XRWS           ”å    ŽÐext_01.cat ext_01.dat assets/fx/weaponfx/macros/bullet_kha_turret_l_beam_01_mk1_macro.xml 198 1760278736 040c59dbefd1a49939a758631655e016
assets/fx/weaponfx/macros/bullet_kha_turret_m_beam_01_macro.xml 197 1760216077 6c701778320598352248812a9ee2e122
assets/props/engines/macros/engine_kha_l_destroyer_01_allround_01_mk1_macro.xml 754 1726114118 2430d6c822d0f5db2013ccc760a8bc37
assets/props/engines/macros/engine_kha_xl_battleship_01_allround_01_mk1_macro.xml 760 1726114142 958ffc0954ae5c67899d2c2f084beaea
assets/props/weaponsystems/energy/macros/turret_kha_l_beam_01_mk1_macro.xml 280 1760285501 9d14caaccb8deea514143da2f8299ca9
assets/units/size_l/macros/ship_kha_l_destroyer_01_a_macro.xml 4023 1781110374 32f00ad19d2589d0dc4047d03519f9e2
assets/units/size_xl/macros/ship_kha_xl_battleship_01_a_macro.xml 5633 1781110525 82d9503913e8d5903dfc23681bb46669
libraries/characters.xml 781 1768276963 e4263c0dd8ca1ba361c73b792b97a302
libraries/equipmentmods.xml 1747 1764502541 5c424d388b8c6ce3f5582bd6c6440c29
libraries/jobs.xml 2945 1781282837 437748b2cbd6aab4011ee5335d2981ec
libraries/people.xml 277 1764504276 286197bea9d198c1ad5624482cdde69f
libraries/shipgroups.xml 208 1760178301 662b1ea8834b9732509006443941f178
libraries/ships.xml 840 1764502273 c92960ba26b472e2fce52cbdc180df53
libraries/wares.xml 3770 1768286649 ba265aa8f37b54e3bfd43bdbfcbd50df
md/ramdaoverridekha.xml 5661 1768274823 ced7b4806e9a6aa1deea37a1148e7ae4
md/ramkhaakblueprints.xml 2696 1769789875 6987bb49d530fea520806b80ece4fb06
md/ramkhaakembiggener.xml 5790 1768274562 dc623fa759fdf75c8065f3f94946f78a
<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/macros/macro/properties/bullet/@range">12000</replace>
	<replace sel="/macros/macro/properties/damage/@value">3200</replace>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/macros/macro/properties/bullet/@range">10000</replace>
	<replace sel="/macros/macro/properties/damage/@value">785</replace>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
  <replace sel="/macros/macro">
  <macro name="engine_kha_l_destroyer_01_allround_01_mk1_macro" class="engine">
    <component ref="engine_kha_l_destroyer_01_allround_01_mk1" />
    <properties>
      <identification name="{20107,3204}" basename="{20107,3201}" shortname="{20107,3205}" makerrace="khaak" description="{20107,3202}" mk="1" />
      <thrust forward="5058" reverse="5564" />
      <boost duration="59" thrust="2" attack="10" release="1" />
      <travel charge="20" thrust="31" attack="75" release="22.5" />
      <hull integrated="1" />
      <sounds>
        <enginedetail ref="enginedetail_ship_khaak_l_01" />
      </sounds>
    </properties>
  </macro>
  </replace>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
  <replace sel="/macros/macro">
  <macro name="engine_kha_xl_battleship_01_allround_01_mk1_macro" class="engine">
    <component ref="engine_kha_xl_battleship_01_allround_01_mk1" />
    <properties>
      <identification name="{20107,4204}" basename="{20107,4201}" shortname="{20107,4205}" makerrace="khaak" description="{20107,4202}" mk="1" />
      <thrust forward="36000" reverse="39000" />
      <boost duration="59" thrust="2" attack="10" release="1" />
      <travel charge="30" thrust="31" attack="75" release="22.5" />
      <hull integrated="1" />
      <sounds>
        <enginedetail ref="enginedetail_ship_khaak_l_01" />
      </sounds>
    </properties>
  </macro>
  </replace>
</diff><?xml version='1.0' encoding='utf-8'?>
<diff>
  <replace sel="/macros/macro/properties/hull/@max">5000</replace>
  <replace sel="/macros/macro/properties/rotationspeed/@max">40</replace>
  <replace sel="/macros/macro/properties/rotationacceleration/@max">80</replace>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff> 
  <replace sel="//macros/macro[@name='ship_kha_l_destroyer_01_a_macro']">
  <macro name="ship_kha_l_destroyer_01_a_macro" class="ship_xl">
    <component ref="ship_kha_l_destroyer_01" />
    <properties>
      <identification name="{20101,90701}" makerrace="khaak" description="{20101,90711}" icon="ship_l_destroyer_01" />
      <software>
        <software ware="software_dockmk2" compatible="1" />
        <software ware="software_flightassistmk1" default="1" />
        <software ware="software_scannerlongrangemk1" default="1" />
        <software ware="software_scannerlongrangemk2" compatible="1" />
        <software ware="software_scannerobjectmk1" default="1" />
        <software ware="software_scannerobjectmk2" compatible="1" />
        <software ware="software_targetmk1" default="1" />
        <software ware="software_trademk1" compatible="1" />
      </software>
      <jerk>
        <forward accel="0.4" decel="0.8" ratio="3" />
        <forward_boost accel="0.4" ratio="3" />
        <forward_travel accel="0.4" decel="0.9" ratio="3" />
        <strafe value="0.6" />
        <angular value="0.4" />
      </jerk>
      <explosiondamage value="1000" shield="5000" shielddisruption="10" />
      <storage countermeasure="0" missile="0" unit="0" deployable="0" />
      <hull max="136000" noscrap="1" />
      <secrecy level="1" />
      <steeringcurve>
        <point position="1.01" value="1" />
        <point position="1.2" value="0.9" />
        <point position="1.5" value="0.8" />
        <point position="2.1" value="0.45" />
        <point position="2.4" value="0.3" />
      </steeringcurve>
      <purpose primary="fight" />
      <people capacity="50" />
      <sounds>
        <shipdetail ref="shipdetail_khaak_l_01" />
      </sounds>
      <physics mass="304.423">
        <inertia pitch="400" yaw="400" roll="400" />
        <drag forward="49.181" reverse="196.725" horizontal="99.05" vertical="99.05" pitch="175" yaw="175" roll="166" />
      </physics>
      <thruster tags="large" />
      <loadouts>
        <loadout id="default">
          <macros>
            <engine macro="engine_kha_l_destroyer_01_allround_01_mk1_macro" path="../con_engine_01" />
            <shield macro="shield_kha_l_standard_01_mk1_macro" path="../con_shield_l_01" optional="1" />
            <shield macro="shield_kha_l_standard_01_mk1_macro" path="../con_shield_l_02" optional="1" />
            <shield macro="shield_kha_l_standard_01_mk1_macro" path="../con_shield_l_03" optional="1" />
            <weapon macro="weapon_kha_l_beam_01_mk1_macro" path="../con_weapon_l_01" optional="1" />
          </macros>
          <groups>
			<turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_bottom" exact="2" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_right" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_top_back" exact="2" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_top_mid_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_top_mid_right" exact="1" weaponmode="attackenemies"/>
          </groups>
          <virtualmacros>
            <thruster macro="thruster_gen_l_allround_01_mk3_macro" />
          </virtualmacros>
        </loadout>
      </loadouts>
      <capture allow="1" />
      <ship type="destroyer" />
    </properties>
    <connections>
      <connection ref="con_cockpit_01">
        <macro ref="bridge_par_xl_01_macro" connection="con_cockpit" />
      </connection>
    </connections>
  </macro>
</replace>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff> 
  <replace sel="//macros/macro[@name='ship_kha_xl_battleship_01_a_macro']">
  <macro name="ship_kha_xl_battleship_01_a_macro" class="ship_xl">
    <component ref="ship_kha_xl_battleship_01" />
    <properties>
      <identification name="{20101,90801}" makerrace="khaak" description="{20101,90811}" icon="ship_xl_battleship_01" />
      <software>
        <software ware="software_dockmk2" compatible="1" />
        <software ware="software_flightassistmk1" default="1" />
        <software ware="software_scannerlongrangemk1" default="1" />
        <software ware="software_scannerlongrangemk2" compatible="1" />
        <software ware="software_scannerobjectmk1" default="1" />
        <software ware="software_scannerobjectmk2" compatible="1" />
        <software ware="software_targetmk1" default="1" />
        <software ware="software_trademk1" compatible="1" />
      </software>
	  <jerk>
        <forward accel="0.2" decel="0.7" ratio="3" />
        <forward_boost accel="0.2" ratio="3" />
        <forward_travel accel="0.3" decel="0.7" ratio="3" />
        <strafe value="0.3" />
        <angular value="0.15" />
      </jerk>
      <explosiondamage shield="7500" shielddisruption="10" />
      <storage countermeasure="0" missile="0" unit="0" deployable="0" />
      <hull max="275000" noscrap="1" />
      <threatscore value="35" />
      <secrecy level="3" />
      <steeringcurve>
        <point position="1.01" value="1" />
        <point position="1.2" value="0.9" />
        <point position="1.6" value="0.8" />
        <point position="2.1" value="0.45" />
        <point position="2.4" value="0.28" />
        <point position="2.7" value="0.2" />
      </steeringcurve>
      <purpose primary="fight" />
      <people capacity="200" />
      <sounds>
        <shipdetail ref="shipdetail_khaak_l_01" />
      </sounds>
      <physics mass="487.388">
        <inertia pitch="600" yaw="600" roll="600" />
        <drag forward="133.108" reverse="532.433" horizontal="200" vertical="200" pitch="717.73" yaw="717.73" roll="717.73" />
      </physics>
      <thruster tags="extralarge" />
      <loadouts>
        <loadout id="default">
          <macros>
            <engine macro="engine_kha_xl_battleship_01_allround_01_mk1_macro" path="../con_engine_01" />
            <shield macro="shield_kha_xl_standard_01_mk1_macro" path="../con_shield_xl_01" optional="1" />
            <shield macro="shield_kha_xl_standard_01_mk1_macro" path="../con_shield_xl_02" optional="1" />
            <shield macro="shield_kha_xl_standard_01_mk1_macro" path="../con_shield_xl_03" optional="1" />
            <shield macro="shield_kha_xl_standard_01_mk1_macro" path="../con_shield_xl_04" optional="1" />
            <weapon macro="weapon_kha_xl_battleship_01_mk1_macro" path="../con_weapon_xl_01"/>
          </macros>
          <groups>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_front_bottom" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_front_bottom_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_front_bottom_right" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_front_top" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_front_top_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_front_top_right" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_bottom" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_bottom_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_bottom_right" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_right" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_mid_top_back" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_top_mid_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_top_mid_right" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_top_mid_upper_left" exact="1" weaponmode="attackenemies"/>
            <turrets macro="turret_kha_l_beam_01_mk1_macro" path=".." group="group_top_mid_upper_right" exact="1" weaponmode="attackenemies"/>
          </groups>
          <virtualmacros>
            <thruster macro="thruster_gen_xl_allround_01_mk3_macro" />
          </virtualmacros>
        </loadout>
      </loadouts>
      <capture allow="1" />
      <ship type="battleship" />
    </properties>
    <connections>
      <connection ref="con_cockpit_01">
        <macro ref="bridge_par_xl_01_macro" connection="con_cockpit" />
      </connection>
    </connections>
  </macro>
</replace>
</diff><?xml version='1.0' encoding='utf-8'?>
<diff>
	<replace sel="/characters/character[@id='khaak_generic']/skills/skill[@type='piloting']">
		<skill type="piloting" exact="15"/>
	</replace>
	<replace sel="/characters/character[@id='khaak_generic']/skills/skill[@type='engineering']">
		<skill type="engineering" exact="15"/>
	</replace>
	<replace sel="/characters/character[@id='khaak_generic']/skills/skill[@type='management']">
		<skill type="management" exact="15"/>
	</replace>
	<replace sel="/characters/character[@id='khaak_generic']/skills/skill[@type='morale']">
		<skill type="morale" exact="15"/>
	</replace>
	<replace sel="/characters/character[@id='khaak_generic']/skills/skill[@type='boarding']">
		<skill type="boarding" exact="15"/>
	</replace>
</diff><?xml version='1.0' encoding='utf-8'?>
<diff>
    <add sel="/equipmentmods/engine">
    <forwardthrust ware="mod_engine_kha_mothership_ram" quality="3" min="1.5" max="1.5">
      <bonus chance="1.0" max="8">
        <rotationthrust min="1.5" max="1.5"/>
		<strafethrust min="1.5" max="1.5"/>
		<strafeacc min="1.25" max="1.25"/>
        <boostthrust min="1.5" max="1.5"/>
		<boostacc min="1.25" max="1.25"/>
		<boostduration min="2.0" max="2.0"/>
        <travelthrust min="1.25" max="1.25"/>
        <travelchargetime min="0.0" max="0.0"/>
      </bonus>
    </forwardthrust>
  </add>
  <add sel="/equipmentmods/ship">
    <mass ware="mod_ship_kha_mothership_ram" quality="3" min="0.50" max="0.50">
      <bonus chance="1.0" max="4">
        <drag min="0.75" max="0.75"/>
		<maxhull min="3.0" max="3.0"/>
		<radarcloak min="-0.50" max="-0.50"/>
		<regiondamage min="1.0" max="1.0"/>
      </bonus>
    </mass>
  </add>
  <add sel="/equipmentmods/shield">
    <capacity ware="mod_shield_kha_mothership_ram" quality="3" min="6.0" max="6.0">
		<bonus chance="1.0" max="2">
			<rechargedelay min="0.0" max="0.0"/>
			<rechargerate min="2.0" max="2.0"/>
		</bonus>
	</capacity>
  </add>
  <add sel="/equipmentmods/weapon">
    <damage ware="mod_weapon_kha_mothership_ram" quality="3" min="3.0" max="3.0">
      <bonus chance="1.0" max="5">
        <rotationspeed min="2.0" max="2.0"/>
		<cooling min="1.5" max="1.5"/>
		<reload min="1.5" max="1.5"/>
		<beamlength min="2.0" max="2.0"/>
		<surfaceelement min="2.0" max="2.0"/>
      </bonus>
    </damage>
  </add>
  <add sel="/equipmentmods/weapon">
    <rotationspeed ware="mod_weapon_kha_missile_ram" quality="3" min="1.5" max="1.5"/>
  </add>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
<add sel="//jobs">

<job id="khaak_destroyer_xl_sector_patrol_RAM" name="{20204,6201}">
    <modifiers commandeerable="false"/>
    <orders>
      <order order="Patrol" default="true">
        <param name="range" value="class.zone"/>
      </order>
    </orders>
    <category faction="khaak" tags="[kharam]" size="ship_xl"/>
    <quota galaxy="100" maxgalaxy="100" sector="1" />
    <time start="0" interval="3600"/>
    <location class="galaxy" macro="xu_ep2_universe_macro" matchextension="false" stationfaction="khaak"/>
    <environment buildatshipyard="false" gate="true"/>
    <ship>
      <select faction="khaak" tags="[battleship]" size="ship_xl"/>
      <owner exact="khaak" overridenpc="true"/>
	  <loadout>
		<quantity exact="1.0"/>
		<quality exact="1.0"/>
      </loadout>
    </ship>
    <subordinates>
      <subordinate job="khaak_destroyer_l_escort_m_RAM" assignment="attack"/>
	  <subordinate job="khaak_destroyer_l_escort_m_RAM" assignment="attack"/>
    </subordinates>
</job>

<job id="khaak_destroyer_l_escort_m_RAM" name="{20204,6401}" startactive="false">
    <orders>
      <order order="Escort" default="true">
        <param name="formation" value="formationshape.invvshape"/>
        <param name="overrideformationskill" value="true"/>
      </order>
    </orders>
    <category faction="khaak" tags="[kharam]" size="ship_l"/>
    <quota wing="1"/>
    <location class="galaxy" macro="xu_ep2_universe_macro" matchextension="false"/>
    <environment buildatshipyard="false" gate="true"/>
    <modifiers subordinate="true"/>
    <ship>
      <select faction="khaak" tags="[destroyer]" size="ship_l"/>
      <owner exact="khaak" overridenpc="true"/>
	  <loadout>
		<quantity exact="1.0"/>
		<quality exact="1.0"/>
      </loadout>
    </ship>
	<subordinates>
      <subordinate job="khaak_fighter_escort_m_RAM" assignment="attack"/>
	  <subordinate job="khaak_fighter_escort_m_RAM" assignment="attack"/>
	  <subordinate job="khaak_fighter_escort_m_RAM" assignment="attack"/>
    </subordinates>
</job>

<job id="khaak_fighter_escort_m_RAM" name="{20204,6401}" startactive="false">
    <orders>
      <order order="Escort" default="true">
		<param name="formation" value="formationshape.halfcircle"/>
        <param name="overrideformationskill" value="true"/>
      </order>
    </orders>
    <category faction="khaak" tags="[kharam]" size="ship_m"/>
    <quota wing="8"/>
    <location class="galaxy" macro="xu_ep2_universe_macro" matchextension="false"/>
    <environment buildatshipyard="false" gate="true"/>
    <modifiers subordinate="true"/>
    <ship>
      <select faction="khaak" tags="[fighter, heavy]" size="ship_m"/>
      <owner exact="khaak" overridenpc="true"/>
	  <loadout>
		<quantity exact="1.0"/>
		<quality exact="1.0"/>
      </loadout>
    </ship>
  </job>
</add>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/peopledefinitions">
  <people id="khaak_crew">
    <fillpercent exact="100"/>
    <person role="marine" weight="100">
      <select faction="khaak" tags="[marine]"/>
    </person>
  </people>
  </add>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff> 
<add sel="//groups">
  <group name="kha_battleship_xl_ram">
    <select macro="ship_kha_xl_battleship_01_a_macro" weight="100"/>
  </group>
</add>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="//ships/ship[@id='khaak_destroyer_l']/@capturable">true</replace>

<add sel="//ships/ship[@id='khaak_destroyer_l']">
	<people ref="khaak_crew"/>
	<equipmentmods>
		<weapon ware="ware.mod_weapon_kha_mothership_ram" macro="weapon_kha_l_beam_01_mk1_macro"/>
	</equipmentmods>
</add>

<add sel="//ships">
	<ship id="khaak_battleship_xl_ram" group="kha_battleship_xl_ram" capturable="true">
		<category tags="[military, battleship]" faction="[khaak]" size="ship_xl"/>
		<pilot>
			<select faction="khaak" tags="fighterpilot"/>
		</pilot>
		<people ref="khaak_crew"/>
		<drop ref="ship_large_khaak"/>
		<equipmentmods>
			<weapon ware="ware.mod_weapon_kha_mothership_ram" macro="weapon_kha_xl_battleship_01_mk1_macro"/>
		</equipmentmods>
	</ship>
</add>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff> 
	<add sel="/wares">
		<ware id="mod_ship_kha_mothership_ram" name="{20110,121030012}" description="{20110,102102}" shortname="{20110,121030012}" transport="inventory" volume="1" tags="crafting equipmentmod noplayerblueprint">
		<price min="1" average="1" max="1"/>
		<production time="10" amount="1" method="default" name="{20206,101}">
			<primary>
			<ware ware="modpart_shipnanoweave_t3" amount="1"/>
			</primary>
		</production>
		</ware>
	</add>
  <add sel="/wares">
    <ware id="mod_weapon_kha_mothership_ram" name="{20110,100030012}" description="{20110,100002}" shortname="{20110,100030012}" transport="inventory" volume="1" tags="crafting equipmentmod noplayerblueprint">
      <price min="1" average="1" max="1"/>
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_weaponchamber_t3" amount="1"/>
        </primary>
      </production>
    </ware>
  </add>
  <add sel="/wares">
    <ware id="mod_shield_kha_mothership_ram" name="{20110,130030012}" description="{20110,103002}" shortname="{20110,130030012}" transport="inventory" volume="1" tags="crafting equipmentmod noplayerblueprint">
      <price min="1" average="1" max="1"/>
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_shieldgeneratorcoil_t3" amount="1"/>
        </primary>
      </production>
    </ware>
  </add>
	<add sel="/wares">
		<ware id="mod_engine_kha_mothership_ram" name="{20110,110030012}" description="{20110,101002}" shortname="{20110,110030012}" transport="inventory" volume="1" tags="crafting equipmentmod noplayerblueprint">
		<price min="1" average="1" max="1"/>
		<production time="10" amount="1" method="default" name="{20206,101}">
			<primary>
			<ware ware="modpart_enginefuelinjector_t3" amount="1"/>
			</primary>
		</production>
		</ware>
	</add>
  <add sel="/wares">
    <ware id="mod_weapon_kha_missile_ram" name="{20110,100030012}" description="{20110,100002}" shortname="{20110,100030012}" transport="inventory" volume="1" tags="crafting equipmentmod noplayerblueprint">
      <price min="1" average="1" max="1"/>
      <production time="10" amount="1" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_weaponchamber_t3" amount="1"/>
        </primary>
      </production>
    </ware>
  </add>
  
  <replace sel="/wares/ware[@id='ship_kha_xl_battleship_01_a']/@tags">ship</replace>
  <replace sel="/wares/ware[@id='ship_kha_l_destroyer_01_a']/@tags">ship</replace>
  <replace sel="/wares/ware[@id='engine_kha_l_destroyer_01_allround_01_mk1']/@tags">engine equipment</replace>
  <replace sel="/wares/ware[@id='engine_kha_xl_battleship_01_allround_01_mk1']/@tags">engine equipment</replace>
  <replace sel="/wares/ware[@id='shield_kha_l_standard_01_mk1']/@tags">equipment shield</replace>
  <replace sel="/wares/ware[@id='shield_kha_m_standard_01_mk1']/@tags">equipment shield</replace>
  <replace sel="/wares/ware[@id='shield_kha_m_standard_02_mk1']/@tags">equipment shield</replace>
  <replace sel="/wares/ware[@id='shield_kha_m_standard_03_mk1']/@tags">equipment shield</replace>
  <replace sel="/wares/ware[@id='shield_kha_xl_standard_01_mk1']/@tags">equipment shield</replace>
  <replace sel="/wares/ware[@id='turret_kha_l_beam_01_mk1']/@tags">equipment turret</replace>
  <replace sel="/wares/ware[@id='turret_kha_m_beam_01_mk1']/@tags">equipment turret</replace>
  <replace sel="/wares/ware[@id='weapon_kha_l_beam_01_mk1']/@tags">equipment weapon</replace>
  <replace sel="/wares/ware[@id='weapon_kha_xl_battleship_01_mk1']/@tags">equipment weapon</replace>
</diff><?xml version="1.0" encoding="utf-8"?>
<mdscript name="ram_deadair_overridekha" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>
		<cue name="ram_deadair_overridekha_Init" checktime="5s" checkinterval="5s">
			<conditions>
				<cue_is_complete cue="md.Setup.GameStart" />
			</conditions>
			<delay exact="5.0s" />
			<actions>
				<find_ship_by_true_owner name="$m0CapitalShips" faction="faction.khaak" jobtags="[tag.kharam]" space="player.galaxy" checkoperational="true" multiple="true" />
				<do_for_each in="$m0CapitalShips" name="$capShip">
						<set_skill entity="$capShip.pilot" type="skilltype.piloting" exact="15"/>
						<set_skill entity="$capShip.pilot" type="skilltype.engineering" exact="15"/>
						<set_skill entity="$capShip.pilot" type="skilltype.management" exact="15"/>
						<set_skill entity="$capShip.pilot" type="skilltype.morale" exact="15"/>
						<set_skill entity="$capShip.pilot" type="skilltype.boarding" exact="15"/>
						
						<add_paint_mod object="$capShip" ware="ware.paintmod_0125"/>
						
						<!-- CurrentEQMods {1}Engine {2}Ship {3}Shield {4}Weapon {5}Missile -->
						<set_value name="$CurrentEQModsRAM" exact="[ware.mod_engine_kha_mothership_ram,ware.mod_ship_kha_mothership_ram,ware.mod_shield_kha_mothership_ram,ware.mod_weapon_kha_mothership_ram,ware.mod_weapon_kha_missile_ram]"/>
						<set_value name="$LocEngineModRAM" exact="$CurrentEQModsRAM.{1}"/>
						<set_value name="$LocShipModRAM" exact="$CurrentEQModsRAM.{2}"/>
						<set_value name="$LocShieldModRAM" exact="$CurrentEQModsRAM.{3}"/>
						<set_value name="$LocWeaponModRAM" exact="$CurrentEQModsRAM.{4}"/>
						<set_value name="$LocMissileModRAM" exact="$CurrentEQModsRAM.{5}"/>
						<set_value name="$LocShieldGroupTagsRAM" exact="[]"/>
						<set_value name="$LocWeaponGroupTagsRAM" exact="[]"/>
						<set_value name="$LocWeaponMacrosRAM" exact="[]"/>
						
						<do_if value="@$LocEngineModRAM">
							<!-- Engine mods work with simple method -->
							<add_equipment_mods object="$capShip">
								<engine ware="$LocEngineModRAM"/>
							</add_equipment_mods>
						</do_if>
						<do_if value="@$LocShipModRAM">
							<!-- Ship mods work with simple method -->
							<add_equipment_mods object="$capShip">
								<ship ware="$LocShipModRAM"/>
							</add_equipment_mods>
						</do_if>
						<do_if value="@$LocShieldModRAM">
							<do_for_each name="$LocShieldRAM" in="$capShip.shields.all.list">
								<do_if value="$LocShieldRAM.grouptag and (not $LocShieldGroupTagsRAM.indexof.{$LocShieldRAM.grouptag})">
									<add_equipment_mods object="$capShip">
										<shield ware="$LocShieldModRAM" context="'..'" group="$LocShieldRAM.grouptag"/>
									</add_equipment_mods>
									<append_to_list name="$LocShieldGroupTagsRAM" exact="$LocShieldRAM.grouptag"/>
								</do_if>
							</do_for_each>
							<do_if value="not $capShip.hasshieldmod">
								<add_equipment_mods object="$capShip">
									<shield ware="$LocShieldModRAM"/>
								</add_equipment_mods>
							</do_if>
						</do_if>
						<do_if value="@$LocWeaponModRAM and @$LocMissileModRAM">
							<!-- Have to use complicated method for weapons/turrets on L/XL-->
							<do_for_each name="$LocWeaponRAM" in="$capShip.weapons.all.list">
								<do_if value="@$LocWeaponRAM.grouptag != null">
									<do_if value="not $LocWeaponGroupTagsRAM.indexof.{$LocWeaponRAM.grouptag}">
										<do_if value="$LocWeaponRAM.isclass.[class.missileturret,class.missilelauncher]">
											<add_equipment_mods object="$capShip">
												<weapon ware="$LocMissileModRAM" context="'..'" group="$LocWeaponRAM.grouptag"/>
											</add_equipment_mods>
										</do_if>
										<do_else>
											<add_equipment_mods object="$capShip">
												<weapon ware="$LocWeaponModRAM" context="'..'" group="$LocWeaponRAM.grouptag"/>
											</add_equipment_mods>
										</do_else>
										<append_to_list name="$LocWeaponGroupTagsRAM" exact="$LocWeaponRAM.grouptag"/>
									</do_if>
								</do_if>
								<do_elseif value="(@$LocWeaponRAM.grouptag == null) and $LocWeaponRAM.macro and (not $LocWeaponMacrosRAM.indexof.{$LocWeaponRAM.macro})">
									<do_if value="not @$capShip.hasweaponmod.{$LocWeaponRAM.macro}">
										<do_if value="$LocWeaponRAM.isclass.[class.missileturret,class.missilelauncher]">
											<add_equipment_mods object="$capShip">
												<weapon ware="$LocMissileModRAM" macro="$LocWeaponRAM.macro"/>
											</add_equipment_mods>
										</do_if>
										<do_else>
											<add_equipment_mods object="$capShip">
												<weapon ware="$LocWeaponModRAM" macro="$LocWeaponRAM.macro"/>
											</add_equipment_mods>
										</do_else>
										<append_to_list name="$LocWeaponMacrosRAM" exact="$LocWeaponRAM.macro"/>
									</do_if>
									<do_elseif value="not $LocWeaponMacrosRAM.indexof.{$LocWeaponRAM.macro}">
										<append_to_list name="$LocWeaponMacrosRAM" exact="$LocWeaponRAM.macro"/>
									</do_elseif>
								</do_elseif>
							</do_for_each>
						</do_if>
						<remove_value name="$LocShieldGroupTagsRAM"/>
						<remove_value name="$LocWeaponGroupTagsRAM"/>
						<remove_value name="$LocWeaponMacrosRAM"/>
						<remove_value name="$LocEngineModRAM"/>
						<remove_value name="$LocShipModRAM"/>
						<remove_value name="$LocShieldModRAM"/>
						<remove_value name="$LocWeaponModRAM"/>
						<remove_value name="$LocMissileModRAM"/>
				</do_for_each>
			</actions>
		</cue>
	</cues>
</mdscript>
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="ramkhaakblueprints" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
  <cues>
	<!-- Deprecated cue kept for name safety. -->
	<cue name="ram_kha_blueprints" comment="deprecated"></cue>
	
	<cue name="ram_khk_blueprints">
		<conditions>
			<!-- Requires active scan. -->
			<event_player_discovered_object/>
			<check_value value="event.param.macro.ismacro.{macro.ship_kha_xl_battleship_01_a_macro}" />
			<check_value value="not player.blueprints.{ware.weapon_kha_xl_battleship_01_mk1}.any.exists"/>
		</conditions>
		<actions>
			<add_blueprints wares="ware.engine_kha_l_destroyer_01_allround_01_mk1"/>
			<add_blueprints wares="ware.engine_kha_xl_battleship_01_allround_01_mk1"/>
			<add_blueprints wares="ware.shield_kha_l_standard_01_mk1"/>
			<add_blueprints wares="ware.shield_kha_m_standard_01_mk1"/>
			<add_blueprints wares="ware.shield_kha_m_standard_02_mk1"/>
			<add_blueprints wares="ware.shield_kha_m_standard_03_mk1"/>
			<add_blueprints wares="ware.shield_kha_xl_standard_01_mk1"/>
			<add_blueprints wares="ware.turret_kha_l_beam_01_mk1"/>
			<add_blueprints wares="ware.turret_kha_m_beam_01_mk1"/>
			<add_blueprints wares="ware.weapon_kha_l_beam_01_mk1"/>
			<add_blueprints wares="ware.weapon_kha_xl_battleship_01_mk1"/>
		</actions>
    </cue>
	
	<cue name="ram_khk_blueprints_backup" instantiate="true" namespace="this">
		<conditions>
			<event_game_loaded />
			<check_value value="not player.blueprints.{ware.weapon_kha_xl_battleship_01_mk1}.any.exists"/>
		</conditions>
		<actions>
			<find_ship_by_true_owner name="$OwnedKHKOb" faction="faction.player" space="player.galaxy" checkoperational="true" macro="macro.ship_kha_xl_battleship_01_a_macro"/>
				<do_if value="$OwnedKHKOb.exists">
					<add_blueprints wares="ware.engine_kha_l_destroyer_01_allround_01_mk1"/>
					<add_blueprints wares="ware.engine_kha_xl_battleship_01_allround_01_mk1"/>
					<add_blueprints wares="ware.shield_kha_l_standard_01_mk1"/>
					<add_blueprints wares="ware.shield_kha_m_standard_01_mk1"/>
					<add_blueprints wares="ware.shield_kha_m_standard_02_mk1"/>
					<add_blueprints wares="ware.shield_kha_m_standard_03_mk1"/>
					<add_blueprints wares="ware.shield_kha_xl_standard_01_mk1"/>
					<add_blueprints wares="ware.turret_kha_l_beam_01_mk1"/>
					<add_blueprints wares="ware.turret_kha_m_beam_01_mk1"/>
					<add_blueprints wares="ware.weapon_kha_l_beam_01_mk1"/>
					<add_blueprints wares="ware.weapon_kha_xl_battleship_01_mk1"/>
					<cancel_cue cue="static" />
				</do_if>
		</actions>
    </cue>
	
  </cues>
</mdscript><?xml version="1.0" encoding="utf-8"?>
<mdscript name="RamKHAEmbiggener" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>
		<cue name="Init">
			<cues>
				<cue name="EventUpgradeKHAMothership" instantiate="true" namespace="this">
					<conditions>
						<event_job_ship_activated/>
						<check_value value="event.param.trueowner == faction.khaak"/>
						<check_any>
							<check_value value="event.param.job == 'khaak_destroyer_xl_sector_patrol_RAM'"/>
							<check_value value="event.param.job == 'khaak_destroyer_l_escort_m_RAM'"/>
							<check_value value="event.param.job == 'khaak_fighter_escort_m_RAM'"/>
						</check_any>
					</conditions>
					<actions>
						<set_skill entity="event.param.pilot" type="skilltype.piloting" exact="15"/>
						<set_skill entity="event.param.pilot" type="skilltype.engineering" exact="15"/>
						<set_skill entity="event.param.pilot" type="skilltype.management" exact="15"/>
						<set_skill entity="event.param.pilot" type="skilltype.morale" exact="15"/>
						<set_skill entity="event.param.pilot" type="skilltype.boarding" exact="15"/>
						
						<!-- CurrentEQMods {1}Engine {2}Ship {3}Shield {4}Weapon {5}Missile -->
						<set_value name="$CurrentEQModsRAM" exact="[ware.mod_engine_kha_mothership_ram,ware.mod_ship_kha_mothership_ram,ware.mod_shield_kha_mothership_ram,ware.mod_weapon_kha_mothership_ram,ware.mod_weapon_kha_missile_ram]"/>
						<set_value name="$LocEngineModRAM" exact="$CurrentEQModsRAM.{1}"/>
						<set_value name="$LocShipModRAM" exact="$CurrentEQModsRAM.{2}"/>
						<set_value name="$LocShieldModRAM" exact="$CurrentEQModsRAM.{3}"/>
						<set_value name="$LocWeaponModRAM" exact="$CurrentEQModsRAM.{4}"/>
						<set_value name="$LocMissileModRAM" exact="$CurrentEQModsRAM.{5}"/>
						<set_value name="$LocShieldGroupTagsRAM" exact="[]"/>
						<set_value name="$LocWeaponGroupTagsRAM" exact="[]"/>
						<set_value name="$LocWeaponMacrosRAM" exact="[]"/>
						<!-- Apply EQ mods -->
						<do_if value="@$LocEngineModRAM">
							<!-- Engine mods work with simple method -->
							<add_equipment_mods object="event.param">
								<engine ware="$LocEngineModRAM"/>
							</add_equipment_mods>
						</do_if>
						<do_if value="@$LocShipModRAM">
							<!-- Ship mods work with simple method -->
							<add_equipment_mods object="event.param">
								<ship ware="$LocShipModRAM"/>
							</add_equipment_mods>
						</do_if>
						<do_if value="@$LocShieldModRAM">
							<do_for_each name="$LocShieldRAM" in="event.param.shields.all.list">
								<do_if value="$LocShieldRAM.grouptag and (not $LocShieldGroupTagsRAM.indexof.{$LocShieldRAM.grouptag})">
									<add_equipment_mods object="event.param">
										<shield ware="$LocShieldModRAM" context="'..'" group="$LocShieldRAM.grouptag"/>
									</add_equipment_mods>
									<append_to_list name="$LocShieldGroupTagsRAM" exact="$LocShieldRAM.grouptag"/>
								</do_if>
							</do_for_each>
							<do_if value="not event.param.hasshieldmod">
								<add_equipment_mods object="event.param">
									<shield ware="$LocShieldModRAM"/>
								</add_equipment_mods>
							</do_if>
						</do_if>
						<do_if value="@$LocWeaponModRAM and @$LocMissileModRAM">
							<!-- Have to use complicated method for weapons/turrets on L/XL-->
							<do_for_each name="$LocWeaponRAM" in="event.param.weapons.all.list">
								<do_if value="@$LocWeaponRAM.grouptag != null">
									<do_if value="not $LocWeaponGroupTagsRAM.indexof.{$LocWeaponRAM.grouptag}">
										<do_if value="$LocWeaponRAM.isclass.[class.missileturret,class.missilelauncher]">
											<add_equipment_mods object="event.param">
												<weapon ware="$LocMissileModRAM" context="'..'" group="$LocWeaponRAM.grouptag"/>
											</add_equipment_mods>
										</do_if>
										<do_else>
											<add_equipment_mods object="event.param">
												<weapon ware="$LocWeaponModRAM" context="'..'" group="$LocWeaponRAM.grouptag"/>
											</add_equipment_mods>
										</do_else>
										<append_to_list name="$LocWeaponGroupTagsRAM" exact="$LocWeaponRAM.grouptag"/>
									</do_if>
								</do_if>
								<do_elseif value="(@$LocWeaponRAM.grouptag == null) and $LocWeaponRAM.macro and (not $LocWeaponMacrosRAM.indexof.{$LocWeaponRAM.macro})">
									<do_if value="not @event.param.hasweaponmod.{$LocWeaponRAM.macro}">
										<do_if value="$LocWeaponRAM.isclass.[class.missileturret,class.missilelauncher]">
											<add_equipment_mods object="event.param">
												<weapon ware="$LocMissileModRAM" macro="$LocWeaponRAM.macro"/>
											</add_equipment_mods>
										</do_if>
										<do_else>
											<add_equipment_mods object="event.param">
												<weapon ware="$LocWeaponModRAM" macro="$LocWeaponRAM.macro"/>
											</add_equipment_mods>
										</do_else>
										<append_to_list name="$LocWeaponMacrosRAM" exact="$LocWeaponRAM.macro"/>
									</do_if>
									<do_elseif value="not $LocWeaponMacrosRAM.indexof.{$LocWeaponRAM.macro}">
										<append_to_list name="$LocWeaponMacrosRAM" exact="$LocWeaponRAM.macro"/>
									</do_elseif>
								</do_elseif>
							</do_for_each>
						</do_if>
						<remove_value name="$LocShieldGroupTagsRAM"/>
						<remove_value name="$LocWeaponGroupTagsRAM"/>
						<remove_value name="$LocWeaponMacrosRAM"/>
						<remove_value name="$LocEngineModRAM"/>
						<remove_value name="$LocShipModRAM"/>
						<remove_value name="$LocShieldModRAM"/>
						<remove_value name="$LocWeaponModRAM"/>
						<remove_value name="$LocMissileModRAM"/>
					</actions>
				</cue>
			</cues>
		</cue>
	</cues>
</mdscript><?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" author="Ram" version="106" date="2026-06-12" save="0" lastupdate="">
</content>
