namespace=HF

#####Phalaris Bloodline#####
narrative_event = { #Notification for players of the new Tyrant of Sicily.
	id = HF.24006
	title = EVTTITLEHF24000
	desc = EVTDESCHF24006
	picture = GFX_evt_beheading
	border = GFX_event_narrative_frame_intrigue
	sound = bloodline_added
	
	is_triggered_only = yes

	trigger = { 
		has_dlc = "Holy Fury" 
	}
	option = {
		name = EVTOPTAHF24006
	}
}
#####Alexander's Bloodline#####
narrative_event = { #Players notified of accomplishment.
	id = HF.24210
	title = EVTTITLEHF24210
	desc = EVTDESCAHF24210
	picture = GFX_evt_hippodrome_byzantine
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes

	option = { 
		name = {
			text = EVTOPTAHF24210
			trigger = {
				NOT = { dynasty = FROM }
			}
		}
		name = {
			text = EVTOPTBHF24210
			trigger = {
				dynasty = FROM
			}
		}
	}
}
#####Ashoka's Bloodline#####
narrative_event = { #Ashoka's Reincarnation.
	id = HF.24229
	title = EVTTITLEHF24228
	desc = { 
		trigger = { 
			FROM = {  
				any_owned_bloodline = {  
					has_bloodline_flag = samrat_chakravartin_bloodline
				}
			}
		} 
		text = EVTDESCAHF24229
	}
	desc = { 
		trigger = { 
			NOT = { 
				FROM = { 
					any_owned_bloodline = {  
						has_bloodline_flag = samrat_chakravartin_bloodline
					}
				}
			}
		} 
		text = EVTDESCBHF24229
	}
	picture = GFX_evt_bishop_hindu
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes

	option = { 
		name = EVTOPTAHF24229
	}
}
#####Teuta's Bloodline#####
narrative_event = { #On roman emperor defeat.
	id = HF.24012
	title = EVTTITLEHF24012
	desc = {
		trigger = {
			OR = {
				has_landed_title = e_byzantium
				has_landed_title = e_roman_empire
			}
		}
		text = EVTDESCAHF24012
	}
	desc = {
		trigger = {
			NOR = {
				has_landed_title = e_byzantium
				has_landed_title = e_roman_empire
			}
		}
		text = EVTDESCBHF24012
	}
	picture = GFX_evt_norse_tempest
	border = GFX_event_narrative_frame_war
	sound = bloodline_added
	
	is_triggered_only = yes

	trigger = { 
		has_dlc = "Holy Fury" 
	}

	option = {
		name = EVTOPTAHF24012
		trigger = { 
			OR = {
				has_landed_title = e_byzantium
				has_landed_title = e_roman_empire
			}
		}
		ai_chance = { 
			factor = 100
		}
	}
	option = {
		name = EVTOPTBHF24012
		trigger = { 
			NOR = {
				has_landed_title = e_byzantium
				has_landed_title = e_roman_empire
			}
			OR = {
				culture_group = byzantine
				culture = roman
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
			}
		}
		ai_chance = { 
			factor = 100
		}
	}
	option = {
		name = EVTOPTCHF24012
		trigger = { 
			NOR = {
				has_landed_title = e_byzantium
				has_landed_title = e_roman_empire
				culture_group = byzantine
				culture = roman
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
			}
		}
		ai_chance = { 
			factor = 100
		}
	}
}
#####Seaking Bloodline#####
narrative_event = { #Other players are notified.
	id = HF.23213
	title = EVTTITLE23213
	desc = EVTDESCHF23213
	picture = { 
		trigger = { FROM = { is_female = no } } 
		picture = GFX_evt_vikings_arriving_oldgods
	}
	picture = { 
		trigger = { FROM = { is_female = yes } } 
		picture = GFX_evt_norse_tempest
	}
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAHF23213
		trigger = { 
			OR = { 
				religion = norse_pagan 
				religion = norse_pagan_reformed
				AND = { 
					has_religion_feature = religion_adventuring 
					has_religion_feature = religion_seafaring
				}
			} 
		} 
	}
	option = {
		name = EVTOPTBHF23213
		trigger = { 
			NOR = { 
				religion = norse_pagan 
				religion = norse_pagan_reformed
				AND = { 
					has_religion_feature = religion_adventuring 
					has_religion_feature = religion_seafaring
				}
			} 
		} 
	}
}
#####Bloodthirsty Bloodline#####
narrative_event = { #Inform players.
	id = HF.23435
	title = EVTTITLE23435
	desc = {
		trigger = {
			OR = {
				religion = FROM
				has_religion_feature = religion_ritual_sacrifice
				religion = aztec
				religion = aztec_reformed
			}
		}
		text = EVTDESCAHF23435
	}
	desc = {
		trigger = {
			NOR = {
				religion = FROM
				has_religion_feature = religion_ritual_sacrifice
				religion = aztec
				religion = aztec_reformed
			}
		}
		text = EVTDESCBHF23435
	}
	picture = { 
		trigger = { 
			FROM = { 
				OR = {  
					religion = aztec
					religion = aztec_reformed
				}
			} 
		} 
		picture = GFX_evt_bishop_aztec
	}
	picture = { 
		trigger = { 
			FROM = { 
				NOR = {  
					religion = aztec
					religion = aztec_reformed
				}
			} 
		} 
		picture = GFX_evt_pagan_blood_sacrifice
	}
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes

	option = { 
		name = EVTOPTAHF23435
		trigger = { 
			OR = {
				religion = FROM
				has_religion_feature = religion_ritual_sacrifice
				religion = aztec
				religion = aztec_reformed
			}
		}
	}
	option = { 
		name = EVTOPTBHF23435
		trigger = { 
			NOR = {
				religion = FROM
				has_religion_feature = religion_ritual_sacrifice
				religion = aztec
				religion = aztec_reformed
			}
		}
	}
}