
#######################################################
#
#  Begin Advanced Roads
#
#######################################################

object_GlassDoor										 Glass Door
buildtoolbar_popup_obj_GlassDoor						 To be combined with the Glass Walls

object_StaffMenuAR2										 -->
buildtoolbar_popup_staff_StaffMenuAR2					 This is only a Menu Separator
object_StaffMenuLG2										 -->
buildtoolbar_popup_staff_StaffMenuLG2					 This is only a Menu Separator

tooltip_SupplyTruck										 If you see me driving on the default road, then something is wrong.\n\nSTART WITH THE ADVANCED ROADS 2.0 GRANT TO BUILD A TRAFFIC TERMINAL.\n\nAlso make sure this mod is on top of all other mods in your modslist to work properly.

object_TreeRemover										 Tree Remover

object_RoadGate2TrafficLightLarge						 Traffic Light
object_RoadGate2TrafficLightSmall						 Traffic Light
tooltip_RoadGate2_SidelaneLight							 Turns red when a TowTruck is processing,\nturns green when it's done and leaving.

object_RoadGate2PostLeftSmall							 Left Post
object_RoadGate2PostRightSmall							 Right Post
object_RoadGate2PostLeftLarge							 Left Post
object_RoadGate2PostRightLarge							 Right Post
object_RoadGate2PostLeftPoW								 Left Post
object_RoadGate2PostRightPoW							 Right Post

object_RoadGate2Small									 Road Gate
object_RoadGate2SmallSpawner							 Road Gate (Small)
buildtoolbar_popup_staff_RoadGate2SmallSpawner			 Advanced Roads 2.0 gate for single lanes.\nUse the buttons to configure.

object_RoadGate2Large									 Road Gate
object_RoadGate2LargeSpawner							 Road Gate (Large)
buildtoolbar_popup_staff_RoadGate2LargeSpawner			 Advanced Roads 2.0 gate for double lanes.\nUse the buttons to configure.

tooltip_RoadGate2_Separatorline							 =================
tooltip_RoadGate2_Button_SubType						 Colour: *X
tooltip_RoadGate2_Button_Direction						 Direction: *X
tooltip_RoadGate2_Button_PostType						 Post: *X
tooltip_RoadGate2_Button_Lights							 Lights: *X
tooltip_RoadGate2_Button_TrafficLight					 Traffic Light: *X
tooltip_RoadGate2_Button_StaffScan						 Staff Scan: *X
tooltip_RoadGate2_Button_RemoveCrap						 Del Box/Rubble/Trash
tooltip_RoadGate2_Button_LinkGate						 Linked Gates: *X
tooltip_RoadGate2_Button_LinkGate1						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate2						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate3						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate4						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate5						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate6						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate7						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate8						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate9						 Pos *P  Link *X
tooltip_RoadGate2_Button_LinkGate10						 Pos *P  Link *X

object_StreetManager2									 Street Manager 2.0
tooltip_StreetManager2									 \nID: *H\nHandles vehicles and road gates on the map.\nShows lane status on RoadMarkers.\n\nClick me to change the skin of any vehicle.\nOnly new vehicles will get the updated skin, existing ones on the map are not updated.
tooltip_StreetManager2_SeparatorSubTypes				 ==TRUCK SKINS==
tooltip_StreetManager2_ChangeSubTypeDeliveries			 Deliveries: *X/9
tooltip_StreetManager2_ChangeSubTypeExports				 Exports: *X/9
tooltip_StreetManager2_ChangeSubTypeGarbage				 Garbage: *X/9
tooltip_StreetManager2_ChangeSubTypeIntake				 Intake: *X/14
tooltip_StreetManager2_ChangeSubTypeEmergency			 Hearse: *X/14
tooltip_StreetManager2_ChangeSubTypeFireEngine			 FireEngine: *X/13
tooltip_StreetManager2_ChangeSubTypeAmbulance			 Paramedics: *X/14
tooltip_StreetManager2_ChangeSubTypeRiotVan				 RiotVan: *X/15
tooltip_StreetManager2_ChangeSubTypeTroopTruck			 TroopTruck: *X/11

object_RoadMarker2										 Road Marker

object_LoadChecker										 Exports & Garbage Checker
object_CargoGarbage										 Cargo Garbage

object_CargoStopSign									 Stop Sign
tooltip_CargoStopSign									 Home ID: *X\nCargoStation ID: *Y\nNumber: *Z
tooltip_CargoStopSign_DeliveriesArriving				 Home ID: *X\nCargoStation ID: *Y\nNumber: *Z\n*T cargo items arriving\n\n=== [ *A ] === [ FOOD DISTRIBUTION ]\n=  Ingredients / Foodtrays / Staff Food / Cookers,\n=  Fridge / Sink / Serving Table / Sprinklers\n\n=== [ *B ] === [ LAUNDRY DISTRIBUTION ]\n=  Prisoner Uniforms / Vending Uniforms,\n=  Ironing Boards / Laundry Machines / Baskets\n\n=== [ *C ] === [ VENDING DISTRIBUTION ]\n=  Library Books / Shop / Vending Machines stock\n\n=== [ *D ] === [ FORESTRY DISTRIBUTION ]\n=  Tree Saplings / Forestry Tree\n\n=== [ *E ] === [ WORKSHOP MATERIALS ]\n=  Sheet Metal / Wood,\n=  Workshop Saw / Press / Carpenter Table\n\n=== [ *F ] === [ PLANTATION MATERIALS ]\n=  Cotton Seeds / Compost / ClothSpool\n\n=== [ *G ] === [ ACCOUNTING MATERIALS ]\n=  Dirty Money\n\n=== [ *H ] === [ PHONEFACTORY MATERIALS ]\n=  Sheet Aluminium\n\n=== [ *I ] === [ COMPUTER MATERIALS ]\n=  PrinterPaper / Toner / Drumkit\n=  ServerParts\n\n=== [ *J ] === [ CONSTRUCTION ]\n=  Brick / Concrete / Metal / Steel,\n=  Electrical Cable / Water Pipes,\n=  Power Station / Capacitors,\n=  WaterPump Station / WaterBoiler\n\n=== [ *K ] === [ FLOORS ]\n=  Floor Tiles / Grass Turf\n\n=== [ *L ] === [ ALL OTHER CARGO ]\n=  Anything else which is not listed above
tooltip_CargoStopSign_PrisonersArriving					 Home ID: *X\nCargoStation ID: *Y\nNumber: *Z\n*T prisoner(s) arriving\n\n=== [ *A ] === [ MINSEC ]\n=  Prisoners for the Minimum Security wing\n\n=== [ *B ] === [ MEDSEC ]\n=  Prisoners for the Normal Security wing\n\n=== [ *C ] === [ MAXSEC ]\n=  Prisoners for the Maximum Security wing\n\n=== [ *D ] === [ PROTECTED ]\n=  Prisoners for the Protected Custody area\n\n=== [ *D ] === [ SUPMAX ]\n=  Prisoners for the Super Max security wing\n\n=== [ *F ] === [ DR ]\n=  Prisoners for Death Row\n\n=== [ *G ] === [ INSANE ]\n=  Prisoners who are completely nuts
tooltip_CargoStopSign_TrafficTerminalRequired			 A Traffic Terminal is required

object_CargoTruckBay									 Cargo Truck Bay
object_IntakeTruckBay									 Prisoner Truck Bay
object_EmergencyTruckBay								 Hearse Truck Bay
object_CalloutTruckBay									 Callout Truck Bay
tooltip_Bay												 \nID: *H\nCargoStation ID: *I\nBay Number *N\nAmount: *A
tooltip_BayIntake										 \nID: *H\nCargoStation ID: *I\nBay Number *N\nPrisoners: *A

object_CargoStation										 Cargo Station
tooltip_CargoStation_Placement							 \nIf you are not happy with the placement of this cargo station, then press Remove Station NOW.\n\nClick the DEPLOY button to create a road and to complete the station.\n\nYou can place several cargo stations of the same road width per road. Use the buttons to configure the cargo station.\n\nThere must be a Traffic Terminal on the map before the station can accept cargo.
tooltip_CargoStation_Compact							 Home ID: *H\n\nTraffic enabled: *X\n\n*Y
tooltip_CargoStation_Large								 Home ID: *H\n\nLEFT SIDE:\nTraffic enabled: *A\n\n*B\n\n\nRIGHT SIDE:\nTraffic enabled: *C\n\n*D
tooltip_CargoStation_Deliveries							 This Cargo Station is used to deliver the cargo you specify with my buttons. Zoning its cargo area (3x5) as CARGO AREA room is optional. When specified stuff is available, a Cargo Truck will deliver it.
tooltip_CargoStation_Exports							 This Cargo Station collects goods for exports. Zone the cargo area as EXPORTS room (3x5). When exports are available, a Cargo or Exports Truck will pick it up.
tooltip_CargoStation_Garbage							 This Cargo Station collects garbage. Zone the cargo area as GARBAGE room (3x5). When garbage is available, a Cargo or Garbage Truck will pick it up.
tooltip_CargoStation_Intake								 This Cargo Station will be used to deliver prisoners. Zoning its cargo area (3x5) as INTAKE AREA room is optional. Specify the authorized Security Level and toggle between escorting new prisoners either to Reception, or directly to their cells.
tooltip_CargoStation_Emergency							 This Cargo Station will be used to collect dead bodies. Emergency call-outs will also arrive at this station type. Zoning its cargo area (3x5) as EMERGENCY room is optional.
tooltip_CargoStation_Button_Delete						 Delete station
tooltip_CargoStation_Or									 ====== OR =======
tooltip_CargoStation_Button_BuildRoad					 DEPLOY
tooltip_CargoStation_Separatorline						 =================
tooltip_CargoStation_Button_SubType						 Colour: *X
tooltip_CargoStation_Button_Orange						 orange
tooltip_CargoStation_Button_Blue						 blue
tooltip_CargoStation_Button_Beige						 beige
tooltip_CargoStation_Button_Green						 green
tooltip_CargoStation_Button_White						 white
tooltip_CargoStation_Button_ToggleLights				 Toggle lights
tooltip_CargoStation_Button_DeleteStack					 Delete boxes/stack
tooltip_CargoStation_Button_CargoSide					 *X SIDE
tooltip_CargoStation_Button_LEFT						 LEFT
tooltip_CargoStation_Button_RIGHT						 RIGHT
tooltip_CargoStation_Button_CargoType					 Type: *X
tooltip_CargoStation_Button_Deliveries					 DELIVERIES
tooltip_CargoStation_Button_Exports						 EXPORTS
tooltip_CargoStation_Button_Garbage						 GARBAGE
tooltip_CargoStation_Button_Intake						 INTAKE
tooltip_CargoStation_Button_Emergency					 EMERGENCY
tooltip_CargoStation_Button_TrafficEnabled				 ENABLED: *X
tooltip_CargoStation_SeparatorlineCARGO					 === CARGO: ===
tooltip_CargoStation_Button_BuildingDelivery			 *X        Building
tooltip_CargoStation_Button_FloorsDelivery				 *X    Floor/Grass
tooltip_CargoStation_Button_LaundryDelivery				 *X       Uniforms
tooltip_CargoStation_Button_FoodDelivery				 *X    Food/Trays
tooltip_CargoStation_Button_ForestDelivery				 *X       Forestry
tooltip_CargoStation_Button_VendingDelivery				 *X       Vending
tooltip_CargoStation_Button_Workshop1Delivery			 *X      Workshop
tooltip_CargoStation_Button_Workshop2Delivery			 *X      Plantation
tooltip_CargoStation_Button_Workshop3Delivery			 *X  MoneyLaundry
tooltip_CargoStation_Button_Workshop4Delivery			 *X PhoneWorkshop
tooltip_CargoStation_Button_Workshop5Delivery			 *X   PC hardware
tooltip_CargoStation_Button_OtherDelivery				 *X          Other
tooltip_CargoStation_Button_yes							 YES
tooltip_CargoStation_Button_no							 NO
tooltip_CargoStation_Button_Delivery_yes				 V
tooltip_CargoStation_Button_Delivery_no					 X
tooltip_CargoStation_Button_SecLevel					 Unload: *X
tooltip_CargoStation_Button_IsIntake					 To Reception: *X
tooltip_CargoStation_Button_SecLevel_ALL				 ALL
tooltip_CargoStation_Button_SecLevel_MinSec				 MINSEC
tooltip_CargoStation_Button_SecLevel_Normal				 MEDSEC
tooltip_CargoStation_Button_SecLevel_MaxSec				 MAXSEC
tooltip_CargoStation_Button_SecLevel_Protected			 PROTECT
tooltip_CargoStation_Button_SecLevel_SuperMax			 SUPMAX
tooltip_CargoStation_Button_SecLevel_DeathRow			 DEATHROW
tooltip_CargoStation_Button_SecLevel_Insane				 INSANE
tooltip_CargoStation_SeparatorEquipment					 ====Equipment====
tooltip_CargoStation_Button_CalloutEquipmentFireman		 Fireman: *X
tooltip_CargoStation_Button_CalloutEquipmentParamedic	 Paramedic: *X
tooltip_CargoStation_Button_CalloutEquipmentRiotGuard	 RiotGuard: *X
tooltip_CargoStation_Button_CalloutEquipmentArmedGuard	 ArmedGuard: *X
tooltip_CargoStation_Button_CalloutEquipmentSoldier		 Soldier: *X
tooltip_CargoStation_CalloutEquipment_Hose				 Hose
tooltip_CargoStation_CalloutEquipment_Extinguisher		 Extinguisher
tooltip_CargoStation_CalloutEquipment_Needle			 Needle
tooltip_CargoStation_CalloutEquipment_SedativeSyringe	 Syringe
tooltip_CargoStation_CalloutEquipment_Baton				 Baton
tooltip_CargoStation_CalloutEquipment_AssaultRifle		 Assault
tooltip_CargoStation_CalloutEquipment_AK47				 AK 47
tooltip_CargoStation_CalloutEquipment_Axe				 Axe
tooltip_CargoStation_CalloutEquipment_BatteringRam		 BatteringRam
tooltip_CargoStation_CalloutEquipment_Gun				 Gun
tooltip_CargoStation_CalloutEquipment_Knife				 Knife
tooltip_CargoStation_CalloutEquipment_Rifle				 Rifle
tooltip_CargoStation_CalloutEquipment_Shotgun			 Shotgun
tooltip_CargoStation_CalloutEquipment_SubMachineGun		 Uzi
tooltip_CargoStation_CalloutEquipment_Tazer				 Tazer


object_CargoStationDoubleSpawner						 Cargo Station (Double Road)
buildtoolbar_popup_staff_CargoStationDoubleSpawner		 Can be placed anywhere on the map. Spawns a double road if no road exists. If you want, you can place several stations on the same road.\n\nAfter placing, use its BUTTONS to configure what this station will do. Toggle LEFT and RIGHT side to set up each road lane. Toggle ENABLED if you want to activate a side. Both sides are independent, so for example you can have the right side turned on while the left side is inactive.\n\nRequires a Traffic Terminal on the map to be operational. The Traffic Terminal must be switched to AUTO before it starts sending cargo to the stations.

object_CargoStationUnloadLeftSpawner					 Cargo Station (Unload Left)
buildtoolbar_popup_staff_CargoStationUnloadLeftSpawner	 Can be placed anywhere on the map. Spawns a single road lane if no road exists. If you want, you can place several stations on the same road.\n\nAfter placing, use its BUTTONS to configure what this station will do. In case you need it, you can even toggle its placement afterwards, by clicking LEFT / RIGHT side. It will then hop to the other side of the road.\n\nToggle the ENABLED button if you want to activate this station.\n\nRequires a Traffic Terminal on the map to be operational. The Traffic Terminal must be switched to AUTO before it starts sending cargo to the stations.

object_CargoStationUnloadRightSpawner					 Cargo Station (Unload Right)
buildtoolbar_popup_staff_CargoStationUnloadRightSpawner	 Can be placed anywhere on the map. Spawns a single road lane if no road exists. If you want, you can place several stations on the same road.\n\nAfter placing, use its BUTTONS to configure what this station will do. In case you need it, you can even toggle its placement afterwards, by clicking LEFT / RIGHT side. It will then hop to the other side of the road.\n\nToggle the ENABLED button if you want to activate this station.\n\nRequires a Traffic Terminal on the map to be operational. The Traffic Terminal must be switched to AUTO before it starts sending cargo to the stations.

object_CargoStationGantryCrane							 Cargo Gantry
object_CargoStationGantryHook							 Cargo Hook
object_CargoStationControl								 Cargo Station Control
job_custom_ActivateDeliveriesStation					 Activate Deliveries Station
job_custom_OperateDeliveriesStation						 Operate Deliveries Station
job_custom_LeaveDeliveriesStation						 Leave Deliveries Station
job_custom_ActivateExportsStation						 Activate Exports Station
job_custom_OperateExportsStation						 Operate Exports Station
job_custom_LeaveExportsStation							 Leave Exports Station
job_custom_ActivateGarbageStation						 Activate Garbage Station
job_custom_OperateGarbageStation						 Operate Garbage Station
job_custom_LeaveGarbageStation							 Leave Garbage Station
job_custom_ActivateIntakeStation						 Activate Intake Station
job_custom_OperateIntakeStation							 Operate Intake Station
job_custom_LeaveIntakeStation							 Leave Intake Station
job_custom_ActivateEmergencyStation						 Activate Emergency Station
job_custom_OperateEmergencyStation						 Operate Emergency Station
job_custom_LeaveEmergencyStation						 Leave Emergency Station
job_custom_ActivateCalloutStation						 Activate Call-out Station
job_custom_OperateCalloutStation						 Operate Call-out Station
job_custom_LeaveCalloutStation							 Leave Call-out Station

object_CargoStationFireEngine							 Fireman Equipment

object_CargoStopSignHeliPad								 Stop Sign

object_CargoHelipad										 Helipad
tooltip_CargoHelipad_Placement							 \nIf you are not happy with the placement of this helipad, then press Delete helipad NOW.\n\nClick the DEPLOY button to create the helipad.\n\nUse the buttons to configure the helipad.\n\nThere must be a Traffic Terminal on the map before the station can accept cargo.
tooltip_CargoHelipad_TrafficTerminalRequired			 A Traffic Terminal is required
tooltip_CargoHelipad_Button_Delete						 Delete helipad
tooltip_CargoHelipad_Or									 ====== OR =======
tooltip_CargoHelipad_Button_BuildHelipad				 DEPLOY
tooltip_CargoHelipad_Separatorline						 =================
tooltip_CargoHelipad_Button_DeleteStack					 Delete boxes/stack
tooltip_CargoHelipad_Button_FloorType					 Floor: *X
tooltip_CargoHelipad_FloorType_Compact					 compact
tooltip_CargoHelipad_FloorType_Large					 large
tooltip_CargoHelipad									 HeliPad ID: *Y\nNumber: *Z
tooltip_CargoHelipad_DeliveriesTraffic					 HeliPad ID: *H\n\nThis helipad is used to deliver the cargo you specify with my buttons.\nThere is no need to zone this area.\nWhen specified stuff is available, a Chinook will deliver it.\n\nTraffic enabled: *X
tooltip_CargoHelipad_DeliveriesArriving					 HeliPad ID: *Y\nNumber: *Z\n*T cargo items arriving\n\n=== [ *A ] === [ FOOD DISTRIBUTION ]\n=  Ingredients / Foodtrays / Staff Food / Cookers,\n=  Fridge / Sink / Serving Table / Sprinklers\n\n=== [ *B ] === [ LAUNDRY DISTRIBUTION ]\n=  Prisoner Uniforms / Vending Uniforms,\n=  Ironing Boards / Laundry Machines / Baskets\n\n=== [ *C ] === [ VENDING DISTRIBUTION ]\n=  Library Books / Shop / Vending Machines stock\n\n=== [ *D ] === [ FORESTRY DISTRIBUTION ]\n=  Tree Saplings / Forestry Tree\n\n=== [ *E ] === [ WORKSHOP MATERIALS ]\n=  Sheet Metal / Wood,\n=  Workshop Saw / Press / Carpenter Table\n\n=== [ *F ] === [ PLANTATION MATERIALS ]\n=  Cotton Seeds / Compost / ClothSpool\n\n=== [ *G ] === [ ACCOUNTING MATERIALS ]\n=  Dirty Money\n\n=== [ *H ] === [ PHONEFACTORY MATERIALS ]\n=  Sheet Aluminium\n\n=== [ *I ] === [ COMPUTER MATERIALS ]\n=  PrinterPaper / Toner / Drumkit\n=  ServerParts\n\n=== [ *J ] === [ CONSTRUCTION ]\n=  Brick / Concrete / Metal / Steel,\n=  Electrical Cable / Water Pipes,\n=  Power Station / Capacitors,\n=  WaterPump Station / WaterBoiler\n\n=== [ *K ] === [ FLOORS ]\n=  Floor Tiles / Grass Turf\n\n=== [ *L ] === [ ALL OTHER CARGO ]\n=  Anything else which is not listed above
tooltip_CargoHelipad_ExportsTraffic						 HeliPad ID: *H\n\nThis helipad collects goods for exports.\nZone the helipad area as Exports room (8x8). When exports are available, a Chinook will pick it up.\n\nTraffic enabled: *X
tooltip_CargoHelipad_GarbageTraffic						 HeliPad ID: *H\n\nThis helipad collects garbage.\nZone the helipad area as Garbage room (8x8). When garbage is available, a Chinook will pick it up.\n\nTraffic enabled: *X
tooltip_CargoHelipad_IntakeTraffic						 HeliPad ID: *H\n\nThis helipad will be used to deliver prisoners.\nThere is no need to zone this area.\nSpecify the authorized Security Level and toggle between escorting new prisoners either to Reception, or directly to their cells.\n\nTraffic enabled: *X
tooltip_CargoHelipad_PrisonersArriving					 HeliPad ID: *Y\nNumber: *Z\n*T prisoner(s) arriving\n\n=== [ *A ] === [ MINSEC ]\n=  Prisoners for the Minimum Security wing\n\n=== [ *B ] === [ MEDSEC ]\n=  Prisoners for the Normal Security wing\n\n=== [ *C ] === [ MAXSEC ]\n=  Prisoners for the Maximum Security wing\n\n=== [ *D ] === [ PROTECTED ]\n=  Prisoners for the Protected Custody area\n\n=== [ *D ] === [ SUPMAX ]\n=  Prisoners for the Super Max security wing\n\n=== [ *F ] === [ DR ]\n=  Prisoners for Death Row\n\n=== [ *G ] === [ INSANE ]\n=  Prisoners who are completely nuts
tooltip_CargoHelipad_EmergencyTraffic					 HeliPad ID: *H\n\nThis helipad will be used to collect dead bodies.\nThere is no need to zone this area.\n\nTraffic enabled: *X

object_CargoHelipadSpawner								 Cargo Helipad
buildtoolbar_popup_staff_CargoHelipadSpawner			 Can be placed anywhere to deliver and export cargo.\n\nAfter placing, use its BUTTONS to configure what this helipad will do.\n\nToggle the ENABLED button if you want to activate this helipad.\n\nRequires a Traffic Terminal on the map to be operational. The Traffic Terminal must be switched to =D= AUTO before it starts sending cargo to the stations.

object_IntakeHelipadSpawner								 Intake Helipad
buildtoolbar_popup_staff_IntakeHelipadSpawner			 Can be placed anywhere to deliver prisoners.\n\nAfter placing, use its BUTTONS to configure what this helipad will do.\n\nToggle the ENABLED button if you want to activate this helipad.\n\nRequires a Traffic Terminal on the map to be operational. The Traffic Terminal must be switched to =I= AUTO before it starts sending prisoners to the stations.

object_CalloutHelipad									 Call-Out Helipad
buildtoolbar_popup_staff_CalloutHelipad					 Place this call-out helipad anywhere in your prison.\nIt will spawn a temporary way point for all Call-Out types in the Emergencies menu.\n\nWhen calling Chinooks, the selected emergency call-out will be dropped off at this waypoint. When using call-outs arriving by truck, then the nearest available Cargo Station with Emergency enabled is used. The emergencies will walk to this waypoint by themselves.
tooltip_CalloutHelipad									 \n No call-out helipad was placed before calling the emergencies.\nThis random spot will be used to drop off the call-out.
tooltip_CalloutHelipadA									 \n === [ Arriving type: no emergencies called ] ===\n\nUse the Emergencies menu to call for Chinook Emergencies of your choice.\n\n\n === [ Call-out equipment: default ] ===\n\nClick me to change the equipment of the arriving call-out while the chinook is airborne.
tooltip_CalloutHelipadB									 \n === [ Arriving type: *X ] ===\n\n\n === [ Call-out equipment: *Y ] ===\n\nClick me to change the equipment of the arriving call-out while the chinook is airborne.\nParamedics/Orderly equipment can't be changed.
tooltip_CalloutHelipadC									 \n === [ Arriving type: FireBrigade ] ===\n\n\n === [ Call-out equipment: *X ] ===\n\nClick me to change the equipment of the arriving call-out while the chinook is airborne.\nParamedics/Orderly equipment can't be changed.\n\n\n === [ Method: *Y ] ===\n\nYou can specify if Firemen perform a Fly By or are being dropped off.
tooltip_CalloutHelipad_SeparatorMethod					 ==== Firemen ====
tooltip_CalloutHelipad_Button_ToggleFiremanMethod		  *X
tooltip_CalloutHelipad_FiremanMethod_FlyBy				 Fly By
tooltip_CalloutHelipad_FiremanMethod_DropOff			 Drop Off
tooltip_CalloutHelipad_SeparatorEquipment				 ====Equipment====
tooltip_CalloutHelipad_Button_ToggleCalloutEquipment	  *X
tooltip_CalloutHelipad_CalloutEquipment_Hose			 Hose
tooltip_CalloutHelipad_CalloutEquipment_Extinguisher	 Fire extinguisher
tooltip_CalloutHelipad_CalloutEquipment_Needle			 Needle
tooltip_CalloutHelipad_CalloutEquipment_SedativeSyringe  Sedative syringe
tooltip_CalloutHelipad_CalloutEquipment_Baton			 Baton
tooltip_CalloutHelipad_CalloutEquipment_AssaultRifle	 Assault rifle
tooltip_CalloutHelipad_CalloutEquipment_AK47			 AK 47
tooltip_CalloutHelipad_CalloutEquipment_Axe				 Axe
tooltip_CalloutHelipad_CalloutEquipment_BatteringRam	 Battering ram
tooltip_CalloutHelipad_CalloutEquipment_Gun				 Gun
tooltip_CalloutHelipad_CalloutEquipment_Knife			 Knife
tooltip_CalloutHelipad_CalloutEquipment_Rifle			 Rifle
tooltip_CalloutHelipad_CalloutEquipment_Shotgun			 Shotgun
tooltip_CalloutHelipad_CalloutEquipment_SubMachineGun	 Uzi
tooltip_CalloutHelipad_CalloutEquipment_Tazer			 Tazer
object_CalloutStationTruck								 Callout Engine Block

object_Chinook2											 Chinook
tooltip_Chinook2_Status									 *X\nStatus: *Y

object_CargoChinookHook									 Chinook (Cargo)
object_ExportsChinookHook								 Chinook (Exports)
object_EmergencyChinookHook								 Chinook (Emergency)
tooltip_ChinookHook										 Helipad ID: *H\nHook Number *N\nAmount: *A

object_IntakeChinookInside								 Chinook (inside)
object_IntakeChinookBlock								 Chinook (block)
tooltip_IntakeChinookBlock								 Blocks this part of the Chinook

object_IntakeChinookHook								 Chinook (hook)
object_IntakeChinookDoor								 Chinook (door)
object_IntakeChinookPilot								 Chinook (pilot)
object_IntakeChinookGuard								 Chinook (guard)

object_HoseXY											 X/Y Hose Position Spawner Thingy

object_Chinook2GrantChecker								 Grants checker (you can sell me after the grant completed)

object_TrafficTerminal									 Traffic Terminal
tooltip_TrafficTerminal									 \n=== [ *X ] === [DELIVERY METHOD]\n= AUTO -> Deliveries are sorted and transported\n=== to enabled Cargo Stations / Helipads\n=== whenever they are ready to accept cargo.\n=== Specify on stations / pads which cargo to deliver.\n= SUSPEND -> Deliveries are stockpiled\n=== until you switch it back to AUTO.\n=== No deliveries meanwhile, just garbage / exports,\n=== and dead bodies collection.\n=== Queued items stay here meanwhile.\n\n===[ *A ] === [ TOTAL QUEUED ]\n= These items are ready to be delivered.\n= Stack Area tooltips show details.\n\n\n=== [ *Y ] === [INTAKE METHOD]\n= AUTO -> Prisoners are sorted and transported\n=== to enabled Cargo Stations / Helipads\n=== whenever they are ready to accept prisoners.\n=== Specify security level on stations / pads.\n= SUSPEND -> Prisoners are stockpiled\n=== and all their needs get reset\n=== until you switch it back to AUTO.\n=== No intake to Cargo Stations / Helipads.\n=== Already queued prisoners stay here.\n\n===[ *B ] === [ TOTAL PRISONERS ]\n= These prisoners are ready to be delivered\n=  MinSec: *C  =  Normal: *D  =  MaxSec: *E\n=  Protect: *F  =  SuperMax: *G  =  DR: *H\n=  Insane: *I\n\nIMPORTANT:\nMARK THIS ENCLOSED ROOM AS DELIVERIES.\nNO DOORS SHOULD EXIST.
tooltip_TrafficTerminal_Button_DeleteTerminal			 Delete terminal
tooltip_TrafficTerminal_AnimateChinook					 === ANIMATE ===
tooltip_TrafficTerminal_Button_AnimateChinook			 Chinooks: *X
tooltip_TrafficTerminal_Button_TruckLights				 Truck lights: *X
tooltip_TrafficTerminal_SeparatorLine					 =============
tooltip_TrafficTerminal_DeliveryMethod					 =D= *X ==
tooltip_TrafficTerminal_IntakeMethod					 =I= *X ==
tooltip_TrafficTerminal_Button_DeleteStack				 Delete my stack
tooltip_TrafficTerminal_TerminalPrisonerSort			 = PRISONER SORT =
tooltip_TrafficTerminal_TerminalSnitchConfig			 = SNITCH TO PC =
tooltip_TrafficTerminal_Button_minsec					 MinSec: *X
tooltip_TrafficTerminal_Button_medsec					 MedSec: *X
tooltip_TrafficTerminal_Button_maxsec					 MaxSec: *X
tooltip_TrafficTerminal_Button_supmax					 SupMax: *X
tooltip_TrafficTerminal_Button_legendary				 Legendary -> *X
tooltip_TrafficTerminal_Button_lieutenant				 Lieutenant -> *X
tooltip_TrafficTerminal_Button_green					 Green     -> *X
tooltip_TrafficTerminal_Button_red						 Red       -> *X
tooltip_TrafficTerminal_Button_blue						 Blue      -> *X
tooltip_TrafficTerminal_Button_mother					 Mother    -> *X
tooltip_TrafficTerminal_Button_addicted					 Addict    -> *X
tooltip_TrafficTerminal_Button_insane					 Insane    -> *X
tooltip_TrafficTerminal_YES								 YES
tooltip_TrafficTerminal_NO								 NO
tooltip_TrafficTerminal_MinSec							 MIN
tooltip_TrafficTerminal_Normal							 MED
tooltip_TrafficTerminal_MaxSec							 MAX
tooltip_TrafficTerminal_SuperMax						 SUP
tooltip_TrafficTerminal_Protected						 PC
tooltip_TrafficTerminal_DeathRow						 DR

object_TrafficTerminalSpawner							 Traffic Terminal
buildtoolbar_popup_staff_TrafficTerminalSpawner			 Sorts out the arrival of new deliveries and prisoners.\nRequired by Cargo Stations and Helipads.\n\nMark the created room as DELIVERIES and remove any other Deliveries areas you have on the map.\n\nNO DOORS SHOULD EXIST TO THIS ROOM.\n\nThe Traffic Terminal will be in SUSPEND mode\n(no deliveries will be brought to stations)\nuntil you click it and turn it to AUTO.\n=D= toggles Deliveries to all stations on/off\n=I= toggles prisoner Intake on/off

object_TrafficTerminalIntakeDisplayLeft					 Intake Display
object_TrafficTerminalIntakeDisplayRight				 Intake Display
object_TrafficTerminalIntakeDisplay						 Intake Display
object_TrafficTerminalCargoDisplayLeft					 Delivery Display
object_TrafficTerminalCargoDisplayRight					 Delivery Display

object_HeadTailChecker									 HeadTailChecker

object_StackTransferrer									 Stack Transferrer
tooltip_StackTransferrer								 This way point transfers incoming deliveries and prisoners to the Traffic Terminal.

object_NewStackChecker									 New Stack Checker
object_QueuedStackChecker								 Queued Stack Checker

object_StackInQueueTop									 Queued Stack Area
tooltip_StackInQueueTop_Totals							 Sorted items, waiting to be delivered:\n\n=== [ *A ] === [ FOOD DISTRIBUTION ]\n=  Ingredients / Foodtrays / Staff Food / Cookers,\n=  Fridge / Sink / Serving Table / Sprinklers\n\n=== [ *B ] === [ LAUNDRY DISTRIBUTION ]\n=  Prisoner Uniforms / Vending Uniforms,\n=  Ironing Boards / Laundry Machines / Baskets\n\n=== [ *C ] === [ VENDING DISTRIBUTION ]\n=  Library Books / Shop / Vending Machines stock\n\n=== [ *D ] === [ FORESTRY DISTRIBUTION ]\n=  Tree Saplings / Forestry Tree\n\n=== [ *E ] === [ WORKSHOP MATERIALS ]\n=  Sheet Metal / Wood,\n=  Workshop Saw / Press / Carpenter Table\n\n=== [ *F ] === [ PLANTATION MATERIALS ]\n=  Cotton Seeds / Compost / ClothSpool

object_StackInQueueBottom								 Queued Stack Area
tooltip_StackInQueueBottom_Totals						 Sorted items, waiting to be delivered:\n\n=== [ *A ] === [ ACCOUNTING MATERIALS ]\n=  Dirty Money\n\n=== [ *B ] === [ PHONEFACTORY MATERIALS ]\n=  Sheet Aluminium\n\n=== [ *C ] === [ COMPUTER MATERIALS ]\n=  PrinterPaper / Toner / Drumkit\n=  ServerParts\n\n=== [ *D ] === [ CONSTRUCTION ]\n=  Brick / Concrete / Metal / Steel,\n=  Electrical Cable / Water Pipes,\n=  Power Station / Capacitors,\n=  WaterPump Station / WaterBoiler\n\n=== [ *E ] === [ FLOORS ]\n=  Floor Tiles / Grass Turf\n\n=== [ *F ] === [ ALL OTHER CARGO ]\n=  Anything else

object_PrisonerStackHolder								 Prisoner Holder

object_DeliveriesTruckDriver							 Deliveries Truck Driver
object_ExportsTruckDriver								 Exports Truck Driver
object_GarbageTruckDriver								 Garbage Truck Driver
object_IntakeTruckDriver								 Prisoner Truck Driver
object_EmergencyTruckDriver								 Hearse Truck Driver
object_CalloutTruckDriver								 Callout Truck Driver

object_FireStarter										 Fire Starter
buildtoolbar_popup_obj_FireStarter						 Spawn a fire at the position where you place me down.

equipment_Extinguisher									 Extinguisher
equipment_AK47											 AK 47
equipment_SubMachineGun									 Uzi

object_CargoStationTruck								 Engine Block
tooltip_CargoStationTruck_Separatorline					 =================
tooltip_CargoStationTruck_TruckSkin						 \nVehicle ID: *H\nClick on the Street Manager next to\nthe Traffic Terminal to change my skin
tooltip_CargoStationTruck_SlowingDownForStation			 \nVehicle ID: *H\nCargoStation ID: *I\n\nSlowing down for Cargo Station...\n\nVehicle speed: *S
tooltip_CargoStationTruck_SlowingDownForGate			 \nVehicle ID: *H\nCargoStation ID: *I\n\nSlowing down for gate...\n\nVehicle speed: *S
tooltip_CargoStationTruck_SlowingDownForVehicle			 \nVehicle ID: *H\nCargoStation ID: *I\n\nSlowing down for *F...\n\nVehicle speed: *S
tooltip_CargoStationTruck_StoppedForVehicle				 \nVehicle ID: *H\nCargoStation ID: *I\n\nStopped and waiting for *F...\n\nVehicle speed: 0
tooltip_CargoStationTruck_StoppedForPeople				 \nVehicle ID: *H\nCargoStation ID: *I\n\nWaiting for people crossing the road...\n\nVehicle speed: 0
tooltip_CargoStationTruck_DrivingWithGates				 \nVehicle ID: *H\nCargoStation ID: *I\n\nStatus: *A\n\nDistance to gate *G is: *X\n\nVehicle speed: *S\n\nVehicle behind me: *B\nDistance: *Y\n\nVehicle in front: *F\nDistance: *Z
tooltip_CargoStationTruck_DrivingNoGates				 \nVehicle ID: *H\nCargoStation ID: *I\n\nStatus: *A\n\nNo known gates ahead\n\nVehicle speed: *S\n\nVehicle behind me: *B\nDistance: *Y\n\nVehicle in front: *F\nDistance: *Z
tooltip_CargoStationTruck_StoppedAndProcessing			 \nVehicle ID: *H\nCargoStation ID: *I\n\nStopped and processing...
tooltip_CargoStationTruck_StoppedAndWaiting				 \nVehicle ID: *H\nCargoStation ID: *I\n\nStopped and waiting...
tooltip_CargoStationTruck_NoRoadMarker					 \nVehicle ID: *H\nNo RoadMarker found, ignoring all gates except default Road Gate and Road Barrier

object_PreviewTruckSkinBG								 Preview Background
object_DeliveriesTruckSkin								 Deliveries Truck
object_PreviewDeliveriesTruckSkin						 Deliveries Preview
object_ExportsTruckSkin									 Exports Truck
object_PreviewExportsTruckSkin							 Exports Preview
object_GarbageTruckSkin									 Garbage Truck
object_PreviewGarbageTruckSkin							 Garbage Preview
object_EmergencyTruckSkin								 Emergency Truck
object_PreviewEmergencyTruckSkin						 Emergency Preview
object_IntakeTruckSkin									 Prisoner Truck
object_PreviewIntakeTruckSkin							 Prisoner Preview
object_FireEngineTruckSkin								 FireEngine Truck
object_PreviewFireEngineTruckSkin						 FireEngine Preview
object_RiotVanTruckSkin									 RiotVan Truck
object_PreviewRiotVanTruckSkin							 RiotVan Preview
object_AmbulanceTruckSkin								 Paramedics Truck
object_PreviewAmbulanceTruckSkin						 Paramedics Preview
object_TroopTruckSkin									 Troop Truck
object_PreviewTroopTruckSkin							 Troop Preview

interfacecallout_Troops									 Soldiers
interfacecallout_Chinook2Firebrigade					 Chinook FireBrigade
interfacecallout_Chinook2Paramedics						 Chinook Paramedics
interfacecallout_Chinook2Orderly						 Chinook Orderly
interfacecallout_Chinook2RiotGuards						 Chinook RiotGuards
interfacecallout_Chinook2ArmedGuards					 Chinook ArmedGuards
interfacecallout_Chinook2ParaTroopers					 Chinook ParaTroopers

material_RoadMarkerTile									 RoadMarker Tile
material_RoadGate2Wall									 RoadGate Wall
material_TTFloorA										 Traffic Terminal
material_TTFloorB										 Traffic Terminal

room_Garbage										 	 Garbage Area
buildtoolbar_popup_room_Garbage							 Where Sorted Garbage gets collected before it goes to Exports.\n\nYou can place a Trash Compactor here (or put it at Recycling) to stack the garbage into bags of 60.
room_Exports										 	 Exports Area
room_Deliveries											 Traffic Terminal
buildtoolbar_popup_room_deliveries						 Where your goods, materials, and prisoners are dropped off. Requires a Traffic Terminal to sort incoming stuff.
room_CargoStorage										 Cargo Area
buildtoolbar_popup_room_CargoStorage					 Used to complete the Advanced Roads grant for a Cargo Station / Helipad with Deliveries enabled.\nWhen done, this room type becomes optional.\n\nMark the stations cargo area (3x5) or (7x7).\n\nTip: you could also mark it as a Storage area, so Workmen can roam there when they are idle.\n\nCargo stations don't need this room zoning to drop off deliveries. It's just there in case you want a room name for it.
room_CargoIntake										 Intake Area
buildtoolbar_popup_room_CargoIntake						 Used to complete the Advanced Roads grant for a Cargo Station / Helipad with Intake enabled.\nWhen done, this room type becomes optional.\n\nMark the stations intake area (3x5) or (20x9).\n\nIntake stations don't need this room zoning to drop off the prisoners. It's just there in case you want a room name for it.
room_CargoEmergencies									 Emergency st.
buildtoolbar_popup_room_CargoEmergencies				 Used to complete the Advanced Roads grant for a Cargo Station / Helipad with Emergency enabled.\nWhen done, this room type becomes optional.\n\nMark the stations emergency area (3x5) or (7x7).\n\nEmergency stations don't need this room zoning to collect dead people or to drop off emergency call-outs. It's just there in case you want a room name for it.

object_GrantCheckerTerminal								 Grant Checker
object_GrantCheckerDeliveries							 Grant Checker
object_GrantCheckerExports								 Grant Checker
object_GrantCheckerGarbage								 Grant Checker
object_GrantCheckerIntake								 Grant Checker
object_GrantCheckerEmergency							 Grant Checker

objective_builddeliveriesroom							 Start the Advanced Roads grants as soon as possible
objective_builddeliveriesroom_description				 Before building a prison you MUST first set up a Traffic Terminal and place various Cargo Stations / Helipads.\n\nYou can place several Cargo Stations on one road, or use dedicated roads per station, that's up to you. Roads will be spawned when they don't exist yet.\n\nNew objects are in the STAFF MENU.\n\nUse the Advanced Roads GRANTS to guide you through the important steps.


objective_Grant_TrafficTerminal							 Advanced Roads 1/7: Traffic Terminal
objective_Grant_TrafficTerminal_description				 Place 1 Traffic Terminal with unlimited Cargo Stations and Helipads to handle sorted deliveries, exports, garbage, prisoner intake, call-outs and collecting dead people.\n\nContinue with the next Advanced Roads grants when you are done.
objective_Grant_TrafficTerminal_CreateTerminalA			 -- REMOVE ALL EXISTING --\nDELIVERIES/EXPORTS/GARBAGE\n-- AREAS ON  THE MAP --\n\nPut 1 Traffic Terminal\n - Find it in the Staff menu\n - Mark room as Traffic Terminal\n - DO NOT PUT DOORS!
objective_Grant_TrafficTerminal_CreateTerminalB			 Toggle Deliveries / Intake\n - Click on Traffic Terminal\n - Use =D= and =I= buttons
objective_Grant_TrafficTerminal_CreateTerminalC			 Select vehicle skins\n - Click on Street Manager\n - next to Traffic Terminal

objective_Grant_CargoStation_Deliveries					 Advanced Roads 2/7: Deliveries
objective_Grant_CargoStation_Deliveries_description		 You can place several Cargo Stations on one road, or use dedicated roads per station, that's up to you. Roads will be spawned when they don't exist yet.\n\nComplete the Advanced Roads 1/7 grant first.
objective_Grant_CargoStation_Deliveries_CreateStation	 Put CargoStation / Helipad\n - Set Type: DELIVERIES\n - Mark area (3x5) or (8x8)\n - as CARGO ROOM
objective_Grant_CargoStation_Deliveries_EnableStation	 Toggle cargo to deliver\n - Use the varous buttons\n\nActivate Station / Helipad\n - Hit the ENABLED button

objective_Grant_CargoStation_Garbage					 Advanced Roads 3/7: Garbage
objective_Grant_CargoStation_Garbage_description		 You can place several Cargo Stations on one road, or use dedicated roads per station, that's up to you. Roads will be spawned when they don't exist yet.\n\nComplete the Advanced Roads 1/7 grant first.
objective_Grant_CargoStation_Garbage_CreateStation		 Put CargoStation / Helipad\n - Set Type: GARBAGE\n - Mark area (3x5) or (7x7)\n - as GARBAGE ROOM
objective_Grant_CargoStation_Garbage_EnableStation		 Activate Station / Helipad\n - Hit the ENABLED button

objective_Grant_CargoStation_Exports					 Advanced Roads 4/7: Exports
objective_Grant_CargoStation_Exports_description		 You can place several Cargo Stations on one road, or use dedicated roads per station, that's up to you. Roads will be spawned when they don't exist yet.\n\nComplete the Advanced Roads 1/7 grant first.
objective_Grant_CargoStation_Exports_CreateStation		 Put CargoStation / Helipad\n - Set Type: EXPORTS\n - Mark area (3x5) or (7x7)\n - as EXPORTS ROOM
objective_Grant_CargoStation_Exports_EnableStation		 Activate Station / Helipad\n - Hit the ENABLED button

objective_Grant_CargoStation_Intake						 Advanced Roads 5/7: Intake
objective_Grant_CargoStation_Intake_description			 You can place several Cargo Stations on one road, or use dedicated roads per station, that's up to you. Roads will be spawned when they don't exist yet.\n\nComplete the Advanced Roads 1/7 grant first.
objective_Grant_CargoStation_Intake_CreateStation		 Put CargoStation / Helipad\n - Set Type: INTAKE\n - Mark area (3x5) or (7x7)\n - as INTAKE ROOM
objective_Grant_CargoStation_Intake_EnableStation		 Activate Station / Helipad\n - Hit the ENABLED button

objective_Grant_CargoStation_Emergency					 Advanced Roads 6/7: Emergency
objective_Grant_CargoStation_Emergency_description		 You can place several Cargo Stations on one road, or use dedicated roads per station, that's up to you. Roads will be spawned when they don't exist yet.\n\nComplete the Advanced Roads 1/7 grant first.
objective_Grant_CargoStation_Emergency_CreateStation	 Put CargoStation / Helipad\n - Set Type: EMERGENCY\n - Mark area (3x5) or (7x7)\n - as EMERGENCY ROOM
objective_Grant_CargoStation_Emergency_EnableStation	 Activate Station / Helipad\n - Hit the ENABLED button

objective_Grant_ChinookCallout							 Advanced Roads 7/7: Call-out demo
objective_Grant_ChinookCallout_description				 Create a fire and call the 2 FireBrigades types from the Emergencies menu to take care of it.\n\nComplete the Advanced Roads 6/7 grant first. 
objective_Grant_ChinookCallout_CreateEmergencyStation	 Enable EMERGENCY CargoStation\n - Emergencies stop here
objective_Grant_ChinookCallout_FireStarter				 Start a fire on the map\n - Use FireStarter (Staff)
objective_Grant_ChinookCallout_CalloutHelipad			 Place 2 Callout Helipads\n - Nearby the fire\n - Station can use \n - a Helipad as waypoint
objective_Grant_ChinookCallout_Callout1					 Call 1 Chinook FireBrigade\n - Use buttons on Helipad\n - to select a Method\n - and desired Equipment
objective_Grant_ChinookCallout_Callout2					 Call 1 normal FireBrigade\n - Use button on Station\n - to select Equipment.

#######################################################
#
#  End Advanced Roads
#
#######################################################



#######################################################
#
#  Begin Limo Garage
#
#######################################################

tooltip_Init_Garage										 The Garage will be created when the foundation is done.
object_FoundationChecker								 Foundation Checker

object_SmallRoadPole									 Road Pole
object_RoadPoleStart									 Road Pole
object_RoadPoleEnd										 Road Pole

object_LimoTowTruckSkin									 Tow Truck
object_CarPartsTowTruckSkin								 Tow Truck
object_TowTruck2Driver									 Tow Truck Driver
object_TowTruck2DriverMilitary							 Tow Truck Driver
object_Limo2Driver0										 Limo Driver
object_Limo2Driver1										 Limo Driver
object_Limo2Driver2										 Limo Driver
object_Limo2Driver3										 Limo Driver
object_Limo2Driver4										 Limo Driver
object_Limo2Driver5										 Limo Driver
object_Limo2Driver6										 Limo Driver
object_Limo2Driver7										 Limo Driver
object_Limo2Driver8										 Limo Driver
object_Limo2Driver9										 Limo Driver
object_Limo2Driver10									 Limo Driver
object_Limo2Driver11									 Limo Driver
object_Limo2Driver12									 Limo Driver
object_Limo2Driver13									 Limo Driver
object_Limo2Driver14									 Limo Driver
object_Limo2Driver15									 Limo Driver
object_Limo2DriverLeaving								 Limo Driver (Leaving)

object_Limo2Window										 Window
object_Limo2											 Limo
object_Limo2Broken										 Broken Limo
object_Limo2Repaired									 Repaired Limo
object_Limo2RepairedOnRoad								 Repaired Limo
object_Limo2OnFloor										 Limo on floor
object_Limo2OnCrane										 Limo on crane

object_Limo2FilingCabinet								 Limo Filing Cabinet
object_Limo2Papers										 Limo Papers
object_GantryCrane2BoothOrder							 This is a dummy material which loads into slot1 of the booth to start its Processor functionality. When the processor job starts, it will set a Timer on the booth, telling the gantry crane it can start moving around.
object_Limo2RepairPapers								 Limo Repair Papers
object_Limo2RepairPapersCopy							 Limo Repair Papers (copy)
object_Limo2Receipt										 Limo Receipt
object_Limo2Bill1										 Cheap Limo Bill
object_Limo2Bill2										 Cheap Limo Bill
object_Limo2Bill3										 Cheap Limo Bill
object_Limo2Bill4										 Average Limo Bill
object_Limo2Bill5										 Average Limo Bill
object_Limo2Bill6										 Average Limo Bill
object_Limo2Bill7										 Average Limo Bill
object_Limo2Bill8										 Expensive Limo Bill
object_Limo2Bill9										 Expensive Limo Bill
object_Limo2Bill10										 Expensive Limo Bill

object_CraneOperator2									 Crane Operator
buildtoolbar_popup_staff_CraneOperator2					 The Crane Operator will operate the gantry crane and write repair bills for the limo drivers when they come to fetch a repaired car.
object_CarMechanic2										 Car Mechanic
buildtoolbar_popup_staff_CarMechanic2					 The Car Mechanic will teach your prisoners how to repair cars in a Limo Garage. He can also fix cars if no prisoners are working.

object_GantryCrane2Spawner								 Limo Garage Installer
buildtoolbar_popup_staff_GantryCrane2Spawner			 Spawns a Limo Garage template:\n - after calculating the map size, you can configure the Limo Garage placement and size with my buttons.\n\n - Press the Show/Hide button to see how much space the garage will take. You can sack these spawned preview parts at any moment without a problem.\n\n - Press the Build Floor button once you are done. If you want to place walls inside this building then you can ONLY use the special Limo Wall, which doesn't block movement (otherwise the Gantry Crane will get stuck).\n\n - Next, place up to 16 Limo Repair Spots (depending on garage size). Also place 1 Rack spot, 1 Gantry Control spot, 1 Service Desk spot and 1 Filing Cabinet spot. You can sell all these objects and place them again until you are happy with your layout.\n\n - When your garage looks the way you want it, press the Check For Objects button. All required items are present? Then the garage is finalized and ready for use.


reportTitle_GarageInstaller								 Limo Garage Installer

reportTab_tab1											 Overview
reportTab_tab2											 Placement
reportTab_tab3											 Objects
reportTab_tab4											 Deployment
reportTab_tab5											 Logistics

reportTooltip_CaptionTimeWarp							 TIMEWARP
reportTooltip_TimeWarp									 The installer is now calculating the TimeWarpFactor and checks if you are using the Slow Time Mutator. Keep an eye on the tooltip to see the progress...

reportTooltip_CaptionOverview							 OVERVIEW
reportTooltip_Overview									 This Garage Installer will guide you while creating a Limo Garage.\nYou will need to complete a few steps which will be presented as new tabs to the left. Start by pressing one of the buttons below:

reportButton_StartBuilding								 Let's start!
reportButton_CancelBuilding								 Oops, I changed my mind...

reportTooltip_Placement									 Your garage can have 8 different layouts as shown above. Before building the garage, you need to specify which of these layouts you want to use. Make your choice with the buttons below:

reportButton_OptionSelected								   √
reportButton_OptionUnavailable							   X
reportTooltip_GaragePlacement							 PLACEMENT
reportButton_GaragePlacement							 *B
reportButton_GaragePlacementLeft						 left
reportButton_GaragePlacementRight						 right
reportButton_GaragePlacementCentre						 centre

reportTooltip_GarageSize								 GARAGE SIZE
reportButton_GarageSize									 *B
reportButton_GarageSizeNormal							 normal
reportButton_GarageSizeTall								 tall
reportButton_GarageSizeWide								 wide

reportTooltip_GarageRoadSize							 ROAD SIZE
reportButton_GarageRoadSize							    *B
reportButton_GarageRoadSizeSingle						 single
reportButton_GarageRoadSizeDouble						 double

reportTooltip_GarageType								 GARAGE TYPE
reportButton_GarageType									 *B
reportButton_GarageTypeNormal							 normal
reportButton_GarageTypeMilitary							 military

reportTooltip_ShowHidePreview							 Press the Show/Hide button to see how much space your layout will take. You can sell these spawned preview parts at any time, or remove me as well at the Overview tab.
reportButton_ShowHidePreview							 Show/Hide preview

reportTooltip_BuildFloor								 Press the Build Foundation button once you are happy!
reportButton_BuildFloor									 Build Foundation

reportTooltip_CaptionFoundationDone						 CONGRATULATIONS!
reportTooltip_FoundationDone							 The first steps to build a garage have been completed.\nThe next objective is to place the required inventory in your garage. More info is at the Objects tab. Current inventory:

reportTooltip_FoundationDone1							  Repair Spots\nCar Parts Rack\nGantry Control\nService Desk\nLimo Filing Cabinet
reportTooltip_FoundationDone2 *A\n*B\n*C\n*D\n*E

reportTooltip_FoundationDoneTips						 For Quickbuild users, or those who forgot:\nYou can toggle between a Military or Normal garage here.

reportTooltip_CaptionObjects							 WALLS AND OBJECTS
reportTooltip_Objects									 If you want to place walls inside this garage, then you can ONLY use the special Limo Wall which doesn't block movement (otherwise the Gantry Crane will get stuck).\n\nPlace up to 16 Limo Repair Spots (depending on garage size) anywhere in your garage. Also place 1 Rack spot, 1 Gantry Control spot, 1 Service Desk spot and 1 Filing Cabinet spot. Optionally place up to 10 Lesson Cars. You can sell all these objects and place them again until you are happy with your layout.\n\nWhen your garage looks the way you want it then press the button below. All required items are present? Then the garage is finalized and ready for use.
reportButton_CheckObjects								 Check for objects

reportTooltip_CaptionTips								 PLACEMENT TIPS
reportTooltip_TipsAdjacent								 If you want to make two adjacent garages: build the foundation of the first garage and place a new Garage Installer somewhere inside the building as shown below. It will automatically adjust and make the second garage adjacent:
reportTooltip_TipsPath									 If you want a path between garages: place the second Installer below the first garage. The top of the Installer always shows the top wall of the garage. Link the bottom and top gates of these garages at the Road Marker, so they will open at the same time:
reportTooltip_TipsMaxGarage								 You can build up to 3 garages on the same lane if there is a walking path in between the garages. If you make them all adjacent then you can have up to 4 garages. This limitation is due to the RoadMarker which can handle up to 10 gates per road.

reportTooltip_CaptionDeployment							 DEPLOYMENT
reportTooltip_Deployment								 When the garage is done, zone the Limo Garage and the Limo Waiting Room. They will be separate sectors.\n\nOpen the Deployment window to set the Security levels: you can mark the whole garage for one level, or divide it for example like shown above. It might be appropriate to zone the road and the waiting room as Access Only and Staff Only, depending on your prison layout.\n\nIf you made Limo Walls inside the building, then zone your rooms with 1 spare tile between the walls, and zone the area below the walls as Access Only. The Access Only zone will be 3 tiles wide, with the wall in the middle. This should somehow prevent people from walking through these fake walls, since they don't block movement.

reportTooltip_CaptionLogistics							 LOGISTICS
reportTooltip_Logistics									 Open the logistics screen to assign jobs to the garage. If you divided the garage into separate sectors, then you can assign jobs for each sector in the garage like shown above.\n\nDon't forget to set up your reform programs as well, so prisoners can learn how to work here. For the practical reform lessons each prisoner will need a Lesson Car.


object_GantryCrane2SpawnerCentreNormal					 Limo Garage Prefab Installer
object_GantryCrane2SpawnerCentreTall					 Limo Garage Prefab Installer
object_GantryCrane2SpawnerLeftNormal					 Limo Garage Prefab Installer
object_GantryCrane2SpawnerLeftWide						 Limo Garage Prefab Installer
object_GantryCrane2SpawnerLeftTall						 Limo Garage Prefab Installer
object_GantryCrane2SpawnerRightNormal					 Limo Garage Prefab Installer
object_GantryCrane2SpawnerRightWide						 Limo Garage Prefab Installer
object_GantryCrane2SpawnerRightTall						 Limo Garage Prefab Installer

object_GantryCrane2SpawnerCentreNormalDouble			 Limo Garage Prefab Installer
object_GantryCrane2SpawnerCentreTallDouble				 Limo Garage Prefab Installer
object_GantryCrane2SpawnerLeftNormalDouble				 Limo Garage Prefab Installer
object_GantryCrane2SpawnerLeftWideDouble				 Limo Garage Prefab Installer
object_GantryCrane2SpawnerLeftTallDouble				 Limo Garage Prefab Installer
object_GantryCrane2SpawnerRightNormalDouble				 Limo Garage Prefab Installer
object_GantryCrane2SpawnerRightWideDouble				 Limo Garage Prefab Installer
object_GantryCrane2SpawnerRightTallDouble				 Limo Garage Prefab Installer

quickbuild_LimoGarageRightNormalDouble					 Right Normal Double
quickbuild_LimoGarageRightWideDouble					 Right Wide Double
quickbuild_LimoGarageRightTallDouble					 Right Tall Double

quickbuild_LimoGarageCentreNormalDouble					 Centre Normal Double
quickbuild_LimoGarageCentreTallDouble					 Centre Tall Double

quickbuild_LimoGarageLeftNormalDouble					 Left Normal Double
quickbuild_LimoGarageLeftWideDouble						 Left Wide Double
quickbuild_LimoGarageLeftTallDouble						 Left Tall Double

quickbuild_LimoGarageRightNormal						 Right Normal Single
quickbuild_LimoGarageRightWide							 Right Wide Single
quickbuild_LimoGarageRightTall							 Right Tall Single

quickbuild_LimoGarageCentreNormal						 Centre Normal Single
quickbuild_LimoGarageCentreTall							 Centre Tall Single

quickbuild_LimoGarageLeftNormal							 Left Normal Single
quickbuild_LimoGarageLeftWide							 Left Wide Single
quickbuild_LimoGarageLeftTall							 Left Tall Single

object_Limo2Preview										 Limo repair spot
object_Limo2LessonPreview								 Lesson car spot
object_CarPartsRack2Preview								 Parts Rack spot
object_GantryCrane2BoothPreview							 Gantry Control spot
object_Limo2FilingCabinetPreview						 Filing Cabinet spot
object_Limo2ServiceDeskPreview							 Service Desk spot
object_GantryCrane2Preview								 Gantry Crane preview
object_GantryRail2Preview								 Gantry Crane Rail preview
object_GantryRoadGate2Preview							 Road Gate preview

buildtoolbar_popup_staff_Limo2Preview					 Place some Limo Repair Spots in your garage where you want cars to be placed on the floor by the Gantry Crane.\n\nClick my button to toggle between Repair or Paint Cabin spot.\n\nMaximum amount of Repair plus Paint Cabin Spots:\n Tall or Wide garage -> 16\n Normal garage -> 8
buildtoolbar_popup_staff_Limo2LessonPreview				 Place up to 10 optional Limo Lesson Spots in your garage.\n\nPrisoners need this lesson spot to complete the reform program.\n\nA garage must have normal repair spots as well, otherwise the lesson spots don't get broken engines.
buildtoolbar_popup_staff_CarPartsRack2Preview			 Place 1 Car Parts Rack in your garage.
buildtoolbar_popup_staff_GantryCrane2BoothPreview		 Place 1 Gantry Crane Control booth in your garage.
buildtoolbar_popup_staff_Limo2FilingCabinetPreview		 Place 1 Filing Cabinet spot in your garage.\nUse my button to rotate.
buildtoolbar_popup_staff_Limo2ServiceDeskPreview		 Place 1 Service Desk spot in your garage.\nUse my button to rotate.


tooltip_Caption_GarageSetup								 ==== SETUP ====
tooltip_Caption_GarageTooltipInfo						 = TOOLTIP INFO =
tooltip_ShowLimo2BoothInfo								 Booth: *X
tooltip_Button_ShowLimo2InfoNo							 No
tooltip_Button_ShowLimo2InfoYes							 Yes
reportTooltip_MilitaryYes								 military
tooltip_ShowLimo2CraneInfo								 Crane: *X
tooltip_ShowLimo2HookInfo								 Hook: *X
tooltip_ShowLimo2RackInfo								 Rack: *X
tooltip_ShowLimo2LimoInfo								 Cars: *X
tooltip_ShowLimo2LessonInfo								 Lesson: *X
tooltip_ShowLimo2TruckInfo								 Truck: *X
tooltip_Button_DeleteGarage								 Delete Garage
tooltip_Button_ResetGarage								 Reset Garage
tooltip_Button_ResetGate								 Clear Gates Auth
tooltip_Button_ClearErrorLogs							 Clear Error Logs
tooltip_Button_UnloadTruck								 Unload Truck

object_GantryRail2SlotFiller							 Slot filler
object_GantryCrane2Hook									 Gantry Crane Hook
object_GantryCrane2										 Gantry Crane
object_GantryCrane2RailLeft								 Gantry Crane Rail
object_GantryCrane2RailRight							 Gantry Crane Rail
object_GantryCrane2Wheel								 Gantry Crane Wheel
object_GantryCrane2Booth								 Gantry Crane Control
object_Limo2ServiceDesk									 Service Desk
object_CarPartsRack2									 Car Parts Rack
object_GantryCrane2PaintCabin							 Paint Cabin
object_Limo2Lesson										 Lesson Car
object_Limo2Engine										 Engine (obsolete)
object_Limo2EngineOnCrane								 Engine on crane
object_Limo2EngineOnTruck								 Engine on truck
object_Limo2EngineInCar									 Engine in car
object_Limo2EngineInLessonCar							 Engine in lesson
object_Limo2EngineInRack								 Engine in rack


room_Limo2WaitingRoom									 Limo Waiting Room
buildtoolbar_popup_room_Limo2WaitingRoom				 People coming to fetch their repaired limo will hang out in this sector.
room_LimoGarage2										 Limo Garage
buildtoolbar_popup_room_LimoGarage2						 The Limo Garage is a workshop where prisoners repair broken cars. The cars will be delivered by a Tow Truck, so a road leading to this room is required.\n\nTo build a garage, use the Limo Garage Installer from the Staff menu.\n\nYou can have several garages on the same road, or have several roads with garages.\n\nGarage roads do not allow other traffic types.

research_LimoRepairShop									 Limo Garage 2.0
researchtooltip_LimoRepairShop							 The Limo Garage is a workshop where prisoners repair broken cars. They require a theoretic and a practical reform program before they can work here. A Limo Garage requires a road leading straight to this room. You can find the Garage Installer and required objects to create your personal garage in the Staff menu once the research is completed.

reformprogram_Limo2RepairTheoretic						 Limo Repair (Theoretic)
reformprogram_Limo2RepairTheoretic_text					 The theoretic course for the Limo Garage takes place in a classroom where your prisoners learn about car engines and stuff. After this course they will go to the practical part of the reform program where they learn how to deal with cars in the garage.
reformprogram_Limo2RepairPractical						 Limo Repair (Practical)
reformprogram_Limo2RepairPractical_text					 After finishing the Limo Repair Theoretic reform program, your prisoners will go to this course in the Limo Garage to learn how to repair car engines with actual bolts and nuts instead of theory books.

job_custom_RepairEngine2								 Repair engine
job_custom_RemoveEngine2								 Remove engine
job_custom_RefurbishEngine2								 Refurbish engine
job_custom_MountNewEngine2								 Mount new engine
job_custom_PaintCar2									 Paint car
job_custom_OpenHood2									 Open hood
job_custom_CloseHood2									 Close hood
job_custom_WriteBill0									 Write bill
job_custom_WriteBill1									 Write bill
job_custom_WriteBill2									 Write bill
job_custom_WriteBill3									 Write bill
job_custom_WriteBill4									 Write bill
job_custom_WriteBill5									 Write bill
job_custom_WriteBill6									 Write bill
job_custom_WriteBill7									 Write bill
job_custom_WriteBill8									 Write bill
job_custom_WriteBill9									 Write bill
job_custom_WriteBill10									 Write bill
job_custom_WriteBill11									 Write bill
job_custom_WriteBill12									 Write bill
job_custom_WriteBill13									 Write bill
job_custom_WriteBill14									 Write bill
job_custom_WriteBill15									 Write bill
job_custom_PayBill0										 Pay bill
job_custom_PayBill1										 Pay bill
job_custom_PayBill2										 Pay bill
job_custom_PayBill3										 Pay bill
job_custom_PayBill4										 Pay bill
job_custom_PayBill5										 Pay bill
job_custom_PayBill6										 Pay bill
job_custom_PayBill7										 Pay bill
job_custom_PayBill8										 Pay bill
job_custom_PayBill9										 Pay bill
job_custom_PayBill10									 Pay bill
job_custom_PayBill11									 Pay bill
job_custom_PayBill12									 Pay bill
job_custom_PayBill13									 Pay bill
job_custom_PayBill14									 Pay bill
job_custom_PayBill15									 Pay bill
job_custom_LimoDriverLeaving							 Leave garage
job_custom_LimoDriverLeavingMilitary					 Leave garage
job_custom_TruckDriverLeaving							 Leave garage
job_custom_TruckDriverLeavingMilitary					 Leave garage

equipment_DriverLicence									 Driver Licence
equipment_ExpensiveLimo2Bill							 Expensive Limo Bill
equipment_SprayPainter									 Spray Painter
equipment_Limo2Receipt									 Limo Receipt
equipment_Wrench										 Wrench

material_Limo2Wall										 Limo Wall
material_Limo2WallConcrete								 Limo Wall Concrete
material_Limo2WallBrick									 Limo Wall Brick
material_Limo2WallBrownStrike							 Limo Wall Brown
material_Limo2WallNewBBlockWall							 Limo Wall White
material_Limo2WallNewTiledWall							 Limo Wall Tiled
material_Limo2WallPavedFence							 Limo Paved Fence
material_Limo2WallTiledFence							 Limo Tiled Fence

tooltip_GantryCraneReset								 Gantry Crane Reset
tooltip_limo2onfloor									 CarUID: *X\nRepair Spot: *Y
tooltip_limo2lesson										 CarUID: *X\nLesson Spot: *Y
tooltip_limo2engine										 CarUID: *X\nRepair Spot: *Y
tooltip_Caption_GaragePlacement							 Step 1/5 Where?
tooltip_Button_GaragePlacement							 *X
tooltip_Button_Left										 Road right
tooltip_Button_Centre									 Centre road
tooltip_Button_Right									 Road left
tooltip_Caption_GarageSize								 Step 2/5 Size?
tooltip_Button_GarageSize								 *X
tooltip_Button_Military									 Military: *X
tooltip_Button_IsMilitary_No							 No
tooltip_Button_IsMilitary_Yes							 Yes

tooltip_Button_Normal									 Normal
tooltip_Button_Tall										 Tall
tooltip_Button_Wide										 Wide
tooltip_Caption_PreviewGarage							 Step 3/5 Preview
tooltip_Button_ShowPreview								 Show or Hide
tooltip_Caption_BuildFloor								 Step 4/5 Build
tooltip_Button_BuildFloor								 Create floor
tooltip_Caption_Inventory								 Step 5/5 Objects
tooltip_Button_ScanInventory							 Check for objects
tooltip_Caption_PlaceRepairSpots						 Limo RepairSpots
tooltip_Caption_PlaceBooth								 1 Gantry Control
tooltip_Caption_PlaceRack								 1 Car Parts Rack
tooltip_Caption_PlaceDesk								 1 Service Desk
tooltip_Caption_PlaceFiling								 1 Limo Filing Cabinet
tooltip_Caption_toggleRepair							 Repair or Paint?
tooltip_Button_toggleRepair								 *X
tooltip_toggleSpotType_Repair							 Repair Spot
tooltip_toggleSpotType_Paint							 Paint Cabin Spot
tooltip_Button_toggleRotate								 Rotate

tooltip_GantryCraneBoothOverview						 HomeUID: *A\n\n _________________________ CURRENT TASK\n |  *B*C

tooltip_RepairSpotReserved								 (not in use)
tooltip_RepairSpotFree									 Empty Repair Spot
tooltip_RepairSpotLoading								 Getting car from truck
tooltip_PaintSpotFree									 Empty Paint Spot
tooltip_RepairSpotInUse									 Repair in progress
tooltip_RepairSpotEngineDamage							 Repair in progress, engine damage:
tooltip_PaintSpotInUse									 Painting in progress
tooltip_RequestNewEngine								 Requesting new engine
tooltip_BringNewEngine									 Getting a new engine
tooltip_MountNewEngine									 Mount new engine
tooltip_RefurbishEngine									 Refurbish engine in lesson car
tooltip_RepairSpotDone									 Repaired, waiting for bill...
tooltip_RepairSpotPaid									 Bill paid, waiting for crane...
tooltip_LessonSpotFree									 Empty Lesson Spot
tooltip_LessonSpotTaken									 Waiting for engine...
tooltip_LessonSpotGettingEngine							 Getting engine to refurbish
tooltip_LessonSpotInUse									 Refurbish in progress
tooltip_LessonSpotReserved								 (not in use)

tooltip_Caption_GarageSeparator							 =================
tooltip_Caption_GarageTools								 = CRANE STUCK? =
tooltip_Button_MakeRoad									 Show road
tooltip_Button_ShowRepairSpots							 Show Repair Spots
tooltip_CraneIdle										 Gantry Crane is idle
tooltip_FetchingLimofromTowTruckspot1					 Fetch Limo from TowTruck spot 1
tooltip_FetchingLimofromTowTruckspot2					 Fetch Limo from TowTruck spot 2
tooltip_FetchingEnginefromTowTruckspot1					 Fetch Engine from TowTruck spot 1
tooltip_FetchingEnginefromTowTruckspot2					 Fetch Engine from TowTruck spot 2
tooltip_Placingrepairedlimo0 							 Place repaired limo 1 on road
tooltip_Placingrepairedlimo1 							 Place repaired limo 2 on road
tooltip_Placingrepairedlimo2 							 Place repaired limo 3 on road
tooltip_Placingrepairedlimo3 							 Place repaired limo 4 on road
tooltip_Placingrepairedlimo4 							 Place repaired limo 5 on road
tooltip_Placingrepairedlimo5 							 Place repaired limo 6 on road
tooltip_Placingrepairedlimo6 							 Place repaired limo 7 on road
tooltip_Placingrepairedlimo7 							 Place repaired limo 8 on road
tooltip_Placingrepairedlimo8 							 Place repaired limo 9 on road
tooltip_Placingrepairedlimo9 							 Place repaired limo 10 on road
tooltip_Placingrepairedlimo10 							 Place repaired limo 11 on road
tooltip_Placingrepairedlimo11							 Place repaired limo 12 on road
tooltip_Placingrepairedlimo12 							 Place repaired limo 13 on road
tooltip_Placingrepairedlimo13 							 Place repaired limo 14 on road
tooltip_Placingrepairedlimo14 							 Place repaired limo 15 on road
tooltip_Placingrepairedlimo15 							 Place repaired limo 16 on road

tooltip_Placingenginefromlimo0							 Place limo 1 engine in lesson car
tooltip_Placingenginefromlimo1							 Place limo 2 engine in lesson car
tooltip_Placingenginefromlimo2							 Place limo 3 engine in lesson car
tooltip_Placingenginefromlimo3							 Place limo 4 engine in lesson car
tooltip_Placingenginefromlimo4							 Place limo 5 engine in lesson car
tooltip_Placingenginefromlimo5							 Place limo 6 engine in lesson car
tooltip_Placingenginefromlimo6							 Place limo 7 engine in lesson car
tooltip_Placingenginefromlimo7							 Place limo 8 engine in lesson car
tooltip_Placingenginefromlimo8							 Place limo 9 engine in lesson car
tooltip_Placingenginefromlimo9							 Place limo 10 engine in lesson car
tooltip_Placingenginefromlimo10							 Place limo 11 engine in lesson car
tooltip_Placingenginefromlimo11							 Place limo 12 engine in lesson car
tooltip_Placingenginefromlimo12							 Place limo 13 engine in lesson car
tooltip_Placingenginefromlimo13							 Place limo 14 engine in lesson car
tooltip_Placingenginefromlimo14							 Place limo 15 engine in lesson car
tooltip_Placingenginefromlimo15							 Place limo 16 engine in lesson car

tooltip_Placingenginefromlessoncar1						 Place lesson car 1 engine in rack
tooltip_Placingenginefromlessoncar2						 Place lesson car 2 engine in rack
tooltip_Placingenginefromlessoncar3						 Place lesson car 3 engine in rack
tooltip_Placingenginefromlessoncar4						 Place lesson car 4 engine in rack
tooltip_Placingenginefromlessoncar5						 Place lesson car 5 engine in rack
tooltip_Placingenginefromlessoncar6						 Place lesson car 6 engine in rack
tooltip_Placingenginefromlessoncar7						 Place lesson car 7 engine in rack
tooltip_Placingenginefromlessoncar8						 Place lesson car 8 engine in rack
tooltip_Placingenginefromlessoncar9						 Place lesson car 9 engine in rack
tooltip_Placingenginefromlessoncar10					 Place lesson car 10 engine in rack

tooltip_Placinglimoonrepairspot0						 Place limo on repair spot 1
tooltip_Placinglimoonrepairspot1						 Place limo on repair spot 2
tooltip_Placinglimoonrepairspot2						 Place limo on repair spot 3
tooltip_Placinglimoonrepairspot3						 Place limo on repair spot 4
tooltip_Placinglimoonrepairspot4						 Place limo on repair spot 5
tooltip_Placinglimoonrepairspot5						 Place limo on repair spot 6
tooltip_Placinglimoonrepairspot6						 Place limo on repair spot 7
tooltip_Placinglimoonrepairspot7						 Place limo on repair spot 8
tooltip_Placinglimoonrepairspot8						 Place limo on repair spot 9
tooltip_Placinglimoonrepairspot9						 Place limo on repair spot 10
tooltip_Placinglimoonrepairspot10						 Place limo on repair spot 11
tooltip_Placinglimoonrepairspot11						 Place limo on repair spot 12
tooltip_Placinglimoonrepairspot12						 Place limo on repair spot 13
tooltip_Placinglimoonrepairspot13						 Place limo on repair spot 14
tooltip_Placinglimoonrepairspot14						 Place limo on repair spot 15
tooltip_Placinglimoonrepairspot15						 Place limo on repair spot 16

tooltip_Placingengineinrackspot0						 Place engine in rack spot 1
tooltip_Placingengineinrackspot1						 Place engine in rack spot 2
tooltip_Placingengineinrackspot2						 Place engine in rack spot 3
tooltip_Placingengineinrackspot3						 Place engine in rack spot 4
tooltip_Placingengineinrackspot4						 Place engine in rack spot 5
tooltip_Placingengineinrackspot5						 Place engine in rack spot 6
tooltip_Placingengineinrackspot6						 Place engine in rack spot 7
tooltip_Placingengineinrackspot7						 Place engine in rack spot 8

tooltip_Fetchingenginefromrackspot0						 Fetch engine from rack spot 1
tooltip_Fetchingenginefromrackspot1						 Fetch engine from rack spot 2
tooltip_Fetchingenginefromrackspot2						 Fetch engine from rack spot 3
tooltip_Fetchingenginefromrackspot3						 Fetch engine from rack spot 4
tooltip_Fetchingenginefromrackspot4						 Fetch engine from rack spot 5
tooltip_Fetchingenginefromrackspot5						 Fetch engine from rack spot 6
tooltip_Fetchingenginefromrackspot6						 Fetch engine from rack spot 7
tooltip_Fetchingenginefromrackspot7						 Fetch engine from rack spot 8

tooltip_Fetchengineforlimo0								 Fetch engine for limo 1
tooltip_Fetchengineforlimo1								 Fetch engine for limo 2
tooltip_Fetchengineforlimo2								 Fetch engine for limo 3
tooltip_Fetchengineforlimo3								 Fetch engine for limo 4
tooltip_Fetchengineforlimo4								 Fetch engine for limo 5
tooltip_Fetchengineforlimo5								 Fetch engine for limo 6
tooltip_Fetchengineforlimo6								 Fetch engine for limo 7
tooltip_Fetchengineforlimo7								 Fetch engine for limo 8
tooltip_Fetchengineforlimo8								 Fetch engine for limo 9
tooltip_Fetchengineforlimo9								 Fetch engine for limo 10
tooltip_Fetchengineforlimo10							 Fetch engine for limo 11
tooltip_Fetchengineforlimo11							 Fetch engine for limo 12
tooltip_Fetchengineforlimo12							 Fetch engine for limo 13
tooltip_Fetchengineforlimo13							 Fetch engine for limo 14
tooltip_Fetchengineforlimo14							 Fetch engine for limo 15
tooltip_Fetchengineforlimo15							 Fetch engine for limo 16

tooltip_Placingengineinlimo0							 Place engine in limo 1
tooltip_Placingengineinlimo1							 Place engine in limo 2
tooltip_Placingengineinlimo2							 Place engine in limo 3
tooltip_Placingengineinlimo3							 Place engine in limo 4
tooltip_Placingengineinlimo4							 Place engine in limo 5
tooltip_Placingengineinlimo5							 Place engine in limo 6
tooltip_Placingengineinlimo6							 Place engine in limo 7
tooltip_Placingengineinlimo7							 Place engine in limo 8
tooltip_Placingengineinlimo8							 Place engine in limo 9
tooltip_Placingengineinlimo9							 Place engine in limo 10
tooltip_Placingengineinlimo10							 Place engine in limo 11
tooltip_Placingengineinlimo11							 Place engine in limo 12
tooltip_Placingengineinlimo12							 Place engine in limo 13
tooltip_Placingengineinlimo13							 Place engine in limo 14
tooltip_Placingengineinlimo14							 Place engine in limo 15
tooltip_Placingengineinlimo15							 Place engine in limo 16

tooltip_Placingengineinlessoncar1						 Place engine in lesson car 1
tooltip_Placingengineinlessoncar2						 Place engine in lesson car 2
tooltip_Placingengineinlessoncar3						 Place engine in lesson car 3
tooltip_Placingengineinlessoncar4						 Place engine in lesson car 4
tooltip_Placingengineinlessoncar5						 Place engine in lesson car 5
tooltip_Placingengineinlessoncar6						 Place engine in lesson car 6
tooltip_Placingengineinlessoncar7						 Place engine in lesson car 7
tooltip_Placingengineinlessoncar8						 Place engine in lesson car 8
tooltip_Placingengineinlessoncar9						 Place engine in lesson car 9
tooltip_Placingengineinlessoncar10						 Place engine in lesson car 10

tooltip_button_cranespeed								 Crane Speed: *X
tooltip_cranespeed_1.5									 slow
tooltip_cranespeed_2.75									 medium
tooltip_cranespeed_4									 fast
tooltip_Parkingthecrane									 Parking the crane

objective_Grant_LimoGarage2								 Limo Garage
objective_Grant_LimoGarage2_description					 Build a Limo Garage to repair and paint cars
objective_Grant_LimoGarage2_Research					 First you must research Limo Garage 2.0
objective_Grant_LimoGarage2_SpawnerNumber				 Place a Limo Garage Installer from the Staff menu, specify desired size and placement and press the Create Floor button
objective_Grant_LimoGarage2_RepairNumber				 Place at least 4 Limo Repair Spots
objective_Grant_LimoGarage2_LessonNumber				 Place at least 2 Lesson Spots
objective_Grant_LimoGarage2_BoothNumber					 Place 1 Gantry Control spot
objective_Grant_LimoGarage2_RackNumber					 Place 1 Parts Rack spot
objective_Grant_LimoGarage2_DeskNumber					 Place 1 Service Desk spot
objective_Grant_LimoGarage2_FilingNumber				 Place 1 Filing Cabinet spot
objective_Grant_LimoGarage2_LimoGarageRoom				 Zone the room as Limo Garage
objective_Grant_LimoGarage2_LimoWaitingRoom				 Zone the Service Desk area as Limo Waiting Room
objective_Grant_LimoGarage2_CarMechanicNumber			 Hire at least 1 Car Mechanic
objective_Grant_LimoGarage2_CraneOperatorNumber			 Hire at least 1 Crane Operator. When finished you can press the Check For Objects button on the Garage Installer to complete the garage

objective_Grant_LimoMechanics2							 Limo Mechanics
objective_Grant_LimoMechanics2_description				 Educate prisoners and start to repair cars
objective_Grant_LimoMechanics2_Research					 First you must complete the Limo Garage grant
objective_Grant_LimoMechanics2_ProgramPassed1			 Have 2 prisoners pass the Limo Repair (theoretic) reform program
objective_Grant_LimoMechanics2_ProgramPassed2			 Have 2 prisoners pass the Limo Repair (practical) reform program
objective_Grant_LimoMechanics2_Assigned					 Assign 2 prisoners to work at the Limo Garage
objective_Grant_LimoMechanics2_Repaired					 Repair 1 car

object_Nr1												 Spot One
Object_Nr2												 Spot Two
object_Nr3												 Spot Three
object_Nr4												 Spot Four
object_Nr5												 Spot Five
object_Nr6												 Spot Six
object_Nr7												 Spot Seven
object_Nr8												 Spot Eight
object_Nr9												 Spot Nine
object_Nr10												 Spot Ten
object_Nr11												 Spot Eleven
object_Nr12												 Spot Twelve
object_Nr13												 Spot Thirteen
object_Nr14												 Spot Fourteen
object_Nr15												 Spot Fifteen
object_Nr16												 Spot Sixteen


#######################################################
#
#  End Limo Garage
#
#######################################################





material_MenuMetro										 -->
material_MenuLimoWall									 -->
material_MenuWater										 -->
material_MenuTiles										 -->
material_MenuCarpet										 -->
material_MenuWood										 -->
material_MenuMosaic										 -->
material_MenuStone										 -->
material_MenuDeploy										 -->
material_MenuCemetery									 -->
material_MenuCompost									 -->
material_MenuChinook									 -->
material_MenuCurb										 -->
material_MenuRailways									 -->

object_FloorMaterial									 Floor Material

material_GrassWaterCornerFloor							 Grass / Water
material_GrassWaterCornerFloor1							 Grass / Water
material_GrassWaterCornerFloor2							 Grass / Water
material_GrassWaterCornerFloor3							 Grass / Water
material_SandWaterCornerFloor							 Sand / Water
material_SandWaterCornerFloor1							 Sand / Water
material_SandWaterCornerFloor2							 Sand / Water
material_SandWaterCornerFloor3							 Sand / Water
material_DirtWaterCornerFloor							 Dirt / Water
material_DirtWaterCornerFloor1							 Dirt / Water
material_DirtWaterCornerFloor2							 Dirt / Water
material_DirtWaterCornerFloor3							 Dirt / Water
material_LongGrassWaterCornerFloor						 LongGrass / Water
material_LongGrassWaterCornerFloor1						 LongGrass / Water
material_LongGrassWaterCornerFloor2						 LongGrass / Water
material_LongGrassWaterCornerFloor3						 LongGrass / Water
material_SnowWaterCornerFloor							 Snow / Water
material_SnowWaterCornerFloor1							 Snow / Water
material_SnowWaterCornerFloor2							 Snow / Water
material_SnowWaterCornerFloor3							 Snow / Water

material_Heli_TL										 HeliPad TL
material_Heli_TC										 HeliPad TC
material_Heli_TR										 HeliPad TR
material_Heli_CL										 HeliPad CL
material_Heli_CC										 HeliPad CC
material_Heli_CR										 HeliPad CR
material_Heli_BL										 HeliPad BL
material_Heli_BC										 HeliPad BC
material_Heli_BR										 HeliPad BR

material_Limo2Wall										 Limo Wall
material_Limo2WallConcrete								 Limo Wall Concrete
material_Limo2WallBrick									 Limo Wall Brick
material_Limo2WallBrownStrike							 Limo Wall Brown
material_Limo2WallNewBBlockWall							 Limo Wall White
material_Limo2WallNewTiledWall							 Limo Wall Tiled
material_Limo2WallPavedFence							 Limo Paved Fence
material_Limo2WallTiledFence							 Limo Tiled Fence

material_RailwayLeft									 Railway Left
material_RailwayRight									 Railway Right
material_RailwayTop										 Railway Top
material_RailwayBottom									 Railway Bottom
material_RailwayCrossing1								 Railway Cross TL
material_RailwayCrossing2								 Railway Cross TR
material_RailwayCrossing3								 Railway Cross BL
material_RailwayCrossing4								 Railway Cross BR
material_RailwayCrossingA								 Railway Road TL
material_RailwayCrossingB								 Railway Road TR
material_RailwayCrossingC								 Railway Road BL
material_RailwayCrossingD								 Railway Road BR
material_RailwayRoadTop									 Railway Road Top
material_RailwayRoadBottom								 Railway Road Bottom
material_RailwayCTileTop								 Railway Tile Top
material_RailwayCTileBottom								 Railway Tile Bottom
material_RailwayCTileLeft								 Railway Tile Left
material_RailwayCTileRight								 Railway Tile Right
material_RailwayCrossingV1								 Railway Outline TL
material_RailwayCrossingV2								 Railway Outline TR
material_RailwayCrossingV3								 Railway Outline BL
material_RailwayCrossingV4								 Railway Outline BR
material_RailwayCrossingC1								 Railway Curb TL
material_RailwayCrossingC2								 Railway Curb TR
material_RailwayCrossingC3								 Railway Curb BL
material_RailwayCrossingC4								 Railway Curb BR
material_RailwayRoadLeft								 Railway Road Left
material_RailwayRoadRight								 Railway Road Right
material_RailwayCrossingCA								 Railway Curb TL
material_RailwayCrossingCB								 Railway Curb TR
material_RailwayCrossingCC								 Railway Curb BL
material_RailwayCrossingCD								 Railway Curb BR

material_RailwayStationCT								 Station Tiles
material_RailwayStationTL								 Station TL
material_RailwayStationTC								 Station TC
material_RailwayStationTR								 Station TR
material_RailwayStationCL								 Station CL
material_RailwayStationCR								 Station CR
material_RailwayStationBL								 Station BL
material_RailwayStationBC								 Station BC
material_RailwayStationBR								 Station BR
material_RailwayStationTS1								 Station Stairs T1
material_RailwayStationTS2								 Station Stairs T2
material_RailwayStationLS1								 Station Stairs L1
material_RailwayStationLS2								 Station Stairs L2
material_RailwayStationRS1								 Station Stairs R1
material_RailwayStationRS2								 Station Stairs R2
material_RailwayStationBS1								 Station Stairs B1
material_RailwayStationBS2								 Station Stairs B2
material_RailwayStationCTL								 Station CTL
material_RailwayStationCTR								 Station CTR
material_RailwayStationCBL								 Station CBL
material_RailwayStationCBR								 Station CBR

material_RailwaySwitchLeft1								 Railway Switch Left
material_RailwaySwitchLeft2								 Railway Switch Left
material_RailwaySwitchLeft3								 Railway Switch Left
material_RailwaySwitchLeft4								 Railway Switch Left
material_RailwaySwitchLeft5								 Railway Switch Left
material_RailwaySwitchLeft6								 Railway Switch Left
material_RailwaySwitchLeft7								 Railway Switch Left
material_RailwaySwitchLeft8								 Railway Switch Left
material_RailwaySwitchLeft9								 Railway Switch Left
material_RailwaySwitchLeft10							 Railway Switch Left
material_RailwaySwitchLeft11							 Railway Switch Left
material_RailwaySwitchLeft12							 Railway Switch Left
material_RailwaySwitchLeft13							 Railway Switch Left
material_RailwaySwitchLeft14							 Railway Switch Left
material_RailwaySwitchLeft15							 Railway Switch Left
material_RailwaySwitchLeft16							 Railway Switch Left
material_RailwaySwitchLeft17							 Railway Switch Left
material_RailwaySwitchLeft18							 Railway Switch Left
material_RailwaySwitchLeft19							 Railway Switch Left
material_RailwaySwitchLeft20							 Railway Switch Left
material_RailwaySwitchLeft21							 Railway Switch Left
material_RailwaySwitchLeft22							 Railway Switch Left
material_RailwaySwitchLeft23							 Railway Switch Left
material_RailwaySwitchLeft24							 Railway Switch Left
material_RailwaySwitchLeft25							 Railway Switch Left
material_RailwaySwitchLeft26							 Railway Switch Left
material_RailwaySwitchLeft27							 Railway Switch Left
material_RailwaySwitchLeft28							 Railway Switch Left
material_RailwaySwitchLeft29							 Railway Switch Left
material_RailwaySwitchLeft30							 Railway Switch Left
material_RailwaySwitchLeft31							 Railway Switch Left
material_RailwaySwitchLeft32							 Railway Switch Left
material_RailwaySwitchLeft33							 Railway Switch Left
material_RailwaySwitchLeft34							 Railway Switch Left
material_RailwaySwitchLeft35							 Railway Switch Left
material_RailwaySwitchLeft36							 Railway Switch Left
material_RailwaySwitchLeft37							 Railway Switch Left
material_RailwaySwitchLeft38							 Railway Switch Left
material_RailwaySwitchLeft39							 Railway Switch Left
material_RailwaySwitchLeft40							 Railway Switch Left
material_RailwaySwitchLeft41							 Railway Switch Left
material_RailwaySwitchLeft42							 Railway Switch Left
material_RailwaySwitchLeft43							 Railway Switch Left
material_RailwaySwitchLeft44							 Railway Switch Left
material_RailwaySwitchLeft45							 Railway Switch Left
material_RailwaySwitchLeft46							 Railway Switch Left
material_RailwaySwitchLeft47							 Railway Switch Left
material_RailwaySwitchLeft48							 Railway Switch Left
material_RailwaySwitchLeft49							 Railway Switch Left
material_RailwaySwitchLeft50							 Railway Switch Left
material_RailwaySwitchLeft51							 Railway Switch Left
material_RailwaySwitchLeft52							 Railway Switch Left
material_RailwaySwitchLeft53							 Railway Switch Left
material_RailwaySwitchLeft54							 Railway Switch Left

material_RailwaySwitchRight1							 Railway Switch Right
material_RailwaySwitchRight2							 Railway Switch Right
material_RailwaySwitchRight3							 Railway Switch Right
material_RailwaySwitchRight4							 Railway Switch Right
material_RailwaySwitchRight5							 Railway Switch Right
material_RailwaySwitchRight6							 Railway Switch Right
material_RailwaySwitchRight7							 Railway Switch Right
material_RailwaySwitchRight8							 Railway Switch Right
material_RailwaySwitchRight9							 Railway Switch Right
material_RailwaySwitchRight10							 Railway Switch Right
material_RailwaySwitchRight11							 Railway Switch Right
material_RailwaySwitchRight12							 Railway Switch Right
material_RailwaySwitchRight13							 Railway Switch Right
material_RailwaySwitchRight14							 Railway Switch Right
material_RailwaySwitchRight15							 Railway Switch Right
material_RailwaySwitchRight16							 Railway Switch Right
material_RailwaySwitchRight17							 Railway Switch Right
material_RailwaySwitchRight18							 Railway Switch Right
material_RailwaySwitchRight19							 Railway Switch Right
material_RailwaySwitchRight20							 Railway Switch Right
material_RailwaySwitchRight21							 Railway Switch Right
material_RailwaySwitchRight22							 Railway Switch Right
material_RailwaySwitchRight23							 Railway Switch Right
material_RailwaySwitchRight24							 Railway Switch Right
material_RailwaySwitchRight25							 Railway Switch Right
material_RailwaySwitchRight26							 Railway Switch Right
material_RailwaySwitchRight27							 Railway Switch Right
material_RailwaySwitchRight28							 Railway Switch Right
material_RailwaySwitchRight29							 Railway Switch Right
material_RailwaySwitchRight30							 Railway Switch Right
material_RailwaySwitchRight31							 Railway Switch Right
material_RailwaySwitchRight32							 Railway Switch Right
material_RailwaySwitchRight33							 Railway Switch Right
material_RailwaySwitchRight34							 Railway Switch Right
material_RailwaySwitchRight35							 Railway Switch Right
material_RailwaySwitchRight36							 Railway Switch Right
material_RailwaySwitchRight37							 Railway Switch Right
material_RailwaySwitchRight38							 Railway Switch Right
material_RailwaySwitchRight39							 Railway Switch Right
material_RailwaySwitchRight40							 Railway Switch Right
material_RailwaySwitchRight41							 Railway Switch Right
material_RailwaySwitchRight42							 Railway Switch Right
material_RailwaySwitchRight43							 Railway Switch Right
material_RailwaySwitchRight44							 Railway Switch Right
material_RailwaySwitchRight45							 Railway Switch Right
material_RailwaySwitchRight46							 Railway Switch Right
material_RailwaySwitchRight47							 Railway Switch Right
material_RailwaySwitchRight48							 Railway Switch Right
material_RailwaySwitchRight49							 Railway Switch Right
material_RailwaySwitchRight50							 Railway Switch Right
material_RailwaySwitchRight51							 Railway Switch Right
material_RailwaySwitchRight52							 Railway Switch Right
material_RailwaySwitchRight53							 Railway Switch Right
material_RailwaySwitchRight54							 Railway Switch Right

material_RailwaySwitchTop1							 Railway Switch Top
material_RailwaySwitchTop2							 Railway Switch Top
material_RailwaySwitchTop3							 Railway Switch Top
material_RailwaySwitchTop4							 Railway Switch Top
material_RailwaySwitchTop5							 Railway Switch Top
material_RailwaySwitchTop6							 Railway Switch Top
material_RailwaySwitchTop7							 Railway Switch Top
material_RailwaySwitchTop8							 Railway Switch Top
material_RailwaySwitchTop9							 Railway Switch Top
material_RailwaySwitchTop10							 Railway Switch Top
material_RailwaySwitchTop11							 Railway Switch Top
material_RailwaySwitchTop12							 Railway Switch Top
material_RailwaySwitchTop13							 Railway Switch Top
material_RailwaySwitchTop14							 Railway Switch Top
material_RailwaySwitchTop15							 Railway Switch Top
material_RailwaySwitchTop16							 Railway Switch Top
material_RailwaySwitchTop17							 Railway Switch Top
material_RailwaySwitchTop18							 Railway Switch Top
material_RailwaySwitchTop19							 Railway Switch Top
material_RailwaySwitchTop20							 Railway Switch Top
material_RailwaySwitchTop21							 Railway Switch Top
material_RailwaySwitchTop22							 Railway Switch Top
material_RailwaySwitchTop23							 Railway Switch Top
material_RailwaySwitchTop24							 Railway Switch Top
material_RailwaySwitchTop25							 Railway Switch Top
material_RailwaySwitchTop26							 Railway Switch Top
material_RailwaySwitchTop27							 Railway Switch Top
material_RailwaySwitchTop28							 Railway Switch Top
material_RailwaySwitchTop29							 Railway Switch Top
material_RailwaySwitchTop30							 Railway Switch Top
material_RailwaySwitchTop31							 Railway Switch Top
material_RailwaySwitchTop32							 Railway Switch Top
material_RailwaySwitchTop33							 Railway Switch Top
material_RailwaySwitchTop34							 Railway Switch Top
material_RailwaySwitchTop35							 Railway Switch Top
material_RailwaySwitchTop36							 Railway Switch Top
material_RailwaySwitchTop37							 Railway Switch Top
material_RailwaySwitchTop38							 Railway Switch Top
material_RailwaySwitchTop39							 Railway Switch Top
material_RailwaySwitchTop40							 Railway Switch Top
material_RailwaySwitchTop41							 Railway Switch Top
material_RailwaySwitchTop42							 Railway Switch Top
material_RailwaySwitchTop43							 Railway Switch Top
material_RailwaySwitchTop44							 Railway Switch Top
material_RailwaySwitchTop45							 Railway Switch Top
material_RailwaySwitchTop46							 Railway Switch Top
material_RailwaySwitchTop47							 Railway Switch Top
material_RailwaySwitchTop48							 Railway Switch Top
material_RailwaySwitchTop49							 Railway Switch Top
material_RailwaySwitchTop50							 Railway Switch Top
material_RailwaySwitchTop51							 Railway Switch Top
material_RailwaySwitchTop52							 Railway Switch Top
material_RailwaySwitchTop53							 Railway Switch Top
material_RailwaySwitchTop54							 Railway Switch Top

material_RailwaySwitchBottom1							 Railway Switch Bottom
material_RailwaySwitchBottom2							 Railway Switch Bottom
material_RailwaySwitchBottom3							 Railway Switch Bottom
material_RailwaySwitchBottom4							 Railway Switch Bottom
material_RailwaySwitchBottom5							 Railway Switch Bottom
material_RailwaySwitchBottom6							 Railway Switch Bottom
material_RailwaySwitchBottom7							 Railway Switch Bottom
material_RailwaySwitchBottom8							 Railway Switch Bottom
material_RailwaySwitchBottom9							 Railway Switch Bottom
material_RailwaySwitchBottom10							 Railway Switch Bottom
material_RailwaySwitchBottom11							 Railway Switch Bottom
material_RailwaySwitchBottom12							 Railway Switch Bottom
material_RailwaySwitchBottom13							 Railway Switch Bottom
material_RailwaySwitchBottom14							 Railway Switch Bottom
material_RailwaySwitchBottom15							 Railway Switch Bottom
material_RailwaySwitchBottom16							 Railway Switch Bottom
material_RailwaySwitchBottom17							 Railway Switch Bottom
material_RailwaySwitchBottom18							 Railway Switch Bottom
material_RailwaySwitchBottom19							 Railway Switch Bottom
material_RailwaySwitchBottom20							 Railway Switch Bottom
material_RailwaySwitchBottom21							 Railway Switch Bottom
material_RailwaySwitchBottom22							 Railway Switch Bottom
material_RailwaySwitchBottom23							 Railway Switch Bottom
material_RailwaySwitchBottom24							 Railway Switch Bottom
material_RailwaySwitchBottom25							 Railway Switch Bottom
material_RailwaySwitchBottom26							 Railway Switch Bottom
material_RailwaySwitchBottom27							 Railway Switch Bottom
material_RailwaySwitchBottom28							 Railway Switch Bottom
material_RailwaySwitchBottom29							 Railway Switch Bottom
material_RailwaySwitchBottom30							 Railway Switch Bottom
material_RailwaySwitchBottom31							 Railway Switch Bottom
material_RailwaySwitchBottom32							 Railway Switch Bottom
material_RailwaySwitchBottom33							 Railway Switch Bottom
material_RailwaySwitchBottom34							 Railway Switch Bottom
material_RailwaySwitchBottom35							 Railway Switch Bottom
material_RailwaySwitchBottom36							 Railway Switch Bottom
material_RailwaySwitchBottom37							 Railway Switch Bottom
material_RailwaySwitchBottom38							 Railway Switch Bottom
material_RailwaySwitchBottom39							 Railway Switch Bottom
material_RailwaySwitchBottom40							 Railway Switch Bottom
material_RailwaySwitchBottom41							 Railway Switch Bottom
material_RailwaySwitchBottom42							 Railway Switch Bottom
material_RailwaySwitchBottom43							 Railway Switch Bottom
material_RailwaySwitchBottom44							 Railway Switch Bottom
material_RailwaySwitchBottom45							 Railway Switch Bottom
material_RailwaySwitchBottom46							 Railway Switch Bottom
material_RailwaySwitchBottom47							 Railway Switch Bottom
material_RailwaySwitchBottom48							 Railway Switch Bottom
material_RailwaySwitchBottom49							 Railway Switch Bottom
material_RailwaySwitchBottom50							 Railway Switch Bottom
material_RailwaySwitchBottom51							 Railway Switch Bottom
material_RailwaySwitchBottom52							 Railway Switch Bottom
material_RailwaySwitchBottom53							 Railway Switch Bottom
material_RailwaySwitchBottom54							 Railway Switch Bottom

material_outercornerTL									 Outer Corner
material_outercornerTR									 Outer Corner
material_outercornerBL									 Outer Corner
material_outercornerBR									 Outer Corner
material_outerlineT										 Outer Line Top
material_outerlineB										 Outer Line Bottom
material_dashedcenterline_vertical						 Dashed Centre Line
material_dashedcenterline_horizontal					 Dashed Centre Line
material_solidcenterline_vertical						 Solid Centre Line
material_solidcenterline_horizontal						 Solid Centre Line
material_solidyellowcenterline_vertical					 Yellow Centre Line
material_solidyellowcenterline_horizontal				 Yellow Centre Line
material_diagroadwithsidewalkTL							 Diag Sidewalk
material_diagroadwithsidewalkTR							 Diag Sidewalk
material_diagroadwithsidewalkBL							 Diag Sidewalk
material_diagroadwithsidewalkBR							 Diag Sidewalk

material_verticallinewithzebraT							 Line with Zebra
material_verticallinewithzebraB							 Line with Zebra

material_verticalcurbwithzebraT							 Curb with Zebra
material_verticalcurbwithzebraB							 Curb with Zebra
material_verticalzebra									 Zebra Crossing

material_whitecrosslinesTL								 White Crosslines
material_whitecrosslinesTR								 White Crosslines
material_whitecrosslinesBL								 White Crosslines
material_whitecrosslinesBR								 White Crosslines

material_yellowcrosslinesL								 Yellow Crosslines
material_yellowcrosslinesR								 Yellow Crosslines
material_yellowcrosslinesBL								 Yellow Crosslines
material_yellowcrosslinesBR								 Yellow Crosslines

material_yellowcenterturnTL								 Centre Line Turn
material_yellowcenterturnTR								 Centre Line Turn
material_yellowcenterturnBL								 Centre Line Turn
material_yellowcenterturnBR								 Centre Line Turn

material_whitecenterturnTL								 Centre Line Turn
material_whitecenterturnTR								 Centre Line Turn
material_whitecenterturnBL								 Centre Line Turn
material_whitecenterturnBR								 Centre Line Turn

material_innerwhitecornerTL								 Inner Corner
material_innerwhitecornerTR								 Inner Corner
material_innerwhitecornerBL								 Inner Corner
material_innerwhitecornerBR								 Inner Corner

material_outercurbT										 Outer Curb
material_outercurbL										 Outer Curb
material_outercurbB										 Outer Curb
material_outercurbR										 Outer Curb

material_innercurbT										 Inner Curb
material_innercurbL										 Inner Curb
material_innercurbB										 Inner Curb
material_innercurbR										 Inner Curb

material_innerdiagroadTL								 Diagonal Inner Line
material_innerdiagroadTR								 Diagonal Inner Line
material_innerdiagroadBL								 Diagonal Inner Line
material_innerdiagroadBR								 Diagonal Inner Line

material_diagsidewalkTL									 Diag Road Sidewalk
material_diagsidewalkTR									 Diag Road Sidewalk
material_diagsidewalkBL									 Diag Road Sidewalk
material_diagsidewalkBR									 Diag Road Sidewalk

material_curbcornerTL									 Curb Corner
material_curbcornerTR									 Curb Corner
material_curbcornerBL									 Curb Corner
material_curbcornerBR									 Curb Corner
material_curbgutter										 Curb Gutter
material_manhole										 Manhole

material_diagcenterturnTL								 Diagonal / Straight center line
material_diagcenterturnTR								 Diagonal / Straight center line
material_diagcenterturnBL								 Diagonal / Straight center line
material_diagcenterturnBR								 Diagonal / Straight center line

material_diagcenterL									 Diagonal Center Line	
material_diagcenterR									 Diagonal Center Line	

material_diagreversecenterturnTL						 Diagonal / Straight center line
material_diagreversecenterturnTR						 Diagonal / Straight center line
material_diagreversecenterturnBL						 Diagonal / Straight center line
material_diagreversecenterturnBR						 Diagonal / Straight center line

material_parkingspot1TL									 Parking Spot 1
material_parkingspot1TR									 Parking Spot 1
material_parkingspot1BL									 Parking Spot 1
material_parkingspot1BR									 Parking Spot 1

material_parkingspot2TL									 Parking Spot 2
material_parkingspot2TR									 Parking Spot 2
material_parkingspot2BL									 Parking Spot 2
material_parkingspot2BR									 Parking Spot 2

material_parkingspot3TL									 Parking Spot 3
material_parkingspot3TR									 Parking Spot 3
material_parkingspot3BL									 Parking Spot 3
material_parkingspot3BR									 Parking Spot 3

material_RoadCrossing									 Crossing
material_RoadCrossingLeft								 Crossing (Left)
material_RoadCrossingRight								 Crossing (Right)

material_cinderbwall			 						 Cinderblock Wall
material_WoodenWall				 						 Wooden Wall
material_PoWPerimeterWall			 					 Perimeter Wall
material_mud					 						 Mud

material_GraveHole										 Grave Hole
material_CemeteryStone									 Cemetery Stone
material_CemeteryPavingStone							 Cemetery Paving Stone

material_longgrass										 Long Grass
material_BlueMosaic										 Blue Mosaic
material_SalmonTiles									 Salmon Tiles
material_WoodLaminate									 Wood Laminate
material_BlackMosaic									 Black Mosaic
material_BrownMosaic									 Brown Mosaic
material_LightWood										 Light Wood
material_RedTiles										 Red Tiles
material_RedCarpet3										 Red Carpet
material_BlueCarpet3									 Blue Carpet
material_GreenCarpet									 Green Carpet
material_RedCarpet1										 Red Carpet
material_BlueCarpet1									 Blue Carpet
material_GreenCarpet1									 Green Carpet
material_OrangeCarpet									 Orange Carpet
material_YellowCarpet									 Yellow Carpet
material_YellowCarpet1									 Yellow Carpet
material_RedCarpet2										 Red Carpet
material_BlueCarpet2									 Blue Carpet
material_GreenCarpet2									 Green Carpet
material_YellowCarpet2									 Yellow Carpet
material_BlackCarpet1									 Black Carpet
material_WhiteCarpet									 White Carpet
material_WhiteCarpet1									 White Carpet
material_BlackCarpet2									 Black Carpet
material_WhiteCarpet2									 White Carpet
material_LightBlueCarpet								 Blue Carpet
material_BlackCarpet									 Black Carpet
material_GreyTiles										 Grey Tiles
material_BlackTiles										 Black Tiles
material_OrangeTiles									 Orange Tiles
material_BlueTiles										 Blue Tiles
material_YellowTiles									 Yellow Tiles
material_DarkWood										 Dark Wood
material_Cobblestone									 Cobble Stone
material_LinoleumFloor									 Linoleum Floor
material_KeramikFloor									 Ceramic Floor
material_GraniteFloor									 Granite Floor
material_MetallTiles									 Metal Tiles
material_DarkParkett									 Dark Parkett
material_StoneTiles										 Stone Tiles

material_MetroFloor										 Metro Floor
buildtoolbar_popup_mat_MetroFloor						 This new floor material is made to slow people down while passing through a Metro station. It is needed at Staff Metro stations, because it takes a few moments for the station to cycle through a big entity list.\n\nBy default the station will usually spawn more metro tiles than needed. Using one or two rows of these tiles can be sufficient, sometimes you need three rows.\n\nMetro Stations have a scan radius of 2 tiles with the roof object being the centre.

material_BorderWater									 Border Water
# People can walk across this tweaked water. It's very salty!\n\nUsed by the BorderChanger mod to change the whole map edge into this special water type, because using normal water on the whole edge will make the game crash.

material_Water											 Water
# Default water, can only be used outdoors.

material_WaterStable									 Water (Stable)
# This water can be used indoors as well to create a dummy swimming pool or other water creations.
# It will still block movement, so people can't cross it.

material_PaddedWall										 Padded Wall
material_PaddedTile										 Padded Tile

material_ConcreteWallProtCus							 PC Wall
material_ConcreteWallLowSec								 MinSec Wall
material_ConcreteWallMedSec								 MedSec Wall
material_ConcreteWallMaxSec								 MaxSec Wall
material_ConcreteWallSuperMaxSec						 SupMax Wall

material_ConcreteWallDeathRow							 DeathRow Wall
material_ConcreteWallDirt								 Dirt Wall
material_ConcreteWallBrownStrike						 Brown Wall
material_ConcreteWallBlackRust							 Black Rust Wall
material_ConcreteWallBrownRust							 Brown Rust Wall

material_carpetOne										 Beige Carpet
material_carpetTwo										 Brown Carpet
material_carpetThree									 Beige Carpet
material_carpetFour										 Brown Carpet

material_VaultTiles										 Vault Tiles
material_DarkMetalFloor									 Dark Metal


material_RoofTiles1										 Roof Tiles 1
material_RoofTiles2										 Roof Tiles 2
material_FX2K_Tile1										 Concrete Tile
material_FX2K_Tile2										 Crazy Paving
material_FX2K_Tile3										 Grey Carpet
material_FX2K_Tile4										 Grey Carpet
material_FX2K_Tile5										 Yellow Carpet
material_FX2K_Tile6										 Orange Carpet
material_FX2K_Tile7										 Green Carpet
material_FX2K_Tile8										 Green Carpet
material_FX2K_Tile9										 Kitchen Tiles
material_FX2K_Tile10									 Blue Carpet
material_FX2K_Tile11									 Blue Carpet
material_FX2K_Tile12									 Blue Carpet
material_FX2K_Tile13									 Dark Wood Floor
material_FX2K_Tile14									 Red Carpet
material_FX2K_Tile15									 Maroon Carpet
material_FX2K_Tile16									 Purple Carpet
material_LooseStone										 Loose Stone
material_PavedFence										 Paved Fence
material_SandFence										 Sand Fence
material_GravelFence									 Gravel Fence
material_SnowFence										 Snow Fence
material_WaterFence										 Water Fence
material_PavedBushFence									 Paved Bush Fence
material_StoneBushFence									 Stone Bush Fence
material_TiledFence										 Tiled Fence
material_TiledBushFence									 Tiled Bush Fence
material_GrassFence										 Grass Fence
material_LongGrassFence									 Long Grass Fence
material_JailFence										 Jail Fence
material_JailWall										 Jail Wall
material_GlassWall										 Glass Wall
material_YellowBigMosaic								 Yellow Mosaic
material_GreenBigMosaic									 Green Mosaic
material_WhiteBigMosaic									 White Mosaic
material_RedBigMosaic									 Red Mosaic
material_GreyBigMosaic									 Grey Mosaic

material_Farmland										 Compost

material_T0_WhiteTile									 White Tile
material_BL_PublicTile									 Public Tile
material_BR_PublicTile									 Public Tile
material_C_PublicTile									 Public Tile
material_T3_PublicTile									 Public Tile
material_T6_PublicTile									 Public Tile
material_T9_PublicTile									 Public Tile
material_T12_PublicTile									 Public Tile
material_TL_PublicTile									 Public Tile
material_TR_PublicTile									 Public Tile
material_X_PublicTile									 Public Tile
material_Y_PublicTile									 Public Tile
material_BL_PublicConcrete								 Public Concrete
material_BR_PublicConcrete								 Public Concrete
material_C_PublicConcrete								 Public Concrete
material_T3_PublicConcrete								 Public Concrete
material_T6_PublicConcrete								 Public Concrete
material_T9_PublicConcrete								 Public Concrete
material_T12_PublicConcrete								 Public Concrete
material_TL_PublicConcrete								 Public Concrete
material_TR_PublicConcrete								 Public Concrete
material_X_PublicConcrete								 Public Concrete
material_Y_PublicConcrete								 Public Concrete
material_BL_StaffTile									 Staff Tile
material_BR_StaffTile									 Staff Tile
material_C_StaffTile									 Staff Tile
material_T3_StaffTile									 Staff Tile
material_T6_StaffTile									 Staff Tile
material_T9_StaffTile									 Staff Tile
material_T12_StaffTile									 Staff Tile
material_TL_StaffTile									 Staff Tile
material_TR_StaffTile									 Staff Tile
material_X_StaffTile									 Staff Tile
material_Y_StaffTile									 Staff Tile
material_BL_StaffConcrete								 Staff Concrete
material_BR_StaffConcrete								 Staff Concrete
material_C_StaffConcrete								 Staff Concrete
material_T3_StaffConcrete								 Staff Concrete
material_T6_StaffConcrete								 Staff Concrete
material_T9_StaffConcrete								 Staff Concrete
material_T12_StaffConcrete								 Staff Concrete
material_TL_StaffConcrete								 Staff Concrete
material_TR_StaffConcrete								 Staff Concrete
material_X_StaffConcrete								 Staff Concrete
material_Y_StaffConcrete								 Staff Concrete
material_BL_MinimumTile									 Minimum Tile
material_BR_MinimumTile									 Minimum Tile
material_C_MinimumTile									 Minimum Tile
material_T3_MinimumTile									 Minimum Tile
material_T6_MinimumTile									 Minimum Tile
material_T9_MinimumTile									 Minimum Tile
material_T12_MinimumTile								 Minimum Tile
material_TL_MinimumTile									 Minimum Tile
material_TR_MinimumTile									 Minimum Tile
material_X_MinimumTile									 Minimum Tile
material_Y_MinimumTile									 Minimum Tile
material_BL_MinimumConcrete								 Minimum Concrete
material_BR_MinimumConcrete								 Minimum Concrete
material_C_MinimumConcrete								 Minimum Concrete
material_T3_MinimumConcrete								 Minimum Concrete
material_T6_MinimumConcrete								 Minimum Concrete
material_T9_MinimumConcrete								 Minimum Concrete
material_T12_MinimumConcrete							 Minimum Concrete
material_TL_MinimumConcrete								 Minimum Concrete
material_TR_MinimumConcrete								 Minimum Concrete
material_X_MinimumConcrete								 Minimum Concrete
material_Y_MinimumConcrete								 Minimum Concrete
material_BL_MediumTile									 Medium Tile
material_BR_MediumTile									 Medium Tile
material_C_MediumTile									 Medium Tile
material_T3_MediumTile									 Medium Tile
material_T6_MediumTile									 Medium Tile
material_T9_MediumTile									 Medium Tile
material_T12_MediumTile									 Medium Tile
material_TL_MediumTile									 Medium Tile
material_TR_MediumTile									 Medium Tile
material_X_MediumTile									 Medium Tile
material_Y_MediumTile									 Medium Tile
material_BL_MediumConcrete								 Medium Concrete
material_BR_MediumConcrete								 Medium Concrete
material_C_MediumConcrete								 Medium Concrete
material_T3_MediumConcrete								 Medium Concrete
material_T6_MediumConcrete								 Medium Concrete
material_T9_MediumConcrete								 Medium Concrete
material_T12_MediumConcrete								 Medium Concrete
material_TL_MediumConcrete								 Medium Concrete
material_TR_MediumConcrete								 Medium Concrete
material_X_MediumConcrete								 Medium Concrete
material_Y_MediumConcrete								 Medium Concrete
material_BL_MaximumTile									 Maximum Tile
material_BR_MaximumTile									 Maximum Tile
material_C_MaximumTile									 Maximum Tile
material_T3_MaximumTile									 Maximum Tile
material_T6_MaximumTile									 Maximum Tile
material_T9_MaximumTile									 Maximum Tile
material_T12_MaximumTile								 Maximum Tile
material_TL_MaximumTile									 Maximum Tile
material_TR_MaximumTile									 Maximum Tile
material_X_MaximumTile									 Maximum Tile
material_Y_MaximumTile									 Maximum Tile
material_BL_MaximumConcrete								 Maximum Concrete
material_BR_MaximumConcrete								 Maximum Concrete
material_C_MaximumConcrete								 Maximum Concrete
material_T3_MaximumConcrete								 Maximum Concrete
material_T6_MaximumConcrete								 Maximum Concrete
material_T9_MaximumConcrete								 Maximum Concrete
material_T12_MaximumConcrete							 Maximum Concrete
material_TL_MaximumConcrete								 Maximum Concrete
material_TR_MaximumConcrete								 Maximum Concrete
material_X_MaximumConcrete								 Maximum Concrete
material_Y_MaximumConcrete								 Maximum Concrete
material_BL_ProtectiveTile								 Protective Tile
material_BR_ProtectiveTile								 Protective Tile
material_C_ProtectiveTile								 Protective Tile
material_T3_ProtectiveTile								 Protective Tile
material_T6_ProtectiveTile								 Protective Tile
material_T9_ProtectiveTile								 Protective Tile
material_T12_ProtectiveTile								 Protective Tile
material_TL_ProtectiveTile								 Protective Tile
material_TR_ProtectiveTile								 Protective Tile
material_X_ProtectiveTile								 Protective Tile
material_Y_ProtectiveTile								 Protective Tile
material_BL_ProtectiveConcrete							 Protective Concrete
material_BR_ProtectiveConcrete							 Protective Concrete
material_C_ProtectiveConcrete							 Protective Concrete
material_T3_ProtectiveConcrete							 Protective Concrete
material_T6_ProtectiveConcrete							 Protective Concrete
material_T9_ProtectiveConcrete							 Protective Concrete
material_T12_ProtectiveConcrete							 Protective Concrete
material_TL_ProtectiveConcrete							 Protective Concrete
material_TR_ProtectiveConcrete							 Protective Concrete
material_X_ProtectiveConcrete							 Protective Concrete
material_Y_ProtectiveConcrete							 Protective Concrete
material_BL_SupermaxTile								 Supermax Tile
material_BR_SupermaxTile								 Supermax Tile
material_C_SupermaxTile									 Supermax Tile
material_T3_SupermaxTile								 Supermax Tile
material_T6_SupermaxTile								 Supermax Tile
material_T9_SupermaxTile								 Supermax Tile
material_T12_SupermaxTile								 Supermax Tile
material_TL_SupermaxTile								 Supermax Tile
material_TR_SupermaxTile								 Supermax Tile
material_X_SupermaxTile									 Supermax Tile
material_Y_SupermaxTile									 Supermax Tile
material_BL_SupermaxConcrete							 Supermax Concrete
material_BR_SupermaxConcrete							 Supermax Concrete
material_C_SupermaxConcrete								 Supermax Concrete
material_T3_SupermaxConcrete							 Supermax Concrete
material_T6_SupermaxConcrete							 Supermax Concrete
material_T9_SupermaxConcrete							 Supermax Concrete
material_T12_SupermaxConcrete							 Supermax Concrete
material_TL_SupermaxConcrete							 Supermax Concrete
material_TR_SupermaxConcrete							 Supermax Concrete
material_X_SupermaxConcrete								 Supermax Concrete
material_Y_SupermaxConcrete								 Supermax Concrete
