
-- WORKSHOP -- 

A Mod that allows Submarines to construct Minefields that damage enemies.

Only Works with Rising Tide.                                                                                                                                                                                                                   

Alternative Version:
Minefields (Worker Edition)

[img]https://i.imgur.com/6anDjWS.png[/img]

Minefields are water-based Improvements that deal damage to enemies that enter the tile. 

The Improvement overrides the yields found on the tile, rendering it useless for Citizens, and can be constructed in neutral and owned territory. 

The minefield acts differently based on where it's placed:
- In neutral territory, it deals 5 damage to any military unit entering the tile (including your units)
- In your territory, it deals 10 damage, but only to military unit owned by a player that you're a war with.

Alien Units are also affected, regardless of Opinion, but this damage does not affect their opinion of the player.

Minefields are NOT destroyed when they deal damage.

Constructing a Minefield takes 6 turns on Standard Speed. They benefit from Worker Speed Bonuses like normal Improvements do.

[img]https://i.imgur.com/6anDjWS.png[/img]

A word on AI behavior:
AIs do not know how to use this improvement, or understand how to circumvent its damage. Thus, it is relatively easy to use the improvement to abuse the AI in all kind of ways.

[img]https://i.imgur.com/6anDjWS.png[/img]

[h1]WARNING[/h1]
This mod must be enabled twice, or Unit Actions will not work properly:
- Activate the Mod in the Mod List
- Press 'Next', wait for the game to configure Files
- Press  the X Button (or hit escape), wait once again
- Press 'Next' again.
The game will now work properly for the rest of the session, but you will need to repeat this process whenever you restart the game client. This is necessary because of a bug with the game itself. Unfortunately there is nothing I can do about it.