targetted_decisions = {
	start_looting_decision = {
		is_high_prio = yes
		filter = self
		ai_target_filter = none
		
		potential = {
			has_law = raiding_restriction_law_1
		}
		allow = {
			war = no
		}
		effect = {
			any_unit = {
				set_looting = yes
			}
		}
	}
}
