# p12 mask for the disfigured
12 = {
	0 = { # blank
		factor = 100
		modifier = {
			factor = 0
			OR = {
				trait = disfigured
				has_character_modifier = attending_masquerade
				has_character_modifier = forced_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 14 } }
		}
	}

	1 = { # mask 1 bone
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					OR = {
						trait = disfigured
						has_character_modifier = attending_masquerade
						has_character_modifier = forced_mask
					}
					NOR = {
						is_tribal = yes
						is_nomadic = yes
						religion_group = pagan_group
					}
				}
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 1 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 1 }
			}
		}
	}

	2 = { # mask 2 silver
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					is_landed = no
					is_married = no
				}
				AND = {
					is_landed = yes
					NOT = { higher_real_tier_than = DUKE }
				}
				AND = {
					is_landed = no
					is_married = yes
					spouse = { NOT = { higher_real_tier_than = DUKE } }
				}
				is_tribal = yes
				is_nomadic = yes
				religion_group = pagan_group
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 2 } }
		}
		modifier = {
			factor = 0
			OR = {
				culture = manden
				culture = maghreb_arabic
			}
			NOT = { is_variable_equal = { which = ca_mask value = 2 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 2 }
			}
		}
	}

	3 = { # mask 3 iron
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					is_landed = yes
					higher_real_tier_than = DUKE
				}
				AND = {
					is_landed = no
					is_married = yes
					spouse = { higher_real_tier_than = DUKE }
				}
				is_tribal = yes
				is_nomadic = yes
				religion_group = pagan_group
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 3 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 3 }
			}
		}
	}

	4 = { # mask 4 bone - blue stripes
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					trait = disfigured
					NOR = {
						is_tribal = yes
						is_nomadic = yes
						religion_group = pagan_group
					}
				}
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 4 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 4 }
			}
		}
	}

	5 = { # mask 5 bone - orange stripes
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					trait = disfigured
					NOR = {
						is_tribal = yes
						is_nomadic = yes
						religion_group = pagan_group
					}
				}
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 5 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 5 }
			}
		}
	}

	6 = { # mask 6 bone - red dots
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					trait = disfigured
					NOR = {
						is_tribal = yes
						is_nomadic = yes
					}
				}
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 6 } }
		}
		modifier = {
			factor = 0
			NOR = {
				is_tribal = yes
				is_nomadic = yes
			}
			NOT = { is_variable_equal = { which = ca_mask value = 6 } }
		}
		modifier = {
			factor = 0
			NOR = {
				religion = west_african_pagan
				religion = west_african_pagan_reformed
				culture = manden
				culture_group = east_african
			}
			NOT = { is_variable_equal = { which = ca_mask value = 6 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 6 }
			}
		}
	}

	7 = { # mask 7 bone - black stripes
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					trait = disfigured
					NOR = {
						is_tribal = yes
						is_nomadic = yes
					}
				}
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 7 } }
		}
		modifier = {
			factor = 0
			NOR = {
				is_tribal = yes
				is_nomadic = yes
			}
			NOT = { is_variable_equal = { which = ca_mask value = 7 } }
		}
		modifier = {
			factor = 0
			NOR = {
				religion = west_african_pagan
				religion = west_african_pagan_reformed
				culture = manden
				culture_group = east_african
			}
			NOT = { is_variable_equal = { which = ca_mask value = 7 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 7 }
			}
		}
	}

	8 = { # mask 8 bone - red stripes/eyes
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					trait = disfigured
					NOR = {
						is_tribal = yes
						is_nomadic = yes
						religion_group = pagan_group
					}
				}
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 8 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 8 }
			}
		}
	}

	9 = { # mask 9 bone - black eyes/lightning
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					trait = disfigured
					NOR = {
						is_tribal = yes
						is_nomadic = yes
						religion_group = pagan_group
					}
				}
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 9 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 9 }
			}
		}
	}

	10 = { # mask 10 - decorated silver
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					is_landed = no
					is_married = no
				}
				AND = {
					is_landed = yes
					NOT = { higher_real_tier_than = DUKE }
				}
				AND = {
					is_landed = no
					is_married = yes
					spouse = { NOT = { higher_real_tier_than = DUKE } }
				}
				is_tribal = yes
				is_nomadic = yes
				religion_group = pagan_group
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 10 } }
		}
		modifier = {
			factor = 0
			OR = {
				culture = manden
				culture = maghreb_arabic
			}
			NOT = { is_variable_equal = { which = ca_mask value = 10 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 10 }
			}
		}
	}

	11 = { # mask 11 - decorated gold
		factor = 2
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					is_landed = no
					is_married = no
				}
				AND = {
					is_landed = yes
					NOT = { higher_real_tier_than = DUKE }
				}
				AND = {
					is_landed = no
					is_married = yes
					spouse = { NOT = { higher_real_tier_than = DUKE } }
				}
				is_tribal = yes
				is_nomadic = yes
				religion_group = pagan_group
			}
			NOR = {
				has_character_modifier = golden_mask
				is_variable_equal = { which = ca_mask value = 11 }
			}
		}
		modifier = {
			factor = 0
			NOR = {
				trait = greedy
				trait = proud
				trait = ambitious
				trait = envious
				culture = manden
				culture = maghreb_arabic
			}
			NOR = {
				has_character_modifier = golden_mask
				is_variable_equal = { which = ca_mask value = 11 }
			}
		}
		modifier = {
			factor = 5
			has_landed_title = k_papal_state
		}
		modifier = {
			factor = 1000
			has_character_modifier = golden_mask
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 11 }
			}
		}
	}

	12 = { # mask 12 - full mask 1 leather
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					is_landed = no
					is_married = no
				}
				AND = {
					is_landed = yes
					NOT = { higher_real_tier_than = DUKE }
				}
				AND = {
					is_landed = no
					is_married = yes
					spouse = { NOT = { higher_real_tier_than = DUKE } }
				}
				religion_group = pagan_group
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 12 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 12 }
			}
		}
	}

	13 = { # mask 13 - full mask 2 bone
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOR = {
					trait = disfigured
					has_character_modifier = attending_masquerade
					has_character_modifier = forced_mask
				}
				AND = {
					is_landed = no
					is_married = no
				}
				AND = {
					is_landed = yes
					NOT = { higher_real_tier_than = DUKE }
				}
				AND = {
					is_landed = no
					is_married = yes
					spouse = { NOT = { higher_real_tier_than = DUKE } }
				}
				religion_group = pagan_group
				has_character_modifier = golden_mask
			}
			NOT = { is_variable_equal = { which = ca_mask value = 13 } }
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_mask value = 0 }
				is_variable_equal = { which = ca_mask value = 13 }
			}
		}
	}
}
