#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	alt_start_default = option_name					# Default value in alt start. If not set, defaults 
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		achievements = no							# by default achievements = yes, allows or disallows achievements
#		alt_start_achievements = no					# by default alt_start_achievements = yes, allows or disallows achievements in alt start. Note that it defaults to yes even when achievements = no
#	}
# }

RR_doctrine_slots = {
	name = "RULE_RR_DOCTRINE_SELECTION"
	group = "RULE_GROUP_RELIGION"
	alt_start_default = RR_4_doctrines_autonomous
	option = {
		name = RR_doctrines_balanced
		text = "RULE_RR_DOCTRINE_SELECTION_BALANCED"
		desc = "RULE_RR_DOCTRINE_SELECTION_BALANCED_DESC"
	}
	option = {
		name = RR_doctrines_unrestricted
		text = "RULE_RR_DOCTRINE_SELECTION_UNRESTRICTED"
		desc = "RULE_RR_DOCTRINE_SELECTION_UNRESTRICTED_DESC"
	}
}

#generate_families = {
#	name = "RULE_GENERATE_FAMILIES"
#	group = "RULE_GROUP_VARIOUS"
#	alt_start_default = off
#	option = {
#		name = on
#		text = "RULE_OPTION_ON"
#		desc = "RULE_GENERATE_FAMILIES_ON_DESC"
#	}
#	option = {
#		name = off
#		text = "RULE_OPTION_OFF"
#		desc = "RULE_GENERATE_FAMILIES_OFF_DESC"
#	}
#	option = {
#		name = ai_only
#		text = "RULE_OPTION_AI_ONLY"
#		desc = "RULE_GENERATE_FAMILIES_AI_ONLY_DESC"
#	}
#}
