
# 典狱长大爷

OBJECT Warden

# 放置

	EVENT Place
		SOUNDNAME          placestaff_cat2
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
	END

# 受伤

	EVENT Damage
		SOUNDNAME          newsamplegroup154
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeFixedValue 0.8 UpdateOncePerLoop
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 死亡

	EVENT Killed
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

END

# 警卫队长

OBJECT Chief

# 放置

	EVENT Place
		SOUNDNAME          placestaff_cat2
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
	END

# 受伤

	EVENT Damage
		SOUNDNAME          newsamplegroup154
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeFixedValue 0.8 UpdateOncePerLoop
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 死亡

	EVENT Killed
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

END

# 警卫

OBJECT Guard

# 放置

	EVENT Place
		SOUNDNAME          newsamplegroup100
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		NEXTEVENT          RadioBleepAlertEnd
	END

# 受伤

	EVENT Damage
		SOUNDNAME          newsamplegroup154
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeFixedValue 0.8 UpdateOncePerLoop
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 死亡

	EVENT Killed
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 战斗开始

	EVENT AlertBegin
		SOUNDNAME          squelch_alert2
		SOURCETYPE         0
		POSITIONTYPE       2
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		NEXTEVENT          Exertion
	END

# 战斗结束播报

	EVENT AlertEnd
		SOUNDNAME          newsamplegroup216
		SOURCETYPE         1
		POSITIONTYPE       2
		INSTANCETYPE       2
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 1.05 1.30 0.0 UpdateOncePerLoop
		NEXTEVENT          RadioBleepAlertEnd
	END

# 战斗播报

	EVENT Exertion
		SOUNDNAME          newsamplegroup216
		SOURCETYPE         1
		POSITIONTYPE       2
		INSTANCETYPE       2
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 1.05 1.30 0.0 UpdateOncePerLoop
	END

# 战斗结束

	EVENT RadioBleepAlertEnd
		SOUNDNAME          squelch_topassive
		SOURCETYPE         0
		POSITIONTYPE       2
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          newsamplegroup332
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 开锁

	EVENT UnlockDoor
		SOUNDNAME          newsamplegroup231
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 装备护甲

	EVENT PickupBodyArmour
		SOUNDNAME          newsamplegroup433
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

END

# 武装警卫

OBJECT ArmedGuard

# 放置

	EVENT Place
		SOUNDNAME          newsamplegroup416
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
	END

# 受伤

	EVENT Damage
		SOUNDNAME          newsamplegroup417
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 7.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.85 UpdateConstantly
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          newsamplegroup419
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 7.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.85 UpdateConstantly
	END

# 死亡

	EVENT Killed
		SOUNDNAME          newsamplegroup419
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 7.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.85 UpdateConstantly
	END

# 战斗开始

	EVENT AlertBegin
		SOUNDNAME          newsamplegroup434
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 战斗结束播报

	EVENT AlertEnd
		SOUNDNAME          newsamplegroup421
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
		NEXTEVENT          AlertEndSecond
	END

# 战斗结束

	EVENT AlertEndSecond
		SOUNDNAME          newsamplegroup416
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 7.5 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          newsamplegroup421
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 警告

	EVENT ShoutWarning
		SOUNDNAME          newsamplegroup434
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 开锁

	EVENT UnlockDoor
		SOUNDNAME          newsamplegroup231
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 装备护甲

	EVENT PickupBodyArmour
		SOUNDNAME          newsamplegroup433
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

END

# 警犬训练员

OBJECT DogHandler

# 放置

	EVENT Place
		SOUNDNAME          newsamplegroup346
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.95 1.10 0.00 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          newsamplegroup347
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.95 1.10 0.00 UpdateOncePerLoop
	END

# 受伤

	EVENT Damage
		SOUNDNAME          newsamplegroup346
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.95 1.10 0.00 UpdateOncePerLoop
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          newsamplegroup346
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.95 1.10 0.00 UpdateOncePerLoop
	END

# 死亡

	EVENT Killed
		SOUNDNAME          newsamplegroup346
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.95 1.10 0.00 UpdateOncePerLoop
	END

# 战斗开始

	EVENT AlertBegin
		SOUNDNAME          newsamplegroup347
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.95 1.10 0.00 UpdateOncePerLoop
	END

# 战斗结束

	EVENT AlertEnd
		SOUNDNAME          newsamplegroup346
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.95 1.10 0.00 UpdateOncePerLoop
	END

# 开锁

	EVENT UnlockDoor
		SOUNDNAME          newsamplegroup231
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 装备护甲

	EVENT PickupBodyArmour
		SOUNDNAME          newsamplegroup433
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

END

# 狙击手

OBJECT Sniper

# 放置

	EVENT Place
		SOUNDNAME          newsamplegroup100
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
	END

# 受伤

	EVENT Damage
		SOUNDNAME          newsamplegroup154
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeFixedValue 0.8 UpdateOncePerLoop
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 死亡

	EVENT Killed
		SOUNDNAME          newsamplegroup156
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 战斗开始

	EVENT AlertBegin
		SOUNDNAME          newsamplegroup332
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 战斗结束播报

	EVENT AlertEnd
		SOUNDNAME          newsamplegroup216
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 1.05 1.30 0.0 UpdateOncePerLoop
		NEXTEVENT          AlertEndSecond
	END

# 战斗结束

	EVENT AlertEndSecond
		SOUNDNAME          newsamplegroup332
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          newsamplegroup332
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

# 装备护甲

	EVENT PickupBodyArmour
		SOUNDNAME          newsamplegroup433
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

END

# 防暴警卫

OBJECT RiotGuard

# 放置

	EVENT Place
		SOUNDNAME          newsamplegroup313
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          newsamplegroup313
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 受伤

	EVENT Damage
		SOUNDNAME          newsamplegroup168
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          riotguarddown
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 死亡

	EVENT Killed
		SOUNDNAME          riotguarddown
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 战斗开始

	EVENT AlertBegin
		SOUNDNAME          newsamplegroup313
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 战斗结束

	EVENT AlertEnd
		SOUNDNAME          newsamplegroup313
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 开锁

	EVENT UnlockDoor
		SOUNDNAME          newsamplegroup231
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 装备护甲

	EVENT PickupBodyArmour
		SOUNDNAME          newsamplegroup433
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

END

# 士兵

OBJECT Soldier

# 放置

	EVENT Place
		SOUNDNAME          new_soldier_move
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          new_soldier_move
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 受伤

	EVENT Damage
		SOUNDNAME          new_soldier_damage
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 击倒

	EVENT KnockedOut
		SOUNDNAME          new_soldier_death
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 死亡

	EVENT Killed
		SOUNDNAME          new_soldier_death
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 战斗开始

	EVENT AlertBegin
		SOUNDNAME          new_soldier_fight_begin
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 战斗结束

	EVENT AlertEnd
		SOUNDNAME          new_soldier_fight_end
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 开锁

	EVENT UnlockDoor
		SOUNDNAME          newsamplegroup231
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

# 装备护甲

	EVENT PickupBodyArmour
		SOUNDNAME          newsamplegroup433
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        10
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.10 0.00 UpdateOncePerLoop
	END

END

# 侦察兵

OBJECT EliteOps

	EVENT Place
		SOUNDNAME          new_soldier_move
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1
		VOLUME             PARAMETER TypeFixedValue 6.0 UpdateOncePerLoop
	END

	EVENT Damage
		SOUNDNAME          new_soldier_damage
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

	EVENT KnockedOut
		SOUNDNAME          new_soldier_death
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

	EVENT Killed
		SOUNDNAME          new_soldier_death
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

	EVENT MoveOrderIssued
		SOUNDNAME          new_soldier_move
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

	EVENT AlertBegin
		SOUNDNAME          new_soldier_fight_begin
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

	EVENT AlertEnd
		SOUNDNAME          new_soldier_fight_end
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 9.0 UpdateOncePerLoop
	END

	EVENT UnlockDoor
		SOUNDNAME          newsamplegroup231
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        8
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.90 1.05 0.00 UpdateOncePerLoop
	END

END

# 医师

OBJECT Doctor

# 放置

	EVENT Place
		SOUNDNAME          newsamplegroup102
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1
		VOLUME             PARAMETER TypeFixedValue 6.0 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          newsamplegroup280
		SOURCETYPE         1
		POSITIONTYPE       2
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
	END

# 治疗

	EVENT Heal
		SOUNDNAME          doctor_healing_loop_1a
		SOURCETYPE         0
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           1
		MINDISTANCE        6.0
		VOLUME             PARAMETER TypeFixedValue 7.0 UpdateOncePerLoop
		FREQUENCY          PARAMETER TypeRangedRandom 0.86 1.00 0.90 UpdateConstantly
		ATTACK             PARAMETER TypeFixedValue 0.55 UpdateOncePerLoop
		RELEASE            PARAMETER TypeFixedValue 3.00 UpdateOncePerLoop
	END

END

# 护理人员

OBJECT Paramedic

# 放置

	EVENT Place
		SOUNDNAME          newsamplegroup102
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1
		VOLUME             PARAMETER TypeFixedValue 6.0 UpdateOncePerLoop
	END

# 部署

	EVENT MoveOrderIssued
		SOUNDNAME          newsamplegroup280
		SOURCETYPE         1
		POSITIONTYPE       2
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        16
		VOLUME             PARAMETER TypeFixedValue 8.0 UpdateOncePerLoop
	END

END

SAMPLEGROUP riotguardPain
	SAMPLE  riotguard_pain_11
	SAMPLE  riotguard_pain_13
	SAMPLE  riotguard_pain_15
	SAMPLE  riotguard_pain_17
	SAMPLE  riotguard_pain_19
	SAMPLE  riotguard_pain_2
	SAMPLE  riotguard_pain_21
	SAMPLE  riotguard_pain_24
	SAMPLE  riotguard_pain_4
	SAMPLE  riotguard_pain_6
	SAMPLE  riotguard_pain_8
END

SAMPLEGROUP riotguardDown
	SAMPLE  riotguard_pain_27
END

SAMPLEGROUP new_soldier_damage
	SAMPLE  gi_shout_2c
	SAMPLE  gi_shout_2d
	SAMPLE  gi_shout_2e
	SAMPLE  gi_shout_2i
	SAMPLE  gi_shout_2j
	SAMPLE  gi_shout_2k
END

SAMPLEGROUP new_soldier_death
	SAMPLE  gi_shout_2f
END

SAMPLEGROUP new_soldier_move
	SAMPLE  gi_lorry_unload_4a
	SAMPLE  gi_lorry_unload_4b
END

SAMPLEGROUP new_soldier_fight_begin
	SAMPLE  gi_shout_2g
	SAMPLE  gi_shout_2l
	SAMPLE  gi_shout_2m
	SAMPLE  gi_shout_2n
END

SAMPLEGROUP new_soldier_fight_end
	SAMPLE  gi_shout_2a
	SAMPLE  gi_shout_2b
	SAMPLE  gi_shout_2h
END
