namespace = AE

character_event = {
	id = AE.1
	desc = EVTDESC_AE_1
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAAE_1
	}
}
character_event = {
	id = AE.2
	desc = EVTDESC_AE_2
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAAE_2
	}
}
character_event = {
	id = AE.10
	desc = EVTDESC_AE_10
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAAE_10
		add_trait = disinherited 
		any_claim = {
			ROOT = { remove_claim = PREV }
		}
	}
}