XRWS           Wn    Uext_01.cat ext_01.dat aiscripts/mobilerepairservice.xml 17550 1655313160 58406e93927ccfa6a105514adb950cf0
libraries/experiences.xml 536 1584372120 5e583b5fbcd56eaae6fbfaad4fbb8d04
libraries/icons.xml 216 1772791133 ebbe6bb7cb9a18d0eb2f0747794d71e0
md/mrsa.xml 1647 1618060314 6db9cbe6367e2afdb4cf4d724db4f6c0
t/0001-L007.xml 773 1584372120 cd051ab5fee67dd3e80904fe9ee72ea0
t/0001-L049.xml 597 1584372120 040757094a3679e1f6fce871f72ab031
t/0001.xml 589 1584372120 a057352d546d9b90a7f67dadaee98967
<?xml version="1.0" encoding="iso-8859-1" ?>
<aiscript name="mobilerepairservice" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="aiscripts.xsd" version="1">
	<order id="MobileRepairService" name="Mobile Repair Service" description="Mobile Repair Service" category="trade" infinite="true">
		<params>
			<param name="mrs_space" default="null" type="sector" required="true" text="Home sector"/>
			<param name="mrs_follow" default="null" type="object" required="false" text="Follow Ship">
				<input_param name="class" value="[class.ship_m,class.ship_l,class.ship_xl]"/>
			</param>
			<param name="mrs_player_only" default="false" type="bool" text="Player only repairs"/>
			<param name="mrs_ignore_shield" default="true" type="bool" text="Ignore shield level checks"/>

			<param name="fs_argon" type="bool" default="false" text="Ignore {20203,201}"/>
			<param name="fs_antigone" type="bool" default="false" text="Ignore {20203,301}"/>

			<param name="fs_teladi" type="bool" default="false" text="Ignore {20203,601}"/>
			<param name="fs_ministry" type="bool" default="false" text="Ignore {20203,701}"/>

			<param name="fs_paranid" type="bool" default="false" text="Ignore {20203,401}"/>
			<param name="fs_holyorder" type="bool" default="false" text="Ignore {20203,501}"/>
			<param name="fs_alliance" type="bool" default="false" text="Ignore {20203,801}"/>
			<param name="fs_trinity" type="bool" default="false" text="Ignore {20203,2301}"/>

			<param name="fs_split" type="bool" default="false" text="Ignore {20203,2001}"/>
			<param name="fs_freesplit" type="bool" default="false" text="Ignore {20203,1601}"/>
			<param name="fs_court" type="bool" default="false" text="Ignore {20203,1801}"/>

			<param name="fs_buccaneers" type="bool" default="false" text="Ignore {20203,2401}"/>
			<param name="fs_fallensplit" type="bool" default="false" text="Ignore {20203,1701}"/>
			<param name="fs_hatikvah" type="bool" default="false" text="Ignore {20203,901}"/>
			<param name="fs_scaleplate" type="bool" default="false" text="Ignore {20203,1001}"/>

		</params>
		<requires>
			<match shiptype="shiptype.lasertower" negate="true"/>
		</requires>
		<location object="$mrs_space" condition="$mrs_space.zone.exists" />
	</order>

	<interrupts>
		<handler ref="SectorChangeHandler"/>
		<handler ref="AttackHandler" />
		<handler ref="MissileLockHandler" />
		<handler ref="ScannedHandler" />
		<handler ref="InspectedHandler"/>
		<handler ref="FoundAbandonedHandler"/>
		<handler ref="FoundLockboxHandler"/>
		<handler ref="ResupplyHandler" />
		<handler ref="TargetInvalidHandler"/>
	</interrupts>
	<init>
		<set_order_syncpoint_reached order="this.ship.order"/>
		<set_command_action commandaction="commandaction.standingby"/>
		
		<do_if value="$mrs_space == null">
			<set_value name="$mrs_space" exact="this.ship.zone"/>
			<edit_order_param order="this.assignedcontrolled.defaultorder" param="'mrs_space'" value="$mrs_space.sector"/>
		</do_if>
		
		<do_if value="$mrs_space.isclass.sector">
			<find_zone name="$mrs_space" space="$mrs_space" normalzone="true"/>
		</do_if>
		
		<set_value name="$fs_factions" exact="[]"/>

		<do_if value="$fs_argon">
			<append_to_list name="$fs_factions" exact="faction.argon"/>
		</do_if>
		<do_if value="$fs_antigone">
			<append_to_list name="$fs_factions" exact="faction.antigone"/>
		</do_if>
		<do_if value="$fs_paranid">
			<append_to_list name="$fs_factions" exact="faction.paranid"/>
		</do_if>
		<do_if value="$fs_holyorder">
			<append_to_list name="$fs_factions" exact="faction.holyorder"/>
		</do_if>
		<do_if value="$fs_alliance">
			<append_to_list name="$fs_factions" exact="faction.alliance"/>
		</do_if>
		<do_if value="$fs_trinity">
			<append_to_list name="$fs_factions" exact="faction.trinity"/>
		</do_if>
		<do_if value="$fs_teladi">
			<append_to_list name="$fs_factions" exact="faction.teladi"/>
		</do_if>
		<do_if value="$fs_ministry">
			<append_to_list name="$fs_factions" exact="faction.ministry"/>
		</do_if>
		<do_if value="$fs_split">
			<append_to_list name="$fs_factions" exact="faction.split"/>
		</do_if>
		<do_if value="$fs_freesplit">
			<append_to_list name="$fs_factions" exact="faction.freesplit"/>
		</do_if>
		<do_if value="$fs_court">
			<append_to_list name="$fs_factions" exact="faction.court"/>
		</do_if>
		<do_if value="$fs_hatikvah">
			<append_to_list name="$fs_factions" exact="faction.hatikvah"/>
		</do_if>
		<do_if value="$fs_scaleplate">
			<append_to_list name="$fs_factions" exact="faction.scaleplate"/>
		</do_if>
		<do_if value="$fs_buccaneers">
			<append_to_list name="$fs_factions" exact="faction.buccaneers"/>
		</do_if>
		<do_if value="$fs_fallensplit">
			<append_to_list name="$fs_factions" exact="faction.fallensplit"/>
		</do_if>

		<set_value name="$mrs_home" exact="$mrs_space"/>
	</init>

<attention min="unknown">
	<actions>
		<!-- START ******************************************************************************* -->
		<label name="start"/>

		<do_if value="not $mrs_home? or not $mrs_home.isclass.zone">
			<set_value name="$mrs_home" exact="this.ship.zone"/>
			<write_to_logbook category="general" title="{314152, 1}" text="{314152, 7}.[this.ship.name, $mrs_home.sector.knownname]"/>
			<wait min="1s" max="2s"/>
		</do_if>

		<!-- SEARCH ******************************************************************************* -->
		<label name="search"/>

		<do_if value="not $mrs_home? or not $mrs_home.isclass.zone">
			<resume label="start"/>
		</do_if>

		<set_value name="$mrs_time" exact="player.age"/>
		<set_value name="$mrs_target" exact="null"/>
		<set_value name="$mrs_findsafety" exact="true"/>

		<do_if value="$mrs_home? and $mrs_home.sector != this.ship.sector">
			<resume label="home"/>
		</do_if>

		<!-- SEARCH_LOOP ************************************************************************** -->
		<label name="search_loop"/>
		
		<do_if value="not $mrs_home? or not $mrs_home.isclass.zone">
			<resume label="start"/>	
		</do_if>

		<do_if value="$mrs_follow != null">
			<do_if value="$mrs_follow.isoperational">
				<do_if value="$mrs_home.sector != $mrs_follow.sector">
					<set_value name="$mrs_home" exact="$mrs_follow.zone"/>
					<resume label="start"/>
				</do_if>
			</do_if>
			<do_else>
				<set_value name="$mrs_follow" exact="null"/>

				<do_if value="$mrs_space == null">
					<set_value name="$mrs_home" exact="this.ship.zone"/>
					<resume label="start"/>
				</do_if>

				<do_if value="$mrs_space.sector != $mrs_home.sector">
					<find_zone name="$mrs_home" space="$mrs_space" normalzone="true"/>
					<resume label="start"/>			
				</do_if>
			</do_else>				
		</do_if>

		<set_command command="command.patrol"/>
		<set_command_action commandaction="commandaction.standingby"/>

		<set_value name="$mrs_time" exact="player.age"/>

		<wait min="5s" max="10s"/>

		<set_value name="$target" exact="null"/>
		<set_value name="$distance" exact="-1"/>
		<set_value name="$npc_target" exact="null"/>
		<set_value name="$npc_distance" exact="-1"/>

		<create_list name="$ships"/>
		<find_ship name="$ships" space="this.ship.sector" recursive="true" multiple="true"/>

		<do_all exact="$ships.count" counter="$si">
			<set_value name="$ship" exact="$ships.{$si}"/>
			<do_if value="(not $ship.iswreck) and ($ship.isoperational) and ($ship.pilot.exists) and ($ship.hullpercentage lt 100) and (($ship.shieldpercentage gt 20) or $mrs_ignore_shield)">
				<do_if value="$ship == this.ship">
					<set_value name="$target" exact="$ship"/>
					<resume label="maintenance"/>
				</do_if>
				<do_else>				
					<do_if value="$ship.pilot.$mrs_skip?">
						<do_if value="player.age gt $ship.pilot.$mrs_skip">
							<remove_value name="$ship.pilot.$mrs_skip"/>
						</do_if>
					</do_if>
					<do_elseif value="this.ship.owner == $ship.owner">
						<set_value name="$dist" exact="this.ship.distanceto.{$ship}"/>
						<do_if value="($distance lt 0) or ($dist lt $distance)">
							<set_value name="$target" exact="$ship"/>
							<set_value name="$distance" exact="$dist"/>
						</do_if>
					</do_elseif>
					<do_elseif value="($ship.relationto.{faction.player} ge 0) and not $mrs_player_only">

						<set_value name="$allowed" exact="true"/>

						<do_if value="$fs_factions.count gt 0">
							<do_all exact="$fs_factions.count" counter="$fi">
								<do_if value="$ship.owner == $fs_factions.{$fi}">
									<set_value name="$allowed" exact="false"/>
									<break/>
								</do_if>
							</do_all>
						</do_if>

						<do_if value="$allowed">
							<set_value name="$dist" exact="this.ship.distanceto.{$ship}"/>
							<do_if value="($npc_distance lt 0) or ($dist lt $npc_distance)">
								<set_value name="$npc_target" exact="$ship"/>
								<set_value name="$npc_distance" exact="$dist"/>
							</do_if>
						</do_if>
					</do_elseif>
				</do_else>
			</do_if>
		</do_all>

		<do_if value="$distance ge 0">
			<set_value name="$mrs_distance" exact="$distance"/>
			<set_value name="$mrs_target" exact="$target"/>
			<set_value name="$mrs_time" exact="player.age"/>
			<resume label="approach_loop"/>
		</do_if>

		<do_if value="$npc_distance ge 0">
			<set_value name="$mrs_distance" exact="$npc_distance"/>
			<set_value name="$mrs_target" exact="$npc_target"/>
			<set_value name="$mrs_time" exact="player.age"/>
			<resume label="approach_loop"/>
		</do_if>

		<do_if value="not $mrs_findsafety? or $mrs_findsafety">
			<set_value name="$mrs_findsafety" exact="false"/>

			<find_object name="$fs_targets" space="this.ship.sector" class="[class.station]" multiple="true">
				<match_relation_to object="this.ship" relation="friend" comparison="ge"/>
			</find_object>

			<set_value name="$fs_closest" exact="-1"/>
			<do_all exact="$fs_targets.count" counter="$ti">
				<set_value name="$fs_distance" exact="$fs_targets.{$ti}.distanceto.{this.ship}"/>
				<do_if value="$fs_closest lt 0 or $fs_distance lt $fs_closest">
					<set_value name="$fs_closest" exact="$fs_distance"/>
					<set_value name="$fs_target" exact="$fs_targets.{$ti}"/>
				</do_if>
			</do_all>

			<do_if value="$fs_closest gt 0">
				<set_command_action commandaction="commandaction.flyingto" param="$fs_target"/>			
				<get_safe_pos result="$finalpos" object="$fs_target" zone="$fs_target.zone" radius="this.size/2.0" ignored="this.ship"/>
				<move_to object="this.ship" destination="$fs_target.zone" abortpath="true" forcerotation="true" forceposition="true" uselocalhighways="false" boost="false" travel="true">
					<position value="$finalpos"/>
					<interrupt_after_time time="600s"/>
				</move_to>
			</do_if>
		</do_if>

		<resume label="search_loop"/>

		<!-- APPROACH_LOOP ************************************************************************ -->
		<label name="approach_loop"/>

		<do_if value="not $mrs_home? or not $mrs_home.isclass.zone">
			<resume label="start"/>
		</do_if>

		<set_value name="$target" exact="$mrs_target"/>

		<do_if value="(not $target.exists) or ($target.zone.isclass.highway) or ($target.sector != this.ship.sector)"> 
			<resume label="search"/> 
		</do_if>

		<set_value name="$distance" exact="this.ship.distanceto.{$target}"/>

		<do_if value="player.age gt ($mrs_time + 120)">
			<set_value name="$mrs_time" exact="player.age"/>
			<set_value name="$mrs_distance" exact="$mrs_distance * 0.75"/>

			<do_if value="$distance gt $mrs_distance">
				<set_value name="$target.pilot.$mrs_skip" exact="player.age + 120"/>
				<resume label="search"/>
			</do_if>
		</do_if>

		<set_value name="$limit" exact="750 + this.ship.size + $target.size"/>

		<do_if value="$distance gt $limit">
			<set_command_action commandaction="commandaction.flyingto" param="$target"/>

			<get_safe_pos object="$target" zone="$target.zone" radius="this.ship.size / 2.0" allowyaxis="true" result="$pos" ignored="this.ship"/>
			<set_value name="$destination" exact="$pos"/>
			<move_to object="this.ship" destination="$target.zone" boost="true" travel="true" forceposition="false" finishonapproach="true" commandaction="false">
				<position value="$destination" max="this.ship.size + $target.size"/>
				<interrupt_after_time time="5s"/>
			</move_to>

			<resume label="approach_loop"/>
		</do_if>

		<!-- MAINTENANCE ************************************************************************ -->
		<label name="maintenance"/>

		<stop_moving object="this.ship"/>

		<set_command command="command.repair"/>
		<set_command_action commandaction="commandaction.flying"/>

		<set_value name="$cph_v" exact="[(this.ship.pilot.skill.management + this.ship.pilot.skill.engineering) / 2f, 15f].min"/>
		<set_value name="$cph_pc" exact="6f - $cph_v / 3f"/>
		<set_value name="$cph_npc" exact="6f + $cph_v"/>

		<set_value name="$hp" exact="$target.maxhull - $target.hull"/>
		<do_if value="$hp gt 0">

			<set_value name="$experience" exact="0"/>
			<set_value name="$hulldamage" exact="0"/>
			<set_value name="$hullcosts" exact="0"/>
			<set_value name="$partdamage" exact="0"/>
			<set_value name="$partcosts" exact="0"/>
			<set_value name="$partlist" exact="''"/>

			<do_if value="this.ship.owner == $target.owner">
				<set_value name="$credits" exact="($hp * $cph_pc)i * 1Cr"/>
				<do_if value="player.money ge $credits">
					<reward_player money="-$credits"/>
				</do_if>
				<do_else>
					<set_value name="$hp" exact="0"/>
				</do_else>
			</do_if>
			<do_else>
				<set_value name="$credits" exact="($hp * $cph_npc)i * 1Cr"/>
				<reward_player money="$credits"/>
			</do_else>

			<do_if value="$hp gt 0">
				<set_value name="$hulldamage" exact="$hp"/>
				<set_value name="$hullcosts" exact="$credits"/>
				<set_value name="$experience" exact="$experience + 1"/>
				<set_object_hull object="$target" exact="100"/>
			</do_if>

			<find_object_component name="$damagedcomponents" object="$target" class="[class.engine, class.weapon, class.shieldgenerator, class.turret]" checkoperational="false" multiple="true"/>

			<do_if value="$damagedcomponents.count gt 0">
				<do_all exact="$damagedcomponents.count" counter="$i">
					<set_value name="$damagedcomponent" exact="$damagedcomponents.{$i}"/>

					<set_value name="$hp" exact="$damagedcomponent.maxhull - $damagedcomponent.hull"/>
					<do_if value="$hp gt 0">
						<do_if value="this.ship.owner == $target.owner">
							<set_value name="$credits" exact="($hp * $cph_pc * 3f)i * 1Cr"/>
							<do_if value="player.money ge $credits">
								<reward_player money="-$credits"/>
							</do_if>
							<do_else>
								<set_value name="$hp" exact="0"/>
							</do_else>
						</do_if>
						<do_else>
							<set_value name="$credits" exact="($hp * $cph_npc * 3f)i * 1Cr"/>
							<reward_player money="$credits"/>
						</do_else>
						
						<do_if value="$hp gt 0">
							<set_value name="$partlist" exact="$partlist + {314152, 5}.[$damagedcomponent.knownname, ($hp)i, $credits/100]"/>

							<set_value name="$partdamage" exact="$partdamage + $hp"/>
							<set_value name="$partcosts" exact="$partcosts + $credits"/>
							<set_value name="$experience" exact="$experience + 1"/>
							<set_object_hull object="$damagedcomponent" exact="100"/>
						</do_if>
					</do_if>
				</do_all>
			</do_if>
			
			<set_value name="$credits" exact="$partcosts + $hullcosts"/>
			<set_value name="$message" exact="{314152, 2}.[$target.name, this.ship.name, $credits/100, ($hulldamage)i, $hullcosts/100, $partlist]"/>

			<do_if value="this.ship.owner == $target.owner">
				<write_to_logbook category="general" title="{314152, 1}" text="$message"/>
			</do_if>
			<do_else>
				<write_to_logbook category="general" title="{314152, 1}" money="$credits" text="$message"/>
			</do_else>
			
			<apply_experience entity="this.ship.pilot" experience="'mrs'" factor="1.0"/>

			<wait min="(35 - [this.ship.pilot.skill.engineering * 2f, 30f].min)s" max="(37 - [this.ship.pilot.skill.engineering * 2f, 30f].min)s"/>
		</do_if>

		<wait min="(16 - [this.ship.pilot.skill.piloting, 15f].min)s" max="(18 - [this.ship.pilot.skill.piloting, 15f].min)s"/>
		
		<do_if value="$target.exists and $target.pilot.exists"> 
			<set_value name="$target.pilot.$mrs_skip" exact="player.age + 120"/>
		</do_if>

		<resume label="search"/>

		<!-- HOME ********************************************************************************* -->
		<label name="home" />

		<do_if value="not $mrs_home? or not $mrs_home.isclass.zone">
			<resume label="start"/>
		</do_if>

		<set_command command="command.movetozone" param="$mrs_home"/>
		<set_command_action commandaction="commandaction.flying"/>

		<write_to_logbook category="general" title="{314152, 1}" text="{314152, 6}.[this.ship.name, $mrs_home.sector.knownname]"/>

		<get_safe_pos result="$pos" zone="$mrs_home" radius="this.ship.size" min="1km" max="35km"/>
		<set_value name="$destination" exact="$pos"/>
		<move_to object="this.ship" destination="$mrs_home" travel="true" forceposition="false" finishonapproach="true" commandaction="false">
			<position value="$destination" min="5km" max="6km"/>
		</move_to>

		<wait min="4s" max="5s"/>

		<resume label="search"/>
	</actions>
</attention>
</aiscript>
<?xml version="1.0" encoding="utf-8"?>
<diff>
<add sel="/experiences">
  <experience id="mrs">
    <skill ref="piloting">
      <individual base="1.0" falloff="0.32" limit="15"/>
    </skill>
    <skill ref="management">
      <individual base="1.0" falloff="0.31" limit="15"/>
    </skill>
    <skill ref="engineering">
      <individual base="1.0" falloff="0.55" limit="15"/>
    </skill>
    <skill ref="morale">
      <individual base="1.0" falloff="0.23" limit="15"/>
    </skill>
  </experience>
</add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/icons">
    <icon name="order_mobilerepairservice" texture="assets\textures\ui\order\order_repair.tga" height="32" width="32"></icon>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="mrsa" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>
		<cue name="main" instantiate="true" namespace="this">
			<conditions>
				<check_any>
				  <event_conversation_next_section sectionprefix="g_mainmore" />
				  <event_conversation_returned_to_section sectionprefix="g_mainmore" />
				</check_any>
				<check_value value="event.object.controlled.isclass.ship and event.object.controlled.isplayerowned" />
			</conditions>
			<actions>
				<do_if value="event.object.ship.defaultorder.id != 'MobileRepairService'">
					<add_player_choice text="{314152, 3}" position="bottom_left" section="mrs_p_start"/>  
				</do_if>
				<do_else>
					<add_player_choice_sub text="{314152, 4}" position="bottom_left" section="mrs_p_stop"/> 
				</do_else>
			</actions>
		</cue>

		<cue name="mrs_start" instantiate="true" namespace="this">
			<conditions>
				<event_conversation_next_section sectionprefix="mrs_p_start"/>
			</conditions>
			<actions>
				<remove_value name="event.object.$mrs_home"/>
				<create_order id="'MobileRepairService'" object="event.object.ship" default="true"/>
			</actions>
		</cue>

		<cue name="mrs_stop" instantiate="true" namespace="this">
			<conditions>
				<event_conversation_next_section sectionprefix="mrs_p_stop"/>
			</conditions>
			<actions>
				<create_order id="'Wait'" object="event.object.ship" default="true">
					<param name="allowdocked" value="not event.object.ship.iscapitalship"/>
				</create_order>
			</actions>
		</cue>
	</cues>
</mdscript>
﻿<?xml version="1.0" encoding="utf-8"?>
<language>
<page id="314152" voice="no">
<t id="1">..: Мобильная Служба Ремонта :..</t>
<t id="2">\(МСР\) \033C%1\033X выполнил ремонт корабля - \033C%2\033X, на сумму: \033G%3 Кр.\033X\n\nДетали:\nВосстановлено \033YХП\033X корпуса корабля: \033R%4\033X | на сумму: \033G%5  Кр.\033X\n%6</t>
<t id="3">Начать ремонт</t>
<t id="4">Остановить ремонт</t>
<t id="5">\033Y%1\033X - ХП: \033R%2\033X | Кр.:\033G%3\033X\n</t>
<t id="6">\033C%1\033X возвращается домой в \033Y%2\033X</t>
<t id="7">\033C%1\033X будет работать в \033Y%2\033X</t>
</page>
</language><?xml version="1.0" encoding="utf-8"?>
<language>
  <page id="314152" voice="no">
    <t id="1">..: Mobiler Reparatur Service :..</t>
    <t id="2">\033C%1\033X wurde durch \033C%2\033X gegen \033G%3\033X Cr. repariert.\n\nList of repairs:\n\033YHull\033X - \033Y%4 Hp\033X - \033G%5 Cr\033X\n%6</t>
    <t id="3">Reparatur starten</t>
    <t id="4">Reparatur stoppen</t>
    <t id="5">\033Y%1\033X - \033R%2 Hp\033X - \033G%3 Cr\033X\n</t>
    <t id="6">\033C%1\033X is going home to \033Y%2\033X</t>
    <t id="7">\033C%1\033X will be working in \033Y%2\033X</t>
  </page>
</language><?xml version="1.0" encoding="utf-8"?>
<language>
  <page id="314152" voice="no">
    <t id="1">..: Mobile Repair Service :..</t>
    <t id="2">\033C%1\033X was repaired by \033C%2\033X for \033G%3 Cr\033X.\n\nList of repairs:\n\033YHull\033X - \033R%4 Hp\033X - \033G%5 Cr\033X\n%6</t>
    <t id="3">Start Repair Service</t>
    <t id="4">Stop Repair Service</t>
    <t id="5">\033Y%1\033X - \033R%2 Hp\033X - \033G%3 Cr\033X\n</t>
    <t id="6">\033C%1\033X is going home to \033Y%2\033X</t>
    <t id="7">\033C%1\033X will be working in \033Y%2\033X</t>
  </page>
</language><?xml version="1.0" encoding="utf-8"?>
<content name="" id="" author="Assailer" version="138" date="2026-03-06" save="0" description="" lastupdate="">
  <text language="7" name="Mobile Repair Service" description="Мобильная Служба Ремонта"/>
  <text language="33" name="Mobile Repair Service" description="Mobile Repair Service"/>
  <text language="34" name="Mobile Repair Service" description="Mobile Repair Service"/>
  <text language="39" name="Mobile Repair Service" description="Mobile Repair Service"/>
  <text language="44" name="Mobile Repair Service" description="Mobile Repair Service"/>
  <text language="49" name="Mobiler Reparatur Service" description="Ein Spieler-kontrolliertes Schiff kann mit Reparaturen beauftragt werden.\n Schnelle Schiffe sind vorteilhaft."/>
  <text language="86" name="Mobile Repair Service" description="Mobile Repair Service"/>
  <text language="88" name="Mobile Repair Service" description="Mobile Repair Service"/>
</content>
