
			"SystemReserved_Cancel"		"취소"
			"Common_MainMenu"		"일시 정지/링 단말기 열기"
			"Common_Shout"		"커뮤니케이션"
			"Common_Like"		"좋아요"
			"Common_RideAndGetOff"		"차량 사용하기/내리기"
			"PhotoMode_OpenMenu"		"포토 모드"
			"Action_ADS"		"도구 준비"
			"Action_Fire"		"위치에 구조물 놓기/무기 사용"
			"Action_LeftSideAction"		"균형 중심 잡기/화물 운반하기 (오른쪽)"
			"Action_RightSideAction"		"균형 중심 잡기/화물 운반하기 (왼쪽)"
			"Action_LeftSideActionGrab"		"실행할 수 없는 동작"
			"Action_RightSideActionGrab"		"실행할 수 없는 동작"
			"Action_LeftSideActionBrace"		"실행할 수 없는 동작"
			"Action_RightSideActionBrace"		"실행할 수 없는 동작"
			"Common_Sensor"		"스캔"
			"Common_ChangeAttachment"		"무기 부착물 (활성화/비활성화)"
			"Common_ChangeAmmoType"		"탄약 유형 바꾸기"
			"Common_ChangeFireMode"		"사격 모드 변경"
			"Common_ChangeTacticalLight"		"무기 조명 (켜기/끄기)"
			"Action_Reload"		"무기 재장전"
			"Action_Melee"		"근접 공격"
			"Action_Action"		"행동 실행"
			"Action_Access"		"단말기 기동하기"
			"Action_Pickup"		"등에 짊어지기"
			"Action_PickupCollectible"		"수집품 줍기"
			"Action_Stealth"		"숨 참기"
			"Action_SteadyAim"		"조준기 안정"
			"Action_ChangeStance"		"웅크리기/서기"
			"Action_Sprint"		"질주"
			"Action_Jump"		"점프"
			"Action_StepOn"		"기어 오르기"
			"View_SwitchCamera"		"카메라 좌우 전환"
			"View_ZoomIn"		"초점"
			"View_FirstPersonView"		"나침반 모드"
			"Action_TakeABreak"		"휴식하기"
			"Action_BuildAngleUp"		"구조물 각도 높이기"
			"Action_BuildAngleDown"		"구조물 각도 낮추기"
			"HUD_WeaponSelector"		"무기/도구"
			"HUD_AmmoSelector"		"표지판"
			"HUD_ItemSelector"		"장비"
			"HUD_BaggageSelector"		"화물 옵션"
			"Action_RepairVehicle"		"차량 수리하기"
			"Common_Marker"		"마커 선택"
			"Common_MarkerPrev"		"마커로 점프하기(왼쪽)"
			"Common_MarkerNext"		"마커로 점프하기(오른쪽)"
			"Construction_RefillWater"		"수통 채우기"
			"Action_SwitchChiralBridgeHeight"		"(PCC 준비 중) 구조물 길이 조정 "
			"Construction_MarkerOnZipline"		"집라인 선택"
			"Action_PickupBackpack"		"백팩 착용하기"
			"Action_Transfer"		"차량에서 화물 내리기"
			"Action_UseCoffinBoard"		"코핀 보드에 숨기기"
			"Vehicle_Drift"		"드리프트"
			"Vehicle_Accelerator"		"가속"
			"Vehicle_Booster"		"스피드 부스트"
			"Vehicle_Jump"		"점프"
			"Vehicle_HandBrake"		"핸드 브레이크"
			"Vehicle_Brake"		"제동/후진"
			"Vehicle_Pickup"		"입수하기"
			"Vehicle_GetOffFromFloatingCarrier"		"(플로팅 캐리어) 내리기"
			"Vehicle_KickFloatingCarrier"		"(플로팅 캐리어 탑승 중) 지면 차기 "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"동의"
			"EMenuInputFunction_FUNCTION_CANCEL"		"취소/닫기"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"위쪽 방향키"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"아래쪽 방향키"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"왼쪽 방향키"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"오른쪽 방향키"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"메뉴 옵션 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"메뉴 탭 전환 (왼쪽)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"메뉴 탭 전환 (오른쪽)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"이전으로 전환"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"다음으로 전환"
			"EMenuInputFunction_FUNCTION_INBOX"		"메뉴 옵션 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"메뉴 옵션 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"일시 정지/링 단말기"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"메뉴 옵션 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"메뉴 옵션 5"
			"SteamGyro"		"카메라 이동 (자이로스코프)"
			"SteamLook"		"카메라 이동 (조이스틱)"
			"SteamMove"		"플레이어/메뉴 이동"
			"SteamTouchPad"		"카메라 이동 (터치패드/마우스)"
			"PrivateRoom_Button0"		"프라이빗룸 동작 1"
			"PrivateRoom_Button1"		"프라이빗룸 동작 2"
			"PrivateRoom_Button2"		"프라이빗룸 동작 3"
			"PrivateRoom_Button3"		"프라이빗룸 동작 4"
			"PhotoMode_OpenMenu_L1"		"포토 모드 콤보 버튼 1 (버튼 2와 동시에 누르기)"
			"PhotoMode_OpenMenu_Triangle"		"포토 모드 콤보 버튼 2 (버튼 1과 동시에 누르기)"
			"InGame"		"일반"
			"Menu"		"메뉴"
			"Vehicle"		"차량"
			"HUD_NextTrack"		"다음 곡"
		}
		"latam"
		{
			"title"		"Disposición oficial para Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Aceptar"
			"SystemReserved_Cancel"		"Cancelar"
			"Common_MainMenu"		"Pausa/Abrir terminal de anillo"
			"Common_Shout"		"Comunicación"
			"Common_Like"		"Me gusta"
			"Common_RideAndGetOff"		"Usar/Salir del vehículo"
			"PhotoMode_OpenMenu"		"Modo fotografía"
			"Action_ADS"		"Preparar la herramienta"
			"Action_Fire"		"Colocar estructura/disparar arma"
			"Action_LeftSideAction"		"Centrar equilibrio/llevar carga (derecha)"
			"Action_RightSideAction"		"Centrar equilibrio/llevar carga (izquierda)"
			"Action_LeftSideActionGrab"		"La acción no es válida"
			"Action_RightSideActionGrab"		"La acción no es válida"
			"Action_LeftSideActionBrace"		"La acción no es válida"
			"Action_RightSideActionBrace"		"La acción no es válida"
			"Common_Sensor"		"Escanear"
			"Common_ChangeAttachment"		"Accesorio de arma (activar/desactivar)"
			"Common_ChangeAmmoType"		"Cambiar el tipo de munición"
			"Common_ChangeFireMode"		"Cambiar modo de disparo"
			"Common_ChangeTacticalLight"		"Luz de arma (encender/apagar)"
			"Action_Reload"		"Recargar arma"
			"Action_Melee"		"Ataque cuerpo a cuerpo"
			"Action_Action"		"Realizar acción"
			"Action_Access"		"Activar terminal"
			"Action_Pickup"		"Cargar en la espalda"
			"Action_PickupCollectible"		"Levantar coleccionable"
			"Action_Stealth"		"Aguantar respiración"
			"Action_SteadyAim"		"Estabilizar visor"
			"Action_ChangeStance"		"Agachar/Levantar"
			"Action_Sprint"		"Correr"
			"Action_Jump"		"Saltar"
			"Action_StepOn"		"Trepar"
			"View_SwitchCamera"		"Cambiar cámara izquierda/derecha"
			"View_ZoomIn"		"Foco"
			"View_FirstPersonView"		"Modo brújula"
			"Action_TakeABreak"		"Descansar"
			"Action_BuildAngleUp"		"Configurar el ángulo de la estructura hacia arriba"
			"Action_BuildAngleDown"		"Configurar el ángulo de la estructura hacia abajo"
			"HUD_WeaponSelector"		"Armas/herramientas"
			"HUD_AmmoSelector"		"Carteles"
			"HUD_ItemSelector"		"Equipo"
			"HUD_BaggageSelector"		"Opciones de carga"
			"Action_RepairVehicle"		"Reparar vehículo"
			"Common_Marker"		"Seleccionar marcador"
			"Common_MarkerPrev"		"Saltar al marcador (izquierda)"
			"Common_MarkerNext"		"Saltar al marcador (derecha)"
			"Construction_RefillWater"		"Llenar la cantimplora"
			"Action_SwitchChiralBridgeHeight"		"(Mientras preparas el CQP) Ajustar el largo de la estructura "
			"Construction_MarkerOnZipline"		"Seleccionar tirolina"
			"Action_PickupBackpack"		"Ponerse la mochila"
			"Action_Transfer"		"Bajar la carga del vehículo"
			"Action_UseCoffinBoard"		"Esconderte en tabla ataúd"
			"Vehicle_Drift"		"Derrape"
			"Vehicle_Accelerator"		"Acelerar"
			"Vehicle_Booster"		"Aumento de velocidad"
			"Vehicle_Jump"		"Saltar"
			"Vehicle_HandBrake"		"Freno de mano"
			"Vehicle_Brake"		"Freno/Reversa"
			"Vehicle_Pickup"		"Levantar"
			"Vehicle_GetOffFromFloatingCarrier"		"(Transporte flotante) Bajarte"
			"Vehicle_KickFloatingCarrier"		"(Mientras conduces el transporte flotante) Patear el piso "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Aceptar"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Cancelar/cerrar"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Arriba"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Abajo"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Izquierda"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Derecha"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Opción 1 del menú"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Cambiar de pestaña (izquierda)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Cambiar de pestaña (derecha)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Cambiar a opción anterior"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Cambiar a próxima opción"
			"EMenuInputFunction_FUNCTION_INBOX"		"Opción 2 del menú"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Opción 3 del menú"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pausa/terminal de anillo"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Opción 4 del menú"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Opción 5 del menú"
			"SteamGyro"		"Movimiento de la cámara (Giroscopio)"
			"SteamLook"		"Movimiento de la cámara (Joystick)"
			"SteamMove"		"Movimiento del jugador/menú"
			"SteamTouchPad"		"Movimiento de la cámara (Panel táctil/Mouse)"
			"PrivateRoom_Button0"		"Acción 1 de habitación privada"
			"PrivateRoom_Button1"		"Acción 2 de habitación privada"
			"PrivateRoom_Button2"		"Acción 3 de habitación privada"
			"PrivateRoom_Button3"		"Acción 4 de habitación privada"
			"PhotoMode_OpenMenu_L1"		"Combinación del botón 1 para el modo fotografía (presionar en conjunto con el botón 2)"
			"PhotoMode_OpenMenu_Triangle"		"Combinación del botón 2 para el modo fotografía (presionar en conjunto con el botón 1)"
			"InGame"		"General"
			"Menu"		"Menú"
			"Vehicle"		"Vehículo"
			"HUD_NextTrack"		"Siguiente canción"
		}
		"polish"
		{
			"title"		"Oficjalny układ dla Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Akceptuj"
			"SystemReserved_Cancel"		"Anuluj"
			"Common_MainMenu"		"Pauza/Otwórz terminal sygnetowy"
			"Common_Shout"		"Komunikacja"
			"Common_Like"		"Lajk"
			"Common_RideAndGetOff"		"Użyj pojazdu / Opuść pojazd"
			"PhotoMode_OpenMenu"		"Tryb fotograficzny"
			"Action_ADS"		"Przygotuj narzędzie"
			"Action_Fire"		"Umieść obiekt / Strzel z broni"
			"Action_LeftSideAction"		"Balansuj/Nieś ładunek (prawa ręka)"
			"Action_RightSideAction"		"Balansuj/Nieś ładunek (lewa ręka)"
			"Action_LeftSideActionGrab"		"Nieprawidłowe działanie"
			"Action_RightSideActionGrab"		"Nieprawidłowe działanie"
			"Action_LeftSideActionBrace"		"Nieprawidłowe działanie"
			"Action_RightSideActionBrace"		"Nieprawidłowe działanie"
			"Common_Sensor"		"Skanuj"
			"Common_ChangeAttachment"		"Element mocowany broni (aktywuj / dezaktywuj)"
			"Common_ChangeAmmoType"		"Zmień rodzaj amunicji"
			"Common_ChangeFireMode"		"Zmień tryb ognia"
			"Common_ChangeTacticalLight"		"Światło broni (wł./wył.)"
			"Action_Reload"		"Przeładuj broń"
			"Action_Melee"		"Atak wręcz"
			"Action_Action"		"Wykonaj czynność"
			"Action_Access"		"Aktywuj terminal"
			"Action_Pickup"		"Nieś na plecach"
			"Action_PickupCollectible"		"Podnieś przedmiot do zebrania"
			"Action_Stealth"		"Wstrzymaj oddech"
			"Action_SteadyAim"		"Ustabilizuj celownik"
			"Action_ChangeStance"		"Kucnij/Wstań"
			"Action_Sprint"		"Bieg"
			"Action_Jump"		"Skok"
			"Action_StepOn"		"Wspinaj się"
			"View_SwitchCamera"		"Zmiana położenia kamery (lewo/prawo)"
			"View_ZoomIn"		"Ustawianie ostrości"
			"View_FirstPersonView"		"Tryb kompasu"
			"Action_TakeABreak"		"Odpocznij"
			"Action_BuildAngleUp"		"Dostosuj kąt ustawienia obiektu w górę"
			"Action_BuildAngleDown"		"Dostosuj kąt ustawienia obiektu w dół"
			"HUD_WeaponSelector"		"Broń/Narzędzia"
			"HUD_AmmoSelector"		"Znaki"
			"HUD_ItemSelector"		"Odzież terenowa"
			"HUD_BaggageSelector"		"Opcje dotyczące ładunku"
			"Action_RepairVehicle"		"Napraw pojazd"
			"Common_Marker"		"Wybierz znacznik"
			"Common_MarkerPrev"		"Przejdź do znacznika (lewy)"
			"Common_MarkerNext"		"Przejdź do znacznika (prawy)"
			"Construction_RefillWater"		"Napełnij manierkę"
			"Action_SwitchChiralBridgeHeight"		"(Przygotowując asembler) Dostosuj długość obiektu "
			"Construction_MarkerOnZipline"		"Wybierz tyrolkę"
			"Action_PickupBackpack"		"Załóż plecak"
			"Action_Transfer"		"Zdejmij ładunek z pojazdu"
			"Action_UseCoffinBoard"		"Schowaj się w trumnodesce"
			"Vehicle_Drift"		"Drift"
			"Vehicle_Accelerator"		"Przyspieszenie"
			"Vehicle_Booster"		"Dopalacz"
			"Vehicle_Jump"		"Skok"
			"Vehicle_HandBrake"		"Hamulec ręczny"
			"Vehicle_Brake"		"Hamulec/Wsteczny"
			"Vehicle_Pickup"		"Zbierz"
			"Vehicle_GetOffFromFloatingCarrier"		"(Aerobagażnik) Zejdź"
			"Vehicle_KickFloatingCarrier"		"(Jazda na aerobagażniku) Odepchnij się "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Akceptuj"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Anuluj/Zamknij"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"W górę"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"W dół"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"W lewo"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"W prawo"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Opcja menu 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Przewijaj zakładki menu (w lewo)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Przewijaj zakładki menu (w prawo)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Wstecz"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Dalej"
			"EMenuInputFunction_FUNCTION_INBOX"		"Opcja menu 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Opcja menu 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pauza/Terminal sygnetowy"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Opcja menu 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Opcja menu 5"
			"SteamGyro"		"Ruch kamery (żyroskop)"
			"SteamLook"		"Ruch kamery (drążek)"
			"SteamMove"		"Ruch gracza / w menu"
			"SteamTouchPad"		"Ruch kamery (panel dotywkowy / mysz)"
			"PrivateRoom_Button0"		"Czynność w kwaterze 1"
			"PrivateRoom_Button1"		"Czynność w kwaterze 2"
			"PrivateRoom_Button2"		"Czynność w kwaterze 3"
			"PrivateRoom_Button3"		"Czynność w kwaterze 4"
			"PhotoMode_OpenMenu_L1"		"Przycisk kombinacji trybu fotograficznego 1 (wciśnij razem z przyciskiem 2)"
			"PhotoMode_OpenMenu_Triangle"		"Przycisk kombinacji trybu fotograficznego 2 (wciśnij razem z przyciskiem 1)"
			"InGame"		"Ogólne"
			"Menu"		"Menu"
			"Vehicle"		"Pojazd"
			"HUD_NextTrack"		"Następny utwór"
		}
		"portuguese"
		{
			"title"		"Esquema oficial de Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Aceitar"
			"SystemReserved_Cancel"		"Cancelar"
			"Common_MainMenu"		"Pausar/abrir terminal anelar"
			"Common_Shout"		"Comunicações"
			"Common_Like"		"Gosto"
			"Common_RideAndGetOff"		"Usar/sair do veículo"
			"PhotoMode_OpenMenu"		"Modo de fotografia"
			"Action_ADS"		"Preparar ferramenta"
			"Action_Fire"		"Colocar estrutura/arma de fogo"
			"Action_LeftSideAction"		"Centrar equilíbrio/transportar carga (direita)"
			"Action_RightSideAction"		"Centrar equilíbrio/transportar carga (esquerda)"
			"Action_LeftSideActionGrab"		"Ação inválida"
			"Action_RightSideActionGrab"		"Ação inválida"
			"Action_LeftSideActionBrace"		"Ação inválida"
			"Action_RightSideActionBrace"		"Ação inválida"
			"Common_Sensor"		"Analisar"
			"Common_ChangeAttachment"		"Acessório de arma (ativar/desativar)"
			"Common_ChangeAmmoType"		"Alterar tipo de munição"
			"Common_ChangeFireMode"		"Mudar modo de tiro"
			"Common_ChangeTacticalLight"		"Luz da arma (ligar/desligar)"
			"Action_Reload"		"Recarregar arma"
			"Action_Melee"		"Ataque corpo a corpo"
			"Action_Action"		"Executar ação"
			"Action_Access"		"Ativar terminal"
			"Action_Pickup"		"Levar às costas"
			"Action_PickupCollectible"		"Apanhar colecionável"
			"Action_Stealth"		"Suster respiração"
			"Action_SteadyAim"		"Estabilizar mira telescópica"
			"Action_ChangeStance"		"Agachar/levantar"
			"Action_Sprint"		"Sprint"
			"Action_Jump"		"Saltar"
			"Action_StepOn"		"Subir"
			"View_SwitchCamera"		"Alterar câmara esquerda/direita"
			"View_ZoomIn"		"Foco"
			"View_FirstPersonView"		"Modo de bússola"
			"Action_TakeABreak"		"Descansar"
			"Action_BuildAngleUp"		"Ajustar ângulo da estrutura para cima"
			"Action_BuildAngleDown"		"Ajustar ângulo da estrutura para baixo"
			"HUD_WeaponSelector"		"Armas/ferramentas"
			"HUD_AmmoSelector"		"Sinais"
			"HUD_ItemSelector"		"Roupa de exterior"
			"HUD_BaggageSelector"		"Opções de carga"
			"Action_RepairVehicle"		"Reparar veículo"
			"Common_Marker"		"Selecionar marcador"
			"Common_MarkerPrev"		"Saltar para marcador (esquerda)"
			"Common_MarkerNext"		"Saltar para marcador (direita)"
			"Construction_RefillWater"		"Reabastecer cantil"
			"Action_SwitchChiralBridgeHeight"		"(Ao preparar o CQP) Ajustar comprimento da estrutura "
			"Construction_MarkerOnZipline"		"Selecionar tirolesa"
			"Action_PickupBackpack"		"Colocar mochila às costas"
			"Action_Transfer"		"Descarregar carga de veículo"
			"Action_UseCoffinBoard"		"Esconder em caixão-prancha"
			"Vehicle_Drift"		"Drift"
			"Vehicle_Accelerator"		"Acelerar"
			"Vehicle_Booster"		"Turbo"
			"Vehicle_Jump"		"Saltar"
			"Vehicle_HandBrake"		"Travão de mão"
			"Vehicle_Brake"		"Travar/marcha-atrás"
			"Vehicle_Pickup"		"Apanhar"
			"Vehicle_GetOffFromFloatingCarrier"		"(Porta-cargas flutuante) Sair"
			"Vehicle_KickFloatingCarrier"		"(A viajar no porta-cargas flutuante) Dar balanço com o pé "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Aceitar"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Cancelar/fechar"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Cima"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Baixo"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Esquerda"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Direita"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Opção 1 do menu"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Percorrer separadores do menu (esquerda)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Percorrer separadores do menu (direita)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Avançar para anterior"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Avançar para seguinte"
			"EMenuInputFunction_FUNCTION_INBOX"		"Opção 2 do menu"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Opção 3 do menu"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pausa ou terminal anelar"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Opção 4 do menu"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Opção 5 do menu"
			"SteamGyro"		"Movimento da câmara (giroscópio)"
			"SteamLook"		"Movimento da câmara (joystick)"
			"SteamMove"		"Movimento do jogador/menu"
			"SteamTouchPad"		"Movimento da câmara (painel tátil/rato)"
			"PrivateRoom_Button0"		"Ação 1 do quarto privado"
			"PrivateRoom_Button1"		"Ação 2 do quarto privado"
			"PrivateRoom_Button2"		"Ação 3 do quarto privado"
			"PrivateRoom_Button3"		"Ação 4 do quarto privado"
			"PhotoMode_OpenMenu_L1"		"Combinação do botão n.º 1 do modo de fotografia (prime em conjunto com o botão n.º 2)"
			"PhotoMode_OpenMenu_Triangle"		"Combinação do botão n.º 2 do modo de fotografia (prime em conjunto com o botão n.º 1)"
			"InGame"		"Geral"
			"Menu"		"Menu"
			"Vehicle"		"Veículo"
			"HUD_NextTrack"		"Próxima música"
		}
		"russian"
		{
			"title"		"Официальная раскладка Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Принять"
			"SystemReserved_Cancel"		"Отмена"
			"Common_MainMenu"		"Пауза/вызов мини-терминала"
			"Common_Shout"		"Связь"
			"Common_Like"		"Одобрить"
			"Common_RideAndGetOff"		"Занять/покинуть транспорт"
			"PhotoMode_OpenMenu"		"Фоторежим"
			"Action_ADS"		"Приготовить инструмент"
			"Action_Fire"		"Pазмещение постройки/применение оружия"
			"Action_LeftSideAction"		"Восстановить равновесие/взять груз (правая рука)"
			"Action_RightSideAction"		"Восстановить равновесие/взять груз (левая рука)"
			"Action_LeftSideActionGrab"		"Недопустимое действие"
			"Action_RightSideActionGrab"		"Недопустимое действие"
			"Action_LeftSideActionBrace"		"Недопустимое действие"
			"Action_RightSideActionBrace"		"Недопустимое действие"
			"Common_Sensor"		"Сканировать"
			"Common_ChangeAttachment"		"Доп. модуль оружия (вкл./выкл.)"
			"Common_ChangeAmmoType"		"Сменить тип боеприпасов"
			"Common_ChangeFireMode"		"Сменить режим стрельбы"
			"Common_ChangeTacticalLight"		"Фонарик оружия (вкл./выкл.)"
			"Action_Reload"		"Перезарядить оружие"
			"Action_Melee"		"Рукопашная атака"
			"Action_Action"		"Совершение действия"
			"Action_Access"		"Использование терминала"
			"Action_Pickup"		"Переноска груза на спине"
			"Action_PickupCollectible"		"Взять коллекционный предмет"
			"Action_Stealth"		"Задержка дыхания"
			"Action_SteadyAim"		"Стабилизировать прицел"
			"Action_ChangeStance"		"Присесть/встать"
			"Action_Sprint"		"Бег"
			"Action_Jump"		"Прыжок"
			"Action_StepOn"		"Лезть"
			"View_SwitchCamera"		"Левая/правая камера"
			"View_ZoomIn"		"Направление взгляда"
			"View_FirstPersonView"		"Режим компаса"
			"Action_TakeABreak"		"Отдохнуть"
			"Action_BuildAngleUp"		"Наклонить постройку вверх"
			"Action_BuildAngleDown"		"Наклонить постройку вниз"
			"HUD_WeaponSelector"		"Оружие/инструменты"
			"HUD_AmmoSelector"		"Знаки"
			"HUD_ItemSelector"		"Одежда"
			"HUD_BaggageSelector"		"Меню груза"
			"Action_RepairVehicle"		"Починить транспорт"
			"Common_Marker"		"Выбрать метку"
			"Common_MarkerPrev"		"Перейти к метке (лев.)"
			"Common_MarkerNext"		"Перейти к метке (прав.)"
			"Construction_RefillWater"		"Наполнить флягу"
			"Action_SwitchChiralBridgeHeight"		"(При выбранном ПХК) Изменить длину постройки "
			"Construction_MarkerOnZipline"		"Выбрать трос"
			"Action_PickupBackpack"		"Надеть рюкзак"
			"Action_Transfer"		"Выгрузить груз с транспорта"
			"Action_UseCoffinBoard"		"Спрятаться в гробоплоте"
			"Vehicle_Drift"		"Занос"
			"Vehicle_Accelerator"		"Газ"
			"Vehicle_Booster"		"Форсаж"
			"Vehicle_Jump"		"Прыгнуть"
			"Vehicle_HandBrake"		"Ручной тормоз"
			"Vehicle_Brake"		"Тормоз/задний ход"
			"Vehicle_Pickup"		"Взять"
			"Vehicle_GetOffFromFloatingCarrier"		"(Воздушный транспортер) Слезть"
			"Vehicle_KickFloatingCarrier"		"(Воздушный транспортер) Оттолкнуться ногой "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Принять"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Отмена/закрыть"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Вверх"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Вниз"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Влево"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Вправо"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Пункт меню 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Выбор вкладки меню (влево)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Выбор вкладки меню (вправо)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Предыдущий вариант"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Следующий вариант"
			"EMenuInputFunction_FUNCTION_INBOX"		"Пункт меню 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Пункт меню 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Пауза/мини-терминал"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Пункт меню 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Пункт меню 5"
			"SteamGyro"		"Перемещение камеры (гироскоп)"
			"SteamLook"		"Перемещение камеры (джойстик)"
			"SteamMove"		"Перемещение персонажа и выбор в меню"
			"SteamTouchPad"		"Перемещение камеры (сенсорная панель/мышь)"
			"PrivateRoom_Button0"		"Действие в личном помещении 1"
			"PrivateRoom_Button1"		"Действие в личном помещении 2"
			"PrivateRoom_Button2"		"Действие в личном помещении 3"
			"PrivateRoom_Button3"		"Действие в личном помещении 4"
			"PhotoMode_OpenMenu_L1"		"Парная кнопка фоторежима 1 (нажимайте одновременно с кнопкой 2)"
			"PhotoMode_OpenMenu_Triangle"		"Парная кнопка фоторежима 2 (нажимайте одновременно с кнопкой 1)"
			"InGame"		"Общие"
			"Menu"		"Меню"
			"Vehicle"		"Транспорт"
			"HUD_NextTrack"		"Следующая композиция"
		}
		"schinese"
		{
			"title"		"《Death Stranding 2: On the Beach》官方布局"
			"SystemReserved_Decide"		"接受"
			"SystemReserved_Cancel"		"取消"
			"Common_MainMenu"		"暂停/打开终端戒环"
			"Common_Shout"		"交流"
			"Common_Like"		"点赞"
			"Common_RideAndGetOff"		"使用/离开载具"
			"PhotoMode_OpenMenu"		"照片模式"
			"Action_ADS"		"准备工具"
			"Action_Fire"		"放置建筑/使用武器发射"
			"Action_LeftSideAction"		"保持平衡/搬运货物（向右）"
			"Action_RightSideAction"		"保持平衡/搬运货物（向左）"
			"Action_LeftSideActionGrab"		"操作无效"
			"Action_RightSideActionGrab"		"操作无效"
			"Action_LeftSideActionBrace"		"操作无效"
			"Action_RightSideActionBrace"		"操作无效"
			"Common_Sensor"		"扫描"
			"Common_ChangeAttachment"		"武器配件（启用/关闭）"
			"Common_ChangeAmmoType"		"更换弹药类型"
			"Common_ChangeFireMode"		"更换射击模式"
			"Common_ChangeTacticalLight"		"武器战术灯（开/关）"
			"Action_Reload"		"重新装弹"
			"Action_Melee"		"近战攻击"
			"Action_Action"		"执行动作"
			"Action_Access"		"启动终端机"
			"Action_Pickup"		"背在背上"
			"Action_PickupCollectible"		"拾取可收集物"
			"Action_Stealth"		"屏住呼吸"
			"Action_SteadyAim"		"稳定瞄准镜"
			"Action_ChangeStance"		"蹲姿/站姿"
			"Action_Sprint"		"冲刺"
			"Action_Jump"		"跳跃"
			"Action_StepOn"		"攀爬"
			"View_SwitchCamera"		"切换左右视角"
			"View_ZoomIn"		"对焦"
			"View_FirstPersonView"		"指南针模式"
			"Action_TakeABreak"		"休息"
			"Action_BuildAngleUp"		"向上调整建筑角度"
			"Action_BuildAngleDown"		"向下调整建筑角度"
			"HUD_WeaponSelector"		"武器/工具"
			"HUD_AmmoSelector"		"指示牌"
			"HUD_ItemSelector"		"户外装备"
			"HUD_BaggageSelector"		"货物选项"
			"Action_RepairVehicle"		"修复载具"
			"Common_Marker"		"选择标记点"
			"Common_MarkerPrev"		"跳转至标记点（左）"
			"Common_MarkerNext"		"跳转至标记点（右）"
			"Construction_RefillWater"		"装满水壶"
			"Action_SwitchChiralBridgeHeight"		"（准备搭建器时）调整建筑长度"
			"Construction_MarkerOnZipline"		"选择滑索"
			"Action_PickupBackpack"		"背起背包"
			"Action_Transfer"		"从载具卸载货物"
			"Action_UseCoffinBoard"		"藏进棺板"
			"Vehicle_Drift"		"漂移"
			"Vehicle_Accelerator"		"加速"
			"Vehicle_Booster"		"提速"
			"Vehicle_Jump"		"跳跃"
			"Vehicle_HandBrake"		"手刹"
			"Vehicle_Brake"		"刹车/倒车"
			"Vehicle_Pickup"		"拿起"
			"Vehicle_GetOffFromFloatingCarrier"		"（悬浮机）下车"
			"Vehicle_KickFloatingCarrier"		"（乘坐悬浮机时）蹬地"
			"EMenuInputFunction_FUNCTION_ACCEPT"		"接受"
			"EMenuInputFunction_FUNCTION_CANCEL"		"取消/关闭"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"上"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"下"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"左"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"右"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"菜单选项1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"循环菜单标签页（左）"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"循环菜单标签页（右）"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"循环到前一个"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"循环到下一个"
			"EMenuInputFunction_FUNCTION_INBOX"		"菜单选项2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"菜单选项3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"暂停/终端戒环"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"菜单选项4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"菜单选项5"
			"SteamGyro"		"镜头移动（陀螺仪）"
			"SteamLook"		"镜头移动（操作杆）"
			"SteamMove"		"玩家/菜单动作"
			"SteamTouchPad"		"镜头移动（触摸板/鼠标）"
			"PrivateRoom_Button0"		"私人套间操作1"
			"PrivateRoom_Button1"		"私人套间操作2"
			"PrivateRoom_Button2"		"私人套间操作3"
			"PrivateRoom_Button3"		"私人套间操作4"
			"PhotoMode_OpenMenu_L1"		"照片模式组合按键1（与按键2同时按下）"
			"PhotoMode_OpenMenu_Triangle"		"照片模式组合按键2（与按键1同时按下）"
			"InGame"		"通用"
			"Menu"		"菜单"
			"Vehicle"		"载具"
			"HUD_NextTrack"		"下一首"
		}
		"spanish"
		{
			"title"		"Configuración oficial de Death Stranding 2: On the Beach"
			"SystemReserved_Decide"		"Aceptar"
			"SystemReserved_Cancel"		"Cancelar"
			"Common_MainMenu"		"Pausa/abrir terminal de anillo"
			"Common_Shout"		"Comunicación"
			"Common_Like"		"Me gusta"
			"Common_RideAndGetOff"		"Usar/bajar del vehículo"
			"PhotoMode_OpenMenu"		"Modo Foto"
			"Action_ADS"		"Preparar herramienta"
			"Action_Fire"		"Colocar estructura/disparar arma"
			"Action_LeftSideAction"		"Equilibrarse/llevar carga (derecha)"
			"Action_RightSideAction"		"Equilibrarse/llevar carga (izquierda)"
			"Action_LeftSideActionGrab"		"Acción no válida"
			"Action_RightSideActionGrab"		"Acción no válida"
			"Action_LeftSideActionBrace"		"Acción no válida"
			"Action_RightSideActionBrace"		"Acción no válida"
			"Common_Sensor"		"Escanear"
			"Common_ChangeAttachment"		"Accesorio de arma (activar/desactivar)"
			"Common_ChangeAmmoType"		"Cambiar tipo de munición"
			"Common_ChangeFireMode"		"Cambiar modo de disparo"
			"Common_ChangeTacticalLight"		"Linterna de arma (encender/apagar)"
			"Action_Reload"		"Recargar arma"
			"Action_Melee"		"Ataque cuerpo a cuerpo"
			"Action_Action"		"Realizar acción"
			"Action_Access"		"Activar terminal"
			"Action_Pickup"		"Llevar a la espalda"
			"Action_PickupCollectible"		"Recoger coleccionable"
			"Action_Stealth"		"Contener el aliento"
			"Action_SteadyAim"		"Estabilizar mira"
			"Action_ChangeStance"		"Agacharse/levantarse"
			"Action_Sprint"		"Correr"
			"Action_Jump"		"Saltar"
			"Action_StepOn"		"Subir"
			"View_SwitchCamera"		"Cambiar cámara izquierda/derecha"
			"View_ZoomIn"		"Enfoque"
			"View_FirstPersonView"		"Modo Brújula"
			"Action_TakeABreak"		"Descansar"
			"Action_BuildAngleUp"		"Configurar ángulo de estructura hacia arriba"
			"Action_BuildAngleDown"		"Configurar ángulo de estructura hacia abajo"
			"HUD_WeaponSelector"		"Armas/herramientas"
			"HUD_AmmoSelector"		"Señales"
			"HUD_ItemSelector"		"Equipación"
			"HUD_BaggageSelector"		"Opciones de carga"
			"Action_RepairVehicle"		"Reparar vehículo"
			"Common_Marker"		"Seleccionar marcador"
			"Common_MarkerPrev"		"Ir al marcador (izquierda)"
			"Common_MarkerNext"		"Ir al marcador (derecha)"
			"Construction_RefillWater"		"Rellenar cantimplora"
			"Action_SwitchChiralBridgeHeight"		"(Al preparar el CQP) Configurar longitud de estructura "
			"Construction_MarkerOnZipline"		"Seleccionar tirolina"
			"Action_PickupBackpack"		"Ponerse mochila"
			"Action_Transfer"		"Retirar carga del vehículo"
			"Action_UseCoffinBoard"		"Esconderse en tabla ataúd"
			"Vehicle_Drift"		"Derrapar"
			"Vehicle_Accelerator"		"Acelerar"
			"Vehicle_Booster"		"Aumento de velocidad"
			"Vehicle_Jump"		"Saltar"
			"Vehicle_HandBrake"		"Freno de mano"
			"Vehicle_Brake"		"Frenar/marcha atrás"
			"Vehicle_Pickup"		"Recoger"
			"Vehicle_GetOffFromFloatingCarrier"		"(En transporte flotante) Bajarse"
			"Vehicle_KickFloatingCarrier"		"(En transporte flotante) Impulsarse "
			"EMenuInputFunction_FUNCTION_ACCEPT"		"Aceptar"
			"EMenuInputFunction_FUNCTION_CANCEL"		"Cancelar/cerrar"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"Arriba"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"Abajo"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"Izquierda"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"Derecha"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"Opción del menú 1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"Cambiar de pestaña (izquierda)"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"Cambiar de pestaña (derecha)"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"Cambiar al anterior"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"Cambiar al siguiente"
			"EMenuInputFunction_FUNCTION_INBOX"		"Opción del menú 2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"Opción del menú 3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"Pausa/terminal de anillo"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"Opción del menú 4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"Opción del menú 5"
			"SteamGyro"		"Movimiento de cámara (giroscopio)"
			"SteamLook"		"Movimiento de cámara (joystick)"
			"SteamMove"		"Movimiento de menú/jugador"
			"SteamTouchPad"		"Movimiento de cámara (panel táctil/ratón)"
			"PrivateRoom_Button0"		"Acción de sala privada 1"
			"PrivateRoom_Button1"		"Acción de sala privada 2"
			"PrivateRoom_Button2"		"Acción de sala privada 3"
			"PrivateRoom_Button3"		"Acción de sala privada 4"
			"PhotoMode_OpenMenu_L1"		"Combinación del modo Foto con el botón 1 (pulsar a la vez que el botón 2)"
			"PhotoMode_OpenMenu_Triangle"		"Combinación del modo Foto con el botón 2 (pulsar a la vez que el botón 1)"
			"InGame"		"General"
			"Menu"		"Menú"
			"Vehicle"		"Vehículo"
			"HUD_NextTrack"		"Siguiente canción"
		}
		"tchinese"
		{
			"title"		"《DEATH STRANDING 2: ON THE BEACH》官方配置"
			"SystemReserved_Decide"		"接受"
			"SystemReserved_Cancel"		"取消"
			"Common_MainMenu"		"暫停／開啟終端戒"
			"Common_Shout"		"通訊"
			"Common_Like"		"讚"
			"Common_RideAndGetOff"		"使用／離開載具"
			"PhotoMode_OpenMenu"		"攝影模式"
			"Action_ADS"		"準備工具"
			"Action_Fire"		"放置建築物／發射武器"
			"Action_LeftSideAction"		"重心回穩／攜帶貨物（右手）"
			"Action_RightSideAction"		"重心回穩／攜帶貨物（左手）"
			"Action_LeftSideActionGrab"		"無效的動作"
			"Action_RightSideActionGrab"		"無效的動作"
			"Action_LeftSideActionBrace"		"無效的動作"
			"Action_RightSideActionBrace"		"無效的動作"
			"Common_Sensor"		"掃描"
			"Common_ChangeAttachment"		"武器附加裝置（啟用／停用）"
			"Common_ChangeAmmoType"		"更換子彈類型"
			"Common_ChangeFireMode"		"變更射擊模式"
			"Common_ChangeTacticalLight"		"武器燈光（開／關）"
			"Action_Reload"		"裝填武器"
			"Action_Melee"		"近戰攻擊"
			"Action_Action"		"執行動作"
			"Action_Access"		"啟動終端機"
			"Action_Pickup"		"背起"
			"Action_PickupCollectible"		"拾取可收集的物品"
			"Action_Stealth"		"屏息"
			"Action_SteadyAim"		"穩定準心"
			"Action_ChangeStance"		"蹲低／站立"
			"Action_Sprint"		"衝刺"
			"Action_Jump"		"跳躍"
			"Action_StepOn"		"攀爬"
			"View_SwitchCamera"		"左右切換鏡頭"
			"View_ZoomIn"		"對焦"
			"View_FirstPersonView"		"指南針模式"
			"Action_TakeABreak"		"休息"
			"Action_BuildAngleUp"		"調高建築物角度"
			"Action_BuildAngleDown"		"調低建築物角度"
			"HUD_WeaponSelector"		"武器／工具"
			"HUD_AmmoSelector"		"告示"
			"HUD_ItemSelector"		"戶外裝備"
			"HUD_BaggageSelector"		"貨物選項"
			"Action_RepairVehicle"		"維修載具"
			"Common_Marker"		"選擇標記"
			"Common_MarkerPrev"		"移至標記處（左）"
			"Common_MarkerNext"		"移至標記處（右）"
			"Construction_RefillWater"		"裝滿水壺"
			"Action_SwitchChiralBridgeHeight"		"（準備建造機時）調整建築物長度"
			"Construction_MarkerOnZipline"		"選擇滑索"
			"Action_PickupBackpack"		"背起背包"
			"Action_Transfer"		"卸下載具上的貨物"
			"Action_UseCoffinBoard"		"躲進棺板"
			"Vehicle_Drift"		"甩尾"
			"Vehicle_Accelerator"		"加速"
			"Vehicle_Booster"		"瞬間衝刺"
			"Vehicle_Jump"		"跳躍"
			"Vehicle_HandBrake"		"手剎車"
			"Vehicle_Brake"		"剎車／倒車"
			"Vehicle_Pickup"		"拾取"
			"Vehicle_GetOffFromFloatingCarrier"		"（懸浮機）離開"
			"Vehicle_KickFloatingCarrier"		"（搭乘懸浮機）踢地面"
			"EMenuInputFunction_FUNCTION_ACCEPT"		"接受"
			"EMenuInputFunction_FUNCTION_CANCEL"		"取消／關閉"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_UP"		"上方"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN"		"下方"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT"		"左方"
			"EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT"		"右方"
			"EMenuInputFunction_FUNCTION_OPEN_VKB"		"選單選項1"
			"EMenuInputFunction_FUNCTION_TAB_PREVIOUS"		"循環切換選單分頁（左）"
			"EMenuInputFunction_FUNCTION_TAB_NEXT"		"循環切換選單分頁（右）"
			"EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS"		"循環切換上一個"
			"EMenuInputFunction_FUNCTION_CYCLE_NEXT"		"循環切換下一個"
			"EMenuInputFunction_FUNCTION_INBOX"		"選單選項2"
			"EMenuInputFunction_FUNCTION_MENU_OPTIONS"		"選單選項3"
			"EMenuInputFunction_FUNCTION_INGAME_OPTIONS"		"暫停／終端戒"
			"EMenuInputFunction_FUNCTION_ANALOG_LEFT"		"選單選項4"
			"EMenuInputFunction_FUNCTION_ANALOG_RIGHT"		"選單選項5"
			"SteamGyro"		"視角移動（陀螺儀）"
			"SteamLook"		"視角移動（搖桿）"
			"SteamMove"		"玩家/選單移動"
			"SteamTouchPad"		"視角移動（觸控板/滑鼠）"
			"PrivateRoom_Button0"		"私人間行動1"
			"PrivateRoom_Button1"		"私人間行動2"
			"PrivateRoom_Button2"		"私人間行動3"
			"PrivateRoom_Button3"		"私人間行動4"
			"PhotoMode_OpenMenu_L1"		"攝影模式組合按鈕1（需與按鈕2同時按下）"
			"PhotoMode_OpenMenu_Triangle"		"攝影模式組合按鈕2（需與按鈕1同時按下）"
			"InGame"		"一般"
			"Menu"		"選單"
			"Vehicle"		"載具"
			"HUD_NextTrack"		"下一首歌曲"
		}
	}
	"group"
	{
		"id"		"12"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_LeftSideAction, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_ADS, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"15"
		"mode"		"four_buttons"
		"name"		""
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_Jump, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_GetOffFromFloatingCarrier, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_Drift, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_KickFloatingCarrier, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Reload, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Common_RideAndGetOff, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Action, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Marker, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_HandBrake, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_Pickup, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"16"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_Brake, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"17"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_Accelerator, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame HUD_NextTrack, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"19"
		"mode"		"four_buttons"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"23"
		"mode"		"four_buttons"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"24"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"25"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"28"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"29"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"31"
		"mode"		"four_buttons"
		"name"		""
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_ACCEPT, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_CANCEL, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_MENU_OPTIONS, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_INBOX, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"32"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_TAB_PREVIOUS, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"33"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_TAB_NEXT, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"four_buttons"
		"name"		""
		"description"		""
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Jump, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame SystemReserved_Decide, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame PrivateRoom_Button2, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Reload, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame SystemReserved_Cancel, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Melee, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_RepairVehicle, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_SwitchChiralBridgeHeight, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Construction_MarkerOnZipline, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_UseCoffinBoard, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame PrivateRoom_Button3, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_StepOn, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_RideAndGetOff, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_ChangeTacticalLight, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Action, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Access, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_TakeABreak, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_BuildAngleDown, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Marker, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame PrivateRoom_Button1, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_ChangeFireMode, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Pickup, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_PickupCollectible, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_BuildAngleUp, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Construction_RefillWater, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_PickupBackpack, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Transfer, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame PrivateRoom_Button0, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"41"
		"mode"		"dpad"
		"name"		""
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_ChangeAttachment, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame HUD_BaggageSelector, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_ChangeAmmoType, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame HUD_AmmoSelector, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame HUD_WeaponSelector, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_MarkerNext, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame HUD_ItemSelector, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_MarkerPrev, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"42"
		"mode"		"trigger"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_RightSideAction, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Fire, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame HUD_NextTrack, , "
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"51"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame View_ZoomIn, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame View_SwitchCamera, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"InGame"		"SteamLook"
		}
	}
	"group"
	{
		"id"		"60"
		"mode"		"dpad"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"63"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"64"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"66"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Sprint, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"InGame"		"SteamMove"
		}
	}
	"group"
	{
		"id"		"68"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Vehicle Vehicle_Booster, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"layer"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"SteamMove"
		}
	}
	"group"
	{
		"id"		"69"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame View_ZoomIn, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame View_SwitchCamera, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"layer"		"1"
		}
		"gameactions"
		{
			"Vehicle"		"SteamLook"
		}
	}
	"group"
	{
		"id"		"71"
		"mode"		"dpad"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"76"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"78"
		"mode"		"dpad"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"79"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"2"
		}
	}
	"group"
	{
		"id"		"80"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"output_joystick"		"2"
		}
	}
	"group"
	{
		"id"		"81"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"85"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"87"
		"mode"		"dpad"
		"name"		""
		"description"		""
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_UP, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu HUD_BaggageSelector, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu HUD_AmmoSelector, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu HUD_WeaponSelector, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu HUD_ItemSelector, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"88"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_ANALOG_LEFT, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"SteamMove"
		}
	}
	"group"
	{
		"id"		"89"
		"mode"		"joystick_move"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_ANALOG_RIGHT, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"SteamLook"
		}
	}
	"group"
	{
		"id"		"90"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_OPEN_VKB, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"92"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Shout, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Like, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"93"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Like, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Shout, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"94"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"95"
		"mode"		"2dscroll"
		"name"		""
		"description"		""
		"inputs"
		{
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"switches"
		"name"		""
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_MainMenu, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame PhotoMode_OpenMenu_Triangle, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Like, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Shout, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"controller_action SCREENSHOT, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Common_Sensor, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame View_FirstPersonView, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame PhotoMode_OpenMenu_L1, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_ChangeStance, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Stealth, , "
						}
					}
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_SteadyAim, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"group"
	{
		"id"		"14"
		"mode"		"switches"
		"name"		""
		"description"		""
		"inputs"
		{
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGame Action_Fire, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
		"settings"
		{
			"layer"		"1"
		}
	}
	"group"
	{
		"id"		"18"
		"mode"		"switches"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"22"
		"mode"		"switches"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"26"
		"mode"		"switches"
		"name"		""
		"description"		""
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"30"
		"mode"		"switches"
		"name"		""
		"description"		""
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_INGAME_OPTIONS, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_OPEN_VKB, , "
						}
						"settings"
						{
							"haptic_intensity"		"1"
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu EMenuInputFunction_FUNCTION_CYCLE_NEXT, , "
						}
					}
				}
				"disabled_activators"
				{
				}
			}
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		"InGame"
		"group_source_bindings"
		{
			"10"		"switch active"
			"11"		"button_diamond active"
			"12"		"left_trigger active"
			"42"		"right_trigger active"
			"41"		"dpad active"
			"51"		"right_joystick active"
			"66"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"1"
		"name"		"Menu"
		"group_source_bindings"
		{
			"30"		"switch active"
			"31"		"button_diamond active"
			"32"		"left_trigger active"
			"33"		"right_trigger active"
			"87"		"dpad active"
			"89"		"right_joystick active"
			"88"		"joystick active"
		}
	}
	"preset"
	{
		"id"		"2"
		"name"		"Vehicle"
		"group_source_bindings"
		{
			"14"		"switch active"
			"15"		"button_diamond active"
			"16"		"left_trigger active"
			"17"		"right_trigger active"
			"60"		"dpad active"
			"69"		"right_joystick active"
			"68"		"joystick active"
		}
	}
	"settings"
	{
		"left_trackpad_mode"		"0"
		"right_trackpad_mode"		"0"
	}
}
