destroy_realm_cb = {
	name = CB_NAME_DESTROYREALM
	war_name = WAR_NAME_DESTROYREALM
	sprite = 33
	truce_days = 365
	hostile_against_others = yes
	is_permanent = yes
	can_ask_to_join_war = yes
	allowed_to_target_tributaries = no
	allow_whitepeace = no
	defender_unoccupied_warscore = yes
	sort_priority = 5000
	can_use_gui = {
		check_if_crusader_trigger = yes
		ROOT = {
			prestige = 8000
			piety = 3000
			wealth = 3500
		}
		FROM = {
			relative_power = {
				who = ROOT
				power = 0.95
			}
		}
	}
	can_use_title = {
		ROOT = {
			is_nomadic = no
			independent = yes
			realm_size = 200
			OR = {
				tier = KING
				tier = EMPEROR
			}
		}
		FROM = {
			realm_size = 200
			in_revolt = no
			is_nomadic = no
			OR = {
				tier = KING
				tier = EMPEROR
			}
		}
	}
	on_add = {
		ROOT = {
			prestige = -8000
			piety = -3000
			wealth = -3500
		}
		hidden_tooltip = { fire_haruspicy_event_effect = yes }
		if = {
			limit = { defender = { is_offmap_governor = offmap_china } }
			attacker = {  
				sound_effect = china_angered_emperor
				detract_grace_super_huge_effect = yes
			}
		}
	}
	on_success = {
		FROM = {
			custom_tooltip = {
				text = destabilization_china_success_tt
				hidden_effect = {
					any_demesne_title = {
						limit = {
							higher_tier_than = DUKE
							NOR = {
								controls_religion = yes
								clan = yes
							}
						}
						unsafe_destroy_landed_title = THIS
					}
				}
			}
		}
		ROOT = {
			prestige = 2500
		}
		FROM = {
			imprison = ROOT
		}
	}
	on_fail = {
		FROM = {
			piety = 100
			participation_scaled_prestige = 250
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 250 }
		}
		ROOT = {
			piety = -100
		}
	}

	on_reverse_demand = {
		ROOT = {
			custom_tooltip = {
				text = destabilization_china_success_tt
				hidden_effect = {
					any_demesne_title = {
						limit = {
							higher_tier_than = DUKE
							NOR = {
								controls_religion = yes
								clan = yes
							}
						}
						unsafe_destroy_landed_title = THIS
					}
				}
			}
		}
		FROM = {
			prestige = 2500
		}
		ROOT = {
			imprison = FROM
		}
	}
	
	on_invalidation = {
		ROOT = {
			prestige = 8000
			piety = 3000
			wealth = 3500
		}
	}
	
	on_attacker_leader_death = {
		#end_war = invalid
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}

	ai_will_do = {
		factor = 0
	}
}