title_decisions = {

	cv.2 = {
		is_high_prio = yes # Will show an alert once decision is enabled
		only_playable = yes
		filter = owned
		ai_target_filter = owned

		from_potential = {
			is_playable = yes
			is_nomadic = no
			crownlaw_title = {
                has_law = crownvoivod_3
            }
		}
		potential = {
			real_tier = COUNT
			NOT = {
				FROM = {
					capital_scope = {
						county = { title = ROOT }
					}
				}
			}
		}
		allow = {
			location = {
				capital_holding = {
					NOR = {
						has_siege = yes
						is_occupied = yes 
					}
				}
			}
		}
		effect = {
			FROM = {
				scaled_wealth = -0.25
				create_random_steward = {
					random_traits = yes
					dynasty = random
					female = no
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 8
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_stewardship = 2
						}
						10 = {
							add_trait = gardener
						}
						10 = {
							add_trait = architect
						}
						10 = {
							add_trait = administrator
						}
						10 = {
							change_stewardship = 4
						}
						5 = {
							change_stewardship = 6
						}
						5 = {
							add_trait = shrewd
						}
					}
					hidden_tooltip = {
						IF = {
							limit = {
								has_dharmic_religion_trigger = yes
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
					grant_title = ROOT
					set_defacto_liege = PREV
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}