v2.0.1 (hotfix)
- Fixed bug that was causing everyone to have the wrong government type.

v2.0 (compiled changes from beta and final release)
- Added two special combo doctrines to each pagan religion, but reformed pagan religions no longer have any automaticly included doctrines (like Sea-Bound for Germanic).
- Germanic gets Call of Valhalla (Unrelenting + Warmongering) and Sons of Ragnarok (Daring + Sea-Bound).
- Tengri gets Eternal Riders (Ancestor Veneration + Horse Cult) and Wrath of the Steppe (Animistic + Warmongering).
- Romuva gets Defenders of Dievas (Unity + Unyielding) and Sacred Dainos (Ancestor Veneration + Animism).
- Soumensko gets Survivors of Ukko (Animistic + Unyielding) and Tribes of Kalevala (Ancestor Veneration + Kinship).
- Slavic gets Children of Perun (Animistic + Joy of Life) and Guardians of Zemlya (Ancestor Veneration + Unyielding).
- African gets Totem-Guardians (Animistic + Populist) and Wisdom of Africa (Ancestor Veneration + Syncretism).
- Zun gets Dawnbreakers (Divine Marriage + Polygamy) and Swords of the Sun (Holy Warriors + Warrior Elite).
- Bon gets Harmonious (Equality + Stability) and Fortress-Monasteries (Monastic + Unyielding).
- Aztec gets Invaders (Bloodthirsty Gods + Sea-Bound) and Jaguar Warriors (Warmongering + Warrior Elite).
- Hellenic gets Civilized (Meritocracy + Stability) and Disciples of Destiny (Astrology + Haruspicy).
- Added Doctrine Selection game rule that controls whether you can pick one or both special doctrines available to each religion and whether the 4th doctrine slot is always available.
- Reversed Eldership changes so it again uses 6 voting elders and they require 60 opinion to become ecstatic.
- Unreformed Germanic no longer has access to Eldership succession.
- Unreformed Romuva now gets the benefits of Unity instead of Sea-Bound.
- Unreformed Zun now gets the benefits of Divine Marriage, Holy Warriors and Polygamy instead of Concubinage, Stability and Unrelenting.
- Unreformed Aztec now gets the benefits of Sea-Bound instead of Unity.
- Unreformed Hellenic now gets the benefits of Stability instead of Monastic.
- Added Charity doctrine which enables a decision to donate 500 gold and get 250 piety with a 15% chance to add Charitable or remove Greedy.
- Added Divine Truth doctrine which enables an ambition that makes you Honest, Just and Diligent.
- Added Sacred Lies doctrine which enables an ambition that makes you Deceitful, Groomed and Shrewd.
- Disabled Cosmopolitan and Untamed doctrines.
- Animism now gives +50% morale in home territory.
- Bloodthirsty Gods now allows you to sacrifice your children to gain Piety (this includes newborn bastards). The AI has been instructed to only sacrifice children who can't be heirs.
- Communal no longer requires Populism to be selected.
- Divine Marriage and Dawnbreakers make eugenics more reliable and inbreeding less problematic.
- Free Love now prevents cuckoo pregnancy. Mothers will always reveal the real father of their unborn child and fathers will always legitimize bastards (or sacrifice them to bloodthirsty gods). Removed several opinion penalties for producing bastards if both parents follow a Free Love religion.
- Holy Warriors doctrine now unlocks a new building that adds additional LI, AR and HI troops to temple holdings. A fully upgraded temple will have about 40% more levies.
- Kinship and Tribes of Kalevala now give +20 dynasty opinion instead of +10 dynasty opinion, which should make them more competitive with the +10 same religion opinion from Unity and Defenders of Dievas.
- Populism has been renamed to Warrior Culture and is now compatible with God-King leadership.
- Pyramid Creation now gives a 25% discount on great work cost and construction time instead of 10%.
- Temple Builders now gives a 50% discount for building temples instead of 25%.
- Unyielding now gives +50% defence in home territory instead of +100% morale in home territory.
- Warmongering now enables raiding. Raiding is also still enabled by Sea-Bound, as long as you don't combine it with Peaceful.

v2.0 (only changes from the beta)
- Unreformed Aztec now has Sea-Bound as a feature instead of Unrelenting and the Invaders unique doctrine is a combo of Bloodthirsty Gods and Sea-Bound.
- Unreformed Zunist now has Divine Marriage and Polygamy as features instead of Concubinage and Stability and the two special Zunist doctrines are Dawnbreakers and Swords of the Sun.
- Fixed bug that allowed Totem Guardians (which isn't a combo with Monastic) to ask children to take vows, but not Fortress-Monasteries (which is a combo with Monastic).
- Reversed Eldership changes so it again uses 6 voting elders and they require 60 opinion to become ecstatic.
- Disabled Cosmopolitan and Untamed doctrines.
- Bloodthirsty Gods now allows you to sacrifice your children to gain Piety (this includes newborn bastards). The AI has been instructed to only sacrifice children who can't be heirs.
- Charity donation now trades 500 gold for 250 Piety instead of only 200 Piety and the chance to remove Greedy or give Charitable has been increased from 5% to 15%.
- Communal no longer requires Populism to be selected.
- Divine Marriage and Dawnbreakers make eugenics more reliable and inbreeding less problematic.
- Free Love now forces fathers to legitimize their bastards (or sacrifice them to bloodthirsty gods).
- Kinship and Tribes of Kalevala now give +20 dynasty opinion instead of +10 dynasty opinion, which should make them more competitive with the +10 same religion opinion from Unity and Defenders of Dievas.
- Populism has been renamed to Warrior Culture and is now compatible with God-King leadership.
- Pyramid Creation now gives a 25% discount on great work cost and construction time instead of 10%.
- Temple Builders now gives a 50% discount for building temples instead of 25%.
- Warmongering now enables raiding. Raiding is also still enabled by Sea-Bound, as long as you don't combine it with Peaceful.

Bugfixes:
- Warmongering no longer requires that you do not have Warmongering selected.

v2 beta 1.0
- Added Divine Truth doctrine which unlocks an ambition that makes you Honest, Just and Diligent.
- Added Sacred Lies doctrine which unlocks an ambition that makes you Deceitful, Groomed and Shrewd.
- Added Charity doctrine which enables a decision to donate 500 gold and get 200 piety.
- Free Love now prevents cuckoo pregnancy. Mothers will always reveal the real father of their unborn child. Removed several opinion penalties for producing bastards if both parents follow a Free Love religion.
- Holy Warriors doctrine now unlocks a new building that adds additional LI, AR and HI troops to temple holdings. A fully upgraded temple will have about 40% more levies.
- Unyielding no longer prevents holy wars and the +100% morale bonus in home territory has been replaced with a +50% defence bonus in home territory.
- Animism now gives +50% morale in home territory.
- Added two special combo doctrines to each pagan religion, but reformed pagan religions no longer have any automaticly included doctrines (like Sea-Bound for Germanic).
- Germanic gets Call of Valhalla (Unrelenting + Warmongering) and Sons of Ragnarok (Sea-Bound + Daring).
- Tengri gets Eternal Riders (Horse Cult + Ancestor Veneration) and Wrath of the Steppe (Animistic + Warmongering).
- Romuva gets Defenders of Dievas (Unity + Unyielding) and Sacred Dainos (Ancestor Veneration + Animism).
- Soumensko gets Survivors of Ukko (Animistic + Unyielding) and Tribes of Kalevala (Ancestor Veneration + Kinship).
- Slavic gets Children of Perun (Animistic + Joy of Life) and Guardians of Zemlya (Ancestor Veneration + Unyielding).
- African gets Totem-Guardians (Animistic + Populist) and Wisdom of Africa (Ancestor Veneration + Syncretism).
- Zun gets Cosmopolitan (Stability + Syncretism) and Swords of the Sun (Holy Warriors + Warrior Elite).
- Bon gets Harmonious (Equality + Stability) and Fortress-Monasteries (Monastic + Unyielding).
- Aztec gets Invaders (Bloodthirsty Gods + Unrelenting) and Jaguar Warriors (Warmongering + Warrior Elite).
- Hellenic gets Civilized (Meritocracy + Stability) and Disciples of Destiny (Astrology + Haruspicy).
- Unreformed Germanic no longer has access to Eldership succession.
- Unreformed Romuva now gets the benefits of Unity instead of Sea-Bound.
- Unreformed Zun now gets the benefits of Holy Warriors instead of Unrelenting.
- Unreformed Aztec now gets the benefits of Unrelenting instead of Unity.
- Unreformed Hellenic now gets the benefits of Stability instead of Monastic.
- Added game rule that controls whether you can pick one or both special doctrines available to each religion and whether the 4th doctrine slot is always available.


v1.2.2

- AI reformers and randomized religions in random worlds now have a tendency to use doctrine combinations with synergy effects.
- Randomized religions in random worlds can now get Enatic Clans.
- Fixed a bug that allowed Germanic pagans to select Sea-Bound when reforming.
- Fixed a bug that caused feudal god kings from the Tibetan culture group to have no government. They will now have monastic feudal because that allows you to build the special monasteries in your castles, so I consider it the better government type.


v1.2.1

- Dogmatic doctrine now allows Temporal and God-King religious heads to excommunicate.
- If you take God-king doctrine your will now have a special God King/Queen/Emperor/Empress title instead of having the normal title for the head of your religion.
- Fixed a bug where God-king would enable great holy wars even if you didn't take the additional doctrine for it.
- God King doctrine should no longer prevent you from being able to recruit children because you are not tribal.
- Fixed a bug that caused reformed Hellenic and Bön to only convert pagan provinces.
- Fixed a bug with the tooltip of the pyramid doctrine.
- AI reformers will now tend to choose between Free Love, Harems, and Consorts instead of almost always using Free Love. This also applies to randomized religions.


v1.2

New features:
- Zoroastrian religion now gives +5 Persian opinion.
- Added "Understand the Divine Truth" ambition to become Honest, Just, and Diligent for characters with Zoroastrian or Lollard religion.

Changes:
- Horse Cult is now compatible with Warrior Elite and Populism. This also means Tengri can now be reformed with Warrior Elite or Populism (and Anti-Feudal).
- Halved base chance of ancestor veneration somewhat as they seemed a bit too common. However, Prestige will now increase the chance more so that characters with 6000 Prestige have the same chance to get venerated as before and characters with 20.000 Prestige will actually have a much better chance to be venerated than before.
- Added new positive and negative veneration modifiers that account for the new doctrines added by the mod. For example if you have Free Love doctrine you will now have an increased chance to be venerated if you have multiple lovers and a reduced chance if you're Chaste or Celibate.

Bugfixes:
- Fixed a typo in the folder structure that prevented society changes from having an effect.
- Fixed a bug that caused Temporal leadership to automatically turn tribals into feudals.
- Fixed a bug with combining Cosmopolitan and Proslytizing that affected vassal behavior based on the order in which the two are selected. Now if you select both you get mixed behavior where zealous vassals will convert their provinces, but others won't.
- Fixed a bug that made it impossible for God Kings to reform with Great Holy War.
- Actually fixed the wrong government bug for God Kings instead of breaking it harder like last time.

v1.1.2

- Fixed a bug with the four doctrines game rules, so that it now actually works.

v1.1.1

- Fixed bug that created a duplicate of the decision to convert to feudalism, just without any of the conditions. That was a decision I added for testing, but I forgot to remove it before uploading. Tribals should now again stay tribal for a while.
- Pious Elective succession is now an option for all characters with Iqta and Monastic Feudal governments (but it's not forced on them).
- Qarmatians now have double short reign penalty to balance the fact they can raid.
- Pirate traits are once again a synergy for combining Sea-Bound and Daring. It was either that or modifying the trait files and making the mod even less compatible with other mods.
- For consistency reformed Germanic pagan characters can only gain Viking traits if the religion has been reformed with Daring or with Sons of Ragnarök.

v1.1
Changes and new features:
- Added Qarmatian religion to the mod to make it compatible with the new Iron Century update. It works as vanilla except instead of no vassal opinion when levies are raised it gives +20% levy and retinue size.
- Autonomous leadership now allows picking a 4th doctrine instead of giving a +20 temple vassal opinion bonus.
- Added new game rule that allows you to make the 4th doctrine available with all leadership types.
- Random religions in random worlds have 4 doctrines.
- For now you can only have three out of Unity, Kinship, Free Love, Temple Builders, and Pyramid Construction doctrines selected because of compatibility issues between them. A future update will make it possible to select four, but that will require extra work that I haven't been able to find the time for yet. For now it was quicker to disable the rest once you have three.
- Added notification that Temporal leadership will turn any count+ tier priests feudal.
- God-king changed from doctrine to leadership type. It includes all the previous effects of Temporal, except you don't get the fancy headgear (for now), it doesn't automatically enable great holy wars, and priests aren't limited to holding bishoprics. 
- Added Great Holy Wars doctrine that you can choose if you have God-king leadership.
- Added Pious Elective succession to replace Elective Monarchy for Religious Community. It's similair to Imperial elective in that each voter has a voting strength that depends on their stats, attributes, and rank. There are too many factors that to mention them in a change log, but the two most important things that determines both voter strength and candidate eligibility are Piety and Learning. Candidates and voters must also be of the same religion as the ruler, but otherwise include the council as well as all landed characters in the realm, down to the barons.
- Only adults can use the Enjoy Life decision and the bonus you get if you aren't Stressed or Depressed lasts for 5 years (previously it was 1 year). Also exchanged the order in which the food and drink option applies Gluttonous and Drunkard traits, so that you now get Gluttonous before you get Drunkard. Finally, the AI was taught to generally prefer the family and friend options if they are available, though characters who are Gluttonous, Drunkard, or Hedonist ignore the preference (50% chance to choose food & drink) and even those who aren't may occasionally still decide to eat, drink, and be merry.

Bugfixes:
- God-kings should no longer be hated by all their vassals for having the wrong government type.
- Fixed a mysoginist bug that caused the game to crash if you tried to change Status of Women laws.
- Learned you have to add a namespace for events before using it in event IDs. Hopefully this fixed wrong events triggering.
- Fixed bugs caused by not adapting to changes to the HF_religious_events.txt file in the 3.1 and 3.1.1 patches.
- Zun, Bon, Taoist now properly get Stability event for firstborn child.

v1.0.1.1

- High God(dess) modifier should now no longer be applied to every ruler in the world.

v1.0.1

- Fixed reformed Romuva not getting access to Eldership succession.
- Fixed wrong tooltip for Temple Builders doctrine that said you get +2 Stewardship. It now correctly states that you get +10 temple vassal opinion.
- God-king doctrine now gives the religious head a modifier that gives +50 same religion opinion and -25 general opinion. This results is +25 opinion from followers of the religion and -25 from everyone else. AI god-kings are also more ambitious and zealous than before (+50 ai_ambition and +50 ai_zeal). This makes them extremely aggressive against infidels and heretics.


