# p13 eyepatch for one_eyed
13 = {
	0 = { # blank
		factor = 100
		modifier = {
			factor = 0
			trait = one_eyed
			NOR = {
				has_character_modifier = glass_eye
				is_variable_equal = { which = ca_eyepatch value = 13 }
			}
		}
	}

	1 = { # eyepatch 1
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = one_eyed }
				has_character_modifier = glass_eye
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 1 }
			}
		}
	}

	2 = { # eyepatch 2 - red leather
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = one_eyed }
				has_character_modifier = glass_eye
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 2 }
			}
		}
	}

	3 = { # eyepatch 3 - painted eye
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NAND = {
					trait = one_eyed
					OR = {
						trait = paranoid
						trait = possessed
						is_variable_equal = { which = ca_eyepatch value = 3 }
					}
				}
				has_character_modifier = glass_eye
			}
		}
		modifier = {
			factor = 2
			OR = {
				trait = paranoid
				trait = possessed
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 3 }
			}
		}
	}

	4 = { # eyepatch 4 - red
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = one_eyed }
				has_character_modifier = glass_eye
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 4 }
			}
		}
	}

	5 = { # eyepatch 5 - white rag
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = one_eyed }
				has_character_modifier = glass_eye
			}
		}
		modifier = {
			factor = 3
			religion = catholic
			is_theocracy = yes
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 5 }
			}
		}
	}

	6 = { # eyepatch 6 - blue rag
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = one_eyed }
				has_character_modifier = glass_eye
			}
		}
		modifier = {
			factor = 2
			OR = {
				religion = tengri_pagan
				religion = tengri_pagan_reformed
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 6 }
			}
		}
	}

	7 = { # eyepatch 7 - green rag
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = one_eyed }
				has_character_modifier = glass_eye
			}
		}
		modifier = {
			factor = 2
			religion_group = muslim
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 7 }
			}
		}
	}

	8 = { # eyepatch 8 - red rag
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = one_eyed }
				has_character_modifier = glass_eye
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 8 }
			}
		}
	}

	9 = { # eyepatch 9 - bloodied rag
		factor = 1
		modifier = {
			factor = 0
			OR = {
				NAND = {
					trait = one_eyed
					OR = {
						trait = wroth
						trait = cruel
						has_minor_title = title_commander
						is_variable_equal = { which = ca_eyepatch value = 9 }
					}
				}
				has_character_modifier = glass_eye
			}
		}
		modifier = {
			factor = 2
			OR = {
				trait = wroth
				trait = cruel
				has_minor_title = title_commander
			}
		}
		modifier = {
			factor = 2
			martial = 12
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 9 }
			}
		}
	}

	10 = { # eyepatch 10 - tartan rag
		factor = 3
		modifier = {
			factor = 0
			OR = {
				NAND = {
					trait = one_eyed
					OR = {
						culture_group = celtic
						is_variable_equal = { which = ca_eyepatch value = 10 }
					}
				}
				has_character_modifier = glass_eye
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 10 }
			}
		}
	}

	11 = { # eyepatch 11 - scarred eye 1
		factor = 1
		modifier = {
			factor = 0
			NOT = { trait = one_eyed }
		}
		modifier = {
			factor = 0
			trait = shy
			NOT = { is_variable_equal = { which = ca_eyepatch value = 11 } }
		}
		modifier = {
			factor = 4
			OR = {
				is_tribal = yes
				is_nomadic = yes
				trait = stubborn
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 11 }
			}
		}
	}

	12 = { # eyepatch 12 - scarred eye 2
		factor = 1
		modifier = {
			factor = 0
			NOT = { trait = one_eyed }
		}
		modifier = {
			factor = 0
			trait = shy
			NOT = { is_variable_equal = { which = ca_eyepatch value = 12 } }
		}
		modifier = {
			factor = 4
			OR = {
				is_tribal = yes
				is_nomadic = yes
				trait = stubborn
			}
		}
		trigger = {
			OR = {
				is_variable_equal = { which = ca_eyepatch value = 0 }
				is_variable_equal = { which = ca_eyepatch value = 12 }
			}
		}
	}
}
