tribal = {
	korean_dangpa_yard = {
		potential = {
			FROM = {
				capital_holding = {
					title = FROMFROM
				}			
				culture = korean
			}
		}
		desc = korean_dangpa_yard_desc
		add_number_to_name = no 
		trigger = { TECH_CITY_CONSTRUCTION = 0 } 
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 50
		ai_feudal_modifier = 10
		ai_republic_modifier = 10
		extra_tech_building_start = 10 
		convert_to_castle = korean_castle_dangpa_yard
		#modifiers provided by the building:
		light_infantry = 25
		archers = 50
		archers_offensive = 0.10
		light_infantry_offensive = 0.05
	}
}	

castle = {
	korean_castle_dangpa_yard_1 = {
		desc = korean_castle_dangpa_yard_1_desc
		potential = {
			OR = {
				culture = korean
				has_building = korean_castle_dangpa_yard_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = korean
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = korean
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		pikemen = 30
		archers = 15
		pikemen_defensive = 0.15
		pikemen_offensive = 0.05
		archers_offensive = 0.05
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	korean_castle_dangpa_yard_2 = {
		desc = korean_castle_dangpa_yard_1_desc
		potential = {
			OR = {
				culture = korean
				has_building = korean_castle_dangpa_yard_1
				has_building = korean_castle_dangpa_yard_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = korean
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1 
			ROOT = {
				culture = korean
			}
		}
		upgrades_from = korean_castle_dangpa_yard_1
		gold_cost = 300
		build_time = 1095
		pikemen = 60
		archers = 15
		pikemen_defensive = 0.15
		pikemen_offensive = 0.05
		archers_offensive = 0.05
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
	}
	korean_castle_dangpa_yard_3 = {
		desc = korean_castle_dangpa_yard_1_desc
		potential = {
			OR = {
				culture = korean
				has_building = korean_castle_dangpa_yard_1
				has_building = korean_castle_dangpa_yard_2
				has_building = korean_castle_dangpa_yard_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = korean
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				culture = korean
			}
		}
		upgrades_from = korean_castle_dangpa_yard_2
		gold_cost = 400
		build_time = 2190
		pikemen = 80
		archers = 20
		pikemen_defensive = 0.15
		pikemen_offensive = 0.10
		archers_offensive = 0.05
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	korean_castle_dangpa_yard_4 = {
		desc = korean_castle_dangpa_yard_1_desc
		potential = {
			OR = {
				culture = korean
				has_building = korean_castle_dangpa_yard_1
				has_building = korean_castle_dangpa_yard_2
				has_building = korean_castle_dangpa_yard_3
				has_building = korean_castle_dangpa_yard_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = korean
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				culture = korean
			}
		}
		upgrades_from = korean_castle_dangpa_yard_3
		gold_cost = 500
		build_time = 2190
		pikemen = 100
		archers = 50
		pikemen_defensive = 0.15
		pikemen_offensive = 0.10
		archers_offensive = 0.10
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}	
}

	